ui: The video mode in the menu display options are now obtained directly from the settings. (nw)

This commit is contained in:
dankan1890 2016-02-08 01:23:35 +01:00
parent 7a4e38987f
commit 68f167c886
9 changed files with 90 additions and 85 deletions

View File

@ -148,10 +148,9 @@ void ui_menu_command_content::populate()
float gutter_width = 0.52f * line_height * machine().render().ui_aspect(); float gutter_width = 0.52f * line_height * machine().render().ui_aspect();
std::vector<int> xstart; std::vector<int> xstart;
std::vector<int> xend; std::vector<int> xend;
int total_lines;
convert_command_glyph(buffer); convert_command_glyph(buffer);
machine().ui().wrap_text(container, buffer.c_str(), 0.0f, 0.0f, 1.0f - (2.0f * UI_BOX_LR_BORDER) - 0.02f - (2.0f * gutter_width), int total_lines = machine().ui().wrap_text(container, buffer.c_str(), 0.0f, 0.0f,
total_lines, xstart, xend); 1.0f - (2.0f * UI_BOX_LR_BORDER) - 0.02f - (2.0f * gutter_width), xstart, xend);
for (int r = 0; r < total_lines; r++) for (int r = 0; r < total_lines; r++)
{ {
std::string tempbuf(buffer.substr(xstart[r], xend[r] - xstart[r])); std::string tempbuf(buffer.substr(xstart[r], xend[r] - xstart[r]));
@ -294,10 +293,8 @@ void ui_menu_history_sw::populate()
float gutter_width = 0.52f * line_height * machine().render().ui_aspect(); float gutter_width = 0.52f * line_height * machine().render().ui_aspect();
std::vector<int> xstart; std::vector<int> xstart;
std::vector<int> xend; std::vector<int> xend;
int total_lines; int total_lines = machine().ui().wrap_text(container, buffer.c_str(), 0.0f, 0.0f, 1.0f - (2.0f * UI_BOX_LR_BORDER) - 0.02f - (2.0f * gutter_width),
xstart, xend);
machine().ui().wrap_text(container, buffer.c_str(), 0.0f, 0.0f, 1.0f - (2.0f * UI_BOX_LR_BORDER) - 0.02f - (2.0f * gutter_width),
total_lines, xstart, xend);
for (int r = 0; r < total_lines; r++) for (int r = 0; r < total_lines; r++)
{ {
@ -544,9 +541,7 @@ bool ui_menu_dats::get_data(const game_driver *driver, int flags)
float gutter_width = 0.52f * line_height * machine().render().ui_aspect(); float gutter_width = 0.52f * line_height * machine().render().ui_aspect();
std::vector<int> xstart; std::vector<int> xstart;
std::vector<int> xend; std::vector<int> xend;
int tlines; int tlines = machine().ui().wrap_text(container, buffer.c_str(), 0.0f, 0.0f, 1.0f - (2.0f * UI_BOX_LR_BORDER) - 0.02f - (2.0f * gutter_width), xstart, xend);
machine().ui().wrap_text(container, buffer.c_str(), 0.0f, 0.0f, 1.0f - (2.0f * UI_BOX_LR_BORDER) - 0.02f - (2.0f * gutter_width), tlines, xstart, xend);
for (int r = 0; r < tlines; r++) for (int r = 0; r < tlines; r++)
{ {
std::string tempbuf(buffer.substr(xstart[r], xend[r] - xstart[r])); std::string tempbuf(buffer.substr(xstart[r], xend[r] - xstart[r]));

