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Now that Metal Slug 6 is dumped and the Atomiswave system emulated, change the Neogeo Metal Slug 6 taunt to point to the real source code file
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@ -8336,7 +8336,7 @@ GAME( 1999, garoup, garou, neogeo, neogeo, neogeo, ROT0, "SNK", "Gar
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GAME( 1999, garoubl, garou, neogeo, neogeo, garoubl, ROT0, "bootleg", "Garou - Mark of the Wolves (bootleg)", GAME_SUPPORTS_SAVE ) /* Bootleg of garoup */
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GAME( 2000, mslug3, neogeo, neogeo, neogeo, mslug3, ROT0, "SNK", "Metal Slug 3" , GAME_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
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GAME( 2000, mslug3h, mslug3, neogeo, neogeo, mslug3h, ROT0, "SNK", "Metal Slug 3 (not encrypted)" , GAME_SUPPORTS_SAVE ) /* Encrypted GFX */
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GAME( 2000, mslug3b6, mslug3, neogeo, neogeo, mslug3b6, ROT0, "bootleg", "Metal Slug 6 (Metal Slug 3 bootleg)", GAME_SUPPORTS_SAVE ) /* real Metal Slug 6 is an Atomiswave HW game, see atomswav.c ;-) */
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GAME( 2000, mslug3b6, mslug3, neogeo, neogeo, mslug3b6, ROT0, "bootleg", "Metal Slug 6 (Metal Slug 3 bootleg)", GAME_SUPPORTS_SAVE ) /* real Metal Slug 6 is an Atomiswave HW game, see naomi.c ;-) */
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GAME( 2000, kof2000, neogeo, neogeo, neogeo, kof2000, ROT0, "SNK", "The King of Fighters 2000" , GAME_SUPPORTS_SAVE ) /* Encrypted Code & GFX */
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GAME( 2000, kof2000n, kof2000, neogeo, neogeo, kof2000n, ROT0, "SNK", "The King of Fighters 2000 (not encrypted)" , GAME_SUPPORTS_SAVE ) /* Encrypted GFX */
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GAME( 2001, zupapa, neogeo, neogeo, neogeo, zupapa, ROT0, "SNK", "Zupapa!" , GAME_SUPPORTS_SAVE ) /* Encrypted GFX */
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