mirror of
https://github.com/holub/mame
synced 2025-05-24 14:56:21 +03:00
Further Stepper clean-ups [J. Wallace]
This commit is contained in:
parent
c8b7ff0797
commit
6a40406da2
@ -969,6 +969,16 @@ MACHINE_CONFIG_END
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ROM_LOAD( "supersleuth.p1", 0x000000, 0x080000, CRC(2417208f) SHA1(5c51bdcfa566aa8b2379d529441d37b2145864bb) )\
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ROM_LOAD( "supersleuth.p2", 0x080000, 0x080000, CRC(892d3a4d) SHA1(bb585a9fda56f2f0859707973f771d60c5dfa080) )\
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#define m1_coderd_sound \
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ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 )\
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ROM_LOAD( "code_red.s1", 0x000000, 0x080000, CRC(616b939d) SHA1(1a94747efe430e508086fdb66da3f3e7daf7c4f3) )\
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ROM_LOAD( "code_red.s2", 0x080000, 0x080000, CRC(bee44524) SHA1(dd3837559b375e1055e6aa6c984bfd88102a5825) )\
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#define m1_coro_sound \
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ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 )\
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ROM_LOAD( "digi0421.bin", 0x000000, 0x080000, CRC(9489c9cd) SHA1(1a858b2a6f41898bbf95611e9f13d668c8a05c9c) )\
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ROM_LOAD( "digi0422.bin", 0x080000, 0x080000, CRC(cf17088e) SHA1(54c9a52ccdd1ca622367367e1304fe4e4037b0b9) )\
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ROM_START( m1albsq )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-056", 0x0000, 0x010000, CRC(6f3bc318) SHA1(6dbe6e02ca762a8ffaed9c89a0da5f6a10d829cc) )//4.1 Normal Token
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@ -1850,68 +1860,177 @@ ROM_END_M1A_MCU
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ROM_START( m1coderd )
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ROM_REGION( 0x20000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sc991130", 0x0000, 0x020000, CRC(d3add67f) SHA1(f7387978f18680921a2aff0296de2b9609f3215d) )
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ROM_REGION( 0x20000, "altrevs", ROMREGION_ERASE00 )
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ROM_LOAD( "sc991131", 0x0000, 0x020000, CRC(d5b90a02) SHA1(18a5642175ee330832ce95ac2fcb3a662cfe4273) )
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ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 )
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ROM_LOAD( "code_red.s1", 0x000000, 0x080000, CRC(616b939d) SHA1(1a94747efe430e508086fdb66da3f3e7daf7c4f3) )
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ROM_LOAD( "code_red.s2", 0x080000, 0x080000, CRC(bee44524) SHA1(dd3837559b375e1055e6aa6c984bfd88102a5825) )
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ROM_LOAD( "sc991130", 0x0000, 0x020000, CRC(d3add67f) SHA1(f7387978f18680921a2aff0296de2b9609f3215d) )//ncr21
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m1_coderd_sound
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ROM_END_M1A_MCU
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ROM_START( m1coderdp )
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ROM_REGION( 0x20000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sc991131", 0x0000, 0x020000, CRC(d5b90a02) SHA1(18a5642175ee330832ce95ac2fcb3a662cfe4273) )//pcr21
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m1_coderd_sound
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ROM_END_M1A_MCU
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//1996
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ROM_START( m1coro )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "cns58c", 0x0000, 0x010000, CRC(e254a369) SHA1(10c03b108f9fb9ffb16c4cf47fac74625d2e7877) )
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ROM_LOAD( "sa6-192", 0x0000, 0x010000, CRC(5a4b0f17) SHA1(04ae2db3a29485672faaedd22c5780dd71176c96) )//CORO
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_REGION( 0x20000, "altrevs", ROMREGION_ERASE00 )
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ROM_LOAD( "cns58t", 0x0000, 0x010000, CRC(1b2c1306) SHA1(7fa7c0238685dc2a91354ae47674247e95707613) )