View File

@ -21,17 +21,16 @@
#include "../osd/modules/lib/osdobj_common.h" #include "../osd/modules/lib/osdobj_common.h"
#endif #endif
ui_menu_display_options::video_modes ui_menu_display_options::m_video[] = {
{ "auto", "Auto" }, ui_menu_display_options::video_modes ui_menu_display_options::m_video = {
{ "opengl", "OpenGL" }, { "auto", "Auto" },
#if defined(UI_WINDOWS) && !defined(UI_SDL) { "opengl", "OpenGL" },
{ "d3d", "Direct3D" }, { "bgfx", "BGFX" },
{ "gdi", "GDI" }, { "d3d", "Direct3D" },
{ "ddraw", "DirectDraw" } { "gdi", "GDI" },
#else { "ddraw", "DirectDraw" },
{ "soft", "Software" }, { "soft", "Software" },
{ "accel", "SDL2 Accelerated" } { "accel", "SDL2 Accelerated" }
#endif
}; };
ui_menu_display_options::dspl_option ui_menu_display_options::m_options[] = { ui_menu_display_options::dspl_option ui_menu_display_options::m_options[] = {
@ -65,9 +64,30 @@ ui_menu_display_options::ui_menu_display_options(running_machine &machine, rende
for (int d = 2; d < ARRAY_LENGTH(m_options); ++d) for (int d = 2; d < ARRAY_LENGTH(m_options); ++d)
m_options[d].status = options.int_value(m_options[d].option); m_options[d].status = options.int_value(m_options[d].option);
// create video list
m_list.push_back("auto");
std::string descr = options.description(OSDOPTION_VIDEO);
std::string delim = ", ";
descr.erase(0, descr.find(":") + 2);
size_t start = 0;
size_t end = descr.find_first_of(delim, start);
while (end != std::string::npos)
{
std::string name = descr.substr(start, end - start);
if (name != "none" && name != "or")
m_list.push_back(name);
start = descr.find_first_not_of(delim, end);
if (start == std::string::npos)
break;
end = descr.find_first_of(delim, start);
if (end == std::string::npos)
end = descr.size();
}
m_options[1].status = 0; m_options[1].status = 0;
for (int cur = 0; cur < ARRAY_LENGTH(m_video); ++cur) for (int cur = 0; cur < m_list.size(); ++cur)
if (!core_stricmp(options.video(), m_video[cur].option)) if (options.video() == m_list[cur])
{ {
m_options[1].status = cur; m_options[1].status = cur;
break; break;
@ -83,15 +103,15 @@ ui_menu_display_options::~ui_menu_display_options()
std::string error_string; std::string error_string;
for (int d = 2; d < ARRAY_LENGTH(m_options); ++d) for (int d = 2; d < ARRAY_LENGTH(m_options); ++d)
{ {
if (machine().options().int_value(m_options[d].option)!=m_options[d].status) if (machine().options().int_value(m_options[d].option) != m_options[d].status)
{ {
machine().options().set_value(m_options[d].option, m_options[d].status, OPTION_PRIORITY_CMDLINE, error_string); machine().options().set_value(m_options[d].option, m_options[d].status, OPTION_PRIORITY_CMDLINE, error_string);
machine().options().mark_changed(m_options[d].option); machine().options().mark_changed(m_options[d].option);
} }
} }
if (strcmp(machine().options().value(m_options[1].option), m_video[m_options[1].status].option)!=0) if (machine().options().value(m_options[1].option) != m_list[m_options[1].status])
{ {
machine().options().set_value(m_options[1].option, m_video[m_options[1].status].option, OPTION_PRIORITY_CMDLINE, error_string); machine().options().set_value(m_options[1].option, m_list[m_options[1].status].c_str(), OPTION_PRIORITY_CMDLINE, error_string);
machine().options().mark_changed(m_options[1].option); machine().options().mark_changed(m_options[1].option);
} }
