blockade: Rewrite driver

* Remove fake interrupts and rewrite coin handling
* Use correct CPU type
* Use screen raw parameters
* Use generic 8x8x1 gfx layout
* Update ROM filenames
This commit is contained in:
Dirk Best 2017-02-26 15:09:08 +01:00
parent 239dcd4449
commit 663c789014
5 changed files with 431 additions and 592 deletions

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@ -3090,9 +3090,6 @@ files {
MAME_DIR .. "src/mame/video/angelkds.cpp", MAME_DIR .. "src/mame/video/angelkds.cpp",
MAME_DIR .. "src/mame/drivers/bingoc.cpp", MAME_DIR .. "src/mame/drivers/bingoc.cpp",
MAME_DIR .. "src/mame/drivers/blockade.cpp", MAME_DIR .. "src/mame/drivers/blockade.cpp",
MAME_DIR .. "src/mame/includes/blockade.h",
MAME_DIR .. "src/mame/audio/blockade.cpp",
MAME_DIR .. "src/mame/video/blockade.cpp",
MAME_DIR .. "src/mame/drivers/calorie.cpp", MAME_DIR .. "src/mame/drivers/calorie.cpp",
MAME_DIR .. "src/mame/drivers/chihiro.cpp", MAME_DIR .. "src/mame/drivers/chihiro.cpp",
MAME_DIR .. "src/mame/includes/xbox_nv2a.h", MAME_DIR .. "src/mame/includes/xbox_nv2a.h",

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@ -1,65 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Frank Palazzolo
#include "emu.h"
#include "includes/blockade.h"
#include "sound/discrete.h"
#include "sound/samples.h"
#define BLOCKADE_LOG 0
/*
* This still needs the noise generator stuff,
* along with proper mixing and volume control
*/
#define BLOCKADE_NOTE_DATA NODE_01
#define BLOCKADE_NOTE NODE_02
DISCRETE_SOUND_START(blockade)
DISCRETE_INPUT_DATA (BLOCKADE_NOTE_DATA)
/************************************************/
/* Note sound is created by a divider circuit. */
/* The master clock is the 93681.5 Hz, from the */
/* 555 oscillator. This is then sent to a */
/* preloadable 8 bit counter, which loads the */
/* value from OUT02 when overflowing from 0xFF */
/* to 0x00. Therefore it divides by 2 (OUT02 */
/* = FE) to 256 (OUT02 = 00). */
/* There is also a final /2 stage. */
/* Note that there is no music disable line. */
/* When there is no music, the game sets the */
/* oscillator to 0Hz. (OUT02 = FF) */
/************************************************/
DISCRETE_NOTE(BLOCKADE_NOTE, 1, 93681.5, BLOCKADE_NOTE_DATA, 255, 1, DISC_CLK_IS_FREQ | DISC_OUT_IS_ENERGY)
DISCRETE_CRFILTER(NODE_10, BLOCKADE_NOTE, RES_K(35), CAP_U(.01))
DISCRETE_OUTPUT(NODE_10, 7500)
DISCRETE_SOUND_END
WRITE8_MEMBER(blockade_state::blockade_sound_freq_w)
{
m_discrete->write(space,BLOCKADE_NOTE_DATA, data);
return;
}
WRITE8_MEMBER(blockade_state::blockade_env_on_w)
{
if (BLOCKADE_LOG) osd_printf_debug("Boom Start\n");
m_samples->start(0,0);
return;
}
WRITE8_MEMBER(blockade_state::blockade_env_off_w)
{
if (BLOCKADE_LOG) osd_printf_debug("Boom End\n");
return;
}
const char *const blockade_sample_names[] =
{
"*blockade",
"boom",
nullptr
};

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@ -1,166 +1,118 @@
// license: BSD-3-Clause // license: BSD-3-Clause
// copyright-holders:Frank Palazzolo // copyright-holders: Frank Palazzolo, Dirk Best
/**************************************************************************** /***************************************************************************
Blockade/Comotion/Blasto/Hustle Memory MAP Blockade/CoMOTION/Blasto/Hustle/Minesweeper
Frank Palazzolo (palazzol@comcast.net)
CPU - Intel 8080A TODO:
- Noise generator
- Timing for the coin input is a guess
Memory Address (Upper/Lower) ***************************************************************************/
0xxx 00aa aaaa aaaa ROM U2/U3 R 1K for Blockade/Comotion/Blasto
0xxx 01aa aaaa aaaa ROM U4/U5 R 1K for Comotion/Blasto/Hustle Only
1xx0 xxaa aaaa aaaa VRAM W 1K playfield
xxx1 xxxx aaaa aaaa RAM R/W 256 bytes
CHAR ROM U29/U43 256 bytes for Blockade/Comotion
512 for Blasto/Hustle
Ports In Out
1 Controls bit 7 = Coin Latch Reset
bit 5 = Pin 19?
2 Controls Square Wave Pitch Register
4 Controls Noise On
8 N/A Noise Off
Notes: Support is complete with the exception of the noise generator.
