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https://github.com/holub/mame
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SDL: Revise the *IX man pages [wallyweek]
This commit is contained in:
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@ -13,7 +13,7 @@
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.\" and updated by Andrew Burton <burtona@gol.com>, July 2003
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.\"
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.\"
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.TH MAME 6 2013-01-28 0.148u1 "MAME \- The Multiple Arcade Machine Emulator"
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.TH MAME 6 2013-06-12 0.149 "MAME \- The Multiple Arcade Machine Emulator"
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.\"
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.\"
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.\" NAME chapter
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@ -155,17 +155,24 @@ Output the list of available media for the system.
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.B \-listsoftware, \-lsoft
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Output the list of known software for the system.
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.TP
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.B \-verifysoftware, \-vsoft
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Verify known software for the system.
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.B \-verifysoftware, \-vsoft \fR[\fIgamename\fR|\fIwildcard\fR]
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Checks for invalid or missing ROM images in your software lists.
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By default all drivers that have valid ZIP files or directories
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in the rompath are verified; however, you can limit this list by
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specifying a specific driver name or wildcard.
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.TP
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.B \-getsoftlist, \-glist
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Retrieve software list by name.
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.TP
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.B \-verifysoftlist, \-vlist
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Verify software list by name.
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.B \-verifysoftlist, \-vlist \fR[\fIsoftwarelistname\fR]
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Checks a specified software list for missing ROM images if files exist
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for issued softwarelistname. By default, all drivers that have valid
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ZIP files or directories in the rompath are verified; however, you can
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limit this list by specifying a specific softwarelistname (without .XML).
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.TP
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.B \-listmidi, \-mlist
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List available MIDI I/O devices.
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Create a list of list available MIDI I/O devices for use with emulation.
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.\"
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.\" *******************************************************
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.SS Configuration options
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@ -179,7 +186,7 @@ Enables or disables the reading of the config files. When enabled
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.br
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the main configuration file
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.br
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2. \fI[name]\fB.ini\fR
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2. \fIname\fB.ini\fR
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.br
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where \fIname\fR is your executable name, i.e. mame unless you changed it
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(e.g. if you renamed mame to mame0137, the parsed file will be
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@ -361,18 +368,21 @@ consistent, you should only record and playback with all configuration
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(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
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(no recording).
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.TP
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.B \-snapname \fIname
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Describes how MAME should name files for snapshots. \fIname\fP is a string
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that provides a template that is used to generate a filename. Three
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.B \-snapname \fIstring
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Describes how MAME should name files for snapshots. \fIstring\fP
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provides a template that is used to generate a filename. Three
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simple substitutions are provided: the / character represents the
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path separator on any target platform (even Windows); the string \fI%g\fP
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represents the driver name of the current game; and the string \fI%i\fP
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represents an incrementing index. If \fI%i\fP is omitted, then each
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path separator on any target platform (even Windows); the literal \fB%g\fP
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represents the driver name of the current game; and the literal \fB%i\fP
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represents an incrementing index. If \fB%i\fP is omitted, then each
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snapshot taken will overwrite the previous one; otherwise, MAME will
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find the next empty value for \fI%i\fP and use that for a filename. The
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default is \fI%g/%i\fP, which creates a separate folder for each game,
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find the next empty value for \fB%i\fP and use that for a filename. The
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default is \fB%g/%i\fP, which creates a separate folder for each game,
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and names the snapshots under it starting with 0000 and increasing
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from there.
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from there. Example: if you use
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.B mame robby \-snapname foo/%g%i
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snapshots will be saved as \fBsnaps/foo/robby0000.png\fP,
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\fBsnaps/foo/robby0001.png\fP and so on.
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.TP
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.B \-snapsize \fIwidth\fPx\fIheight
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Hard\-codes the size for snapshots and movie recording. By default,
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@ -396,6 +406,17 @@ specified by \fIviewname\fP. For example, \-snapview native will match the
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\fIviewname\fP can also be 'auto', which selects the first view with all
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screens present. The default value is 'internal'.
