Cleanup and version bump

This commit is contained in:
Miodrag Milanovic 2016-06-29 08:34:30 +02:00
parent 1f6f1bfd6c
commit 63f9a01f8c
283 changed files with 5972 additions and 6062 deletions

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@ -4,8 +4,8 @@
--> -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.mamedev.mame" package="org.mamedev.mame"
android:versionCode="174" android:versionCode="175"
android:versionName="0.174" android:versionName="0.175"
android:installLocation="auto"> android:installLocation="auto">
<!-- Android 4.0 --> <!-- Android 4.0 -->

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@ -1486,14 +1486,14 @@ endif
ifeq (posix,$(SHELLTYPE)) ifeq (posix,$(SHELLTYPE))
$(GENDIR)/version.cpp: $(GENDIR)/git_desc | $(GEN_FOLDERS) $(GENDIR)/version.cpp: $(GENDIR)/git_desc | $(GEN_FOLDERS)
@echo '#define BARE_BUILD_VERSION "0.174"' > $@ @echo '#define BARE_BUILD_VERSION "0.175"' > $@
@echo 'extern const char bare_build_version[];' >> $@ @echo 'extern const char bare_build_version[];' >> $@
@echo 'extern const char build_version[];' >> $@ @echo 'extern const char build_version[];' >> $@
@echo 'const char bare_build_version[] = BARE_BUILD_VERSION;' >> $@ @echo 'const char bare_build_version[] = BARE_BUILD_VERSION;' >> $@
@echo 'const char build_version[] = BARE_BUILD_VERSION " ($(NEW_GIT_VERSION))";' >> $@ @echo 'const char build_version[] = BARE_BUILD_VERSION " ($(NEW_GIT_VERSION))";' >> $@
else else
$(GENDIR)/version.cpp: $(GENDIR)/git_desc $(GENDIR)/version.cpp: $(GENDIR)/git_desc
@echo #define BARE_BUILD_VERSION "0.174" > $@ @echo #define BARE_BUILD_VERSION "0.175" > $@
@echo extern const char bare_build_version[]; >> $@ @echo extern const char bare_build_version[]; >> $@
@echo extern const char build_version[]; >> $@ @echo extern const char build_version[]; >> $@
@echo const char bare_build_version[] = BARE_BUILD_VERSION; >> $@ @echo const char bare_build_version[] = BARE_BUILD_VERSION; >> $@

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@ -14,7 +14,7 @@
0V 8 7 0V 0V 8 7 0V
+5V 10 9 +5V +5V 10 9 +5V
16MHz 12 11 SOUND O/P 16MHz 12 11 SOUND O/P
PHI OUT 14 13 ÷13 IN PHI OUT 14 13 13 IN
NMI 16 15 RST NMI 16 15 RST
R/W 18 17 IRQ R/W 18 17 IRQ
D6 20 19 D7 D6 20 19 D7

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@ -719,7 +719,6 @@ WRITE8_MEMBER(gb_rom_m161_device::write_bank)
READ8_MEMBER(gb_rom_mmm01_device::read_rom) READ8_MEMBER(gb_rom_mmm01_device::read_rom)
{ {
UINT16 romb = m_romb & ~m_romb_nwe; UINT16 romb = m_romb & ~m_romb_nwe;
UINT16 romb_base = m_romb & (0x1e0 | m_romb_nwe); UINT16 romb_base = m_romb & (0x1e0 | m_romb_nwe);
UINT8 ramb_masked = ((offset & 0x4000) | m_mode ? m_ramb : m_ramb & ~0x03); UINT8 ramb_masked = ((offset & 0x4000) | m_mode ? m_ramb : m_ramb & ~0x03);

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@ -1092,4 +1092,3 @@ void gba_eeprom_device::write(UINT32 data)
break; break;
} }
} }

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@ -1682,4 +1682,3 @@ READ8_MEMBER(nes_rt01_device::read_h)
return hi_access_rom(offset); return hi_access_rom(offset);
} }

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@ -740,4 +740,3 @@ WRITE8_MEMBER(nes_ks7037_device::write_h)
} }
} }
} }

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@ -116,4 +116,3 @@ bool sega_fm_unit_device::is_writeable(UINT8 offset)
{ {
return (offset <= 2) ? true : false; return (offset <= 2) ? true : false;
} }

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@ -334,4 +334,3 @@ WRITE8_MEMBER( sega_sk1100_device::ppi_pc_w )
/* TODO printer */ /* TODO printer */
} }

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@ -175,7 +175,6 @@
// This is a trick to make it build on Android where the ARM SDK declares ::REG_Rn // This is a trick to make it build on Android where the ARM SDK declares ::REG_Rn
namespace drc { namespace drc {
using namespace uml; using namespace uml;
using namespace x64emit; using namespace x64emit;

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@ -22,7 +22,6 @@
namespace drc { namespace drc {
//************************************************************************** //**************************************************************************
// TYPE DEFINITIONS // TYPE DEFINITIONS
//************************************************************************** //**************************************************************************

