diff --git a/.gitattributes b/.gitattributes index 00a22c2c659..cad3ea17ae7 100644 --- a/.gitattributes +++ b/.gitattributes @@ -6351,6 +6351,8 @@ src/mame/layout/sc2_vfd.lay svneol=native#text/xml src/mame/layout/sc2_vid.lay svneol=native#text/xml src/mame/layout/sc4_dmd.lay svneol=native#text/xml src/mame/layout/sc4dnd.lay svneol=native#text/plain +src/mame/layout/sc4dnddw.lay svneol=native#text/plain +src/mame/layout/sc4dndtp.lay svneol=native#text/plain src/mame/layout/sderby.lay svneol=native#text/xml src/mame/layout/seabattl.lay svneol=native#text/xml src/mame/layout/seawolf.lay svneol=native#text/xml diff --git a/src/emu/ioport.h b/src/emu/ioport.h index 620f1b513ec..74ff0d7b8bc 100644 --- a/src/emu/ioport.h +++ b/src/emu/ioport.h @@ -185,6 +185,20 @@ enum ioport_type IPT_BUTTON14, IPT_BUTTON15, IPT_BUTTON16, + IPT_BUTTON17, + IPT_BUTTON18, + IPT_BUTTON19, + IPT_BUTTON20, + IPT_BUTTON21, + IPT_BUTTON22, + IPT_BUTTON23, + IPT_BUTTON24, + IPT_BUTTON25, + IPT_BUTTON26, + IPT_BUTTON27, + IPT_BUTTON28, + IPT_BUTTON29, + IPT_BUTTON30, // mahjong inputs IPT_MAHJONG_FIRST, diff --git a/src/mame/drivers/bfm_sc4.c b/src/mame/drivers/bfm_sc4.c index d0c6b49b807..61180d6f20c 100644 --- a/src/mame/drivers/bfm_sc4.c +++ b/src/mame/drivers/bfm_sc4.c @@ -2,9 +2,7 @@ Scorpion 4 Hardware Platform (c)1996 Bell Fruit Manufacturing - Preliminary Driver - - THIS DRIVER IS NOT WORKING + preliminary driver ----------------- @@ -41,6 +39,11 @@ #include "bfm_sc45_helper.h" #include "sc4dnd.lh" +#include "sc4dndtp.lh" +#include "sc4dnddw.lh" +#include "bfm_sc4.lh" +#include "sc4_dmd.lh" + bool compare_mbus(UINT16* rom) { @@ -23448,7 +23451,7 @@ ROM_END /* Scorpion 4 */ -GAME( 200?, sc4tst ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Scorpion 4 Test Rig (Bellfruit) (Scorpion ?)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4tst ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Scorpion 4 Test Rig (Bellfruit) (Scorpion ?)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pstat_reel_configs[6] = { @@ -23474,32 +23477,32 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pstat_mbus) // can't get passed 'read meters' // PR2516 PAYSTATIONV2.0 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstat ,0, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pstatb ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pstat ,0, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pstatb ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2516 PAYSTATIONV2.1 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstata ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pstatc ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pstata ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pstatc ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2516 PAYSTATIONV2.2 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstatd ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.2) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pstatd ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.2) (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2516 PAYSTATIONV2.3 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstate ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pstate ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ones below can be 'played' (skip 'read meters' with ctrl) // PR2516 PAYSTATIONV4.0 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstath ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pstatm ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pstath ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pstatm ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2516 PAYSTATIONV011 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstatf ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pstati ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pstatf ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pstati ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2516 PAYSTATION 012 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstatn ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pstatp ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pstatn ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pstatp ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2516 PAYSTATIONV041 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstatg ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pstatj ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pstatg ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pstatj ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2516 PAYSTATION 042 PAYSTATIONSND PAYSTATION -GAME( 200?, sc4pstato ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pstatq ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pstato ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pstatq ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cvani_reel_configs[6] = { @@ -23518,16 +23521,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cvani) } // PR2052 CASHLVANIA VANIASND CASH'!'VANIA -GAME( 200?, sc4cvani ,0, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvania ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvanib ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvanic ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvanid ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvanie ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvanif ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvanig ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvanih ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvanii ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cvani ,0, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvania ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvanib ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvanic ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvanid ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvanie ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvanif ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvanig ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvanih ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvanii ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cvclb_reel_configs[6] = { @@ -23552,16 +23555,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cvclb_mbus) } // PRXXXX CLUBCASHLVANIA V1.0 CLUBVANIASND CLUB CASH!VANIA -GAME( 200?, sc4cvclb ,0, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvclba ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvclbc ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvclbd ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cvclb ,0, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvclba ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvclbc ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvclbd ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PRXXXX CLUBCASHLVANIA V2.0 CLUBVANIASND CLUB CASH!VANIA -GAME( 200?, sc4cvclbb ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvclbe ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cvclbb ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvclbe ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PRXXXX CLUBCASHLVANIA 411 CLUBVANIASND CLUB CASH!VANIA -GAME( 200?, sc4cvclbf ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb_mbus, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cvclbg ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb_mbus, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cvclbf ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb_mbus, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cvclbg ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb_mbus, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4spark_reel_configs[6] = @@ -23582,12 +23585,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4spark) // PR6912 SOUTH PARK PR6912 SOUTH PARK SOUNDS11 SOUTH PARK -GAME( 200?, sc4spark ,0, sc4, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4sparka ,sc4spark, sc4, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4sparkb ,sc4spark, sc4, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4sparkc ,sc4spark, sc4, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4sparkd ,sc4spark, sc4, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4sparke ,sc4spark, sc4, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4spark ,0, sc4, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sparka ,sc4spark, sc4, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sparkb ,sc4spark, sc4, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sparkc ,sc4spark, sc4, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sparkd ,sc4spark, sc4, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sparke ,sc4spark, sc4, sc4, sc4_state, sc4spark, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4brkfs_reel_configs[6] = { @@ -23607,10 +23610,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4brkfs) // PR6910 BIG BREAKFAST PR6910 BRKF SOUNDS11 BIG BREAKFAST -GAME( 200?, sc4brkfs ,0, sc4, sc4, sc4_state, sc4brkfs, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4brkfsa ,sc4brkfs, sc4, sc4, sc4_state, sc4brkfs, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4brkfsb ,sc4brkfs, sc4, sc4, sc4_state, sc4brkfs, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4brkfsc ,sc4brkfs, sc4, sc4, sc4_state, sc4brkfs, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4brkfs ,0, sc4, sc4, sc4_state, sc4brkfs, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4brkfsa ,sc4brkfs, sc4, sc4, sc4_state, sc4brkfs, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4brkfsb ,sc4brkfs, sc4, sc4, sc4_state, sc4brkfs, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4brkfsc ,sc4brkfs, sc4, sc4, sc4_state, sc4brkfs, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4gslam_reel_configs[6] = { @@ -23629,13 +23632,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gslam) } // PR6934 GRAND SLAM PR6934 SLM2 SOUNDS11 GRAND SLAM -GAME( 200?, sc4gslam ,0, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gslama ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4gslamb ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4gslamc ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4gslamd ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4gslame ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4gslamf ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gslam ,0, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gslama ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gslamb ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gslamc ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gslamd ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gslame ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gslamf ,sc4gslam, sc4, sc4, sc4_state, sc4gslam, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4gcclb_reel_configs[6] = @@ -23663,26 +23666,26 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gcclb_mbus) // this was marked (and has the header) GRAND CASINO, and was paired with some (bad dumps) of 'Grand Casino' sound roms, but it actually // appears to be a version of Grandslam and expects the Grandslam sounds // PR7194 GRAND CASINO PR6934 SLM2 SOUNDS11 GRAND CASINO -GAME( 200?, sc4gcclb ,0, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclba ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbb ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbc ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbd ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbe ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbf ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbg ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbh ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbi ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbj ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbk ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gcclb ,0, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclba ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbb ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbc ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbd ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbe ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbf ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbg ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbh ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbi ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbj ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbk ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7194 GRAND CASINO PR6934 SLM2 SOUNDS11 GRAND CASINO GRAND CASINO CLUB -GAME( 200?, sc4gcclbl ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb_mbus, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbm ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb_mbus, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbn ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb_mbus, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbp ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb_mbus, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gcclbl ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb_mbus, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbm ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb_mbus, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbn ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb_mbus, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbp ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb_mbus, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7149 GRAND CASINO GRAND CASINO CLUB PR6934 SLM2 SOUNDS11 GRAND CASINO -GAME( 200?, sc4gcclbo ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb_mbus, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcclbq ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb_mbus, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gcclbo ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb_mbus, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcclbq ,sc4gcclb, sc4, sc4, sc4_state, sc4gcclb_mbus, ROT0, "BFM","Grandslam Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -23704,8 +23707,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4botn) // PR2538 BACK OF THE NET V011 BACKOFTHENETSND BACK OF THE NET -GAME( 200?, sc4botn ,0, sc4, sc4, sc4_state, sc4botn, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 1, 011)", GAME_NOT_WORKING ) -GAME( 200?, sc4botna ,sc4botn, sc4, sc4, sc4_state, sc4botn, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 2, 011)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4botn ,0, sc4, sc4, sc4_state, sc4botn, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 1, 011)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4botna ,sc4botn, sc4, sc4, sc4_state, sc4botn, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 2, 011)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bbclb_reel_configs[6] = @@ -23732,13 +23735,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bbclb_mbus) // doesn't play // PRXXXX CLUB BANKETY BANK VER1.0 CLUBBANKSND CLUB BANKETYBANK -GAME( 200?, sc4bbclb ,0, sc4, sc4, sc4_state, sc4bbclb, ROT0, "Qps","Bankety Bank Club (V1.0) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bbclb ,0, sc4, sc4, sc4_state, sc4bbclb, ROT0, "Qps","Bankety Bank Club (V1.0) (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PRXXXX CLUB BANKETY BANK VER1.1 CLUBBANKSND CLUB BANKETYBANK -GAME( 200?, sc4bbclba ,sc4bbclb, sc4, sc4, sc4_state, sc4bbclb, ROT0, "Qps","Bankety Bank Club (V1.1) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bbclba ,sc4bbclb, sc4, sc4, sc4_state, sc4bbclb, ROT0, "Qps","Bankety Bank Club (V1.1) (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // can be played // PRXXXX CLUB BANKETY BANK 411 CLUBBANKSND CLUB BANKETYBANK -GAME( 200?, sc4bbclbb ,sc4bbclb, sc4, sc4, sc4_state, sc4bbclb_mbus, ROT0, "Qps","Bankety Bank Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bbclbc ,sc4bbclb, sc4, sc4, sc4_state, sc4bbclb_mbus, ROT0, "Qps","Bankety Bank Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bbclbb ,sc4bbclb, sc4, sc4, sc4_state, sc4bbclb_mbus, ROT0, "Qps","Bankety Bank Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bbclbc ,sc4bbclb, sc4, sc4, sc4_state, sc4bbclb_mbus, ROT0, "Qps","Bankety Bank Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4canca_reel_configs[6] = @@ -23758,10 +23761,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4canca) } // PR7017CASINO CAN CAN CASH PR7017,Casino CAN CAN CASH, LINE SOUNDS CAN CAN CASH -GAME( 200?, sc4canca ,0, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cancaa ,sc4canca, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cancab ,sc4canca, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cancac ,sc4canca, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4canca ,0, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cancaa ,sc4canca, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cancab ,sc4canca, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cancac ,sc4canca, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4captn_reel_configs[6] = @@ -23782,14 +23785,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4captn) // PR2013 CAPTAIN CASH CCASH SOUNDS CAPTAIN CASH -GAME( 200?, sc4captn ,0, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4captnb ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4captnc ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4captn ,0, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4captnb ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4captnc ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR9999 CAPTAIN CASH CCASH SOUNDS CAPTAIN CASH (invalid project number) -GAME( 200?, sc4captna ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4captnd ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4captne ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4captnf ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4captna ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4captnd ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4captne ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4captnf ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cmous_reel_configs[6] = { @@ -23809,11 +23812,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cmous) // PR2534 CASH AND MOUSE V041 CASHANDMOUSESND CASH AND MOUSE -GAME( 200?, sc4cmous ,0, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cmousb ,sc4cmous, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cmous ,0, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cmousb ,sc4cmous, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2534 CASH AND MOUSE V011 CASHANDMOUSESND CASH AND MOUSE -GAME( 200?, sc4cmousa ,sc4cmous, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cmousc ,sc4cmous, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cmousa ,sc4cmous, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cmousc ,sc4cmous, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hotpr_reel_configs[6] = { @@ -23832,17 +23835,17 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hotpr) } // PR6911 HOT PROPERTY PR6911 HOT PROPERTY SOUNDS11 HOT PROPERTY -GAME( 200?, sc4hotpr ,0, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hotprb ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4hotprd ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4hotpre ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4hotpra ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread", "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hotprc ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread", "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hotpr ,0, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hotprb ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hotprd ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hotpre ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hotpra ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread", "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hotprc ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread", "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // is this some kind of reworked / licensed version of Hot Property? // PR6911 HOT PROPERTY PR6911 HOT PROPERTY SOUNDS11 $$ CASH 'N' BURN -GAME( 200?, sc4cburn ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cburn ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6911 HOT PROPERTY V4.0 PR6911 HOT PROPERTY SOUNDS11 $ CASH 'N' BURN -GAME( 200?, sc4cburna ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cburna ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cnfr_reel_configs[6] = @@ -23863,17 +23866,17 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cnfr) // PR6815 CASH N FRUIT PR6815 CASH N FRUIT SOUNDS11 -GAME( 200?, sc4cnfr ,0, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cnfra ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cnfrb ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cnfre ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cnfrf ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cnfrg ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cnfr ,0, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cnfra ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cnfrb ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cnfre ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cnfrf ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cnfrg ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR4615 CASH N FRUIT S+P98 PR6815 CASH N FRUIT SOUNDS11 -GAME( 200?, sc4cnfrc ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cnfrd ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cnfrh ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cnfri ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cnfrc ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cnfrd ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cnfrh ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cnfri ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cad_reel_configs[6] = { @@ -23898,31 +23901,31 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cad_mbus) } // PR2528 CASH ADDER V1.0 CASHADDERSND CASH ADDER -GAME( 200?, sc4cad ,0, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cada ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cadf ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cadg ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cad ,0, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cada ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cadf ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cadg ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2528 CASH ADDER 011 CASHADDERSND CASH ADDER -GAME( 200?, sc4cadb ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cadh ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cadb ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cadh ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2528 CASH ADDER 041 CASHADDERSND CASH ADDER -GAME( 200?, sc4cadc ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cadi ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cadc ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cadi ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2528 CASH ADDER 012 CASHADDERSND CASH ADDER -GAME( 200?, sc4cadd ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cadj ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cadd ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cadj ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2528 CASH ADDER 042 CASHADDERSND CASH ADDER -GAME( 200?, sc4cade ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cadk ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cade ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cadk ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2528 CASH ADDER 013 CASHADDERSND CASH ADDER -GAME( 200?, sc4cadl ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cadm ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cadl ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cadm ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2528 CASH ADDER 014 CASHADDERSND CASH ADDER -GAME( 200?, sc4cadn ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cadp ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cadn ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cadp ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2528 CASH ADDER 043 CASHADDERSND CASH ADDER -GAME( 200?, sc4cado ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cadq ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cado ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cadq ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cadcl_reel_configs[6] = { @@ -23941,8 +23944,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cadcl) } // PRXXXX QPS155 CLUB CASH ADDER Version 411 CLUBCASHADDERSND CLUB CASH ADDER -GAME( 200?, sc4cadcl ,0, sc4, sc4, sc4_state, sc4cadcl, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cadcla ,sc4cadcl, sc4, sc4, sc4_state, sc4cadcl, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cadcl ,0, sc4, sc4, sc4_state, sc4cadcl, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cadcla ,sc4cadcl, sc4, sc4, sc4_state, sc4cadcl, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cr_reel_configs[6] = { @@ -23961,15 +23964,15 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cr) } // PR2061 CASHRAKER RAKERSND CASHRAKER -GAME( 200?, sc4cr ,0, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cra ,sc4cr, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4crb ,sc4cr, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cr ,0, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cra ,sc4cr, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crb ,sc4cr, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2061 CASHRAKER V2.1 RAKERSND CASHRAKER -GAME( 200?, sc4crc ,sc4cr, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cre ,sc4cr, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crc ,sc4cr, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cre ,sc4cr, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2061 CASHRAKER V2.2 RAKERSND CASHRAKER -GAME( 200?, sc4crd ,sc4cr, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4crf ,sc4cr, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crd ,sc4cr, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crf ,sc4cr, sc4, sc4, sc4_state, sc4cr, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4crcl_reel_configs[6] = @@ -23996,16 +23999,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4crcl_mbus) // PR???? CLUB CASHRAKER V1.0 CLUBRAKERSND CLUB CASHRAKER -GAME( 200?, sc4crcl ,0, sc4, sc4, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4crclb ,sc4crcl, sc4, sc4, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crcl ,0, sc4, sc4, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crclb ,sc4crcl, sc4, sc4, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR???? CLUB CASHRAKER V1.1 CLUBRAKERSND CLUB CASHRAKER -GAME( 200?, sc4crcla ,sc4crcl, sc4, sc4, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4crclc ,sc4crcl, sc4, sc4, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crcla ,sc4crcl, sc4, sc4, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crclc ,sc4crcl, sc4, sc4, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR???? CLUB CASHRAKER V1.3 CLUBRAKERSND CLUB CASHRAKER -GAME( 200?, sc4crcld ,sc4crcl, sc4, sc4, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crcld ,sc4crcl, sc4, sc4, sc4_state, sc4crcl, ROT0, "Qps","Cash Raker Club (V1.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR???? CLUB CASHRAKER 411 CLUBRAKERSND CLUB CASHRAKER -GAME( 200?, sc4crcle ,sc4crcl, sc4, sc4, sc4_state, sc4crcl_mbus, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4crclf ,sc4crcl, sc4, sc4, sc4_state, sc4crcl_mbus, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crcle ,sc4crcl, sc4, sc4, sc4_state, sc4crcl_mbus, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crclf ,sc4crcl, sc4, sc4, sc4_state, sc4crcl_mbus, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cashm_reel_configs[6] = { @@ -24025,12 +24028,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cashm) // PR2008 CASHANOVA CASH SOUNDS -GAME( 200?, sc4cashm ,0, sc4, sc4, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cashma ,sc4cashm, sc4, sc4, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cashmb ,sc4cashm, sc4, sc4, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cashmc ,sc4cashm, sc4, sc4, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cashmd ,sc4cashm, sc4, sc4, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cashme ,sc4cashm, sc4, sc4, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cashm ,0, sc4, sc4, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cashma ,sc4cashm, sc4, sc4, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cashmb ,sc4cashm, sc4, sc4, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cashmc ,sc4cashm, sc4, sc4, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cashmd ,sc4cashm, sc4, sc4, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cashme ,sc4cashm, sc4, sc4, sc4_state, sc4cashm, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -24070,15 +24073,15 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ckx3p) // this seems to need all the units connected to function // PR2360 CASINO KING X BARKX SOUNDS 8 KING X -GAME( 200?, sc4ckx ,0, sc4, sc4, sc4_state, sc4ckxtb, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) // Top Box -GAME( 200?, sc4ckxd ,sc4ckx, sc4, sc4, sc4_state, sc4ckxtb, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) // Top Box +GAMEL( 200?, sc4ckx ,0, sc4, sc4, sc4_state, sc4ckxtb, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // Top Box +GAMEL( 200?, sc4ckxd ,sc4ckx, sc4, sc4, sc4_state, sc4ckxtb, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // Top Box // PR2360 CASINO KING X KING X MAZ BARKX SOUNDS KING X 3P -GAME( 200?, sc4ckxa ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ckxb ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ckxc ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ckxe ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4ckxf ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4ckxg ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ckxa ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ckxb ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ckxc ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ckxe ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ckxf ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ckxg ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4chick_reel_configs[6] = { @@ -24097,7 +24100,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4chick) } // PR7060CASINO CHICKEN DALES TTTWO SOUNDS CHICKEN DALES -GAME( 200?, sc4chick ,0, sc4, sc4, sc4_state, sc4chick, ROT0, "Mazooma","Chickendales (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4chick ,0, sc4, sc4, sc4_state, sc4chick, ROT0, "Mazooma","Chickendales (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cla7_reel_configs[6] = @@ -24117,10 +24120,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cla7) } // PR2111 CLASSIC 7'S CLASS SOUNDS CLASSIC 7'S -GAME( 200?, sc4cla7 ,0, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cla7a ,sc4cla7, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cla7b ,sc4cla7, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cla7c ,sc4cla7, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cla7 ,0, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cla7a ,sc4cla7, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cla7b ,sc4cla7, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cla7c ,sc4cla7, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ccogs_reel_configs[6] = { @@ -24139,7 +24142,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ccogs) } // PR2522 CLEVERCOGS V1.0 CLEVERCOGSSND CLEVER COGS -GAME( 200?, sc4ccogs ,0, sc4, sc4, sc4_state, sc4ccogs, ROT0, "Qps","Clever Cogs (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ccogs ,0, sc4, sc4, sc4_state, sc4ccogs, ROT0, "Qps","Clever Cogs (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cclas_reel_configs[6] = @@ -24165,40 +24168,40 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cclas_mbus) } // PR7148 CLUB CLASS PR7148 CLUB CLASS SOUNDS11 CLUB CLASS -GAME( 200?, sc4cclas ,0, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasa ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasb ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasc ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasd ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasf ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasi ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasj ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclask ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasl ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasm ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasn ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclaso ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasq ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasr ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclass ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclast ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasu ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasv ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasw ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cclas ,0, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasa ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasb ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasc ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasd ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasf ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasi ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasj ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclask ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasl ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasm ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasn ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclaso ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasq ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasr ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclass ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclast ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasu ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasv ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasw ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7148 CLUB CLASS CLUB CLASS CLUB PR7148 CLUB CLASS SOUNDS11 CLUB CLASS -GAME( 200?, sc4cclasx ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasy ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasz ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclas0 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclas1 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclas2 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclas3 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 27)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclas4 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 28)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cclasx ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasy ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasz ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclas0 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclas1 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclas2 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclas3 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 27)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclas4 ,sc4cclas, sc4, sc4, sc4_state, sc4cclas_mbus, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 28)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7148 CLUB CLASS 65% FERRY PR7148 CLUB CLASS SOUNDS11 CLUB CLASS -GAME( 200?, sc4cclase ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasg ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclash ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclasp ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cclase ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasg ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclash ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclasp ,sc4cclas, sc4, sc4, sc4_state, sc4cclas, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -24222,12 +24225,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4crcc) // PR6837 CLASSIC CLUB COPS AND ROBBERS PR6837 COPS SOUNDS11 COPS AND ROBBERS -GAME( 200?, sc4crcc ,0, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4crcca ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crcc ,0, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) +GAMEL( 200?, sc4crcca ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) // PR6837 CLASSIC CLUB COPS AND ROBBERS 65% PR6837 COPS SOUNDS11 // the roms are a weird size, and the code is invalid, bad dumps? can they be fixed? -GAME( 200?, sc4crccb ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4crccc ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crccb ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) +GAMEL( 200?, sc4crccc ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) @@ -24254,29 +24257,29 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cclim_mbus) } // PR1129 CASINO CRAZY CLIMBER PR1129 CRAZY CLIMBER SOUNDS11 -GAME( 200?, sc4cclim ,0, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclima ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimb ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimc ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimd ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimh ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimi ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimm ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimn ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimo ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimp ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclims ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cclim ,0, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclima ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimb ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimc ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimd ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimh ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimi ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimm ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimn ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimo ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimp ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclims ,sc4cclim, sc4, sc4, sc4_state, sc4cclim, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1129 CASINO CRAZY CLIMBER CRAZY CLIMBER S.SITE PR1129 CRAZY CLIMBER SOUNDS11 -GAME( 200?, sc4cclime ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimf ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimg ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimj ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimk ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) -GAME( 200?, sc4ccliml ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimq ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimr ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimt ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) -GAME( 200?, sc4cclimu ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cclime ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimf ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimg ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimj ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimk ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ccliml ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimq ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimr ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimt ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cclimu ,sc4cclim, sc4, sc4, sc4_state, sc4cclim_mbus, ROT0, "BFM","Casino Crazy Climber (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4czfr_reel_configs[6] = @@ -24297,9 +24300,9 @@ DRIVER_INIT_MEMBER(sc4_state,sc4czfr) // the unusual sound rom numbering suggests a non-English market version, although the startup messages are in English // PR6982 CRAZY FRUITS 1.02 95004150 CRAZY FRUITS PR6982 CRAZY FRUITS -GAME( 200?, sc4czfr ,0, sc4, sc4, sc4_state, sc4czfr, ROT0, "BFM","Crazy Fruits (Germany?) (PR6982, GCRF, 1.02) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // German set? +GAMEL( 200?, sc4czfr ,0, sc4, sc4, sc4_state, sc4czfr, ROT0, "BFM","Crazy Fruits (Germany?) (PR6982, GCRF, 1.02) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // German set? // P_6_8_ _R_Z_ _R_I_S_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _5_0_1_0_C_A_Y_F_U_T_ _R_9_2_ _ -GAME( 200?, sc4czfrd ,sc4czfr, sc4, sc4, sc4_state, sc4czfr, ROT0, "BFM","Crazy Fruits (Germany?) (PR6982, GCRF) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // incomplete pairing (in 'up for it' set) +GAMEL( 200?, sc4czfrd ,sc4czfr, sc4, sc4, sc4_state, sc4czfr, ROT0, "BFM","Crazy Fruits (Germany?) (PR6982, GCRF) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing (in 'up for it' set) @@ -24339,36 +24342,36 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cfqps_alt) // PR6813 CRAZY FRUITS PR6813 CRAZY FRUITS SOUNDS11 // these 3 have a unique attract style -GAME( 200?, sc4cfqps ,0, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits (PR6813, CRFR) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfqpsb ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits (PR6813, CRFR) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfqpsd ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits (PR6813, CRFR) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cfqps ,0, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits (PR6813, CRFR) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfqpsb ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits (PR6813, CRFR) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfqpsd ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits (PR6813, CRFR) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // the attract style changes below -GAME( 200?, sc4cfqpsa ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits (PR6813, CRFR) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfqpsk ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits (PR6813, CCAS) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // why are these 2 CCAS? a mistake? or different version? -GAME( 200?, sc4czfrc ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits (PR6813, CCAS) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4czfrb ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4czfre ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4czfrg ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4czfrh ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4czfrj ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4czfrk ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4czfrf ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM / Whitbread","Crazy Fruits (PR6813, CRFR) (BFM + Whitbread) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4czfri ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM / Whitbread","Crazy Fruits (PR6813, CRFR) (BFM + Whitbread) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cfqpsa ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits (PR6813, CRFR) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfqpsk ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits (PR6813, CCAS) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // why are these 2 CCAS? a mistake? or different version? +GAMEL( 200?, sc4czfrc ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits (PR6813, CCAS) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4czfrb ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4czfre ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4czfrg ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4czfrh ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4czfrj ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4czfrk ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits (PR6813, CRFR) (BFM) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4czfrf ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM / Whitbread","Crazy Fruits (PR6813, CRFR) (BFM + Whitbread) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4czfri ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM / Whitbread","Crazy Fruits (PR6813, CRFR) (BFM + Whitbread) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2521 CRAZY FRUITS V1.0 PR6813 CRAZY FRUITS SOUNDS11 -GAME( 200?, sc4cfqpsc ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfqpse ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cfqpsc ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfqpse ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 4 sets below use reels 1,2,3,5 instead of 1,2,3,4 ?! -GAME( 200?, sc4cfqpsf ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps_alt, ROT0, "Qps","Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfqpsg ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps_alt, ROT0, "Qps","Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfqpsh ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps_alt, ROT0, "Qps","Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfqpsi ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps_alt, ROT0, "Qps","Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cfqpsf ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps_alt, ROT0, "Qps","Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfqpsg ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps_alt, ROT0, "Qps","Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfqpsh ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps_alt, ROT0, "Qps","Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfqpsi ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps_alt, ROT0, "Qps","Crazy Fruits V1.0 (PR2521, ECRZ) (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR4613 CRAZY FRUITS SP98 PR6813 CRAZY FRUITS SOUNDS11 -GAME( 200?, sc4cfqpsj ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits SP98 (PR4613) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfqpsl ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfqpsn ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfqpsp ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfqpsm ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM / Whitbread","Crazy Fruits SP98 (PR4613) (BFM / Whitbread) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfqpso ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM / Whitbread","Crazy Fruits SP98 (PR4613) (BFM / Whitbread) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cfqpsj ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "Qps","Crazy Fruits SP98 (PR4613) (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfqpsl ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfqpsn ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfqpsp ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfqpsm ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM / Whitbread","Crazy Fruits SP98 (PR4613) (BFM / Whitbread) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfqpso ,sc4cfqps, sc4, sc4, sc4_state, sc4cfqps, ROT0, "BFM / Whitbread","Crazy Fruits SP98 (PR4613) (BFM / Whitbread) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cfcas_reel_configs[6] = @@ -24394,58 +24397,58 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cfcas_mbus) } // PR6923 CASINO CRAZY FRUITS PR6923 CRAZY FRUITS SOUNDS11 -GAME( 200?, sc4cfcas ,0, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasa ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasb ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcase ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasf ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcask ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasm ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasp ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasq ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcass ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcast ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasu ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasv ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasw ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasx ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasy ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasz ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcas0 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcas1 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcas2 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcas6 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcas7 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcas8 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasaa ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasaf ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasag ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasah ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 27)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasai ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 28)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasaj ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 29)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasak ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 30)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasal ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 31)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasam ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 32)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cfcas ,0, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasa ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasb ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcase ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasf ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcask ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasm ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasp ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasq ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcass ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcast ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasu ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasv ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasw ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasx ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasy ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasz ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcas0 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcas1 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcas2 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcas6 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcas7 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcas8 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasaa ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasaf ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasag ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasah ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 27)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasai ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 28)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasaj ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 29)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasak ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 30)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasal ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 31)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasam ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas, ROT0, "BFM","Casino Crazy Fruits (Bellfruit) (Scorpion 4) (set 32)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // OK -GAME( 200?, sc4cfcasr ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYPF) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasl ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYPF) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasi ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasj ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasn ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcaso ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cfcasr ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYPF) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasl ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYPF) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasi ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasj ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasn ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcaso ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 -GAME( 200?, sc4cfcasc ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasd ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasg ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcash ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcas3 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcas9 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasab ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasac ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcas4 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcas5 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasad ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfcasae ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cfcasc ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasd ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasg ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcash ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcas3 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcas9 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasab ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasac ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (ZYFR) (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcas4 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcas5 ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasad ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfcasae ,sc4cfcas, sc4, sc4, sc4_state, sc4cfcas_mbus, ROT0, "BFM","Casino Crazy