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.TP
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.B \-statename \fIstring
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Describes how MAME should store save state files, relative to the
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state_directory path. \fIstring\fP provides a template that
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is used to generate a relative path. Two simple substitutions are
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provided: the / character represents the path separator on any target
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platform (even Windows); the literal \fB%g\fP represents the driver name of
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the current game. The default is '%g', which creates a separate folder
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for each game. Example: if you use
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.B mame robby \-statename foo/%g
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save states will be stored inside \fBsta/foo/robby/\fP.
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.TP
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.B \-mngwrite \fIfilename
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Writes each video frame to the given \fIfilename\fP in MNG format, producing
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an animation of the game session. Note that \-mngwrite only writes video
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@ -913,7 +934,10 @@ the maximum range. This option expects a float in the range of 0.0 to
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The default is 0.85.
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.TP
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.B \-natural, \-nat
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Specifies whether to use a natural keyboard or not.
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Allows user to specify whether or not to use a natural keyboard.
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This allows you to start your game or system in a 'native' mode, depending
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on your region, allowing compatability for non\-"QWERTY" style keyboards.
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The default is OFF (-nonatural).
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.TP
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.B \-joystick_contradictory
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Enable contradictory direction digital joystick input at the same time.
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@ -1055,6 +1079,20 @@ Display confirm quit screen on exit.
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.TP
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.B \-ui_mouse
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Display UI mouse cursor.
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.TP
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.B \-autoboot_command, \-ab \fIcommand
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Command string to execute after machine boot (in quotes ""). To issue
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a quote to the emulation, use \fB"""\fP in the string.
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Using \fB\\n\fP will issue a create a new line, issuing what was
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typed prior as a command. Example:
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\fB\-autoboot_command "load """$""",8,1\\n"\fP.
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.TP
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.B \-autoboot_delay \fR[\fIseconds\fP]
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Timer delay (in seconds) to trigger command execution on autoboot.
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Default is 2.
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.TP
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.B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
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File containing scripting to execute after machine boot.
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.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
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.\" SDL specific
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.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
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@ -16,7 +16,7 @@
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.\" http://www.mess.org/
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.\"
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.\"
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.TH MESS 6 2013-01-28 0.148u1 "The Multiple Emulator Super System (MESS)"
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.TH MESS 6 2013-06-12 0.149 "The Multiple Emulator Super System (MESS)"
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.\"
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.\"
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.\" NAME chapter
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@ -154,14 +154,20 @@ Output the list of available media for the system.
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.B \-listsoftware, \-lsoft
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Output the list of known software for the system.
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.TP
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.B \-verifysoftware, \-vsoft
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Verify known software for the system.
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.B \-verifysoftware, \-vsoft \fR[\fIgamename\fR|\fIwildcard\fR]
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Checks for invalid or missing ROM images in your software lists.
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By default all drivers that have valid ZIP files or directories
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in the rompath are verified; however, you can limit this list by
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specifying a specific driver name or wildcard.
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.TP
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.B \-getsoftlist, \-glist
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Retrieve software list by name.
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.TP
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.B \-verifysoftlist, \-vlist
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Verify software list by name.
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.B \-verifysoftlist, \-vlist \fR[\fIsoftwarelistname\fR]
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Checks a specified software list for missing ROM images if files exist
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for issued softwarelistname. By default, all drivers that have valid
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ZIP files or directories in the rompath are verified; however, you can
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limit this list by specifying a specific softwarelistname (without .XML).
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.TP
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.B \-listmidi, \-mlist
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List available MIDI I/O devices.
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@ -353,18 +359,25 @@ consistent, you should only record and playback with all configuration
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(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
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(no recording).
