mirror of
https://github.com/holub/mame
synced 2025-04-23 17:00:53 +03:00
Merge pull request #5548 from MASHinfo/master
Fixed description Set xx -> set xx
This commit is contained in:
commit
6bf0a5c8bb
@ -33886,15 +33886,15 @@ INPUT_PORTS_END
|
||||
|
||||
// PR3039 AWP ANT N DECS JIGGY BANK S4 PR3009 JIGGY BANK SOUNDS11 JIGGY BANK S.SITE
|
||||
GAMEL( 200?, sc4adjb, 0, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 1)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjba, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbb, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbc, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbd, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbe, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbf, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbg, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbh, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbi, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjba, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 2)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbb, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 3)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbc, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 4)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbd, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 5)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbe, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 6)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbf, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 7)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbg, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 8)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbh, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 9)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
GAMEL( 200?, sc4adjbi, sc4adjb, sc4_5reel_alt, sc4adjb, sc4_state, init_sc4adjb, ROT0, "BFM", "Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 10)", MACHINE_FLAGS, layout_bfm_sc4 )
|
||||
|
||||
|
||||
void sc4_state::init_sc4adwta()
|
||||
|
@ -232,7 +232,7 @@ ROM_START( rhunting )
|
||||
ROM_END
|
||||
|
||||
|
||||
GAME( 1977, attckexd, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Attack (Set 1) [TTL]", MACHINE_IS_SKELETON )
|
||||
GAME( 1977, attckexd2, attckexd, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Attack (Set 2) [TTL]", MACHINE_IS_SKELETON )
|
||||
GAME( 1977, attckexd, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Attack (set 1) [TTL]", MACHINE_IS_SKELETON )
|
||||
GAME( 1977, attckexd2, attckexd, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Attack (set 2) [TTL]", MACHINE_IS_SKELETON )
|
||||
GAME( 1976, deathrac, 0, deathrac, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Death Race [TTL]", MACHINE_IS_SKELETON )
|
||||
GAME( 1976, rhunting, deathrac, deathrac, 0, exidyttl_state, empty_init, ROT0, "bootleg", "Robot Hunting (bootleg of Death Race) [TTL]",MACHINE_IS_SKELETON )
|
||||
|
@ -231,4 +231,4 @@ GAME( 199?, gl_uyrp, gl_uyr, globalfr, globalfr, globalfr_state, empty_init
|
||||
GAME( 199?, gl_hbh, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Heartbreak Hotel (Global) (v1.0) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 199?, gl_hbhcl, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Heartbreak Hotel Club (Global) (v1.9) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 199?, gl_hbhclp, gl_hbhcl, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Heartbreak Hotel Club (Global) (v1.9 Protocol) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 199?, gl_hbhcla, gl_hbhcl, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Heartbreak Hotel Club (Global) (Set 2) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 199?, gl_hbhcla, gl_hbhcl, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Heartbreak Hotel Club (Global) (set 2) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
|
@ -2165,8 +2165,8 @@ GAMEL( 198?, j2fasttk, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0
|
||||
GAMEL( 198?, j2fqueen, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Find The Queen (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fqueen )
|
||||
GAMEL( 198?, j2fiveal, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Alive (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fiveal )
|
||||
GAMEL( 198?, j2fiveln, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Liner (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fiveln )
|
||||
GAMEL( 198?, j2fws, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Way Shuffle (Set 1) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fws )
|
||||
GAMEL( 198?, j2fwsa, j2fws, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Way Shuffle (Set 2) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fws )
|
||||
GAMEL( 198?, j2fws, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Way Shuffle (set 1) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fws )
|
||||
GAMEL( 198?, j2fwsa, j2fws, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Way Shuffle (set 2) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fws )
|
||||
GAME( 198?, j2frmtch, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Fruit Match (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAMEL( 198?, j2fullhs, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Full House Club (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fullhs )
|
||||
GAMEL( 198?, j2ghostb, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Ghostbuster (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2ghostb )
|
||||
@ -2193,12 +2193,12 @@ GAMEL( 198?, j2monblt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0
|
||||
GAMEL( 198?, j2mongam, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Money Game (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2mongam )
|
||||
GAME( 198?, j2mongmd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Money Game Deluxe (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 198?, j2multwn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Multi Win (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 198?, j2notexc, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Exchange (Set 1) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 198?, j2notexca, j2notexc, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Exchange (Set 2) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 198?, j2notexcb, j2notexc, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Exchange (Set 3) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 198?, j2notexc, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Exchange (set 1) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 198?, j2notexca, j2notexc, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Exchange (set 2) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 198?, j2notexcb, j2notexc, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Exchange (set 3) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAMEL( 198?, j2notesh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Shoot (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2notesh )
|
||||
