chessking: small cleanup, add driver notes

This commit is contained in:
hap 2022-12-27 19:19:32 +01:00
parent ec706a2173
commit 69a57a5b7b

View File

@ -1,19 +1,48 @@
// license:BSD-3-Clause // license:BSD-3-Clause
// copyright-holders:David Haywood, hap // copyright-holders:David Haywood, hap
/*
Chess King, LCD handheld presumably from Taiwan
Hold down u+d+l+r buttons at boot to enter a test/data clear mode of sorts.
TODO:
- lots of unknown writes
- sound emulation is guessed
- LCD chip(s) is not emulated, maybe the I/O chip does a DMA from main RAM to the LCD?
- cartridge, probably at 0x20000
Hardware notes:
Main:
- PCB label: TD-24
- NEC D70108HG-10 V20, 9.600MHz XTAL
- 64KB ROM (2*SRM20256), 256KB ROM (custom label)
- unknown 80 pin QFP, label CCH01 ET-MATE F3X0 713, assume custom I/O chip
- cartridge slot
LCD module:
- PCB label: P102-2, DATA VISION
- 2*Hitachi HD66204F, Hitachi HD66205F
- unknown 80 pin QFP, label 16160 S2RB 94.10
- 160*160 LCD screen
*/
#include "emu.h" #include "emu.h"
#include "screen.h"
#include "speaker.h"
#include "cpu/nec/nec.h" #include "cpu/nec/nec.h"
#include "machine/nvram.h" #include "machine/nvram.h"
#include "sound/beep.h" #include "sound/beep.h"
class chesskng_state : public driver_device #include "screen.h"
#include "speaker.h"
namespace {
class chessking_state : public driver_device
{ {
public: public:
chesskng_state(const machine_config &mconfig, device_type type, const char *tag) : chessking_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag), driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"), m_maincpu(*this, "maincpu"),
m_screen(*this, "screen"), m_screen(*this, "screen"),
@ -27,7 +56,6 @@ protected:
virtual void machine_start() override; virtual void machine_start() override;
private: private:
// Devices
required_device<cpu_device> m_maincpu; required_device<cpu_device> m_maincpu;
required_device<screen_device> m_screen; required_device<screen_device> m_screen;
required_shared_ptr<uint8_t> m_mainram; required_shared_ptr<uint8_t> m_mainram;
@ -41,134 +69,129 @@ private:
void unk_1f_w(uint8_t data); void unk_1f_w(uint8_t data);
void unk_2f_w(uint8_t data); void unk_2f_w(uint8_t data);
uint8_t unk_3f_r(); uint8_t unk_3f_r();
void beeper_enable_w(uint8_t data); void unk_3f_w(uint8_t data);
void irq_clear_w(uint8_t data); void irq_clear_w(uint8_t data);
void unk_5f_w(uint8_t data); void unk_5f_w(uint8_t data);
void unk_6f_w(uint8_t data); void unk_6f_w(uint8_t data);
void unk_7f_w(uint8_t data); void unk_7f_w(uint8_t data);
void beeper_freq_low_w(uint8_t data); void beeper_freq_low_w(uint8_t data);
void beeper_freq_high_w(uint8_t data); void beeper_freq_high_w(uint8_t data);
void unk_af_w(uint8_t data); void beeper_enable_w(uint8_t data);
INTERRUPT_GEN_MEMBER(interrupt); INTERRUPT_GEN_MEMBER(interrupt);
uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
uint8_t m_3f_data; uint8_t m_3f_data = 0;
uint16_t m_beeper_freq; uint16_t m_beeper_freq = 0;
}; };
void chesskng_state::machine_start() void chessking_state::machine_start()
{ {
m_3f_data = 0;
m_beeper_freq = 0;
save_item(NAME(m_3f_data)); save_item(NAME(m_3f_data));
save_item(NAME(m_beeper_freq)); save_item(NAME(m_beeper_freq));
} }
void chesskng_state::unk_1f_w(uint8_t data) void chessking_state::unk_1f_w(uint8_t data)
{ {
logerror("%s: 1f write %02x\n", machine().describe_context(), data); logerror("%s: 1f write %02x\n", machine().describe_context(), data);
} }
void chesskng_state::unk_2f_w(uint8_t data) void chessking_state::unk_2f_w(uint8_t data)
{ {
logerror("%s: 2f write %02x\n", machine().describe_context(), data); logerror("%s: 2f write %02x\n", machine().describe_context(), data);
} }
