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tmnt.c - Confirmed and removed TMNT and TMNT2 BTANTB -nw-
Sources: TMNT: http://www.youtube.com/watch?v=z9xJabf9a4Y TMNT2: http://www.youtube.com/watch?v=HsgaeJ7oLFE
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@ -49,18 +49,6 @@ Updates:
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emulation related. While these common one-pixel lags are very obvious
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on VGA-class displays they're virtually invisible on TV and older
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15kHz arcade monitors.
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- TMNT2: "BIG APPLE, 3 AM" is not played in the first loop. I believe
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it's a design decision because it'll cut into the last intro dialogue.
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The game looks up sound codes of these prologue lines from two different
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tables. One for the first loop and the other for any loop thereafter.
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The SNES port plays it everytime probably because it has no intro speech.
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If the real board turns out otherwise I have no idea how to fix it except
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patching the first table.
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- TMNT: In the sewer level when purple foot soldiers jump out of the water
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they turn white for a short moment. The color index is copied straight
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form ROM and nothing unusual is found in that part the code. There is no
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known protection in this game so this bug may need reconfirmation.
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(081003AT)
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***************************************************************************/
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