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small doc update regarding spot ram
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@ -2444,11 +2444,11 @@ static WRITE32_HANDLER( namcos22_mcuram_w )
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}
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}
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/**
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/**
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* I don't know how "SPOT RAM" affects the display, yet.
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* Spot RAM affects how the text layer is blended with the scene, it is not yet known exactly how.
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* I believe it's to support a "spotlight" effect, orthogonal to the polygon layer.
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* It isn't directly memory mapped, but rather ports are used to populate and poll it.
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* It isn't directly memory mapped, but rather ports are used to populate and poll it.
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*
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*
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* See Time Crisis "SPOT RAM" self test for sample use.
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* See Time Crisis "SPOT RAM" self test for sample use.
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* It is also used in Dirt Dash night section.
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*/
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*/
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#define SPOTRAM_SIZE (320*4)
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#define SPOTRAM_SIZE (320*4)
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@ -179,7 +179,7 @@ UpdateVideoMixer( running_machine &machine )
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16,17,18 global fade rgb
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16,17,18 global fade rgb
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19 global fade factor
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19 global fade factor
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1a fade target flags
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1a fade target flags
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1b textlayer palette base?
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1b textlayer palette base
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1c
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1c
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1d
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1d
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1e
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1e
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@ -624,7 +624,7 @@ static void poly3d_DrawQuad(running_machine &machine, bitmap_t *bitmap, int text
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*/
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*/
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/* czattr:
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/* czattr: - assumed that it's write-only
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0 2 4 6 8 a c e
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0 2 4 6 8 a c e
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^^^^ ^^^^ ^^^^ ^^^^ cz offset, signed16 per cztype 0,1,2,3
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^^^^ ^^^^ ^^^^ ^^^^ cz offset, signed16 per cztype 0,1,2,3
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^^^^ flags, nybble per cztype 3,2,1,0 - 4 probably means enable
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^^^^ flags, nybble per cztype 3,2,1,0 - 4 probably means enable
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