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@ -2,21 +2,22 @@
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// copyright-holders:Peter Trauner
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/* TimeTop - GameKing */
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/*
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PeT mess@utanet.at 2015, 2016
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PeT mess@utanet.at 2015
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Thanks to Deathadder, Judge, Porchy, Klaus Sommer, James Brolly & Brian Provinciano
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hopefully my work (reverse engineerung, cartridge+bios backup, emulation) will be honored in future
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and my name will not be removed entirely, especially by simple code rewrites of working emulation
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flashcard, handheld, programmer, assembler ready to do some test on real hardware
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todo:
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search for rockwell r65c02 variant (cb:wai instruction) and several more exceptions
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!back up gameking3 bios so emulation of gameking3 gets possible; my gameking bios backup solution should work
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search for rockwell r65c02 variant (cb:wai instruction) and several more exceptions, and implement it
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(with luck microcontroller peripherals match those in gameking)
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incomplete interrupt controller causes hangs
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protection!? prevents 4in1 carts from working
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(improve emulation, timer)
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work out bankswitching and exceptions
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(improove emulation)
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(add audio)
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work out gameking3 problems (lcd position, additional interrupts/lcd emulation; audio expected to be the same)
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use gameking3 cartridge to get illegal cartridge scroller
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@ -26,16 +27,11 @@
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#include <stddef.h>
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#include "emu.h"
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#include "cpu/m6502/r65c02gk.h"
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#include "cpu/m6502/r65c02.h"
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#include "bus/generic/slot.h"
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#include "bus/generic/carts.h"
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#include "softlist.h"
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#include "gameking.lh"
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//#include "gking3.lh"
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//#define GK3_PIXEL // color pixel are too large, color part red green blue visible, even lines: red left, green top right blue bottom right; odd lines: red right, green left top, blue bottom left
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class gameking_state : public driver_device
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{
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public:
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@ -51,282 +47,125 @@ public:
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virtual void machine_start() override;
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virtual void machine_reset() override;
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DECLARE_PALETTE_INIT(gameking);
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DECLARE_PALETTE_INIT(gameking3);
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DECLARE_READ8_MEMBER(io_r);
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DECLARE_WRITE8_MEMBER(io_w);
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DECLARE_READ8_MEMBER(io2_r);
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DECLARE_WRITE8_MEMBER(io2_w);
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DECLARE_WRITE8_MEMBER(gk3_lcd_w);
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DECLARE_READ8_MEMBER(lcd_r);
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DECLARE_WRITE8_MEMBER(lcd_w);
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INTERRUPT_GEN_MEMBER(gameking_frame_int);
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TIMER_CALLBACK_MEMBER(gameking_timer);
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TIMER_CALLBACK_MEMBER(gameking_timer2);
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TIMER_CALLBACK_MEMBER(gameking_timeruser);
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TIMER_CALLBACK_MEMBER(gameking_timeruser2);
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UINT32 screen_update_gameking(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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UINT32 screen_update_gameking3(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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DECLARE_DEVICE_IMAGE_LOAD_MEMBER(gameking_cart);
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struct Gkio {
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UINT8 input, input2;
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UINT8 timer; // bit 5 red power led
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UINT8 res3[0x1d];
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UINT8 timeruser_on;
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UINT8 timeruser_quit;
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UINT8 res4[0x6];
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UINT8 dma_src_low, dma_src_high, dma_dest_low, dma_dest_high, dma_length_low, dma_length_high;
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UINT8 res5[2+1];
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UINT8 bank4000_irq; //?
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UINT8 timer;
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UINT8 res3[0x2f];
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UINT8 bank4000_address; // 32
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UINT8 bank4000_cart; //33 bit 0 only?
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UINT8 bank8000_cart; //34 bit 7; bits 0,1,.. a15,a16,..
