Cleanups/version bump.

This commit is contained in:
Aaron Giles 2008-02-03 05:23:32 +00:00
parent c314de71fa
commit 662dea1a21
52 changed files with 415 additions and 415 deletions

View File

@ -532,27 +532,27 @@ INLINE void h8itu_3007_timer_cb(int tnum)
UINT16 count = (h8.per_regs[base + 0x2]<<8) | h8.per_regs[base + 0x3];
count++;
// logerror("h8/3007 timer %d count = %04x\n",tnum,count);
// logerror("h8/3007 timer %d count = %04x\n",tnum,count);
// GRA match
if ((h8.per_regs[base + 0x1] & 0x03) && (count == ((h8.per_regs[base + 0x4]<<8) | h8.per_regs[base + 0x5])))
{
if ((h8.per_regs[base + 0x0] & 0x60) == 0x20)
{
// logerror("h8/3007 timer %d GRA match, restarting\n",tnum);
// logerror("h8/3007 timer %d GRA match, restarting\n",tnum);
count = 0;
h8_3007_itu_refresh_timer(tnum);
}
else
{
// logerror("h8/3007 timer %d GRA match, stopping\n",tnum);
// logerror("h8/3007 timer %d GRA match, stopping\n",tnum);
timer_adjust(h8.timer[tnum], attotime_never, 0, attotime_zero);
}
h8.per_regs[0x64] |= 1<<tnum;
if(h8.per_regs[0x64] & (4<<tnum)) // interrupt enable
{
// logerror("h8/3007 timer %d GRA INTERRUPT\n",tnum);
// logerror("h8/3007 timer %d GRA INTERRUPT\n",tnum);
h8_3002_InterruptRequest(24+tnum*4);
}
}
@ -561,31 +561,31 @@ INLINE void h8itu_3007_timer_cb(int tnum)
{
if ((h8.per_regs[base + 0x0] & 0x60) == 0x40)
{
// logerror("h8/3007 timer %d GRB match, restarting\n",tnum);
// logerror("h8/3007 timer %d GRB match, restarting\n",tnum);
count = 0;
h8_3007_itu_refresh_timer(tnum);
}
else
{
// logerror("h8/3007 timer %d GRB match, stopping\n",tnum);
// logerror("h8/3007 timer %d GRB match, stopping\n",tnum);
timer_adjust(h8.timer[tnum], attotime_never, 0, attotime_zero);
}
h8.per_regs[0x65] |= 1<<tnum;
if(h8.per_regs[0x65] & (4<<tnum)) // interrupt enable
{
// logerror("h8/3007 timer %d GRB INTERRUPT\n",tnum);
// logerror("h8/3007 timer %d GRB INTERRUPT\n",tnum);
h8_3002_InterruptRequest(25+tnum*4);
}
}
// Overflow
if (((h8.per_regs[base + 0x1] & 0x33) == 0) && (count == 0))
{
// logerror("h8/3007 timer %d OVF match, restarting\n",tnum);
// logerror("h8/3007 timer %d OVF match, restarting\n",tnum);
h8.per_regs[0x66] |= 1<<tnum;
if(h8.per_regs[0x66] & (4<<tnum)) // interrupt enable
{
// logerror("h8/3007 timer %d OVF INTERRUPT\n",tnum);
// logerror("h8/3007 timer %d OVF INTERRUPT\n",tnum);
h8_3002_InterruptRequest(26+tnum*4);
}
}
@ -627,7 +627,7 @@ UINT8 h8_3007_itu_read8(UINT8 reg)
void h8_3007_itu_write8(UINT8 reg, UINT8 val)
{
// logerror("%06x: h8/3007 reg %02x = %02x\n",activecpu_get_pc(),reg,val);
// logerror("%06x: h8/3007 reg %02x = %02x\n",activecpu_get_pc(),reg,val);
h8.per_regs[reg] = val;
switch(reg)
{

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@ -257,7 +257,7 @@ static void cpuexec_reset(running_machine *machine)
/* initialize the various timers (suspends all CPUs at startup) */
cpu_inittimers(machine);
/* set up the watchdog timer; only start off enabled if explicitly configured */
watchdog_enabled = (machine->drv->watchdog_vblank_count != 0 || attotime_compare(machine->drv->watchdog_time, attotime_zero) != 0);
watchdog_reset(machine);
@ -300,7 +300,7 @@ static void cpuexec_exit(running_machine *machine)
/*-------------------------------------------------
cpuexec_timeslice - execute all CPUs for a
cpuexec_timeslice - execute all CPUs for a
single timeslice
-------------------------------------------------*/
@ -401,7 +401,7 @@ void cpuexec_timeslice(running_machine *machine)
***************************************************************************/
/*-------------------------------------------------
cpu_boost_interleave - temporarily boosts the
cpu_boost_interleave - temporarily boosts the
interleave factor
-------------------------------------------------*/
@ -445,7 +445,7 @@ void activecpu_abort_timeslice(void)
/*-------------------------------------------------
cpunum_suspend - set a suspend reason for the
given CPU
given CPU
-------------------------------------------------*/
void cpunum_suspend(int cpunum, int reason, int eatcycles)
@ -463,7 +463,7 @@ void cpunum_suspend(int cpunum, int reason, int eatcycles)
/*-------------------------------------------------
cpunum_resume - clear a suspend reason for the
given CPU
given CPU
-------------------------------------------------*/
void cpunum_resume(int cpunum, int reason)
@ -479,8 +479,8 @@ void cpunum_resume(int cpunum, int reason)
/*-------------------------------------------------
cpunum_is_suspended - returns true if the
given CPU is suspended for any of the given
cpunum_is_suspended - returns true if the
given CPU is suspended for any of the given
reasons
-------------------------------------------------*/
@ -509,11 +509,11 @@ static void update_clock_information(running_machine *machine, int cpunum)
/* re-compute the perfect interleave factor */
compute_perfect_interleave(machine);
}
}
/*-------------------------------------------------
cpunum_get_clock - gets the given CPU's
cpunum_get_clock - gets the given CPU's
clock speed
-------------------------------------------------*/
@ -525,7 +525,7 @@ int cpunum_get_clock(int cpunum)
/*-------------------------------------------------
cpunum_set_clock - sets the given CPU's
cpunum_set_clock - sets the given CPU's
clock speed
-------------------------------------------------*/
@ -539,7 +539,7 @@ void cpunum_set_clock(running_machine *machine, int cpunum, int clock)
/*-------------------------------------------------
cpunum_get_clockscale - returns the current
cpunum_get_clockscale - returns the current
scaling factor for a CPU's clock speed
-------------------------------------------------*/
@ -551,7 +551,7 @@ double cpunum_get_clockscale(int cpunum)
/*-------------------------------------------------
cpunum_set_clockscale - sets the current
cpunum_set_clockscale - sets the current
scaling factor for a CPU's clock speed
-------------------------------------------------*/
@ -570,7 +570,7 @@ void cpunum_set_clockscale(running_machine *machine, int cpunum, double clocksca
***************************************************************************/
/*-------------------------------------------------
cpunum_get_localtime - returns the current
cpunum_get_localtime - returns the current
local time for a CPU
-------------------------------------------------*/
@ -609,7 +609,7 @@ UINT64 activecpu_gettotalcycles(void)
/*-------------------------------------------------
cpunum_gettotalcycles - return the total
number of CPU cycles executed on the
number of CPU cycles executed on the
specified CPU
-------------------------------------------------*/
@ -670,7 +670,7 @@ void cpu_yield(void)
/*-------------------------------------------------
cpu_spin - burn CPU cycles until our timeslice
cpu_spin - burn CPU cycles until our timeslice
is up
-------------------------------------------------*/
@ -683,7 +683,7 @@ void cpu_spin(void)
/*-------------------------------------------------
cpu_spinuntil_trigger - burn CPU cycles until
cpu_spinuntil_trigger - burn CPU cycles until
a timer trigger
-------------------------------------------------*/
@ -696,7 +696,7 @@ void cpu_spinuntil_trigger(int trigger)
/*-------------------------------------------------
cpunum_spinuntil_trigger - burn specified CPU
cpunum_spinuntil_trigger - burn specified CPU
cycles until a timer trigger
-------------------------------------------------*/
@ -708,7 +708,7 @@ void cpunum_spinuntil_trigger(int cpunum, int trigger)
/*-------------------------------------------------
cpu_spinuntil_int - burn CPU cycles until the
cpu_spinuntil_int - burn CPU cycles until the
next interrupt
-------------------------------------------------*/
@ -721,7 +721,7 @@ void cpu_spinuntil_int(void)
/*-------------------------------------------------
cpu_spinuntil_time - burn CPU cycles for a
cpu_spinuntil_time - burn CPU cycles for a
specific period of time
-------------------------------------------------*/
@ -771,7 +771,7 @@ void cpu_trigger(running_machine *machine, int trigger)
/*-------------------------------------------------
cpu_triggertime - generate a trigger after a
cpu_triggertime - generate a trigger after a
specific period of time
-------------------------------------------------*/
@ -788,7 +788,7 @@ void cpu_triggertime(attotime duration, int trigger)
/*-------------------------------------------------
cpu_triggerint - generate a trigger
cpu_triggerint - generate a trigger
corresponding to an interrupt on the given CPU
-------------------------------------------------*/
@ -823,7 +823,7 @@ void watchdog_reset(running_machine *machine)
/* if we're not enabled, skip it */
if (!watchdog_enabled)
timer_adjust(watchdog_timer, attotime_never, 0, attotime_zero);
/* VBLANK-based watchdog? */
else if (machine->drv->watchdog_vblank_count != 0)
watchdog_counter = machine->drv->watchdog_vblank_count;
@ -831,7 +831,7 @@ void watchdog_reset(running_machine *machine)
/* timer-based watchdog? */
else if (attotime_compare(machine->drv->watchdog_time, attotime_zero) != 0)
timer_adjust(watchdog_timer, machine->drv->watchdog_time, 0, attotime_zero);
/* default to an obscene amount of time (3 seconds) */
else
timer_adjust(watchdog_timer, ATTOTIME_IN_SEC(3), 0, attotime_zero);
@ -943,7 +943,7 @@ int cpu_getcurrentframe(void)
***************************************************************************/
/*-------------------------------------------------
cpu_vblankreset - hook for updating things on
cpu_vblankreset - hook for updating things on
cheesy fake VBLANK (once per frame)
-------------------------------------------------*/
@ -1122,7 +1122,7 @@ static TIMER_CALLBACK( end_interleave_boost )
/*-------------------------------------------------
compute_perfect_interleave - compute the
compute_perfect_interleave - compute the
"perfect" interleave interval
-------------------------------------------------*/

