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https://github.com/holub/mame
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improve (nw)
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@ -177,10 +177,13 @@ ADDRESS_MAP_END
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static ADDRESS_MAP_START( mariobl_map, AS_PROGRAM, 8, mario_state)
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AM_RANGE(0x0000, 0x5fff) AM_ROM
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AM_RANGE(0x6000, 0x6fff) AM_RAM
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AM_RANGE(0x7000, 0x73ff) AM_RAM AM_SHARE("spriteram") /* physical sprite ram */
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AM_RANGE(0x7000, 0x71ff) AM_RAM AM_SHARE("spriteram") /* physical sprite ram */
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AM_RANGE(0x7200, 0x73ff) AM_RAM // attrram?
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AM_RANGE(0x7400, 0x77ff) AM_RAM_WRITE(mario_videoram_w) AM_SHARE("videoram")
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//AM_RANGE(0xa000, 0xa000) AM_READ_PORT("IN1")
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AM_RANGE(0xa000, 0xa000) AM_READNOP /* watchdog? */
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AM_RANGE(0xa100, 0xa100) AM_READ_PORT("DSW") /* DSW */
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AM_RANGE(0xa206, 0xa206) AM_WRITE(mario_gfxbank_w)
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AM_RANGE(0xe000, 0xffff) AM_ROM
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ADDRESS_MAP_END
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@ -501,10 +504,14 @@ static MACHINE_CONFIG_START( mariobl, mario_state )
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MCFG_SOUND_ADD("ay1", AY8910, XTAL_18_432MHz/6/2) /* XTAL confirmed, divisor guessed */
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MCFG_AY8910_PORT_A_READ_CB(IOPORT("SYSTEM"))
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// MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(mario_state, ay1_outputb_w))
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.33)
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MCFG_SOUND_ADD("ay2", AY8910, XTAL_18_432MHz/6/2) /* XTAL confirmed, divisor guessed */
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MCFG_AY8910_PORT_A_READ_CB(IOPORT("INPUTS"))
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// MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(mario_state, ay2_outputb_w))
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.33)
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MACHINE_CONFIG_END
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@ -102,7 +102,7 @@ public:
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DECLARE_WRITE8_MEMBER(mario_sh2_w);
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DECLARE_READ8_MEMBER(memory_read_byte);
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DECLARE_WRITE8_MEMBER(memory_write_byte);
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void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int yaddr, int xaddr);
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void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int yaddr, int xaddr, int dx, int dy);
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required_device<cpu_device> m_maincpu;
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optional_device<cpu_device> m_audiocpu;
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required_device<gfxdecode_device> m_gfxdecode;
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@ -147,7 +147,7 @@ void mario_state::video_start()
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* confirmed on mametests.org as being present on real PCB as well.
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*/
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void mario_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int yaddr, int xaddr)
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void mario_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int yaddr, int xaddr, int dx, int dy)
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{
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/* TODO: draw_sprites should adopt the scanline logic from dkong.c
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* The schematics have the same logic for sprite buffering.
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@ -177,7 +177,7 @@ void mario_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect,
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m_spriteram[offs + 2],
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(m_spriteram[offs + 1] & 0x0f) + 16 * m_palette_bank + 32 * m_monitor,
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!(m_spriteram[offs + 1] & 0x80),!(m_spriteram[offs + 1] & 0x40),
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x, y,0);
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x+dx, y+dy,0);
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}
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else
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{
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@ -187,7 +187,7 @@ void mario_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect,
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m_spriteram[offs + 2],
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(m_spriteram[offs + 1] & 0x0f) + 16 * m_palette_bank + 32 * m_monitor,
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(m_spriteram[offs + 1] & 0x80),(m_spriteram[offs + 1] & 0x40),
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x, y,0);
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x+dx, y+dy,0);
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}
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}
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}
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@ -214,13 +214,18 @@ UINT32 mario_state::screen_update_common(screen_device &screen, bitmap_ind16 &bi
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UINT32 mario_state::screen_update_mario(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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screen_update_common(screen, bitmap, cliprect);
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draw_sprites(bitmap, cliprect, 0, 3);
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draw_sprites(bitmap, cliprect, 0, 3, 0, 0);
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return 0;
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}
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UINT32 mario_state::screen_update_mariobl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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// not sure
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m_palette_bank = m_gfx_bank; // might be the 'attr' ram
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machine().tilemap().mark_all_dirty();
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screen_update_common(screen, bitmap, cliprect);
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draw_sprites(bitmap, cliprect, 3, 0);
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draw_sprites(bitmap, cliprect, 3, 0, 8, -8);
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return 0;
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}
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