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UINT8 bank8000_control;
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UINT8 bank8000_dma_addr;
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UINT8 bank8000_dma_control;
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UINT8 res1[6];
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UINT8 interrupt_enable; // bit 2 irq timer, bit 5 timeruser
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UINT8 res2[1];
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UINT8 lcd_pos_low, lcd_pos_high;
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UINT8 res2a[0xe +0x30];
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UINT8 res2[0x4c];
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};
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protected:
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void gk3_pixel(bitmap_ind16 &bitmap, int y, int x, int color);
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UINT8 Bank8000AddrRead(UINT8 bank, UINT8 control, UINT16 addr) {
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if (addr<0x8000)
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m_maincpu->space(AS_PROGRAM).read_byte(addr);
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memory_region *maincpu_rom = memregion("maincpu");
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if (control==1)
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return maincpu_rom->base()[addr];
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return 0;
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}
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void Bank8000AddrWrite(UINT8 bank, UINT8 control, UINT16 addr, UINT8 data) {
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memory_region *maincpu_rom = memregion("maincpu");
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if (addr<0x8000)
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m_maincpu->space(AS_PROGRAM).write_byte(addr, data);
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else
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if (control==1)
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maincpu_rom->base()[addr]=data;
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}
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required_device<r65c02gk_device> m_maincpu;
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required_device<cpu_device> m_maincpu;
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required_device<generic_slot_device> m_cart;
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required_ioport m_io_joy;
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required_device<palette_device> m_palette;
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UINT8 *bank4000_normal, *bank4000_irq;
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memory_region *m_cart_rom;
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memory_bank *m_bank4000;
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memory_bank *m_bank8000;
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emu_timer *timer1;
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emu_timer *timer2;
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emu_timer *timeruser;
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emu_timer *timeruser2;
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bool timeruser_expired, timer_expired;
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UINT8 inputs0, inputs1;
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};
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WRITE8_MEMBER( gameking_state::io_w )
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WRITE8_MEMBER(gameking_state::io_w)
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{
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if (offset!=offsetof(Gkio, bank8000_cart))
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logerror("%.6f io w %x %x\n",machine().time().as_double(), offset, data);
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if (offset != offsetof(Gkio, bank8000_cart))
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logerror("%.6f io w %x %x\n", machine().time().as_double(), offset, data);
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memory_region *maincpu_rom = memregion("maincpu");
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maincpu_rom->base()[offset]=data;
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Gkio *io=reinterpret_cast<Gkio*>(maincpu_rom->base());
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switch (offset) {
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case offsetof(Gkio, dma_length_low):
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{
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UINT16 src=io->dma_src_low|(io->dma_src_high<<8);
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UINT16 dst=io->dma_dest_low|(io->dma_dest_high<<8);
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UINT16 len=io->dma_length_low|(io->dma_length_high<<8);
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logerror("%.6f dma src:%x dst:%x len:%x\n",machine().time().as_double(), src, dst, len);
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for (; len>0; len--, src++, dst++) { // in reality consumes times, on 6502 probably in the 2nd part of the cpu cycle
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Bank8000AddrWrite(io->bank8000_dma_addr, io->bank8000_dma_control, dst, Bank8000AddrRead(io->bank8000_dma_addr, io->bank8000_dma_control, src));
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}
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}
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break;
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case offsetof(Gkio, timer):
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m_maincpu->set_input_line(r65c02gk_device::IRQ_TIMER, CLEAR_LINE); // most likely wrong, removed until real interrupt start lokalized (or permanent active
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timer1->enable(TRUE);
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timer1->reset(m_maincpu->cycles_to_attotime(70000/*?*/)); // something like 64 hz
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break;
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case offsetof(Gkio, timeruser_on):
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case offsetof(Gkio, timeruser_quit):
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// m_maincpu->set_input_line(r65c02gk_device::IRQ_TIMERUSER, CLEAR_LINE);
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// timeruser_expired=false;
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timeruser->enable(io->timeruser_on!=0);
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if (io->timeruser_on&0x1f)
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timeruser->reset(m_maincpu->cycles_to_attotime(2000000/(io->timeruser_on&0x1f)/*?*/)); // 1 somethink like 1.5 hz
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break;
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case offsetof(Gkio, bank4000_irq):
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{