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@ -91,11 +91,11 @@ void patinho_feio_cpu_device::device_start()
//TODO: implement handling of these special purpose registers //TODO: implement handling of these special purpose registers
// which are also mapped to the first few main memory positions: // which are also mapped to the first few main memory positions:
// //
// ERI: "Endereço de Retorno de Interrupção" // ERI: "Endereco de Retorno de Interrupcao"
// "Interrupt Return Address" // "Interrupt Return Address"
// stored at addresses 002 and 003 // stored at addresses 002 and 003
// //
// ETI: "início de uma rotina de tratamento de interrupção (se houver)" // ETI: "inicio de uma rotina de tratamento de interrupcao (se houver)"
// "start of an interrupt service routine (if any)" // "start of an interrupt service routine (if any)"
// stored at address 004 (and 005 as well?) // stored at address 004 (and 005 as well?)
// //
@ -391,13 +391,13 @@ void patinho_feio_cpu_device::execute_instruction()
} }
return; return;
case 0x98: case 0x98:
//PUL="Pula para /002 a limpa estado de interrupção" //PUL="Pula para /002 a limpa estado de interrupcao"
// Jump to address /002 and disables interrupts // Jump to address /002 and disables interrupts
PC = 0x002; PC = 0x002;
m_interrupts_enabled = false; m_interrupts_enabled = false;
return; return;
case 0x99: case 0x99:
//TRE="Troca conteúdos de ACC e EXT" //TRE="Troca conteudos de ACC e EXT"
// Exchange the value of the accumulator with the ACC extension register // Exchange the value of the accumulator with the ACC extension register
value = ACC; value = ACC;
ACC = READ_ACC_EXTENSION_REG(); ACC = READ_ACC_EXTENSION_REG();
@ -621,7 +621,7 @@ void patinho_feio_cpu_device::execute_instruction()
{ {
case 0: case 0:
// FNC /n0: Desliga flip-flop PERMITE/IMPEDE para // FNC /n0: Desliga flip-flop PERMITE/IMPEDE para
// o dispositivo n (isto é, impede inter- // o dispositivo n (isto e, impede inter-
// -rupcao do dispositivo n). // -rupcao do dispositivo n).
// //
// Turns off the interrupt ENABLE/DISABLE // Turns off the interrupt ENABLE/DISABLE
@ -654,7 +654,7 @@ void patinho_feio_cpu_device::execute_instruction()
break; break;
case 5: case 5:
// FNC /n5: Liga flip-flop PERMITE/IMPEDE para o // FNC /n5: Liga flip-flop PERMITE/IMPEDE para o
// dispositivo n (isto é, permite inter- // dispositivo n (isto e, permite inter-
// -rupcao do dispositivo n). // -rupcao do dispositivo n).
// //
// Turns on the interrupt ENABLE/DISABLE // Turns on the interrupt ENABLE/DISABLE
@ -681,7 +681,7 @@ void patinho_feio_cpu_device::execute_instruction()
m_iodev_control[channel] = NO_REQUEST; m_iodev_control[channel] = NO_REQUEST;
break; break;
case 8: case 8:
// FNC /n8: Só funciona na leitora de fita, ca- // FNC /n8: So funciona na leitora de fita, ca-
// nal /E. Ignora todos os "feed-fra- // nal /E. Ignora todos os "feed-fra-
// -mes" ("bytes" nulos) da fita, ate' a // -mes" ("bytes" nulos) da fita, ate' a
// proxima perfuracao (1o "byte" nao // proxima perfuracao (1o "byte" nao

View File

@ -3093,7 +3093,6 @@ void mb86901_device::execute_step()
} }
else else
{ {
m_annul = 0; m_annul = 0;
PC = nPC; PC = nPC;
nPC = nPC + 4; nPC = nPC + 4;

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@ -132,7 +132,6 @@ WRITE_LINE_MEMBER(ide_pci_device::ide_interrupt)
// PCI646U2 Offset 0x50 is interrupt status // PCI646U2 Offset 0x50 is interrupt status
if (main_id == 0x10950646) { if (main_id == 0x10950646) {
if (state) if (state)
m_config_data[0x10 / 4] |= 0x4; m_config_data[0x10 / 4] |= 0x4;
else else

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@ -842,7 +842,7 @@ UINT8 duscc_channel::do_dusccreg_telr_r(){ logerror("register access method %s i
100 - COP Dual SYN. Character sync is achieved upon receipt of a bit sequence matching the contents of the appropriate bits of SIR and S2R (SYNI-SYN2), including 100 - COP Dual SYN. Character sync is achieved upon receipt of a bit sequence matching the contents of the appropriate bits of SIR and S2R (SYNI-SYN2), including
parity bits if any. parity bits if any.
101 - COP Dual SYN (BISYNC). Character sync is achieved upon receipt of a bit sequence matching the contents of the appropriate bits of SI Rand S2R 101 - COP Dual SYN (BISYNC). Character sync is achieved upon receipt of a bit sequence matching the contents of the appropriate bits of SI Rand S2R
(SYN1·SYN2). In this mode, special transmitter and receive logic is activated. Transmitter and receiver character length must be programmed to 8 bits and no parity (SYN1?SYN2). In this mode, special transmitter and receive logic is activated. Transmitter and receiver character length must be programmed to 8 bits and no parity
110 - COP Single SYN. Character sync is achieved upon receipt of a bit sequence matching the contents of the appropriate bits of Sl R (SYN1), including parity bit if any. 110 - COP Single SYN. Character sync is achieved upon receipt of a bit sequence matching the contents of the appropriate bits of Sl R (SYN1), including parity bit if any.
This mode is required when the external sync mode is selected. This mode is required when the external sync mode is selected.
111 Asynchronous. Start/stop format. 111 Asynchronous. Start/stop format.
@ -1322,7 +1322,6 @@ void duscc_channel::do_dusccreg_ccr_w(UINT8 data)
LOG(("%s\n", FUNCNAME)); LOG(("%s\n", FUNCNAME));
switch(m_ccr) switch(m_ccr)
{ {
// TRANSMITTER COMMANDS // TRANSMITTER COMMANDS
/* Reset transmitter. Causes the transmitter to cease operation immediately. /* Reset transmitter. Causes the transmitter to cease operation immediately.