Hopefully I can add this based on some measurements from a real board
****************************************************************************/
#include "emu.h" #include "emu.h"
#include "cpu/i8085/i8085.h" #include "cpu/i8085/i8085.h"
#include "includes/blockade.h"
#include "sound/samples.h" #include "sound/samples.h"
#include "sound/discrete.h" #include "sound/discrete.h"
#include "blockade.lh" #include "blockade.lh"
#define BLOCKADE_LOG 0
#define MASTER_CLOCK XTAL_20_079MHz
/* These are used to simulate coin latch circuitry */ //**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
/*************************************************************/ class blockade_state : public driver_device
/* */
/* Inserting a coin should work like this: */
/* 1) Reset the CPU */
/* 2) CPU Sets the coin latch */
/* 3) Finally the CPU coin latch is Cleared by the hardware */
/* (by the falling coin..?) */
/* */
/* I am faking this by keeping the CPU from Setting */
/* the coin latch if we have just been reset. */
/* */
/*************************************************************/
/* Need to check for a coin on the interrupt, */
/* This will reset the cpu */
INTERRUPT_GEN_MEMBER(blockade_state::blockade_interrupt)
{ {
device.execute().resume(SUSPEND_ANY_REASON); public:
blockade_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_videoram(*this, "videoram"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_discrete(*this, "discrete"),
m_samples(*this, "samples"),
m_vblank_timer(nullptr),
m_tilemap(nullptr),
m_coin_latch(0), m_coin_inserted(0)
{ }
if ((ioport("IN0")->read() & 0x80) == 0) DECLARE_INPUT_CHANGED_MEMBER(coin_inserted);
{ DECLARE_CUSTOM_INPUT_MEMBER(coin_r);
m_just_been_reset = 1; DECLARE_WRITE8_MEMBER(coin_latch_w);
device.execute().set_input_line(INPUT_LINE_RESET, PULSE_LINE);
}
}
/************************************* DECLARE_WRITE8_MEMBER(videoram_w);
* uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
* Memory handlers TILE_GET_INFO_MEMBER(tile_info);
*
*************************************/
READ8_MEMBER(blockade_state::blockade_input_port_0_r) DECLARE_WRITE8_MEMBER(sound_freq_w);
{ DECLARE_WRITE8_MEMBER(env_on_w);
/* coin latch is bit 7 */ DECLARE_WRITE8_MEMBER(env_off_w);
uint8_t temp = (ioport("IN0")->read() & 0x7f);
return (m_coin_latch << 7) | temp; protected:
} virtual void machine_start() override;
virtual void machine_reset() override;
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
WRITE8_MEMBER(blockade_state::blockade_coin_latch_w) private:
{ required_device<cpu_device> m_maincpu;
if (data & 0x80) required_shared_ptr<uint8_t> m_videoram;
{ required_device<gfxdecode_device> m_gfxdecode;
if (BLOCKADE_LOG) osd_printf_debug("Reset Coin Latch\n"); required_device<screen_device> m_screen;
if (m_just_been_reset) required_device<discrete_device> m_discrete;
{ required_device<samples_device> m_samples;
m_just_been_reset = 0;
m_coin_latch = 0;
}
else
m_coin_latch = 1;
}
if (data & 0x20) emu_timer *m_vblank_timer;
{ tilemap_t *m_tilemap;
if (BLOCKADE_LOG) osd_printf_debug("Pin 19 High\n");
}
else
{
if (BLOCKADE_LOG) osd_printf_debug("Pin 19 Low\n");
}
return; uint8_t m_coin_latch;
} uint8_t m_coin_inserted;
};
/************************************* //**************************************************************************
* // ADDRESS MAPS
* Address maps //**************************************************************************
*
*************************************/
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, blockade_state ) static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, blockade_state )
AM_RANGE(0x0000, 0x07ff) AM_ROM AM_MIRROR(0x6000) AM_RANGE(0x0000, 0x03ff) AM_MIRROR(0x6000) AM_ROM
AM_RANGE(0x8000, 0x83ff) AM_RAM_WRITE(blockade_videoram_w) AM_SHARE("videoram") AM_MIRROR(0x6c00) AM_RANGE(0x0400, 0x07ff) AM_MIRROR(0x6000) AM_ROM // comotion, blasto, hustle
AM_RANGE(0x9000, 0x90ff) AM_RAM AM_MIRROR(0x6f00) AM_RANGE(0x8000, 0x83ff) AM_MIRROR(0x6c00) AM_RAM_WRITE(videoram_w) AM_SHARE("videoram")
AM_RANGE(0x9000, 0x90ff) AM_MIRROR(0x6f00) AM_RAM
ADDRESS_MAP_END ADDRESS_MAP_END
static ADDRESS_MAP_START( main_io_map, AS_IO, 8, blockade_state ) static ADDRESS_MAP_START( main_io_map, AS_IO, 8, blockade_state )
AM_RANGE(0x01, 0x01) AM_READWRITE(blockade_input_port_0_r, blockade_coin_latch_w) AM_RANGE(0x01, 0x01) AM_READ_PORT("IN0") AM_WRITE(coin_latch_w)
AM_RANGE(0x02, 0x02) AM_READ_PORT("IN1") AM_RANGE(0x02, 0x02) AM_READ_PORT("IN1") AM_WRITE(sound_freq_w)
AM_RANGE(0x02, 0x02) AM_WRITE(blockade_sound_freq_w) AM_RANGE(0x04, 0x04) AM_READ_PORT("IN2") AM_WRITE(env_on_w)
AM_RANGE(0x04, 0x04) AM_READ_PORT("IN2") AM_RANGE(0x08, 0x08) AM_WRITE(env_off_w)
AM_RANGE(0x04, 0x04) AM_WRITE(blockade_env_on_w)
AM_RANGE(0x08, 0x08) AM_WRITE(blockade_env_off_w)
ADDRESS_MAP_END ADDRESS_MAP_END
/************************************* //**************************************************************************
* // INPUT PORT DEFINITIONS
* Input ports //**************************************************************************
*
*************************************/
/* These are not dip switches, they are mapped to */
/* connectors on the board. Different games had */
/* different harnesses which plugged in here, and */
/* some pins were unused. */
static INPUT_PORTS_START( blockade ) static INPUT_PORTS_START( blockade )
PORT_START("coin")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_COIN1) PORT_IMPULSE(24) PORT_CHANGED_MEMBER(DEVICE_SELF, blockade_state, coin_inserted, nullptr)
// These are not dip switches, they are mapped to connectors on the board. Different games
// had different harnesses which plugged in here, and some pins were unused.