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ROM_LOAD( "coro2010", 0x0000, 0x010000, CRC(a7cfd3e9) SHA1(1b8fee6397d137cfae8bcd93b6a3b8e36b2716b8) )
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ROM_LOAD( "cst5p5bin", 0x0000, 0x010000, CRC(0ab4535b) SHA1(fc334b9da2736f8d57adb76095df8e957fb7667d) )
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ROM_LOAD( "sa4-450", 0x0000, 0x010000, CRC(355e10f4) SHA1(5de193ea05988e6eb1190cff357581671a87c82f) )
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ROM_LOAD( "sa4-451", 0x0000, 0x010000, CRC(ddb68d12) SHA1(b399504a8a17129b88e9f95ab1942c7448e5fbb3) )
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ROM_LOAD( "sa4-529", 0x0000, 0x010000, CRC(ca486f81) SHA1(001669f92d9d548854b3c2c9e9c5b7141c9d2b32) )
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ROM_LOAD( "sa4-530", 0x0000, 0x010000, CRC(4ade92e9) SHA1(2d5d18cfab8ff5a5f5790168375548a56b6903b0) )
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ROM_LOAD( "sa5-048", 0x0000, 0x010000, CRC(fbd5c2ae) SHA1(c05959664fcee7f3f05c6f81c1a98d2fc6b59141) )
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ROM_LOAD( "sa5-049", 0x0000, 0x010000, CRC(133d5f48) SHA1(b4f89e5cf1d4ef60f73be18d372c38b22126e651) )
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ROM_LOAD( "sa5-208.bin", 0x0000, 0x010000, CRC(66f06d18) SHA1(fd14b09280815c03126d113e6be791a20483aae9) )
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ROM_LOAD( "sa5-209", 0x0000, 0x010000, CRC(8e18f0fe) SHA1(8d6c0fbd05484dc42b976228b7575e0ca0eea239) )
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ROM_LOAD( "sa5-393", 0x0000, 0x010000, CRC(abbdfe46) SHA1(a6e005849b6da9801331155eb73fa169f6f42265) )
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ROM_LOAD( "sa5-394", 0x0000, 0x010000, CRC(a7a5a6ff) SHA1(0805d3f1148e0aa83f8c0c804c08df3624a3af72) )
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ROM_LOAD( "sa5-395", 0x0000, 0x010000, CRC(980a56ba) SHA1(372744f165e0105346c567013b0c8ddec2ec0f7d) )
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ROM_LOAD( "sa5-396", 0x0000, 0x010000, CRC(2cb28869) SHA1(0dc78252b8e56a4b18342e5d1583ed4a0ea1db38) )
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ROM_LOAD( "sa5-397", 0x0000, 0x010000, CRC(6b91fff5) SHA1(e29ae21bfd7d7e3139bfb65b60bd4bafcece5b24) )
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ROM_LOAD( "sa5-399", 0x0000, 0x010000, CRC(0e290f63) SHA1(a5c8f2b125836ca76a7707d09d8e4a2f3058a9df) )
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ROM_LOAD( "sa6-192", 0x0000, 0x010000, CRC(5a4b0f17) SHA1(04ae2db3a29485672faaedd22c5780dd71176c96) )
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ROM_LOAD( "sa6-193", 0x0000, 0x010000, CRC(b2a392f1) SHA1(d7b908373eb3e225e399c36847ef2481ea3ad65a) )
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ROM_START( m1corop )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa6-193", 0x0000, 0x010000, CRC(b2a392f1) SHA1(d7b908373eb3e225e399c36847ef2481ea3ad65a) )//PCORO
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_LOAD( "cns5.10", 0x0000, 0x010000, CRC(91dc8625) SHA1(525c4311355bb3aa3052160bc439c49f5cecbcc6) )
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ROM_LOAD( "cnst5.5v2", 0x0000, 0x010000, CRC(a5b2589e) SHA1(cabd5abf996c1bb9ca7a0ffcc5d666aa632f6789) )
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ROM_LOAD( "sa5-306", 0x0000, 0x010000, CRC(a94a8f48) SHA1(56d5723d8087f523061280d9afe15a1bf8b269f5) )
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ROM_LOAD( "sa5-307", 0x0000, 0x010000, CRC(41a212ae) SHA1(463a7d93f3b8b073cb83bda2a957dab37070ba8b) )
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ROM_LOAD( "sa5-447", 0x0000, 0x010000, CRC(5b292c6e) SHA1(584a5d64ee47054870785222f85a58a721165530) )
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ROM_LOAD( "sa5-448", 0x0000, 0x010000, CRC(e0e481c3) SHA1(062b8f58a7d9fa9163fd98892a6cc8099d4d234c) )
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ROM_LOAD( "sa6-049", 0x0000, 0x010000, CRC(dfa086ae) SHA1(c5fa5d435a603851ab6bbe5860ee38e41aea814e) )
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//1995
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ROM_START( m1coro32g )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa6-049", 0x0000, 0x010000, CRC(dfa086ae) SHA1(c5fa5d435a603851ab6bbe5860ee38e41aea814e) )//3.2 G?
