mirror of
https://github.com/holub/mame
synced 2025-04-25 09:50:04 +03:00
Merged in BGFX changes and adapted BGFX draw to inherit from
osd_renderer. Made BGFX optional for SLD builds. You have to specify USE_BGFX=1 to enable BGFX. This is a temporary measure until dynamic linking is resolved. (nw)
This commit is contained in:
parent
041eaa6874
commit
68fb63ad77
@ -64,30 +64,31 @@
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// core functions
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static void drawbgfx_exit(void);
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static void drawbgfx_attach(sdl_draw_info *info, sdl_window_info *window);
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static int drawbgfx_window_create(sdl_window_info *window, int width, int height);
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static void drawbgfx_window_resize(sdl_window_info *window, int width, int height);
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static void drawbgfx_window_destroy(sdl_window_info *window);
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static int drawbgfx_window_draw(sdl_window_info *window, UINT32 dc, int update);
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static void drawbgfx_set_target_bounds(sdl_window_info *window);
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static void drawbgfx_destroy_all_textures(sdl_window_info *window);
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static void drawbgfx_window_clear(sdl_window_info *window);
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static int drawbgfx_xy_to_render_target(sdl_window_info *window, int x, int y, int *xt, int *yt);
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//============================================================
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// Textures
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//============================================================
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/* sdl_info is the information about SDL for the current screen */
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struct sdl_info13
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class sdl_info_bgfx : public osd_renderer
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{
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sdl_info13()
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: m_blittimer(0), m_renderer(NULL),
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m_hofs(0), m_vofs(0),
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public:
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sdl_info_bgfx(sdl_window_info *w)
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: osd_renderer(w), m_blittimer(0), m_renderer(NULL),
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m_last_hofs(0), m_last_vofs(0),
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m_resize_pending(0), m_resize_width(0), m_resize_height(0),
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m_last_blit_time(0), m_last_blit_pixels(0)
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{}
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/* virtual */ int create(int width, int height);
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/* virtual */ void resize(int width, int height);
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/* virtual */ int draw(UINT32 dc, int update);
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/* virtual */ void set_target_bounds();
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/* virtual */ int xy_to_render_target(int x, int y, int *xt, int *yt);
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/* virtual */ void destroy_all_textures();
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/* virtual */ void destroy();
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/* virtual */ void clear();
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// void render_quad(texture_info *texture, const render_primitive *prim, const int x, const int y);
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//texture_info *texture_find(const render_primitive &prim, const quad_setup_data &setup);
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@ -98,8 +99,8 @@ struct sdl_info13
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SDL_Renderer * m_renderer;
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//simple_list<texture_info> m_texlist; // list of active textures
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float m_hofs;
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float m_vofs;
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float m_last_hofs;
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float m_last_vofs;
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// resize information
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@ -123,42 +124,27 @@ struct sdl_info13
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// drawbgfx_init
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//============================================================
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static osd_renderer *drawbgfx_create(sdl_window_info *window)
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{
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return global_alloc(sdl_info_bgfx(window));
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}
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int drawbgfx_init(running_machine &machine, sdl_draw_info *callbacks)
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{
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// fill in the callbacks
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callbacks->exit = drawbgfx_exit;
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callbacks->attach = drawbgfx_attach;
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callbacks->create = drawbgfx_create;
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return 0;
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}
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//============================================================
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// drawbgfx_attach
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// sdl_info_bgfx::create
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//============================================================
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static void drawbgfx_attach(sdl_draw_info *info, sdl_window_info *window)
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int sdl_info_bgfx::create(int width, int height)
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{
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// fill in the callbacks
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window->create = drawbgfx_window_create;
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window->resize = drawbgfx_window_resize;
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window->set_target_bounds = drawbgfx_set_target_bounds;
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window->draw = drawbgfx_window_draw;
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window->destroy = drawbgfx_window_destroy;
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window->destroy_all_textures = drawbgfx_destroy_all_textures;
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window->clear = drawbgfx_window_clear;
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window->xy_to_render_target = drawbgfx_xy_to_render_target;
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}
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//============================================================
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// drawbgfx_window_create
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//============================================================
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static int drawbgfx_window_create(sdl_window_info *window, int width, int height)
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{
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// allocate memory for our structures
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sdl_info13 *sdl = global_alloc(sdl_info13);
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/* FIXME: On Ubuntu and potentially other Linux OS you should use
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* to disable panning. This has to be done before every invocation of mame.
