gaelco/gaelco.cpp: Cleaned up code: (#13195)

* Moved Big Karnak and Squash/Thunder Hoop to derived state classes to reduce optional object finders.
* Made some variables const, use more appropriate integer types.
* Reduced code duplication, reduced literal tags, improved ROM region names.
This commit is contained in:
cam900 2025-01-08 02:50:02 +09:00 committed by GitHub
parent 8b093cf0a8
commit 673583d2ab
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
3 changed files with 196 additions and 162 deletions

View File

@ -109,32 +109,24 @@ Year Game PCB NOTES
*
*************************************/
void gaelco_state::coin1_lockout_w(int state)
template <unsigned Which>
void gaelco_state::coin_lockout_w(int state)
{
machine().bookkeeping().coin_lockout_w(0, state);
machine().bookkeeping().coin_lockout_w(Which, state);
}
void gaelco_state::coin2_lockout_w(int state)
template <unsigned Which>
void gaelco_state::coin_counter_w(int state)
{
machine().bookkeeping().coin_lockout_w(1, state);
machine().bookkeeping().coin_counter_w(Which, state);
}
void gaelco_state::coin1_counter_w(int state)
{
machine().bookkeeping().coin_counter_w(0, state);
}
void gaelco_state::coin2_counter_w(int state)
{
machine().bookkeeping().coin_counter_w(1, state);
}
void gaelco_state::oki_bankswitch_w(uint8_t data)
void gaelco_state::oki_bankswitch_w(u8 data)
{
m_okibank->set_entry(data & 0x0f);
}
void gaelco_state::irqack_w(uint16_t data)
void gaelco_state::irqack_w(u16 data)
{
// INT 6 ACK or Watchdog timer - written at the end of an IRQ
m_maincpu->set_input_line(6, CLEAR_LINE);
@ -142,7 +134,7 @@ void gaelco_state::irqack_w(uint16_t data)
/*********** Squash Encryption Related Code ******************/
void gaelco_state::vram_encrypted_w(offs_t offset, uint16_t data, uint16_t mem_mask)
void squash_state::vram_encrypted_w(offs_t offset, u16 data, u16 mem_mask)
{
// osd_printf_debug("vram_encrypted_w!!\n");
data = m_vramcrypt->gaelco_decrypt(*m_maincpu, offset, data);
@ -150,7 +142,7 @@ void gaelco_state::vram_encrypted_w(offs_t offset, uint16_t data, uint16_t mem_m
}
void gaelco_state::encrypted_w(offs_t offset, uint16_t data, uint16_t mem_mask)
void squash_state::encrypted_w(offs_t offset, u16 data, u16 mem_mask)
{
// osd_printf_debug("encrypted_w!!\n");
data = m_vramcrypt->gaelco_decrypt(*m_maincpu, offset, data);
@ -163,15 +155,15 @@ void gaelco_state::encrypted_w(offs_t offset, uint16_t data, uint16_t mem_mask)
*
*************************************/
void gaelco_state::bigkarnk_map(address_map &map)
void bigkarnk_state::bigkarnk_map(address_map &map)
{
map(0x000000, 0x07ffff).rom(); // ROM
map(0x100000, 0x101fff).ram().w(FUNC(gaelco_state::vram_w)).share("videoram"); // Video RAM
map(0x100000, 0x101fff).ram().w(FUNC(bigkarnk_state::vram_w)).share(m_videoram); // Video RAM
map(0x102000, 0x103fff).ram(); // Screen RAM
map(0x108000, 0x108007).writeonly().share("vregs"); // Video Registers
map(0x10800c, 0x10800d).w(FUNC(gaelco_state::irqack_w)); // INT 6 ACK/Watchdog timer
map(0x108000, 0x108007).writeonly().share(m_vregs); // Video Registers
map(0x10800c, 0x10800d).w(FUNC(bigkarnk_state::irqack_w)); // INT 6 ACK/Watchdog timer
map(0x200000, 0x2007ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0x440000, 0x440fff).ram().share("spriteram"); // Sprite RAM
map(0x440000, 0x440fff).ram().share(m_spriteram); // Sprite RAM
map(0x700000, 0x700001).portr("DSW1");
map(0x700002, 0x700003).portr("DSW2");
map(0x700004, 0x700005).portr("P1");
@ -182,7 +174,7 @@ void gaelco_state::bigkarnk_map(address_map &map)
map(0xff8000, 0xffffff).ram(); // Work RAM
}
void gaelco_state::bigkarnk_snd_map(address_map &map)
void bigkarnk_state::bigkarnk_snd_map(address_map &map)
{
map(0x0000, 0x07ff).ram(); // RAM
map(0x0800, 0x0801).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // OKI6295
@ -195,12 +187,12 @@ void gaelco_state::bigkarnk_snd_map(address_map &map)
void gaelco_state::maniacsq_map(address_map &map)
{
map(0x000000, 0x0fffff).rom(); // ROM
map(0x100000, 0x101fff).ram().w(FUNC(gaelco_state::vram_w)).share("videoram"); // Video RAM
map(0x100000, 0x101fff).ram().w(FUNC(gaelco_state::vram_w)).share(m_videoram); // Video RAM
map(0x102000, 0x103fff).ram(); // Screen RAM
map(0x108000, 0x108007).writeonly().share("vregs"); // Video Registers
map(0x108000, 0x108007).writeonly().share(m_vregs); // Video Registers
map(0x10800c, 0x10800d).w(FUNC(gaelco_state::irqack_w)); // INT 6 ACK/Watchdog timer
map(0x200000, 0x2007ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0x440000, 0x440fff).ram().share("spriteram"); // Sprite RAM