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@ -506,7 +506,7 @@ const stream_sample_t *stream_get_output_since_last_update(sound_stream *stream,
***************************************************************************/
/*-------------------------------------------------
stream_get_sample_rate - return the currently
stream_get_sample_rate - return the currently
set sample rate on a given stream
-------------------------------------------------*/
@ -531,8 +531,8 @@ void stream_set_sample_rate(sound_stream *stream, int sample_rate)
/*-------------------------------------------------
stream_get_time - return the emulation time
of the next sample to be generated on the
stream_get_time - return the emulation time
of the next sample to be generated on the
stream
-------------------------------------------------*/
@ -545,7 +545,7 @@ attotime stream_get_time(sound_stream *stream)
/*-------------------------------------------------
stream_get_sample_period - return the duration
stream_get_sample_period - return the duration
of a single sample for a stream
-------------------------------------------------*/

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@ -273,7 +273,7 @@ void tilemap_init(running_machine *machine)
tilemap_list = NULL;
tilemap_tailptr = &tilemap_list;
tilemap_instance = 0;
priority_bitmap = auto_bitmap_alloc(screen_width, screen_height, BITMAP_FORMAT_INDEXED8);
add_exit_callback(machine, tilemap_exit);
}

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@ -307,7 +307,7 @@ void video_init(running_machine *machine)
/* allocate a timer to reset partial updates */
info->scanline0_timer = timer_alloc(scanline0_callback, NULL);
/* make pointers back to the config and state */
info->config = &machine->drv->screen[scrnum];
info->state = &machine->screen[scrnum];
@ -1051,10 +1051,10 @@ static TIMER_CALLBACK( scanline_update_callback )
video_private *viddata = machine->video_data;
int scrnum = param & 0xff;
int scanline = param >> 8;
/* force a partial update to the current scanline */
video_screen_update_partial(scrnum, scanline);
/* compute the next visible scanline */
scanline++;
if (scanline > machine->screen[scrnum].visarea.max_y)

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@ -626,11 +626,11 @@ static void v9938_register_write (int reg, int data)
case 2:
/*v9938_update_command ();*/
/*
WTF is this? Whatever this was intended to do, it is nonsensical.
Might as well pick a random number....
n = cycles_currently_ran ();
if ( (n < 28) || (n > 199) ) vdp.statReg[2] |= 0x20;
else vdp.statReg[2] &= ~0x20;
WTF is this? Whatever this was intended to do, it is nonsensical.
Might as well pick a random number....
n = cycles_currently_ran ();
if ( (n < 28) || (n > 199) ) vdp.statReg[2] |= 0x20;
else vdp.statReg[2] &= ~0x20;
*/
if (mame_rand(Machine) & 1) vdp.statReg[2] |= 0x20;
else vdp.statReg[2] &= ~0x20;

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@ -206,7 +206,7 @@ MACHINE_DRIVER_END
MACHINE_DRIVER_START( m52_small_audio )
MDRV_IMPORT_FROM(irem_audio_base)
/* basic machine hardware */
MDRV_CPU_MODIFY("iremsound")
MDRV_CPU_PROGRAM_MAP(m52_small_sound_map,0)
@ -215,7 +215,7 @@ MACHINE_DRIVER_END
MACHINE_DRIVER_START( m52_large_audio ) /* 10 yard fight */
MDRV_IMPORT_FROM(irem_audio_base)
/* basic machine hardware */
MDRV_CPU_MODIFY("iremsound")
MDRV_CPU_PROGRAM_MAP(m52_large_sound_map,0)
@ -224,7 +224,7 @@ MACHINE_DRIVER_END
MACHINE_DRIVER_START( m62_audio )
MDRV_IMPORT_FROM(irem_audio_base)
/* basic machine hardware */
MDRV_CPU_MODIFY("iremsound")
MDRV_CPU_PROGRAM_MAP(m62_sound_map,0)

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@ -172,7 +172,7 @@ MACHINE_DRIVER_START( timeplt_sound )
/* basic machine hardware */
MDRV_CPU_ADD_TAG("tpsound",Z80,MASTER_CLOCK/8)
MDRV_CPU_PROGRAM_MAP(timeplt_sound_map,0)
MDRV_SOUND_START(timeplt)
/* sound hardware */

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@ -11,7 +11,7 @@ Birdie King / Birdie King II / Birdie King III Memory Map
a000-bfff Unused?
DIP Locations verified for:
- bking2
- bking2
***************************************************************************/

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@ -301,9 +301,9 @@ static INPUT_PORTS_START( cmv801 )
PORT_DIPSETTING( 0x04, "5,000" )
PORT_DIPSETTING( 0x02, "10,000" )
PORT_DIPSETTING( 0x00, "20,000" )
PORT_DIPNAME( 0x18, 0x18, "Condition For 3 Kind Of Bonus" ) PORT_DIPLOCATION("SW5:4,5")
PORT_DIPNAME( 0x18, 0x18, "Condition For 3 Kind Of Bonus" ) PORT_DIPLOCATION("SW5:4,5")
PORT_DIPSETTING( 0x18, "12-7-1" )
PORT_DIPSETTING( 0x10, "9-5-1" )
PORT_DIPSETTING( 0x10, "9-5-1" )
PORT_DIPSETTING( 0x08, "6-3-1" )
PORT_DIPSETTING( 0x00, "3-2-1" )
PORT_DIPNAME( 0x20, 0x20, "Display Of Doll At All Fr. Bonus" ) PORT_DIPLOCATION("SW5:6")

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@ -187,8 +187,8 @@ static MACHINE_DRIVER_START( equites_sound )
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(MSM5232, XTAL_6_144MHz/2)
/* OSC is connected to a pot which varies the frequency of M5232
from 6.144mhz to few Khz. Here I assume a value which gives a good pitch */
/* OSC is connected to a pot which varies the frequency of M5232
from 6.144mhz to few Khz. Here I assume a value which gives a good pitch */
MDRV_SOUND_CONFIG(equites_5232intf)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.75)

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@ -17,8 +17,8 @@ Supported games:
Notes:
You can swap the question ROMs arbitrarily on these boards. This means
the ROMsets in this driver aren't true sets per se, they're just how
You can swap the question ROMs arbitrarily on these boards. This means
the ROMsets in this driver aren't true sets per se, they're just how
boards were found "in the wild."
ROMs with music questions come in hi|lo pairs.

