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https://github.com/holub/mame
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More improvements to misc/vpoker.cpp driver: [Roberto Fresca, Grull Osgo]
- Rewrote the lamps scheme. - Fixed the button-lamps layouts. - Added workaround for the NMI routine (vpoker). - Fixed vpoker NVRAM issues. - Fixed mech counters support per game.
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@ -116,10 +116,10 @@ copyright-holders: Roberto Fresca, Grull Osgo.
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</element>
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<!-- Bet button-lamp -->
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<element name="lamp7" ref="buttonedge_w" inputtag="IN0" inputmask="0x02">
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<element name="lamp8" ref="buttonedge_w" inputtag="IN0" inputmask="0x02">
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<bounds x="0.775" y="3.50" width="0.35" height="0.30" />
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</element>
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<element name="lamp7" ref="L7" inputtag="IN0" inputmask="0x02">
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<element name="lamp8" ref="L7" inputtag="IN0" inputmask="0x02">
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<bounds x="0.795" y="3.52" width="0.31" height="0.26" />
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</element>
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@ -117,42 +117,42 @@ copyright-holders: Roberto Fresca, Grull Osgo.
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<!-- define button-lamps -->
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<!-- Hold 1 button-lamp -->
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<element name="lamp6" ref="buttonedge_w" inputtag="IN1" inputmask="0x01">
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<element name="lamp7" ref="buttonedge_w" inputtag="IN1" inputmask="0x01">
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<bounds x="0.425" y="3.10" width="0.35" height="0.30" />
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</element>
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<element name="lamp6" ref="L0" inputtag="IN1" inputmask="0x01">
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<element name="lamp7" ref="L0" inputtag="IN1" inputmask="0x01">
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<bounds x="0.445" y="3.12" width="0.31" height="0.26" />
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</element>
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<!-- Bet button-lamp -->
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<element name="lamp7" ref="buttonedge_w" inputtag="IN0" inputmask="0x02">
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<element name="lamp8" ref="buttonedge_w" inputtag="IN0" inputmask="0x02">
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<bounds x="0.775" y="3.50" width="0.35" height="0.30" />
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</element>
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<element name="lamp7" ref="L6" inputtag="IN0" inputmask="0x02">
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<element name="lamp8" ref="L6" inputtag="IN0" inputmask="0x02">
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<bounds x="0.795" y="3.52" width="0.31" height="0.26" />
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</element>
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<!-- Hold 2 button-lamp -->
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<element name="lamp6" ref="buttonedge_w" inputtag="IN1" inputmask="0x02">
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<element name="lamp7" ref="buttonedge_w" inputtag="IN1" inputmask="0x02">
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<bounds x="1.125" y="3.10" width="0.35" height="0.30" />
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</element>
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<element name="lamp6" ref="L1" inputtag="IN1" inputmask="0x02">
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<element name="lamp7" ref="L1" inputtag="IN1" inputmask="0x02">
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<bounds x="1.145" y="3.12" width="0.31" height="0.26" />
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</element>
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<!-- Cancel button-lamp -->
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<element name="lamp6" ref="buttonedge_w" inputtag="IN1" inputmask="0x80">
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<element name="lamp7" ref="buttonedge_w" inputtag="IN1" inputmask="0x80">
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<bounds x="1.475" y="3.50" width="0.35" height="0.30" />
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</element>
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<element name="lamp6" ref="L5" inputtag="IN1" inputmask="0x80">
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<element name="lamp7" ref="L5" inputtag="IN1" inputmask="0x80">
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<bounds x="1.495" y="3.52" width="0.31" height="0.26" />
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</element>
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<!-- Hold 3 button-lamp -->
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<element name="lamp6" ref="buttonedge_w" inputtag="IN1" inputmask="0x04">
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<element name="lamp7" ref="buttonedge_w" inputtag="IN1" inputmask="0x04">
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<bounds x="1.825" y="3.10" width="0.35" height="0.30" />
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</element>
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<element name="lamp6" ref="L2" inputtag="IN1" inputmask="0x04">
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<element name="lamp7" ref="L2" inputtag="IN1" inputmask="0x04">
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<bounds x="1.845" y="3.12" width="0.31" height="0.26" />
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</element>
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@ -165,10 +165,10 @@ copyright-holders: Roberto Fresca, Grull Osgo.