map(0x440000, 0x440fff).ram().share(m_spriteram); // Sprite RAM
map(0x700000, 0x700001).portr("DSW2");
map(0x700002, 0x700003).portr("DSW1");
map(0x700004, 0x700005).portr("P1");
@ -210,40 +202,40 @@ void gaelco_state::maniacsq_map(address_map &map)
map(0xff0000, 0xffffff).ram(); // Work RAM
}
void gaelco_state::squash_map(address_map &map)
void squash_state::squash_map(address_map &map)
{
map(0x000000, 0x0fffff).rom(); // ROM
map(0x100000, 0x101fff).ram().w(FUNC(gaelco_state::vram_encrypted_w)).share("videoram"); // Video RAM
map(0x102000, 0x103fff).ram().w(FUNC(gaelco_state::encrypted_w)).share("screenram"); // Screen RAM
map(0x108000, 0x108007).writeonly().share("vregs"); // Video Registers
map(0x10800c, 0x10800d).w(FUNC(gaelco_state::irqack_w)); // INT 6 ACK/Watchdog timer
map(0x100000, 0x101fff).ram().w(FUNC(squash_state::vram_encrypted_w)).share(m_videoram); // Video RAM
map(0x102000, 0x103fff).ram().w(FUNC(squash_state::encrypted_w)).share(m_screenram); // Screen RAM
map(0x108000, 0x108007).writeonly().share(m_vregs); // Video Registers
map(0x10800c, 0x10800d).w(FUNC(squash_state::irqack_w)); // INT 6 ACK/Watchdog timer
map(0x200000, 0x2007ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0x440000, 0x440fff).ram().share("spriteram"); // Sprite RAM
map(0x440000, 0x440fff).ram().share(m_spriteram); // Sprite RAM
map(0x700000, 0x700001).portr("DSW2");
map(0x700002, 0x700003).portr("DSW1");
map(0x700004, 0x700005).portr("P1");
map(0x700006, 0x700007).portr("P2");
map(0x70000b, 0x70000b).select(0x000070).lw8(NAME([this] (offs_t offset, u8 data) { m_outlatch->write_d0(offset >> 4, data); }));
map(0x70000d, 0x70000d).w(FUNC(gaelco_state::oki_bankswitch_w));
map(0x70000d, 0x70000d).w(FUNC(squash_state::oki_bankswitch_w));
map(0x70000f, 0x70000f).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // OKI6295 status register
map(0xff0000, 0xffffff).ram(); // Work RAM
}
void gaelco_state::thoop_map(address_map &map)
void squash_state::thoop_map(address_map &map)
{
map(0x000000, 0x0fffff).rom(); // ROM
map(0x100000, 0x101fff).ram().w(FUNC(gaelco_state::vram_encrypted_w)).share("videoram"); // Video RAM
map(0x102000, 0x103fff).ram().w(FUNC(gaelco_state::encrypted_w)).share("screenram"); // Screen RAM
map(0x108000, 0x108007).writeonly().share("vregs"); // Video Registers
map(0x10800c, 0x10800d).w(FUNC(gaelco_state::irqack_w)); // INT 6 ACK/Watchdog timer
map(0x100000, 0x101fff).ram().w(FUNC(squash_state::vram_encrypted_w)).share(m_videoram); // Video RAM
map(0x102000, 0x103fff).ram().w(FUNC(squash_state::encrypted_w)).share(m_screenram); // Screen RAM
map(0x108000, 0x108007).writeonly().share(m_vregs); // Video Registers
map(0x10800c, 0x10800d).w(FUNC(squash_state::irqack_w)); // INT 6 ACK/Watchdog timer
map(0x200000, 0x2007ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
map(0x440000, 0x440fff).ram().share("spriteram"); // Sprite RAM
map(0x440000, 0x440fff).ram().share(m_spriteram); // Sprite RAM
map(0x700000, 0x700001).portr("DSW2");
map(0x700002, 0x700003).portr("DSW1");
map(0x700004, 0x700005).portr("P1");
map(0x700006, 0x700007).portr("P2");
map(0x70000b, 0x70000b).select(0x000070).lw8(NAME([this] (offs_t offset, u8 data) { m_outlatch->write_d0(offset >> 4, data); }));
map(0x70000d, 0x70000d).w(FUNC(gaelco_state::oki_bankswitch_w));
map(0x70000d, 0x70000d).w(FUNC(squash_state::oki_bankswitch_w));
map(0x70000f, 0x70000f).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); // OKI6295 status register
map(0xff0000, 0xffffff).ram(); // Work RAM
}
@ -252,7 +244,7 @@ void gaelco_state::thoop_map(address_map &map)
void gaelco_state::oki_map(address_map &map)
{
map(0x00000, 0x2ffff).rom();
map(0x30000, 0x3ffff).bankr("okibank");
map(0x30000, 0x3ffff).bankr(m_okibank);
}
@ -678,8 +670,8 @@ static const gfx_layout tilelayout16 =
};
static GFXDECODE_START( gfx_gaelco )
GFXDECODE_ENTRY( "gfx1", 0x000000, tilelayout8, 0, 64 )
GFXDECODE_ENTRY( "gfx1", 0x000000, tilelayout16, 0, 64 )
GFXDECODE_ENTRY( "gfx", 0, tilelayout8, 0, 64 )
GFXDECODE_ENTRY( "gfx", 0, tilelayout16, 0, 64 )
GFXDECODE_END
@ -696,23 +688,23 @@ void gaelco_state::machine_start()
}
// TODO: verify all clocks (XTALs are 8.0MHz & 24.000 MHz) - One PCB reported to have 8867.23 kHz instead of 8MHz
void gaelco_state::bigkarnk(machine_config &config)
void bigkarnk_state::bigkarnk(machine_config &config)
{
// Basic machine hardware
M68000(config, m_maincpu, XTAL(24'000'000)/2); // MC68000P10, 12 MHz (verified)
m_maincpu->set_addrmap(AS_PROGRAM, &gaelco_state::bigkarnk_map);