PORT_START("IN0") PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_CONFNAME(0x04, 0x04, "Boom Switch") PORT_CONFNAME(0x04, 0x04, "Boom Switch")
PORT_CONFSETTING( 0x00, DEF_STR( Off )) PORT_CONFSETTING( 0x00, DEF_STR( Off ))
PORT_CONFSETTING( 0x04, DEF_STR( On )) PORT_CONFSETTING( 0x04, DEF_STR( On ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_CONFNAME(0x70, 0x70, DEF_STR( Lives )) PORT_CONFNAME(0x70, 0x70, DEF_STR( Lives ))
PORT_CONFSETTING( 0x60, "3" ) PORT_CONFSETTING( 0x60, "3" )
PORT_CONFSETTING( 0x50, "4" ) PORT_CONFSETTING( 0x50, "4" )
PORT_CONFSETTING( 0x30, "5" ) PORT_CONFSETTING( 0x30, "5" )
PORT_CONFSETTING( 0x70, "6" ) PORT_CONFSETTING( 0x70, "6" )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_CUSTOM) PORT_CUSTOM_MEMBER(DEVICE_SELF, blockade_state, coin_r, nullptr)
/* this is really used for the coin latch, */
/* see blockade_interrupt() */
PORT_START("IN1") PORT_START("IN1")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(2)
@ -173,24 +125,15 @@ static INPUT_PORTS_START( blockade )
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(1)
PORT_START("IN2") PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN3")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")
PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( comotion ) static INPUT_PORTS_START( comotion )
PORT_START("IN0") PORT_INCLUDE(blockade)
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_MODIFY("IN0")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_CONFNAME(0x04, 0x04, "Boom Switch") PORT_CONFNAME(0x04, 0x04, "Boom Switch")
PORT_CONFSETTING( 0x00, DEF_STR( Off )) PORT_CONFSETTING( 0x00, DEF_STR( Off ))
PORT_CONFSETTING( 0x04, DEF_STR( On )) PORT_CONFSETTING( 0x04, DEF_STR( On ))
@ -198,13 +141,11 @@ static INPUT_PORTS_START( comotion )
PORT_CONFSETTING( 0x00, "3") PORT_CONFSETTING( 0x00, "3")
PORT_CONFSETTING( 0x08, "4") PORT_CONFSETTING( 0x08, "4")
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_START1) PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_START1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_CUSTOM) PORT_CUSTOM_MEMBER(DEVICE_SELF, blockade_state, coin_r, nullptr)
/* this is really used for the coin latch, */
/* see blockade_interrupt() */
PORT_START("IN1") PORT_MODIFY("IN1")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(1)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(1)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(1)
@ -214,7 +155,7 @@ static INPUT_PORTS_START( comotion )
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(3) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(3)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(3) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(3)
PORT_START("IN2") PORT_MODIFY("IN2")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(2)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(2)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(2)
@ -223,43 +164,34 @@ static INPUT_PORTS_START( comotion )
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(4) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(4)
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(4) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(4)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(4) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(4)
PORT_START("IN3")
PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( blasto ) static INPUT_PORTS_START( blasto )
PORT_START("IN0") PORT_INCLUDE(blockade)
PORT_MODIFY("IN0")
PORT_CONFNAME(0x03, 0x03, DEF_STR( Coinage )) PORT_CONFNAME(0x03, 0x03, DEF_STR( Coinage ))
PORT_CONFSETTING( 0x00, DEF_STR( 4C_1C )) PORT_CONFSETTING( 0x00, DEF_STR( 4C_1C ))
PORT_CONFSETTING( 0x01, DEF_STR( 3C_1C )) PORT_CONFSETTING( 0x01, DEF_STR( 3C_1C ))
PORT_CONFSETTING( 0x02, DEF_STR( 2C_1C )) PORT_CONFSETTING( 0x02, DEF_STR( 2C_1C ))
PORT_CONFSETTING( 0x03, DEF_STR( 1C_1C )) PORT_CONFSETTING( 0x03, DEF_STR( 1C_1C ))
PORT_CONFNAME( 0x04, 0x04, "Attract Sound" ) PORT_CONFNAME(0x04, 0x04, DEF_STR( Demo_Sounds ))
PORT_CONFSETTING( 0x00, DEF_STR( Off )) PORT_CONFSETTING( 0x00, DEF_STR( Off ))
PORT_CONFSETTING( 0x04, DEF_STR( On )) PORT_CONFSETTING( 0x04, DEF_STR( On ))
PORT_CONFNAME(0x08, 0x08, DEF_STR( Game_Time )) PORT_CONFNAME(0x08, 0x08, DEF_STR( Game_Time ))
PORT_CONFSETTING( 0x00, "70 Secs") // though service manual says 60 PORT_CONFSETTING( 0x00, "70 Secs") // though service manual says 60
PORT_CONFSETTING( 0x08, "90 Secs") PORT_CONFSETTING( 0x08, "90 Secs")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0x70, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_CUSTOM) PORT_CUSTOM_MEMBER(DEVICE_SELF, blockade_state, coin_r, nullptr)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
/* this is really used for the coin latch, */
/* see blockade_interrupt() */
PORT_START("IN1") PORT_MODIFY("IN1")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(2) PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0x1e, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START1) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START1)