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@ -66,7 +66,6 @@ TIMER_CALLBACK_MEMBER(zeus2_device::int_timer_callback)
void zeus2_device::device_start() void zeus2_device::device_start()
{ {
/* allocate memory for "wave" RAM */ /* allocate memory for "wave" RAM */
waveram[0] = auto_alloc_array(machine(), UINT32, WAVERAM0_WIDTH * WAVERAM0_HEIGHT * 8/4); waveram[0] = auto_alloc_array(machine(), UINT32, WAVERAM0_WIDTH * WAVERAM0_HEIGHT * 8/4);
//waveram[1] = auto_alloc_array(machine(), UINT32, WAVERAM1_WIDTH * WAVERAM1_HEIGHT * 12/4); //waveram[1] = auto_alloc_array(machine(), UINT32, WAVERAM1_WIDTH * WAVERAM1_HEIGHT * 12/4);

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@ -635,4 +635,3 @@ private:
}; };
#endif #endif

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@ -18,7 +18,6 @@
extern const char UI_VERSION_TAG[]; extern const char UI_VERSION_TAG[];
namespace ui { namespace ui {
//------------------------------------------------- //-------------------------------------------------
// sort // sort
//------------------------------------------------- //-------------------------------------------------

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@ -16,7 +16,6 @@
#include "ui/menu.h" #include "ui/menu.h"
namespace ui { namespace ui {
//------------------------------------------------- //-------------------------------------------------
// class audit menu // class audit menu
//------------------------------------------------- //-------------------------------------------------

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@ -14,7 +14,6 @@
#include "ui/ui.h" #include "ui/ui.h"
namespace ui { namespace ui {
// itemrefs for key menu items // itemrefs for key menu items
#define ITEMREF_NEW_BARCODE ((void *) 0x0001) #define ITEMREF_NEW_BARCODE ((void *) 0x0001)
#define ITEMREF_ENTER_BARCODE ((void *) 0x0002) #define ITEMREF_ENTER_BARCODE ((void *) 0x0002)

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@ -17,7 +17,6 @@
#include "ui/devctrl.h" #include "ui/devctrl.h"
namespace ui { namespace ui {
class menu_barcode_reader : public menu_device_control<barcode_reader_device> { class menu_barcode_reader : public menu_device_control<barcode_reader_device> {
public: public:
menu_barcode_reader(mame_ui_manager &mui, render_container *container, barcode_reader_device *device); menu_barcode_reader(mame_ui_manager &mui, render_container *container, barcode_reader_device *device);

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@ -18,7 +18,6 @@
namespace ui { namespace ui {
// itemrefs for key menu items // itemrefs for key menu items
#define ITEMREF_CHEATS_RESET_ALL ((void *) 0x0001) #define ITEMREF_CHEATS_RESET_ALL ((void *) 0x0001)
#define ITEMREF_CHEATS_RELOAD_ALL ((void *) 0x0002) #define ITEMREF_CHEATS_RELOAD_ALL ((void *) 0x0002)

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@ -16,7 +16,6 @@
#include "ui/menu.h" #include "ui/menu.h"
namespace ui { namespace ui {
class menu_cheat : public menu class menu_cheat : public menu
{ {
public: public:

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@ -18,7 +18,6 @@
namespace ui { namespace ui {
/************************************************** /**************************************************
MENU CUSTOM FILTER MENU CUSTOM FILTER
**************************************************/ **************************************************/

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@ -18,7 +18,6 @@
#include "ui/utils.h" #include "ui/utils.h"
namespace ui { namespace ui {
// Software region // Software region
struct c_sw_region struct c_sw_region
{ {

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@ -20,7 +20,6 @@
#include "osdepend.h" #include "osdepend.h"
namespace ui { namespace ui {
const char *const menu_custom_ui::hide_status[] = { const char *const menu_custom_ui::hide_status[] = {
__("Show All"), __("Show All"),
__("Hide Filters"), __("Hide Filters"),

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@ -16,7 +16,6 @@
#include "ui/menu.h" #include "ui/menu.h"
namespace ui { namespace ui {
//------------------------------------------------- //-------------------------------------------------
// Custom UI menu // Custom UI menu
//------------------------------------------------- //-------------------------------------------------

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@ -20,7 +20,6 @@
#include "softlist.h" #include "softlist.h"
namespace ui { namespace ui {
//------------------------------------------------- //-------------------------------------------------
// ctor / dtor // ctor / dtor
//------------------------------------------------- //-------------------------------------------------

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@ -23,7 +23,6 @@
struct ui_software_info; struct ui_software_info;
namespace ui { namespace ui {
//------------------------------------------------- //-------------------------------------------------
// class dats menu // class dats menu
//------------------------------------------------- //-------------------------------------------------

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@ -26,7 +26,6 @@
#include "ui/menu.h" #include "ui/menu.h"
namespace ui { namespace ui {
template<class DeviceType> template<class DeviceType>
class menu_device_control : public menu class menu_device_control : public menu
{ {

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@ -14,7 +14,6 @@
namespace ui { namespace ui {
/*------------------------------------------------- /*-------------------------------------------------
device_config - handle the game information device_config - handle the game information
menu menu

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@ -16,7 +16,6 @@
#include "ui/menu.h" #include "ui/menu.h"
namespace ui { namespace ui {
class menu_device_config : public menu class menu_device_config : public menu
{ {
public: public:

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@ -21,7 +21,6 @@
namespace ui { namespace ui {
static int ADDING = 1; static int ADDING = 1;
static int CHANGE = 2; static int CHANGE = 2;

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@ -19,7 +19,6 @@
#include <vector> #include <vector>
namespace ui { namespace ui {
//------------------------------------------------- //-------------------------------------------------
// class directory menu // class directory menu
//------------------------------------------------- //-------------------------------------------------