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m1_coro_sound
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ROM_END_M1A_MCU
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// BWB Set
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ROM_LOAD( "cs______.1_1", 0x0000, 0x010000, CRC(5b292c6e) SHA1(584a5d64ee47054870785222f85a58a721165530) )
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ROM_START( m1coro32gh )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "cns58c", 0x0000, 0x010000, CRC(e254a369) SHA1(10c03b108f9fb9ffb16c4cf47fac74625d2e7877) )//sa6-049 alt 3.2
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro12a )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "cns58t", 0x0000, 0x010000, CRC(1b2c1306) SHA1(7fa7c0238685dc2a91354ae47674247e95707613) )//1.2 sa5-447 alt
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 )
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ROM_LOAD( "digi0421.bin", 0x000000, 0x080000, CRC(9489c9cd) SHA1(1a858b2a6f41898bbf95611e9f13d668c8a05c9c) )
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ROM_LOAD( "digi0422.bin", 0x080000, 0x080000, CRC(cf17088e) SHA1(54c9a52ccdd1ca622367367e1304fe4e4037b0b9) )
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ROM_START( m1coro12g )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-447", 0x0000, 0x010000, CRC(5b292c6e) SHA1(584a5d64ee47054870785222f85a58a721165530) )//1.2 Gala? BwB labelled
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro12gp )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-448", 0x0000, 0x010000, CRC(e0e481c3) SHA1(062b8f58a7d9fa9163fd98892a6cc8099d4d234c) )//1.2 Gala? protocol
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro10h1 )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "cns5.10", 0x0000, 0x010000, CRC(91dc8625) SHA1(525c4311355bb3aa3052160bc439c49f5cecbcc6) )//1.0 G hack
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro10h2 )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "cst5p5bin", 0x0000, 0x010000, CRC(0ab4535b) SHA1(fc334b9da2736f8d57adb76095df8e957fb7667d) )//1.0 hack 5p 5GBP
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro10h3 )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "cnst5.5v2", 0x0000, 0x010000, CRC(a5b2589e) SHA1(cabd5abf996c1bb9ca7a0ffcc5d666aa632f6789) )//1.0 Gala hack 2
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m1_coro_sound
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ROM_END_M1A_MCU
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//1993
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ROM_START( m1coro81 )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-048", 0x0000, 0x010000, CRC(fbd5c2ae) SHA1(c05959664fcee7f3f05c6f81c1a98d2fc6b59141) )//8.1
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro81p )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-049", 0x0000, 0x010000, CRC(133d5f48) SHA1(b4f89e5cf1d4ef60f73be18d372c38b22126e651) )//8.1 Protocol
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro32n )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-399", 0x0000, 0x010000, CRC(0e290f63) SHA1(a5c8f2b125836ca76a7707d09d8e4a2f3058a9df) )//3.2 newer
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro32np )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-397", 0x0000, 0x010000, CRC(6b91fff5) SHA1(e29ae21bfd7d7e3139bfb65b60bd4bafcece5b24) )//3.2 newer protocol (Poss mislabel)
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro22n )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-395", 0x0000, 0x010000, CRC(980a56ba) SHA1(372744f165e0105346c567013b0c8ddec2ec0f7d) )//2.2 newer
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro21n )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-208", 0x0000, 0x010000, CRC(66f06d18) SHA1(fd14b09280815c03126d113e6be791a20483aae9) )//2.1 newer
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro21np )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-209", 0x0000, 0x010000, CRC(8e18f0fe) SHA1(8d6c0fbd05484dc42b976228b7575e0ca0eea239) )//2.1 newer protocol
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro12n )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-393", 0x0000, 0x010000, CRC(abbdfe46) SHA1(a6e005849b6da9801331155eb73fa169f6f42265) )//1.2 newer
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro12np )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-394", 0x0000, 0x010000, CRC(a7a5a6ff) SHA1(0805d3f1148e0aa83f8c0c804c08df3624a3af72) )//1.2 newer protocol
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro11n )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-306", 0x0000, 0x010000, CRC(a94a8f48) SHA1(56d5723d8087f523061280d9afe15a1bf8b269f5) )//1.1 newer
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro11np )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa5-307", 0x0000, 0x010000, CRC(41a212ae) SHA1(463a7d93f3b8b073cb83bda2a957dab37070ba8b) )//1.1 newer protocol
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro31 )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa4-450", 0x0000, 0x010000, CRC(355e10f4) SHA1(5de193ea05988e6eb1190cff357581671a87c82f) )//3.1 Normal
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro31p )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa4-451", 0x0000, 0x010000, CRC(ddb68d12) SHA1(b399504a8a17129b88e9f95ab1942c7448e5fbb3) )//3.1 Protocol
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro30h )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "coro2010", 0x0000, 0x010000, CRC(a7cfd3e9) SHA1(1b8fee6397d137cfae8bcd93b6a3b8e36b2716b8) )//sa5-399 hack 20GBP?