uint8_t chesskng_state::unk_3f_r() uint8_t chessking_state::unk_3f_r()
{ {
// could this be the volume dial? gets used for writes to 0xaf // could this be the volume dial? gets used for writes to 0xaf
// - unlikely as there's little reason for it to work this way // - unlikely as there's little reason for it to work this way
return m_3f_data; return m_3f_data;
} }
void chesskng_state::beeper_enable_w(uint8_t data) void chessking_state::unk_3f_w(uint8_t data)
{ {
//logerror("%s: 3f write %02x\n", machine().describe_context(), data); //logerror("%s: 3f write %02x\n", machine().describe_context(), data);
m_beeper->set_state(BIT(data, 3)); m_3f_data = data;
} }
void chesskng_state::irq_clear_w(uint8_t data) void chessking_state::irq_clear_w(uint8_t data)
{ {
// writes here at the start of irq routine
m_maincpu->set_input_line(0, CLEAR_LINE); m_maincpu->set_input_line(0, CLEAR_LINE);
} }
void chesskng_state::unk_5f_w(uint8_t data) void chessking_state::unk_5f_w(uint8_t data)
{ {
logerror("%s: 5f write %02x\n", machine().describe_context(), data); logerror("%s: 5f write %02x\n", machine().describe_context(), data);
} }
void chesskng_state::unk_6f_w(uint8_t data) void chessking_state::unk_6f_w(uint8_t data)
{ {
logerror("%s: 6f write %02x\n", machine().describe_context(), data); logerror("%s: 6f write %02x\n", machine().describe_context(), data);
} }
void chesskng_state::unk_7f_w(uint8_t data) void chessking_state::unk_7f_w(uint8_t data)
{ {
// writes values from 0x07 to 0x00 before menu appears, also writes 00 / 01 when audio is playing // writes values from 0x07 to 0x00 before menu appears, also writes 0x00 / 0x01 when audio is playing
logerror("%s: 7f write %02x\n", machine().describe_context(), data); logerror("%s: 7f write %02x\n", machine().describe_context(), data);
} }
void chesskng_state::beeper_freq_low_w(uint8_t data) void chessking_state::beeper_freq_low_w(uint8_t data)
{ {
//logerror("%s: 8f write %02x\n", machine().describe_context(), data); //logerror("%s: 8f write %02x\n", machine().describe_context(), data);
m_beeper_freq = (m_beeper_freq & 0xff00) | data; m_beeper_freq = (m_beeper_freq & 0xff00) | data;
update_beeper(); update_beeper();
} }
void chesskng_state::beeper_freq_high_w(uint8_t data) void chessking_state::beeper_freq_high_w(uint8_t data)
{ {
//logerror("%s: 9f write %02x\n", machine().describe_context(), data); //logerror("%s: 9f write %02x\n", machine().describe_context(), data);
m_beeper_freq = (m_beeper_freq & 0x00ff) | data << 8; m_beeper_freq = (m_beeper_freq & 0x00ff) | data << 8;
update_beeper(); update_beeper();
} }
void chessking_state::beeper_enable_w(uint8_t data)
void chesskng_state::unk_af_w(uint8_t data)
{ {
// writes 0x10 at startup and 0x00 / 0x08 when audio is playing // writes same value here after writing to 0x3f, assume sound related since
if ((data != 0x08) && (data != 0x00)) // the register is in proximity of sound freq registers
{ m_beeper->set_state(BIT(data, 3));
logerror("%s: af write %02x\n", machine().describe_context(), data);
}
} }
void chesskng_state::update_beeper() void chessking_state::update_beeper()
{ {
double step = (9.6_MHz_XTAL).dvalue() / 0x100000; double step = (9.6_MHz_XTAL).dvalue() / 0x100000;
m_beeper->set_clock(((0xffff ^ m_beeper_freq) + 1) * step); m_beeper->set_clock(((0xffff ^ m_beeper_freq) + 1) * step);
} }
void chesskng_state::chesskng_map(address_map &map) void chessking_state::chesskng_map(address_map &map)
{ {
map(0x00000, 0x0ffff).ram().share(m_mainram); // 2x SRM20256 RAM map(0x00000, 0x0ffff).ram().share(m_mainram);
map(0x80000, 0x9ffff).rom().region("maincpu", 0x00000); map(0x80000, 0x9ffff).rom().region("maincpu", 0x00000);
// gap in ROM space? // gap in ROM space?