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@ -702,7 +702,7 @@ static CUSTOM_INPUT( wheelrun_wheel_r )
if (delta > 7) delta = 7;
else if (delta < 1) delta = 1;
// if (player == 0) popmessage("%x",delta);
// if (player == 0) popmessage("%x",delta);
return delta;
}

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@ -17,7 +17,7 @@ Board silkscreend 237-0211-00
Cartridge based mother board
Holds up to 4 cartridges
Chips labeled
Chips labeled
GALAXY U1 V1.90 12/1/98
GALAXY U2 V1.90 12/1/98
@ -30,14 +30,14 @@ Motorola MC68HC000FN12
Xilinx XC5206
Xilinx XC5202
BT481AKPJ110
NKK N341024SJ-15 x8 (128kb RAM)
NKK N341024SJ-15 x8 (128kb RAM)
OKI M6295 8092352-2
PAL16V8H-15 @ U24 Blue dot on it
PAL16V8H-15 @ U25 Yellow dot on it
PAL16V8H-15 @ U26 Red dot on it
PAL16V8H-15 @ U27 Green dot on it
PAL16V8H-15 @ U45 red dot on it
PAL16V8H-15 @ U24 Blue dot on it
PAL16V8H-15 @ U25 Yellow dot on it
PAL16V8H-15 @ U26 Red dot on it
PAL16V8H-15 @ U27 Green dot on it
PAL16V8H-15 @ U45 red dot on it
----
@ -58,16 +58,16 @@ static READ16_HANDLER( dummy_read_01 )
static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x1fffff) AM_ROM
/* AM_RANGE(0x01a900, 0x01a9ff) AM_RAM Need to install memory handlers
... in the middle of the ROM space?
AM_RANGE(0x01f700, 0x01f7ff) AM_RAM */
/* AM_RANGE(0x01a900, 0x01a9ff) AM_RAM Need to install memory handlers
... in the middle of the ROM space?
AM_RANGE(0x01f700, 0x01f7ff) AM_RAM */
AM_RANGE(0x200000, 0x23ffff) AM_RAM /* 2x N341024SJ-15 */
AM_RANGE(0x400000, 0x400001) AM_RAM
AM_RANGE(0x600000, 0x600001) AM_READ(dummy_read_01)
AM_RANGE(0x400000, 0x400001) AM_RAM
AM_RANGE(0x600000, 0x600001) AM_READ(dummy_read_01)
AM_RANGE(0x700000, 0x700001) AM_RAM /* Writes a 0x0002 here early, reads it later */
AM_RANGE(0x900000, 0x900001) AM_NOP /* Writes 0xffff here before each test memory access. */
AM_RANGE(0xb00000, 0xb7ffff) AM_RAM /* 4x N341024SJ-15 */
AM_RANGE(0xd00000, 0xd00001) AM_RAM
AM_RANGE(0xd00000, 0xd00001) AM_RAM
ADDRESS_MAP_END

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@ -13,61 +13,61 @@
****************************************************************************
0000-0fff tvg75
1000-1fff tvg76
2000-2fff tvg77
3000-3fff tvg78
4000-4fff tvg79
5000-5fff tvg80
8000-bfff VIDEO RAM (four banks)
c000-cfff tvg83/84 (banked)
d000-dfff tvg85/86 (banked)
e000-e3ff RAM
0000-0fff tvg75
1000-1fff tvg76
2000-2fff tvg77
3000-3fff tvg78
4000-4fff tvg79
5000-5fff tvg80
8000-bfff VIDEO RAM (four banks)
c000-cfff tvg83/84 (banked)
d000-dfff tvg85/86 (banked)
e000-e3ff RAM
memory mapped ports:
read:
e400 DSW 0
ec00 IN 0
ed00 IN 1
ee00 IN 2
efxx (4 bits wide) security chip in. It seems to work like a clock.
memory mapped ports:
read:
e400 DSW 0
ec00 IN 0
ed00 IN 1
ee00 IN 2
efxx (4 bits wide) security chip in. It seems to work like a clock.
write:
e800-e801 low/high byte start address of data in picture ROM for DMA
e802-e803 low/high byte start address in bitmap RAM (where picture is to be
written) during DMA
e804-e805 picture size for DMA, and DMA start
e806 vertical scroll of playfield
e807 horizontal scroll of playfield
e808 bank select latch
e809 A & B bitmap control latch (A=playfield B=motion)
bit 5 FLIP A
bit 4 FLIP B
bit 3 EN A
bit 2 EN B
bit 1 PRI A
bit 0 PRI B
e80a color shading latch
ec00 command to sound CPU
ed00 coin counters
efxx (4 bits wide) security chip out
write:
e800-e801 low/high byte start address of data in picture ROM for DMA
e802-e803 low/high byte start address in bitmap RAM (where picture is to be
written) during DMA
e804-e805 picture size for DMA, and DMA start
e806 vertical scroll of playfield
e807 horizontal scroll of playfield
e808 bank select latch
e809 A & B bitmap control latch (A=playfield B=motion)
bit 5 FLIP A
bit 4 FLIP B
bit 3 EN A
bit 2 EN B
bit 1 PRI A
bit 0 PRI B
e80a color shading latch
ec00 command to sound CPU
ed00 coin counters
efxx (4 bits wide) security chip out
---------------------------------------------------------------------------
CPU #1 (sound)
---------------------------------------------------------------------------
CPU #1 (sound)
0000 0fff tvg81
4000 43ff RAM
6000 command from main CPU
0000 0fff tvg81
4000 43ff RAM
6000 command from main CPU
I/O ports:
7000 AY-3-8910 write
8000 AY-3-8910 control
---------------------------------------------------------------------------
I/O ports:
7000 AY-3-8910 write
8000 AY-3-8910 control
---------------------------------------------------------------------------
interrupts:
(CPU#0) standard IM 1 interrupt mode (rst #38 every vblank)
(CPU#1) same here
interrupts:
(CPU#0) standard IM 1 interrupt mode (rst #38 every vblank)
(CPU#1) same here
****************************************************************************
@ -107,14 +107,14 @@ static UINT8 kangaroo_clock;
*************************************/
static MACHINE_START( kangaroo )
{
{
memory_configure_bank(1, 0, 2, memory_region(REGION_GFX1), 0x2000);
state_save_register_global(kangaroo_clock);
}
static MACHINE_START( kangaroo_mcu )
{
{
MACHINE_START_CALL(kangaroo);
memory_install_readwrite8_handler(0, ADDRESS_SPACE_PROGRAM, 0xef00, 0xefff, 0, 0, mcu_sim_r, mcu_sim_w);
kangaroo_clock = 0;
@ -385,7 +385,7 @@ static MACHINE_DRIVER_START( nomcu )
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_UPDATE_SCANLINE)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
MDRV_SCREEN_ADD("main", 0)
MDRV_SCREEN_RAW_PARAMS(MASTER_CLOCK, 320*2, 0*2, 256*2, 260, 8, 248)