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro21v )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa4-529", 0x0000, 0x010000, CRC(ca486f81) SHA1(001669f92d9d548854b3c2c9e9c5b7141c9d2b32) )//2.1 Multivend
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1coro21vp )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
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ROM_LOAD( "sa4-530", 0x0000, 0x010000, CRC(4ade92e9) SHA1(2d5d18cfab8ff5a5f5790168375548a56b6903b0) )//2.1 Multivend Protocol
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m1_coro_sound
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ROM_END_M1A_MCU
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ROM_START( m1cororr )
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@ -4031,8 +4150,36 @@ GAME( 1996, m1cluessrp ,m1cluess ,m1,m1,m1, ROT0, "Maygay", "Cluedo Super Sleuth
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GAME( 1996, m1cluesss ,m1cluess ,m1,m1,m1, ROT0, "Maygay", "Cluedo Super Sleuth (Maygay) v4.1? (Older, alternate) (M1A/B)",GAME_FLAGS )
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GAME( 1996, m1cluesssp ,m1cluess ,m1,m1,m1, ROT0, "Maygay", "Cluedo Super Sleuth (Maygay) v4.1? (Older, alternate) (Protocol) (M1A/B)",GAME_FLAGS )
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|
||||
GAME( 199?, m1coderd ,0 ,m1,m1,m1, ROT0, "Maygay", "Code Red Club (Maygay) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 199?, m1coro ,0 ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 199?, m1coderd ,0 ,m1,m1,m1, ROT0, "Maygay", "Code Red Club (Maygay) v2.1 (M1A/B)",GAME_FLAGS )
|
||||
GAME( 199?, m1coderdp ,m1coderd ,m1,m1,m1, ROT0, "Maygay", "Code Red Club (Maygay) v2.1 (Protocol) (M1A/B)",GAME_FLAGS )
|
||||
|
||||
GAME( 1996, m1coro ,0 ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1996, m1corop ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) (Protocol) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1995, m1coro32g ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v3.2 (Newer, G?) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1995, m1coro32gh ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v3.2 (Newer, G?) (Hack) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1995, m1coro12g ,m1coro ,m1,m1,m1, ROT0, "Maygay/BwB?", "Coronation Street (Maygay) v1.2 (Newer, G?) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1995, m1coro12gp ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v1.2 (Newer, G?) (Protocol) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1995, m1coro12a ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v1.2 (Newer, G?) (Alternate) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1995, m1coro10h1 ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v1.0 (Hack 1) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1995, m1coro10h2 ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v1.0 (Hack 2) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1995, m1coro10h3 ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v1.0 (Hack 3) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro81 ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v8.1 (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro81p ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v8.1 (Protocol) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro32n ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v3.2 (Newer) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro32np ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v3.2 (Newer) (Protocol) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro22n ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v2.2 (Newer) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro21n ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v2.1 (Newer) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro21np ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v2.1 (Newer) (Protocol) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro12n ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v1.2 (Newer) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro12np ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v1.2 (Newer) (Protocol) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro11n ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v1.1 (Newer) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro11np ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v1.1 (Newer) (Protocol) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro31 ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v3.1 (Older) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro31p ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v3.1 (Older) (Protocol) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro30h ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v3.0 (Hack) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro21v ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v2.1 (Multivend) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 1993, m1coro21vp ,m1coro ,m1,m1,m1, ROT0, "Maygay", "Coronation Street (Maygay) v2.1 (Multivend) (Protocol)(M1A/B)",GAME_FLAGS )
|
||||
|
||||
