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HLSL: bloom.fx: Return an alpha of 1 rather than texel alpha (fixes GitHub #10977). (#10983) [Ryan Holtz]
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@ -419,7 +419,7 @@ float4 ps_main(PS_INPUT Input) : COLOR
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blend = lerp(blend, texelH, Level8Weight * BloomScale);
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}
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return float4(blend, texel.a);
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return float4(blend, 1.0f);
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}
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//-----------------------------------------------------------------------------
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