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tattack.cpp: emulated brick blinking effect (nw)
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@ -17,7 +17,7 @@
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TODO:
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- non-tilemap video offsets/sizes are guessworked;
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- random brick flickering effect is unemulated (probably $e033 has a further role in this);
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- random brick flickering effect is guessworked too, leave MACHINE_IMPERFECT_COLORS in until is tested on HW.
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- outputs (coin counter port same as sound writes?);
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- some dipswitches;
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- sound (requires Epson 7910 Multi-Melody emulation)
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@ -142,6 +142,20 @@ void tattack_state::draw_gameplay_bitmap(bitmap_ind16 &bitmap, const rectangle &
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{
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bool draw_block = ((cur_column >> bit) & 1) == 1;
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// blinking
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// If player hits a blinking brick then a 30 seconds bonus is awarded.
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// Sometimes game forgets to update the location or the blinking itself (both bits 0)
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// can be either intentional or a game bug.
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// TODO: the mask used here is guessed
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if((m_ram[0x33] & 0x3) == 3)
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{
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int blink_row = m_ram[0x2b];
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int blink_col = m_ram[0x2c];
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if(bit == blink_col && (ram_offs & 0xf) == blink_row)
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draw_block = false;
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}
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if(draw_block == true)
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{
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for(xi=0;xi<3;xi++)
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