new WORKING games
Pack'n Bang Bang (prototype) [rtw] (note, it's a proto so it has some bugs / design issues, rtw verified them on the PCB and added some notes)
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@ -9035,6 +9035,7 @@ galpani3hk // (c) 1995 Kaneko (Hong Kong)
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berlwall // (c) 1991 Kaneko
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berlwallt // (c) 1991 Kaneko
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berlwallk // (c) 1991 Kaneko (Korea, Inter license)
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pbb // (c) 1994 Kaneko (prototype)
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mgcrystl // (c) 1991 Kaneko (World)
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mgcrystlo // (c) 1991 Kaneko (World)
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mgcrystlj // (c) 1991 Kaneko + distributed by Atlus (Japan)
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@ -36,6 +36,7 @@ Year + Game PCB Notes
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94 Great 1000 Miles Rally Z09AF-005 TBSOP01 MCU protection (EEPROM handling etc.)
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Bonk's Adventure Z09AF-003 TBSOP01 MCU protection (EEPROM handling, 68k code snippet, data)
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Blood Warrior Z09AF-005 TBSOP01 MCU protection (EEPROM handling etc.)
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Pack'n Bang Banng (prototype)
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95 Great 1000 Miles Rally 2 M201F00138 TBSOP02 MCU protection (EEPROM handling etc.)
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----------------------------------------------------------------------------------------
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@ -84,6 +85,14 @@ Dip locations verified from manual for:
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- interrupt timing/behaviour
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- replace sample bank copying with new ADDRESS MAP system for OKI and do banking like CPUs
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Non-Bugs (happen on real PCB)
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[pbb]
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- Game crashes or gives you a corrupt stage if you attempt to continue on a bonus stage (due to buggy prototype code)
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- Background fading appears inverted, fading to a black screen during levels, this is correct
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- Some screens shown on the flyer (enemy select etc.) are never shown, the flyer probably shows a different version
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of the game. The backgrounds used can be viewed in test mode.
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***************************************************************************/
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#include "emu.h"
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@ -1427,6 +1436,98 @@ INPUT_PORTS_END
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/***************************************************************************
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Pack'n Bang Bang
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***************************************************************************/
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static INPUT_PORTS_START( pbb )
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PORT_START("P1") /* 680000.w */
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("P2") /* 680002.w */
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("SYSTEM") /* 680000.w */
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
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PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW )
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_TILT )
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_SERVICE1 )
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("UNK") /* ? - 680006.w */
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW1:2" ) /* Listed as "Unused" */
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PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:3,4,5")
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PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x08, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) )
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PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:6,7,8")
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PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x20, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
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PORT_START("DSW2")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x04, 0x04, "Timer Speed" )
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PORT_DIPSETTING( 0x00, "Slow" )
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PORT_DIPSETTING( 0x04, "Standard" )
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PORT_DIPNAME( 0x18, 0x18, DEF_STR( Language ) )
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PORT_DIPSETTING( 0x00, "Invalid" ) // Japanese text, Korean Kaneko logo 'Unusued' according to test mode
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PORT_DIPSETTING( 0x08, DEF_STR( Korea ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Japan ) )
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PORT_DIPSETTING( 0x18, DEF_STR( World ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Free_Play ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x40, DEF_STR( On ) )
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PORT_SERVICE_DIPLOC(0x80, IP_ACTIVE_LOW, "SW2:8" )
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INPUT_PORTS_END
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/***************************************************************************
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Shogun Warriors
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***************************************************************************/
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@ -2592,6 +2693,30 @@ ROM_START( berlwallk )
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ROM_LOAD( "bw_u54.u54", 0x400, 0x0117, NO_DUMP)
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ROM_END
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ROM_START( pbb )
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ROM_REGION( 0x040000, "maincpu", 0 ) /* 68000 Code */
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ROM_LOAD16_BYTE( "bbp0x3.u23", 0x000000, 0x020000, CRC(105e978a) SHA1(d2aa72a25b70726ebe4b16bfe16da149bb37cd85) )
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ROM_LOAD16_BYTE( "bbp1x3.u39", 0x000001, 0x020000, CRC(465d36f5) SHA1(d3bc9e5d444e086652d2bc562d9adfb8a1fd0d2d) )
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ROM_REGION( 0x120000, "gfx1", 0 ) /* Sprites */
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ROM_LOAD( "bb.u84", 0x000000, 0x080000, CRC(97837aaa) SHA1(303780621afea01f9e4d1386229c7421307562ec) )
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ROM_LOAD( "pb_spr_ext_9_20_ver.u83", 0x080000, 0x040000, CRC(666a1217) SHA1(0d7b08d63b229d70b7e9e77a36516a695533c4cb) )
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ROM_REGION( 0x080000, "gfx2", 0 ) /* Tiles (Scrambled) */
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ROM_LOAD( "bbbox1.u77", 0x000000, 0x080000, CRC(b2ffd081) SHA1(e4b8b60ed0c5f2e0709477cc840864e1c0a351ea) ) // 1ST AND 2ND HALF IDENTICAL
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ROM_REGION( 0x400000, "gfx3", 0 ) /* High Color Background */
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ROM_LOAD16_BYTE( "bb.u73", 0x000000, 0x080000, CRC(896d88cb) SHA1(7546e64149d8d8e3425d9112a7a63b2d2e59b8bb) )
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ROM_LOAD16_BYTE( "bb.u65", 0x000001, 0x080000, CRC(fe17c5b5) SHA1(daea65bd87d2137526250d521f36f122f733fd9d) ) // FIXED BITS (xxxxxxx0)
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ROM_LOAD16_BYTE( "bb.u74", 0x100000, 0x080000, CRC(b01e77b9) SHA1(73f3adaf6468f4e9c54bff63268af1765cfc5f67) )
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ROM_LOAD16_BYTE( "bb.u66", 0x100001, 0x080000, CRC(caec5098) SHA1(9966cd643abe498f84a9e01bc32003f4654584de) ) // FIXED BITS (xxxxxxx0)
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ROM_LOAD16_BYTE( "bb.u75", 0x200000, 0x080000, CRC(5cb4669f) SHA1(ab061f5b34435dca46f710ea8118c919a3a9f87c) )
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ROM_LOAD16_BYTE( "bb.u67", 0x200001, 0x080000, CRC(ce5c9417) SHA1(30aca496d1f4218b44a32b3630e58889f0c54564) ) // FIXED BITS (xxxxxxx0)
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ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
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ROM_LOAD( "bw000.u46", 0x000000, 0x040000, CRC(d8fe869d) SHA1(75e9044c4164ca6db9519fcff8eca6c8a2d8d5d1) )
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ROM_END
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/***************************************************************************
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@ -3962,6 +4087,7 @@ GAME( 1991, berlwall, 0, berlwall, berlwall, kaneko16_berlwall_state, ber
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GAME( 1991, berlwallt,berlwall, berlwall, berlwallt,kaneko16_berlwall_state, berlwall, ROT0, "Kaneko", "The Berlin Wall (bootleg ?)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, berlwallk,berlwall, berlwall, berlwallk,kaneko16_berlwall_state, berlwall, ROT0, "Kaneko (Inter license)", "The Berlin Wall (Korea)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, pbb, 0, berlwall, pbb, kaneko16_berlwall_state, berlwall, ROT90, "Kaneko", "Pack'n Bang Bang (prototype)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS ) // priorities between stages?
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GAME( 1991, mgcrystl, 0, mgcrystl, mgcrystl, kaneko16_state, kaneko16, ROT0, "Kaneko", "Magical Crystals (World, 92/01/10)", MACHINE_SUPPORTS_SAVE )
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