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@ -181,7 +181,7 @@ static ADDRESS_MAP_START( main_v30, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x09000, 0x09fff) AM_READWRITE(MRA16_RAM, lockon_char_w) AM_BASE(&lockon_char_ram)
AM_RANGE(0x0a000, 0x0a001) AM_WRITE(adrst_w)
AM_RANGE(0x0b000, 0x0bfff) AM_WRITE(lockon_rotate_w)
AM_RANGE(0x0c000, 0x0cfff) AM_WRITE(lockon_fb_clut_w)
AM_RANGE(0x0c000, 0x0cfff) AM_WRITE(lockon_fb_clut_w)
AM_RANGE(0x0e000, 0x0e001) AM_WRITE(inten_w)
AM_RANGE(0x0f000, 0x0f001) AM_WRITE(emres_w)
AM_RANGE(0x10000, 0x1ffff) AM_READWRITE(MRA16_NOP, tst_w)
@ -289,10 +289,10 @@ static INPUT_PORTS_START( lockon )
PORT_DIPSETTING( 0x3800, DEF_STR( 1C_6C ) )
/*
Wire jumper beside the dipswitches on PCB TF011.
To access the menu, press the service coin during
test mode.
*/
Wire jumper beside the dipswitches on PCB TF011.
To access the menu, press the service coin during
test mode.
*/
PORT_DIPNAME( 0x4000, 0x4000, "Enable H/W Tests Menu" )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
@ -342,7 +342,7 @@ static INPUT_PORTS_START( lockone )
PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
@ -512,7 +512,7 @@ static MACHINE_DRIVER_START( lockon )
MDRV_SOUND_ROUTE(2, "f2203.2l", 1.0)
MDRV_SOUND_ROUTE(2, "f2203.2r", 1.0)
MDRV_SOUND_ROUTE(3, "f2203.3l", 1.0)
MDRV_SOUND_ROUTE(3, "f2203.3r", 1.0)
MDRV_SOUND_ROUTE(3, "f2203.3r", 1.0)
MDRV_SOUND_ADD_TAG("f2203.1l", FILTER_VOLUME, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)

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@ -1,43 +1,43 @@
/***************************************************************************
Irem M52 hardware
Irem M52 hardware
****************************************************************************
Moon Patrol memory map
Moon Patrol memory map
driver by Nicola Salmoria
driver by Nicola Salmoria
0000-3fff ROM
8000-83ff Video RAM
8400-87ff Color RAM
e000-e7ff RAM
0000-3fff ROM
8000-83ff Video RAM
8400-87ff Color RAM
e000-e7ff RAM
read:
8800 protection
d000 IN0
d001 IN1
d002 IN2
d003 DSW1
d004 DSW2
read:
8800 protection
d000 IN0
d001 IN1
d002 IN2
d003 DSW1
d004 DSW2
write:
c800-c8ff sprites
d000 sound command
d001 flip screen
write:
c800-c8ff sprites
d000 sound command
d001 flip screen
I/O ports
write:
10-1f scroll registers
40 background #1 x position
60 background #1 y position
80 background #2 x position
a0 background #2 y position
c0 background control
I/O ports
write:
10-1f scroll registers
40 background #1 x position
60 background #1 y position
80 background #2 x position
a0 background #2 y position
c0 background control
NOTE: It may be possible to remove the fake port now that conditional DIPS
are supported. What should really be filled in for each mode?
NOTE: It may be possible to remove the fake port now that conditional DIPS
are supported. What should really be filled in for each mode?
***************************************************************************/

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@ -1,45 +1,45 @@
/****************************************************************************
Irem M57 hardware
Irem M57 hardware
*****************************************************************************
Tropical Angel
Tropical Angel
driver by Phil Stroffolino
driver by Phil Stroffolino
IREM M57 board stack with a M52-SOUND-E sound PCB.
IREM M57 board stack with a M52-SOUND-E sound PCB.
M57-A-A:
TA-A-xx roms and proms
NEC D780C (Z80) CPU
NANAO KNA6032601 custom chip
NANAO KNA6032701 custom chip
8-way dipswitch (x2)
M58725P RAM (x3)
CN1 - Ribbon cable connector
CN2 - Ribbon cable connector
Ribbon cable connector to sound PCB
M57-A-A:
TA-A-xx roms and proms
NEC D780C (Z80) CPU
NANAO KNA6032601 custom chip
NANAO KNA6032701 custom chip
8-way dipswitch (x2)
M58725P RAM (x3)
CN1 - Ribbon cable connector
CN2 - Ribbon cable connector
Ribbon cable connector to sound PCB
M57-B-A:
TA-B-xx roms and proms
18.432 MHz OSC
CN1 - Ribbon cable connector
CN2 - Ribbon cable connector
M57-B-A:
TA-B-xx roms and proms
18.432 MHz OSC
CN1 - Ribbon cable connector
CN2 - Ribbon cable connector
M52:
HD6803 CPU
AY-3-9810 (x2) sound chips
MSM5205 OKI sound chip (and an unpopulated socket for a second MSM5202)
3.579545 MHz OSC
2764 Program rom labeled "TA S-1A-"
Ribbon cable connector to M57-A-A PCB
M52:
HD6803 CPU
AY-3-9810 (x2) sound chips
MSM5205 OKI sound chip (and an unpopulated socket for a second MSM5202)
3.579545 MHz OSC
2764 Program rom labeled "TA S-1A-"
Ribbon cable connector to M57-A-A PCB
New Tropical Angel:
Roms where found on an official IREM board with genuine IREM Tropical Angel
license seal and genuine IREM serial number sticker.
The "new" roms have hand written labels, while those that match the current
Tropical Angel set look to be factory labeled chips.
New Tropical Angel:
Roms where found on an official IREM board with genuine IREM Tropical Angel
license seal and genuine IREM serial number sticker.
The "new" roms have hand written labels, while those that match the current
Tropical Angel set look to be factory labeled chips.
****************************************************************************/

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@ -1,11 +1,11 @@
/****************************************************************************
Irem M58 hardware
Irem M58 hardware
L Taylor
J Clegg
L Taylor
J Clegg
Loosely based on the Kung Fu Master driver.
Loosely based on the Kung Fu Master driver.
****************************************************************************/

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@ -2123,7 +2123,7 @@ static ADDRESS_MAP_START( puzzlet_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE( 0x760000, 0x76ffff ) AM_READ( metro_bankedrom_r ) // Banked ROM
// AM_RANGE( 0x772000, 0x773fff ) AM_RAM
// AM_RANGE( 0x772000, 0x773fff ) AM_RAM
AM_RANGE( 0x770000, 0x773fff ) AM_READWRITE( MRA16_RAM, metro_paletteram_w ) AM_BASE( &paletteram16 ) // Palette
AM_RANGE( 0x775000, 0x777fff ) AM_RAM
@ -2161,7 +2161,7 @@ static READ8_HANDLER( puzzlet_serB_r )
static WRITE8_HANDLER( puzzlet_portb_w )
{
// popmessage("PORTB %02x",data);
// popmessage("PORTB %02x",data);
}
static ADDRESS_MAP_START( puzzlet_io_map, ADDRESS_SPACE_IO, 8 )

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@ -1,10 +1,10 @@
/***************************************************************************
Pooyan
Pooyan
Original driver by Allard Van Der Bas
This hardware is very similar to Time Pilot.
Original driver by Allard Van Der Bas
This hardware is very similar to Time Pilot.
***************************************************************************/
@ -219,7 +219,7 @@ static MACHINE_DRIVER_START( pooyan )
MDRV_CPU_VBLANK_INT(pooyan_interrupt,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_MACHINE_START(pooyan)
/* video hardware */

