nes: fixed game genie passthrough. nw.
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9c2d0ed4a3
commit
65721319dc
@ -48,6 +48,13 @@ void nes_ggenie_device::device_start()
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save_item(NAME(m_gg_bypass));
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save_item(NAME(m_gg_bypass));
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}
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}
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void nes_ggenie_device::pcb_start(running_machine &machine, UINT8 *ciram_ptr, bool cart_mounted)
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{
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device_nes_cart_interface::pcb_start(machine, ciram_ptr, cart_mounted);
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if (m_ggslot->m_cart)
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m_ggslot->pcb_start(m_ciram);
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}
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void nes_ggenie_device::pcb_reset()
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void nes_ggenie_device::pcb_reset()
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{
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{
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m_chr_source = m_vrom_chunks ? CHRROM : CHRRAM;
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m_chr_source = m_vrom_chunks ? CHRROM : CHRRAM;
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@ -58,11 +65,8 @@ void nes_ggenie_device::pcb_reset()
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m_gg_bypass = 0;
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m_gg_bypass = 0;
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if (m_ggslot->m_cart)
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if (m_ggslot->m_cart)
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{
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m_ggslot->pcb_start(m_ciram);
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m_ggslot->m_cart->pcb_reset();
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m_ggslot->m_cart->pcb_reset();
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}
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}
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}
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@ -33,6 +33,7 @@ public:
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virtual machine_config_constructor device_mconfig_additions() const;
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virtual machine_config_constructor device_mconfig_additions() const;
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virtual void pcb_reset();
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virtual void pcb_reset();
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virtual void pcb_start(running_machine &machine, UINT8 *ciram_ptr, bool cart_mounted);
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private:
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private:
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// emulate the Game Genie!
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// emulate the Game Genie!
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@ -216,7 +216,7 @@ public:
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virtual void scanline_irq(int scanline, int vblank, int blanked) {}
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virtual void scanline_irq(int scanline, int vblank, int blanked) {}
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virtual void pcb_reset() {} // many pcb expect specific PRG/CHR banking at start
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virtual void pcb_reset() {} // many pcb expect specific PRG/CHR banking at start
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void pcb_start(running_machine &machine, UINT8 *ciram_ptr, bool cart_mounted);
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virtual void pcb_start(running_machine &machine, UINT8 *ciram_ptr, bool cart_mounted);
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void pcb_reg_postload(running_machine &machine);
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void pcb_reg_postload(running_machine &machine);
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void nes_banks_restore();
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void nes_banks_restore();
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