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*
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@ -168,69 +154,67 @@ static int drawbgfx_window_create(sdl_window_info *window, int width, int height
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osd_printf_verbose("Enter drawsdl2_window_create\n");
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window->dxdata = sdl;
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UINT32 extra_flags = (window->fullscreen() ?
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UINT32 extra_flags = (window().fullscreen() ?
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SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_FULLSCREEN : SDL_WINDOW_RESIZABLE);
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#if defined(SDLMAME_WIN32)
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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#endif
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// create the SDL window
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window->sdl_window = SDL_CreateWindow(window->title,
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window->monitor()->position_size().x, window->monitor()->position_size().y,
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window().m_sdl_window = SDL_CreateWindow(window().m_title,
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window().monitor()->position_size().x, window().monitor()->position_size().y,
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width, height, extra_flags);
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if (window->fullscreen() && video_config.switchres)
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if (window().fullscreen() && video_config.switchres)
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{
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SDL_DisplayMode mode;
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//SDL_GetCurrentDisplayMode(window->monitor()->handle, &mode);
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SDL_GetWindowDisplayMode(window->sdl_window, &mode);
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sdl->m_original_mode = mode;
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//SDL_GetCurrentDisplayMode(window().monitor()->handle, &mode);
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SDL_GetWindowDisplayMode(window().m_sdl_window, &mode);
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m_original_mode = mode;
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mode.w = width;
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mode.h = height;
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if (window->refresh)
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mode.refresh_rate = window->refresh;
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if (window().m_refresh)
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mode.refresh_rate = window().m_refresh;
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SDL_SetWindowDisplayMode(window->sdl_window, &mode); // Try to set mode
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SDL_SetWindowDisplayMode(window().m_sdl_window, &mode); // Try to set mode
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#ifndef SDLMAME_WIN32
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/* FIXME: Warp the mouse to 0,0 in case a virtual desktop resolution
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* is in place after the mode switch - which will most likely be the case
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* This is a hack to work around a deficiency in SDL2
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*/
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SDL_WarpMouseInWindow(window->sdl_window, 1, 1);
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SDL_WarpMouseInWindow(window().m_sdl_window, 1, 1);
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#endif
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}
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else
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{
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//SDL_SetWindowDisplayMode(window->sdl_window, NULL); // Use desktop
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//SDL_SetWindowDisplayMode(window().m_sdl_window, NULL); // Use desktop
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}
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// create renderer
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if (video_config.waitvsync)
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sdl->m_renderer = SDL_CreateRenderer(window->sdl_window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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m_renderer = SDL_CreateRenderer(window().m_sdl_window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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else
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sdl->m_renderer = SDL_CreateRenderer(window->sdl_window, -1, SDL_RENDERER_ACCELERATED);
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m_renderer = SDL_CreateRenderer(window().m_sdl_window, -1, SDL_RENDERER_ACCELERATED);
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if (!sdl->m_renderer)
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if (!m_renderer)
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{
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fatalerror("Error on creating renderer: %s\n", SDL_GetError());
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}
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//SDL_SelectRenderer(window->sdl_window);
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SDL_ShowWindow(window->sdl_window);
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//SDL_SetWindowFullscreen(window->window_id, window->fullscreen);
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SDL_RaiseWindow(window->sdl_window);
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//SDL_SelectRenderer(window().m_sdl_window);
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SDL_ShowWindow(window().m_sdl_window);
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//SDL_SetWindowFullscreen(window().window_id, window().fullscreen);
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SDL_RaiseWindow(window().m_sdl_window);
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SDL_GetWindowSize(window->sdl_window, &window->width, &window->height);
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SDL_GetWindowSize(window().m_sdl_window, &window().m_width, &window().m_height);
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sdl->m_blittimer = 3;
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m_blittimer = 3;
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SDL_RenderPresent(sdl->m_renderer);
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SDL_RenderPresent(m_renderer);
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bgfx::sdlSetWindow(window->sdl_window);
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bgfx::sdlSetWindow(window().m_sdl_window);
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bgfx::init();
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bgfx::reset(window->width, window->height, BGFX_RESET_VSYNC);
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bgfx::reset(window().m_width, window().m_height, BGFX_RESET_VSYNC);
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// Enable debug text.