GAME( 199?, m1cororr ,0 ,m1,m1,m1, ROT0, "Maygay", "Coronation Street - Rovers Return (Maygay) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 199?, m1corocb ,0 ,m1,m1,m1, ROT0, "Maygay", "Coronation Street Club (Maygay) (M1A/B)",GAME_FLAGS )
|
||||
GAME( 199?, m1corosh ,0 ,m1,m1,m1, ROT0, "Maygay", "Coronation Street Showcase (Maygay) (M1A/B)",GAME_FLAGS )
|
||||
|
@ -5,6 +5,12 @@
|
||||
// Emulates : Stepper motors driven with full step or half step //
|
||||
// also emulates the index optic //
|
||||
// //
|
||||
// 15-01-2012: J. Wallace - Total internal rewrite to remove the table //
|
||||
// hoodoo that stops anyone but me actually //
|
||||
// updating this. In theory, we should be able //
|
||||
// to adapt the phase code to any reel type by //
|
||||
// studying a game's startup //
|
||||
// Documentation is much better now. //
|
||||
// 04-04-2011: J. Wallace - Added reverse spin (this is necessary for //
|
||||
// accuracy), and improved wraparound logic //
|
||||
// 03-2011: New 2D array to remove reel bounce and //
|
||||
@ -36,8 +42,6 @@ typedef struct _stepper
|
||||
phase, /* motor phase */
|
||||
old_phase, /* old phase */
|
||||
type, /* reel type */
|
||||
stator1[2],
|
||||
stator2[2],
|
||||
reverse; /* Does reel spin backwards (construction of unit, not wiring) */
|
||||
INT16 step_pos, /* step position 0 - max_steps */
|
||||
max_steps; /* maximum step position */
|
||||
@ -51,18 +55,6 @@ typedef struct _stepper
|
||||
|
||||
static stepper step[MAX_STEPPERS];
|
||||
|
||||
static const int StarpointStepTab[8][16] =
|
||||
{// 0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111 Phase
|
||||
{ 0, 2, 0, 0, 2, 1, 3, 0, -2, -1, -1, 0, 0, 0, 0, 0 },// 0
|
||||
{ 0, -1, 3, 0, 1, 2, 2, 0, -3, -2, -2, 0, 0, 0, 0, 0 },// 1
|
||||
{ 0, -2, 2, 0, 2, -1, 1, 0, 2, -3, 3, 0, 0, 0, 0, 0 },// 2
|
||||
{ 0, -1, 1, 0, -1, -2, -2, 0, 3, 2, 2, 0, 0, 0, 0, 0 },// 3
|
||||
{ 0, -2, 0, 0, -2, -3, -1, 0, 2, 3, 1, 0, 0, 0, 0, 0 },// 4
|
||||
{ 0, 3, -1, 0, -1, -2, -2, 0, 1, 0, 2, 0, 0, 0, 0, 0 },// 5
|
||||
{ 0, 2, -2, 0, -2, 3, -3, 0, -2, 1, -1, 0, 0, 0, 0, 0 },// 6
|
||||
{ 0, 1, -3, 0, 3, 2, 2, 0, -1, -2, -2, 0, 0, 0, 0, 0 },// 7
|
||||
};
|
||||
|
||||
/* useful interfaces (Starpoint is a very common setup)*/
|
||||
/* step table, use active coils as row, phase as column*/
|
||||
const stepper_interface starpoint_interface_48step =
|
||||
@ -70,7 +62,8 @@ const stepper_interface starpoint_interface_48step =
|
||||
STARPOINT_48STEP_REEL,
|
||||
16,
|
||||
24,
|
||||
0x09
|
||||
0x09,//Starpoint tech specs say that the only coil pattern guaranteed to line up the opto is this one
|
||||
0
|
||||
};
|
||||
|
||||
const stepper_interface starpoint_interface_48step_reverse =
|
||||
@ -96,6 +89,8 @@ void stepper_config(running_machine &machine, int which, const stepper_interface
|
||||
step[which].index_end = intf->index_end; /* location of last index value in half steps */
|
||||
step[which].index_patt = intf->index_patt; /* hex value of coil pattern (0 if not needed)*/
|
||||
step[which].reverse = intf->reverse;
|
||||
|
||||
|
||||
step[which].phase = 0;
|
||||
step[which].pattern = 0;
|
||||
step[which].old_pattern = 0;
|
||||
@ -110,8 +105,10 @@ void stepper_config(running_machine &machine, int which, const stepper_interface
|
||||
step[which].max_steps = (48*2);
|
||||
break;
|
||||
case STARPOINT_144STEPS_DICE :/* STARPOINT 1DCU DICE mechanism */
|
||||
step[which].max_steps = (144*2);
|
||||
//Dice reels are 48 step motors, but complete three full cycles between opto updates
|
||||
step[which].max_steps = ((48*3)*2);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
state_save_register_item(machine, "stepper", NULL, which, step[which].index_start);
|
||||
@ -120,10 +117,6 @@ void stepper_config(running_machine &machine, int which, const stepper_interface
|
||||
state_save_register_item(machine, "stepper", NULL, which, step[which].phase);
|
||||
state_save_register_item(machine, "stepper", NULL, which, step[which].old_phase);
|
||||
state_save_register_item(machine, "stepper", NULL, which, step[which].pattern);
|
||||
state_save_register_item(machine, "stepper", NULL, which, step[which].stator1[0]);
|
||||
state_save_register_item(machine, "stepper", NULL, which, step[which].stator1[1]);
|
||||
state_save_register_item(machine, "stepper", NULL, which, step[which].stator2[0]);
|
||||
state_save_register_item(machine, "stepper", NULL, which, step[which].stator2[1]);
|
||||
state_save_register_item(machine, "stepper", NULL, which, step[which].old_pattern);
|
||||
state_save_register_item(machine, "stepper", NULL, which, step[which].step_pos);
|
||||
state_save_register_item(machine, "stepper", NULL, which, step[which].max_steps);
|
||||
@ -181,11 +174,16 @@ static void update_optic(int which)
|
||||
|
||||
void stepper_reset_position(int which)
|
||||
{
|
||||
step[which].step_pos = 0;
|
||||
|
||||
step[which].step_pos = 0x00;
|
||||
step[which].pattern = 0x00;
|
||||
step[which].old_pattern = 0x00;
|
||||
step[which].phase = 0x00;
|
||||
step[which].old_phase = 0x00;
|
||||
if ((step[which].type == STARPOINT_48STEP_REEL)||(step[which].type == STARPOINT_144STEPS_DICE))
|
||||
{//Starpoint motor power on partially energises reel to a known state (straight up)- Bellfruit games rely on this behaviour.