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UINT8 bank=io->bank4000_irq^1;
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bool cart=false; //m_cart_rom;
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if (cart) {
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// m_bank4000->set_base(m_cart_rom->base() + (bank*0x4000&(m_cart_rom->get_size()-1) );
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bank4000_irq=m_cart_rom->base() + (bank*0x4000&(0x80000-1));
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} else {
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if (bank*0x4000>=0x80000)
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bank4000_irq=maincpu_rom->base()+0x4000;
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else
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bank4000_irq=maincpu_rom->base()+0x10000 + (bank*0x4000&(0x80000-1));
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}
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}
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m_maincpu->set_irq_bank(m_bank4000, bank4000_normal, bank4000_irq);
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break;
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case offsetof(Gkio, bank4000_address): case offsetof(Gkio, bank4000_cart):
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{
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UINT8 bank=io->bank4000_address^1;
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bool cart=io->bank4000_cart&1/*?*/ && m_cart_rom;
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if (cart) {
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// m_bank4000->set_base(m_cart_rom->base() + (bank*0x4000&(m_cart_rom->get_size()-1) );
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bank4000_normal=m_cart_rom->base() + (bank*0x4000&(0x80000-1));
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} else {
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if (bank*0x4000>=0x80000)
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bank4000_normal=maincpu_rom->base()+0x4000;
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else
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bank4000_normal=maincpu_rom->base()+0x10000 + (bank*0x4000&(0x80000-1));
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}
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}
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m_bank4000->set_base(bank4000_normal);
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m_maincpu->set_irq_bank(m_bank4000, bank4000_normal, bank4000_irq);
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break;
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case offsetof(Gkio, bank8000_cart):
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case offsetof(Gkio, bank8000_control):
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maincpu_rom->base()[offset] = data;
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if (offset == offsetof(Gkio, timer)) {
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m_maincpu->set_input_line(M6502_IRQ_LINE, CLEAR_LINE);
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timer1->enable(TRUE);
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timer1->reset(m_maincpu->cycles_to_attotime(data * 300/*?*/));
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}
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{
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bool cart=io->bank8000_cart&0x80/*?*/ && m_cart_rom;
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UINT8 bank=io->bank8000_cart&0x7f;
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if ((io->bank8000_control&7)!=0) {
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m_bank8000->set_base(maincpu_rom->base()+0x8000);
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} else if (cart) {
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// m_bank8000->set_base(m_cart_rom->base() + (bank*0x8000&(m_cart_rom->get_size()-1) );
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m_bank8000->set_base(m_cart_rom->base() + (bank*0x8000&(0x80000-1)) );
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} else {
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if (bank*0x8000>=0x80000)
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m_bank8000->set_base(maincpu_rom->base()+0x8000);
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else
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m_bank8000->set_base(maincpu_rom->base()+0x10000+ (bank*0x8000&(0x80000-1)) );
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}
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}
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break;
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case offsetof(Gkio, interrupt_enable):
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m_maincpu->set_input_line(r65c02gk_device::IRQ_TIMER, timer_expired && (io->interrupt_enable&4)?ASSERT_LINE:CLEAR_LINE);
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m_maincpu->set_input_line(r65c02gk_device::IRQ_TIMERUSER, timeruser_expired && (io->interrupt_enable&0x20)?ASSERT_LINE:CLEAR_LINE);
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break;
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};
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Gkio *io = reinterpret_cast<Gkio*>(maincpu_rom->base());
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if (offset == offsetof(Gkio, bank4000_address) || offset == offsetof(Gkio, bank4000_cart)) {
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UINT8 bank = io->bank4000_address ^ 1;
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UINT8 *base = io->bank4000_cart & 1/*?*/ && m_cart_rom ? m_cart_rom->base() : maincpu_rom->base() + 0x10000;
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m_bank4000->set_base(base + bank * 0x4000);
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}
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if (offset == offsetof(Gkio, bank8000_cart)) {
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UINT8 *base = io->bank8000_cart & 0x80/*?*/ && m_cart_rom ? m_cart_rom->base() : maincpu_rom->base() + 0x10000;
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UINT8 bank = io->bank8000_cart & 0x7f;
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m_bank8000->set_base(base + bank * 0x8000);
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}
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}
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READ8_MEMBER( gameking_state::io_r )
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READ8_MEMBER(gameking_state::io_r)
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{
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memory_region *maincpu_rom = memregion("maincpu");
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UINT8 data=maincpu_rom->base()[offset];
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UINT8 data = maincpu_rom->base()[offset];
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switch (offset) {
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case offsetof(Gkio, input):
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m_maincpu->set_input_line(r65c02gk_device::IRQ_INPUTS, CLEAR_LINE);