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START2) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START2)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(1) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(1)
PORT_START("IN2") PORT_MODIFY("IN2")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(2)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(2)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(2)
@ -268,14 +200,12 @@ static INPUT_PORTS_START( blasto )
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(1)
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(1)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(1)
PORT_START("IN3")
PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( hustle ) static INPUT_PORTS_START( hustle )
PORT_START("IN0") PORT_INCLUDE(blockade)
PORT_MODIFY("IN0")
PORT_CONFNAME(0x03, 0x03, DEF_STR( Coinage )) PORT_CONFNAME(0x03, 0x03, DEF_STR( Coinage ))
PORT_CONFSETTING( 0x00, DEF_STR( 4C_1C )) PORT_CONFSETTING( 0x00, DEF_STR( 4C_1C ))
PORT_CONFSETTING( 0x01, DEF_STR( 3C_1C )) PORT_CONFSETTING( 0x01, DEF_STR( 3C_1C ))
@ -286,13 +216,10 @@ static INPUT_PORTS_START( hustle )
PORT_CONFSETTING( 0x04, "2 mins" ) PORT_CONFSETTING( 0x04, "2 mins" )
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_START1) PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_START1)
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_START2) PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_START2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0x60, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_CUSTOM) PORT_CUSTOM_MEMBER(DEVICE_SELF, blockade_state, coin_r, nullptr)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
/* this is really used for the coin latch, */
/* see blockade_interrupt() */
PORT_START("IN1") PORT_MODIFY("IN1")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(2)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(2)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(2)
@ -302,40 +229,34 @@ static INPUT_PORTS_START( hustle )
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(1)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(1)
PORT_START("IN2") PORT_MODIFY("IN2")
PORT_CONFNAME(0xf1, 0xf0, "Free Game") PORT_CONFNAME(0xf1, 0xf0, "Free Game")
PORT_CONFSETTING( 0x71, "11000") PORT_CONFSETTING( 0x71, "11000")
PORT_CONFSETTING( 0xb1, "13000") PORT_CONFSETTING( 0xb1, "13000")
PORT_CONFSETTING( 0xd1, "15000") PORT_CONFSETTING( 0xd1, "15000")
PORT_CONFSETTING( 0xe1, "17000") PORT_CONFSETTING( 0xe1, "17000")
PORT_CONFSETTING( 0xf0, "Disabled") PORT_CONFSETTING( 0xf0, "Disabled")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0x0e, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN3")
PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( mineswpr ) static INPUT_PORTS_START( mineswpr )
PORT_START("IN0") PORT_INCLUDE(blockade)
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* This wiring selects upright mode */ PORT_MODIFY("IN0")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_OTHER) // This wiring selects upright mode
PORT_CONFNAME(0x04, 0x04, "Boom Switch") PORT_CONFNAME(0x04, 0x04, "Boom Switch")
PORT_CONFSETTING( 0x00, DEF_STR( Off )) PORT_CONFSETTING( 0x00, DEF_STR( Off ))
PORT_CONFSETTING( 0x04, DEF_STR( On )) PORT_CONFSETTING( 0x04, DEF_STR( On ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_CONFNAME(0x70, 0x70, DEF_STR( Lives )) PORT_CONFNAME(0x70, 0x70, DEF_STR( Lives ))
PORT_CONFSETTING( 0x60, "3") PORT_CONFSETTING( 0x60, "3")
PORT_CONFSETTING( 0x50, "4") PORT_CONFSETTING( 0x50, "4")
PORT_CONFSETTING( 0x30, "5") PORT_CONFSETTING( 0x30, "5")
PORT_CONFSETTING( 0x70, "6") PORT_CONFSETTING( 0x70, "6")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_CUSTOM) PORT_CUSTOM_MEMBER(DEVICE_SELF, blockade_state, coin_r, nullptr)
/* this is really used for the coin latch, */
/* see blockade_interrupt() */
PORT_START("IN1") PORT_MODIFY("IN1")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(1)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(1)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(1)
@ -345,39 +266,28 @@ static INPUT_PORTS_START( mineswpr )
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(2)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(2)
PORT_START("IN2") PORT_MODIFY("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN3")
PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( mineswpr4 ) static INPUT_PORTS_START( mineswpr4 )
PORT_START("IN0") PORT_INCLUDE(blockade)
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* This wiring selects cocktail mode */ PORT_MODIFY("IN0")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) // This wiring selects cocktail mode
PORT_CONFNAME(0x04, 0x04, "Boom Switch") PORT_CONFNAME(0x04, 0x04, "Boom Switch")
PORT_CONFSETTING( 0x00, DEF_STR( Off )) PORT_CONFSETTING( 0x00, DEF_STR( Off ))
PORT_CONFSETTING( 0x04, DEF_STR( On )) PORT_CONFSETTING( 0x04, DEF_STR( On ))
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_CONFNAME(0x70, 0x70, DEF_STR( Lives )) PORT_CONFNAME(0x70, 0x70, DEF_STR( Lives ))
PORT_CONFSETTING( 0x60, "3") PORT_CONFSETTING( 0x60, "3")
PORT_CONFSETTING( 0x50, "4") PORT_CONFSETTING( 0x50, "4")
PORT_CONFSETTING( 0x30, "5") PORT_CONFSETTING( 0x30, "5")