|
||||
step[which].phase = 0x07;
|
||||
step[which].old_phase = 0x07;
|
||||
}
|
||||
|
||||
update_optic(which);
|
||||
}
|
||||
@ -211,172 +209,211 @@ int stepper_update(int which, UINT8 pattern)
|
||||
int changed = 0;
|
||||
|
||||
/* This code probably makes more sense if you visualise what is being emulated, namely
|
||||
a spinning drum with two electromagnets inside. Essentially, the CPU
|
||||
activates a pair of windings on these magnets leads as necessary to attract and repel the drum to pull it round and
|
||||
display as appropriate. To attempt to visualise the rotation effect, take a look at the compass rose below, the numbers
|
||||
indicate the phase information as used
|
||||
a spinning drum with two electromagnets inside. Essentially, the CPU
|
||||
activates a pair of windings on these magnets leads as necessary to attract and repel the drum to pull it round and
|
||||
display as appropriate. To attempt to visualise the rotation effect, take a look at the compass rose below, representing a side on view of the reel,
|
||||
the numbers indicate the phase information as used
|
||||
|
||||
7
|
||||
N
|
||||
1 W E 5
|
||||
S
|
||||
3
|
||||
7
|
||||
N
|
||||
1 W E 5
|
||||
S
|
||||
3
|
||||
|
||||
For sake of accuracy, we're representing all possible phases of the motor, effectively moving the motor one half step at a time, so a 48 step motor becomes
|
||||
96 half steps. This is necessary because of some programs running the wiring in series with a distinct delay between the pair being completed. This causes
|
||||
a small movement that may trigger the optic.
|
||||
For sake of accuracy, we're representing all possible phases of the motor, effectively moving the motor one half step at a time, so a 48 step motor becomes
|
||||
96 half steps. This is necessary because of some programs running the wiring in series with a distinct delay between the pair being completed. This causes
|
||||
a small movement that may trigger the optic tab.
|
||||
*/
|
||||
|
||||
*/
|
||||
int pos,steps=0;
|
||||
step[which].pattern = pattern;
|
||||
|
||||
switch ( step[which].type )
|
||||
{
|
||||
int pos,steps=0;
|
||||
switch ( step[which].type )
|
||||
{
|
||||
default:
|
||||
case STARPOINT_48STEP_REEL : /* STARPOINT RMxxx */
|
||||
case STARPOINT_144STEPS_DICE : /* STARPOINT 1DCU DICE mechanism */
|
||||
if ( step[which].pattern != pattern )
|
||||
{
|
||||
//NOTE: Eventually we will convert Starpoint to the Stator method below, at which point the table can be removed
|
||||
steps = StarpointStepTab[(step[which].step_pos % 8)][pattern];
|
||||
step[which].pattern = pattern;
|
||||
}
|
||||
default:
|
||||
case STARPOINT_48STEP_REEL : /* STARPOINT RMxxx */
|
||||
case STARPOINT_144STEPS_DICE : /* STARPOINT 1DCU DICE mechanism */
|
||||
//Standard drive table is 2,6,4,5,1,9,8,a
|
||||
//this runs through the stator patterns in such a way as to drive the reel forward (downwards from the player's view, clockwise on our rose)
|
||||
switch (pattern)
|
||||
{ //Black Blue Red Yellow
|
||||
case 0x02:// 0 0 1 0
|
||||
step[which].phase = 7;
|
||||
break;
|
||||
case BARCREST_48STEP_REEL : /* Barcrest reel units have different windings */
|
||||
case 0x06:// 0 1 1 0
|
||||
step[which].phase = 6;
|
||||
break;
|
||||
case 0x04:// 0 1 0 0
|
||||
step[which].phase = 5;
|
||||
break;
|
||||
case 0x05:// 0 1 0 1
|
||||
step[which].phase = 4;
|
||||
break;
|
||||
case 0x01:// 0 0 0 1
|
||||
step[which].phase = 3;
|
||||
break;
|
||||
case 0x09:// 1 0 0 1
|
||||
step[which].phase = 2;
|
||||
break;
|
||||
case 0x08:// 1 0 0 0
|
||||
step[which].phase = 1;
|
||||
break;
|
||||
case 0x0A:// 1 0 1 0
|
||||
step[which].phase = 0;
|
||||
break;
|
||||
// Black Blue Red Yellow
|
||||
case 0x03:// 0 0 1 1
|
||||
{
|
||||
logerror("step%x pattern %x\n",which,pattern);
|
||||
step[which].stator1[0] = (BIT(pattern,0)? 1 : 0);//orange
|
||||
step[which].stator1[1] = (BIT(pattern,2)? 1 : 0);//yellow
|
||||
step[which].stator2[0] = (BIT(pattern,1)? 1 : 0);//brown
|
||||
step[which].stator2[1] = (BIT(pattern,3)? 1 : 0);//black
|
||||
if (step[which].stator1[0] && !step[which].stator1[1] && !step[which].stator2[0] && !step[which].stator2[1])
|
||||
if ((step[which].old_phase ==6)||(step[which].old_phase == 0)) // if the previous pattern had the drum in the northern quadrant, it will point north now
|
||||
{
|
||||
step[which].phase = 7;
|
||||
}
|
||||
|
||||
if (step[which].stator1[0] && !step[which].stator1[1] && step[which].stator2[0] && !step[which].stator2[1])
|
||||
{
|
||||
step[which].phase = 6;
|
||||
}
|
||||
|
||||
if (step[which].stator1[0] && !step[which].stator1[1] && !step[which].stator2[0] && !step[which].stator2[1])
|
||||
{
|
||||
step[which].phase = 5;
|
||||
}
|
||||
|
||||
if (step[which].stator1[0] && !step[which].stator1[1] && step[which].stator2[0] && !step[which].stator2[1])
|
||||
{
|
||||
step[which].phase = 4;
|
||||
}
|
||||
|
||||