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.TP
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.B \-snapname \fIname
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Describes how MESS should name files for snapshots. \fIname\fP is a string
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that provides a template that is used to generate a filename. Three
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.B \-snapname \fIstring
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Describes how MESS should name files for snapshots. \fIstring\fP
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provides a template that is used to generate a filename. Three
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simple substitutions are provided: the / character represents the
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path separator on any target platform (even Windows); the string \fI%g\fP
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represents the driver name of the current system; and the string \fI%i\fP
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represents an incrementing index. If \fI%i\fP is omitted, then each
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path separator on any target platform (even Windows); the literal \fB%g\fP
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represents the driver name of the current system; and the literal \fB%i\fP
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represents an incrementing index. If \fB%i\fP is omitted, then each
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snapshot taken will overwrite the previous one; otherwise, MESS will
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find the next empty value for \fI%i\fP and use that for a filename. The
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default is \fI%g/%i\fP, which creates a separate folder for each game,
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find the next empty value for \fB%i\fP and use that for a filename. The
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default is '%g/%i', which creates a separate folder for each game,
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and names the snapshots under it starting with 0000 and increasing
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from there.
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from there. In addition to the above, for drivers using different
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media, like carts or floppy disks, you can also use the
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\fB%d\fP\fI_[media]\fP indicator. Replace \fI[media]\fP with the media
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switch you want to use. A few examples: if you use
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.B mess nes \-cart robby \-snapname %g/%d_cart
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snapshots will be saved as \fBsnaps/nes/robby.png\fP; if you use
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.B mess c64 \-flop1 robby \-snapname %g/%d_flop1/%i
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snapshots will be saved as \fBsnaps/c64/robby/0000.png\fP.
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.TP
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.B \-snapsize \fIwidth\fRx\fIheight
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Hard\-codes the size for snapshots and movie recording. By default,
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@ -388,6 +401,22 @@ specified by \fIviewname\fP. For example, \-snapview native will match the
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\fIviewname\fP can also be 'auto', which selects the first view with all
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screens present. The default value is 'internal'.
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.TP
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.B \-statename \fIstring
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Describes how MESS should store save state files, relative to the
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state_directory path. \fIstring\fP provides a template that
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is used to generate a relative path. Two simple substitutions are
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provided: the / character represents the path separator on any target
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platform (even Windows); the literal \fB%g\fP represents the driver name of
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the current game. The default is '%g', which creates a separate folder
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for each game. In addition to the above, for drivers using different
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media, like carts or floppy disks, you can also use the
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\fB%d_\fP\fI[media]\fP indicator. Replace \fI[media]\fP with the media
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switch you want to use. A few examples: if you use
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.B mess nes \-cart robby \-statename %g/%d_cart
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save states will be stored inside \fBsta/nes/robby/\fP; if you use
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.B mess c64 \-flop1 robby \-statename %g/%d_flop1
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save states will be stored inside \fBsta/c64/robby/\fP.
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.TP
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.B \-mngwrite \fIfilename
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Writes each video frame to the given file in MNG format, producing
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an animation of the system session.
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@ -893,7 +922,10 @@ the maximum range. This option expects a float in the range of 0.0 to
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The default is 0.85.
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.TP
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.B \-natural, \-nat
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Specifies whether to use a natural keyboard or not.
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Allows user to specify whether or not to use a natural keyboard.
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This allows you to start your game or system in a 'native' mode, depending
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on your region, allowing compatability for non\-"QWERTY" style keyboards.
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The default is OFF (-nonatural).
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.TP
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.B \-uimodekey, \-umk
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Specifies the key used to toggle between full and partial UI mode.
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@ -1030,6 +1062,20 @@ Display confirm quit screen on exit.
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.B \-ui_mouse
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Display UI mouse cursor.
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.TP
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.B \-autoboot_command, \-ab \fIcommand
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Command string to execute after machine boot (in quotes ""). To issue
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a quote to the emulation, use \fB"""\fP in the string.
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Using \fB\\n\fP will issue a create a new line, issuing what was
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typed prior as a command. Example:
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\fB\-autoboot_command "load """$""",8,1\\n"\fP.
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.TP
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.B \-autoboot_delay \fR[\fIseconds\fP]
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Timer delay (in seconds) to trigger command execution on autoboot.
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Default is 2.
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.TP
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.B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
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File containing scripting to execute after machine boot.
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.TP
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.B \-newui, \-nu
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Use the new MESS UI.
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.TP
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