PORT_CONFSETTING( 0x70, "6") PORT_CONFSETTING( 0x70, "6")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_CUSTOM) PORT_CUSTOM_MEMBER(DEVICE_SELF, blockade_state, coin_r, nullptr)
/* this is really used for the coin latch, */
/* see blockade_interrupt() */
PORT_START("IN1") PORT_MODIFY("IN1")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(1)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(1)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(1) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(1)
@ -387,7 +297,7 @@ static INPUT_PORTS_START( mineswpr4 )
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(2)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(2) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(2)
PORT_START("IN2") PORT_MODIFY("IN2")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(3) PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) PORT_4WAY PORT_PLAYER(3)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(3) PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(3)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(3) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(3)
@ -396,91 +306,174 @@ static INPUT_PORTS_START( mineswpr4 )
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(4) PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_4WAY PORT_PLAYER(4)
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(4) PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) PORT_4WAY PORT_PLAYER(4)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(4) PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_4WAY PORT_PLAYER(4)
PORT_START("IN3")
PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")
INPUT_PORTS_END INPUT_PORTS_END
/************************************* //**************************************************************************
* // INPUT PORT HANDLING
* Graphics definitions //**************************************************************************
*
*************************************/
static const gfx_layout blockade_layout = INPUT_CHANGED_MEMBER( blockade_state::coin_inserted )
{ {
8,8, /* 8*8 characters */ m_coin_inserted = newval;
32, /* 32 characters */
1, /* 1 bit per pixel */
{ 0 }, /* no separation in 1 bpp */
{ 0,1,2,3,4,5,6,7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout blasto_layout = if (newval)
m_maincpu->set_input_line(INPUT_LINE_RESET, PULSE_LINE);
}
CUSTOM_INPUT_MEMBER( blockade_state::coin_r )
{ {
8,8, /* 8*8 characters */ return m_coin_latch;
64, /* 64 characters */ }
1, /* 1 bit per pixel */
{ 0 }, /* no separation in 1 bpp */ WRITE8_MEMBER( blockade_state::coin_latch_w )
{ 0,1,2,3,4,5,6,7 }, {
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, if (BIT(data, 7))
8*8 /* every char takes 8 consecutive bytes */ {
}; m_coin_latch = m_coin_inserted;
m_coin_inserted = 0;
}
}
//**************************************************************************
// VIDEO
//**************************************************************************
WRITE8_MEMBER( blockade_state::videoram_w )
{
m_videoram[offset] = data;
m_tilemap->mark_tile_dirty(offset);
// halt the cpu if it writes to ram while not in vblank
if (!m_screen->vblank())
{
m_maincpu->set_input_line(INPUT_LINE_HALT, ASSERT_LINE);
m_vblank_timer->adjust(m_screen->time_until_vblank_start());
}
}
uint32_t blockade_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
static GFXDECODE_START( blockade ) static GFXDECODE_START( blockade )
GFXDECODE_ENTRY( "gfx1", 0x0000, blockade_layout, 0, 1 ) GFXDECODE_ENTRY( "gfx1", 0, gfx_8x8x1, 0, 1 )
GFXDECODE_END GFXDECODE_END
static GFXDECODE_START( blasto ) TILE_GET_INFO_MEMBER( blockade_state::tile_info )
GFXDECODE_ENTRY( "gfx1", 0x0000, blasto_layout, 0, 1 ) {
GFXDECODE_END int code = m_videoram[tile_index];
SET_TILE_INFO_MEMBER(0, code, 0, 0);
}
/************************************* //**************************************************************************
* // AUDIO
* Machine driver //**************************************************************************
*
*************************************/ // This still needs the noise generator stuff along with proper mixing and volume control
#define BLOCKADE_NOTE_DATA NODE_01
#define BLOCKADE_NOTE NODE_02
DISCRETE_SOUND_START( blockade )
DISCRETE_INPUT_DATA (BLOCKADE_NOTE_DATA)
/************************************************/
/* Note sound is created by a divider circuit. */
/* The master clock is the 93681.5 Hz, from the */
/* 555 oscillator. This is then sent to a */
/* preloadable 8 bit counter, which loads the */
/* value from OUT02 when overflowing from 0xFF */
/* to 0x00. Therefore it divides by 2 (OUT02 */
/* = FE) to 256 (OUT02 = 00). */
/* There is also a final /2 stage. */
/* Note that there is no music disable line. */
/* When there is no music, the game sets the */
/* oscillator to 0Hz. (OUT02 = FF) */
/************************************************/
DISCRETE_NOTE(BLOCKADE_NOTE, 1, 93681.5, BLOCKADE_NOTE_DATA, 255, 1, DISC_CLK_IS_FREQ | DISC_OUT_IS_ENERGY)
DISCRETE_CRFILTER(NODE_10, BLOCKADE_NOTE, RES_K(35), CAP_U(.01))
DISCRETE_OUTPUT(NODE_10, 7500)
DISCRETE_SOUND_END