@ -122,10 +142,10 @@ void ui_menu_display_options::handle()
} }
else if (m_event->iptkey == IPT_UI_SELECT && !strcmp(m_options[value].option, OSDOPTION_VIDEO)) else if (m_event->iptkey == IPT_UI_SELECT && !strcmp(m_options[value].option, OSDOPTION_VIDEO))
{ {
int total = ARRAY_LENGTH(m_video); int total = m_list.size();
std::vector<std::string> s_sel(total); std::vector<std::string> s_sel(total);
for (int index = 0; index < total; ++index) for (int index = 0; index < total; ++index)
s_sel[index] = m_video[index].label; s_sel[index] = m_video[m_list[index]];
ui_menu::stack_push(global_alloc_clear<ui_menu_selector>(machine(), container, s_sel, m_options[value].status)); ui_menu::stack_push(global_alloc_clear<ui_menu_selector>(machine(), container, s_sel, m_options[value].status));
} }
@ -148,15 +168,15 @@ void ui_menu_display_options::handle()
void ui_menu_display_options::populate() void ui_menu_display_options::populate()
{ {
// add video mode option // add video mode option
std::string v_text(m_video[m_options[1].status].label); std::string v_text(m_video[m_list[m_options[1].status]]);
UINT32 arrow_flags = get_arrow_flags(0, ARRAY_LENGTH(m_video) - 1, m_options[1].status); UINT32 arrow_flags = get_arrow_flags(0, m_list.size() - 1, m_options[1].status);
item_append(m_options[1].description, v_text.c_str(), arrow_flags, (void *)(FPTR)1); item_append(m_options[1].description, v_text.c_str(), arrow_flags, (void *)(FPTR)1);
// add options items // add options items
for (int opt = 2; opt < ARRAY_LENGTH(m_options); ++opt) for (int opt = 2; opt < ARRAY_LENGTH(m_options); ++opt)
if (strcmp(m_options[opt].option, OSDOPTION_PRESCALE) != 0) if (strcmp(m_options[opt].option, OSDOPTION_PRESCALE) != 0)
item_append(m_options[opt].description, m_options[opt].status ? "On" : "Off", item_append(m_options[opt].description, m_options[opt].status ? "On" : "Off",
m_options[opt].status ? MENU_FLAG_RIGHT_ARROW : MENU_FLAG_LEFT_ARROW, (void *)(FPTR)opt); m_options[opt].status ? MENU_FLAG_RIGHT_ARROW : MENU_FLAG_LEFT_ARROW, (void *)(FPTR)opt);
else else
{ {
strprintf(v_text, "%d", m_options[opt].status); strprintf(v_text, "%d", m_options[opt].status);
@ -176,8 +196,8 @@ void ui_menu_display_options::custom_render(void *selectedref, float top, float
{ {
float width; float width;
ui_manager &mui = machine().ui(); ui_manager &mui = machine().ui();
mui.draw_text_full(container, "Display Options", 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE, mui.draw_text_full(container, "Display Options", 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NONE,
DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr); ARGB_WHITE, ARGB_BLACK, &width, nullptr);
width += 2 * UI_BOX_LR_BORDER; width += 2 * UI_BOX_LR_BORDER;
float maxwidth = MAX(origx2 - origx1, width); float maxwidth = MAX(origx2 - origx1, width);
@ -196,6 +216,6 @@ void ui_menu_display_options::custom_render(void *selectedref, float top, float
y1 += UI_BOX_TB_BORDER; y1 += UI_BOX_TB_BORDER;
// draw the text within it // draw the text within it
mui.draw_text_full(container, "Display Options", x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE, mui.draw_text_full(container, "Display Options", x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NORMAL,
DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr); UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
} }