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bgfx::setDebug(BGFX_DEBUG_STATS);// BGFX_DEBUG_TEXT);
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@ -239,54 +223,50 @@ static int drawbgfx_window_create(sdl_window_info *window, int width, int height
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}
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//============================================================
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// drawbgfx_window_resize
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// sdl_info_bgfx::resize
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//============================================================
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static void drawbgfx_window_resize(sdl_window_info *window, int width, int height)
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void sdl_info_bgfx::resize(int width, int height)
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{
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sdl_info13 *sdl = (sdl_info13 *) window->dxdata;
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m_resize_pending = 1;
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m_resize_height = height;
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m_resize_width = width;
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sdl->m_resize_pending = 1;
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sdl->m_resize_height = height;
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sdl->m_resize_width = width;
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window().m_width = width;
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window().m_height = height;
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window->width = width;
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window->height = height;
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sdl->m_blittimer = 3;
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m_blittimer = 3;
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}
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//============================================================
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// drawsdl_xy_to_render_target
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//============================================================
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static int drawbgfx_xy_to_render_target(sdl_window_info *window, int x, int y, int *xt, int *yt)
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int sdl_info_bgfx::xy_to_render_target(int x, int y, int *xt, int *yt)
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{
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sdl_info13 *sdl = (sdl_info13 *) window->dxdata;
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*xt = x - sdl->m_hofs;
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*yt = y - sdl->m_vofs;
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if (*xt<0 || *xt >= window->blitwidth)
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*xt = x - m_last_hofs;
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*yt = y - m_last_vofs;
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if (*xt<0 || *xt >= window().m_blitwidth)
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return 0;
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if (*yt<0 || *yt >= window->blitheight)
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if (*yt<0 || *yt >= window().m_blitheight)
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return 0;
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return 1;
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}
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//============================================================
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// drawbgfx_window_get_primitives
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// sdl_info_bgfx::get_primitives
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//============================================================
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static void drawbgfx_set_target_bounds(sdl_window_info *window)
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void sdl_info_bgfx::set_target_bounds()
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{
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window->target->set_bounds(window->blitwidth, window->blitheight, window->monitor()->aspect());
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window().m_target->set_bounds(window().m_blitwidth, window().m_blitheight, window().monitor()->aspect());
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}
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//============================================================
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// drawbgfx_window_draw
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// sdl_info_bgfx::draw
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//============================================================
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static int drawbgfx_window_draw(sdl_window_info *window, UINT32 dc, int update)
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int sdl_info_bgfx::draw(UINT32 dc, int update)
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{
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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@ -295,14 +275,14 @@ static int drawbgfx_window_draw(sdl_window_info *window, UINT32 dc, int update)
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, 0
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);
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, window->blitwidth, window->blitheight);
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bgfx::setViewRect(0, 0, 0, window().m_blitwidth, window().m_blitheight);
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// This dummy draw call is here to make sure that view 0 is cleared
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// if no other draw calls are submitted to view 0.
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bgfx::submit(0);
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window->primlist->acquire_lock();
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window->primlist->release_lock();
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window().m_primlist->acquire_lock();
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window().m_primlist->release_lock();
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// Advance to next frame. Rendering thread will be kicked to
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// process submitted rendering primitives.