WRITE8_MEMBER( blockade_state::sound_freq_w )
{
m_discrete->write(space, BLOCKADE_NOTE_DATA, data);
return;
}
WRITE8_MEMBER( blockade_state::env_on_w )
{
m_samples->start(0, 0);
return;
}
WRITE8_MEMBER( blockade_state::env_off_w )
{
return;
}
const char *const blockade_sample_names[] =
{
"*blockade",
"boom",
nullptr
};
//**************************************************************************
// MACHINE EMULATION
//**************************************************************************
void blockade_state::machine_start() void blockade_state::machine_start()
{ {
m_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(blockade_state::tile_info), this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_vblank_timer = timer_alloc(0);
// register for save states
save_item(NAME(m_coin_latch)); save_item(NAME(m_coin_latch));
save_item(NAME(m_just_been_reset)); save_item(NAME(m_coin_inserted));
} }
void blockade_state::machine_reset() void blockade_state::machine_reset()
{ {
m_coin_latch = 1; m_coin_latch = 0;
m_just_been_reset = 0; m_coin_inserted = 0;
} }
static MACHINE_CONFIG_START( blockade, blockade_state ) void blockade_state::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr)
{
// resume cpu, on the real system, this is connected the READY input
m_maincpu->set_input_line(INPUT_LINE_HALT, CLEAR_LINE);
}
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", I8080, MASTER_CLOCK/10) //**************************************************************************
// MACHINE DEFINTIONS
//**************************************************************************
static MACHINE_CONFIG_START( blockade, blockade_state )
MCFG_CPU_ADD("maincpu", I8080A, XTAL_20_079MHz / 10)
MCFG_CPU_PROGRAM_MAP(main_map) MCFG_CPU_PROGRAM_MAP(main_map)
MCFG_CPU_IO_MAP(main_io_map) MCFG_CPU_IO_MAP(main_io_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", blockade_state, blockade_interrupt)
// video hardware
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60) MCFG_SCREEN_RAW_PARAMS(XTAL_20_079MHz / 4, 330, 0, 256, 262, 0, 224)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) MCFG_SCREEN_UPDATE_DRIVER(blockade_state, screen_update)
MCFG_SCREEN_SIZE(32*8, 28*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1)
MCFG_SCREEN_UPDATE_DRIVER(blockade_state, screen_update_blockade)
MCFG_SCREEN_PALETTE("palette") MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", blockade) MCFG_GFXDECODE_ADD("gfxdecode", "palette", blockade)
MCFG_PALETTE_ADD_MONOCHROME("palette") MCFG_PALETTE_ADD_MONOCHROME("palette")
// sound hardware
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono") MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("samples", SAMPLES, 0) MCFG_SOUND_ADD("samples", SAMPLES, 0)
@ -493,91 +486,86 @@ static MACHINE_CONFIG_START( blockade, blockade_state )
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( blasto, blockade )
MCFG_GFXDECODE_MODIFY("gfxdecode", blasto)
MACHINE_CONFIG_END
/************************************* //**************************************************************************
* // ROM DEFINITIONS
* ROM definition(s) //**************************************************************************
*
*************************************/
ROM_START( blockade ) ROM_START( blockade )
ROM_REGION( 0x10000, "maincpu", 0 ) ROM_REGION(0x800, "maincpu", 0)
ROM_LOAD_NIB_HIGH( "316-04.u2", 0x0000, 0x0400, CRC(a93833e9) SHA1(e29e7b29900f8305effa700a53806a12bf9d37bd) ) ROM_LOAD_NIB_HIGH("316-0004.u2", 0x000, 0x400, CRC(a93833e9) SHA1(e29e7b29900f8305effa700a53806a12bf9d37bd))
ROM_LOAD_NIB_LOW( "316-03.u3", 0x0000, 0x0400, CRC(85960d3b) SHA1(aabfe8f9c26126299d6c07a31ef1aac5300deff5) ) ROM_LOAD_NIB_LOW( "316-0003.u3", 0x000, 0x400, CRC(85960d3b) SHA1(aabfe8f9c26126299d6c07a31ef1aac5300deff5))
ROM_REGION(0x100, "gfx1", 0) ROM_REGION(0x100, "gfx1", 0)
ROM_LOAD_NIB_HIGH( "316-02.u29", 0x0000, 0x0100, CRC(409f610f) SHA1(0c2253f4b72d8aa395f87cc0abe07f0b46fa538b) ) ROM_LOAD_NIB_HIGH("316-0002.u29", 0x000, 0x100, CRC(409f610f) SHA1(0c2253f4b72d8aa395f87cc0abe07f0b46fa538b))
ROM_LOAD_NIB_LOW( "316-01.u43", 0x0000, 0x0100, CRC(41a00b28) SHA1(2d0a90aac9d10a1ded240e5202fdf9cd7f70c4a7) ) ROM_LOAD_NIB_LOW( "316-0001.u43", 0x000, 0x100, CRC(41a00b28) SHA1(2d0a90aac9d10a1ded240e5202fdf9cd7f70c4a7))
ROM_END ROM_END
ROM_START( comotion ) ROM_START( comotion )
ROM_REGION( 0x10000, "maincpu", 0 ) ROM_REGION(0x800, "maincpu", 0)
ROM_LOAD_NIB_HIGH( "316-07.u2", 0x0000, 0x0400, CRC(5b9bd054) SHA1(324b844788945e7bc82d096d6d375e79e3e1a634) ) ROM_LOAD_NIB_HIGH("316-0007.u2", 0x000, 0x400, CRC(5b9bd054) SHA1(324b844788945e7bc82d096d6d375e79e3e1a634))
ROM_LOAD_NIB_LOW( "316-08.u3", 0x0000, 0x0400, CRC(1a856042) SHA1(91bdc260e8c88ce2b6ac05bfba043ed611bc30de) ) ROM_LOAD_NIB_LOW( "316-0008.u3", 0x000, 0x400, CRC(1a856042) SHA1(91bdc260e8c88ce2b6ac05bfba043ed611bc30de))
ROM_LOAD_NIB_HIGH( "316-09.u4", 0x0400, 0x0400, CRC(2590f87c) SHA1(95a7af04b610d79fb3f6d74dda322e66164b9484) ) ROM_LOAD_NIB_HIGH("316-0009.u4", 0x400, 0x400, CRC(2590f87c) SHA1(95a7af04b610d79fb3f6d74dda322e66164b9484))
