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stvvdp1.cpp: fixed mode 2 transparent pen sprites for Scud: the Disposable Assassin [Angelo Salese]
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@ -966,6 +966,19 @@ void saturn_state::drawpixel_generic(int x, int y, int patterndata, int offsetcn
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//mode = 2;
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pix = pix+(stv2_current_sprite.CMDCOLR&0xffc0);
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transmask = 0x3f;
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// Scud: the disposable assassin wants transparent pen on 0
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if ( !spd )
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{
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if ( (pix & 0x3f) == 0 )
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{
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return;
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}
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else
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{
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spd = 1;
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}
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}
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break;
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case 0x0018: // mode 3 128 colour bank mode (8bits) (little characters on hanagumi use this mode)
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pix = m_vdp1.gfx_decode[(patterndata+offsetcnt) & 0xfffff];
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@ -34,7 +34,7 @@ Video emulation TODO:
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\-complete windows effects
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\-mosaic effect
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\-ODD bit/H/V Counter not yet emulated properly
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\-Reduction enable bits
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\-Reduction enable bits (zooming limiters)
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\-Check if there are any remaining video registers that are yet to be macroized & added to the rumble.
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-batmanfr:
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\-If you reset the game after the character selection screen,when you get again to it there's garbage
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@ -44,10 +44,10 @@ Video emulation TODO:
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-hanagumi:
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\-ending screens have corrupt graphics. (*untested*)
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-kiwames:
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\-incorrect color emulation for the alpha blended flames on the title screen,it's caused by a schizoid
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\-(fixed) incorrect color emulation for the alpha blended flames on the title screen,it's caused by a schizoid
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linescroll emulation quirk.
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\-the VDP1 sprites refresh is too slow,causing the "Draw by request" mode to
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flicker.Moved back to default ATM.
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flicker. Moved back to default ATM.
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-pblbeach:
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\-Sprites are offset, because it doesn't clear vdp1 local coordinates set by bios,
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I guess that they are cleared when some vdp1 register is written (kludged for now)
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@ -55,8 +55,16 @@ Video emulation TODO:
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\-Attract mode presentation has corrupted graphics in various places,probably caused by incomplete
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framebuffer data delete.
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-seabass:
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\-Player sprite is corrupt/missing during movements,caused by incomplete framebuffer switching.
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\-(fixed) Player sprite is corrupt/missing during movements,caused by incomplete framebuffer switching.
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-shienryu:
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\-level 2 background colors on statues, caused by special color calculation usage (per dot);
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(Saturn games)
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- scud the disposable assassin:
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\- when zooming on melee attack background gets pink, color calculation issue?
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- virtual hydlide:
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\- transparent pens usage on most vdp1 items should be black instead.
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\- likewise "press start button" is the other way around, i.e. black pen where it should be transparent instead.
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Notes of Interest & Unclear features:
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-the test mode / bios is drawn with layer NBG3;
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