tmnt.c - Confirmed and removed TMNT and TMNT2 BTANTB -nw-

Sources:
TMNT: http://www.youtube.com/watch?v=z9xJabf9a4Y
TMNT2: http://www.youtube.com/watch?v=HsgaeJ7oLFE
This commit is contained in:
Phil Bennett 2013-09-26 13:50:12 +00:00
parent 956ae0ed95
commit 63cc4e4de3

View File

@ -49,18 +49,6 @@ Updates:
emulation related. While these common one-pixel lags are very obvious
on VGA-class displays they're virtually invisible on TV and older
15kHz arcade monitors.
- TMNT2: "BIG APPLE, 3 AM" is not played in the first loop. I believe
it's a design decision because it'll cut into the last intro dialogue.
The game looks up sound codes of these prologue lines from two different
tables. One for the first loop and the other for any loop thereafter.
The SNES port plays it everytime probably because it has no intro speech.
If the real board turns out otherwise I have no idea how to fix it except
patching the first table.
- TMNT: In the sewer level when purple foot soldiers jump out of the water
they turn white for a short moment. The color index is copied straight
form ROM and nothing unusual is found in that part the code. There is no
known protection in this game so this bug may need reconfirmation.
(081003AT)
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