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speglsht.c: Added dipswitch locations to Super Eagle Shot [Brian Troha]
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parent
23d0f7ebe2
commit
6357735574
@ -252,7 +252,7 @@ static INPUT_PORTS_START( speglsht )
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PORT_BIT( 0xffff0000, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("IN1")
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PORT_DIPNAME( 0x00000007, 0x00000007, DEF_STR( Coin_A ) )
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PORT_DIPNAME( 0x00000007, 0x00000007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
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PORT_DIPSETTING( 0x00000003, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x00000004, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x00000007, DEF_STR( 1C_1C ) )
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@ -261,7 +261,7 @@ static INPUT_PORTS_START( speglsht )
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PORT_DIPSETTING( 0x00000006, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x00000005, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x00000000, "2C Start/1C Continue" )
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PORT_DIPNAME( 0x00000038, 0x00000038, DEF_STR( Coin_B ) )
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PORT_DIPNAME( 0x00000038, 0x00000038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6")
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PORT_DIPSETTING( 0x00000018, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x00000020, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x00000038, DEF_STR( 1C_1C ) )
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@ -270,32 +270,30 @@ static INPUT_PORTS_START( speglsht )
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PORT_DIPSETTING( 0x00000030, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x00000028, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x00000000, "2C Start/1C Continue" )
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PORT_DIPNAME( 0x00000040, 0x00000040, "Unknown / Unused" )
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PORT_DIPSETTING( 0x00000040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x00000080, 0x00000080, "Bonus for PAR Play" )
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PORT_DIPUNUSED_DIPLOC( 0x00000040, 0x00000040, "SW1:7" )
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PORT_DIPNAME( 0x00000080, 0x00000080, "Bonus for PAR Play" ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPSETTING( 0x00000080, DEF_STR( None ) )
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PORT_DIPSETTING( 0x00000000, "Extra Hole" )
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PORT_DIPNAME( 0x00000300, 0x00000300, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x00000300, 0x00000300, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x00000300, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x00000200, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x00000100, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( Very_Hard ) )
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PORT_DIPNAME( 0x00000c00, 0x00000c00, "Number of Players" )
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PORT_DIPNAME( 0x00000c00, 0x00000c00, "Number of Players" ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPSETTING( 0x00000c00, "3" )
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PORT_DIPSETTING( 0x00000800, "4" )
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PORT_DIPSETTING( 0x00000400, "2" )
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PORT_DIPSETTING( 0x00000000, "1" )
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PORT_DIPNAME( 0x00001000, 0x00000000, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x00001000, 0x00000000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPSETTING( 0x00001000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x00002000, 0x00000000, "Control Panel" )
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PORT_DIPNAME( 0x00002000, 0x00000000, "Control Panel" ) PORT_DIPLOCATION("SW2:6")
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PORT_DIPSETTING( 0x00002000, "Double" )
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PORT_DIPSETTING( 0x00000000, DEF_STR( Single ) )
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PORT_DIPNAME( 0x00004000, 0x00004000, "Country" )
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PORT_DIPNAME( 0x00004000, 0x00000000, "Country" ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPSETTING( 0x00004000, DEF_STR( Japan ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( USA ) )
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PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_DIPUNUSED_DIPLOC( 0x00008000, 0x00008000, "SW2:8" )
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PORT_SERVICE_NO_TOGGLE( 0x00010000, IP_ACTIVE_HIGH )
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PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_TILT )
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PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 )
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