Cleanup and version bump

This commit is contained in:
Miodrag Milanovic 2016-06-29 08:34:30 +02:00
parent 1f6f1bfd6c
commit 63f9a01f8c
283 changed files with 5972 additions and 6062 deletions

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@ -4,8 +4,8 @@
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.mamedev.mame"
android:versionCode="174"
android:versionName="0.174"
android:versionCode="175"
android:versionName="0.175"
android:installLocation="auto">
<!-- Android 4.0 -->

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@ -1486,14 +1486,14 @@ endif
ifeq (posix,$(SHELLTYPE))
$(GENDIR)/version.cpp: $(GENDIR)/git_desc | $(GEN_FOLDERS)
@echo '#define BARE_BUILD_VERSION "0.174"' > $@
@echo '#define BARE_BUILD_VERSION "0.175"' > $@
@echo 'extern const char bare_build_version[];' >> $@
@echo 'extern const char build_version[];' >> $@
@echo 'const char bare_build_version[] = BARE_BUILD_VERSION;' >> $@
@echo 'const char build_version[] = BARE_BUILD_VERSION " ($(NEW_GIT_VERSION))";' >> $@
else
$(GENDIR)/version.cpp: $(GENDIR)/git_desc
@echo #define BARE_BUILD_VERSION "0.174" > $@
@echo #define BARE_BUILD_VERSION "0.175" > $@
@echo extern const char bare_build_version[]; >> $@
@echo extern const char build_version[]; >> $@
@echo const char bare_build_version[] = BARE_BUILD_VERSION; >> $@

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@ -14,7 +14,7 @@
0V 8 7 0V
+5V 10 9 +5V
16MHz 12 11 SOUND O/P
PHI OUT 14 13 ÷13 IN
PHI OUT 14 13 13 IN
NMI 16 15 RST
R/W 18 17 IRQ
D6 20 19 D7

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@ -719,7 +719,6 @@ WRITE8_MEMBER(gb_rom_m161_device::write_bank)
READ8_MEMBER(gb_rom_mmm01_device::read_rom)
{
UINT16 romb = m_romb & ~m_romb_nwe;
UINT16 romb_base = m_romb & (0x1e0 | m_romb_nwe);
UINT8 ramb_masked = ((offset & 0x4000) | m_mode ? m_ramb : m_ramb & ~0x03);

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@ -1092,4 +1092,3 @@ void gba_eeprom_device::write(UINT32 data)
break;
}
}

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@ -1682,4 +1682,3 @@ READ8_MEMBER(nes_rt01_device::read_h)
return hi_access_rom(offset);
}

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@ -740,4 +740,3 @@ WRITE8_MEMBER(nes_ks7037_device::write_h)
}
}
}

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@ -116,4 +116,3 @@ bool sega_fm_unit_device::is_writeable(UINT8 offset)
{
return (offset <= 2) ? true : false;
}

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@ -334,4 +334,3 @@ WRITE8_MEMBER( sega_sk1100_device::ppi_pc_w )
/* TODO printer */
}

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@ -175,7 +175,6 @@
// This is a trick to make it build on Android where the ARM SDK declares ::REG_Rn
namespace drc {
using namespace uml;
using namespace x64emit;

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@ -22,7 +22,6 @@
namespace drc {
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************