ROM_LOAD_NIB_LOW( "316-10.u5", 0x0400, 0x0400, CRC(fb49a69b) SHA1(4009c3256a86508d981c1f77b65e6bff1face1e7) ) ROM_LOAD_NIB_LOW( "316-0010.u5", 0x400, 0x400, CRC(fb49a69b) SHA1(4009c3256a86508d981c1f77b65e6bff1face1e7))
ROM_REGION(0x100, "gfx1", 0) ROM_REGION(0x100, "gfx1", 0)
ROM_LOAD_NIB_HIGH( "316-06.u43", 0x0000, 0x0100, CRC(8f071297) SHA1(811471c87b77b4b9ab056cf0c0743fc2616b754c) ) /* Note: these are reversed */ ROM_LOAD_NIB_HIGH("316-0006.u43", 0x000, 0x100, CRC(8f071297) SHA1(811471c87b77b4b9ab056cf0c0743fc2616b754c)) // these are reversed
ROM_LOAD_NIB_LOW( "316-05.u29", 0x0000, 0x0100, CRC(53fb8821) SHA1(0a499aa4cf15f7ebea155aacd914de8851544215) ) ROM_LOAD_NIB_LOW( "316-0005.u29", 0x000, 0x100, CRC(53fb8821) SHA1(0a499aa4cf15f7ebea155aacd914de8851544215))
ROM_END ROM_END
ROM_START( blasto ) ROM_START( blasto )
ROM_REGION( 0x10000, "maincpu", 0 ) ROM_REGION(0x800, "maincpu", 0)
ROM_LOAD_NIB_HIGH( "blasto.u2", 0x0000, 0x0400, CRC(ec99d043) SHA1(10650e54bf55f3ace5c199215c2fce211916d3b7) ) ROM_LOAD_NIB_HIGH("316-0089.u2", 0x000, 0x400, CRC(ec99d043) SHA1(10650e54bf55f3ace5c199215c2fce211916d3b7))
ROM_LOAD_NIB_LOW( "blasto.u3", 0x0000, 0x0400, CRC(be333415) SHA1(386cab720f0c2da16b9ec84f67ccebf23406c58d) ) ROM_LOAD_NIB_LOW( "316-0090.u3", 0x000, 0x400, CRC(be333415) SHA1(386cab720f0c2da16b9ec84f67ccebf23406c58d))
ROM_LOAD_NIB_HIGH( "blasto.u4", 0x0400, 0x0400, CRC(1c889993) SHA1(e23c72d075cf3d209081bca5a953c33c8ae042ea) ) ROM_LOAD_NIB_HIGH("316-0091.u4", 0x400, 0x400, CRC(1c889993) SHA1(e23c72d075cf3d209081bca5a953c33c8ae042ea))
ROM_LOAD_NIB_LOW( "blasto.u5", 0x0400, 0x0400, CRC(efb640cb) SHA1(2dff5b249f876d7d13cc6dfad652ce7e5af10370) ) ROM_LOAD_NIB_LOW( "316-0092.u5", 0x400, 0x400, CRC(efb640cb) SHA1(2dff5b249f876d7d13cc6dfad652ce7e5af10370))
ROM_REGION(0x200, "gfx1", 0) ROM_REGION(0x200, "gfx1", 0)
ROM_LOAD_NIB_HIGH( "blasto.u29", 0x0000, 0x0200, CRC(4dd69499) SHA1(34f097477a297bf5f986804e5967c92f9292be29) ) ROM_LOAD_NIB_HIGH("316-0093.u29", 0x000, 0x200, CRC(4dd69499) SHA1(34f097477a297bf5f986804e5967c92f9292be29))
ROM_LOAD_NIB_LOW( "blasto.u43", 0x0000, 0x0200, CRC(104051a4) SHA1(cae6b9d48e3eda5ba12ff5d9835ce2733e90f774) ) ROM_LOAD_NIB_LOW( "316-0094.u43", 0x000, 0x200, CRC(104051a4) SHA1(cae6b9d48e3eda5ba12ff5d9835ce2733e90f774))
ROM_END ROM_END
ROM_START( hustle ) ROM_START( hustle )
ROM_REGION( 0x10000, "maincpu", 0 ) ROM_REGION(0x800, "maincpu", 0)
ROM_LOAD_NIB_HIGH( "3160016.u2", 0x0000, 0x0400, CRC(d983de7c) SHA1(af6e0ea78449bfba4fe8affd724d7b0eb3d38706) ) ROM_LOAD_NIB_HIGH("316-0016.u2", 0x000, 0x400, CRC(d983de7c) SHA1(af6e0ea78449bfba4fe8affd724d7b0eb3d38706))
ROM_LOAD_NIB_LOW( "3160017.u3", 0x0000, 0x0400, CRC(edec9cb9) SHA1(548cc7b0a15a1c977b7ef4a99ff88101893f661a) ) ROM_LOAD_NIB_LOW( "316-0017.u3", 0x000, 0x400, CRC(edec9cb9) SHA1(548cc7b0a15a1c977b7ef4a99ff88101893f661a))
ROM_LOAD_NIB_HIGH( "3160018.u4", 0x0400, 0x0400, CRC(f599b9c0) SHA1(c55ed33ac51b9cfbb2fe4321bbb1e0a16694f065) ) ROM_LOAD_NIB_HIGH("316-0018.u4", 0x400, 0x400, CRC(f599b9c0) SHA1(c55ed33ac51b9cfbb2fe4321bbb1e0a16694f065))
ROM_LOAD_NIB_LOW( "3160019.u5", 0x0400, 0x0400, CRC(7794bc7e) SHA1(b3d577291dea0e096b2ee56b0ef612f41b2e859c) ) ROM_LOAD_NIB_LOW( "316-0019.u5", 0x400, 0x400, CRC(7794bc7e) SHA1(b3d577291dea0e096b2ee56b0ef612f41b2e859c))
ROM_REGION(0x200, "gfx1", 0) ROM_REGION(0x200, "gfx1", 0)
ROM_LOAD_NIB_HIGH( "3160020.u29", 0x0000, 0x0200, CRC(541d2c67) SHA1(abdb918f302352693870b0a50eabaf95acf1cf63) ) ROM_LOAD_NIB_HIGH("316-0020.u29", 0x000, 0x200, CRC(541d2c67) SHA1(abdb918f302352693870b0a50eabaf95acf1cf63))
ROM_LOAD_NIB_LOW( "3160021.u43", 0x0000, 0x0200, CRC(b5083128) SHA1(d7e8242e9d12d09f3d69c08e373ede2bdd4deba9) ) ROM_LOAD_NIB_LOW( "316-0021.u43", 0x000, 0x200, CRC(b5083128) SHA1(d7e8242e9d12d09f3d69c08e373ede2bdd4deba9))
ROM_END ROM_END
ROM_START( mineswpr ) ROM_START( mineswpr )
ROM_REGION( 0x10000, "maincpu", 0 ) ROM_REGION(0x800, "maincpu", 0)
ROM_LOAD_NIB_HIGH( "mineswee.h0p", 0x0000, 0x0400, CRC(5850a4ba) SHA1(9f097d31428f4494573187049c53fbed2075ff32) ) ROM_LOAD_NIB_HIGH("mineswee.h0p", 0x000, 0x400, CRC(5850a4ba) SHA1(9f097d31428f4494573187049c53fbed2075ff32))
ROM_LOAD_NIB_LOW( "mineswee.l0p", 0x0000, 0x0400, CRC(05961379) SHA1(3d59341be8a663e8c54c1556442c992a6eb886ab) ) ROM_LOAD_NIB_LOW( "mineswee.l0p", 0x000, 0x400, CRC(05961379) SHA1(3d59341be8a663e8c54c1556442c992a6eb886ab))
ROM_REGION(0x200, "gfx1", 0) ROM_REGION(0x200, "gfx1", 0)
ROM_LOAD_NIB_HIGH( "mineswee.ums", 0x0000, 0x0200, CRC(0e1c5c37) SHA1(d4d56bd63307e387771c48304724dfc1ea1306d9) ) ROM_LOAD_NIB_HIGH("mineswee.ums", 0x000, 0x200, CRC(0e1c5c37) SHA1(d4d56bd63307e387771c48304724dfc1ea1306d9))
ROM_LOAD_NIB_LOW( "mineswee.uls", 0x0000, 0x0200, CRC(3a4f66e1) SHA1(bd7f6c51d568a79fb06414b2a6ef245d0d983c3e) ) ROM_LOAD_NIB_LOW( "mineswee.uls", 0x000, 0x200, CRC(3a4f66e1) SHA1(bd7f6c51d568a79fb06414b2a6ef245d0d983c3e))
ROM_END ROM_END
ROM_START( mineswpr4 ) ROM_START( mineswpr4 )
ROM_REGION( 0x10000, "maincpu", 0 ) ROM_REGION(0x800, "maincpu", 0)
ROM_LOAD_NIB_HIGH( "mineswee.h0p", 0x0000, 0x0400, CRC(5850a4ba) SHA1(9f097d31428f4494573187049c53fbed2075ff32) ) ROM_LOAD_NIB_HIGH("mineswee.h0p", 0x000, 0x400, CRC(5850a4ba) SHA1(9f097d31428f4494573187049c53fbed2075ff32))
