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https://github.com/holub/mame
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Fixed foreground tilemap colors in Diamond Derby [Angelo Salese]
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8416b96dc2
commit
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@ -273,8 +273,8 @@ static const gfx_layout tiles8x8_layout =
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{
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8,8,
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RGN_FRAC(1,2),
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4,
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{ 0,4,RGN_FRAC(1,2)},
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3,
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{ RGN_FRAC(1,2),4,0 },
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{ 0, 1, 2, 3,8,9,10,11 },
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{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
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16*8
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@ -304,7 +304,7 @@ static const gfx_layout tiles8x8_layout2 =
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};
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static GFXDECODE_START( dmndrby )
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GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 32*16, 16 )
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GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 32*16, 32 )
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GFXDECODE_ENTRY( "gfx2", 0, tiles8x8_layout2, 0, 8)
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GFXDECODE_ENTRY( "gfx3", 0, tiles16x16_layout, 16*16, 32 )
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GFXDECODE_END
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@ -338,7 +338,7 @@ static VIDEO_UPDATE(dderby)
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{
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int x,y,count;
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int off,scrolly;
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static int bg=0;
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static int bg;
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const gfx_element *gfx = screen->machine->gfx[0];
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const gfx_element *sprites = screen->machine->gfx[1];
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const gfx_element *track = screen->machine->gfx[2];
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@ -409,26 +409,19 @@ wouldnt like to say its the most effective way though...
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}
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// char tiles. seems right - no idea about the palette
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/*TODO: Fix / understand how the transparency works properly. */
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count=0;
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for (y=0;y<32;y++)
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{
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for(x=0;x<32;x++)
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{
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int tileno,bank,color;
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int trans = TRANSPARENCY_NONE;//((dderby_vidattribs[count]&0x10)==0x10)?TRANSPARENCY_PEN:TRANSPARENCY_NONE;
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tileno=dderby_vidchars[count];
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bank=dderby_vidattribs[count]&0x20;
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color=((dderby_vidattribs[count]+bg)&0x1f);
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if(tileno!=0x38) {
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if (bank)
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tileno+=0x100;
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bank=(dderby_vidattribs[count]&0x20)>>5;
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tileno|=(bank<<8);
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color=((dderby_vidattribs[count])&0x1f);
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drawgfx(bitmap,gfx,tileno,color,0,0,x*8,y*8,cliprect,trans,0);
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}
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drawgfx(bitmap,gfx,tileno,color,0,0,x*8,y*8,cliprect,(tileno == 0x38) ? TRANSPARENCY_PEN : TRANSPARENCY_NONE,0);
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count++;
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}
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@ -508,7 +501,7 @@ static MACHINE_DRIVER_START( dderby )
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MDRV_CPU_ADD("main", Z80,4000000) /* ? MHz */
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MDRV_CPU_PROGRAM_MAP(memmap,0)
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MDRV_CPU_VBLANK_INT("main", dderby_irq)
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MDRV_CPU_PERIODIC_INT(dderby_timer_irq, 244)
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MDRV_CPU_PERIODIC_INT(dderby_timer_irq, 244/2)
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MDRV_CPU_ADD("audio", Z80, 4000000) /* verified on schematics */
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MDRV_CPU_PROGRAM_MAP(dderby_sound_map,0)
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