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@ -91,11 +91,11 @@ void patinho_feio_cpu_device::device_start()
//TODO: implement handling of these special purpose registers
// which are also mapped to the first few main memory positions:
//
// ERI: "Endereço de Retorno de Interrupção"
// ERI: "Endereco de Retorno de Interrupcao"
// "Interrupt Return Address"
// stored at addresses 002 and 003
//
// ETI: "início de uma rotina de tratamento de interrupção (se houver)"
// ETI: "inicio de uma rotina de tratamento de interrupcao (se houver)"
// "start of an interrupt service routine (if any)"
// stored at address 004 (and 005 as well?)
//
@ -391,13 +391,13 @@ void patinho_feio_cpu_device::execute_instruction()
}
return;
case 0x98:
//PUL="Pula para /002 a limpa estado de interrupção"
//PUL="Pula para /002 a limpa estado de interrupcao"
// Jump to address /002 and disables interrupts
PC = 0x002;
m_interrupts_enabled = false;
return;
case 0x99:
//TRE="Troca conteúdos de ACC e EXT"
//TRE="Troca conteudos de ACC e EXT"
// Exchange the value of the accumulator with the ACC extension register
value = ACC;
ACC = READ_ACC_EXTENSION_REG();
@ -621,7 +621,7 @@ void patinho_feio_cpu_device::execute_instruction()
{
case 0:
// FNC /n0: Desliga flip-flop PERMITE/IMPEDE para
// o dispositivo n (isto é, impede inter-
// o dispositivo n (isto e, impede inter-
// -rupcao do dispositivo n).
//
// Turns off the interrupt ENABLE/DISABLE
@ -654,7 +654,7 @@ void patinho_feio_cpu_device::execute_instruction()
break;
case 5:
// FNC /n5: Liga flip-flop PERMITE/IMPEDE para o
// dispositivo n (isto é, permite inter-
// dispositivo n (isto e, permite inter-
// -rupcao do dispositivo n).
//
// Turns on the interrupt ENABLE/DISABLE
@ -681,7 +681,7 @@ void patinho_feio_cpu_device::execute_instruction()
m_iodev_control[channel] = NO_REQUEST;
break;
case 8:
// FNC /n8: Só funciona na leitora de fita, ca-
// FNC /n8: So funciona na leitora de fita, ca-
// nal /E. Ignora todos os "feed-fra-
// -mes" ("bytes" nulos) da fita, ate' a
// proxima perfuracao (1o "byte" nao

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@ -3093,7 +3093,6 @@ void mb86901_device::execute_step()
}
else
{
m_annul = 0;
PC = nPC;
nPC = nPC + 4;

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@ -132,7 +132,6 @@ WRITE_LINE_MEMBER(ide_pci_device::ide_interrupt)
// PCI646U2 Offset 0x50 is interrupt status
if (main_id == 0x10950646) {
if (state)
m_config_data[0x10 / 4] |= 0x4;
else

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@ -842,7 +842,7 @@ UINT8 duscc_channel::do_dusccreg_telr_r(){ logerror("register access method %s i
100 - COP Dual SYN. Character sync is achieved upon receipt of a bit sequence matching the contents of the appropriate bits of SIR and S2R (SYNI-SYN2), including
parity bits if any.
101 - COP Dual SYN (BISYNC). Character sync is achieved upon receipt of a bit sequence matching the contents of the appropriate bits of SI Rand S2R
(SYN1·SYN2). In this mode, special transmitter and receive logic is activated. Transmitter and receiver character length must be programmed to 8 bits and no parity
(SYN1?SYN2). In this mode, special transmitter and receive logic is activated. Transmitter and receiver character length must be programmed to 8 bits and no parity
110 - COP Single SYN. Character sync is achieved upon receipt of a bit sequence matching the contents of the appropriate bits of Sl R (SYN1), including parity bit if any.
This mode is required when the external sync mode is selected.
111 Asynchronous. Start/stop format.
@ -1322,7 +1322,6 @@ void duscc_channel::do_dusccreg_ccr_w(UINT8 data)
LOG(("%s\n", FUNCNAME));
switch(m_ccr)
{
// TRANSMITTER COMMANDS
/* Reset transmitter. Causes the transmitter to cease operation immediately.

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@ -66,7 +66,6 @@ TIMER_CALLBACK_MEMBER(zeus2_device::int_timer_callback)
void zeus2_device::device_start()
{
/* allocate memory for "wave" RAM */
waveram[0] = auto_alloc_array(machine(), UINT32, WAVERAM0_WIDTH * WAVERAM0_HEIGHT * 8/4);
//waveram[1] = auto_alloc_array(machine(), UINT32, WAVERAM1_WIDTH * WAVERAM1_HEIGHT * 12/4);

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@ -635,4 +635,3 @@ private:
};
#endif

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@ -18,7 +18,6 @@
extern const char UI_VERSION_TAG[];
namespace ui {
//-------------------------------------------------
// sort
//-------------------------------------------------

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@ -16,7 +16,6 @@
#include "ui/menu.h"
namespace ui {
//-------------------------------------------------
// class audit menu
//-------------------------------------------------