m_maincpu->set_vblank_int("screen", FUNC(gaelco_state::irq6_line_assert));
m_maincpu->set_addrmap(AS_PROGRAM, &bigkarnk_state::bigkarnk_map);
m_maincpu->set_vblank_int("screen", FUNC(bigkarnk_state::irq6_line_assert));
MC6809E(config, m_audiocpu, XTAL(8'000'000)/4); // 68B09EP, 2 MHz (verified)
m_audiocpu->set_addrmap(AS_PROGRAM, &gaelco_state::bigkarnk_snd_map);
m_audiocpu->set_addrmap(AS_PROGRAM, &bigkarnk_state::bigkarnk_snd_map);
config.set_maximum_quantum(attotime::from_hz(600));
LS259(config, m_outlatch);
m_outlatch->q_out_cb<0>().set(FUNC(gaelco_state::coin1_lockout_w)).invert();
m_outlatch->q_out_cb<1>().set(FUNC(gaelco_state::coin2_lockout_w)).invert();
m_outlatch->q_out_cb<2>().set(FUNC(gaelco_state::coin1_counter_w));
m_outlatch->q_out_cb<3>().set(FUNC(gaelco_state::coin2_counter_w));
m_outlatch->q_out_cb<0>().set(FUNC(bigkarnk_state::coin_lockout_w<0>)).invert();
m_outlatch->q_out_cb<1>().set(FUNC(bigkarnk_state::coin_lockout_w<1>)).invert();
m_outlatch->q_out_cb<2>().set(FUNC(bigkarnk_state::coin_counter_w<0>));
m_outlatch->q_out_cb<3>().set(FUNC(bigkarnk_state::coin_counter_w<1>));
// Video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
@ -720,13 +712,13 @@ void gaelco_state::bigkarnk(machine_config &config)
screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500) /* not accurate */);
screen.set_size(32*16, 32*16);
screen.set_visarea(0, 320-1, 16, 256-1);
screen.set_screen_update(FUNC(gaelco_state::screen_update_bigkarnk));
screen.set_screen_update(FUNC(bigkarnk_state::screen_update_bigkarnk));
screen.set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_gaelco);
PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 1024);
MCFG_VIDEO_START_OVERRIDE(gaelco_state,bigkarnk)
MCFG_VIDEO_START_OVERRIDE(bigkarnk_state,bigkarnk)
// Sound hardware
SPEAKER(config, "mono").front_center();
@ -768,12 +760,12 @@ void gaelco_state::maniacsq(machine_config &config)
oki.add_route(ALL_OUTPUTS, "mono", 1.0);
}
void gaelco_state::squash(machine_config &config)
void squash_state::squash(machine_config &config)
{
// Basic machine hardware
M68000(config, m_maincpu, XTAL(20'000'000)/2); // Verified on PCB
m_maincpu->set_addrmap(AS_PROGRAM, &gaelco_state::squash_map);
m_maincpu->set_vblank_int("screen", FUNC(gaelco_state::irq6_line_assert));
m_maincpu->set_addrmap(AS_PROGRAM, &squash_state::squash_map);
m_maincpu->set_vblank_int("screen", FUNC(squash_state::irq6_line_assert));
config.set_maximum_quantum(attotime::from_hz(600));
@ -781,10 +773,10 @@ void gaelco_state::squash(machine_config &config)
m_vramcrypt->set_params(0x0f, 0x4228);
LS259(config, m_outlatch); // B8
m_outlatch->q_out_cb<0>().set(FUNC(gaelco_state::coin1_lockout_w)).invert();
m_outlatch->q_out_cb<1>().set(FUNC(gaelco_state::coin2_lockout_w)).invert();
m_outlatch->q_out_cb<2>().set(FUNC(gaelco_state::coin1_counter_w));
m_outlatch->q_out_cb<3>().set(FUNC(gaelco_state::coin2_counter_w));
m_outlatch->q_out_cb<0>().set(FUNC(squash_state::coin_lockout_w<0>)).invert();
m_outlatch->q_out_cb<1>().set(FUNC(squash_state::coin_lockout_w<1>)).invert();
m_outlatch->q_out_cb<2>().set(FUNC(squash_state::coin_counter_w<0>));
m_outlatch->q_out_cb<3>().set(FUNC(squash_state::coin_counter_w<1>));
m_outlatch->q_out_cb<4>().set_nop(); // used
// Video hardware
@ -793,28 +785,28 @@ void gaelco_state::squash(machine_config &config)
screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500) /* not accurate */);
screen.set_size(32*16, 32*16);
screen.set_visarea(0, 320-1, 16, 256-1);
screen.set_screen_update(FUNC(gaelco_state::screen_update_thoop));
screen.set_screen_update(FUNC(squash_state::screen_update_thoop));
screen.set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_gaelco);
PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 1024);
MCFG_VIDEO_START_OVERRIDE(gaelco_state,squash)
MCFG_VIDEO_START_OVERRIDE(squash_state,squash)
// Sound hardware
SPEAKER(config, "mono").front_center();
okim6295_device &oki(OKIM6295(config, "oki", XTAL(1'000'000), okim6295_device::PIN7_HIGH)); /* verified on pcb */
oki.set_addrmap(0, &gaelco_state::oki_map);
oki.set_addrmap(0, &squash_state::oki_map);
oki.add_route(ALL_OUTPUTS, "mono", 1.0);
}
void gaelco_state::thoop(machine_config &config)
void squash_state::thoop(machine_config &config)
{
// Basic machine hardware
M68000(config, m_maincpu, XTAL(24'000'000)/2); // Verified on PCB
m_maincpu->set_addrmap(AS_PROGRAM, &gaelco_state::thoop_map);
m_maincpu->set_vblank_int("screen", FUNC(gaelco_state::irq6_line_assert));
m_maincpu->set_addrmap(AS_PROGRAM, &squash_state::thoop_map);