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@ -14,10 +14,10 @@
* Pioneer Balloon G-204
* Nibbler [4 sets] G-208
DIP locations verified from manual for:
* Zarzon (Satan of Saturn uses the same code, so I guess locations are the same)
* Vanguard
* Nibbler
DIP locations verified from manual for:
* Zarzon (Satan of Saturn uses the same code, so I guess locations are the same)
* Vanguard
* Nibbler
****************************************************************************
@ -148,7 +148,7 @@ Stephh's notes (based on the games M6502 code and some tests) :
PORT_DIPNAME( 0x40, 0x00, "Game Cost" ) PORT_DIPLOCATION("SW1:!7")
PORT_DIPSETTING( 0x00, "25c / game" )
PORT_DIPSETTING( 0x40, "50c / game" )
or using conditional Dip Switches, I've coded this the way I did.
or using conditional Dip Switches, I've coded this the way I did.
- You can always continue, provided you're on the 1st pattern.
The continue text is in English !
- 10 letters when you enter your initials
@ -510,9 +510,9 @@ static INPUT_PORTS_START( rockola_generic_joy8way )
PORT_DIPSETTING ( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING ( 0x04, DEF_STR( 1C_3C ) )
PORT_DIPSETTING ( 0x0c, DEF_STR( 1C_6C ) )
/* PORT_DIPSETTING ( 0x06, DEF_STR( 1C_1C ) ) */
/* PORT_DIPSETTING ( 0x0a, DEF_STR( 1C_1C ) ) */
/* PORT_DIPSETTING ( 0x0e, DEF_STR( 1C_1C ) ) */
/* PORT_DIPSETTING ( 0x06, DEF_STR( 1C_1C ) ) */
/* PORT_DIPSETTING ( 0x0a, DEF_STR( 1C_1C ) ) */
/* PORT_DIPSETTING ( 0x0e, DEF_STR( 1C_1C ) ) */
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!5,!6")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
@ -554,7 +554,7 @@ static INPUT_PORTS_START( satansat )
PORT_DIPSETTING ( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING ( 0x02, DEF_STR( 1C_2C ) )
/* PORT_DIPSETTING ( 0x0a, DEF_STR( 2C_1C ) ) */
/* PORT_DIPSETTING ( 0x0a, DEF_STR( 2C_1C ) ) */
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!3")
PORT_DIPSETTING ( 0x04, "5000" )
PORT_DIPSETTING ( 0x00, "10000" )
@ -639,7 +639,7 @@ static INPUT_PORTS_START( nibbler )
PORT_INCLUDE(rockola_generic_joy8way)
/* There are no buttons on a real "Nibbler" cabinet, but I guess that the game was tested
with a "Vanguard" cabinet so they have been mapped with debug features. */
with a "Vanguard" cabinet so they have been mapped with debug features. */
#if NIBBLER_HACK
PORT_MODIFY("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 0") PORT_CODE(KEYCODE_Z) // slow down

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@ -7,17 +7,17 @@
Known bugs:
* none at this time
DIP locations verified from manual for:
* aceattaa
* aliensyn
* aliensy1
* pshot16a
* quartet
* quart2
* shinobi
* tetris
* timescan
* wb3
DIP locations verified from manual for:
* aceattaa
* aliensyn
* aliensy1
* pshot16a
* quartet
* quart2
* shinobi
* tetris
* timescan
* wb3
***************************************************************************
@ -1624,8 +1624,8 @@ static INPUT_PORTS_START( tetris )
PORT_MODIFY("DSW2")
/* SW2:1,3,4,7,8 Unused according to manual.
From the code SW2:3,4 looks like some kind of difficulty level,
but all 4 levels points to the same place so it doesn't actually change anything!! */
From the code SW2:3,4 looks like some kind of difficulty level,
but all 4 levels points to the same place so it doesn't actually change anything!! */
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )

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@ -6,28 +6,28 @@
Known bugs:
* none at this time
DIP locations verified from manual for:
* aceattac
* aliensyn
* altbeast
* atomicp
* aurail
* bayroute
* cotton
* ddux
* eswat
* fpoint
* goldnaxe
* mvp
* passsht
* shinobi
* sonicbom
* tetris
* timescan
* toryumon
* wb3
* wrestwar
DIP locations verified from manual for:
* aceattac
* aliensyn
* altbeast
* atomicp
* aurail
* bayroute
* cotton
* ddux
* eswat
* fpoint
* goldnaxe
* mvp
* passsht
* shinobi
* sonicbom
* tetris
* timescan
* toryumon
* wb3
* wrestwar
****************************************************************************
@ -2152,8 +2152,8 @@ static INPUT_PORTS_START( bullet )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY PORT_PLAYER(2)
/*
PORT_MODIFY("DSW2")
PORT_DIPUNUSED( 0x01, 0x01 ) // 2p vs. 3p
PORT_MODIFY("DSW2")
PORT_DIPUNUSED( 0x01, 0x01 ) // 2p vs. 3p
*/
INPUT_PORTS_END
@ -2417,16 +2417,16 @@ static INPUT_PORTS_START( goldnaxe )
PORT_DIPSETTING( 0x2c, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x28, DEF_STR( Hardest ) )
/*
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x0c, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x30, 0x30, "Energy Meter" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x0c, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x30, 0x30, "Energy Meter" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" )
*/
INPUT_PORTS_END
@ -2856,8 +2856,8 @@ static INPUT_PORTS_START( tetris )
PORT_MODIFY("DSW2")
/* SW2:1,3,4,7,8 Unused according to manual.
From the code SW2:3,4 looks like some kind of difficulty level,
but all 4 levels points to the same place so it doesn't actually change anything!! */
From the code SW2:3,4 looks like some kind of difficulty level,
but all 4 levels points to the same place so it doesn't actually change anything!! */
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )

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@ -4637,7 +4637,7 @@ static INPUT_PORTS_START( msgunda1 )
PORT_MODIFY("IN2") // IN2 - Coins - $400004.w
/* this set seems to be a japan set, english mode doesn't work correctly */
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Language ) )
// PORT_DIPSETTING( 0x0080, DEF_STR( English ) )
// PORT_DIPSETTING( 0x0080, DEF_STR( English ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Japanese ) )
INPUT_PORTS_END
@ -5962,7 +5962,7 @@ static INPUT_PORTS_START( zingzip )
INPUT_PORTS_END
/*************************************
Pairs Love
Pairs Love
*************************************/
static INPUT_PORTS_START( pairlove )

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@ -10,7 +10,7 @@ to run on IDENTICAL hardware (they were sold by Bally-Midway as ROM swaps).
DIP locations verified from manual for:
- wboy
- chplft
- chplft
TODO: - background is misplaced in wbmlju
- sprites stick in Pitfall II
@ -428,7 +428,7 @@ ADDRESS_MAP_END
PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 4/2 5/3 6/4" ) \
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" ) \
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) \
/* PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) Not allowed by mame coinage sorting, but valid */ \
/* PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) Not allowed by mame coinage sorting, but valid */ \
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" ) \
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" ) \
PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" ) \
@ -445,7 +445,7 @@ ADDRESS_MAP_END
PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 4/2 5/3 6/4" ) \
PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" ) \
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) \
/* PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) Not allowed by mame coinage sorting, but valid */ \
/* PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) Not allowed by mame coinage sorting, but valid */ \
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" ) \
PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" ) \
PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" ) \

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@ -47,7 +47,7 @@ DIP locations verified from manual for:
- shinobi
- tetris
- wb3
*/
/***************************************************************************/
@ -1325,16 +1325,16 @@ static INPUT_PORTS_START( goldnaxe )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* Listed as "Unused" */
/* PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x0c, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x30, 0x30, "Energy Meter" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" )
/* PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x0c, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x30, 0x30, "Energy Meter" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" )
*/
INPUT_PORTS_END
@ -1879,7 +1879,7 @@ static INPUT_PORTS_START( tetris )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* From the code SW2:3,4 looks like some kind of difficulty level,
but all 4 levels points to the same place so it doesn't actually change anything!! */
but all 4 levels points to the same place so it doesn't actually change anything!! */
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")

