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Added abort button to sfrush [Arthur Peale]
> -----Original Message----- > From: Arthur Peale [mailto:arthurpeale@gmail.com] > Sent: Monday, October 26, 2009 8:46 PM > To: submit@mamedev.org > Subject: Seattle Driver - Rush, Specifically. > > I've noted confusion as to where the "abort" button is for this game. > This change labels the button for ease of use. > > -- > http://www.pealefamily.net
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@ -1904,10 +1904,11 @@ static INPUT_PORTS_START( sfrush )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_MODIFY("SYSTEM")
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Abort") PORT_PLAYER(1) /* Abort */
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON11 ) PORT_NAME(DEF_STR( Reverse )) PORT_PLAYER(1) /* reverse */
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_START3 )
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START4 )
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START4 ) /* There are no start buttons on a Rush! */
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0xe000, IP_ACTIVE_LOW, IPT_UNUSED )
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