m_maincpu->set_vblank_int("screen", FUNC(squash_state::irq6_line_assert));
config.set_maximum_quantum(attotime::from_hz(600));
@ -822,10 +814,10 @@ void gaelco_state::thoop(machine_config &config)
m_vramcrypt->set_params(0x0e, 0x4228);
LS259(config, m_outlatch); // B8
m_outlatch->q_out_cb<0>().set(FUNC(gaelco_state::coin1_lockout_w)); // not inverted
m_outlatch->q_out_cb<1>().set(FUNC(gaelco_state::coin2_lockout_w)); // not inverted
m_outlatch->q_out_cb<2>().set(FUNC(gaelco_state::coin1_counter_w));
m_outlatch->q_out_cb<3>().set(FUNC(gaelco_state::coin2_counter_w));
m_outlatch->q_out_cb<0>().set(FUNC(squash_state::coin_lockout_w<0>)); // not inverted
m_outlatch->q_out_cb<1>().set(FUNC(squash_state::coin_lockout_w<1>)); // not inverted
m_outlatch->q_out_cb<2>().set(FUNC(squash_state::coin_counter_w<0>));
m_outlatch->q_out_cb<3>().set(FUNC(squash_state::coin_counter_w<1>));
m_outlatch->q_out_cb<4>().set_nop(); // used
// Video hardware
@ -834,19 +826,19 @@ void gaelco_state::thoop(machine_config &config)
screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500) /* not accurate */);
screen.set_size(32*16, 32*16);
screen.set_visarea(0, 320-1, 16, 256-1);
screen.set_screen_update(FUNC(gaelco_state::screen_update_thoop));
screen.set_screen_update(FUNC(squash_state::screen_update_thoop));
screen.set_palette(m_palette);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_gaelco);
PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 1024);
MCFG_VIDEO_START_OVERRIDE(gaelco_state,bigkarnk)
MCFG_VIDEO_START_OVERRIDE(squash_state,bigkarnk)
// Sound hardware
SPEAKER(config, "mono").front_center();
okim6295_device &oki(OKIM6295(config, "oki", XTAL(1'000'000), okim6295_device::PIN7_HIGH)); // pin 7 not verified
oki.set_addrmap(0, &gaelco_state::oki_map);
oki.set_addrmap(0, &squash_state::oki_map);
oki.add_route(ALL_OUTPUTS, "mono", 1.0);
}
@ -862,10 +854,10 @@ ROM_START( bigkarnk ) // PCB silkscreened REF.901112
ROM_LOAD16_BYTE( "d16", 0x000000, 0x040000, CRC(44fb9c73) SHA1(c33852b37afea15482f4a43cb045434660e7a056) )
ROM_LOAD16_BYTE( "d19", 0x000001, 0x040000, CRC(ff79dfdd) SHA1(2bfa440299317967ba2018d3a148291ae0c144ae) )
ROM_REGION( 0x01e000, "audiocpu", 0 ) // 6809 code
ROM_REGION( 0x010000, "audiocpu", 0 ) // 6809 code
ROM_LOAD( "d5", 0x000000, 0x010000, CRC(3b73b9c5) SHA1(1b1c5545609a695dab87d611bd53e0c3dd91e6b7) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_REGION( 0x200000, "gfx", 0 )
ROM_LOAD( "h5", 0x000000, 0x080000, CRC(20e239ff) SHA1(685059340f0f3a8e3c98702bd760dae685a58ddb) )
ROM_LOAD( "h10",0x080000, 0x080000, CRC(ab442855) SHA1(bcd69d4908ff8dc1b2215d2c2d2e54b950e0c015) )
ROM_LOAD( "h8", 0x100000, 0x080000, CRC(83dce5a3) SHA1(b4f9473e93c96f4b86c446e89d13fd3ef2b03996) )
@ -884,7 +876,7 @@ ROM_START( maniacsp ) // PCB - REF 922804/2
ROM_LOAD16_BYTE( "d18", 0x000000, 0x020000, CRC(740ecab2) SHA1(8d8583364cc6aeea58ea2b9cb9a2aab2a43a44df) )
ROM_LOAD16_BYTE( "d16", 0x000001, 0x020000, CRC(c6c42729) SHA1(1aac9f93d47a4eb57e06e206e9f50e349b1817da) )
ROM_REGION( 0x200000, "gfx1", ROMREGION_ERASE00 )
ROM_REGION( 0x200000, "gfx", ROMREGION_ERASE00 )
ROM_LOAD( "f3", 0x000000, 0x040000, CRC(e7f6582b) SHA1(9e352edf2f71d0edecb54a11ab3fd0e3ec867d42) )
// 0x040000-0x07ffff empty
ROM_LOAD( "f2", 0x080000, 0x040000, CRC(ca43a5ae) SHA1(8d2ed537be1dee60096a58b68b735fb50cab3285) )
@ -947,7 +939,7 @@ ROM_START( biomtoy ) // PCB - REF.922804/2
ROM_LOAD16_BYTE( "18.d18", 0x000000, 0x080000, CRC(4569ce64) SHA1(96557aca55779c23f7c2c11fddc618823c04ead0) ) // v1.0.1885
ROM_LOAD16_BYTE( "16.d16", 0x000001, 0x080000, CRC(739449bd) SHA1(711a8ea5081f15dea6067577516c9296239c4145) ) // v1.0.1885
ROM_REGION( 0x400000, "gfx1", 0 )
ROM_REGION( 0x400000, "gfx", 0 )
// weird gfx ordering
ROM_LOAD( "h6", 0x040000, 0x040000, CRC(9416a729) SHA1(425149b3041554579791fc23c09fda6be054e89d) )
ROM_CONTINUE( 0x0c0000, 0x040000 )
@ -978,7 +970,7 @@ ROM_START( biomtoya ) // PCB - REF.922804/2
ROM_LOAD16_BYTE( "18.d18", 0x000000, 0x080000, CRC(39b6cdbd) SHA1(3a22eb2e304d85ecafff677d83c3c4fca3f869d5) ) // v1.0.1884 - sldh
ROM_LOAD16_BYTE( "16.d16", 0x000001, 0x080000, CRC(ab340671) SHA1(83f708a535048e927fd1c7de85a65282e460f98a) ) // v1.0.1884 - sldh
ROM_REGION( 0x400000, "gfx1", 0 )
ROM_REGION( 0x400000, "gfx", 0 )
// weird gfx ordering
ROM_LOAD( "h6", 0x040000, 0x040000, CRC(9416a729) SHA1(425149b3041554579791fc23c09fda6be054e89d) )
ROM_CONTINUE( 0x0c0000, 0x040000 )
@ -1009,7 +1001,7 @@ ROM_START( biomtoyb ) // PCB - REF.922804/2
ROM_LOAD16_BYTE( "18.d18", 0x000000, 0x080000, CRC(2dfadee3) SHA1(55ab563a9a69da940ca015f292476068cf21b01c) ) // v1.0.1878 - sldh