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@ -1290,9 +1290,9 @@ ROM_END
Main board marked in copper and silk screen:
JALECO VJ-98344
98053 EB-00-20120-0
MADE IN JAPAN
JALECO VJ-98344
98053 EB-00-20120-0
MADE IN JAPAN
CPU: TMP68HC000P-12
Sound: YMZ280B-F / YAC516-M (on sound rom board)
@ -1463,9 +1463,9 @@ ROM_START( rockn2 )
ROM_LOAD( "sound19", 0x5800000, 0x0400000, CRC(33c89e53) SHA1(7d216f5db6b30c9b05a9a77030498ff68ae6fbad) ) // bank 6
ROM_LOAD( "sound20", 0x5c00000, 0x0400000, CRC(89c1b088) SHA1(9b4118815959a5fb65b2a293015f592a46f4126f) ) // bank 6
ROM_LOAD( "sound21", 0x6000000, 0x0400000, CRC(13db74bd) SHA1(ab87438bbac97d46b1b8195b61dca1d72172a621) ) // bank 6
// ROM_LOAD( "sound22", 0x6400000, 0x0400000 ) // bank 7 ( ** unpopulated ** - IC24)
// ROM_LOAD( "sound23", 0x6800000, 0x0400000 ) // bank 7 ( ** unpopulated ** - IC25)
// ROM_LOAD( "sound24", 0x6c00000, 0x0400000 ) // bank 7 ( ** unpopulated ** - IC26)
// ROM_LOAD( "sound22", 0x6400000, 0x0400000 ) // bank 7 ( ** unpopulated ** - IC24)
// ROM_LOAD( "sound23", 0x6800000, 0x0400000 ) // bank 7 ( ** unpopulated ** - IC25)
// ROM_LOAD( "sound24", 0x6c00000, 0x0400000 ) // bank 7 ( ** unpopulated ** - IC26)
ROM_END
/***************************************************************************
@ -1474,10 +1474,10 @@ Jaleco Rock'n 3
Labeled on the chips like:
Rock'n 3
VJ-98344
10
Ver 1.0
Rock'n 3
VJ-98344
10
Ver 1.0
ROM ID Label Rom type
@ -1540,10 +1540,10 @@ ROM_START( rockn3 )
ROM_LOAD( "mr99029-19.ic20", 0x5400000, 0x0400000, CRC(dbb2c228) SHA1(f7cd24026236e2c616376c695b9e986cc221f36d) ) // bank 5 (alt PCB number 18)
ROM_LOAD( "mr99029-20.ic21", 0x5800000, 0x0400000, CRC(9efdae1c) SHA1(6158a1804fbaa9ce27ae7e12cfda5f49084b4998) ) // bank 6 (alt PCB number 19)
ROM_LOAD( "mr99029-21.ic22", 0x5c00000, 0x0400000, CRC(5f301b83) SHA1(e24e85c43a62871360545aa42dfa439045334b79) ) // bank 6 (alt PCB number 20)
// ROM_LOAD( "ic23", 0x6000000, 0x0400000 ) // bank 6 ( ** unpopulated ** - alt PCB number 21)
// ROM_LOAD( "ic24", 0x6400000, 0x0400000 ) // bank 7 ( ** unpopulated ** - alt PCB number 22)
// ROM_LOAD( "ic25", 0x6800000, 0x0400000 ) // bank 7 ( ** unpopulated ** - alt PCB number 23)
// ROM_LOAD( "ic26", 0x6c00000, 0x0400000 ) // bank 7 ( ** unpopulated ** - alt PCB number 24)
// ROM_LOAD( "ic23", 0x6000000, 0x0400000 ) // bank 6 ( ** unpopulated ** - alt PCB number 21)
// ROM_LOAD( "ic24", 0x6400000, 0x0400000 ) // bank 7 ( ** unpopulated ** - alt PCB number 22)
// ROM_LOAD( "ic25", 0x6800000, 0x0400000 ) // bank 7 ( ** unpopulated ** - alt PCB number 23)
// ROM_LOAD( "ic26", 0x6c00000, 0x0400000 ) // bank 7 ( ** unpopulated ** - alt PCB number 24)
ROM_END
ROM_START( rockn4 ) /* Prototype */

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@ -1,46 +1,46 @@
/***************************************************************************
Time Pilot
Time Pilot
driver by Nicola Salmoria
driver by Nicola Salmoria
****************************************************************************
memory map (preliminary)
memory map (preliminary)
Main processor memory map.
0000-5fff ROM
a000-a3ff Color RAM
a400-a7ff Video RAM
a800-afff RAM
b000-b7ff sprite RAM (only areas 0xb010 and 0xb410 are used).
Main processor memory map.
0000-5fff ROM
a000-a3ff Color RAM
a400-a7ff Video RAM
a800-afff RAM
b000-b7ff sprite RAM (only areas 0xb010 and 0xb410 are used).
memory mapped ports:
memory mapped ports:
read:
c000 video scan line. This is used by the program to multiplex the cloud
sprites, drawing them twice offset by 128 pixels.
c200 DSW2
c300 IN0
c320 IN1
c340 IN2
c360 DSW1
read:
c000 video scan line. This is used by the program to multiplex the cloud
sprites, drawing them twice offset by 128 pixels.
c200 DSW2
c300 IN0
c320 IN1
c340 IN2
c360 DSW1
write:
c000 command for the audio CPU
c200 watchdog reset
c300 interrupt enable
c302 flip screen
c304 trigger interrupt on audio CPU
c308 Protection ??? Stuffs in some values computed from ROM content
c30a coin counter 1
c30c coin counter 2
write:
c000 command for the audio CPU
c200 watchdog reset
c300 interrupt enable
c302 flip screen
c304 trigger interrupt on audio CPU
c308 Protection ??? Stuffs in some values computed from ROM content
c30a coin counter 1
c30c coin counter 2
interrupts:
standard NMI at 0x66
interrupts:
standard NMI at 0x66
SOUND BOARD:
same as Pooyan
SOUND BOARD:
same as Pooyan
***************************************************************************/
@ -142,7 +142,7 @@ static INPUT_PORTS_START( timeplt )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
@ -150,7 +150,7 @@ static INPUT_PORTS_START( timeplt )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
@ -326,7 +326,7 @@ static MACHINE_DRIVER_START( timeplt )
MDRV_CPU_VBLANK_INT(timeplt_interrupt,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_MACHINE_START(timeplt)
/* video hardware */

View File

@ -1,14 +1,14 @@
/***************************************************************************
Tutankham
Tutankham
driver by Mirko Buffoni
based on original work by Rob Jarrett
driver by Mirko Buffoni
based on original work by Rob Jarrett
I include here the document based on Rob Jarrett's research because it's
really exaustive.
I include here the document based on Rob Jarrett's research because it's
really exaustive.
Sound board: uses the same board as Pooyan.
Sound board: uses the same board as Pooyan.
***************************************************************************/

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@ -10,9 +10,9 @@
* Ixion
* Congo Bongo
DIP locations verified from manual for:
* Zaxxon
* Congo Bongo
DIP locations verified from manual for:
* Zaxxon
* Congo Bongo
Known bugs:
* discrete sound emulation

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@ -1,6 +1,6 @@
/*************************************************************************
Irem M52 hardware
Irem M52 hardware
*************************************************************************/

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@ -1,6 +1,6 @@
/*************************************************************************
Irem M57 hardware
Irem M57 hardware
*************************************************************************/

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@ -1,6 +1,6 @@
/*************************************************************************
Irem M58 hardware
Irem M58 hardware
*************************************************************************/

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@ -1,6 +1,6 @@
/*************************************************************************
Irem M62 hardware
Irem M62 hardware
*************************************************************************/

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@ -1,7 +1,7 @@
/***************************************************************************
Pooyan
Pooyan
***************************************************************************/
/*----------- defined in video/pooyan.c -----------*/

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@ -1,7 +1,7 @@
/***************************************************************************
Time Pilot
Time Pilot
***************************************************************************/
/*----------- defined in video/timeplt.c -----------*/

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@ -1,7 +1,7 @@
/***************************************************************************
Tutankham
Tutankham
***************************************************************************/
/*----------- defined in video/tutankhm.c -----------*/

