spcking2, kamikaze: added bonus sound (nw)

This commit is contained in:
Robbbert 2016-12-11 13:48:31 +11:00
parent d5f0f653df
commit 66d2f79637

View File

@ -39,7 +39,8 @@ enum
SND_FLEET2,
SND_FLEET3,
SND_FLEET4,
SND_UFOHIT
SND_UFOHIT,
SND_BONUS
};
@ -370,7 +371,7 @@ WRITE8_MEMBER(astinvad_state::kamikaze_sound1_w)
if (bits_gone_hi & 0x02) m_samples->start(1, SND_SHOT);
if (bits_gone_hi & 0x04) m_samples->start(2, SND_BASEHIT);
if (bits_gone_hi & 0x08) m_samples->start(3, SND_INVADERHIT);
if (bits_gone_hi & 0x10) m_samples->start(3, SND_INVADERHIT);
if (bits_gone_hi & 0x10) m_samples->start(2, SND_BONUS);
machine().sound().system_enable(data & 0x20);
}
@ -404,7 +405,7 @@ WRITE8_MEMBER(astinvad_state::spcking2_sound1_w)
if (bits_gone_hi & 0x02) m_samples->start(1, SND_SHOT);
if (bits_gone_hi & 0x04) m_samples->start(2, SND_BASEHIT);
if (bits_gone_hi & 0x08) m_samples->start(3, SND_INVADERHIT);
if (bits_gone_hi & 0x10) m_samples->start(2, SND_BONUS);
machine().sound().system_enable(data & 0x20);
m_screen_red = data & 0x04; // ?
}
@ -640,6 +641,7 @@ static const char *const astinvad_sample_names[] =
"6",
"7",
"8",
"9",
nullptr
};