map(0xe0000, 0xfffff).rom().region("maincpu", 0x20000); map(0xe0000, 0xfffff).rom().region("maincpu", 0x20000);
} }
void chesskng_state::chesskng_io(address_map &map) void chessking_state::chesskng_io(address_map &map)
{ {
map(0x0f, 0x0f).portr("BUTTONS"); map(0x0f, 0x0f).portr("BUTTONS");
map(0x3f, 0x3f).r(FUNC(chesskng_state::unk_3f_r)); map(0x3f, 0x3f).r(FUNC(chessking_state::unk_3f_r));
map(0x1f, 0x1f).w(FUNC(chesskng_state::unk_1f_w)); // start-up only map(0x1f, 0x1f).w(FUNC(chessking_state::unk_1f_w)); // start-up only
map(0x2f, 0x2f).w(FUNC(chesskng_state::unk_2f_w)); // start-up only map(0x2f, 0x2f).w(FUNC(chessking_state::unk_2f_w)); // start-up only
map(0x3f, 0x3f).w(FUNC(chesskng_state::beeper_enable_w)); // frequently, at the same times as 7f/8f/9f/af writes, note address is also read map(0x3f, 0x3f).w(FUNC(chessking_state::unk_3f_w)); // frequently, at the same times as 7f/8f/9f/af writes, note address is also read
map(0x4f, 0x4f).w(FUNC(chesskng_state::irq_clear_w)); // irq clear? map(0x4f, 0x4f).w(FUNC(chessking_state::irq_clear_w)); // irq clear?
map(0x5f, 0x5f).w(FUNC(chesskng_state::unk_5f_w)); // start-up only map(0x5f, 0x5f).w(FUNC(chessking_state::unk_5f_w)); // start-up only
map(0x6f, 0x6f).w(FUNC(chesskng_state::unk_6f_w)); // less frequently than below map(0x6f, 0x6f).w(FUNC(chessking_state::unk_6f_w)); // less frequently than below
// are these all sound related? they all occur when sounds might be expected // are these all sound related? they all occur when sounds might be expected
map(0x7f, 0x7f).w(FUNC(chesskng_state::unk_7f_w)); // frequently written at a similar time to the audio map(0x7f, 0x7f).w(FUNC(chessking_state::unk_7f_w)); // frequently written at a similar time to the audio
map(0x8f, 0x8f).w(FUNC(chesskng_state::beeper_freq_low_w)); // beeper freq low? map(0x8f, 0x8f).w(FUNC(chessking_state::beeper_freq_low_w)); // beeper freq low?
map(0x9f, 0x9f).w(FUNC(chesskng_state::beeper_freq_high_w)); // beeper freq high? map(0x9f, 0x9f).w(FUNC(chessking_state::beeper_freq_high_w)); // beeper freq high?
map(0xaf, 0xaf).w(FUNC(chesskng_state::unk_af_w)); // frequently written at a similar time to the audio map(0xaf, 0xaf).w(FUNC(chessking_state::beeper_enable_w)); // beeper enable?
} }
uint32_t chesskng_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) uint32_t chessking_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{ {
// quickly draw from memory (should be handled by LCDC?) // quickly draw from memory (should be handled by LCDC?)