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@ -14,7 +14,6 @@
#include "ui/ui.h"
namespace ui {
// itemrefs for key menu items
#define ITEMREF_NEW_BARCODE ((void *) 0x0001)
#define ITEMREF_ENTER_BARCODE ((void *) 0x0002)

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@ -17,7 +17,6 @@
#include "ui/devctrl.h"
namespace ui {
class menu_barcode_reader : public menu_device_control<barcode_reader_device> {
public:
menu_barcode_reader(mame_ui_manager &mui, render_container *container, barcode_reader_device *device);

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@ -18,7 +18,6 @@
namespace ui {
// itemrefs for key menu items
#define ITEMREF_CHEATS_RESET_ALL ((void *) 0x0001)
#define ITEMREF_CHEATS_RELOAD_ALL ((void *) 0x0002)

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@ -16,7 +16,6 @@
#include "ui/menu.h"
namespace ui {
class menu_cheat : public menu
{
public:

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@ -18,7 +18,6 @@
namespace ui {
/**************************************************
MENU CUSTOM FILTER
**************************************************/

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@ -18,7 +18,6 @@
#include "ui/utils.h"
namespace ui {
// Software region
struct c_sw_region
{

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@ -20,7 +20,6 @@
#include "osdepend.h"
namespace ui {
const char *const menu_custom_ui::hide_status[] = {
__("Show All"),
__("Hide Filters"),

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@ -16,7 +16,6 @@
#include "ui/menu.h"
namespace ui {
//-------------------------------------------------
// Custom UI menu
//-------------------------------------------------

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@ -20,7 +20,6 @@
#include "softlist.h"
namespace ui {
//-------------------------------------------------
// ctor / dtor
//-------------------------------------------------

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@ -23,7 +23,6 @@
struct ui_software_info;
namespace ui {
//-------------------------------------------------
// class dats menu
//-------------------------------------------------

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@ -26,7 +26,6 @@
#include "ui/menu.h"
namespace ui {
template<class DeviceType>
class menu_device_control : public menu
{

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@ -14,7 +14,6 @@
namespace ui {
/*-------------------------------------------------
device_config - handle the game information
menu

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@ -16,7 +16,6 @@
#include "ui/menu.h"
namespace ui {
class menu_device_config : public menu
{
public:

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@ -21,7 +21,6 @@
namespace ui {
static int ADDING = 1;
static int CHANGE = 2;

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@ -19,7 +19,6 @@
#include <vector>
namespace ui {
//-------------------------------------------------
// class directory menu
//-------------------------------------------------

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@ -23,7 +23,6 @@
namespace ui {
/***************************************************************************
FILE MANAGER
***************************************************************************/

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@ -14,7 +14,6 @@
#define MAME_FRONTEND_UI_FILEMNGR_H
namespace ui {
class menu_file_manager : public menu
{
public:

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@ -25,7 +25,6 @@
namespace ui {
/***************************************************************************
CONSTANTS
***************************************************************************/

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@ -18,7 +18,6 @@
class floppy_image_format_t;
namespace ui {
// ======================> menu_confirm_save_as
class menu_confirm_save_as : public menu

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@ -15,7 +15,6 @@
namespace ui {
/***************************************************************************
IMPLEMENTATION
***************************************************************************/

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@ -17,7 +17,6 @@
#include "formats/flopimg.h"
namespace ui {
class menu_control_floppy_image : public menu_control_device_image
{
public:

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@ -24,7 +24,6 @@
namespace ui {
/***************************************************************************
IMPLEMENTATION
***************************************************************************/

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@ -16,7 +16,6 @@
#include "ui/menu.h"
namespace ui {
// ======================> menu_control_device_image
class menu_control_device_image : public menu

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@ -16,7 +16,6 @@
#include "softlist.h"
namespace ui {
/*-------------------------------------------------
menu_game_info - handle the game information
menu

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@ -16,7 +16,6 @@
#include "ui/menu.h"
namespace ui {
class menu_game_info : public menu
{
public:

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@ -14,7 +14,6 @@
namespace ui {
menu_pty_info::menu_pty_info(mame_ui_manager &mui, render_container *container) :
menu(mui, container)
{

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@ -16,7 +16,6 @@
#include "ui/menu.h"
namespace ui {
class menu_pty_info : public menu
{
public:

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@ -17,7 +17,6 @@
namespace ui {
/***************************************************************************
CONSTANTS
***************************************************************************/

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@ -17,7 +17,6 @@
namespace ui {
class menu_input_groups : public menu
{
public:

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@ -36,7 +36,6 @@
namespace ui {
/***************************************************************************
MENU HANDLERS
***************************************************************************/

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@ -14,7 +14,6 @@
#define MAME_FRONTEND_UI_MAINMENU_H
namespace ui {
class menu_main : public menu
{
public:

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@ -29,7 +29,6 @@
namespace ui {
/***************************************************************************
CONSTANTS
***************************************************************************/

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@ -23,7 +23,6 @@
namespace ui {
/***************************************************************************
TYPE DEFINITIONS
***************************************************************************/

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@ -17,7 +17,6 @@
#include "emu.h"
namespace ui {
// special menu item for separators
#define MENU_SEPARATOR_ITEM "---"

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@ -24,7 +24,6 @@
#include "ui/submenu.h"
namespace ui {
/***************************************************************************
MENU HANDLERS
***************************************************************************/

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@ -21,7 +21,6 @@
namespace ui {
class menu_keyboard_mode : public menu
{
public:

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@ -27,7 +27,6 @@
#include "rendfont.h"
namespace ui {
//-------------------------------------------------
// ctor
//-------------------------------------------------

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@ -16,7 +16,6 @@
#include "ui/menu.h"
namespace ui {
class menu_game_options : public menu
{
public:

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@ -17,7 +17,6 @@
namespace ui {
void menu_plugin::handle()
{
const event *menu_event = process(0);

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@ -21,7 +21,6 @@
namespace ui {
class menu_plugin : public menu
{
public:

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@ -17,7 +17,6 @@
#include "mame.h"
namespace ui {
//-------------------------------------------------
// ctor / dtor
//-------------------------------------------------

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@ -16,7 +16,6 @@
#include "ui/menu.h"
namespace ui {
//-------------------------------------------------
// class selector menu
//-------------------------------------------------

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@ -37,7 +37,6 @@
extern const char UI_VERSION_TAG[];
namespace ui {
static bool first_start = true;
static const char *dats_info[] = {
__("General Info"),

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@ -17,7 +17,6 @@
namespace ui {
class menu_select_game : public menu
{
public:

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@ -29,7 +29,6 @@
namespace ui {
std::string reselect_last::driver;
std::string reselect_last::software;
std::string reselect_last::swlist;

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@ -15,7 +15,6 @@
#include "ui/custmenu.h"
namespace ui {
using s_bios = std::vector<std::pair<std::string, int>>;
using s_parts = std::unordered_map<std::string, std::string>;

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@ -26,7 +26,6 @@
namespace ui {
//-------------------------------------------------
// ctor
//-------------------------------------------------

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@ -18,7 +18,6 @@
class driver_enumerator;
namespace ui {
class simple_menu_select_game : public menu {
public:
simple_menu_select_game(mame_ui_manager &mui, render_container *container, const char *gamename);

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@ -17,7 +17,6 @@
#include "ui/slider.h"
namespace ui {
menu_sliders::menu_sliders(mame_ui_manager &mui, render_container *container, bool menuless_mode) : menu(mui, container)
{
m_menuless_mode = m_hidden = menuless_mode;

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@ -16,7 +16,6 @@
#include "ui/menu.h"
namespace ui {
class menu_sliders : public menu
{
public:

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@ -19,7 +19,6 @@
namespace ui {
/*-------------------------------------------------
slot_get_current_option - returns
-------------------------------------------------*/

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@ -17,7 +17,6 @@
namespace ui {
class menu_slot_devices : public menu
{
public:

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@ -15,7 +15,6 @@
#include "../osd/modules/lib/osdobj_common.h" // TODO: remove
namespace ui {
const int menu_sound_options::m_sound_rate[] = { 11025, 22050, 44100, 48000 };
//-------------------------------------------------

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@ -16,7 +16,6 @@
#include "ui/menu.h"
namespace ui {
//-------------------------------------------------
// class sound options menu
//-------------------------------------------------