View File

@ -33,14 +33,12 @@ private:
const char *option; const char *option;
}; };
struct video_modes using video_modes = std::unordered_map<std::string, std::string>;
{
const char *option;
const char *label;
};
static video_modes m_video[]; static video_modes m_video;
static dspl_option m_options[]; static dspl_option m_options[];
std::vector<std::string> m_list;
}; };
#endif /* __UI_DSPLMENU_H__ */ #endif /* __UI_DSPLMENU_H__ */

View File

@ -459,7 +459,7 @@ void ui_menu::draw(bool customonly, bool noimage, bool noinput)
float ud_arrow_width = line_height * machine().render().ui_aspect(); float ud_arrow_width = line_height * machine().render().ui_aspect();
float gutter_width = lr_arrow_width * 1.3f; float gutter_width = lr_arrow_width * 1.3f;
int selected_subitem_too_big = FALSE; bool selected_subitem_too_big = false;
int itemnum, linenum; int itemnum, linenum;
bool mouse_hit, mouse_button; bool mouse_hit, mouse_button;
float mouse_x = -1, mouse_y = -1; float mouse_x = -1, mouse_y = -1;
@ -662,7 +662,7 @@ void ui_menu::draw(bool customonly, bool noimage, bool noinput)
{ {
subitem_text = "..."; subitem_text = "...";
if (itemnum == selected) if (itemnum == selected)
selected_subitem_too_big = TRUE; selected_subitem_too_big = true;
} }
// customize subitem text color // customize subitem text color
@ -1326,29 +1326,28 @@ void ui_menu::init_ui(running_machine &machine)
for (int x = 0; x < UI_TOOLBAR_BUTTONS; ++x) for (int x = 0; x < UI_TOOLBAR_BUTTONS; ++x)
{ {
toolbar_bitmap[x] = auto_alloc(machine, bitmap_argb32(32, 32)); toolbar_bitmap[x] = auto_alloc(machine, bitmap_argb32(32, 32));
sw_toolbar_bitmap[x] = auto_alloc(machine, bitmap_argb32(32, 32));
toolbar_texture[x] = mrender.texture_alloc(); toolbar_texture[x] = mrender.texture_alloc();
sw_toolbar_texture[x] = mrender.texture_alloc();
UINT32 *dst = &toolbar_bitmap[x]->pix32(0); UINT32 *dst = &toolbar_bitmap[x]->pix32(0);
memcpy(dst, toolbar_bitmap_bmp[x], 32 * 32 * sizeof(UINT32)); memcpy(dst, toolbar_bitmap_bmp[x], 32 * 32 * sizeof(UINT32));
if (toolbar_bitmap[x]->valid()) if (toolbar_bitmap[x]->valid())
toolbar_texture[x]->set_bitmap(*toolbar_bitmap[x], toolbar_bitmap[x]->cliprect(), TEXFORMAT_ARGB32); toolbar_texture[x]->set_bitmap(*toolbar_bitmap[x], toolbar_bitmap[x]->cliprect(), TEXFORMAT_ARGB32);
else else
toolbar_bitmap[x]->reset(); toolbar_bitmap[x]->reset();
}
// create a texture for toolbar
for (int x = 0; x < UI_TOOLBAR_BUTTONS; ++x)
{
sw_toolbar_bitmap[x] = auto_alloc(machine, bitmap_argb32(32, 32));
sw_toolbar_texture[x] = mrender.texture_alloc();
if (x == 0 || x == 2) if (x == 0 || x == 2)
{ {
UINT32 *dst;
dst = &sw_toolbar_bitmap[x]->pix32(0); dst = &sw_toolbar_bitmap[x]->pix32(0);
memcpy(dst, toolbar_bitmap_bmp[x], 32 * 32 * sizeof(UINT32)); memcpy(dst, toolbar_bitmap_bmp[x], 32 * 32 * sizeof(UINT32));
sw_toolbar_texture[x]->set_bitmap(*sw_toolbar_bitmap[x], sw_toolbar_bitmap[x]->cliprect(), TEXFORMAT_ARGB32); if (sw_toolbar_bitmap[x]->valid())
sw_toolbar_texture[x]->set_bitmap(*sw_toolbar_bitmap[x], sw_toolbar_bitmap[x]->cliprect(), TEXFORMAT_ARGB32);
else
sw_toolbar_bitmap[x]->reset();
} }
else else
sw_toolbar_bitmap[x]->reset(); sw_toolbar_bitmap[x]->reset();
} }
} }
@ -1361,7 +1360,7 @@ void ui_menu::draw_select_game(bool noinput)
{ {
float line_height = machine().ui().get_line_height(); float line_height = machine().ui().get_line_height();
float ud_arrow_width = line_height * machine().render().ui_aspect(); float ud_arrow_width = line_height * machine().render().ui_aspect();
float gutter_width = 0.4f * line_height * machine().render().ui_aspect() * 1.3f; float gutter_width = 0.52f * line_height * machine().render().ui_aspect();
mouse_x = -1, mouse_y = -1; mouse_x = -1, mouse_y = -1;
float right_panel_size = (ui_globals::panels_status == HIDE_BOTH || ui_globals::panels_status == HIDE_RIGHT_PANEL) ? 2.0f * UI_BOX_LR_BORDER : 0.3f; float right_panel_size = (ui_globals::panels_status == HIDE_BOTH || ui_globals::panels_status == HIDE_RIGHT_PANEL) ? 2.0f * UI_BOX_LR_BORDER : 0.3f;
float visible_width = 1.0f - 4.0f * UI_BOX_LR_BORDER; float visible_width = 1.0f - 4.0f * UI_BOX_LR_BORDER;
@ -1381,14 +1380,14 @@ void ui_menu::draw_select_game(bool noinput)
float visible_extra_menu_height = customtop + custombottom + extra_height; float visible_extra_menu_height = customtop + custombottom + extra_height;