ROM_LOAD16_BYTE( "16.d16", 0x000001, 0x080000, CRC(b35e3ca6) SHA1(b323fcca99d088e6fbf6a1d660ef860987af77e4) ) // v1.0.1878 - sldh
ROM_REGION( 0x400000, "gfx1", 0 ) // Graphics & Sound ROMs soldered in, not verified 100% correct for this set
ROM_REGION( 0x400000, "gfx", 0 ) // Graphics & Sound ROMs soldered in, not verified 100% correct for this set
// weird gfx ordering
ROM_LOAD( "h6", 0x040000, 0x040000, CRC(9416a729) SHA1(425149b3041554579791fc23c09fda6be054e89d) )
ROM_CONTINUE( 0x0c0000, 0x040000 )
@ -1040,7 +1032,7 @@ ROM_START( biomtoyc ) // PCB - REF.922804/1 or REF.922804/2
ROM_LOAD16_BYTE( "program18.d18", 0x000000, 0x080000, CRC(05ad7d30) SHA1(4b2596d225bf9b314db5a150921d7d6c99096ddb) ) // v1.0.1870 - sldh
ROM_LOAD16_BYTE( "program16.d16", 0x000001, 0x080000, CRC(a288e73f) SHA1(13a53981e3fe6961494013e7466badae56481958) ) // v1.0.1870 - sldh
ROM_REGION( 0x400000, "gfx1", 0 ) // Graphics & Sound ROMs redumped from a REF.922804/1 PCB
ROM_REGION( 0x400000, "gfx", 0 ) // Graphics & Sound ROMs redumped from a REF.922804/1 PCB
// weird gfx ordering
ROM_LOAD( "gfx6.h6", 0x040000, 0x040000, CRC(ab19a1ce) SHA1(3cc896f8c20f692b02d43db8c30f410bd93fe3ca))
ROM_CONTINUE( 0x0c0000, 0x040000 )
@ -1070,7 +1062,7 @@ ROM_START( bioplayc ) // PCB - REF.922804/2?? - Spanish version
ROM_LOAD16_BYTE( "t.d18", 0x000000, 0x080000, CRC(ec518c6c) SHA1(8b96313582d252bebb4bcce8f2d993f751ad0a74) ) // v1.0.1823
ROM_LOAD16_BYTE( "t.d16", 0x000001, 0x080000, CRC(de4b031d) SHA1(d4bcdfedab1d48df0c48ffc775731a4981342c7a) ) // v1.0.1823
ROM_REGION( 0x400000, "gfx1", 0 )
ROM_REGION( 0x400000, "gfx", 0 )
// weird gfx ordering
ROM_LOAD( "toy-high-3.h6", 0x040000, 0x040000, CRC(ab19a1ce) SHA1(3cc896f8c20f692b02d43db8c30f410bd93fe3ca))
ROM_CONTINUE( 0x0c0000, 0x040000 )
@ -1101,7 +1093,7 @@ ROM_START( lastkm ) // PCB - REF 922804/2
ROM_LOAD16_BYTE( "prog-bici-e-8.11.95.d18", 0x000000, 0x080000, CRC(1fc5fba0) SHA1(1f954fca9f25df7379eff4ea905810fa06fcebb0)) // 1.0.0275
ROM_LOAD16_BYTE( "prog-bici-o-8.11.95.d16", 0x000001, 0x080000, CRC(b93e57e3) SHA1(df307191a214a32a26018ca2a9200742e39939d2)) // 1.0.0275
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_REGION( 0x200000, "gfx", 0 )
ROM_LOAD( "bici-f3.h6", 0x000000, 0x080000, CRC(0bf9f213) SHA1(052abef60df419d32bf8a86c89d87e5bb281b4eb))
ROM_LOAD( "bici-f2.h7", 0x080000, 0x080000, CRC(c48d5376) SHA1(8e987839e7254e0fa631802733482726a289439c))
ROM_LOAD( "bici-f1.h9", 0x100000, 0x080000, CRC(e7958070) SHA1(7f065b429a500b714dfbf497b1353e90137abbd7))
@ -1164,7 +1156,7 @@ ROM_START( squash ) // PCB - REF.922804/1 or REF.922804/2
ROM_LOAD16_BYTE( "squash.d18", 0x000000, 0x20000, CRC(ce7aae96) SHA1(4fe8666ae571bffc5a08fa68346c0623282989eb) )
ROM_LOAD16_BYTE( "squash.d16", 0x000001, 0x20000, CRC(8ffaedd7) SHA1(f4aada17ba67dd8b6c5a395e832bcbba2764c59d) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_REGION( 0x200000, "gfx", 0 )
ROM_LOAD( "squash.c09", 0x180000, 0x80000, CRC(0bb91c69) SHA1(8be945049ab411a4d49bd64bd3937542ec9ef9fb) ) // Encrypted video RAM
ROM_LOAD( "squash.c10", 0x100000, 0x80000, CRC(892a035c) SHA1(d0156ceb9aa6639a1124c17fb12389be319bb51f) ) // Encrypted video RAM
ROM_LOAD( "squash.c11", 0x080000, 0x80000, CRC(9e19694d) SHA1(1df4646f3147719fef516a37aa361ae26d9b23a2) ) // Encrypted video RAM
@ -1202,7 +1194,7 @@ ROM_START( thoop ) // PCB - REF.922804/1
ROM_LOAD16_BYTE( "th18dea1.040", 0x000000, 0x80000, CRC(59bad625) SHA1(28e058b2290bc5f7130b801014d026432f9e7fd5) )
ROM_LOAD16_BYTE( "th161eb4.020", 0x000001, 0x40000, CRC(6add61ed) SHA1(0e789d9a0ac19b6143044fbc04ab2227735b2a8f) )
ROM_REGION( 0x400000, "gfx1", 0 )
ROM_REGION( 0x400000, "gfx", 0 )
ROM_LOAD( "c09", 0x300000, 0x040000, CRC(06f0edbf) SHA1(3cf2e5c29cd00b43d49a106084076f2ac0dbad98) ) // Encrypted video RAM
ROM_CONTINUE( 0x380000, 0x040000 )
ROM_CONTINUE( 0x340000, 0x040000 )
@ -1239,13 +1231,13 @@ ROM_END
*
*************************************/
GAME( 1991, bigkarnk, 0, bigkarnk, bigkarnk, gaelco_state, empty_init, ROT0, "Gaelco", "Big Karnak (ver. 1.0, checksum 1e38c94)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, biomtoy, 0, maniacsq, biomtoy, gaelco_state, empty_init, ROT0, "Gaelco / Zeus", "Biomechanical Toy (ver. 1.0.1885, checksum 69f5e032)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, biomtoya, biomtoy, maniacsq, biomtoy, gaelco_state, empty_init, ROT0, "Gaelco / Zeus", "Biomechanical Toy (ver. 1.0.1884, checksum 3f316c70)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, biomtoyb, biomtoy, maniacsq, biomtoy, gaelco_state, empty_init, ROT0, "Gaelco / Zeus", "Biomechanical Toy (ver. 1.0.1878, checksum d84b28ff)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, biomtoyc, biomtoy, maniacsq, biomtoyc, gaelco_state, empty_init, ROT0, "Gaelco / Zeus", "Biomechanical Toy (ver. 1.0.1870, checksum ba682195)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, bioplayc, biomtoy, maniacsq, bioplayc, gaelco_state, empty_init, ROT0, "Gaelco / Zeus", "Bioplaything Cop (ver. 1.0.1823, checksum cd960fc9, prototype)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) // copyright based on Ver. 1.0.1870