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bgfx::frame();
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@ -319,38 +299,29 @@ static void drawbgfx_exit(void)
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}
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//============================================================
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// drawbgfx_window_destroy
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// sdl_info_bgfx::destroy
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//============================================================
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static void drawbgfx_window_destroy(sdl_window_info *window)
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void sdl_info_bgfx::destroy()
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{
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sdl_info13 *sdl = (sdl_info13 *) window->dxdata;
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// skip if nothing
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if (sdl == NULL)
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return;
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// free the memory in the window
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drawbgfx_destroy_all_textures(window);
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destroy_all_textures();
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if (window->fullscreen() && video_config.switchres)
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if (window().fullscreen() && video_config.switchres)
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{
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SDL_SetWindowFullscreen(window->sdl_window, 0); // Try to set mode
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SDL_SetWindowDisplayMode(window->sdl_window, &sdl->m_original_mode); // Try to set mode
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SDL_SetWindowFullscreen(window->sdl_window, SDL_WINDOW_FULLSCREEN); // Try to set mode
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SDL_SetWindowFullscreen(window().m_sdl_window, 0); // Try to set mode
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SDL_SetWindowDisplayMode(window().m_sdl_window, &m_original_mode); // Try to set mode
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SDL_SetWindowFullscreen(window().m_sdl_window, SDL_WINDOW_FULLSCREEN); // Try to set mode
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}
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SDL_DestroyWindow(window->sdl_window);
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global_free(sdl);
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window->dxdata = NULL;
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SDL_DestroyWindow(window().m_sdl_window);
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// Shutdown bgfx.
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bgfx::shutdown();
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}
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static void drawbgfx_destroy_all_textures(sdl_window_info *window)
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void sdl_info_bgfx::destroy_all_textures()
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{
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}
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@ -358,9 +329,7 @@ static void drawbgfx_destroy_all_textures(sdl_window_info *window)
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// TEXCOPY FUNCS
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//============================================================
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static void drawbgfx_window_clear(sdl_window_info *window)
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void sdl_info_bgfx::clear()
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{
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sdl_info13 *sdl = (sdl_info13 *) window->dxdata;
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sdl->m_blittimer = 2;
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m_blittimer = 2;
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}
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@ -80,6 +80,10 @@ SDL_FRAMEWORK_PATH = /Library/Frameworks/
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# uncomment to use SDL1.2 (depracated)
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# SDL_LIBVER = sdl
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# uncomment to use BGFX
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# USE_BGFX = 1
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###########################################################################
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################## END USER-CONFIGURABLE OPTIONS ######################
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###########################################################################
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@ -779,8 +783,11 @@ endif
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# BGFX
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#-------------------------------------------------
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ifdef USE_BGFX
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DEFS += -DUSE_BGFX
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OSDOBJS += $(SDLOBJ)/drawbgfx.o
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INCPATH += -I$(3RDPARTY)/bgfx/include -I$(3RDPARTY)/bx/include
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endif
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#-------------------------------------------------
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# X11
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@ -636,10 +636,12 @@ void sdl_osd_interface::extract_video_config(running_machine &machine)
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{
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video_config.mode = VIDEO_MODE_SDL2ACCEL;
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}
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#ifdef USE_BGFX
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else if (strcmp(stemp, SDLOPTVAL_BGFX) == 0)
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{
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video_config.mode = VIDEO_MODE_BGFX;
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}
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#endif
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else
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{
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osd_printf_warning("Invalid video value %s; reverting to software\n", stemp);
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@ -259,11 +259,13 @@ bool sdl_osd_interface::window_init()
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video_config.mode = VIDEO_MODE_SOFT;
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}
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#endif
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#ifdef USE_BGFX
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if (video_config.mode == VIDEO_MODE_BGFX)
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{
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if (drawbgfx_init(machine(), &draw))
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video_config.mode = VIDEO_MODE_SOFT;
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}
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#endif
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if (video_config.mode == VIDEO_MODE_SOFT)
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{
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if (drawsdl_init(&draw))
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