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stvvdp1.cpp: reinstate notes (nw)
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@ -6,6 +6,11 @@ STV - VDP1
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the vdp1 draws to the FRAMEBUFFER which is mapped in memory
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-------------------------- WARNING WARNING WARNING --------------------------
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This is a legacy core, all game based notes are for a future device rewrite.
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Please don't remove them if for no reason you truly want to mess with this.
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-------------------------- WARNING WARNING WARNING --------------------------
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Framebuffer todo:
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- finish manual erase
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- add proper framebuffer erase
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@ -957,6 +962,9 @@ void saturn_state::drawpixel_generic(int x, int y, int patterndata, int offsetcn
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pix = raw+(stv2_current_sprite.CMDCOLR&0xffc0);
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transpen = 0;
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endcode = 0xff;
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// Notes of interest:
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// Scud: the disposable assassin wants transparent pen on 0
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// sasissu: racing stage background clouds
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break;
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case 0x0018: // mode 3 128 colour bank mode (8bits) (little characters on hanagumi use this mode)
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raw = m_vdp1.gfx_decode[(patterndata+offsetcnt) & 0xfffff] & 0xff;
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