GAME( 1992, maniacsp, 0, maniacsq, maniacsq, gaelco_state, empty_init, ROT0, "Gaelco", "Maniac Square (ver 1.0, checksum b602, prototype)", MACHINE_SUPPORTS_SAVE ) // The prototype version was an earlier project, said to be from 1992, game was rewritten in 1996
GAME( 1995, lastkm, 0, maniacsq, lastkm, gaelco_state, empty_init, ROT0, "Gaelco / Zeus", "Last KM (ver 1.0.0275, checksum 13bff751, prototype)", MACHINE_SUPPORTS_SAVE ) // Similar 'bike controller' idea to the Salter gym equipment Gaelco developed, but in game form
GAME( 1992, squash, 0, squash, squash, gaelco_state, empty_init, ROT0, "Gaelco", "Squash (ver. 1.0, checksum 015aef61)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, thoop, 0, thoop, thoop, gaelco_state, empty_init, ROT0, "Gaelco", "Thunder Hoop (ver. 1, checksum 02a09f7d)", MACHINE_SUPPORTS_SAVE ) // could be other versions, still Ver. 1 but different checksum listed on boot
GAME( 1991, bigkarnk, 0, bigkarnk, bigkarnk, bigkarnk_state, empty_init, ROT0, "Gaelco", "Big Karnak (ver. 1.0, checksum 1e38c94)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, biomtoy, 0, maniacsq, biomtoy, gaelco_state, empty_init, ROT0, "Gaelco / Zeus", "Biomechanical Toy (ver. 1.0.1885, checksum 69f5e032)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, biomtoya, biomtoy, maniacsq, biomtoy, gaelco_state, empty_init, ROT0, "Gaelco / Zeus", "Biomechanical Toy (ver. 1.0.1884, checksum 3f316c70)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, biomtoyb, biomtoy, maniacsq, biomtoy, gaelco_state, empty_init, ROT0, "Gaelco / Zeus", "Biomechanical Toy (ver. 1.0.1878, checksum d84b28ff)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, biomtoyc, biomtoy, maniacsq, biomtoyc, gaelco_state, empty_init, ROT0, "Gaelco / Zeus", "Biomechanical Toy (ver. 1.0.1870, checksum ba682195)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, bioplayc, biomtoy, maniacsq, bioplayc, gaelco_state, empty_init, ROT0, "Gaelco / Zeus", "Bioplaything Cop (ver. 1.0.1823, checksum cd960fc9, prototype)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) // copyright based on Ver. 1.0.1870
GAME( 1992, maniacsp, 0, maniacsq, maniacsq, gaelco_state, empty_init, ROT0, "Gaelco", "Maniac Square (ver 1.0, checksum b602, prototype)", MACHINE_SUPPORTS_SAVE ) // The prototype version was an earlier project, said to be from 1992, game was rewritten in 1996
GAME( 1995, lastkm, 0, maniacsq, lastkm, gaelco_state, empty_init, ROT0, "Gaelco / Zeus", "Last KM (ver 1.0.0275, checksum 13bff751, prototype)", MACHINE_SUPPORTS_SAVE ) // Similar 'bike controller' idea to the Salter gym equipment Gaelco developed, but in game form
GAME( 1992, squash, 0, squash, squash, squash_state, empty_init, ROT0, "Gaelco", "Squash (ver. 1.0, checksum 015aef61)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, thoop, 0, thoop, thoop, squash_state, empty_init, ROT0, "Gaelco", "Thunder Hoop (ver. 1, checksum 02a09f7d)", MACHINE_SUPPORTS_SAVE ) // could be other versions, still Ver. 1 but different checksum listed on boot

View File

@ -5,13 +5,20 @@
Gaelco game hardware from 1991-1996
***************************************************************************/
#ifndef MAME_GAELCO_GAELCO_H
#define MAME_GAELCO_GAELCO_H
#pragma once
#include "gaelcrpt.h"
#include "machine/gen_latch.h"
#include "machine/74259.h"
#include "gaelcrpt.h"
#include "emupal.h"
#include "tilemap.h"
class gaelco_state : public driver_device
{
public:
@ -20,74 +27,107 @@ public:
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_vramcrypt(*this, "vramcrypt"),
m_audiocpu(*this, "audiocpu"),
m_soundlatch(*this, "soundlatch"),
m_outlatch(*this, "outlatch"),
m_okibank(*this, "okibank"),
m_videoram(*this, "videoram"),
m_vregs(*this, "vregs"),
m_spriteram(*this, "spriteram"),
m_screenram(*this, "screenram"),
m_sprite_palette_force_high(0x38)
{ }
void bigkarnk(machine_config &config);
void thoop(machine_config &config);
void maniacsq(machine_config &config);