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@ -17,7 +17,6 @@
#include <limits>
namespace ui {
std::vector<submenu::option> submenu::misc_options = {
{ submenu::option_type::HEAD, __("Miscellaneous Options") },
{ submenu::option_type::UI, __("Re-select last machine played"), OPTION_REMEMBER_LAST },

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@ -26,7 +26,6 @@
namespace ui {
//-------------------------------------------------
// class ui menu
//-------------------------------------------------

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@ -17,7 +17,6 @@
namespace ui {
/***************************************************************************
CONSTANTS
***************************************************************************/

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@ -15,7 +15,6 @@
namespace ui {
// ======================> menu_software_parts
class menu_software_parts : public menu

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@ -13,7 +13,6 @@
#include "ui/tapectrl.h"
namespace ui {
/***************************************************************************
CONSTANTS
***************************************************************************/

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@ -17,7 +17,6 @@
#include "ui/devctrl.h"
namespace ui {
class menu_tape_control : public menu_device_control<cassette_image_device>
{
public:

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@ -13,7 +13,6 @@
#include "render.h"
namespace ui {
/***************************************************************************
INLINE FUNCTIONS
***************************************************************************/

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@ -20,7 +20,6 @@ class render_font;
class render_container;
namespace ui {
/***************************************************************************
TYPE DEFINITIONS
***************************************************************************/

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@ -24,7 +24,6 @@
#include "ui/text.h"
namespace ui {
class menu_item;
} // namespace ui

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@ -15,7 +15,6 @@
#include "rendutil.h"
namespace ui {
/*-------------------------------------------------
menu_video_targets - handle the video targets
menu

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@ -16,7 +16,6 @@
#include "ui/menu.h"
namespace ui {
class menu_video_targets : public menu
{
public:

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@ -82,7 +82,7 @@ namespace chrono {
#endif
/* Based on "How to Benchmark Code Execution Times on Intel® IA-32 and IA-64
/* Based on "How to Benchmark Code Execution Times on Intel?? IA-32 and IA-64
* Instruction Set Architectures", Intel, 2010
*
*/

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@ -13,9 +13,9 @@
* In this specific implementation, u is a unit vector specifying the row which
* changed. Thus v contains the changed column.
*
* Than z = A¹ u , w = transpose(A¹) v , lambda = v z
* Than z = A^-1 u , w = transpose(A^-1) v , lambda = v z
*
* A¹ <- 1.0 / (1.0 + lambda) * (z x w)
* A^-1 <- 1.0 / (1.0 + lambda) * (z x w)
*
* The approach is iterative and applied for each row changed.
*

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@ -15,7 +15,7 @@
* Whilst the book proposes to invert the matrix R=(I+transpose(V)*Z) we define
*
* w = transpose(V)*y
* a = R¹ * w
* a = R^-1 * w
*
* and consequently
*

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@ -19,7 +19,6 @@
namespace util {
/***************************************************************************
TYPE DEFINITIONS
***************************************************************************/

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@ -2422,4 +2422,3 @@ GAME( 1996, wcougar, aristmk5, aristmk5_usa, aristmk5, aristmk5_state, aristmk
GAME( 1997, wcougaru, wcougar, aristmk5_usa, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Cougar (NHG0296-04, US)", MACHINE_FLAGS ) // 569/8, D - 19/05/97
GAME( 1999, wthing, aristmk5, aristmk5_usa, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Thing (0101158V, NSW/ACT)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) // 608/4, B - 14/12/99
GAME( 1999, wtiger, 0, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "White Tiger Classic (0200954V, NSW/ACT)", MACHINE_FLAGS ) // 638/1, B - 08/07/99

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@ -341,7 +341,7 @@ ROM labels all look basically the same (as with aristmk5.cpp boards)
20151911 NSW
INDIAN DREAMING-LL
742 4MB 6 eproms
Aristocrat <EFBFBD> 2005 P U72
Aristocrat 2005 P U72
"ID string" + "Region" + "Game Name" + "Combination No." + "ROM size"
+ "ROM numbers" + "Copyright" + "Location"