for (int y = cliprect.min_y; y <= cliprect.max_y; y++) for (int y = cliprect.min_y; y <= cliprect.max_y; y++)
@ -191,11 +214,12 @@ uint32_t chesskng_state::screen_update(screen_device &screen, bitmap_rgb32 &bitm
dst[x] = pens[pix]; dst[x] = pens[pix];
} }
} }
return 0; return 0;
} }
static INPUT_PORTS_START( chesskng ) static INPUT_PORTS_START( chesskng )
PORT_START("BUTTONS") // if this port returns 0x0f (all 4 directions pressed assuming ACTIVE_LOW? - they're buttons not a dpad) the unit enters a test/data clear mode of sorts PORT_START("BUTTONS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SELECT ) PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SELECT )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) // A PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) // A
@ -206,49 +230,45 @@ static INPUT_PORTS_START( chesskng )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_16WAY
INPUT_PORTS_END INPUT_PORTS_END
INTERRUPT_GEN_MEMBER(chesskng_state::interrupt) INTERRUPT_GEN_MEMBER(chessking_state::interrupt)
{ {
device.execute().set_input_line_and_vector(0, ASSERT_LINE, 0x20/4); device.execute().set_input_line_and_vector(0, ASSERT_LINE, 0x20/4);
} }
void chesskng_state::chesskng(machine_config &config) void chessking_state::chesskng(machine_config &config)
{ {
// Basic machine hardware // Basic machine hardware
V20(config, m_maincpu, 9.6_MHz_XTAL); // D70108HG-10 V20 V20(config, m_maincpu, 9.6_MHz_XTAL); // D70108HG-10 V20
m_maincpu->set_addrmap(AS_PROGRAM, &chesskng_state::chesskng_map); m_maincpu->set_addrmap(AS_PROGRAM, &chessking_state::chesskng_map);
m_maincpu->set_addrmap(AS_IO, &chesskng_state::chesskng_io); m_maincpu->set_addrmap(AS_IO, &chessking_state::chesskng_io);
m_maincpu->set_periodic_int(FUNC(chesskng_state::interrupt), attotime::from_hz(9.6_MHz_XTAL / 0x10000)); // gives approximate seconds on timer
attotime irq_freq = attotime::from_hz(9.6_MHz_XTAL / 0x10000); // gives approximate seconds on timer
m_maincpu->set_periodic_int(FUNC(chessking_state::interrupt), irq_freq);
NVRAM(config, "mainram", nvram_device::DEFAULT_ALL_0);
// Video hardware // Video hardware
SCREEN(config, m_screen, SCREEN_TYPE_LCD); SCREEN(config, m_screen, SCREEN_TYPE_LCD);
m_screen->set_refresh_hz(60); m_screen->set_refresh_hz(60);
m_screen->set_size(160, 160); m_screen->set_size(160, 160);
m_screen->set_visarea(0, 160-1, 0, 160-1); m_screen->set_visarea_full();
m_screen->set_screen_update(FUNC(chesskng_state::screen_update)); m_screen->set_screen_update(FUNC(chessking_state::screen_update));
// There are 2x HD66204F (LCDC)
// and 1x HD66205F (LCDC)
// then another with a sticker over the part (probably another HD620xF?)
// 16160
// S2RB
// 94.10
NVRAM(config, "mainram", nvram_device::DEFAULT_ALL_0);
// Sound hardware // Sound hardware
SPEAKER(config, "mono").front_center(); SPEAKER(config, "mono").front_center();
BEEP(config, m_beeper, 0); BEEP(config, m_beeper, 0);
m_beeper->add_route(ALL_OUTPUTS, "mono", 1.0); m_beeper->add_route(ALL_OUTPUTS, "mono", 0.5);
// Has a cartridge slot // Has a cartridge slot
} }
ROM_START( chesskng ) ROM_START( chesskng )
ROM_REGION( 0x040000, "maincpu", 0 ) ROM_REGION( 0x040000, "maincpu", 0 )
ROM_LOAD( "chess_king_etmate-cch.bin", 0x000000, 0x040000, CRC(a4d1764b) SHA1(ccfae1e985f6ad316ff192206fbc0f8bcd4e44d5) ) ROM_LOAD( "etmate-cch.u6", 0x000000, 0x040000, CRC(a4d1764b) SHA1(ccfae1e985f6ad316ff192206fbc0f8bcd4e44d5) )
// there is also a CCH01 ET-MATE F3X0 713 near the CPU, what is it?
ROM_END ROM_END
CONS( 1994, chesskng, 0, 0, chesskng, chesskng, chesskng_state, empty_init, "I-Star Co.,Ltd", "Chess King (Model ET-6)", MACHINE_IMPERFECT_SOUND ) // sound not 100% verified against device output } // anonymous namespace
CONS( 1994, chesskng, 0, 0, chesskng, chesskng, chessking_state, empty_init, "I-Star Co., Ltd.", "Chess King (Model ET-6)", MACHINE_IMPERFECT_SOUND ) // sound not 100% verified against device output