if (!step[which].stator1[0] && !step[which].stator1[1] && !step[which].stator2[0] && step[which].stator2[1])
|
||||
else //otherwise it will line up due south
|
||||
{
|
||||
step[which].phase = 3;
|
||||
}
|
||||
|
||||
if (!step[which].stator1[0] && step[which].stator1[1] && !step[which].stator2[0] && step[which].stator2[1])
|
||||
}
|
||||
break;
|
||||
case 0x0C:// 1 1 0 0
|
||||
{
|
||||
if ((step[which].old_phase ==6)||(step[which].old_phase == 4)) // if the previous pattern had the drum in the eastern quadrant, it will point east now
|
||||
{
|
||||
step[which].phase = 2;
|
||||
step[which].phase = 5;
|
||||
}
|
||||
|
||||
if (!step[which].stator1[0] && !step[which].stator1[1] && !step[which].stator2[0] && step[which].stator2[1])
|
||||
else //otherwise it will line up due west
|
||||
{
|
||||
step[which].phase = 1;
|
||||
}
|
||||
|
||||
if (step[which].stator1[0] && !step[which].stator1[1] && !step[which].stator2[0] && step[which].stator2[1])
|
||||
{
|
||||
step[which].phase = 0;
|
||||
}
|
||||
|
||||
if (step[which].stator1[0] && step[which].stator1[1] && !step[which].stator2[0] && !step[which].stator2[1])
|
||||
{
|
||||
if ((step[which].old_phase ==6)||(step[which].old_phase == 0)) // if the previous pattern had the drum in the northern quadrant, it will point north now
|
||||
{
|
||||
step[which].phase = 7;
|
||||
}
|
||||
else //otherwise it will line up due south
|
||||
{
|
||||
step[which].phase = 3;
|
||||
}
|
||||
}
|
||||
|
||||
if (!step[which].stator1[0] && !step[which].stator1[1] && step[which].stator2[0] && step[which].stator2[1])
|
||||
{
|
||||
if ((step[which].old_phase ==6)||(step[which].old_phase == 4)) // if the previous pattern had the drum in the eastern quadrant, it will point east now
|
||||
{
|
||||
step[which].phase = 5;
|
||||
}
|
||||
else //otherwise it will line up due west
|
||||
{
|
||||
step[which].phase = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MPU3_48STEP_REEL : /* Same unit as above, but different interface (2 active lines, not 4)*/
|
||||
//TODO - set up stators using manual, this seems to be correct based on the previous behaviour
|
||||
switch (pattern)
|
||||
{
|
||||
case 0x00 :
|
||||
step[which].phase = 6;
|
||||
break;
|
||||
case 0x01 :
|
||||
step[which].phase = 4;
|
||||
break;
|
||||
case 0x03 :
|
||||
step[which].phase = 2;
|
||||
break;
|
||||
case 0x02 :
|
||||
step[which].phase = 0;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
if ((step[which].type == BARCREST_48STEP_REEL) || (step[which].type == MPU3_48STEP_REEL))
|
||||
case BARCREST_48STEP_REEL :
|
||||
//Standard drive table is 1,3,2,6,4,C,8,9
|
||||
//this runs through the stator patterns in such a way as to drive the reel forward (downwards from the player's view)
|
||||
switch (pattern)
|
||||
{
|
||||
steps = step[which].old_phase - step[which].phase;
|
||||
// Yellow Black Orange Brown
|
||||
case 0x01:// 0 0 0 1
|
||||
step[which].phase = 7;
|
||||
break;
|
||||
case 0x03:// 0 0 1 1
|
||||
step[which].phase = 6;
|
||||
break;
|
||||
case 0x02:// 0 0 1 0
|
||||
step[which].phase = 5;
|
||||
break;
|
||||
case 0x06:// 0 1 1 0
|
||||
step[which].phase = 4;
|
||||
break;
|
||||
case 0x04:// 0 1 0 0
|
||||
step[which].phase = 3;
|
||||
break;
|
||||
case 0x0C:// 1 1 0 0
|
||||
step[which].phase = 2;
|
||||
break;
|
||||
case 0x08:// 1 0 0 0
|
||||
step[which].phase = 1;
|
||||
break;//YOLB
|
||||
case 0x09:// 1 0 0 1
|
||||
step[which].phase = 0;
|
||||
break;
|
||||
|
||||
if (steps < -4)
|
||||
// The below values should not be used by anything sane, as they effectively ignore one stator side entirely
|
||||
// Yellow Black Orange Brown
|
||||
case 0x05:// 0 1 0 1
|
||||
{
|
||||
steps = steps +8;
|
||||
if ((step[which].old_phase ==6)||(step[which].old_phase == 0)) // if the previous pattern had the drum in the northern quadrant, it will point north now
|
||||
{
|
||||
step[which].phase = 7;
|
||||
}
|
||||
else //otherwise it will line up due south
|
||||
{
|
||||
step[which].phase = 3;
|
||||
}
|
||||
}
|
||||
if (steps > 4)
|
||||
break;
|
||||
|
||||
case 0x0A:// 1 0 1 0
|
||||
{
|
||||
steps = steps -8;
|
||||
if ((step[which].old_phase ==6)||(step[which].old_phase == 4)) // if the previous pattern had the drum in the eastern quadrant, it will point east now
|
||||
{
|
||||
step[which].phase = 5;
|
||||
}
|
||||
else //otherwise it will line up due west
|
||||
{
|
||||
step[which].phase = 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
step[which].old_phase = step[which].phase;
|
||||
step[which].old_pattern = step[which].pattern;
|
||||
break;
|
||||
|
||||
int max = step[which].max_steps;
|
||||
pos = 0;
|
||||
|
||||
if (max!=0)
|
||||
case MPU3_48STEP_REEL :
|
||||
/* The MPU3 interface is actually the same as the MPU4 setup, but with two active lines instead of four
|
||||
Inverters are used so if a pin is low, the higher bit of the pair is activated, and if high the lower bit is activated.