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@ -23,7 +23,6 @@
namespace ui { namespace ui {
/*************************************************************************** /***************************************************************************
FILE MANAGER FILE MANAGER
***************************************************************************/ ***************************************************************************/

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@ -14,7 +14,6 @@
#define MAME_FRONTEND_UI_FILEMNGR_H #define MAME_FRONTEND_UI_FILEMNGR_H
namespace ui { namespace ui {
class menu_file_manager : public menu class menu_file_manager : public menu
{ {
public: public:

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@ -25,7 +25,6 @@
namespace ui { namespace ui {
/*************************************************************************** /***************************************************************************
CONSTANTS CONSTANTS
***************************************************************************/ ***************************************************************************/

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@ -18,7 +18,6 @@
class floppy_image_format_t; class floppy_image_format_t;
namespace ui { namespace ui {
// ======================> menu_confirm_save_as // ======================> menu_confirm_save_as
class menu_confirm_save_as : public menu class menu_confirm_save_as : public menu

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@ -15,7 +15,6 @@
namespace ui { namespace ui {
/*************************************************************************** /***************************************************************************
IMPLEMENTATION IMPLEMENTATION
***************************************************************************/ ***************************************************************************/

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@ -17,7 +17,6 @@
#include "formats/flopimg.h" #include "formats/flopimg.h"
namespace ui { namespace ui {
class menu_control_floppy_image : public menu_control_device_image class menu_control_floppy_image : public menu_control_device_image
{ {
public: public:

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@ -24,7 +24,6 @@
namespace ui { namespace ui {
/*************************************************************************** /***************************************************************************
IMPLEMENTATION IMPLEMENTATION
***************************************************************************/ ***************************************************************************/

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@ -16,7 +16,6 @@
#include "ui/menu.h" #include "ui/menu.h"
namespace ui { namespace ui {
// ======================> menu_control_device_image // ======================> menu_control_device_image
class menu_control_device_image : public menu class menu_control_device_image : public menu

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@ -16,7 +16,6 @@
#include "softlist.h" #include "softlist.h"
namespace ui { namespace ui {
/*------------------------------------------------- /*-------------------------------------------------
menu_game_info - handle the game information menu_game_info - handle the game information
menu menu

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@ -16,7 +16,6 @@
#include "ui/menu.h" #include "ui/menu.h"
namespace ui { namespace ui {
class menu_game_info : public menu class menu_game_info : public menu
{ {
public: public:

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@ -14,7 +14,6 @@
namespace ui { namespace ui {
menu_pty_info::menu_pty_info(mame_ui_manager &mui, render_container *container) : menu_pty_info::menu_pty_info(mame_ui_manager &mui, render_container *container) :
menu(mui, container) menu(mui, container)
{ {

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@ -16,7 +16,6 @@
#include "ui/menu.h" #include "ui/menu.h"
namespace ui { namespace ui {
class menu_pty_info : public menu class menu_pty_info : public menu
{ {
public: public:

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@ -17,7 +17,6 @@
namespace ui { namespace ui {
/*************************************************************************** /***************************************************************************
CONSTANTS CONSTANTS
***************************************************************************/ ***************************************************************************/

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@ -17,7 +17,6 @@
namespace ui { namespace ui {
class menu_input_groups : public menu class menu_input_groups : public menu
{ {
public: public:

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@ -36,7 +36,6 @@
namespace ui { namespace ui {
/*************************************************************************** /***************************************************************************
MENU HANDLERS MENU HANDLERS
***************************************************************************/ ***************************************************************************/

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@ -14,7 +14,6 @@
#define MAME_FRONTEND_UI_MAINMENU_H #define MAME_FRONTEND_UI_MAINMENU_H
namespace ui { namespace ui {
class menu_main : public menu class menu_main : public menu
{ {
public: public:

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@ -29,7 +29,6 @@
namespace ui { namespace ui {
/*************************************************************************** /***************************************************************************
CONSTANTS CONSTANTS
***************************************************************************/ ***************************************************************************/

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@ -23,7 +23,6 @@
namespace ui { namespace ui {
/*************************************************************************** /***************************************************************************
TYPE DEFINITIONS TYPE DEFINITIONS
***************************************************************************/ ***************************************************************************/

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@ -17,7 +17,6 @@
#include "emu.h" #include "emu.h"
namespace ui { namespace ui {
// special menu item for separators // special menu item for separators
#define MENU_SEPARATOR_ITEM "---" #define MENU_SEPARATOR_ITEM "---"

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@ -24,7 +24,6 @@
#include "ui/submenu.h" #include "ui/submenu.h"
namespace ui { namespace ui {
/*************************************************************************** /***************************************************************************
MENU HANDLERS MENU HANDLERS
***************************************************************************/ ***************************************************************************/

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@ -21,7 +21,6 @@
namespace ui { namespace ui {
class menu_keyboard_mode : public menu class menu_keyboard_mode : public menu
{ {
public: public:

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@ -27,7 +27,6 @@
#include "rendfont.h" #include "rendfont.h"
namespace ui { namespace ui {
//------------------------------------------------- //-------------------------------------------------
// ctor // ctor
//------------------------------------------------- //-------------------------------------------------

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@ -16,7 +16,6 @@
#include "ui/menu.h" #include "ui/menu.h"
namespace ui { namespace ui {
class menu_game_options : public menu class menu_game_options : public menu
{ {
public: public:

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@ -17,7 +17,6 @@
namespace ui { namespace ui {
void menu_plugin::handle() void menu_plugin::handle()
{ {
const event *menu_event = process(0); const event *menu_event = process(0);

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@ -21,7 +21,6 @@
namespace ui { namespace ui {
class menu_plugin : public menu class menu_plugin : public menu
{ {
public: public:

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@ -17,7 +17,6 @@
#include "mame.h" #include "mame.h"
namespace ui { namespace ui {
//------------------------------------------------- //-------------------------------------------------
// ctor / dtor // ctor / dtor
//------------------------------------------------- //-------------------------------------------------

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@ -16,7 +16,6 @@
#include "ui/menu.h" #include "ui/menu.h"
namespace ui { namespace ui {
//------------------------------------------------- //-------------------------------------------------
// class selector menu // class selector menu
//------------------------------------------------- //-------------------------------------------------

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@ -37,7 +37,6 @@
extern const char UI_VERSION_TAG[]; extern const char UI_VERSION_TAG[];
namespace ui { namespace ui {
static bool first_start = true; static bool first_start = true;
static const char *dats_info[] = { static const char *dats_info[] = {
__("General Info"), __("General Info"),

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@ -17,7 +17,6 @@
namespace ui { namespace ui {
class menu_select_game : public menu class menu_select_game : public menu
{ {
public: public:

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@ -29,7 +29,6 @@
namespace ui { namespace ui {
std::string reselect_last::driver; std::string reselect_last::driver;
std::string reselect_last::software; std::string reselect_last::software;
std::string reselect_last::swlist; std::string reselect_last::swlist;

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@ -15,7 +15,6 @@
#include "ui/custmenu.h" #include "ui/custmenu.h"
namespace ui { namespace ui {
using s_bios = std::vector<std::pair<std::string, int>>; using s_bios = std::vector<std::pair<std::string, int>>;
using s_parts = std::unordered_map<std::string, std::string>; using s_parts = std::unordered_map<std::string, std::string>;

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@ -26,7 +26,6 @@
namespace ui { namespace ui {
//------------------------------------------------- //-------------------------------------------------
// ctor // ctor
//------------------------------------------------- //-------------------------------------------------

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@ -18,7 +18,6 @@
class driver_enumerator; class driver_enumerator;
namespace ui { namespace ui {
class simple_menu_select_game : public menu { class simple_menu_select_game : public menu {
public: public:
simple_menu_select_game(mame_ui_manager &mui, render_container *container, const char *gamename); simple_menu_select_game(mame_ui_manager &mui, render_container *container, const char *gamename);

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@ -17,7 +17,6 @@
#include "ui/slider.h" #include "ui/slider.h"
namespace ui { namespace ui {
menu_sliders::menu_sliders(mame_ui_manager &mui, render_container *container, bool menuless_mode) : menu(mui, container) menu_sliders::menu_sliders(mame_ui_manager &mui, render_container *container, bool menuless_mode) : menu(mui, container)
{ {
m_menuless_mode = m_hidden = menuless_mode; m_menuless_mode = m_hidden = menuless_mode;

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@ -16,7 +16,6 @@
#include "ui/menu.h" #include "ui/menu.h"
namespace ui { namespace ui {
class menu_sliders : public menu class menu_sliders : public menu
{ {
public: public:

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@ -19,7 +19,6 @@
namespace ui { namespace ui {
/*------------------------------------------------- /*-------------------------------------------------
slot_get_current_option - returns slot_get_current_option - returns
-------------------------------------------------*/ -------------------------------------------------*/

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@ -17,7 +17,6 @@
namespace ui { namespace ui {
class menu_slot_devices : public menu class menu_slot_devices : public menu
{ {
public: public:

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@ -15,7 +15,6 @@
#include "../osd/modules/lib/osdobj_common.h" // TODO: remove #include "../osd/modules/lib/osdobj_common.h" // TODO: remove
namespace ui { namespace ui {
const int menu_sound_options::m_sound_rate[] = { 11025, 22050, 44100, 48000 }; const int menu_sound_options::m_sound_rate[] = { 11025, 22050, 44100, 48000 };
//------------------------------------------------- //-------------------------------------------------

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@ -16,7 +16,6 @@
#include "ui/menu.h" #include "ui/menu.h"
namespace ui { namespace ui {
//------------------------------------------------- //-------------------------------------------------
// class sound options menu // class sound options menu
//------------------------------------------------- //-------------------------------------------------

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@ -17,7 +17,6 @@
#include <limits> #include <limits>
namespace ui { namespace ui {
std::vector<submenu::option> submenu::misc_options = { std::vector<submenu::option> submenu::misc_options = {
{ submenu::option_type::HEAD, __("Miscellaneous Options") }, { submenu::option_type::HEAD, __("Miscellaneous Options") },
{ submenu::option_type::UI, __("Re-select last machine played"), OPTION_REMEMBER_LAST }, { submenu::option_type::UI, __("Re-select last machine played"), OPTION_REMEMBER_LAST },

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@ -26,7 +26,6 @@
namespace ui { namespace ui {
//------------------------------------------------- //-------------------------------------------------
// class ui menu // class ui menu
//------------------------------------------------- //-------------------------------------------------

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@ -17,7 +17,6 @@
namespace ui { namespace ui {
/*************************************************************************** /***************************************************************************
CONSTANTS CONSTANTS
***************************************************************************/ ***************************************************************************/

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@ -15,7 +15,6 @@
namespace ui { namespace ui {
// ======================> menu_software_parts // ======================> menu_software_parts
class menu_software_parts : public menu class menu_software_parts : public menu

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@ -13,7 +13,6 @@
#include "ui/tapectrl.h" #include "ui/tapectrl.h"
namespace ui { namespace ui {
/*************************************************************************** /***************************************************************************
CONSTANTS CONSTANTS
***************************************************************************/ ***************************************************************************/