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data=m_io_joy->read()>>8;
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data = m_io_joy->read() | ~3;
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break;
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case offsetof(Gkio, input2):
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m_maincpu->set_input_line(r65c02gk_device::IRQ_USER, CLEAR_LINE);
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data=m_io_joy->read();
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data = m_io_joy->read() | 3;
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break;
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case 0x4c:
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data=6; break; // bios protection endless loop
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case 0x4c: data = 6;
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break; // bios protection endless loop
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}
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if (offset!=offsetof(Gkio, bank8000_cart) && offset!=offsetof(Gkio, input) )
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logerror("%.6f io r %x %x\n",machine().time().as_double(), offset, data);
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if (offset != offsetof(Gkio, bank8000_cart))
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logerror("%.6f io r %x %x\n", machine().time().as_double(), offset, data);
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return data;
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}
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|
|
|
|
WRITE8_MEMBER( gameking_state::io2_w )
|
|
|
|
|
WRITE8_MEMBER( gameking_state::lcd_w )
|
|
|
|
|
{
|
|
|
|
|
if (offset>=4 && offset<=7)
|
|
|
|
|
logerror("%.6f protection w %x %x\n",machine().time().as_double(), offset, data);
|
|
|
|
|
else
|
|
|
|
|
logerror("%.6f io2 w %x %x\n",machine().time().as_double(), offset, data);
|
|
|
|
|
memory_region *maincpu_rom = memregion("maincpu");
|
|
|
|
|
|
|
|
|
|
maincpu_rom->base()[0x100+offset]=data;
|
|
|
|
|
maincpu_rom->base()[offset+0x600]=data;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
READ8_MEMBER( gameking_state::io2_r )
|
|
|
|
|
READ8_MEMBER(gameking_state::lcd_r)
|
|
|
|
|
{
|
|
|
|
|
memory_region *maincpu_rom = memregion("maincpu");
|
|
|
|
|
UINT8 data=maincpu_rom->base()[0x100+offset];
|
|
|
|
|
|
|
|
|
|
if (offset>=4 && offset<=7) {
|
|
|
|
|
UINT8 d=data;
|
|
|
|
|
if (offset==4) {
|
|
|
|
|
// if (data==0xc) data=0x95;
|
|
|
|
|
// if (data==0xce) data=0xd2; // no real improvement, but much slower
|
|
|
|
|
}
|
|
|
|
|
logerror("%.6f protection r %x %x (written %x)\n",machine().time().as_double(), offset, data, d);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
logerror("%.6f io2 r %x %x\n",machine().time().as_double(), offset, data);
|
|
|
|
|
UINT8 data = maincpu_rom->base()[offset + 0x600];
|
|
|
|
|
return data;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WRITE8_MEMBER( gameking_state::gk3_lcd_w )
|
|
|
|
|
{
|
|
|
|
|
memory_region *maincpu_rom = memregion("maincpu");
|
|
|
|
|
Gkio *io=reinterpret_cast<Gkio*>(maincpu_rom->base());
|
|
|
|
|
if (io->bank8000_cart==0 && io->bank8000_control==1)
|
|
|
|
|
maincpu_rom->base()[offset+0x8000]=data;
|
|
|
|
|
else
|
|
|
|
|
logerror("%.6f gk3 lcd w %x %x\n",machine().time().as_double(), offset, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static ADDRESS_MAP_START( gameking_mem , AS_PROGRAM, 8, gameking_state )
|
|
|
|
|
AM_RANGE(0x0000, 0x007f) AM_READWRITE(io_r, io_w)
|
|
|
|
|
AM_RANGE(0x0080, 0x00ff) AM_RAM
|
|
|
|
|
AM_RANGE(0x0100, 0x017f) AM_READWRITE(io2_r, io2_w)
|
|
|
|
|
AM_RANGE(0x0180, 0x27ff) AM_RAM
|
|
|
|
|
AM_RANGE(0x2800, 0x2fff) AM_ROMBANK("bank2800") // proove if also write access like on 3000
|
|
|
|
|
AM_RANGE(0x3000, 0x3fff) AM_ROMBANK("bank3000")
|
|
|
|
|
AM_RANGE(0x0080, 0x01ff) AM_RAM
|
|
|
|
|
AM_RANGE(0x0200, 0x03ff) AM_RAM // lcd 2nd copy
|
|
|
|
|
|
|
|
|
|
AM_RANGE(0x0600, 0x077f) AM_READWRITE(lcd_r, lcd_w)
|
|
|
|
|
AM_RANGE(0x0d00, 0x0fff) AM_RAM // d00, e00, f00 prooved on handheld
|
|
|
|
|
// AM_RANGE(0x1000, 0x1fff) AM_RAM // sthero writes to $19xx
|
|
|
|
|
|
|
|
|
|
// AM_RANGE(0x3000, 0x3fff) AM_ROMBANK("bank3000")
|
|
|
|
|
AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank4000")
|
|
|
|
|
AM_RANGE(0x8000, 0xffff) AM_READ_BANK("bank8000") AM_WRITE(gk3_lcd_w)
|
|
|
|
|
AM_RANGE(0x8000, 0xffaf) AM_ROMBANK("bank8000")
|
|
|
|
|
AM_RANGE(0xffb0, 0xffff) AM_ROMBANK("bankboot") // cpu seems to read from 8000 bank, and for exceptions ignore bank
|
|
|
|
|
ADDRESS_MAP_END
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static INPUT_PORTS_START( gameking )
|
|
|
|
|
#if 1
|
|
|
|
|
PORT_START("JOY")
|
|
|
|
|
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START) PORT_NAME("Start") // gk3 1 on address 0
|
|
|
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SELECT) PORT_NAME("Select") // ! 2 on address 1; gk3 2 on address 0
|
|
|
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START) PORT_NAME("Start")
|
|
|
|
|
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SELECT) PORT_NAME("Select") //?
|
|
|
|
|
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_NAME("A") //?
|
|
|
|
|
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_NAME("B")
|
|
|
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_NAME("A")
|
|
|
|
|
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
|
|
|
|
|
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
|
|
|
|
|
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
|
|
|
|
|
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP)
|
|
|
|
|
PORT_BIT( 0xfd01, IP_ACTIVE_LOW, IPT_UNUSED )
|
|
|
|
|
#else
|
|
|
|
|
PORT_START("JOY")
|
|
|
|
|
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START) PORT_NAME("Start") // gk3 1 on address 0
|
|
|
|
|
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SELECT) PORT_NAME("Select") // ! 2 on address 1; gk3 2 on address 0
|
|
|
|
|
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_NAME("B")
|
|
|
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_NAME("A")
|
|
|
|
|
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
|
|
|
|
|
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
|
|
|
|
|
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
|
|
|
|
|
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP)
|
|
|
|
|
PORT_BIT( 0xfc03, IP_ACTIVE_LOW, IPT_UNUSED )
|
|
|
|
|
#endif
|
|
|
|
|
INPUT_PORTS_END
|
|
|
|
|
|
|
|
|
|
static INPUT_PORTS_START( gameking3 )
|
|
|
|
|
PORT_START("JOY")
|
|
|
|
|
PORT_BIT( 0xfc03, IP_ACTIVE_LOW, IPT_UNUSED )
|
|
|
|
|
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START) PORT_NAME("Start")
|
|
|
|
|
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_SELECT) PORT_NAME("Select")
|
|
|
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_NAME("B")
|
|
|
|
|
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_NAME("A")
|
|
|
|
|
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
|
|
|
|
|
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
|
|
|
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) //?
|
|
|
|
|
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) //?