Fruits (CCFR) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cfclb_reel_configs[6] = @@ -24465,51 +24468,51 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cfclb) } // PR6931 CLUB CRAZY FRUITS PR6931 CRZY SOUNDS11 -GAME( 200?, sc4cfclb ,0, sc4, sc4, sc4_state, sc4cfclb, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfclba ,sc4cfclb, sc4, sc4, sc4_state, sc4cfclb, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfclbb ,sc4cfclb, sc4, sc4, sc4_state, sc4cfclb, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cfclb ,0, sc4, sc4, sc4_state, sc4cfclb, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfclba ,sc4cfclb, sc4, sc4, sc4_state, sc4cfclb, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfclbb ,sc4cfclb, sc4, sc4, sc4_state, sc4cfclb, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7141 CRAZY GANG PR7141 CRAZY GANG SOUNDS11 CRAZY GANG -GAME( 200?, sc4crzgn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)", GAME_NOT_WORKING ) // Top Box -GAME( 200?, sc4crzgnb ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2, Top Box)", GAME_NOT_WORKING ) // Top Box -GAME( 200?, sc4crzgng ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)", GAME_NOT_WORKING ) // Top Box -GAME( 200?, sc4crzgnj ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4, Top Box)", GAME_NOT_WORKING ) // Top Box +GAMEL( 200?, sc4crzgn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // Top Box +GAMEL( 200?, sc4crzgnb ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2, Top Box)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // Top Box +GAMEL( 200?, sc4crzgng ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // Top Box +GAMEL( 200?, sc4crzgnj ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4, Top Box)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // Top Box // none of these do anything with the reels, probably waiting for the Top Box? -GAME( 200?, sc4crzgna ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnc ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnd ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgne ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnf ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnh ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgni ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnk ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnl ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnm ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnn ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgno ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnp ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnq ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnx ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) // incomplete pairing -GAME( 200?, sc4crzgny ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnz ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgn0 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgn1 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgn2 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crzgna ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnc ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnd ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgne ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnf ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnh ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgni ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnk ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnl ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnm ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnn ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgno ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnp ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnq ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnx ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing +GAMEL( 200?, sc4crzgny ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnz ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgn0 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgn1 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgn2 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // NUMBER PR7141 CRAZY GANG PR7141 CRAZY GANG SOUNDS11 CRAZY GANG ARCADE -GAME( 200?, sc4crzgnr ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgns ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnt ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnu ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnv ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgnw ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgn3 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgn4 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgn5 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgn6 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgn7 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzgn8 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crzgnr ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgns ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnt ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnu ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnv ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgnw ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgn3 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgn4 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgn5 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgn6 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgn7 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzgn8 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4crzky_reel_configs[6] = @@ -24537,31 +24540,31 @@ DRIVER_INIT_MEMBER(sc4_state,sc4crzky_mbus) // PR1128 CASINO CRAZY KEYS PR1128 CRAZY KEYS SOUNDS11 -GAME( 200?, sc4crzky ,0, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkya ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyb ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyc ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyd ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkye ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyf ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyg ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // incomplete pairing -GAME( 200?, sc4crzkyh ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyl ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkym ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyn ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyt ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyu ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crzky ,0, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkya ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyb ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyc ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyd ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkye ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyf ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyg ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing +GAMEL( 200?, sc4crzkyh ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyl ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkym ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyn ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyt ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyu ,sc4crzky, sc4, sc4, sc4_state, sc4crzky, ROT0, "BFM","Casino Crazy Keys (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1128 CASINO CRAZY KEYS CRAZY KEYS ARCADE PR1128 CRAZY KEYS SOUNDS11 -GAME( 200?, sc4crzkyi ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyj ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyk ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyo ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyp ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyq ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyr ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkys ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyv ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4crzkyw ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crzkyi ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyj ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyk ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyo ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyp ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyq ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyr ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkys ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyv ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzkyw ,sc4crzky, sc4, sc4, sc4_state, sc4crzky_mbus, ROT0, "BFM","Casino Crazy Keys Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cccsh_reel_configs[6] = @@ -24583,12 +24586,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cccsh) // SWP, different buttons to most games, no reels // PR7023 CRISS CROSS CASH CCC SOUNDS -GAME( 200?, sc4cccsh ,0, sc4, sc4, sc4_state, sc4cccsh, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cccsha ,sc4cccsh, sc4, sc4, sc4_state, sc4cccsh, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cccshb ,sc4cccsh, sc4, sc4, sc4_state, sc4cccsh, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cccshc ,sc4cccsh, sc4, sc4, sc4_state, sc4cccsh, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cccshd ,sc4cccsh, sc4, sc4, sc4_state, sc4cccsh, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cccshe ,sc4cccsh, sc4, sc4, sc4_state, sc4cccsh, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cccsh ,0, sc4, sc4, sc4_state, sc4cccsh, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cccsha ,sc4cccsh, sc4, sc4, sc4_state, sc4cccsh, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cccshb ,sc4cccsh, sc4, sc4, sc4_state, sc4cccsh, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cccshc ,sc4cccsh, sc4, sc4, sc4_state, sc4cccsh, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cccshd ,sc4cccsh, sc4, sc4, sc4_state, sc4cccsh, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cccshe ,sc4cccsh, sc4, sc4, sc4_state, sc4cccsh, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -24611,21 +24614,21 @@ DRIVER_INIT_MEMBER(sc4_state,sc4daylt) // PR6801 DAYLIGHT ROBBERY PR6801 DAYLIGHT SOUNDS -GAME( 200?, sc4daylt ,0, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4daylta ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4dayltb ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4dayltc ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4dayltg ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4daylth ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4daylti ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4dayltj ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4daylt ,0, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4daylta ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dayltb ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dayltc ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dayltg ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4daylth ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4daylti ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dayltj ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR4601 DAYLIGHT ROBBERY SP98 PR6801 DAYLIGHT SOUNDS -GAME( 200?, sc4dayltd ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4daylte ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4dayltf ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4dayltk ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4dayltl ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4dayltm ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dayltd ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4daylte ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dayltf ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dayltk ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dayltl ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dayltm ,sc4daylt, sc4, sc4, sc4_state, sc4daylt, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4deepi_reel_configs[6] = { @@ -24644,10 +24647,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4deepi) } // PR2099 DEEP IMPACT DIMP SOUNDS DEEP IMPACT -GAME( 200?, sc4deepi ,0, sc4, sc4, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4deepia ,sc4deepi, sc4, sc4, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4deepib ,sc4deepi, sc4, sc4, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4deepid ,sc4deepi, sc4, sc4, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4deepi ,0, sc4, sc4, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4deepia ,sc4deepi, sc4, sc4, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4deepib ,sc4deepi, sc4, sc4, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4deepid ,sc4deepi, sc4, sc4, sc4_state, sc4deepi, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -24668,11 +24671,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4disco) } // PR7048 DISCO INFERNO DISCO SOUNDS DISCO INFERNO -GAME( 200?, sc4disco ,0, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4discob ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4discoa ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4discoc ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4discod ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4disco ,0, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4discob ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4discoa ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4discoc ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4discod ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4dblfr_reel_configs[6] = { @@ -24691,13 +24694,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4dblfr) } // PR7060 DOUBLE FRENZY DFRZYSND -GAME( 200?, sc4dblfr ,0, sc4, sc4, sc4_state, sc4dblfr, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4dblfra ,sc4dblfr, sc4, sc4, sc4_state, sc4dblfr, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4dblfrb ,sc4dblfr, sc4, sc4, sc4_state, sc4dblfr, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4dblfrc ,sc4dblfr, sc4, sc4, sc4_state, sc4dblfr, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dblfr ,0, sc4, sc4, sc4_state, sc4dblfr, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dblfra ,sc4dblfr, sc4, sc4, sc4_state, sc4dblfr, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dblfrb ,sc4dblfr, sc4, sc4, sc4_state, sc4dblfr, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dblfrc ,sc4dblfr, sc4, sc4, sc4_state, sc4dblfr, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2276 DOUBLE FRENZY 212 DFRZYSND -GAME( 200?, sc4dblfrd ,sc4dblfr, sc4, sc4, sc4_state, sc4dblfr, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4dblfre ,sc4dblfr, sc4, sc4, sc4_state, sc4dblfr, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dblfrd ,sc4dblfr, sc4, sc4, sc4_state, sc4dblfr, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dblfre ,sc4dblfr, sc4, sc4, sc4_state, sc4dblfr, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4darwr_reel_configs[6] = { @@ -24716,10 +24719,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4darw) } // PR2026 DOUGH AND ARROW DOUGHSND DOUGH AND ARROW -GAME( 200?, sc4darw ,0, sc4, sc4, sc4_state, sc4darw, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4darwa ,sc4darw, sc4, sc4, sc4_state, sc4darw, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4darwb ,sc4darw, sc4, sc4, sc4_state, sc4darw, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4darwc ,sc4darw, sc4, sc4, sc4_state, sc4darw, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4darw ,0, sc4, sc4, sc4_state, sc4darw, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4darwa ,sc4darw, sc4, sc4, sc4_state, sc4darw, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4darwb ,sc4darw, sc4, sc4, sc4_state, sc4darw, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4darwc ,sc4darw, sc4, sc4, sc4_state, sc4darw, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4sstep_reel_configs[6] = { @@ -24739,9 +24742,9 @@ DRIVER_INIT_MEMBER(sc4_state,sc4sstep) // SUPER STEP..........................................................................................SUPERSTEPSND. (non-standard header) -GAME( 200?, sc4sstep ,0, sc4, sc4, sc4_state, sc4sstep, ROT0, "Qps","Super Step (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Dough & Arrow clone? Super Step in header -GAME( 200?, sc4sstepa ,sc4sstep, sc4, sc4, sc4_state, sc4sstep, ROT0, "Qps","Super Step (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Dough & Arrow clone? Super Step in header -GAME( 200?, sc4sstepb ,sc4sstep, sc4, sc4, sc4_state, sc4sstep, ROT0, "Qps / 21 Casino","Super Step (Qps / 21 Casino) (Scorpion 4)", GAME_NOT_WORKING ) // This one contains 21-Casino and Super Step strings +GAMEL( 200?, sc4sstep ,0, sc4, sc4, sc4_state, sc4sstep, ROT0, "Qps","Super Step (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // Dough & Arrow clone? Super Step in header +GAMEL( 200?, sc4sstepa ,sc4sstep, sc4, sc4, sc4_state, sc4sstep, ROT0, "Qps","Super Step (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // Dough & Arrow clone? Super Step in header +GAMEL( 200?, sc4sstepb ,sc4sstep, sc4, sc4, sc4_state, sc4sstep, ROT0, "Qps / 21 Casino","Super Step (Qps / 21 Casino) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // This one contains 21-Casino and Super Step strings static const stepper_interface* sc4duckq_reel_configs[6] = @@ -24762,8 +24765,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4duckq) // PR2519 THEDUCKSOFHAZZARD V1.0 DUCKSOFHAZZARDSND DUCKS OF HAZZARD -GAME( 200?, sc4duckq ,0, sc4, sc4, sc4_state, sc4duckq, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4duckqa ,sc4duckq, sc4, sc4, sc4_state, sc4duckq, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4duckq ,0, sc4, sc4, sc4_state, sc4duckq, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4duckqa ,sc4duckq, sc4, sc4, sc4_state, sc4duckq, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4eascs_reel_configs[6] = { @@ -24782,18 +24785,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4eascs) } // PR1326 CASINO EASY STREAK PR1326 EASY STREAK SOUNDS11 (actually expects PR1326_CAS_EASY_STREAK_SOUNDS11 ? ) -GAME( 200?, sc4eascs ,0, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4eascsa ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4eascsb ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4eascsc ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4eascsd ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4eascse ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4eascsf ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4eascsg ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4eascsh ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4eascsi ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4eascsj ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4eascsk ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4eascs ,0, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4eascsa ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4eascsb ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4eascsc ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4eascsd ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4eascse ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4eascsf ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4eascsg ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4eascsh ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4eascsi ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4eascsj ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4eascsk ,sc4eascs, sc4, sc4, sc4_state, sc4eascs, ROT0, "BFM","Casino Easy Streak (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4fastf_reel_configs[6] = { @@ -24812,10 +24815,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fastf) } // PR2071 FAST 'N' FURIOUS FNF SOUNDS FAST 'N' FURIOUS -GAME( 200?, sc4fastf ,0, sc4, sc4, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fastfa ,sc4fastf, sc4, sc4, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4fastfb ,sc4fastf, sc4, sc4, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4fastfc ,sc4fastf, sc4, sc4, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fastf ,0, sc4, sc4, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fastfa ,sc4fastf, sc4, sc4, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fastfb ,sc4fastf, sc4, sc4, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fastfc ,sc4fastf, sc4, sc4, sc4_state, sc4fastf, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ffru_reel_configs[6] = { @@ -24835,12 +24838,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ffru) // PR7070 FAST FRUIT FFRUIT SOUNDS FAST FRUIT -GAME( 200?, sc4ffru ,0, sc4, sc4, sc4_state, sc4ffru, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // has 'MAZ' game code in roms -GAME( 200?, sc4ffrub ,sc4ffru, sc4, sc4, sc4_state, sc4ffru, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // has 'MAZ' game code in roms -GAME( 200?, sc4ffrua ,sc4ffru, sc4, sc4, sc4_state, sc4ffru, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ffruc ,sc4ffru, sc4, sc4, sc4_state, sc4ffru, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ffrud ,sc4ffru, sc4, sc4, sc4_state, sc4ffru, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ffrue ,sc4ffru, sc4, sc4, sc4_state, sc4ffru, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ffru ,0, sc4, sc4, sc4_state, sc4ffru, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // has 'MAZ' game code in roms +GAMEL( 200?, sc4ffrub ,sc4ffru, sc4, sc4, sc4_state, sc4ffru, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // has 'MAZ' game code in roms +GAMEL( 200?, sc4ffrua ,sc4ffru, sc4, sc4, sc4_state, sc4ffru, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ffruc ,sc4ffru, sc4, sc4, sc4_state, sc4ffru, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ffrud ,sc4ffru, sc4, sc4, sc4_state, sc4ffru, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ffrue ,sc4ffru, sc4, sc4, sc4_state, sc4ffru, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4fpitc_reel_configs[6] = @@ -24860,19 +24863,19 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fpitc) } // PR7119 FEVER_PITCH PR7119 FEVER PITCH SOUNDS11 -GAME( 200?, sc4fpitc ,0, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fpitca ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4fpitcb ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4fpitcd ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4fpitce ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4fpitcf ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4fpitch ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4fpitci ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4fpitcj ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4fpitck ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fpitc ,0, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fpitca ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fpitcb ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fpitcd ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fpitce ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fpitcf ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fpitch ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fpitci ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fpitcj ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fpitck ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // these 2 fail to show anything -GAME( 200?, sc4fpitcc ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4fpitcg ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fpitcc ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fpitcg ,sc4fpitc, sc4, sc4, sc4_state, sc4fpitc, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4fcc_reel_configs[6] = { @@ -24891,10 +24894,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fcc) } // PR6835 FIRE CRACKER PR6835 FIRE SOUNDS11 -GAME( 200?, sc4fcc ,0, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fcca ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4fccb ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4fccc ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fcc ,0, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) +GAMEL( 200?, sc4fcca ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) +GAMEL( 200?, sc4fccb ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) +GAMEL( 200?, sc4fccc ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) static const stepper_interface* sc4fire_reel_configs[6] = { @@ -24914,8 +24917,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fire) // PR2082 FIRE POWER FPOW SOUNDS FIRE POWER -GAME( 200?, sc4fire ,0, sc4, sc4, sc4_state, sc4fire, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4firea ,sc4fire, sc4, sc4, sc4_state, sc4fire, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fire ,0, sc4, sc4, sc4_state, sc4fire, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4firea ,sc4fire, sc4, sc4, sc4_state, sc4fire, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4fwp_reel_configs[6] = @@ -24936,13 +24939,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fwp) // PR2016 WAYSPAYS PR2016,5WAYSPAYS, FWAY SOUNDS 5 WAYS PAYS -GAME( 200?, sc4fwp ,0, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fwpa ,sc4fwp, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4fwpb ,sc4fwp, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4fwpc ,sc4fwp, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4fwpcs ,sc4fwp, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // marked as 'casino' -GAME( 200?, sc4fwpcsa ,sc4fwp, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4fwpcsb ,sc4fwp, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fwp ,0, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fwpa ,sc4fwp, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fwpb ,sc4fwp, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fwpc ,sc4fwp, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fwpcs ,sc4fwp, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // marked as 'casino' +GAMEL( 200?, sc4fwpcsa ,sc4fwp, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fwpcsb ,sc4fwp, sc4, sc4, sc4_state, sc4fwp, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4fd7th_reel_configs[6] = { @@ -24962,17 +24965,17 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fd7th) // PR6804 FRANKIE DETTORI PR6804 FRANKIE SOUNDS -GAME( 200?, sc4fd7th ,0, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fd7tha ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4fd7thb ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4fd7the ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4fd7thf ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4fd7thg ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fd7th ,0, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fd7tha ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fd7thb ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fd7the ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fd7thf ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fd7thg ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6804 FRANKIE DETTORI SP98 PR6804 FRANKIE SOUNDS -GAME( 200?, sc4fd7thc ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fd7thd ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4fd7thh ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4fd7thi ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fd7thc ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fd7thd ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fd7thh ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fd7thi ,sc4fd7th, sc4, sc4, sc4_state, sc4fd7th, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4frenz_reel_configs[6] = { @@ -24991,12 +24994,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4frenz) } // PR1101 FRUIT FRENZY PR1101 FRUIT FRENZY SOUNDS11 -GAME( 200?, sc4frenz ,0, sc4, sc4, sc4_state, sc4frenz, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4frenza ,sc4frenz, sc4, sc4, sc4_state, sc4frenz, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4frenzb ,sc4frenz, sc4, sc4, sc4_state, sc4frenz, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4frenzc ,sc4frenz, sc4, sc4, sc4_state, sc4frenz, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4frenzd ,sc4frenz, sc4, sc4, sc4_state, sc4frenz, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4frenze ,sc4frenz, sc4, sc4, sc4_state, sc4frenz, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4frenz ,0, sc4, sc4, sc4_state, sc4frenz, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frenza ,sc4frenz, sc4, sc4, sc4_state, sc4frenz, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frenzb ,sc4frenz, sc4, sc4, sc4_state, sc4frenz, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frenzc ,sc4frenz, sc4, sc4, sc4_state, sc4frenz, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frenzd ,sc4frenz, sc4, sc4, sc4_state, sc4frenz, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frenze ,sc4frenz, sc4, sc4, sc4_state, sc4frenz, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ftopi_reel_configs[6] = { @@ -25016,19 +25019,19 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ftopi) // PR2027 FRUITOPIA FRUITOPIASND FRUITOPIA -GAME( 200?, sc4ftopi ,0, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ftopia ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ftopib ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ftopic ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ftopi ,0, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ftopia ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ftopib ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ftopic ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2027 FRUITOPIA_17/04/03 V1.1 FRUITOPIASND FRUITOPIA -GAME( 200?, sc4ftopif ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ftopii ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ftopif ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ftopii ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2027 FRUITOPIA V2.1 FRUITOPIASND FRUITOPIA -GAME( 200?, sc4ftopid ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ftopig ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ftopid ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ftopig ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2027 FRUITOPIA V2.2 FRUITOPIASND FRUITOPIA -GAME( 200?, sc4ftopie ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ftopih ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ftopie ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ftopih ,sc4ftopi, sc4, sc4, sc4_state, sc4ftopi, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4frsu_reel_configs[6] = { @@ -25047,14 +25050,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4frsu) } // PR6928 CASINO FRUIT N SUITS PR6928 FRUIT N SUITS SOUNDS11 -GAME( 200?, sc4frsu ,0, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4frsua ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4frsub ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4frsuc ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4frsud ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4frsue ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4frsuf ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4frsug ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4frsu ,0, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frsua ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frsub ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frsuc ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frsud ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frsue ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frsuf ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frsug ,sc4frsu, sc4, sc4, sc4_state, sc4frsu, ROT0, "BFM","Casino Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4fullt_reel_configs[6] = { @@ -25073,20 +25076,20 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fullt) } // PR2537 FULL THROTTLE 011 FULLTHROTTLESND FULL THROTTLE -GAME( 200?, sc4fullt ,0, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fulltb ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fullt ,0, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fulltb ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2537 FULL THROTTLE 041 FULLTHROTTLESND FULL THROTTLE -GAME( 200?, sc4fullta ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fulltc ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fullta ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fulltc ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2537 FULL THROTTLE 012 FULLTHROTTLESND FULL THROTTLE -GAME( 200?, sc4fulltd ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fulltg ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fulltd ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fulltg ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2537 FULL THROTTLE 042 FULLTHROTTLESND FULL THROTTLE -GAME( 200?, sc4fullte ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fullth ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fullte ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fullth ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // R2537 FULL THROTTLE 013 FULLTHROTTLESND FULL THROTTLE -GAME( 200?, sc4fulltf ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fullti ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fulltf ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fullti ,sc4fullt, sc4, sc4, sc4_state, sc4fullt, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ziggy_reel_configs[6] = @@ -25107,14 +25110,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ziggy) // PR2162 GETTIN' ZIGGY ZIGY SOUNDS GETTIN' ZIGGY -GAME( 200?, sc4ziggy ,0, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ziggya ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ziggyb ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ziggyc ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4ziggyd ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4ziggye ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4ziggyf ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4ziggyg ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ziggy ,0, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ziggya ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ziggyb ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ziggyc ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ziggyd ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ziggye ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ziggyf ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ziggyg ,sc4ziggy, sc4, sc4, sc4_state, sc4ziggy, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4gldcl_reel_configs[6] = { @@ -25133,8 +25136,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gldcl) } // PR2292 CLUB GLADIATOR CLUB GLADIATOR CLUB CLUB GLAD SOUNDS CLUB GLADIATOR -GAME( 200?, sc4gldcl ,0, sc4, sc4, sc4_state, sc4gldcl, ROT0, "QPS","Gladiator Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gldcla ,sc4gldcl, sc4, sc4, sc4_state, sc4gldcl, ROT0, "QPS","Gladiator Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gldcl ,0, sc4, sc4, sc4_state, sc4gldcl, ROT0, "QPS","Gladiator Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gldcla ,sc4gldcl, sc4, sc4, sc4_state, sc4gldcl, ROT0, "QPS","Gladiator Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -25174,16 +25177,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ghosttb) } // PR7090 GOLDEN GHOST GOLDEN GHOST MAZ GHOST SOUNDS GOLDEN GHOST -GAME( 200?, sc4ghost ,0, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ghostb ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ghostc ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ghoste ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4ghostf ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4ghostg ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ghost ,0, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ghostb ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ghostc ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ghoste ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ghostf ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ghostg ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7090 GOLD GHOST TRIPLE GHOST SOUNDS 8 GOLDEN GHOST -GAME( 200?, sc4ghosta ,sc4ghost, sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ghostd ,sc4ghost, sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ghosth ,sc4ghost, sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ghosta ,sc4ghost, sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ghostd ,sc4ghost, sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ghosth ,sc4ghost, sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ggrid_reel_configs[6] = @@ -25209,26 +25212,26 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ggrid_mbus) } // PR2518 GOLDEN GRID V1.0 GOLDENGRIDSND GOLDEN GRID -GAME( 200?, sc4ggrid ,0, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggrida ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggride ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggridf ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ggrid ,0, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggrida ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggride ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggridf ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2518 GOLDEN GRID V1.1 GOLDENGRIDSND GOLDEN GRID -GAME( 200?, sc4ggridb ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggridc ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggridg ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggridh ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ggridb ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggridc ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggridg ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggridh ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2518 GOLDEN GRID V1.3 GOLDENGRIDSND GOLDEN GRID -GAME( 200?, sc4ggridd ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ggridd ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid, ROT0, "Qps","Golden Grid (V1.