Make screen rotation to be per-screen attribute (nw)

commented validation used to compare it to existing rotation flags
This commit is contained in:
Miodrag Milanovic 2015-10-09 14:18:05 +02:00
parent 8e22b1d22f
commit 63844e14f5
3 changed files with 21 additions and 0 deletions

View File

@ -12,6 +12,7 @@
#include "emuopts.h"
#include "png.h"
#include "rendutil.h"
#include "validity.h"
@ -55,6 +56,7 @@ screen_device::screen_device(const machine_config &mconfig, const char *tag, dev
m_yscale(1.0f),
m_palette(*this),
m_video_attributes(0),
m_orientation(0),
m_container(NULL),
m_width(100),
m_height(100),
@ -238,6 +240,16 @@ void screen_device::static_set_video_attributes(device_t &device, UINT32 flags)
screen_device &screen = downcast<screen_device &>(device);
screen.m_video_attributes = flags;
}
//-------------------------------------------------
// static_set_orientation - set the screen orientation
//-------------------------------------------------
void screen_device::static_set_orientation(device_t &device, UINT32 orientation)
{
screen_device &screen = downcast<screen_device &>(device);
screen.m_orientation = orientation;
}
//-------------------------------------------------
// device_validity_check - verify device
// configuration
@ -269,6 +281,9 @@ void screen_device::device_validity_check(validity_checker &valid) const
osd_printf_error("Screen does not have palette defined\n");
if (m_palette != NULL && texformat == TEXFORMAT_RGB32)
osd_printf_warning("Screen does not need palette defined\n");
// if (m_orientation != (valid.driver()->flags & ORIENTATION_MASK) && ((valid.driver()->flags & ORIENTATION_MASK)== ROT180))
// osd_printf_error("Screen orientation does not match\n");
}

View File

@ -181,11 +181,13 @@ public:
static void static_set_screen_vblank(device_t &device, screen_vblank_delegate callback);
static void static_set_palette(device_t &device, const char *tag);
static void static_set_video_attributes(device_t &device, UINT32 flags);
static void static_set_orientation(device_t &device, UINT32 orientation);
// information getters
render_container &container() const { assert(m_container != NULL); return *m_container; }
bitmap_ind8 &priority() { return m_priority; }
palette_device *palette() { return m_palette; }
UINT32 orientation() { return m_orientation; }
// dynamic configuration
void configure(int width, int height, const rectangle &visarea, attoseconds_t frame_period);
@ -266,6 +268,7 @@ private:
screen_vblank_delegate m_screen_vblank; // screen vblank callback
optional_device<palette_device> m_palette; // our palette
UINT32 m_video_attributes; // flags describing the video system
UINT32 m_orientation; // screen orientation
// internal state
render_container * m_container; // pointer to our container
@ -429,6 +432,8 @@ typedef device_type_iterator<&device_creator<screen_device>, screen_device> scre
screen_device::static_set_palette(*device, FINDER_DUMMY_TAG);
#define MCFG_SCREEN_VIDEO_ATTRIBUTES(_flags) \
screen_device::static_set_video_attributes(*device, _flags);
#define MCFG_SCREEN_ORIENTATION(_orientation) \
screen_device::static_set_orientation(*device, _orientation);
//**************************************************************************

View File

@ -39,6 +39,7 @@ public:
// getters
int errors() const { return m_errors; }
int warnings() const { return m_warnings; }
const game_driver *driver() const { return m_current_driver; }
// operations
void check_driver(const game_driver &driver);