// locate mouse // locate mouse
mouse_hit = FALSE; mouse_hit = false;
mouse_button = FALSE; mouse_button = false;
if (!noinput) if (!noinput)
{ {
mouse_target = machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button); mouse_target = machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button);
if (mouse_target != nullptr) if (mouse_target != nullptr)
if (mouse_target->map_point_container(mouse_target_x, mouse_target_y, *container, mouse_x, mouse_y)) if (mouse_target->map_point_container(mouse_target_x, mouse_target_y, *container, mouse_x, mouse_y))
mouse_hit = TRUE; mouse_hit = true;
} }
// account for extra space at the top and bottom // account for extra space at the top and bottom
@ -1473,9 +1472,8 @@ void ui_menu::draw_select_game(bool noinput)
// if we have some background hilighting to do, add a quad behind everything else // if we have some background hilighting to do, add a quad behind everything else
if (bgcolor != UI_TEXT_BG_COLOR) if (bgcolor != UI_TEXT_BG_COLOR)
mui.draw_textured_box(container, line_x0 + 0.01f, line_y0, line_x1 - 0.01f, line_y1, mui.draw_textured_box(container, line_x0 + 0.01f, line_y0, line_x1 - 0.01f, line_y1, bgcolor, rgb_t(255, 43, 43, 43),
bgcolor, rgb_t(255, 43, 43, 43), hilight_main_texture, hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
// if we're on the top line, display the up arrow // if we're on the top line, display the up arrow
if (linenum == 0 && top_line != 0) if (linenum == 0 && top_line != 0)
@ -1498,7 +1496,7 @@ void ui_menu::draw_select_game(bool noinput)
// if we're just a divider, draw a line // if we're just a divider, draw a line
else if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0) else if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0)
container->add_line(visible_left, line_y + 0.5f * line_height, visible_left + visible_width, line_y + 0.5f * line_height, container->add_line(visible_left, line_y + 0.5f * line_height, visible_left + visible_width, line_y + 0.5f * line_height,
UI_LINE_WIDTH, UI_TEXT_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); UI_LINE_WIDTH, UI_TEXT_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
// draw the item centered // draw the item centered
else if (pitem.subtext == nullptr) else if (pitem.subtext == nullptr)
{ {
@ -1518,9 +1516,8 @@ void ui_menu::draw_select_game(bool noinput)
space = mui.get_line_height() * container->manager().ui_aspect() * 1.5f; space = mui.get_line_height() * container->manager().ui_aspect() * 1.5f;
} }
mui.draw_text_full(container, itemtext, effective_left + space, line_y, effective_width - space, mui.draw_text_full(container, itemtext, effective_left + space, line_y, effective_width - space, JUSTIFY_LEFT, WRAP_TRUNCATE,
JUSTIFY_LEFT, WRAP_TRUNCATE, DRAW_NORMAL, item_invert ? fgcolor3 : fgcolor, DRAW_NORMAL, item_invert ? fgcolor3 : fgcolor, bgcolor, nullptr, nullptr);
bgcolor, nullptr, nullptr);
} }
else else
{ {
@ -1573,14 +1570,14 @@ void ui_menu::draw_select_game(bool noinput)
// if we have some background hilighting to do, add a quad behind everything else // if we have some background hilighting to do, add a quad behind everything else
if (bgcolor != UI_TEXT_BG_COLOR) if (bgcolor != UI_TEXT_BG_COLOR)
mui.draw_textured_box(container, line_x0 + 0.01f, line_y0, line_x1 - 0.01f, line_y1, bgcolor, rgb_t(255, 43, 43, 43), mui.draw_textured_box(container, line_x0 + 0.01f, line_y0, line_x1 - 0.01f, line_y1, bgcolor, rgb_t(255, 43, 43, 43),
hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE)); hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0) if (strcmp(itemtext, MENU_SEPARATOR_ITEM) == 0)
container->add_line(visible_left, line + 0.5f * line_height, visible_left + visible_width, line + 0.5f * line_height, container->add_line(visible_left, line + 0.5f * line_height, visible_left + visible_width, line + 0.5f * line_height,
UI_LINE_WIDTH, UI_TEXT_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); UI_LINE_WIDTH, UI_TEXT_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
else else
mui.draw_text_full(container, itemtext, effective_left, line, effective_width, mui.draw_text_full(container, itemtext, effective_left, line, effective_width, JUSTIFY_CENTER, WRAP_TRUNCATE,
JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr); DRAW_NORMAL, fgcolor, bgcolor, nullptr, nullptr);
line += line_height; line += line_height;
} }

