Added abort button to sfrush [Arthur Peale]

> -----Original Message-----
> From: Arthur Peale [mailto:arthurpeale@gmail.com]
> Sent: Monday, October 26, 2009 8:46 PM
> To: submit@mamedev.org
> Subject: Seattle Driver - Rush, Specifically.
>
> I've noted confusion as to where the "abort" button is for this game.
> This change labels the button for ease of use.
>
> --
> http://www.pealefamily.net
This commit is contained in:
Phil Bennett 2009-10-29 08:52:53 +00:00
parent 62209be61d
commit 651863efb8

View File

@ -1904,10 +1904,11 @@ static INPUT_PORTS_START( sfrush )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_MODIFY("SYSTEM")
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Abort") PORT_PLAYER(1) /* Abort */
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON11 ) PORT_NAME(DEF_STR( Reverse )) PORT_PLAYER(1) /* reverse */
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START4 )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START4 ) /* There are no start buttons on a Rush! */
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0xe000, IP_ACTIVE_LOW, IPT_UNUSED )