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@ -17,7 +17,6 @@
#include "ui/devctrl.h" #include "ui/devctrl.h"
namespace ui { namespace ui {
class menu_tape_control : public menu_device_control<cassette_image_device> class menu_tape_control : public menu_device_control<cassette_image_device>
{ {
public: public:

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@ -13,7 +13,6 @@
#include "render.h" #include "render.h"
namespace ui { namespace ui {
/*************************************************************************** /***************************************************************************
INLINE FUNCTIONS INLINE FUNCTIONS
***************************************************************************/ ***************************************************************************/

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@ -20,7 +20,6 @@ class render_font;
class render_container; class render_container;
namespace ui { namespace ui {
/*************************************************************************** /***************************************************************************
TYPE DEFINITIONS TYPE DEFINITIONS
***************************************************************************/ ***************************************************************************/

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@ -24,7 +24,6 @@
#include "ui/text.h" #include "ui/text.h"
namespace ui { namespace ui {
class menu_item; class menu_item;
} // namespace ui } // namespace ui

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@ -15,7 +15,6 @@
#include "rendutil.h" #include "rendutil.h"
namespace ui { namespace ui {
/*------------------------------------------------- /*-------------------------------------------------
menu_video_targets - handle the video targets menu_video_targets - handle the video targets
menu menu

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@ -16,7 +16,6 @@
#include "ui/menu.h" #include "ui/menu.h"
namespace ui { namespace ui {
class menu_video_targets : public menu class menu_video_targets : public menu
{ {
public: public:

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@ -82,7 +82,7 @@ namespace chrono {
#endif #endif
/* Based on "How to Benchmark Code Execution Times on Intel® IA-32 and IA-64 /* Based on "How to Benchmark Code Execution Times on Intel?? IA-32 and IA-64
* Instruction Set Architectures", Intel, 2010 * Instruction Set Architectures", Intel, 2010
* *
*/ */

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@ -13,9 +13,9 @@
* In this specific implementation, u is a unit vector specifying the row which * In this specific implementation, u is a unit vector specifying the row which
* changed. Thus v contains the changed column. * changed. Thus v contains the changed column.
* *
* Than z = A¹ u , w = transpose(A¹) v , lambda = v z * Than z = A^-1 u , w = transpose(A^-1) v , lambda = v z
* *
* A¹ <- 1.0 / (1.0 + lambda) * (z x w) * A^-1 <- 1.0 / (1.0 + lambda) * (z x w)
* *
* The approach is iterative and applied for each row changed. * The approach is iterative and applied for each row changed.
* *

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@ -15,7 +15,7 @@
* Whilst the book proposes to invert the matrix R=(I+transpose(V)*Z) we define * Whilst the book proposes to invert the matrix R=(I+transpose(V)*Z) we define
* *
* w = transpose(V)*y * w = transpose(V)*y
* a = R¹ * w * a = R^-1 * w
* *
* and consequently * and consequently
* *

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@ -19,7 +19,6 @@
namespace util { namespace util {
/*************************************************************************** /***************************************************************************
TYPE DEFINITIONS TYPE DEFINITIONS
***************************************************************************/ ***************************************************************************/

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@ -2422,4 +2422,3 @@ GAME( 1996, wcougar, aristmk5, aristmk5_usa, aristmk5, aristmk5_state, aristmk
GAME( 1997, wcougaru, wcougar, aristmk5_usa, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Cougar (NHG0296-04, US)", MACHINE_FLAGS ) // 569/8, D - 19/05/97 GAME( 1997, wcougaru, wcougar, aristmk5_usa, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Cougar (NHG0296-04, US)", MACHINE_FLAGS ) // 569/8, D - 19/05/97
GAME( 1999, wthing, aristmk5, aristmk5_usa, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Thing (0101158V, NSW/ACT)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) // 608/4, B - 14/12/99 GAME( 1999, wthing, aristmk5, aristmk5_usa, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Thing (0101158V, NSW/ACT)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) // 608/4, B - 14/12/99
GAME( 1999, wtiger, 0, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "White Tiger Classic (0200954V, NSW/ACT)", MACHINE_FLAGS ) // 638/1, B - 08/07/99 GAME( 1999, wtiger, 0, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "White Tiger Classic (0200954V, NSW/ACT)", MACHINE_FLAGS ) // 638/1, B - 08/07/99

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@ -341,7 +341,7 @@ ROM labels all look basically the same (as with aristmk5.cpp boards)
20151911 NSW 20151911 NSW
INDIAN DREAMING-LL INDIAN DREAMING-LL
742 4MB 6 eproms 742 4MB 6 eproms
Aristocrat <EFBFBD> 2005 P U72 Aristocrat 2005 P U72
"ID string" + "Region" + "Game Name" + "Combination No." + "ROM size" "ID string" + "Region" + "Game Name" + "Combination No." + "ROM size"
+ "ROM numbers" + "Copyright" + "Location" + "ROM numbers" + "Copyright" + "Location"

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@ -380,8 +380,7 @@ MACHINE_CONFIG_END
#define ROM_INTERLACED_GFX \ #define ROM_INTERLACED_GFX \
ROM_REGION( 0x3000, "gfx2", 0 ) \ ROM_REGION( 0x3000, "gfx2", 0 ) \
ROM_COPY( "gfx1", 0, 0, 0x3000 ) \ ROM_COPY( "gfx1", 0, 0, 0x3000 ) \
ROMX_FILL( 0, 0x3000, 0x00, ROM_SKIP(1) ) \ ROMX_FILL( 0, 0x3000, 0x00, ROM_SKIP(1) )
ROM_START( esh ) ROM_START( esh )
/* Main program CPU */ /* Main program CPU */
ROM_REGION( 0x4000, "maincpu", 0 ) ROM_REGION( 0x4000, "maincpu", 0 )