GAMEL( 198?, j2nudbnz, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Bonanza Deluxe (Set 1) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2nudbnz )
|
||||
GAME( 198?, j2nudbnza, j2nudbnz, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Bonanza Deluxe (Set 2) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAMEL( 198?, j2nudbnz, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Bonanza Deluxe (set 1) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2nudbnz )
|
||||
GAME( 198?, j2nudbnza, j2nudbnz, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Bonanza Deluxe (set 2) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 198?, j2nuddup, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Double Up (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 198?, j2nuddud, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Double Up Deluxe (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 198?, j2nudup3, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Double Up MkIII (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
@ -2209,8 +2209,8 @@ GAMEL( 198?, j2plsnud, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0
|
||||
GAME( 198?, j2potlck, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Pot Luck (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAMEL( 198?, j2pndrsh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Pound Rush (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2pndrsh )
|
||||
GAME( 198?, j2pyramd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Pyramid (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAMEL( 198?, j2reelbn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Bingo Club (Set 1) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2reelbn )
|
||||
GAMEL( 198?, j2reelbna, j2reelbn, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Bingo Club (Set 2) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2reelbn )
|
||||
GAMEL( 198?, j2reelbn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Bingo Club (set 1) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2reelbn )
|
||||
GAMEL( 198?, j2reelbna, j2reelbn, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Bingo Club (set 2) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2reelbn )
|
||||
GAMEL( 198?, j2reelbo, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Bonus (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2reelbo )
|
||||
GAME( 198?, j2reelmg, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Magic (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 198?, j2reelmgd, j2reelmg, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Magic (JPM) [Dutch] (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
@ -2256,8 +2256,8 @@ GAMEL( 198?, j2paypkt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0
|
||||
GAMEL( 198?, j2silvcl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Silver Classic (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2silvcl )
|
||||
GAMEL( 198?, j2silvsh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Silver Shot (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2silvsh )
|
||||
GAMEL( 198?, j2sstrea, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Supa Streak (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2sstrea )
|
||||
GAMEL( 198?, j2tstplt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Test Pilot (Set 1) (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2tstplt )
|
||||
GAMEL( 198?, j2tstplta, j2tstplt, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Test Pilot (Set 2) (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2tstplt )
|
||||
GAMEL( 198?, j2tstplt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Test Pilot (set 1) (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2tstplt )
|
||||
GAMEL( 198?, j2tstplta, j2tstplt, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Test Pilot (set 2) (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2tstplt )
|
||||
|
||||
GAME( 198?, j2bonanz, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Eurocoin","Bonanza (Eurocoin) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 198?, j2supchy, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Eurocoin","Super Cherry (Eurocoin) (MPS)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
|
@ -267,5 +267,5 @@ ROM_END
|
||||
|
||||
|
||||
|
||||
GAME( 1980, monacogp, 0, monacogp, 0, monacogp_state, empty_init, ROT0, "Sega", "Monaco GP (Set 1) [TTL]", MACHINE_IS_SKELETON )
|
||||
GAME( 1980, monacogpa, monacogp, monacogp, 0, monacogp_state, empty_init, ROT0, "Sega", "Monaco GP (Set 2) [TTL]", MACHINE_IS_SKELETON )
|
||||
GAME( 1980, monacogp, 0, monacogp, 0, monacogp_state, empty_init, ROT0, "Sega", "Monaco GP (set 1) [TTL]", MACHINE_IS_SKELETON )
|
||||
GAME( 1980, monacogpa, monacogp, monacogp, 0, monacogp_state, empty_init, ROT0, "Sega", "Monaco GP (set 2) [TTL]", MACHINE_IS_SKELETON )
|
||||
|
@ -7666,7 +7666,7 @@ GAMEL( 199?, m5rub, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "B
|
||||
GAMEL( 199?, m5ritj, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rumble In The Jungle (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ritj )
|
||||
|
||||
GAMEL( 199?, m5rfymc, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Run For Your Money Club (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rfymc )
|
||||
GAMEL( 199?, m5rfymc06, m5rfymc, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Run For Your Money Club (Barcrest) (MPU5) (Set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rfymc )
|
||||
GAMEL( 199?, m5rfymc06, m5rfymc, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Run For Your Money Club (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rfymc )
|
||||
|
||||
GAMEL( 199?, m5seven, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Seven Deadly Spins (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5seven )
|
||||
|
||||
|
@ -739,5 +739,5 @@ GAME( 2001, gostop, 0, st0016, gostop, st0016_state, init_renju,
|
||||
|
||||
/* Not working */
|
||||
GAME( 1994, mayjinsn, 0, mayjinsn, st0016, st0016_state, init_mayjinsn, ROT0, "Seta", "Mayjinsen", MACHINE_IMPERFECT_GRAPHICS|MACHINE_NOT_WORKING|MACHINE_NO_COCKTAIL)
|
||||
GAME( 1994, dcrown, 0, st0016, renju, st0016_state, init_renju, ROT0, "Nippon Data Kiki", "Dream Crown (Set 1)", MACHINE_NOT_WORKING|MACHINE_NO_COCKTAIL) // (c) 1994 Nippon Data Kiki is uploaded near the Japanese Insert coin text
|
||||
GAME( 1994, dcrowna, dcrown, st0016, renju, st0016_state, init_renju, ROT0, "Nippon Data Kiki", "Dream Crown (Set 2)", MACHINE_NOT_WORKING|MACHINE_NO_COCKTAIL) // the Insert Coin text has been translated to English and no (c) is uploaded
|
||||
GAME( 1994, dcrown, 0, st0016, renju, st0016_state, init_renju, ROT0, "Nippon Data Kiki", "Dream Crown (set 1)", MACHINE_NOT_WORKING|MACHINE_NO_COCKTAIL) // (c) 1994 Nippon Data Kiki is uploaded near the Japanese Insert coin text
|
||||
GAME( 1994, dcrowna, dcrown, st0016, renju, st0016_state, init_renju, ROT0, "Nippon Data Kiki", "Dream Crown (set 2)", MACHINE_NOT_WORKING|MACHINE_NO_COCKTAIL) // the Insert Coin text has been translated to English and no (c) is uploaded
|
||||
|
Loading…
Reference in New Issue
Block a user