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@ -300,37 +300,37 @@ const UINT8 inthunt_decryption_table[256] = {
const UINT8 gussun_decryption_table[256] = {
0xcd,xxxx,xxxx,0x36,xxxx,0x52,0xb1,0x5b, 0x68,0xcd,xxxx,xxxx,xxxx,0xa8,xxxx,xxxx, /* 00 */
// 0x63 gggg gggg gggg
// 0x63 gggg gggg gggg
xxxx,xxxx,0x75,0x24,0x08,0x83,0x32,0xe9, xxxx,0x7d,xxxx,0x8f,0x22,xxxx,0xac,xxxx, /* 10 */
// ???? pppp gggg
// ???? pppp gggg
0x5d,0xa5,0x11,0x51,0x0a,0x29,0x01,xxxx ,0xf8,0x98,0x91,0x40,0x28,0x00,0x03,0x5f, /* 20 */
// gggg pppp ???? gggg gggg gggg gggg pppp
// gggg pppp ???? gggg gggg gggg gggg pppp
0x26,xxxx,xxxx,0x8b,0x2f,0x02,xxxx,xxxx, 0x8e,0xab,xxxx,xxxx,0xbc,0xf1,0xb3,xxxx, /* 30 */
// gggg 0x90
// gggg 0x90
xxxx,0x19,0xc6,xxxx,xxxx,0x3a,0x01,xxxx, xxxx,0x74,0x61,xxxx,0x33,xxxx,0x01,xxxx, /* 40 */
// ???? ???? ????
// ???? ???? ????
xxxx,0x53,0xa0,0xc0,0xc3,0x41,0xfc,0xe7, xxxx,0x2c,0x7e,0x2b,xxxx,xxxx,0xba,0x2a, /* 50 */
// gggg ???? gggg pppp gggg
// gggg ???? gggg pppp gggg
0xb0,xxxx,0x28,0x79,xxxx,xxxx,0xb5,0x07, 0xb9,xxxx,0x27,0x46,0xf9,xxxx,xxxx,xxxx, /* 60 */
// ???? pppp gggg gggg
// ???? pppp gggg gggg
xxxx,0xea,0x72,0x73,0xad,0xd1,0x3b,0x5e, 0xe5,0x57,xxxx,0x0d,xxxx,xxxx,xxxx,0x3c, /* 70 */
// gggg ????
// gggg ????
xxxx,0x86,0x76,0x7f,0x08,0x25,0x2d,xxxx, 0x9a,0xeb,0x04,0x0b,0xa2,0xb8,0xf6,xxxx, /* 80 */
// ???? pppp ???? ???? gggg
// ???? pppp ???? ???? gggg
xxxx,xxxx,0x9d,xxxx,0xbb,xxxx,xxxx,0xcb, 0xa9,0xcf,xxxx,0x60,0x43,0x56,xxxx,0x19, /* 90 */
// ???? gggg ????
// ???? gggg ????
xxxx,0xa3,xxxx,xxxx,xxxx,xxxx,0xfa,0xb4, xxxx,0x81,0xe6,0x48,0x80,0x8c,0xd4,xxxx, /* a0 */
// gggg ???? gggg gggg
// gggg ???? gggg gggg
xxxx,0x19,0x00,0x19,0x77,0x3d,0x3e,xxxx, xxxx,0xb6,0x4b,xxxx,xxxx,xxxx,xxxx,xxxx, /* b0 */
// ???? ???? ???? gggg ???? ???? pppp
// ???? ???? ???? gggg ???? ???? pppp
xxxx,0xff,0x47,xxxx,0x55,0x1e,xxxx,0x59, 0x93,xxxx,xxxx,xxxx,0x88,0xc1,0x01,0xb2, /* c0 */
// ???? pppp
// ???? pppp
xxxx,0x2e,0x06,0xc7,0x05,xxxx,0x8a,0x5a, 0x58,0xbe,xxxx,0x4a,xxxx,0x1f,0x23,xxxx, /* d0 */
// ????
// ????
0xe8,xxxx,0x89,0xa1,0xd0,xxxx,0x11,0xe2, 0x38,0xfe,0x50,0x9c,xxxx,xxxx,xxxx,0x49, /* e0 */
// ???? ???? gggg
// ???? ???? gggg
0xfb,xxxx,0xf3,xxxx,xxxx,0x0f,xxxx,xxxx, xxxx,0x7d,0xf7,0xbd,0x39,0x71,0xbf,xxxx, /* f0 */
// pppp gggg pppp
// pppp gggg pppp
};
/*
@ -352,20 +352,20 @@ j19 -> 79 (1df45 routine from 1df27 / 2282f - routine from 2281f to 22871) no 70
j5a -> 7e (195eb - (222fc - routine from 222ed to ) (7x j...) no 70,71(ok),77,79,7a,7b,7d,7f ok 76,78,7c,7e
.62 -> 28 (1cf86 1cfa3 - routine from 1cf61 to 1cff4) (water in level 1) (01 11 19 29)
j63 -> 78 (1df7f, 1df8c, 1df95, 21f08 - routine from 1df27 to ) no 71(ok),77(ok),7f(ok) ok 70,76,78,79 7a,7b,7c,7d,7e
j82 -> 76 (76,78,7c,7e) ->
j82 -> 76 (76,78,7c,7e) ->
.84 -> 18 (1d8f1 - routine from 1d8c7 to 1d8fc) - three bytes (00,08,18,28,30) (sprite animation)
.9f -> 19 (
ab -> 42
.b1 -> 19
.b2 -> 20 (20a8b - 20acc probably 20 - after the start and before the menu - to handle the player number
.b3 -> 19 (216b6 - 216cf
b9 -> b5 (21210 - ) 2 bytes -
b9 -> b5 (21210 - ) 2 bytes -
db -> (16992
jf9 -> 7c (16d02(f 16cfa)-16598-165a1-18de7(f 18dc4) no 71,77(ok),(icons? 70,76,78,7a,7c,7e),7f maybe 79,7b,7d
rz probably:
2d -> 00 (1df1d - routine from 1dee8 to 1df26) -> 00 - to handle sprite animation
83 -> 7f (194cd - routine from) no 70,71,76,78,79,7a,7c,7d,7e ok 77(no),7b(white rocks) ok 7f
83 -> 7f (194cd - routine from) no 70,71,76,78,79,7a,7c,7d,7e ok 77(no),7b(white rocks) ok 7f
b4 -> 77 (1d03a, 1d57a - routine from 1d4df ) no 70,71,76,78,79,7a,7b,7c,7d,7e,7f ok 77
ba -> 4b (1094d, 10b28 - routine from 10948 to 10b73) one byte -> probably 4b
c2 -> 47 (22881, 220ff - routine from 22872 to 22885) (4f?)
@ -382,7 +382,7 @@ rz guess:
28 -> f8 (
29 -> 98 (1df22 - routine from 1dee8 to 1df26) -> 98 - to handle sprite animation
2b -> 40 (1d4d2 1db81 1dba9 - routine from 1d4b2 to 1d4de) -> 40
2c -> 28 (20333 - routine from 2032a to 20366)
2c -> 28 (20333 - routine from 2032a to 20366)
34 -> 2f (20381 - routine from 2037b to 20391) - used to handle number of lives and game over
52 -> a0
59 -> 2c (220cf - 2037f - routine from 2202f to ) 2bytes (2c,

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@ -48,8 +48,8 @@
0 Y offset (low bits)
1 7--- ---- Flip X (xor with that in spriteram)
-6-- ---- Flip Y ""
--54 321- Code offset
-6-- ---- Flip Y ""
--54 321- Code offset
---- ---0 Y offset (high bit)
2 X offset (low bits)

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@ -148,7 +148,7 @@ WRITE8_HANDLER( jedi_video_off_w )
WRITE8_HANDLER( jedi_PIXIRAM_w )
{
/* this should really be 0x07, but the PROMs were
dumped at half size */
dumped at half size */
smoothing_table = data & 0x03;
}

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@ -39,13 +39,13 @@ VIDEO_START( kangaroo )
WRITE8_HANDLER( kangaroo_video_control_w )
{
kangaroo_video_control[offset] = data;
switch (offset)
{
case 5: /* blitter start */
blitter_execute();
break;
case 8: /* bank select */
memory_set_bank(1, (data & 0x05) ? 0 : 1);
break;
@ -117,7 +117,7 @@ WRITE8_HANDLER( kangaroo_videoram_w )
sx = (offset / 256) * 4;
sy = offset % 256;
offs = sy * 256 + sx;
/* rearrange the bits to a more convenient pattern (from DCBADCBA to DDCCBBAA) */
data = BITSWAP8(data, 7,3,6,2,5,1,4,0);
@ -180,16 +180,16 @@ VIDEO_UPDATE( kangaroo )
UINT8 prib = (~kangaroo_video_control[9] & 0x01);
rgb_t pens[8];
int x, y;
/* build up the pens arrays */
for (x = 0; x < 8; x++)
pens[x] = MAKE_RGB(pal1bit(x >> 2), pal1bit(x >> 1), pal1bit(x >> 0));
/* iterate over pixels */
/* iterate over pixels */
for (y = cliprect->min_y; y <= cliprect->max_y; y++)
{
UINT32 *dest = BITMAP_ADDR32(bitmap, y, 0);
for (x = cliprect->min_x; x <= cliprect->max_x; x += 2)
{
UINT8 effxa = scrollx + ((x / 2) ^ xora);
@ -199,7 +199,7 @@ VIDEO_UPDATE( kangaroo )
UINT8 pixa = videoram[effya * 256 + effxa] & 0x0f;
UINT8 pixb = videoram[effyb * 256 + effxb] >> 4;
UINT8 finalpens;
finalpens = 0;
if (enaa && (pria || pixb == 0))
finalpens |= pixa;
@ -225,6 +225,6 @@ VIDEO_UPDATE( kangaroo )
dest[x + 1] = pens[finalpens & 7];
}
}
return 0;
}