|
|
|
|
|
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
|
|
|
|
|
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP)
|
|
|
|
|
INPUT_PORTS_END
|
|
|
|
@ -339,50 +178,21 @@ static const unsigned char gameking_palette[] =
|
|
|
|
|
0, 0, 0
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static const unsigned char gameking3_palette[64*3] =
|
|
|
|
|
{
|
|
|
|
|
255, 255, 255,
|
|
|
|
|
127, 127, 127,
|
|
|
|
|
63, 63, 63,
|
|
|
|
|
0, 0, 0,
|
|
|
|
|
255, 0, 0,
|
|
|
|
|
127, 0, 0,
|
|
|
|
|
63, 0, 0,
|
|
|
|
|
31, 0, 0,
|
|
|
|
|
0, 255, 0,
|
|
|
|
|
0, 127, 127,
|
|
|
|
|
0, 63, 0,
|
|
|
|
|
0, 31, 0,
|
|
|
|
|
0, 0, 255,
|
|
|
|
|
0, 0, 127,
|
|
|
|
|
0, 0, 63,
|
|
|
|
|
0, 0, 31
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
PALETTE_INIT_MEMBER(gameking_state, gameking)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < sizeof(gameking_palette) / 3; i++)
|
|
|
|
|
palette.set_pen_color(i, gameking_palette[i*3], gameking_palette[i*3+1], gameking_palette[i*3+2]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PALETTE_INIT_MEMBER(gameking_state, gameking3)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < sizeof(gameking3_palette) / 3; i++)
|
|
|
|
|
palette.set_pen_color(i, ((i&0xc)>>2)*(255/3), (i&3)*(255/3), ((i&0x30)>>4)*(255/3) ); // not quite as contrast rich on the real handheld, but not bad
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
UINT32 gameking_state::screen_update_gameking(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
|
|
|
|
{
|
|
|
|
|
memory_region *maincpu_rom = memregion("maincpu");
|
|
|
|
|
Gkio *io=reinterpret_cast<Gkio*>(maincpu_rom->base());
|
|
|
|
|
UINT16 pos=io->lcd_pos_low|(io->lcd_pos_high<<8);
|
|
|
|
|
|
|
|
|
|
for (int y=31, i=0;i<32;i++,y--)
|
|
|
|
|
{
|
|
|
|
|
for (int x=0, j=0;j<48/4;x+=4, j++)
|
|
|
|
|
{
|
|
|
|
|
UINT8 data=machine().device("maincpu")->memory().space(AS_PROGRAM).read_byte(pos+j+i*12);
|
|
|
|
|
memory_region *maincpu_rom = memregion("maincpu");
|
|
|
|
|
UINT8 data=maincpu_rom->base()[0x600+j+i*12];
|
|
|
|
|
bitmap.pix16(y, x+3)=data&3;
|
|
|
|
|
bitmap.pix16(y, x+2)=(data>>2)&3;
|
|
|
|
|
bitmap.pix16(y, x+1)=(data>>4)&3;
|
|
|
|
@ -392,87 +202,16 @@ UINT32 gameking_state::screen_update_gameking(screen_device &screen, bitmap_ind1
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void gameking_state::gk3_pixel(bitmap_ind16 &bitmap, int y, int x, int color)
|
|
|
|
|
{
|
|
|
|
|
if (!(y&1)) {
|
|
|
|
|
bitmap.pix16(y*2+1, x*2)=(color&0xc)==color? color: 0; // red
|
|
|
|
|
bitmap.pix16(y*2, x*2+1)=color&3? color: 0; // 0x3 green
|
|
|
|
|
bitmap.pix16(y*2+1, x*2+1)=color&0x30? color: 0; // 0x30 blue
|
|
|
|
|
} else {
|
|
|
|
|
bitmap.pix16(y*2+1, x*2+1)=(color&0xc)==color? color: 0;
|
|
|
|
|
bitmap.pix16(y*2, x*2)=color&3? color: 0;
|
|
|
|
|
bitmap.pix16(y*2+1, x*2)=color&0x30? color: 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UINT32 gameking_state::screen_update_gameking3(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
|
|
|
|
|
{
|
|
|
|
|
memory_region *maincpu_rom = memregion("maincpu");
|
|
|
|
|
for (int y=0, i=0;y<56;i+=40*6,y+=4)
|
|
|
|
|
{
|
|
|
|
|
for (int j=0, x=0;x<80;j++, x+=2)
|
|
|
|
|
{
|
|
|
|
|
#if 1
|
|
|
|
|
UINT8 d1=maincpu_rom->base()[0x8000+i+j];
|
|
|
|
|
UINT8 d2=maincpu_rom->base()[0x8000+i+j+40];
|
|
|
|
|
UINT8 d3=maincpu_rom->base()[0x8000+i+j+80];
|
|
|
|
|
UINT8 d4=maincpu_rom->base()[0x8000+i+j+120];
|
|
|
|
|
UINT8 d5=maincpu_rom->base()[0x8000+i+j+160];
|
|
|
|
|
UINT8 d6=maincpu_rom->base()[0x8000+i+j+200];
|
|
|
|
|
#else // galaxy crisis stopped working
|
|
|
|
|
Gkio *io=reinterpret_cast<Gkio*>(maincpu_rom->base());
|
|
|
|
|
UINT16 pos=io->lcd_pos_low|(io->lcd_pos_high<<8);
|
|
|
|
|
UINT8 d1=m_maincpu->space(AS_PROGRAM).read_byte(pos+i+j);
|
|
|
|
|
UINT8 d2=m_maincpu->space(AS_PROGRAM).read_byte(pos+i+j+40);
|
|
|
|
|
UINT8 d3=m_maincpu->space(AS_PROGRAM).read_byte(pos+i+j+80);
|
|
|
|
|
UINT8 d4=m_maincpu->space(AS_PROGRAM).read_byte(pos+i+j+120);
|
|
|
|
|
UINT8 d5=m_maincpu->space(AS_PROGRAM).read_byte(pos+i+j+160);
|
|
|
|
|
UINT8 d6=m_maincpu->space(AS_PROGRAM).read_byte(pos+i+j+200);
|
|
|
|
|
#endif
|
|
|
|
|
UINT32 data=((d1&0xf0)>>4)|(d2&0xf0)|((d3&0xf0)<<4)|((d4&0xf0)<<8)|((d5&0xf0)<<12)|((d6&0xf0)<<16);
|
|
|
|
|
#ifdef GK3_PIXEL
|
|
|
|
|
gk3_pixel(bitmap, y+0, x, data&0x3f);
|
|
|
|
|
gk3_pixel(bitmap, y+1, x, (data>>6)&0x3f);
|
|
|
|
|
gk3_pixel(bitmap, y+2, x, (data>>12)&0x3f);
|
|
|
|
|
gk3_pixel(bitmap, y+3, x, (data>>18)&0x3f);
|
|
|
|
|
#else
|
|
|
|
|
bitmap.pix16(y+0, x)=data&0x3f;
|
|
|
|
|
bitmap.pix16(y+1, x)=(data>>6)&0x3f;
|
|
|
|
|
bitmap.pix16(y+2, x)=(data>>12)&0x3f;
|
|
|
|
|
bitmap.pix16(y+3, x)=(data>>18)&0x3f;
|
|
|
|
|
#endif
|
|
|
|
|
data=(d1&0xf)|((d2&0xf)<<4)|((d3&0xf)<<8)|((d4&0xf)<<12)|((d5&0xf)<<16)|((d6&0xf)<<20);
|
|
|
|
|
#ifdef GK3_PIXEL
|
|
|
|
|
gk3_pixel(bitmap, y+0, x+1, data&0x3f);
|
|
|
|
|
gk3_pixel(bitmap, y+1, x+1, (data>>6)&0x3f);
|
|
|
|
|
gk3_pixel(bitmap, y+2, x+1, (data>>12)&0x3f);
|
|
|
|
|
gk3_pixel(bitmap, y+3, x+1, (data>>18)&0x3f);
|
|
|
|
|
#else
|
|
|
|
|
bitmap.pix16(y+0, x+1)=data&0x3f;
|
|
|
|
|
bitmap.pix16(y+1, x+1)=(data>>6)&0x3f;
|
|
|
|
|
bitmap.pix16(y+2, x+1)=(data>>12)&0x3f;
|
|
|
|
|
bitmap.pix16(y+3, x+1)=(data>>18)&0x3f;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DRIVER_INIT_MEMBER(gameking_state, gameking)
|
|
|
|
|
{
|
|
|
|
|
timer1 = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gameking_state::gameking_timer),this));
|
|
|
|
|
timer2 = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gameking_state::gameking_timer2),this));