View File

@ -650,7 +650,7 @@ void ui_menu_select_game::populate()
{ {
UINT32 flags_ui = MENU_FLAG_UI | MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW; UINT32 flags_ui = MENU_FLAG_UI | MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW;
if (old_item_selected == -1 && !reselect_last::driver.empty() && m_displaylist[curitem]->name == reselect_last::driver) if (old_item_selected == -1 && m_displaylist[curitem]->name == reselect_last::driver)
old_item_selected = curitem; old_item_selected = curitem;
bool cloneof = strcmp(m_displaylist[curitem]->parent, "0"); bool cloneof = strcmp(m_displaylist[curitem]->parent, "0");
@ -678,7 +678,7 @@ void ui_menu_select_game::populate()
UINT32 flags_ui = MENU_FLAG_UI | MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW | MENU_FLAG_UI_FAVORITE; UINT32 flags_ui = MENU_FLAG_UI | MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW | MENU_FLAG_UI_FAVORITE;
if (mfavorite.startempty == 1) if (mfavorite.startempty == 1)
{ {
if (old_item_selected == -1 && !reselect_last::driver.empty() && mfavorite.shortname == reselect_last::driver) if (old_item_selected == -1 && mfavorite.shortname == reselect_last::driver)
old_item_selected = curitem; old_item_selected = curitem;
bool cloneof = strcmp(mfavorite.driver->parent, "0"); bool cloneof = strcmp(mfavorite.driver->parent, "0");
@ -695,7 +695,7 @@ void ui_menu_select_game::populate()
} }
else else
{ {
if (old_item_selected == -1 && !reselect_last::driver.empty() && mfavorite.shortname == reselect_last::driver) if (old_item_selected == -1 && mfavorite.shortname == reselect_last::driver)
old_item_selected = curitem; old_item_selected = curitem;
item_append(mfavorite.longname.c_str(), mfavorite.devicetype.c_str(), item_append(mfavorite.longname.c_str(), mfavorite.devicetype.c_str(),
mfavorite.parentname.empty() ? flags_ui : (MENU_FLAG_INVERT | flags_ui), (void *)&mfavorite); mfavorite.parentname.empty() ? flags_ui : (MENU_FLAG_INVERT | flags_ui), (void *)&mfavorite);
@ -2217,9 +2217,9 @@ void ui_menu_select_game::infos_render(void *selectedref, float origx1, float or
return; return;
} }
else if (ui_globals::curdats_view != UI_STORY_LOAD && ui_globals::curdats_view != UI_COMMAND_LOAD) else if (ui_globals::curdats_view != UI_STORY_LOAD && ui_globals::curdats_view != UI_COMMAND_LOAD)
mui.wrap_text(container, buffer.c_str(), origx1, origy1, origx2 - origx1 - (2.0f * gutter_width), totallines, xstart, xend, text_size); totallines = mui.wrap_text(container, buffer.c_str(), origx1, origy1, origx2 - origx1 - (2.0f * gutter_width), xstart, xend, text_size);
else else
mui.wrap_text(container, buffer.c_str(), 0.0f, 0.0f, 1.0f - (2.0f * gutter_width), totallines, xstart, xend, text_size); totallines = mui.wrap_text(container, buffer.c_str(), 0.0f, 0.0f, 1.0f - (2.0f * gutter_width), xstart, xend, text_size);
int r_visible_lines = floor((origy2 - oy1) / (line_height * text_size)); int r_visible_lines = floor((origy2 - oy1) / (line_height * text_size));
if (totallines < r_visible_lines) if (totallines < r_visible_lines)