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</element>
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<!-- Hold 4 button-lamp -->
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<element name="lamp6" ref="buttonedge_w" inputtag="IN1" inputmask="0x08">
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<element name="lamp7" ref="buttonedge_w" inputtag="IN1" inputmask="0x08">
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<bounds x="2.525" y="3.10" width="0.35" height="0.30" />
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</element>
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<element name="lamp6" ref="L3" inputtag="IN1" inputmask="0x08">
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<element name="lamp7" ref="L3" inputtag="IN1" inputmask="0x08">
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<bounds x="2.545" y="3.12" width="0.31" height="0.26" />
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</element>
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@ -181,10 +181,10 @@ copyright-holders: Roberto Fresca, Grull Osgo.
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</element>
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<!-- Hold 5 button-lamp -->
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<element name="lamp6" ref="buttonedge_w" inputtag="IN1" inputmask="0x10">
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<element name="lamp7" ref="buttonedge_w" inputtag="IN1" inputmask="0x10">
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<bounds x="3.225" y="3.10" width="0.35" height="0.30" />
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</element>
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<element name="lamp6" ref="L4" inputtag="IN1" inputmask="0x10">
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<element name="lamp7" ref="L4" inputtag="IN1" inputmask="0x10">
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<bounds x="3.245" y="3.12" width="0.31" height="0.26" />
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</element>
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@ -142,16 +142,25 @@
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- Promoted 5acespkr to working.
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- Added technical notes.
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Updates [2025-03-06]:
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- Rewrote the lamps scheme.
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- Fixed the button-lamps layouts.
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- Added workaround for the NMI routine (vpoker).
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- Fixed vpoker NVRAM issues.
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- Fixed mech counters support per game.
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TODO:
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- Check NVRAM issues.
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- Add workaround for the NMI routine (5acespkr).
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- Fix the 5acespkr NVRAM issues.
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- Find why vectors are changed in 5acespkr.
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- Investigate about what seems to be a custom processor
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due to the weird routines related to interrupts, and the
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complete lack of SWI triggers.
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**************************************************************************************************************/
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@ -194,11 +203,14 @@ protected:
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virtual void video_start() override ATTR_COLD;
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private:
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uint8_t nvram_r(offs_t offset);
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void nvram_w(offs_t offset, u8 data);
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std::unique_ptr<uint8_t[]> m_videoram;
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uint8_t m_blit_ram[8];
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uint8_t blitter_r(offs_t offset);
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void blitter_w(offs_t offset, uint8_t data);
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void ptm_irq(int state);
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void ptm_5_irq(int state);
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void swi_int(int state);
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uint32_t screen_update_vpoker(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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required_device<cpu_device> m_maincpu;
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@ -209,6 +221,8 @@ private:
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required_ioport m_in1;
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output_finder<9> m_lamps;
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void main_map(address_map &map) ATTR_COLD;
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std::unique_ptr<u8[]> m_nvram_data;
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};
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@ -263,9 +277,9 @@ void vpoker_state::blitter_w(offs_t offset, uint8_t data)
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if(offset == 1)
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{
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machine().bookkeeping().coin_counter_w(0, BIT(data, 5)); // coin_in
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machine().bookkeeping().coin_counter_w(1, BIT(data, 4)); // coin_out
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m_lamps[7] = BIT(data, 7); // bet lamp
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machine().bookkeeping().coin_counter_w(1, BIT(data, 4)); // coin_out (5aces)
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machine().bookkeeping().coin_counter_w(1, BIT(data, 6)); // coin_out (vpoker)
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m_lamps[8] = BIT(data, 7); // bet lamp
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}
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if(offset == 2)
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{
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@ -276,13 +290,14 @@ void vpoker_state::blitter_w(offs_t offset, uint8_t data)
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}
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if(offset == 3)
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{
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m_lamps[0] = BIT(data, 0); // hold 1 lamp
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m_lamps[1] = BIT(data, 1); // hold 2 lamp
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m_lamps[2] = BIT(data, 2); // hold 3 lamp
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m_lamps[3] = BIT(data, 3); // hold 4 lamp
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m_lamps[4] = BIT(data, 4); // hold 5 lamp
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m_lamps[5] = BIT(data, 5); // deal lamp
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m_lamps[6] = BIT(data, 6); // draw lamp