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@ -380,8 +380,7 @@ MACHINE_CONFIG_END
#define ROM_INTERLACED_GFX \
ROM_REGION( 0x3000, "gfx2", 0 ) \
ROM_COPY( "gfx1", 0, 0, 0x3000 ) \
ROMX_FILL( 0, 0x3000, 0x00, ROM_SKIP(1) ) \
ROMX_FILL( 0, 0x3000, 0x00, ROM_SKIP(1) )
ROM_START( esh )
/* Main program CPU */
ROM_REGION( 0x4000, "maincpu", 0 )

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@ -513,7 +513,6 @@ WRITE8_MEMBER (fccpu30_state::fga8_w){
}
READ8_MEMBER (fccpu30_state::fga8_r){
UINT8 ret = 0;
LOG(("%s[%04x] ", FUNCNAME, offset));

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@ -14567,15 +14567,15 @@ ROM_END
Button Lock |15|51|
|16|52|
|17|53|
(DBA) Inuput0 |18|54| Coin Switch A
Coin Switch B |19|55|
(DBA) Inuput0 |18|54| Coin Switch "A"
Coin Switch "B" |19|55|
Book Keeping Switch |20|56| Stats / Setup SW
Collect SW |21|57|
Hopper Full Switch |22|58|
Counter Out A |23|59|
Counter Out "A" |23|59|
Bell |24|60| Lockout mars (DBA)
Tower Lamp |25|61|
Counter Out D |26|62|
Counter Out "D" |26|62|
Played Meter |27|63| Lack of Hopper Counter
Count down Meter Out |28|64|
Start Lamp |29|65|

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@ -3027,4 +3027,3 @@ GAME( 1990, wsf, 0, wsf, wsf, leland_state, wsf, ROT0,
GAME( 1991, indyheat, 0, wsf, indyheat, leland_state, indyheat, ROT0, "Leland Corp.", "Danny Sullivan's Indy Heat", 0 )
GAME( 1991, brutforc, 0, wsf, brutforc, leland_state, brutforc, ROT0, "Leland Corp.", "Brute Force", 0 )
GAME( 1991, asylum, 0, wsf, brutforc, leland_state, asylum, ROT270, "Leland Corp.", "Asylum (prototype)", 0 )

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@ -131,7 +131,6 @@ void metlfrzr_state::legacy_obj_draw(bitmap_ind16 &bitmap,const rectangle &clipr
for(count=0x200-4;count>-1;count-=4)
{
gfx_element *cur_gfx = base_spriteram[count+1] & 0x40 ? gfx_3 : gfx_2;
UINT8 tile_bank = (base_spriteram[count+1] & 0x30) >> 4;
UINT16 tile = base_spriteram[count] | (tile_bank << 8);

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@ -232,22 +232,22 @@ static INPUT_PORTS_START( patinho_feio )
PORT_BIT(0x800, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("RC bit 11") PORT_CODE(KEYCODE_1) PORT_TOGGLE
PORT_START("BUTTONS")
/* Modo de Operação: EXECUÇÃO */
/* Modo de Operacao: EXECUCAO */
PORT_BIT(0x001, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("NORMAL") PORT_CODE(KEYCODE_A)
PORT_BIT(0x002, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("CICLO ÚNICO") PORT_CODE(KEYCODE_S)
PORT_BIT(0x004, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("INSTRUÇÃO ÚNICA") PORT_CODE(KEYCODE_D)
/* Modo de Operação: MEMÓRIA */
PORT_BIT(0x008, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ENDEREÇAMENTO") PORT_CODE(KEYCODE_Z)
PORT_BIT(0x002, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("CICLO UNICO") PORT_CODE(KEYCODE_S)
PORT_BIT(0x004, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("INSTRUCAO UNICA") PORT_CODE(KEYCODE_D)
/* Modo de Operacao: MEMORIA */
PORT_BIT(0x008, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ENDERECAMENTO") PORT_CODE(KEYCODE_Z)
PORT_BIT(0x010, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ARMAZENAMENTO") PORT_CODE(KEYCODE_X)
PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("EXPOSIÇÃO") PORT_CODE(KEYCODE_C)
PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("EXPOSICAO") PORT_CODE(KEYCODE_C)
/* Comando: */
PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ESPERA") PORT_CODE(KEYCODE_Q)
PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("INTERRUPÇÃO") PORT_CODE(KEYCODE_W)
PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("INTERRUPCAO") PORT_CODE(KEYCODE_W)
PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("PARTIDA") PORT_CODE(KEYCODE_E)
PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("PREPARAÇÃO") PORT_CODE(KEYCODE_R)
PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("PREPARACAO") PORT_CODE(KEYCODE_R)
/* Switches */
PORT_BIT(0x400, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ENDEREÇAMENTO (Fixo/Sequencial)") PORT_CODE(KEYCODE_N) PORT_TOGGLE
PORT_BIT(0x800, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("MEMÓRIA (Liberada/Protegida)") PORT_CODE(KEYCODE_M) PORT_TOGGLE
PORT_BIT(0x400, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("ENDERECAMENTO (Fixo/Sequencial)") PORT_CODE(KEYCODE_N) PORT_TOGGLE
PORT_BIT(0x800, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_NAME("MEMORIA (Liberada/Protegida)") PORT_CODE(KEYCODE_M) PORT_TOGGLE
INPUT_PORTS_END
static MACHINE_CONFIG_START( patinho_feio, patinho_feio_state )