@ -2364,7 +2364,7 @@ void ui_menu_select_game::infos_render(void *selectedref, float origx1, float or
return; return;
} }
else else
mui.wrap_text(container, buffer.c_str(), origx1, origy1, origx2 - origx1 - (2.0f * gutter_width), totallines, xstart, xend, text_size); totallines = mui.wrap_text(container, buffer.c_str(), origx1, origy1, origx2 - origx1 - (2.0f * gutter_width), xstart, xend, text_size);
int r_visible_lines = floor((origy2 - oy1) / (line_height * text_size)); int r_visible_lines = floor((origy2 - oy1) / (line_height * text_size));
if (totallines < r_visible_lines) if (totallines < r_visible_lines)

View File

@ -19,7 +19,6 @@
#include "ui/datfile.h" #include "ui/datfile.h"
#include "ui/inifile.h" #include "ui/inifile.h"
#include "ui/selector.h" #include "ui/selector.h"
#include "ui/custmenu.h"
#include "rendfont.h" #include "rendfont.h"
#include "rendutil.h" #include "rendutil.h"
#include "softlist.h" #include "softlist.h"
@ -416,8 +415,7 @@ void ui_menu_select_software::populate()
if (reselect_last::software == "[Start empty]" && !reselect_last::driver.empty()) if (reselect_last::software == "[Start empty]" && !reselect_last::driver.empty())
old_software = 0; old_software = 0;
else if (!reselect_last::software.empty() && m_displaylist[curitem]->shortname == reselect_last::software else if (m_displaylist[curitem]->shortname == reselect_last::software && m_displaylist[curitem]->listname == reselect_last::swlist)
&& m_displaylist[curitem]->listname == reselect_last::swlist)
old_software = m_has_empty_start ? curitem + 1 : curitem; old_software = m_has_empty_start ? curitem + 1 : curitem;
item_append(m_displaylist[curitem]->longname.c_str(), m_displaylist[curitem]->devicetype.c_str(), item_append(m_displaylist[curitem]->longname.c_str(), m_displaylist[curitem]->devicetype.c_str(),
@ -822,7 +820,7 @@ void ui_menu_select_software::inkey_select(const ui_menu_event *m_event)
if (ui_swinfo->startempty == 1) if (ui_swinfo->startempty == 1)
{ {
std::vector<s_bios> biosname; std::vector<s_bios> biosname;
if (has_multiple_bios(ui_swinfo->driver, biosname) && !mopt.skip_bios_menu()) if (!mopt.skip_bios_menu() && has_multiple_bios(ui_swinfo->driver, biosname))
ui_menu::stack_push(global_alloc_clear<ui_bios_selection>(machine(), container, biosname, (void *)ui_swinfo->driver, false, true)); ui_menu::stack_push(global_alloc_clear<ui_bios_selection>(machine(), container, biosname, (void *)ui_swinfo->driver, false, true));
else else
{ {
@ -1479,8 +1477,7 @@ void ui_menu_select_software::infos_render(void *selectedref, float origx1, floa
return; return;
} }
else else
mui.wrap_text(container, buffer.c_str(), origx1, origy1, origx2 - origx1 - (2.0f * gutter_width), totallines, totallines = mui.wrap_text(container, buffer.c_str(), origx1, origy1, origx2 - origx1 - (2.0f * gutter_width), xstart, xend, text_size);
xstart, xend, text_size);
int r_visible_lines = floor((origy2 - oy1) / (line_height * text_size)); int r_visible_lines = floor((origy2 - oy1) / (line_height * text_size));
if (totallines < r_visible_lines) if (totallines < r_visible_lines)