|
||||
TODO:Check this, 2 and 1 could be switched over.
|
||||
*/
|
||||
switch (pattern)
|
||||
{
|
||||
if (step[which].reverse)
|
||||
{
|
||||
pos = (step[which].step_pos - steps + max) % max;
|
||||
}
|
||||
else
|
||||
{
|
||||
pos = (step[which].step_pos + steps + max) % max;
|
||||
}
|
||||
// Yellow(2) Black(1) Orange(!2) Brown(!1)
|
||||
case 0x00 :// 0 0 1 1
|
||||
step[which].phase = 6;
|
||||
break;
|
||||
case 0x01 :// 0 1 1 0
|
||||
step[which].phase = 4;
|
||||
break;
|
||||
case 0x03 :// 1 1 0 0
|
||||
step[which].phase = 2;
|
||||
break;
|
||||
case 0x02 :// 1 0 0 1
|
||||
step[which].phase = 0;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
steps = step[which].old_phase - step[which].phase;
|
||||
|
||||
if (steps < -4)
|
||||
{
|
||||
steps = steps +8;
|
||||
}
|
||||
if (steps > 4)
|
||||
{
|
||||
steps = steps -8;
|
||||
}
|
||||
|
||||
step[which].old_phase = step[which].phase;
|
||||
step[which].old_pattern = step[which].pattern;
|
||||
|
||||
int max = step[which].max_steps;
|
||||
pos = 0;
|
||||
|
||||
if (max!=0)
|
||||
{
|
||||
if (step[which].reverse)
|
||||
{
|
||||
pos = (step[which].step_pos - steps + max) % max;
|
||||
}
|
||||
else
|
||||
{
|
||||
logerror("step[%x].max_steps == 0\n",which);
|
||||
pos = (step[which].step_pos + steps + max) % max;
|
||||
}
|
||||
|
||||
if (pos != step[which].step_pos)
|
||||
{
|
||||
changed++;
|
||||
}
|
||||
|
||||
step[which].step_pos = pos;
|
||||
update_optic(which);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
logerror("step[%x].max_steps == 0\n",which);
|
||||
}
|
||||
|
||||
if (pos != step[which].step_pos)
|
||||
{
|
||||
changed++;
|
||||
}
|
||||
|
||||
step[which].step_pos = pos;
|
||||
update_optic(which);
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
@ -16800,8 +16800,33 @@ m1cluessr
|
||||
m1cluessrp
|
||||
m1cluesss
|
||||
m1cluesssp
|
||||
m1coderd // Code Red Club (Maygay)
|
||||
m1coderd
|
||||
m1coderdp
|
||||
m1coro // Coronation Street (Maygay)
|
||||
m1corop
|
||||
m1coro32g
|
||||
m1coro32gh
|
||||
m1coro12g
|
||||
m1coro12gp
|
||||
m1coro12a
|
||||
m1coro10h1
|
||||
m1coro10h2
|
||||
m1coro10h3
|
||||
m1coro81
|
||||
m1coro81p
|
||||
m1coro32n
|
||||
m1coro32np
|
||||
m1coro22n
|
||||
m1coro21n
|
||||
m1coro21np
|
||||
m1coro12n
|
||||
m1coro11n
|
||||
m1coro11np
|
||||
m1coro31
|
||||
m1coro31p
|
||||
m1coro30h
|
||||
m1coro21v
|
||||
m1coro21vp
|
||||
m1cororr // Coronation Street - Rovers Return (Maygay)
|
||||
m1corocb // Coronation Street Club (Maygay)
|
||||
m1corosh // Coronation Street Showcase (Maygay)
|
||||
|
Loading…
Reference in New Issue
Block a user