View File

@ -43,7 +43,7 @@
</element>
<element name="str_ula">
<text string="UNIDADE ARITMETICA E LÓGICA" >
<text string="UNIDADE ARITMETICA E LOGICA" >
<color red="0" green="0" blue="0" /></text>
</element>
@ -53,12 +53,12 @@
</element>
<element name="str_pc">
<text string="ENDEREÇO DE INSTRUÇÃO">
<text string="ENDERECO DE INSTRUCAO">
<color red="0" green="0" blue="0" /></text>
</element>
<element name="str_mem_addr">
<text string="ENDEREÇO DA MEMÓRIA">
<text string="ENDERECO DA MEMORIA">
<color red="0" green="0" blue="0" /></text>
</element>
@ -68,17 +68,17 @@
</element>
<element name="str_opcode">
<text string="CÓDIGO DE INSTRUÇÃO">
<text string="CODIGO DE INSTRUCAO">
<color red="0" green="0" blue="0" /></text>
</element>
<element name="str_mem_data">
<text string="DADOS DA MEMÓRIA">
<text string="DADOS DA MEMORIA">
<color red="0" green="0" blue="0" /></text>
</element>
<element name="str_mem">
<text string="MEMÓRIA">
<text string="MEMORIA">
<color red="0" green="0" blue="0" /></text>
</element>
@ -91,18 +91,18 @@
<element name="str_CICLOUNICO">
<text string="CICLO
ÚNICO">
UNICO">
<color red="0" green="0" blue="0" /></text>
</element>
<element name="str_INSTRUCAOUNICA">
<text string="INSTRUÇÃO
ÚNICA">
<text string="INSTRUCAO
UNICA">
<color red="0" green="0" blue="0" /></text>
</element>
<element name="str_ENDERECAMENTO">
<text string="ENDEREÇAMENTO">
<text string="ENDERECAMENTO">
<color red="0" green="0" blue="0" /></text>
</element>
@ -112,7 +112,7 @@
</element>
<element name="str_EXPOSICAO">
<text string="EXPOSIÇÃO">
<text string="EXPOSICAO">
<color red="0" green="0" blue="0" /></text>
</element>
@ -124,7 +124,7 @@
</element>
<element name="str_INTERRUPCAO">
<text string="INTERRUPÇÃO">
<text string="INTERRUP????O">
<color red="0" green="0" blue="0" /></text>
</element>
@ -134,7 +134,7 @@
</element>
<element name="str_PREPARACAO">
<text string="PREPARAÇÃO">
<text string="PREPARACAO">
<color red="0" green="0" blue="0" /></text>
</element>

View File

@ -78,7 +78,6 @@ char *osd_get_clipboard_text(void);
-----------------------------------------------------------------------------*/
namespace osd {
class dynamic_module
{
public:

View File

@ -227,7 +227,6 @@ char *osd_get_clipboard_text(void)
//============================================================
namespace osd {
class dynamic_module_posix_impl : public dynamic_module
{
public:

View File

@ -172,7 +172,6 @@ char *osd_get_clipboard_text(void)
//============================================================
namespace osd {
class dynamic_module_posix_impl : public dynamic_module
{
public:

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