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@ -513,7 +513,6 @@ WRITE8_MEMBER (fccpu30_state::fga8_w){
} }
READ8_MEMBER (fccpu30_state::fga8_r){ READ8_MEMBER (fccpu30_state::fga8_r){
UINT8 ret = 0; UINT8 ret = 0;
LOG(("%s[%04x] ", FUNCNAME, offset)); LOG(("%s[%04x] ", FUNCNAME, offset));

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@ -14567,15 +14567,15 @@ ROM_END
Button Lock |15|51| Button Lock |15|51|
|16|52| |16|52|
|17|53| |17|53|
(DBA) Inuput0 |18|54| Coin Switch A (DBA) Inuput0 |18|54| Coin Switch "A"
Coin Switch B |19|55| Coin Switch "B" |19|55|
Book Keeping Switch |20|56| Stats / Setup SW Book Keeping Switch |20|56| Stats / Setup SW
Collect SW |21|57| Collect SW |21|57|
Hopper Full Switch |22|58| Hopper Full Switch |22|58|
Counter Out A |23|59| Counter Out "A" |23|59|
Bell |24|60| Lockout mars (DBA) Bell |24|60| Lockout mars (DBA)
Tower Lamp |25|61| Tower Lamp |25|61|
Counter Out D |26|62| Counter Out "D" |26|62|
Played Meter |27|63| Lack of Hopper Counter Played Meter |27|63| Lack of Hopper Counter
Count down Meter Out |28|64| Count down Meter Out |28|64|
Start Lamp |29|65| Start Lamp |29|65|

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@ -3027,4 +3027,3 @@ GAME( 1990, wsf, 0, wsf, wsf, leland_state, wsf, ROT0,
GAME( 1991, indyheat, 0, wsf, indyheat, leland_state, indyheat, ROT0, "Leland Corp.", "Danny Sullivan's Indy Heat", 0 ) GAME( 1991, indyheat, 0, wsf, indyheat, leland_state, indyheat, ROT0, "Leland Corp.", "Danny Sullivan's Indy Heat", 0 )
GAME( 1991, brutforc, 0, wsf, brutforc, leland_state, brutforc, ROT0, "Leland Corp.", "Brute Force", 0 ) GAME( 1991, brutforc, 0, wsf, brutforc, leland_state, brutforc, ROT0, "Leland Corp.", "Brute Force", 0 )
GAME( 1991, asylum, 0, wsf, brutforc, leland_state, asylum, ROT270, "Leland Corp.", "Asylum (prototype)", 0 ) GAME( 1991, asylum, 0, wsf, brutforc, leland_state, asylum, ROT270, "Leland Corp.", "Asylum (prototype)", 0 )

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@ -131,7 +131,6 @@ void metlfrzr_state::legacy_obj_draw(bitmap_ind16 &bitmap,const rectangle &clipr
for(count=0x200-4;count>-1;count-=4) for(count=0x200-4;count>-1;count-=4)
{ {
gfx_element *cur_gfx = base_spriteram[count+1] & 0x40 ? gfx_3 : gfx_2; gfx_element *cur_gfx = base_spriteram[count+1] & 0x40 ? gfx_3 : gfx_2;
UINT8 tile_bank = (base_spriteram[count+1] & 0x30) >> 4; UINT8 tile_bank = (base_spriteram[count+1] & 0x30) >> 4;
UINT16 tile = base_spriteram[count] | (tile_bank << 8); UINT16 tile = base_spriteram[count] | (tile_bank << 8);

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@ -232,22 +232,22 @@ static INPUT_PORTS_START( patinho_feio )
PORT_BIT(0x800, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("RC bit 11") PORT_CODE(KEYCODE_1) PORT_TOGGLE PORT_BIT(0x800, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("RC bit 11") PORT_CODE(KEYCODE_1) PORT_TOGGLE
PORT_START("BUTTONS") PORT_START("BUTTONS")
/* Modo de Operação: EXECUÇÃO */ /* Modo de Operacao: EXECUCAO */
PORT_BIT(0x001, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("NORMAL") PORT_CODE(KEYCODE_A) PORT_BIT(0x001, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("NORMAL") PORT_CODE(KEYCODE_A)
PORT_BIT(0x002, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("CICLO ÚNICO") PORT_CODE(KEYCODE_S) PORT_BIT(0x002, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("CICLO UNICO") PORT_CODE(KEYCODE_S)
PORT_BIT(0x004, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("INSTRUÇÃO ÚNICA") PORT_CODE(KEYCODE_D) PORT_BIT(0x004, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("INSTRUCAO UNICA") PORT_CODE(KEYCODE_D)
/* Modo de Operação: MEMÓRIA */ /* Modo de Operacao: MEMORIA */
PORT_BIT(0x008, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ENDEREÇAMENTO") PORT_CODE(KEYCODE_Z) PORT_BIT(0x008, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ENDERECAMENTO") PORT_CODE(KEYCODE_Z)
PORT_BIT(0x010, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ARMAZENAMENTO") PORT_CODE(KEYCODE_X) PORT_BIT(0x010, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ARMAZENAMENTO") PORT_CODE(KEYCODE_X)
PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("EXPOSIÇÃO") PORT_CODE(KEYCODE_C) PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("EXPOSICAO") PORT_CODE(KEYCODE_C)
/* Comando: */ /* Comando: */
PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ESPERA") PORT_CODE(KEYCODE_Q) PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ESPERA") PORT_CODE(KEYCODE_Q)
PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("INTERRUPÇÃO") PORT_CODE(KEYCODE_W) PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("INTERRUPCAO") PORT_CODE(KEYCODE_W)
PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("PARTIDA") PORT_CODE(KEYCODE_E) PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("PARTIDA") PORT_CODE(KEYCODE_E)
PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("PREPARAÇÃO") PORT_CODE(KEYCODE_R) PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("PREPARACAO") PORT_CODE(KEYCODE_R)
/* Switches */ /* Switches */
PORT_BIT(0x400, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ENDEREÇAMENTO (Fixo/Sequencial)") PORT_CODE(KEYCODE_N) PORT_TOGGLE PORT_BIT(0x400, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ENDERECAMENTO (Fixo/Sequencial)") PORT_CODE(KEYCODE_N) PORT_TOGGLE
PORT_BIT(0x800, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("MEMÓRIA (Liberada/Protegida)") PORT_CODE(KEYCODE_M) PORT_TOGGLE PORT_BIT(0x800, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("MEMORIA (Liberada/Protegida)") PORT_CODE(KEYCODE_M) PORT_TOGGLE
INPUT_PORTS_END INPUT_PORTS_END
static MACHINE_CONFIG_START( patinho_feio, patinho_feio_state ) static MACHINE_CONFIG_START( patinho_feio, patinho_feio_state )

