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https://github.com/holub/mame
synced 2025-07-04 09:28:51 +03:00
Usage text changes, part 1 (nw)
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@ -365,7 +365,7 @@ int running_machine::run(bool firstrun)
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ui().initialize(*this);
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ui().initialize(*this);
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// display the startup screens
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// display the startup screens
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ui().display_startup_screens(firstrun, !settingsloaded);
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ui().display_startup_screens(firstrun, false);
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// perform a soft reset -- this takes us to the running phase
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// perform a soft reset -- this takes us to the running phase
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soft_reset();
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soft_reset();
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@ -168,7 +168,7 @@ MACHINE_CONFIG_END
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/***************************************************************************
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/***************************************************************************
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Game driver(s)
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Machine driver(s)
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***************************************************************************/
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***************************************************************************/
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@ -177,4 +177,17 @@ ROM_START( xxx )
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ROM_REGION( 0x10000, "gfx1", ROMREGION_ERASE00 )
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ROM_REGION( 0x10000, "gfx1", ROMREGION_ERASE00 )
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ROM_END
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ROM_END
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GAME( 198?, xxx, 0, xxx, xxx, driver_device, 0, ROT0, "<template_manufacturer>", "<template_gamename>", GAME_IS_SKELETON )
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// See src/emu/gamedrv.h for details
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// For a game:
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// GAME(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS)
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// For a console:
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// CONS(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS)
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// For a computer:
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// COMP(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS)
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// For a generic system:
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// SYST(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS)
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GAME( 198?, xxx, 0, xxx, xxx, driver_device, 0, ROT0, "<template_manufacturer>", "<template_machinename>", GAME_IS_SKELETON )
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@ -15,23 +15,18 @@
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#define CONFIGNAME "mame"
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#define CONFIGNAME "mame"
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#define APPLONGNAME "M.A.M.E."
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#define APPLONGNAME "M.A.M.E."
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#define FULLLONGNAME "Multiple Arcade Machine Emulator"
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#define FULLLONGNAME "Multiple Arcade Machine Emulator"
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#define CAPGAMENOUN "GAME"
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#define CAPGAMENOUN "MACHINE"
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#define CAPSTARTGAMENOUN "Game"
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#define CAPSTARTGAMENOUN "Machine"
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#define GAMENOUN "game"
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#define GAMENOUN "machine"
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#define GAMESNOUN "games"
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#define GAMESNOUN "machines"
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#define COPYRIGHT "Copyright Nicola Salmoria\nand the MAME team\nhttp://mamedev.org"
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#define COPYRIGHT "Copyright Nicola Salmoria\nand the MAME team\nhttp://mamedev.org"
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#define COPYRIGHT_INFO "Copyright Nicola Salmoria and the MAME team"
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#define COPYRIGHT_INFO "Copyright Nicola Salmoria and the MAME team"
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#define DISCLAIMER "MAME is an emulator: it reproduces, more or less faithfully, the behaviour of\n" \
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#define DISCLAIMER "This software reproduces, more or less faithfully, the behaviour of a wide range\n" \
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"several arcade machines. But hardware is useless without software, so an image\n" \
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"of machines. But hardware is useless without software, so images of the ROMs and\n" \
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"of the ROMs which run on that hardware is required. Such ROMs, like any other\n" \
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"other media which run on that hardware are also required.\n"
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"commercial software, are copyrighted material and it is therefore illegal to\n" \
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"use them if you don't own the original arcade machine. Needless to say, ROMs\n" \
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"are not distributed together with MAME. Distribution of MAME together with ROM\n" \
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"images is a violation of copyright law and should be promptly reported to the\n" \
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"authors so that appropriate legal action can be taken.\n"
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#define USAGE "Usage: %s [%s] [media] [software] [options]"
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#define USAGE "Usage: %s [%s] [media] [software] [options]"
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#define XML_ROOT "mame"
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#define XML_ROOT "mame"
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#define XML_TOP "game"
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#define XML_TOP "machine"
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#define STATE_MAGIC_NUM "MAMESAVE"
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#define STATE_MAGIC_NUM "MAMESAVE"
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const char * emulator_info::get_appname() { return APPNAME;}
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const char * emulator_info::get_appname() { return APPNAME;}
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@ -15,25 +15,19 @@
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#define CONFIGNAME "mess"
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#define CONFIGNAME "mess"
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#define APPLONGNAME "M.E.S.S."
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#define APPLONGNAME "M.E.S.S."
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#define FULLLONGNAME "Multi Emulator Super System"
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#define FULLLONGNAME "Multi Emulator Super System"
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#define CAPGAMENOUN "SYSTEM"
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#define CAPGAMENOUN "MACHINE"
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#define CAPSTARTGAMENOUN "System"
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#define CAPSTARTGAMENOUN "Machine"
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#define GAMENOUN "system"
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#define GAMENOUN "machine"
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#define GAMESNOUN "systems"
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#define GAMESNOUN "machines"
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#define COPYRIGHT "Copyright Nicola Salmoria\nand the MAME team\nhttp://mamedev.org"
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#define COPYRIGHT "Copyright Nicola Salmoria\nand the MAME team\nhttp://mamedev.org"
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#define COPYRIGHT_INFO "Copyright Nicola Salmoria and the MAME team"
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#define COPYRIGHT_INFO "Copyright Nicola Salmoria and the MAME team"
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#define DISCLAIMER "MESS is an emulator: it reproduces, more or less faithfully, the behaviour of\n"\
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#define DISCLAIMER "This software reproduces, more or less faithfully, the behaviour of a wide range\n" \
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"several computer and console systems. But hardware is useless without software\n" \
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"of machines. But hardware is useless without software, so images of the ROMs and\n" \
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"so a file dump of the ROM, cartridges, discs, and cassettes which run on that\n" \
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"other media which run on that hardware are also required.\n"
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"hardware is required. Such files, like any other commercial software, are\n" \
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"copyrighted material and it is therefore illegal to use them if you don't own\n" \
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"the original media from which the files are derived. Needless to say, these\n" \
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"files are not distributed together with MESS. Distribution of MESS together\n" \
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"with these files is a violation of copyright law and should be promptly\n" \
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"reported to the authors so that appropriate legal action can be taken.\n"
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#define USAGE "Usage: %s [%s] [media] [software] [options]"
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#define USAGE "Usage: %s [%s] [media] [software] [options]"
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#define XML_ROOT "mess"
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#define XML_ROOT "mame"
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#define XML_TOP "machine"
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#define XML_TOP "machine"
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#define STATE_MAGIC_NUM "MESSSAVE"
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#define STATE_MAGIC_NUM "MAMESAVE"
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const char * emulator_info::get_appname() { return APPNAME;}
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const char * emulator_info::get_appname() { return APPNAME;}
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const char * emulator_info::get_appname_lower() { return APPNAME_LOWER;}
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const char * emulator_info::get_appname_lower() { return APPNAME_LOWER;}
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