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gstriker.cpp: added rotation to mb60553 core, used by V Goal Soccer during display of football field [Angelo Salese]
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@ -270,31 +270,32 @@ void mb60553_zooming_tilemap_device::draw( screen_device &screen, bitmap_ind16&
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{
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// int scrollx;
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// int scrollx;
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// int scrolly;
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// int scrolly;
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uint32_t startx,starty;
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uint32_t startx,starty;
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uint32_t incxx,incyy;
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int32_t incxx,incyy;
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int32_t incxy,incyx;
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float xoffset;
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float xoffset;
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// confirmed on how ROZ is used
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incxx = m_lineram[(line)*8+0]<<4;
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incyy = ((int16_t)m_lineram[(line)*8+0])<<4;
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incyy = m_lineram[(line)*8+3]<<4;
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incxx = ((int16_t)m_lineram[(line)*8+3])<<4;
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// startx has an offset based off current x zoom value
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// startx has an offset based off current x zoom value
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// This is confirmed by Tecmo World Cup '94 startx being 0xff40 (-192) when showing footballer pics on attract mode (incxx is 0x800)
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// This is confirmed by Tecmo World Cup '94 startx being 0xff40 (-192) when showing footballer pics on attract mode (incxx is 0x800)
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// TODO: slightly offset?
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// TODO: slightly offset?
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xoffset = ((float)incxx/(float)0x10000) * 384.0;
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xoffset = ((float)incyy/(float)0x10000) * 384.0;
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startx = m_regs[0] + (uint32_t)xoffset;
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startx = m_regs[0] + (int32_t)xoffset;
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starty = m_regs[1];
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starty = m_regs[1];
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// TODO: what's this? Used by Grand Striker playfield
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// TODO: what's this? Used by Grand Striker playfield
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// startx -= m_lineram[(line)*8+7]/2;
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incyx = ((int16_t)m_lineram[(line)*8+7])<<4;
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// V Goal Soccer rotation
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incxy = ((int16_t)m_lineram[(line)*8+4])<<4;
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clip.min_y = clip.max_y = line;
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clip.min_y = clip.max_y = line;
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draw_roz_core(screen, bitmap, clip, startx<<12,starty<<12,
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draw_roz_core(screen, bitmap, clip, startx<<12,starty<<12,
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incxx,0,0,incyy,
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incxx,incxy,-incyx,incyy,
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1
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1
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);
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);
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