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@ -43,7 +43,7 @@
</element> </element>
<element name="str_ula"> <element name="str_ula">
<text string="UNIDADE ARITMETICA E LÓGICA" > <text string="UNIDADE ARITMETICA E LOGICA" >
<color red="0" green="0" blue="0" /></text> <color red="0" green="0" blue="0" /></text>
</element> </element>
@ -53,12 +53,12 @@
</element> </element>
<element name="str_pc"> <element name="str_pc">
<text string="ENDEREÇO DE INSTRUÇÃO"> <text string="ENDERECO DE INSTRUCAO">
<color red="0" green="0" blue="0" /></text> <color red="0" green="0" blue="0" /></text>
</element> </element>
<element name="str_mem_addr"> <element name="str_mem_addr">
<text string="ENDEREÇO DA MEMÓRIA"> <text string="ENDERECO DA MEMORIA">
<color red="0" green="0" blue="0" /></text> <color red="0" green="0" blue="0" /></text>
</element> </element>
@ -68,17 +68,17 @@
</element> </element>
<element name="str_opcode"> <element name="str_opcode">
<text string="CÓDIGO DE INSTRUÇÃO"> <text string="CODIGO DE INSTRUCAO">
<color red="0" green="0" blue="0" /></text> <color red="0" green="0" blue="0" /></text>
</element> </element>
<element name="str_mem_data"> <element name="str_mem_data">
<text string="DADOS DA MEMÓRIA"> <text string="DADOS DA MEMORIA">
<color red="0" green="0" blue="0" /></text> <color red="0" green="0" blue="0" /></text>
</element> </element>
<element name="str_mem"> <element name="str_mem">
<text string="MEMÓRIA"> <text string="MEMORIA">
<color red="0" green="0" blue="0" /></text> <color red="0" green="0" blue="0" /></text>
</element> </element>
@ -91,18 +91,18 @@
<element name="str_CICLOUNICO"> <element name="str_CICLOUNICO">
<text string="CICLO <text string="CICLO
ÚNICO"> UNICO">
<color red="0" green="0" blue="0" /></text> <color red="0" green="0" blue="0" /></text>
</element> </element>
<element name="str_INSTRUCAOUNICA"> <element name="str_INSTRUCAOUNICA">
<text string="INSTRUÇÃO <text string="INSTRUCAO
ÚNICA"> UNICA">
<color red="0" green="0" blue="0" /></text> <color red="0" green="0" blue="0" /></text>
</element> </element>
<element name="str_ENDERECAMENTO"> <element name="str_ENDERECAMENTO">
<text string="ENDEREÇAMENTO"> <text string="ENDERECAMENTO">
<color red="0" green="0" blue="0" /></text> <color red="0" green="0" blue="0" /></text>
</element> </element>
@ -112,7 +112,7 @@
</element> </element>
<element name="str_EXPOSICAO"> <element name="str_EXPOSICAO">
<text string="EXPOSIÇÃO"> <text string="EXPOSICAO">
<color red="0" green="0" blue="0" /></text> <color red="0" green="0" blue="0" /></text>
</element> </element>
@ -124,7 +124,7 @@
</element> </element>
<element name="str_INTERRUPCAO"> <element name="str_INTERRUPCAO">
<text string="INTERRUPÇÃO"> <text string="INTERRUP????O">
<color red="0" green="0" blue="0" /></text> <color red="0" green="0" blue="0" /></text>
</element> </element>
@ -134,7 +134,7 @@
</element> </element>
<element name="str_PREPARACAO"> <element name="str_PREPARACAO">
<text string="PREPARAÇÃO"> <text string="PREPARACAO">
<color red="0" green="0" blue="0" /></text> <color red="0" green="0" blue="0" /></text>
</element> </element>

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@ -78,7 +78,6 @@ char *osd_get_clipboard_text(void);
-----------------------------------------------------------------------------*/ -----------------------------------------------------------------------------*/
namespace osd { namespace osd {
class dynamic_module class dynamic_module
{ {
public: public:

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@ -227,7 +227,6 @@ char *osd_get_clipboard_text(void)
//============================================================ //============================================================
namespace osd { namespace osd {
class dynamic_module_posix_impl : public dynamic_module class dynamic_module_posix_impl : public dynamic_module
{ {
public: public:

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@ -172,7 +172,6 @@ char *osd_get_clipboard_text(void)
//============================================================ //============================================================
namespace osd { namespace osd {
class dynamic_module_posix_impl : public dynamic_module class dynamic_module_posix_impl : public dynamic_module
{ {
public: public:

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