ROM_LOAD_NIB_LOW( "mineswee.l0p", 0x0000, 0x0400, CRC(05961379) SHA1(3d59341be8a663e8c54c1556442c992a6eb886ab) ) ROM_LOAD_NIB_LOW( "mineswee.l0p", 0x000, 0x400, CRC(05961379) SHA1(3d59341be8a663e8c54c1556442c992a6eb886ab))
ROM_REGION(0x200, "gfx1", 0) ROM_REGION(0x200, "gfx1", 0)
ROM_LOAD_NIB_HIGH( "mineswee.cms", 0x0000, 0x0200, CRC(aad3ce0c) SHA1(92257706ae0c9c1a258eed3311116063e647e1ae) ) ROM_LOAD_NIB_HIGH("mineswee.cms", 0x000, 0x200, CRC(aad3ce0c) SHA1(92257706ae0c9c1a258eed3311116063e647e1ae))
ROM_LOAD_NIB_LOW( "mineswee.cls", 0x0000, 0x0200, CRC(70959755) SHA1(f62d448742da3fae8bbd96eb3a2714db500cecce) ) ROM_LOAD_NIB_LOW( "mineswee.cls", 0x000, 0x200, CRC(70959755) SHA1(f62d448742da3fae8bbd96eb3a2714db500cecce))
ROM_END ROM_END
/*************************************
*
* Game driver
*
*************************************/
//**************************************************************************
// SYSTEM DRIVERS
//**************************************************************************
// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROTATION COMPANY FULLNAME FLAGS LAYOUT
GAMEL(1976, blockade, 0, blockade, blockade, driver_device, 0, ROT0, "Gremlin", "Blockade", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_blockade ) GAMEL(1976, blockade, 0, blockade, blockade, driver_device, 0, ROT0, "Gremlin", "Blockade", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_blockade )
GAMEL(1976, comotion, 0, blockade, comotion, driver_device, 0, ROT0, "Gremlin", "Comotion", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_blockade ) GAMEL(1976, comotion, 0, blockade, comotion, driver_device, 0, ROT0, "Gremlin", "CoMOTION", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_blockade )
GAME( 1978, blasto, 0, blasto, blasto, driver_device, 0, ROT0, "Gremlin", "Blasto", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // b/w, no overlay GAME( 1978, blasto, 0, blockade, blasto, driver_device, 0, ROT0, "Gremlin", "Blasto", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // b/w, no overlay
GAMEL(1977, hustle, 0, blasto, hustle, driver_device, 0, ROT0, "Gremlin", "Hustle", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_blockade ) GAMEL(1977, hustle, 0, blockade, hustle, driver_device, 0, ROT0, "Gremlin", "Hustle", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_blockade )
GAME( 1977, mineswpr, 0, blasto, mineswpr, driver_device, 0, ROT0, "Amutech", "Minesweeper", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1977, mineswpr, 0, blockade, mineswpr, driver_device, 0, ROT0, "Amutech", "Minesweeper", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1977, mineswpr4, mineswpr, blasto, mineswpr4, driver_device,0, ROT0, "Amutech", "Minesweeper (4-Player)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1977, mineswpr4, mineswpr, blockade, mineswpr4, driver_device, 0, ROT0, "Amutech", "Minesweeper (4-Player)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )

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@ -1,47 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Frank Palazzolo
#include "sound/discrete.h"
#include "sound/samples.h"
class blockade_state : public driver_device
{
public:
blockade_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_videoram(*this, "videoram"),
m_discrete(*this, "discrete"),
m_maincpu(*this, "maincpu"),
m_samples(*this, "samples"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen") { }
required_shared_ptr<uint8_t> m_videoram;
required_device<discrete_device> m_discrete;
/* video-related */
tilemap_t *m_bg_tilemap;
/* input-related */
uint8_t m_coin_latch; /* Active Low */
uint8_t m_just_been_reset;
DECLARE_READ8_MEMBER(blockade_input_port_0_r);
DECLARE_WRITE8_MEMBER(blockade_coin_latch_w);
DECLARE_WRITE8_MEMBER(blockade_videoram_w);
DECLARE_WRITE8_MEMBER(blockade_env_on_w);
DECLARE_WRITE8_MEMBER(blockade_env_off_w);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
uint32_t screen_update_blockade(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
INTERRUPT_GEN_MEMBER(blockade_interrupt);
DECLARE_WRITE8_MEMBER(blockade_sound_freq_w);
required_device<cpu_device> m_maincpu;
required_device<samples_device> m_samples;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
};
/*----------- defined in audio/blockade.c -----------*/
extern const char *const blockade_sample_names[];
DISCRETE_SOUND_EXTERN( blockade );

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// license:BSD-3-Clause
// copyright-holders:Frank Palazzolo
#include "emu.h"
#include "includes/blockade.h"
WRITE8_MEMBER(blockade_state::blockade_videoram_w)
{
m_videoram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset);
if (ioport("IN3")->read() & 0x80)
{
logerror("blockade_videoram_w: scanline %d\n", m_screen->vpos());
space.device().execute().spin_until_interrupt();
}
}
TILE_GET_INFO_MEMBER(blockade_state::get_bg_tile_info)
{
int code = m_videoram[tile_index];
SET_TILE_INFO_MEMBER(0, code, 0, 0);
}
void blockade_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(blockade_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
uint32_t blockade_state::screen_update_blockade(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}