void squash(machine_config &config);
void maniacsq(machine_config &config) ATTR_COLD;
protected:
static constexpr double FRAMERATE_922804 = 57.42;
private:
/* devices */
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
optional_device<gaelco_vram_encryption_device> m_vramcrypt;
optional_device<cpu_device> m_audiocpu;
optional_device<generic_latch_8_device> m_soundlatch;
optional_device<ls259_device> m_outlatch;
optional_memory_bank m_okibank;
/* memory pointers */
required_shared_ptr<uint16_t> m_videoram;
required_shared_ptr<uint16_t> m_vregs;
required_shared_ptr<uint16_t> m_spriteram;
optional_shared_ptr<uint16_t> m_screenram;
required_shared_ptr<u16> m_videoram;
required_shared_ptr<u16> m_vregs;
required_shared_ptr<u16> m_spriteram;
/* video-related */
tilemap_t *m_tilemap[2]{};
void coin1_lockout_w(int state);
void coin2_lockout_w(int state);
void coin1_counter_w(int state);
void coin2_counter_w(int state);
void oki_bankswitch_w(uint8_t data);
void vram_encrypted_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
void encrypted_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
void vram_w(offs_t offset, u16 data, u16 mem_mask);
void irqack_w(uint16_t data);
template<int Layer> TILE_GET_INFO_MEMBER(get_tile_info);
/* per-game configuration */
u8 m_sprite_palette_force_high = 0;
virtual void machine_start() override ATTR_COLD;
template <unsigned Which> void coin_lockout_w(int state);
template <unsigned Which> void coin_counter_w(int state);
void oki_bankswitch_w(u8 data);
void vram_w(offs_t offset, u16 data, u16 mem_mask);
void irqack_w(u16 data);
template <int Layer> TILE_GET_INFO_MEMBER(get_tile_info);
DECLARE_VIDEO_START(bigkarnk);
DECLARE_VIDEO_START(maniacsq);
DECLARE_VIDEO_START(squash);
uint32_t screen_update_bigkarnk(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_maniacsq(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_thoop(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect );
u32 screen_update_maniacsq(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void maniacsq_map(address_map &map) ATTR_COLD;
void oki_map(address_map &map) ATTR_COLD;
};
class bigkarnk_state : public gaelco_state
{
public:
bigkarnk_state(const machine_config &mconfig, device_type type, const char *tag) :
gaelco_state(mconfig, type, tag),
m_audiocpu(*this, "audiocpu"),
m_soundlatch(*this, "soundlatch")
{ }
void bigkarnk(machine_config &config) ATTR_COLD;
private:
/* devices */
required_device<cpu_device> m_audiocpu;
required_device<generic_latch_8_device> m_soundlatch;
u32 screen_update_bigkarnk(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void bigkarnk_map(address_map &map) ATTR_COLD;
void bigkarnk_snd_map(address_map &map) ATTR_COLD;
void maniacsq_map(address_map &map) ATTR_COLD;
void oki_map(address_map &map) ATTR_COLD;
};
class squash_state : public gaelco_state
{
public:
squash_state(const machine_config &mconfig, device_type type, const char *tag) :
gaelco_state(mconfig, type, tag),
m_vramcrypt(*this, "vramcrypt"),
m_screenram(*this, "screenram")
{ }
void thoop(machine_config &config) ATTR_COLD;
void squash(machine_config &config) ATTR_COLD;
private:
/* devices */
required_device<gaelco_vram_encryption_device> m_vramcrypt;
/* memory pointers */
required_shared_ptr<u16> m_screenram;
void vram_encrypted_w(offs_t offset, u16 data, u16 mem_mask = ~0);
void encrypted_w(offs_t offset, u16 data, u16 mem_mask = ~0);
DECLARE_VIDEO_START(squash);
u32 screen_update_thoop(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void squash_map(address_map &map) ATTR_COLD;
void thoop_map(address_map &map) ATTR_COLD;
/* per-game configuration */
uint8_t m_sprite_palette_force_high = 0;
static constexpr double FRAMERATE_922804 = 57.42;
};
#endif // MAME_GAELCO_GAELCO_H

View File

@ -46,9 +46,9 @@
template<int Layer>
TILE_GET_INFO_MEMBER(gaelco_state::get_tile_info)
{
int data = m_videoram[(Layer * 0x1000 / 2) + (tile_index << 1)];
int data2 = m_videoram[(Layer * 0x1000 / 2) + (tile_index << 1) + 1];
int code = ((data & 0xfffc) >> 2);
int const data = m_videoram[(Layer * 0x1000 / 2) + (tile_index << 1)];
int const data2 = m_videoram[(Layer * 0x1000 / 2) + (tile_index << 1) + 1];
int const code = ((data & 0xfffc) >> 2);
tileinfo.category = (data2 >> 6) & 0x03;
@ -63,7 +63,7 @@ TILE_GET_INFO_MEMBER(gaelco_state::get_tile_info)
void gaelco_state::vram_w(offs_t offset, u16 data, u16 mem_mask)
{
uint16_t old = m_videoram[offset];
u16 const old = m_videoram[offset];
COMBINE_DATA(&m_videoram[offset]);
if (old != m_videoram[offset])