|
|
|
|
|
timeruser = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gameking_state::gameking_timeruser),this));
|
|
|
|
|
timeruser2 = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gameking_state::gameking_timeruser2),this));
|
|
|
|
|
timer1 = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gameking_state::gameking_timer), this));
|
|
|
|
|
timer2 = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(gameking_state::gameking_timer2), this));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TIMER_CALLBACK_MEMBER(gameking_state::gameking_timer)
|
|
|
|
|
{
|
|
|
|
|
// m_maincpu->set_input_line(M6502_IRQ_LINE, ASSERT_LINE); // in reality int for vector at fff4
|
|
|
|
|
memory_region *maincpu_rom = memregion("maincpu");
|
|
|
|
|
Gkio *io=reinterpret_cast<Gkio*>(maincpu_rom->base());
|
|
|
|
|
timer_expired=true;
|
|
|
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m_maincpu->set_input_line(r65c02gk_device::IRQ_TIMER, io->interrupt_enable&4?ASSERT_LINE:CLEAR_LINE);
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m_maincpu->set_input_line(M6502_IRQ_LINE, ASSERT_LINE); // in reality int for vector at fff4
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timer1->enable(FALSE);
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timer2->enable(TRUE);
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timer2->reset(m_maincpu->cycles_to_attotime(10/*?*/));
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@ -480,37 +219,12 @@ TIMER_CALLBACK_MEMBER(gameking_state::gameking_timer)
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TIMER_CALLBACK_MEMBER(gameking_state::gameking_timer2)
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{
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// memory_region *maincpu_rom = memregion("maincpu");
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// m_maincpu->set_input_line(M6502_IRQ_LINE, CLEAR_LINE); // in reality int for vector at fff4
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m_maincpu->set_input_line(r65c02gk_device::IRQ_TIMER, CLEAR_LINE);
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timer_expired=false;
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memory_region *maincpu_rom = memregion("maincpu");
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m_maincpu->set_input_line(M6502_IRQ_LINE, CLEAR_LINE); // in reality int for vector at fff4
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timer2->enable(FALSE);
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timer1->enable(TRUE);
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//Gkio *io=reinterpret_cast<Gkio*>(maincpu_rom->base());
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timer1->reset(m_maincpu->cycles_to_attotime(50000/*?*/));
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}
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TIMER_CALLBACK_MEMBER(gameking_state::gameking_timeruser)
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{
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memory_region *maincpu_rom = memregion("maincpu");
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Gkio *io=reinterpret_cast<Gkio*>(maincpu_rom->base());
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timeruser_expired=true;
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m_maincpu->set_input_line(r65c02gk_device::IRQ_TIMERUSER, io->interrupt_enable&0x20?ASSERT_LINE:CLEAR_LINE);
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timeruser->enable(FALSE);
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timeruser2->enable(TRUE);
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timeruser2->reset(m_maincpu->cycles_to_attotime(30/*?*/)); // 10 to few
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}
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TIMER_CALLBACK_MEMBER(gameking_state::gameking_timeruser2)
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{
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memory_region *maincpu_rom = memregion("maincpu");
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Gkio *io=reinterpret_cast<Gkio*>(maincpu_rom->base());
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timeruser_expired=false;
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m_maincpu->set_input_line(r65c02gk_device::IRQ_TIMERUSER, CLEAR_LINE);
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timeruser->enable(io->timeruser_on!=0);
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if (io->timeruser_on&0x1f)
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timeruser->reset(m_maincpu->cycles_to_attotime(2000000/(io->timeruser_on&0x1f)/*?*/)); // 1 somethink like 1.5 hz
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timeruser->enable(FALSE);
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Gkio *io = reinterpret_cast<Gkio*>(maincpu_rom->base());
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timer1->reset(m_maincpu->cycles_to_attotime(io->timer * 300/*?*/));
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}
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DEVICE_IMAGE_LOAD_MEMBER( gameking_state, gameking_cart )
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@ -536,52 +250,33 @@ void gameking_state::machine_start()
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m_bank4000 = membank("bank4000");
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m_bank8000 = membank("bank8000");
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timeruser_expired=false;
