firebatl: align background with sprites (nw)

This commit is contained in:
Luca Elia 2016-11-06 15:26:10 +01:00
parent 352aa0b949
commit 667a7992b0

View File

@ -207,18 +207,13 @@ VIDEO_START_MEMBER(clshroad_state,firebatl)
/* Text (No scrolling) */
m_tilemap_1 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(clshroad_state::get_tile_info_fb1),this),tilemap_mapper_delegate(FUNC(clshroad_state::tilemap_scan_rows_extra),this),8,8,0x24,0x20);
m_tilemap_0a->set_scroll_rows(1);
m_tilemap_0b->set_scroll_rows(1);
m_tilemap_1->set_scroll_rows(1);
m_tilemap_0a->set_scrolldx(-0x2a, -0xb3);
m_tilemap_0b->set_scrolldx(-0x2a, -0xb3);
m_tilemap_0a->set_scroll_cols(1);
m_tilemap_0b->set_scroll_cols(1);
m_tilemap_1->set_scroll_cols(1);
m_tilemap_0a->set_scrolldy(0, 1);
m_tilemap_0b->set_scrolldy(0, 1);
m_tilemap_0a->set_scrolldx(-0x30, -0xb5);
m_tilemap_0b->set_scrolldx(-0x30, -0xb5);
m_tilemap_0b->set_transparent_pen(0 );
m_tilemap_0b->set_transparent_pen(0);
m_tilemap_1->configure_groups(*m_gfxdecode->gfx(2), 0x0f);
}
@ -230,19 +225,11 @@ VIDEO_START_MEMBER(clshroad_state,clshroad)
/* Text (No scrolling) */
m_tilemap_1 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(clshroad_state::get_tile_info_1),this),tilemap_mapper_delegate(FUNC(clshroad_state::tilemap_scan_rows_extra),this),8,8,0x24,0x20);
m_tilemap_0a->set_scroll_rows(1);
m_tilemap_0b->set_scroll_rows(1);
m_tilemap_1->set_scroll_rows(1);
m_tilemap_0a->set_scroll_cols(1);
m_tilemap_0b->set_scroll_cols(1);
m_tilemap_1->set_scroll_cols(1);
m_tilemap_0a->set_scrolldx(-0x30, -0xb5);
m_tilemap_0b->set_scrolldx(-0x30, -0xb5);
m_tilemap_0b->set_transparent_pen(0x0f );
m_tilemap_1->set_transparent_pen(0x0f );
m_tilemap_0b->set_transparent_pen(0x0f);
m_tilemap_1->set_transparent_pen(0x0f);
}