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@ -269,7 +269,7 @@ static void scene_draw(void)
UINT32 tileidx;
UINT16 addr = ((y_offs & ~7) << 3) + ((x_offs >> 3) & 0x3f);
UINT16 ram_val = lockon_scene_ram[addr & ram_mask];
colour = (clut[ram_val & 0x7fff] & 0x3f) << 3;
tileidx = ((ram_val & 0x0fff) << 3) + y_gran;
@ -353,7 +353,7 @@ static void ground_draw(void)
/* ROM pointers */
const UINT8 *const gfx_rom = memory_region(REGION_GFX4);
const UINT8 *const lut_rom = gfx_rom + 0x30000 + ((ground_ctrl >> 2) & 0x3 ? 0x10000 : 0);
const UINT8 *const clut_rom = gfx_rom + 0x50000;
const UINT8 *const clut_rom = gfx_rom + 0x50000;
UINT32 lut_a15_14 = (ground_ctrl & 0x3) << 14;
UINT32 clut_a14_12 = (ground_ctrl & 0x70) << 8;
@ -523,7 +523,7 @@ static void objects_draw(void)
ypos -=1;
for (y = 0; y < FRAMEBUFFER_MAX_Y; y++)
{
{
UINT32 cy = (y + ypos) & 0x3ff;
UINT32 optab;
UINT32 lutaddr;
@ -532,7 +532,7 @@ static void objects_draw(void)
UINT32 yidx;
UINT16 *line = BITMAP_ADDR16(back_buffer, y, 0);
UINT32 px = xpos;
/* Outside the limits? */
if (cy & 0x300)
continue;
@ -557,7 +557,7 @@ static void objects_draw(void)
cnt ^= (0xf >> (3 - ysize)) * (1 << xsize);
cnt = (cnt + (opsta & 0xff));
/* Draw! */
for (tile = 0; tile < (1 << xsize); ++tile)
{
@ -573,7 +573,7 @@ static void objects_draw(void)
tileaddr = (chklut[opsta15_8 + cnt] & 0x7fff);
bank = ((tileaddr >> 12) & 3) * 0x40000;
tileaddr = bank + ((tileaddr & ~0xf000) << 3);
if (xflip)
--cnt;
else
@ -648,7 +648,7 @@ static void objects_draw(void)
/* The mechanism used by the object CPU to update the object ASICs palette RAM */
WRITE16_HANDLER( lockon_tza112_w )
{
{
if (iden)
{
obj_pal_latch = data & 0xff;
@ -740,7 +740,7 @@ static void rotate_draw(mame_bitmap *bitmap, const rectangle *cliprect)
/* Accumulator values and deltas */
UINT8 axy = x0ll & 0xff;
UINT8 daxy = dx0ll & 0xff;
UINT8 daxy = dx0ll & 0xff;
UINT8 ayy = y0ll & 0xff;
UINT8 dayy = dy0ll & 0xff;
UINT8 dayx = dyll & 0xff;
@ -755,7 +755,7 @@ static void rotate_draw(mame_bitmap *bitmap, const rectangle *cliprect)
for (y = 0; y <= cliprect->max_y; ++y)
{
UINT32 carry;
UINT32 carry;
UINT16 *dst = BITMAP_ADDR16(bitmap, y, 0);
UINT32 x;
@ -878,7 +878,7 @@ static void hud_draw(mame_bitmap *bitmap, const rectangle *cliprect)
{
UINT32 xt;
UINT32 cy;
cy = y_pos + y;
if (cy < 0x200)
@ -985,5 +985,5 @@ VIDEO_EOF( lockon )
scene_draw();
ground_draw();
objects_draw();
}

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@ -1,6 +1,6 @@
/***************************************************************************
Irem M52 hardware
Irem M52 hardware
***************************************************************************/
@ -407,7 +407,7 @@ VIDEO_UPDATE( m52 )
drawgfx(bitmap, machine->gfx[1],
code, color, flipx, flipy, sx, sy,
&clip, TRANSPARENCY_PENS,
&clip, TRANSPARENCY_PENS,
colortable_get_transpen_mask(machine->colortable, machine->gfx[1], color, 512+32));
}
return 0;

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@ -1,6 +1,6 @@
/****************************************************************************
Irem M57 hardware
Irem M57 hardware
****************************************************************************/
@ -149,7 +149,7 @@ WRITE8_HANDLER( m57_flipscreen_w )
static void draw_background(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect)
{
int y;
for (y = 0; y < 256; y++)
tilemap_set_scrollx(bg_tilemap, y, (y < 64) ? 0 : (y < 128) ? m57_scroll[64] : m57_scroll[y]);
tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);

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@ -1,6 +1,6 @@
/***************************************************************************
Irem M58 hardware
Irem M58 hardware
***************************************************************************/

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@ -56,31 +56,31 @@ static INT32 spelunkr_palbank;
The schematics also exhibit one pulldown for the sprite color guns.
Since only either the sprite or tile gun is active, i.e. the other is
in tri-state, this pulldown resistor also applies to the tile color guns.
Which of the sprite/tilemap color guns is in tri-state mode is determined
by a pal. There is no good dump of this pal. If both sprite and tilemap
should be active (i.e. not in tristate) at a time, this would due to the
by a pal. There is no good dump of this pal. If both sprite and tilemap
should be active (i.e. not in tristate) at a time, this would due to the
pulldown resistor have slightly darker colors as a consequence.
This can explain the spelunkr bug m62_0116u4gre.
This can explain the spelunkr bug m62_0116u4gre.
The kidnike bug kidniki0104u3gre even looks worse and may imho only explained
by subpixel effects, i.e. delays when switching the proms into tristate.
by subpixel effects, i.e. delays when switching the proms into tristate.
Since there are no dumps of the "priority" pal, the above is
speculation.
speculation.
Priority PAL
The PAL is at location 4F on the "T" board. The PAL's input are 3 bits
from tilemap 0, 3 bits from tilemap 1 and A11-A14:
CB0A => 7 20 GND
CB0A => 7 20 GND
CB1A => 8? 14 ==> PROM CS
CB2A => 9 P 19 ==> Tilemap select 0/1 / to connector
C14A => 12 A 11 <== Sprite priority out / to connector
C13A => 4 L 18? ==> Sprite priority in / to connector
C12A => 5 10 GND
C14A => 12 A 11 <== Sprite priority out / to connector
C13A => 4 L 18? ==> Sprite priority in / to connector
C12A => 5 10 GND
C11A => 6
CB0D => 1
CB1D => 2

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@ -1,6 +1,6 @@
/***************************************************************************
Pooyan
Pooyan
***************************************************************************/
@ -144,12 +144,12 @@ static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const re
{
int sx = spriteram[offs];
int sy = 240 - spriteram_2[offs + 1];
int code = spriteram[offs + 1];
int color = spriteram_2[offs] & 0x0f;
int flipx = ~spriteram_2[offs] & 0x40;
int flipy = spriteram_2[offs] & 0x80;
/* Sprite flipscreen is supported by software */
drawgfx(bitmap,machine->gfx[1],
code,

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@ -1,8 +1,8 @@
/***************************************************************************
Time Pilot
Time Pilot
driver by Nicola Salmoria
driver by Nicola Salmoria
***************************************************************************/

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@ -90,11 +90,11 @@ VIDEO_UPDATE( tutankhm )
int x, y;
get_pens(pens);
for (y = cliprect->min_y; y <= cliprect->max_y; y++)
{
UINT32 *dst = BITMAP_ADDR32(bitmap, y, 0);
for (x = cliprect->min_x; x <= cliprect->max_x; x++)
{
UINT8 effx = x ^ xorx;

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@ -225,7 +225,7 @@ VIDEO_UPDATE( williams )
{
rgb_t pens[16];
int x, y;
/* precompute the palette */
for (x = 0; x < 16; x++)
pens[x] = palette_lookup[paletteram[x]];

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@ -9,4 +9,4 @@
***************************************************************************/
const char build_version[] = "0.122u7 ("__DATE__")";
const char build_version[] = "0.122u8 ("__DATE__")";