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timer_expired=false;
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memory_region *maincpu_rom = memregion("maincpu");
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memory_bank *bankboot=membank("bankboot");
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maincpu_rom->base()[0x10000+0x7ffe]=0xcf; // routing irq to timerint until r65c02gk hooked up
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bankboot->set_base(maincpu_rom->base()+0x10000+0x7fb0);
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}
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void gameking_state::machine_reset()
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{
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memory_region *maincpu_rom = memregion("maincpu");
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maincpu_rom->base()[0x32] = 0; // neccessary to boot correctly
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maincpu_rom->base()[0x33] = 0;
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maincpu_rom->base()[0x3e] = 0;
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m_bank4000->set_base(maincpu_rom->base() + 0x10000+0x4000);
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bank4000_normal=bank4000_irq=maincpu_rom->base() + 0x10000+0x4000;
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m_maincpu->set_irq_bank(m_bank4000, bank4000_normal, bank4000_irq);
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m_bank4000->set_base(maincpu_rom->base() + 0x10000 + 0x4000);
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//m_bank8000->set_base(maincpu_rom->base()+0x10000); //? no reason to enforce this yet
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memory_bank *bank2800=membank("bank2800");
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memory_bank *bank3000=membank("bank3000");
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if (m_cart_rom) {
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bank2800->set_base(m_cart_rom->base()+0x2800);
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bank3000->set_base(m_cart_rom->base()+0x3000);
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} else {
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bank2800->set_base(maincpu_rom->base()+0x10000+0x2800); // most likely access to cartridge space/antenne
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bank3000->set_base(maincpu_rom->base()+0x10000+0x3000);
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}
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}
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INTERRUPT_GEN_MEMBER(gameking_state::gameking_frame_int) // guess to get over bios wai
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{
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memory_region *maincpu_rom = memregion("maincpu");
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Gkio *io=reinterpret_cast<Gkio*>(maincpu_rom->base());
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UINT8 i=inputs0;
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inputs1=m_io_joy->read()>>8;
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if (i!=inputs0 && inputs0!=0xff)
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m_maincpu->set_input_line(r65c02gk_device::IRQ_INPUTS, io->interrupt_enable&0x10?ASSERT_LINE:CLEAR_LINE); //? 4in1 popper depends on some effects on $90 bits effected by protection
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i=inputs1;
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inputs1=m_io_joy->read();
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if (i!=inputs1 && inputs1!=0xff)
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m_maincpu->set_input_line(r65c02gk_device::IRQ_USER, io->interrupt_enable&8?ASSERT_LINE:CLEAR_LINE); //? 4in1 popper depends on some effects on $90 bits effected by protection
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// static int line=0;
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// line++;
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// m_maincpu->set_input_line(M6502_IRQ_LINE, line&1? ASSERT_LINE: CLEAR_LINE); // in reality int for vector at fff4
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}
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static MACHINE_CONFIG_START( gameking, gameking_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", R65C02GK, 6000000)
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MCFG_CPU_ADD("maincpu", R65C02, 6000000)
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MCFG_CPU_PROGRAM_MAP(gameking_mem)
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MCFG_CPU_VBLANK_INT_DRIVER("screen", gameking_state, gameking_frame_int)
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@ -596,64 +291,36 @@ static MACHINE_CONFIG_START( gameking, gameking_state )
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MCFG_PALETTE_ADD("palette", ARRAY_LENGTH(gameking_palette) * 3)
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MCFG_PALETTE_INIT_OWNER(gameking_state, gameking )
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MCFG_DEFAULT_LAYOUT(layout_gameking)
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/* cartridge */
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MCFG_GENERIC_CARTSLOT_ADD("cartslot", generic_plain_slot, "gameking_cart")
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MCFG_GENERIC_EXTENSIONS("bin")
