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New clones marked not working
----------------------------- Super Real Darwin (Japan, bootleg) [Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]
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@ -1672,6 +1672,7 @@ static const gfx_layout sr_sprites =
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{ 16*8, 1+(16*8), 2+(16*8), 3+(16*8), 4+(16*8), 5+(16*8), 6+(16*8), 7+(16*8),
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0,1,2,3,4,5,6,7 },
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{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 ,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 },
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// { 0*8, 2*8, 1*8, 3*8, 4*8, 6*8, 5*8, 7*8 ,8*8,10*8,9*8,11*8,12*8,14*8,13*8,15*8 }, bootleg decode
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16*16
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};
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@ -3658,6 +3659,45 @@ ROM_START( srdarwinj )
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ROM_LOAD( "dy_12.f4", 0x00000, 0x100, CRC(ebfaaed9) SHA1(5723dbfa3eb3fc4df8c8975b320a5c49848309d8) ) /* Priority (Not yet used) */
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ROM_END
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ROM_START( srdarwinb )
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ROM_REGION( 0x28000, "maincpu", 0 )
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ROM_LOAD( "3.bin", 0x20000, 0x08000, CRC(7942b43f) SHA1(15de0c02d45d06c145fba48ef05baae793a1cb46) )
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ROM_CONTINUE( 0x08000, 0x08000 )
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ROM_LOAD( "4.bin", 0x10000, 0x10000, CRC(2bf6b461) SHA1(435d922c7b9df7f2b2f774346caed81d330be8a0) )
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ROM_REGION( 2*0x10000, "audiocpu", 0 ) // 64K for sound CPU + 64k for decrypted opcodes
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ROM_LOAD( "5.bin", 0x8000, 0x8000, CRC(2ae3591c) SHA1(f21b06d84e2c3d3895be0812024641fd006e45cf) )
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ROM_REGION( 0x1000, "mcu", 0 ) // PCB lacks of i8751 microcontroller
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ROM_LOAD( "mcu.bin", 0x0000, 0x1000, NO_DUMP )
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ROM_REGION( 0x8000, "char", 0 )
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ROM_LOAD( "12.bin", 0x0000, 0x4000, CRC(f5c835cd) SHA1(8b41862dc18ba2e2677c94ecef45a40467aa89ad) )
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ROM_CONTINUE( 0x0000, 0x4000 ) // all data in the 2nd half
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ROM_REGION( 0x30000, "sprites", 0 )
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ROM_LOAD( "6.bin", 0x00000, 0x8000, CRC(3c84a2c6) SHA1(558a7d9acb5af06a7728d010262e3a35c3cdbe25) )
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ROM_LOAD( "7.bin", 0x08000, 0x8000, CRC(990cfc7b) SHA1(84ab42010a483e8a4cd86357898f55e644d1b11e) )
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ROM_LOAD( "10.bin", 0x10000, 0x8000, CRC(cf7dcdc1) SHA1(a94a970ff564da0fef8cd7cdcbf9aee5f83b596c) )
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ROM_LOAD( "11.bin", 0x18000, 0x8000, CRC(3674e392) SHA1(d91387c2412bf950993751c2e4764f818489316f) )
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ROM_LOAD( "8.bin", 0x20000, 0x8000, CRC(cc39b73f) SHA1(8cdbef67526f29ccf77c04aec5e34253bcdf96c3) )
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ROM_LOAD( "9.bin", 0x28000, 0x8000, CRC(d15aaa08) SHA1(69649f0cb2f11107b37ae7914dd90f4c6269316f) )
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ROM_REGION( 0x40000, "tiles1", 0 )
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ROM_LOAD( "1.bin", 0x00000, 0x4000, CRC(44f2a4f9) SHA1(97368dd112451cd630f2fa5ba54679e84e7d4d97) )
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ROM_CONTINUE( 0x10000, 0x4000 )
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ROM_CONTINUE( 0x20000, 0x4000 )
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ROM_CONTINUE( 0x30000, 0x4000 )
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ROM_LOAD( "2.bin", 0x08000, 0x4000, CRC(522d9a9e) SHA1(248274ed6df604357cad386fcf0521b26810aa0e) )
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ROM_CONTINUE( 0x18000, 0x4000 )
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ROM_CONTINUE( 0x28000, 0x4000 )
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ROM_CONTINUE( 0x38000, 0x4000 )
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ROM_REGION( 256, "proms", 0 )
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ROM_LOAD( "82s123.bin", 0x00000, 0x100, NO_DUMP ) // Priority (Not yet used)
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ROM_END
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ROM_START( cobracom )
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ROM_REGION( 0x30000, "maincpu", 0 )
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ROM_LOAD( "el11-5.5j", 0x08000, 0x08000, CRC(af0a8b05) SHA1(096e4e7f2785a20bfaec14277413ce4e20e90214) )
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@ -3863,6 +3903,22 @@ void lastmisn_state::init_meikyuhbl()
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m_palette->update();
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}
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void srdarwin_state::init_srdarwinb()
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{
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// this bootleg has the sprite ROMs with bytes swapped.
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// just worked here to avoid a new gfxdecode and machine driver.
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u8 *rom = memregion("sprites")->base();
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uint8_t byte1;
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for (int i = 0; i < 0x30000; i += 4)
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{
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byte1 = rom[i + 1];
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rom[i + 1] = rom[i + 2];
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rom[i + 2] = byte1;
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}
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}
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/******************************************************************************/
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@ -3892,6 +3948,7 @@ GAME( 1987, oscarj1, oscar, oscar, oscarj, oscar_state, empty_ini
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GAME( 1987, oscarj2, oscar, oscar, oscarj, oscar_state, empty_init, ROT0, "Data East Corporation", "Psycho-Nics Oscar (Japan revision 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1987, srdarwin, 0, srdarwin, srdarwin, srdarwin_state, empty_init, ROT270, "Data East Corporation", "Super Real Darwin (World)", MACHINE_SUPPORTS_SAVE )
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GAME( 1987, srdarwinj, srdarwin, srdarwin, srdarwinj, srdarwin_state, empty_init, ROT270, "Data East Corporation", "Super Real Darwin (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1987, srdarwinb, srdarwin, srdarwin, srdarwinj, srdarwin_state, init_srdarwinb, ROT270, "bootleg", "Super Real Darwin (Japan, bootleg)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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// Unlike most Deco games of this period Cobra Command does not seem to have a Data East USA release. Instead the Data East Corporation release
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// was used in the US as evidenced by boards with the EL romset bearing AAMA seal stickers (American Amusement Machine Association)
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@ -147,6 +147,7 @@ public:
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}
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void srdarwin(machine_config &config);
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void init_srdarwinb();
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protected:
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virtual void video_start() override ATTR_COLD;
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@ -16932,6 +16932,7 @@ oscaru // (c) 1987 Data East USA (US)
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shackled // (c) 1986 Data East USA (US)
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srdarwin // (c) 1987 Data East Corporation (World)
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srdarwinj // (c) 1987 Data East Corporation (Japan)
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srdarwinb // bootleg
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@source:dataeast/deco156.cpp
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hvysmsh // MBG (c) 1993 Data East Corporation (World)
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