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m_lamps[0] = BIT(data, 0); // hold 1 lamp (5acespkr)
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m_lamps[1] = BIT(data, 1); // hold 2 lamp (5acespkr)
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m_lamps[2] = BIT(data, 2); // hold 3 lamp (5acespkr)
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m_lamps[3] = BIT(data, 3); // hold 4 lamp (5acespkr)
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m_lamps[4] = BIT(data, 4); // hold 5 lamp (5acespkr)
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m_lamps[5] = BIT(data, 5); // deal lamp (common)
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m_lamps[6] = BIT(data, 6); // draw lamp (common)
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m_lamps[7] = BIT(data, 7); // holds + cancel (vpoker)
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}
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else
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{
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@ -290,6 +305,16 @@ void vpoker_state::blitter_w(offs_t offset, uint8_t data)
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}
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}
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uint8_t vpoker_state::nvram_r(offs_t offset)
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{
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return m_nvram_data[offset];
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}
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void vpoker_state::nvram_w(offs_t offset, u8 data)
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{
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m_nvram_data[offset] = data;
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}
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/***********************************
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* Machine Start *
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@ -297,6 +322,9 @@ void vpoker_state::blitter_w(offs_t offset, uint8_t data)
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void vpoker_state::machine_start()
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{
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m_nvram_data = make_unique_clear<u8[]>(0x200);
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subdevice<nvram_device>("nvram")->set_base(&m_nvram_data[0], 0x200);
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save_pointer(NAME(m_nvram_data), 0x200);
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m_lamps.resolve();
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}
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@ -308,7 +336,7 @@ void vpoker_state::machine_start()
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void vpoker_state::main_map(address_map &map)
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{
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map.global_mask(0x3fff);
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map(0x0000, 0x01ff).ram().share("nvram"); // vpoker has 0x100, 5acespkr has 0x200
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map(0x0000, 0x01ff).rw(FUNC(vpoker_state::nvram_r), FUNC(vpoker_state::nvram_w));
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map(0x0400, 0x0407).rw("6840ptm", FUNC(ptm6840_device::read), FUNC(ptm6840_device::write));
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map(0x0800, 0x0807).r(FUNC(vpoker_state::blitter_r)).w(FUNC(vpoker_state::blitter_w));
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map(0x2000, 0x3fff).rom();
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@ -397,8 +425,29 @@ GFXDECODE_END
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void vpoker_state::ptm_irq(int state)
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{
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m_maincpu->set_input_line(M6809_IRQ_LINE, state ? ASSERT_LINE : CLEAR_LINE);
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if(state == 0)
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{
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// do de job that must be done by NMI.
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uint8_t sum = 0;
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nvram_w(0x4f, 0x5a);
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nvram_w(0x91, 0xa5);
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nvram_w(0x9f, 0x00);
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for(int i = 0x40; i < 0xa0; i++)
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sum += nvram_r(i);
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sum = ~sum + 1;
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nvram_w(0x9f, sum);
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sum = 0;
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}
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}
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void vpoker_state::ptm_5_irq(int state)
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{
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m_maincpu->set_input_line(M6809_IRQ_LINE, state ? ASSERT_LINE : CLEAR_LINE);
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}
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void vpoker_state::swi_int(int state)
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{
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if(m_in0->read() == 0xfe)
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@ -406,7 +455,6 @@ void vpoker_state::swi_int(int state)
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}
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/*****************************************
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* Machine Driver *
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*****************************************/
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@ -416,7 +464,6 @@ void vpoker_state::vpoker(machine_config &config)
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// basic machine hardware
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MC6809(config, m_maincpu, XTAL(4'000'000));
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m_maincpu->set_addrmap(AS_PROGRAM, &vpoker_state::main_map);
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m_maincpu->set_vblank_int("screen", FUNC(vpoker_state::irq0_line_assert));
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NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
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@ -468,7 +515,7 @@ void vpoker_state::fiveaces(machine_config &config)
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// 6840 PTM
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ptm6840_device &ptm(PTM6840(config, "6840ptm", XTAL(4'000'000) / 4));
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ptm.set_external_clocks(500, 0, 1000000);
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ptm.irq_callback().set(FUNC(vpoker_state::ptm_irq));
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ptm.irq_callback().set(FUNC(vpoker_state::ptm_5_irq));
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ptm.o2_callback().set("dac", FUNC(dac_1bit_device::data_w));
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// sound hardware
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