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MCFG_GENERIC_LOAD(gameking_state, gameking_cart)
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MACHINE_CONFIG_END
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/* Software lists */
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static MACHINE_CONFIG_DERIVED( gameking1, gameking )
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MCFG_SOFTWARE_LIST_ADD("cart_list", "gameking")
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_START( gameking3, gameking_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", R65C02GK, 6000000)
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MCFG_CPU_PROGRAM_MAP(gameking_mem)
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MCFG_CPU_VBLANK_INT_DRIVER("screen", gameking_state, gameking_frame_int)
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/* video hardware */
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MCFG_SCREEN_ADD("screen", LCD)
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MCFG_SCREEN_REFRESH_RATE(60)
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#ifdef GK3_PIXEL
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MCFG_SCREEN_SIZE(80*2, 56*2)
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MCFG_SCREEN_VISIBLE_AREA(0, 80*2-1, 0, 53*2-1)
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#else
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MCFG_SCREEN_SIZE(80, 56)
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MCFG_SCREEN_VISIBLE_AREA(0, 80-1, 0, 53-1)
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#endif
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MCFG_SCREEN_UPDATE_DRIVER(gameking_state, screen_update_gameking3)
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MCFG_SCREEN_PALETTE("palette")
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MCFG_PALETTE_ADD("palette", ARRAY_LENGTH(gameking3_palette) * 3)
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MCFG_PALETTE_INIT_OWNER(gameking_state, gameking3 )
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// MCFG_DEFAULT_LAYOUT(layout_gking3)
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MCFG_DEFAULT_LAYOUT(layout_gameking)
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/* cartridge */
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MCFG_GENERIC_CARTSLOT_ADD("cartslot", generic_plain_slot, "gameking_cart")
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MCFG_GENERIC_EXTENSIONS("bin")
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MCFG_GENERIC_LOAD(gameking_state, gameking_cart)
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/* Software lists */
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static MACHINE_CONFIG_DERIVED( gameking3, gameking )
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MCFG_SOFTWARE_LIST_ADD("cart_list", "gameking")
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MCFG_SOFTWARE_LIST_ADD("cart_list_3", "gameking3")
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MACHINE_CONFIG_END
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ROM_START(gameking)
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ROM_REGION(0x10000+0x80000, "maincpu", ROMREGION_ERASEVAL(0x0d))
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ROM_REGION(0x10000+0x80000, "maincpu", ROMREGION_ERASE00)
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// ROM_LOAD("gm218.bin", 0x10000, 0x80000, CRC(8f52a928) SHA1(2e791fc7b642440d36820d2c53e1bb732375eb6e) ) // a14 inversed
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ROM_LOAD("gm218.bin", 0x10000, 0x80000, CRC(5a1ade3d) SHA1(e0d056f8ebfdf52ef6796d0375eba7fcc4a6a9d3) )
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ROM_END
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ROM_START(gking3)
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ROM_REGION(0x10000+0x80000, "maincpu", ROMREGION_ERASEVAL(0x0D))
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ROM_START(gamekin3)
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ROM_REGION(0x10000+0x80000, "maincpu", ROMREGION_ERASE00)
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ROM_LOAD("gm220.bin", 0x10000, 0x80000, CRC(1dc43bd5) SHA1(f9dcd3cb76bb7cb10565a1acb070ab375c082b4c) )
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ROM_END
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CONS(2003, gameking, 0, 0, gameking, gameking, gameking_state, gameking, "TimeTop", "GameKing GM-218", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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CONS(2003, gameking, 0, 0, gameking1, gameking, gameking_state, gameking, "TimeTop", "GameKing GM-218", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// the GameKing 2 (GM-219) is probably identical HW
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CONS(2005, gking3, 0, gameking, gameking3, gameking3, gameking_state, gameking, "TimeTop", "GameKing III", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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CONS(2003, gamekin3, 0, 0, gameking3, gameking, gameking_state, gameking, "TimeTop", "GameKing 3", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
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// gameking 3: similiar cartridges, accepts gameking cartridges, gameking3 cartridges not working on gameking (illegal cartridge scroller)
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// my gameking bios backup solution might work on it
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