m_tilemap[offset >> 11]->mark_tile_dirty(((offset << 1) & 0x0fff) >> 2);
@ -84,10 +84,10 @@ VIDEO_START_MEMBER(gaelco_state,bigkarnk)
m_tilemap[1]->set_transmask(0, 0xff01, 0x00ff); // pens 1-7 opaque, pens 0, 8-15 transparent
}
VIDEO_START_MEMBER(gaelco_state,squash)
VIDEO_START_MEMBER(squash_state,squash)
{
m_tilemap[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(gaelco_state::get_tile_info<0>)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
m_tilemap[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(gaelco_state::get_tile_info<1>)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
m_tilemap[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(squash_state::get_tile_info<0>)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
m_tilemap[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(squash_state::get_tile_info<1>)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
m_tilemap[0]->set_transmask(0, 0xff01, 0x00ff); // pens 1-7 opaque, pens 0, 8-15 transparent
m_tilemap[1]->set_transmask(0, 0xff01, 0x00ff); // pens 1-7 opaque, pens 0, 8-15 transparent
@ -133,24 +133,22 @@ VIDEO_START_MEMBER(gaelco_state,maniacsq)
void gaelco_state::draw_sprites( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect )
{
int i, x, y, ex, ey;
gfx_element *gfx = m_gfxdecode->gfx(0);
static const int x_offset[2] = {0x0,0x2};
static const int y_offset[2] = {0x0,0x1};
for (i = 0x800 - 4 - 1; i >= 3; i -= 4)
for (int i = 0x800 - 4 - 1; i >= 3; i -= 4)
{
int sx = m_spriteram[i + 2] & 0x01ff;
int sy = (240 - (m_spriteram[i] & 0x00ff)) & 0x00ff;
int const sx = m_spriteram[i + 2] & 0x01ff;
int const sy = (240 - (m_spriteram[i] & 0x00ff)) & 0x00ff;
int number = m_spriteram[i + 3];
int color = (m_spriteram[i + 2] & 0x7e00) >> 9;
int attr = (m_spriteram[i] & 0xfe00) >> 9;
int const color = (m_spriteram[i + 2] & 0x7e00) >> 9;
int const attr = (m_spriteram[i] & 0xfe00) >> 9;
int priority = (m_spriteram[i] & 0x3000) >> 12;
int xflip = attr & 0x20;
int yflip = attr & 0x40;
int spr_size, pri_mask;
bool const xflip = BIT(attr, 5);
bool const yflip = BIT(attr, 6);
/* palettes 0x38-0x3f are used for high priority sprites in Big Karnak
the same logic in Squash causes player sprites to be drawn over the
@ -161,6 +159,7 @@ void gaelco_state::draw_sprites( screen_device &screen, bitmap_ind16 &bitmap, co
if (color >= m_sprite_palette_force_high)
priority = 4;
u32 pri_mask = 0;
switch (priority)
{
case 0: pri_mask = 0xff00; break; // above everything?
@ -171,6 +170,7 @@ void gaelco_state::draw_sprites( screen_device &screen, bitmap_ind16 &bitmap, co
case 4: pri_mask = 0; break;
}
int spr_size;
if (attr & 0x04)
spr_size = 1;
else
@ -179,17 +179,19 @@ void gaelco_state::draw_sprites( screen_device &screen, bitmap_ind16 &bitmap, co
number &= (~3);
}
for (y = 0; y < spr_size; y++)
for (int y = 0; y < spr_size; y++)
{
for (x = 0; x < spr_size; x++)
for (int x = 0; x < spr_size; x++)
{
ex = xflip ? (spr_size - 1 - x) : x;
ey = yflip ? (spr_size - 1 - y) : y;
int ex = xflip ? (spr_size - 1 - x) : x;
int ey = yflip ? (spr_size - 1 - y) : y;
gfx->prio_transpen(bitmap,cliprect,number + x_offset[ex] + y_offset[ey],
color,xflip,yflip,
sx-0x0f+x*8,sy+y*8,
screen.priority(),pri_mask,0);
gfx->prio_transpen(bitmap, cliprect,
number + x_offset[ex] + y_offset[ey],
color,
xflip, yflip,
sx - 0x0f + x * 8, sy + y * 8,
screen.priority(), pri_mask, 0);
}
}
}
@ -201,7 +203,7 @@ void gaelco_state::draw_sprites( screen_device &screen, bitmap_ind16 &bitmap, co
***************************************************************************/
uint32_t gaelco_state::screen_update_maniacsq(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
u32 gaelco_state::screen_update_maniacsq(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
/* set scroll registers */
m_tilemap[0]->set_scrolly(0, m_vregs[0]);
@ -228,7 +230,7 @@ uint32_t gaelco_state::screen_update_maniacsq(screen_device &screen, bitmap_ind1
return 0;
}
uint32_t gaelco_state::screen_update_thoop(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
u32 squash_state::screen_update_thoop(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
/* set scroll registers */
m_tilemap[0]->set_scrolly(0, m_vregs[0]);
@ -272,7 +274,7 @@ uint32_t gaelco_state::screen_update_thoop(screen_device &screen, bitmap_ind16 &
return 0;
}
uint32_t gaelco_state::screen_update_bigkarnk(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
u32 bigkarnk_state::screen_update_bigkarnk(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
/* set scroll registers */
m_tilemap[0]->set_scrolly(0, m_vregs[0]);