View File

@ -2591,7 +2591,7 @@ void ui_manager::set_use_natural_keyboard(bool use_natural_keyboard)
// wrap_text // wrap_text
//------------------------------------------------- //-------------------------------------------------
void ui_manager::wrap_text(render_container *container, const char *origs, float x, float y, float origwrapwidth, int &count, std::vector<int> &xstart, std::vector<int> &xend, float text_size) int ui_manager::wrap_text(render_container *container, const char *origs, float x, float y, float origwrapwidth, std::vector<int> &xstart, std::vector<int> &xend, float text_size)
{ {
float lineheight = get_line_height() * text_size; float lineheight = get_line_height() * text_size;
const char *ends = origs + strlen(origs); const char *ends = origs + strlen(origs);
@ -2600,7 +2600,7 @@ void ui_manager::wrap_text(render_container *container, const char *origs, float
const char *linestart; const char *linestart;
float maxwidth = 0; float maxwidth = 0;
float aspect = machine().render().ui_aspect(container); float aspect = machine().render().ui_aspect(container);
count = 0; int count = 0;
// loop over lines // loop over lines
while (*s != 0) while (*s != 0)
@ -2716,6 +2716,7 @@ void ui_manager::wrap_text(render_container *container, const char *origs, float
break; break;
} }
} }
return count;
} }
//------------------------------------------------- //-------------------------------------------------

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@ -172,7 +172,7 @@ public:
void process_natural_keyboard(); void process_natural_keyboard();
// word wrap // word wrap
void wrap_text(render_container *container, const char *origs, float x, float y, float origwrapwidth, int &totallines, std::vector<int> &xstart, std::vector<int> &xend, float text_size = 1.0f); int wrap_text(render_container *container, const char *origs, float x, float y, float origwrapwidth, std::vector<int> &xstart, std::vector<int> &xend, float text_size = 1.0f);
// draw an outlined box with given line color and filled with a texture // draw an outlined box with given line color and filled with a texture
void draw_textured_box(render_container *container, float x0, float y0, float x1, float y1, rgb_t backcolor, rgb_t linecolor, render_texture *texture = nullptr, UINT32 flags = PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); void draw_textured_box(render_container *container, float x0, float y0, float x1, float y1, rgb_t backcolor, rgb_t linecolor, render_texture *texture = nullptr, UINT32 flags = PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));

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@ -16,9 +16,6 @@
#include "osdepend.h" #include "osdepend.h"
#include "render.h" #include "render.h"
#include "libjpeg/jpeglib.h" #include "libjpeg/jpeglib.h"
//#include <algorithm>
//#include "drivenum.h"
//#include <map>
#define MAX_CHAR_INFO 256 #define MAX_CHAR_INFO 256
#define MAX_CUST_FILTER 8 #define MAX_CUST_FILTER 8