diff --git a/src/mame/psikyo/psikyo.cpp b/src/mame/psikyo/psikyo.cpp index 47d7b397ab8..ba39096764f 100644 --- a/src/mame/psikyo/psikyo.cpp +++ b/src/mame/psikyo/psikyo.cpp @@ -30,8 +30,7 @@ Tengai (J) 1996 SH404 SH404 has MCU, ymf278-b for sound To Do: - All games uses PORT_VBLANK and legacy screen parameters (which is already - bad per-se), with also naive and unlikely measurements (i.e. exactly 59.30 - or 59.90 Hz). + bad per-se), with also naive and unlikely measurements (i.e. exactly 59.30). The most blunt examples of something being wrong with timings are with Gunbird and Tengai: they both have FOUR frames of input lag, the real thing doesn't sport anything like that. @@ -1623,7 +1622,11 @@ OSC: 16.000MHz 14.3181MHz 33.8688MHz (YMF) 4.000MHz (PIC) -SYNCS: HSync 15.2183kHz, VSync 59.9229Hz +SYNCS: HSync 15.700kHz, VSync 59.923Hz + HSync most likely derived from 14.3181MHz OSC (divided by 912) + 262 lines per frame consisting of: + - Visible lines: 224 + - VBlank lines: 38 (Front/Back porch: 15 lines, VSync pulse: 8 lines) 1-U59 security (PIC16C57; not dumped) ***************************************************************************/ @@ -1752,9 +1755,8 @@ OSC: 16.000MHz SYNCS: HSync 15.700kHz, VSync 59.923Hz HSync most likely derived from 14.3181MHz OSC (divided by 912) 262 lines per frame consisting of: - - Visible lines: 223 - - Vertical Back/Front Porch: 16 lines each - - VSync pulse: 7 lines + - Visible lines: 224 + - VBlank lines: 38 (Front/Back porch: 15 lines, VSync pulse: 8 lines) Chips: PS2001B PS3103 PS3204