Corrects some game titles:

Sea Wolf II -> Seawolf II  (original is still Sea Wolf, as per the flyer)
Professor PacMan -> Professor Pac-Man
Demons and Dragons -> Demons & Dragons
This commit is contained in:
Zsolt Vasvari 2008-03-17 05:27:07 +00:00
parent 12546a8559
commit 650f7af6be

View File

@ -4,26 +4,26 @@
driver by Nicola Salmoria, Mike Coates, Frank Palazzolo, Aaron Giles
Games supported:
* Sea Wolf II
* Seawolf II
* Extra Bases
* Space Zap
* Wizard of Wor
* Gorf
* Robby Roto
* Professor Pac-Man
* Demons and Dragons
* Demons & Dragons
* Ten Pix Deluxe
Known bugs:
* no audio board for Demons and Dragons
* Demons and Dragons doesn't work with RAM protection enabled
* No audio board for Demons & Dragons
* Demons & Dragons doesn't work with RAM protection enabled
* Professor Pac-Man fails screen RAM test
****************************************************************************
Game boards:
90002 = Sea Wolf II Motherboard (seawolf2)
90700 = Sea Wolf II Logic Board (seawolf2, ebases)
90002 = Seawolf II Motherboard (seawolf2)
90700 = Seawolf II Logic Board (seawolf2, ebases)
91312 = Characterization Card (seawolf2)
91354 = CPU Board (ebases, spacezap, wow, gorf, robby)
91355 = Pattern Board (spacezap, wow, gorf, robby)
@ -39,9 +39,9 @@
91699 = Sound I/O Board (tenpindx)
91846 = 640K EPROM board (profpac)
Sea Wolf II:
90002 = Sea Wolf II Motherboard
90700 = Sea Wolf II Logic Board
Seawolf II:
90002 = Seawolf II Motherboard
90700 = Seawolf II Logic Board
91312 = Characterization Card
Extra Bases:
@ -180,7 +180,7 @@ static WRITE8_HANDLER( protected_ram_w )
/*************************************
*
* Sea Wolf II specific input/output
* Seawolf II specific input/output
*
*************************************/
@ -456,7 +456,7 @@ static void profbank_banksw_restore(void)
/*************************************
*
* Demons and Dragons specific input/output
* Demons & Dragons specific input/output
*
*************************************/
@ -1772,7 +1772,7 @@ static DRIVER_INIT( tenpindx )
*************************************/
/* 90002 CPU board + 90700 game board + 91312 "characterization card" */
GAME( 1978, seawolf2, 0, seawolf2, seawolf2, seawolf2, ROT0, "Midway", "Sea Wolf II", GAME_SUPPORTS_SAVE )
GAME( 1978, seawolf2, 0, seawolf2, seawolf2, seawolf2, ROT0, "Midway", "Seawolf II", GAME_SUPPORTS_SAVE )
/* 91354 CPU board + 90700 game board + 91356 RAM board */
GAME( 1980, ebases, 0, ebases, ebases, ebases, ROT0, "Midway", "Extra Bases", GAME_SUPPORTS_SAVE )
@ -1785,14 +1785,14 @@ GAME( 1980, wow, 0, wow, wow, wow, ROT0, "Midway", "Wiz
/* 91354 CPU board + 90708 game board + 91356 RAM board + 91355 pattern board + 91364 ROM/RAM board */
GAMEL(1981, gorf, 0, gorf, gorf, gorf, ROT270, "Midway", "Gorf", GAME_SUPPORTS_SAVE, layout_gorf )
GAMEL(1981, gorfpgm1, gorf, gorf, gorf, gorf, ROT270, "Midway", "Gorf (Program 1)", GAME_SUPPORTS_SAVE, layout_gorf )
GAMEL(1981, gorfpgm1, gorf, gorf, gorf, gorf, ROT270, "Midway", "Gorf (program 1)", GAME_SUPPORTS_SAVE, layout_gorf )
/* 91354 CPU board + 90708 game board + 91356 RAM board + 91355 pattern board + 91423 memory board */
GAME( 1981, robby, 0, robby, robby, robby, ROT0, "Bally Midway", "Robby Roto", GAME_SUPPORTS_SAVE )
/* 91465 CPU board + 91469 game board + 91466 RAM board + 91488 pattern board + 91467 memory board + 91846 EPROM board */
GAME( 1983, profpac, 0, profpac, profpac, profpac, ROT0, "Bally Midway", "Professor PacMan", GAME_SUPPORTS_SAVE )
GAME( 1983, profpac, 0, profpac, profpac, profpac, ROT0, "Bally Midway", "Professor Pac-Man", GAME_SUPPORTS_SAVE )
/* 91465 CPU board + 91699 game board + 91466 RAM board + 91488 pattern board + 91467 memory board */
GAME( 1982, demndrgn, 0, demndrgn, demndrgn, demndrgn, ROT0, "Bally Midway", "Demons and Dragons (prototype)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1982, demndrgn, 0, demndrgn, demndrgn, demndrgn, ROT0, "Bally Midway", "Demons & Dragons (prototype)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE )
GAMEL(1983, tenpindx, 0, tenpindx, tenpindx, tenpindx, ROT0, "Bally Midway", "Ten Pin Deluxe", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE, layout_tenpindx )