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2518 GOLDEN GRID V011 GOLDENGRIDSND GOLDEN GRID -GAME( 200?, sc4ggridi ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid_mbus, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggridk ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid_mbus, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ggridi ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid_mbus, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggridk ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid_mbus, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2518 GOLDEN GRID V041 GOLDENGRIDSND GOLDEN GRID -GAME( 200?, sc4ggridj ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid_mbus, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggridl ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid_mbus, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ggridj ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid_mbus, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggridl ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid_mbus, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2518 GOLDEN GRID V012 GOLDENGRIDSND GOLDEN GRID -GAME( 200?, sc4ggridm ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid_mbus, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggridn ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid_mbus, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ggridm ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid_mbus, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggridn ,sc4ggrid, sc4, sc4, sc4_state, sc4ggrid_mbus, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ggcl_reel_configs[6] = { @@ -25253,13 +25256,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ggcl_mbus) } // PR???? CLUB GOLDEN GRID V1.0 CLUBGOLDENGRIDSND CLUB GOLDEN GRID -GAME( 200?, sc4ggcl ,0, sc4, sc4, sc4_state, sc4ggcl, ROT0, "Qps","Golden Grid Club (V1.0) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ggcl ,0, sc4, sc4, sc4_state, sc4ggcl, ROT0, "Qps","Golden Grid Club (V1.0) (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR???? CLUB GOLDEN GRID 411 CLUBGOLDENGRIDSND CLUB GOLDEN GRID -GAME( 200?, sc4ggcla ,sc4ggcl, sc4, sc4, sc4_state, sc4ggcl_mbus, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggclb ,sc4ggcl, sc4, sc4, sc4_state, sc4ggcl_mbus, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ggcla ,sc4ggcl, sc4, sc4, sc4_state, sc4ggcl_mbus, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggclb ,sc4ggcl, sc4, sc4, sc4_state, sc4ggcl_mbus, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR???? CLUB GOLDEN GRID 412 CLUBGOLDENGRIDSND CLUB GOLDEN GRID -GAME( 200?, sc4ggclc ,sc4ggcl, sc4, sc4, sc4_state, sc4ggcl_mbus, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggcld ,sc4ggcl, sc4, sc4, sc4_state, sc4ggcl_mbus, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ggclc ,sc4ggcl, sc4, sc4, sc4_state, sc4ggcl_mbus, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggcld ,sc4ggcl, sc4, sc4, sc4_state, sc4ggcl_mbus, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4goldo_reel_configs[6] = @@ -25280,12 +25283,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4goldo) // PR7024 GOLDEN OLDIE OLDIE SOUNDS -GAME( 200?, sc4goldo ,0, sc4, sc4, sc4_state, sc4goldo, ROT0, "Mazooma","Casino Golden Oldie (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4goldoa ,sc4goldo, sc4, sc4, sc4_state, sc4goldo, ROT0, "Mazooma","Casino Golden Oldie (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4goldob ,sc4goldo, sc4, sc4, sc4_state, sc4goldo, ROT0, "Mazooma","Casino Golden Oldie (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4goldoc ,sc4goldo, sc4, sc4, sc4_state, sc4goldo, ROT0, "Mazooma","Casino Golden Oldie (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4gocas ,sc4goldo, sc4, sc4, sc4_state, sc4goldo, ROT0, "Mazooma","Casino Golden Oldie (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4gocasa ,sc4goldo, sc4, sc4, sc4_state, sc4goldo, ROT0, "Mazooma","Casino Golden Oldie (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4goldo ,0, sc4, sc4, sc4_state, sc4goldo, ROT0, "Mazooma","Casino Golden Oldie (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4goldoa ,sc4goldo, sc4, sc4, sc4_state, sc4goldo, ROT0, "Mazooma","Casino Golden Oldie (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4goldob ,sc4goldo, sc4, sc4, sc4_state, sc4goldo, ROT0, "Mazooma","Casino Golden Oldie (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4goldoc ,sc4goldo, sc4, sc4, sc4_state, sc4goldo, ROT0, "Mazooma","Casino Golden Oldie (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gocas ,sc4goldo, sc4, sc4, sc4_state, sc4goldo, ROT0, "Mazooma","Casino Golden Oldie (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gocasa ,sc4goldo, sc4, sc4, sc4_state, sc4goldo, ROT0, "Mazooma","Casino Golden Oldie (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4goldw_reel_configs[6] = @@ -25307,15 +25310,15 @@ DRIVER_INIT_MEMBER(sc4_state,sc4goldw) // the dot matrix calls these 'classic crazy fruits' was it not shown or is Golden Winner a subtitle? // PR1431 GOLDEN WINNER PR1431 GOLDEN WINNER SND11 -GAME( 200?, sc4goldw ,0, sc4, sc4, sc4_state, sc4goldw, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4goldwa ,sc4goldw, sc4, sc4, sc4_state, sc4goldw, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4goldwb ,sc4goldw, sc4, sc4, sc4_state, sc4goldw, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4goldwc ,sc4goldw, sc4, sc4, sc4_state, sc4goldw, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4goldw ,0, sc4, sc4, sc4_state, sc4goldw, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4goldwa ,sc4goldw, sc4, sc4, sc4_state, sc4goldw, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4goldwb ,sc4goldw, sc4, sc4, sc4_state, sc4goldw, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4goldwc ,sc4goldw, sc4, sc4, sc4_state, sc4goldw, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1437 GOLDEN WINNER PR1436 TRIPLE CASINO SOUNDS11 // these show init comms -GAME( 200?, sc4goldwd ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4goldwe ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4goldwf ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4goldwg ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4goldwd ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4goldwe ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4goldwf ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4goldwg ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bonbx_reel_configs[6] = @@ -25366,31 +25369,31 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gx) // Listed as Bonus Bar X, what's the correct title? // PR7036GOLDEN X GOLDEN X ARCADE BARX SOUNDS GOLDEN X -GAME( 200?, sc4bonbx ,0, sc4, sc4bonbx4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bonbxc ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4bonbxd ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4bonbxe ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4bonbxf ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bonbx ,0, sc4, sc4bonbx4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bonbxc ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bonbxd ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bonbxe ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bonbxf ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7036GOLDEN X BARX SOUNDS GOLDEN X -GAME( 200?, sc4bonbxa ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4bonbxb ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4bonbxg ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4bonbxh ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4bonbxi ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4bonbxj ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4bonbxk ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4bonbxl ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bonbxa ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bonbxb ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bonbxg ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bonbxh ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bonbxi ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bonbxj ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bonbxk ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bonbxl ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7036 GOLDEN X BARX SOUNDS (these were listed as Golden X Casino but seem to be Bar X / Bonus Bar X) -GAME( 200?, sc4gx ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gxcasa ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4gxcasb ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4gxcasc ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4gxcasd ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 5)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gx ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gxcasa ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gxcasb ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gxcasc ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gxcasd ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7036GOLDEN X BARX SOUNDS GOLDEN -GAME( 200?, sc4gxcase ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4gxcasf ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4gxa ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 8)", GAME_NOT_WORKING ) // wasn't marked as Casino -GAME( 200?, sc4gxb ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 9)", GAME_NOT_WORKING ) // wasn't marked as Casino +GAMEL( 200?, sc4gxcase ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gxcasf ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gxa ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // wasn't marked as Casino +GAMEL( 200?, sc4gxb ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // wasn't marked as Casino @@ -25416,14 +25419,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gggtb) // TBOX // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE -GAME( 200?, sc4ggtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE -GAME( 200?, sc4ggtba ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4ggtbb ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 3)", GAME_NOT_WORKING ) // ^^ +GAMEL( 200?, sc4ggtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE +GAMEL( 200?, sc4ggtba ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4ggtbb ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ // PR2056 GOLD X TRIPLE BARX SOUNDS J GOLD X TRIPLE (this was in a set just called 'top box') -GAME( 200?, sc4tbox ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4tbox ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE (these were in a Monopoly set, did it use the same top box code?, could be for Monopoly Deluxe?) -GAME( 200?, sc4monog ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 5)", GAME_NOT_WORKING )// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE -GAME( 200?, sc4monoga ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 6)", GAME_NOT_WORKING )// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE +GAMEL( 200?, sc4monog ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE +GAMEL( 200?, sc4monoga ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, TBOX) (Scorpion 4) (Top Box, set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE static const stepper_interface* sc4ggame_reel_configs[6] = @@ -25467,94 +25470,94 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gx3) // GLDX // 25GBP sets // PR2056 GOLDEN X GOLDEN GAME ARCADE BARX SOUNDS GOLDEN X -GAME( 200?, sc4ggame ,0, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggamei ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggamep ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggameq ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggamer ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4ggame ,0, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggamei ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggamep ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggameq ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggamer ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // 35GBP sets -GAME( 200?, sc4ggame7 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 1)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggame8 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 2)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggame9 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 3)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggameaa ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 4)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggameab ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 5)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggameac ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 6)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggamead ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 7)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggameae ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 8)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4ggame7 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggame8 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggame9 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggameaa ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggameab ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggameac ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggamead ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggameae ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // pay unit error -GAME( 200?, sc4ggamel ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggamem ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggamew ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggamex ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggamey ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggamez ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 6)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggame1 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 7)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggame2 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 8)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4ggamel ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggamem ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggamew ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggamex ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggamey ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggamez ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggame1 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggame2 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden X (Mazooma) (PR2056, newer?) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // 25GBP, no 41 check // PR2056 GOLDEN X BARX SOUNDS GOLDEN X -GAME( 200?, sc4ggamea ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggameb ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4ggamec ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4ggamed ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4ggames ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggamet ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 6)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggameu ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 7)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4ggamea ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggameb ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4ggamec ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4ggamed ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4ggames ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggamet ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggameu ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // 30GBP, no 41 check -GAME( 200?, sc4ggamef ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 1)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4ggameg ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 2)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4ggamej ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 3)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggamek ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 4)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggamev ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 5)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggame3 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 6)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggame4 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 7)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggame5 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 8)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggame6 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 9)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4ggamef ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4ggameg ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4ggamej ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggamek ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggamev ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggame3 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggame4 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggame5 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggame6 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // pay unit error -GAME( 200?, sc4ggamen ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggame0 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4ggamen ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggame0 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // PR2056 GOLDEN X BARX SOUNDS GOLDEN X (are these really Gold Diggers?) -GAME( 200?, sc4gdmz ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // GLDX -GAME( 200?, sc4gdmza ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // GLDX +GAMEL( 200?, sc4gdmz ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // GLDX +GAMEL( 200?, sc4gdmza ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden X (Mazooma) (PR2056) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // GLDX // boot as GLDX, not happy with this sound rom.. // PR2056 GOLDEN X BARX SOUNDS GOLDEN X -GAME( 200?, sc4gx3 ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gx3a ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4gx3b ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4gx3c ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4gx3d ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4gx3e ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4gx3f ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4gx3g ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gx3 ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gx3a ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gx3b ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gx3c ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gx3d ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gx3e ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gx3f ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gx3g ,sc4ggame, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // GLDX // PR2056 GOLDEN X BARX SOUNDS GOLDEN X (was Golden Game Casino) -GAME( 200?, sc4ggcas ,sc4ggame, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggcasa ,sc4ggame, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggcasb ,sc4ggame, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggcasc ,sc4ggame, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ggcas ,sc4ggame, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggcasa ,sc4ggame, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggcasb ,sc4ggame, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggcasc ,sc4ggame, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (GLDX, set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // GLDC // PR2056 GOLDEN X BARX SOUNDS GOLDEN X -GAME( 200?, sc4gnc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (GLDC, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gnca ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (GLDC, set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4gncb ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (GLDC, set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4gncc ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (GLDC, set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4gncd ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (GLDC, set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4gnce ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (GLDC, set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gnc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (GLDC, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gnca ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (GLDC, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gncb ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (GLDC, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gncc ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (GLDC, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gncd ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (GLDC, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gnce ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (GLDC, set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // GGDX // these were in the above sets // PR2201 GOLDEN X GOLDEN GAME MAZ GXDX SOUNDS GOLDEN GAME DLX -GAME( 200?, sc4ggdlx ,0, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggdlxc ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 2)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4ggdlx ,0, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggdlxc ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // PR2201 GOLDEN X GOLDEN GAME DLX MAZ GXDX SOUNDS GOLDEN X -GAME( 200?, sc4ggdlxa ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggdlxb ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 4)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggdlxd ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 5)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4ggdlxe ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 6)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4ggdlxa ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggdlxb ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggdlxd ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4ggdlxe ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // PR2201 GOLDEN GAME DELUXE GOLDEN GAME MAZ GXDX SOUNDS GOLDEN GAME DLX -GAME( 200?, sc4ggdlxf ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4ggdlxg ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 8)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4ggdlxf ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ggdlxg ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (GGDX, set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ @@ -25576,29 +25579,29 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ggg) // do these sets have the wrong project name / ID strings? they boot at GGGB (Grand Golden Game) but their product ID in the header suggests standard Golden Game, looks like they forgot to update it at first, the topbox has the same issue // PR2056 GOLDEN X GOLDEN GAME ARCADE BARX SOUNDS GOLDEN X -GAME( 200?, sc4ggg ,0, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gggb ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4gggc ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4gggd ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4ggge ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4gggf ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 6)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4gggk ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 7)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4gggl ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 8)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4gggm ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 9)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4gggn ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 10)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4gggo ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 11)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4gggp ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 12)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4gggg ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 13)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ggg ,0, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gggb ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4gggc ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4gggd ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4ggge ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4gggf ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4gggk ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4gggl ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4gggm ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4gggn ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4gggo ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4gggp ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4gggg ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2353 GRAND GOLDEN GAME GRAND GOLDEN GAME MAZ BARX SOUNDS GOLDEN GAME -GAME( 200?, sc4gggh ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4gggi ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4gggq ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4gggr ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4gggs ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4gggh ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4gggi ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4gggq ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4gggr ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4gggs ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // PR2056 GOLD X TRIPLE BARX SOUNDS 0 GOLD X TRIPLE (these were in a Grand Golden Game set) -GAME( 200?, sc4gggtb ,sc4ggg, sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, GGGT) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE -GAME( 200?, sc4gggtba ,sc4ggg, sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, GGGT) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4gggtb ,sc4ggg, sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, GGGT) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE +GAMEL( 200?, sc4gggtba ,sc4ggg, sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, GGGT) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ @@ -25621,10 +25624,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gag) // the (PR7019, GRAN) sets requires 3:2 and 3:3 ON to boot, (PR7019, GRAB) I'm not sure // PR7019 GRAB A GRANNY GRANNY SOUNDS -GAME( 200?, sc4gag ,0, sc4, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAB) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gagb ,sc4gag, sc4, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAB) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4gaga ,sc4gag, sc4, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAN) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gagc ,sc4gag, sc4, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAN) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gag ,0, sc4, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAB) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gagb ,sc4gag, sc4, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAB) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gaga ,sc4gag, sc4, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAN) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gagc ,sc4gag, sc4, sc4, sc4_state, sc4gag, ROT0, "Mazooma","Grab A Granny (PR7019, GRAN) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4greed_reel_configs[6] = @@ -25646,8 +25649,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4greed) // PR1401 AWP GREEDY GONZALEZ PR1401 GREEDY GONZ SOUNDS11 -GAME( 200?, sc4greed ,0, sc4, sc4, sc4_state, sc4greed, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4greeda ,sc4greed, sc4, sc4, sc4_state, sc4greed, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4greed ,0, sc4, sc4, sc4_state, sc4greed, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4greeda ,sc4greed, sc4, sc4, sc4_state, sc4greed, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hf_reel_configs[6] = { @@ -25668,14 +25671,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hf) //PR1011 HAPPY FRUITS PR1011 HAPPY FRUITS SOUNDS11 -GAME( 200?, sc4hf ,0, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hfa ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4hfb ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4hfc ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4hfd ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4hfe ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4hff ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4hfg ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hf ,0, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hfa ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hfb ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hfc ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hfd ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hfe ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hff ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hfg ,sc4hf, sc4, sc4, sc4_state, sc4hf, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hfcl_reel_configs[6] = @@ -25697,8 +25700,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hfcl) // PR1021 CLUB HAPPY FRUITS PR1021 HAPPY SOUNDS11 HAPPY FRUITS -GAME( 200?, sc4hfcl ,0, sc4, sc4, sc4_state, sc4hfcl, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hfcla ,sc4hfcl, sc4, sc4, sc4_state, sc4hfcl, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hfcl ,0, sc4, sc4, sc4_state, sc4hfcl, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hfcla ,sc4hfcl, sc4, sc4, sc4_state, sc4hfcl, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4himi_reel_configs[6] = @@ -25718,18 +25721,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4himi) } // PR2999 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY -GAME( 200?, sc4himi ,0, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4himic ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4himif ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4himig ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4himih ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4himii ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4himi ,0, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4himic ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4himif ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4himig ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4himih ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4himii ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2119 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY -GAME( 200?, sc4himia ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4himie ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4himia ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4himie ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2067 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY -GAME( 200?, sc4himib ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4himid ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4himib ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4himid ,sc4himi, sc4, sc4, sc4_state, sc4himi, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hi5_reel_configs[6] = @@ -25749,14 +25752,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hi5) } // PR1003 HIGH FIVE PR1003 HIGH FIVE SOUNDS11 -GAME( 200?, sc4hi5 ,0, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hi5b ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4hi5d ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4hi5f ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4hi5a ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hi5c ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4hi5e ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4hi5g ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hi5 ,0, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hi5b ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hi5d ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hi5f ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hi5a ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hi5c ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hi5e ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hi5g ,sc4hi5, sc4, sc4, sc4_state, sc4hi5, ROT0, "BFM / Whitbread","High 5 (Bellfruit / Whitbread) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4sprng_reel_configs[6] = { @@ -25775,7 +25778,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4sprng) } // PR2066 HIGHLY SPRUNG HIGH SOUNDS HIGHLY SPRUNG -GAME( 200?, sc4sprng ,0, sc4, sc4, sc4_state, sc4sprng, ROT0, "Mazooma","Highly Sprung (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4sprng ,0, sc4, sc4, sc4_state, sc4sprng, ROT0, "Mazooma","Highly Sprung (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hilo_reel_configs[6] = @@ -25795,18 +25798,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hilo) } // PR1013 HILOWATHA PR1013 HILOWATHA SOUNDS11 -GAME( 200?, sc4hilo ,0, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hiloa ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4hilob ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4hiloc ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4hilod ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4hiloe ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4hilof ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4hilog ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4hiloh ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4hiloi ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4hiloj ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4hilok ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hilo ,0, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hiloa ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hilob ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hiloc ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hilod ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hiloe ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hilof ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hilog ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hiloh ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hiloi ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hiloj ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hilok ,sc4hilo, sc4, sc4, sc4_state, sc4hilo, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hitsh_reel_configs[6] = @@ -25826,12 +25829,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hitsh) } // PR1112 HIT SHOT PR1112 HIT SHOT SOUNDS11 -GAME( 200?, sc4hitsh ,0, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hitsha ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4hitshb ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4hitshc ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4hitshd ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4hitshe ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hitsh ,0, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hitsha ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hitshb ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hitshc ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hitshd ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hitshe ,sc4hitsh, sc4, sc4, sc4_state, sc4hitsh, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4holyw_reel_configs[6] = { @@ -25850,10 +25853,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4holyw) } // PR7115 HOLLYWOOD PR7115 HOLLYWOOD SOUNDS11 -GAME( 200?, sc4holyw ,0, sc4, sc4, sc4_state, sc4holyw, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4holywb ,sc4holyw, sc4, sc4, sc4_state, sc4holyw, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4holywa ,sc4holyw, sc4, sc4, sc4_state, sc4holyw, ROT0, "BFM / Whitbread","Hollywood (Bellfruit / Whitbread) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4holywc ,sc4holyw, sc4, sc4, sc4_state, sc4holyw, ROT0, "BFM / Whitbread","Hollywood (Bellfruit / Whitbread) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4holyw ,0, sc4, sc4, sc4_state, sc4holyw, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4holywb ,sc4holyw, sc4, sc4, sc4_state, sc4holyw, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4holywa ,sc4holyw, sc4, sc4, sc4_state, sc4holyw, ROT0, "BFM / Whitbread","Hollywood (Bellfruit / Whitbread) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4holywc ,sc4holyw, sc4, sc4, sc4_state, sc4holyw, ROT0, "BFM / Whitbread","Hollywood (Bellfruit / Whitbread) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4h6cl_reel_configs[6] = { @@ -25872,10 +25875,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4h6cl) } // PR1759 CLUB HOT SIX HOT SIX CLUB PR1759 HOSX SOUNDS11 -GAME( 200?, sc4h6cl ,0, sc4, sc4, sc4_state, sc4h6cl, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4h6cla ,sc4h6cl, sc4, sc4, sc4_state, sc4h6cl, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4h6clb ,sc4h6cl, sc4, sc4, sc4_state, sc4h6cl, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4h6clc ,sc4h6cl, sc4, sc4, sc4_state, sc4h6cl, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4h6cl ,0, sc4, sc4, sc4_state, sc4h6cl, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4h6cla ,sc4h6cl, sc4, sc4, sc4_state, sc4h6cl, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4h6clb ,sc4h6cl, sc4, sc4, sc4_state, sc4h6cl, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4h6clc ,sc4h6cl, sc4, sc4, sc4_state, sc4h6cl, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ijclb_reel_configs[6] = @@ -25896,7 +25899,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ijclb) // PR2403 CLUB ITALIAN JOB CLUB ITALIAN JOB CLUB CLUB ITJB SOUNDS -GAME( 200?, sc4ijclb ,0, sc4, sc4, sc4_state, sc4ijclb, ROT0, "Mazooma","Italian Job Club (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ijclb ,0, sc4, sc4, sc4_state, sc4ijclb, ROT0, "Mazooma","Italian Job Club (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4jack_reel_configs[6] = { @@ -25916,14 +25919,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4jack) // PR2078 JACK THE KIPPER JKIP SOUNDS JACK THE KIPPER -GAME( 200?, sc4jack ,0, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4jacka ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4jackb ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4jackc ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4jackd ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4jacke ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4jackf ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4jackg ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4jack ,0, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jacka ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jackb ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jackc ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jackd ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jacke ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jackf ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jackg ,sc4jack, sc4, sc4, sc4_state, sc4jack, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4jjunc_reel_configs[6] = @@ -25943,16 +25946,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4jjunc) } // PR1304 JACKPOT JUNCTION PR1304 JACKPOT JUNCTION SOUNDS11 -GAME( 2002, sc4jjunc ,0, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 2002, sc4jjunca ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 2002, sc4jjuncb ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 2002, sc4jjuncc ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 2002, sc4jjuncd ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 2002, sc4jjunce ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 2002, sc4jjuncf ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 2002, sc4jjuncg ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 2002, sc4jjunch ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 2002, sc4jjunci ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 2002, sc4jjunc ,0, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2002, sc4jjunca ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2002, sc4jjuncb ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2002, sc4jjuncc ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2002, sc4jjuncd ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2002, sc4jjunce ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2002, sc4jjuncf ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2002, sc4jjuncg ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2002, sc4jjunch ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2002, sc4jjunci ,sc4jjunc, sc4, sc4, sc4_state, sc4jjunc, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4jjucl_reel_configs[6] = @@ -25980,14 +25983,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4jjucl_mbus) // REEL7 ERR 27 (where does reel 7 connect?!) // PR1422 CLUB JACKPOT JUNCTION PR1422 JACKPOT JUNCTION SOUNDS11 -GAME( 200?, sc4jjucl ,0, sc4, sc4, sc4_state, sc4jjucl, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjuclb ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4jjucl ,0, sc4, sc4, sc4_state, sc4jjucl, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjuclb ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1422 CLUB JACKPOT JUNCTION JACKPOT JUNCTION CLUB PR1422 JACKPOT JUNCTION SOUNDS11 -GAME( 200?, sc4jjucld ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl_mbus, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjucle ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl_mbus, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4jjucld ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl_mbus, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjucle ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl_mbus, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1422 CLUB JACKPOT JUNCTION FERRY PR1422 JACKPOT JUNCTION SOUNDS11 -GAME( 200?, sc4jjucla ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjuclc ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4jjucla ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjuclc ,sc4jjucl, sc4, sc4, sc4_state, sc4jjucl, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4jolly_reel_configs[6] = @@ -26008,8 +26011,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4jolly) // PR2054 JOLLY JOUSTINGV2.0 JJOLLSND JOLLY JOUSTING -GAME( 200?, sc4jolly ,0, sc4, sc4, sc4_state, sc4jolly, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4jollya ,sc4jolly, sc4, sc4, sc4_state, sc4jolly, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4jolly ,0, sc4, sc4, sc4_state, sc4jolly, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jollya ,sc4jolly, sc4, sc4, sc4_state, sc4jolly, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4juicy_reel_configs[6] = @@ -26036,20 +26039,20 @@ DRIVER_INIT_MEMBER(sc4_state,sc4juicy_mbus) // PR1136 JUICY JACKPOTS 65% FERRY PR1136 JUICY JACKPOTS SOUNDS11 -GAME( 200?, sc4juicy ,0, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4juicyb ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4juicy ,0, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4juicyb ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1136 JUICY JACKPOTS PR1136 JUICY JACKPOTS SOUNDS11 -GAME( 200?, sc4juicyd ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4juicye ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4juicyf ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4juicyg ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4juicyd ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4juicye ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4juicyf ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4juicyg ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1136 JUICY JACKPOTS JUICY JACKPOTS CLUB PR1136 JUICY JACKPOTS SOUNDS11 -GAME( 200?, sc4juicyi ,sc4juicy, sc4, sc4, sc4_state, sc4juicy_mbus, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (311 Club, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4juicyj ,sc4juicy, sc4, sc4, sc4_state, sc4juicy_mbus, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (311 Club, set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4juicyi ,sc4juicy, sc4, sc4, sc4_state, sc4juicy_mbus, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (311 Club, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4juicyj ,sc4juicy, sc4, sc4, sc4_state, sc4juicy_mbus, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (311 Club, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // this has a different (wrong?) product ID and issues with the VFD even during startup, maybe a buggy release? // PR1123 JUICY JACKPOTS PR1136 JUICY JACKPOTS SOUNDS11 -GAME( 200?, sc4juicya ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4juicyc ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4juicya ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4juicyc ,sc4juicy, sc4, sc4, sc4_state, sc4juicy, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4jjf_reel_configs[6] = @@ -26070,21 +26073,21 @@ DRIVER_INIT_MEMBER(sc4_state,sc4jjf) // PR6807 JUMPING JACK FLASH PR6807 JUMP SOUNDS11 -GAME( 200?, sc4jjf ,0, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjfa ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjfb ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjfg ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjfh ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjfi ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4jjf ,0, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjfa ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjfb ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjfg ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjfh ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjfi ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR4607 JUMPING JACK FLASH SP98 PR6807 JUMP SOUNDS11 -GAME( 200?, sc4jjfc ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjfd ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjfe ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjff ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjfj ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjfk ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjfl ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjfm ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4jjfc ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjfd ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjfe ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjff ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjfj ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjfk ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjfl ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjfm ,sc4jjf, sc4, sc4, sc4_state, sc4jjf, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4kalei_reel_configs[6] = { @@ -26103,14 +26106,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4kalei) } // PR2538 KALEIDOSCOPE 011 KALEIDOSCOPESND KALEIDOSCOPE -GAME( 200?, sc4kalei ,0, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4kaleib ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4kalei ,0, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4kaleib ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2538 KALEIDOSCOPE 041 KALEIDOSCOPESND KALEIDOSCOPE -GAME( 200?, sc4kaleia ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4kaleic ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4kaleia ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4kaleic ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2538 KALEIDOSCOPE 051 KALEIDOSCOPESND KALEIDOSCOPE -GAME( 200?, sc4kaleid ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4kaleie ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4kaleid ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4kaleie ,sc4kalei, sc4, sc4, sc4_state, sc4kalei, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4lir_reel_configs[6] = { @@ -26129,16 +26132,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4lir) } // PR1001 LET IT ROLL PR1001 LETITROLL SOUNDS11 -GAME( 200?, sc4lir ,0, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4lira ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4lirb ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4lirc ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4lird ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4lire ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4lirf ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4lirg ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4lirh ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4liri ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lir ,0, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lira ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lirb ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lirc ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lird ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lire ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lirf ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lirg ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lirh ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4liri ,sc4lir, sc4, sc4, sc4_state, sc4lir, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4lined_reel_configs[6] = @@ -26164,27 +26167,27 @@ DRIVER_INIT_MEMBER(sc4_state,sc4lined_mbus) } // PR7067CASINO LINE DANCER LINE SOUNDS LINE DANCER -GAME( 200?, sc4lined ,0, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4lineda ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lined ,0, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lineda ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 alarm during startup -GAME( 200?, sc4linedb ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4linedc ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4linedb ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4linedc ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7067CASINO LINE DANCER LINE DANCER ARCADE LINE SOUNDS LINE DANCER // PAY UNIT ERR 17 alarm during startup -GAME( 200?, sc4linedd ,sc4lined, sc4, sc4, sc4_state, sc4lined_mbus, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4linede ,sc4lined, sc4, sc4, sc4_state, sc4lined_mbus, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4linedd ,sc4lined, sc4, sc4, sc4_state, sc4lined_mbus, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4linede ,sc4lined, sc4, sc4, sc4_state, sc4lined_mbus, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ok -GAME( 200?, sc4linedf ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4linedg ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4linedh ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4linedi ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4linedf ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4linedg ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4linedh ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4linedi ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7067CASINO LINE DANCER LINE SOUNDS LINE DANCER (same as above?) -GAME( 200?, sc4ldcas ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ldcasa ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ldcasb ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ldcasc ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4ldcasd ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4ldcase ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ldcas ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ldcasa ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ldcasb ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ldcasc ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ldcasd ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ldcase ,sc4lined, sc4, sc4, sc4_state, sc4lined, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ldvcl_reel_configs[6] = { @@ -26203,7 +26206,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ldvcl) } // PR2421 LITTLEDEVIL CLUB LITTLEDEVIL CLUB CLILDEV SOUNDS CLUB LITTLEDEVIL -GAME( 200?, sc4ldvcl ,0, sc4, sc4, sc4_state, sc4ldvcl, ROT0, "Mazooma","Little Devil Club (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ldvcl ,0, sc4, sc4, sc4_state, sc4ldvcl, ROT0, "Mazooma","Little Devil Club (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4lockb_reel_configs[6] = { @@ -26222,14 +26225,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4lockb) } // PR1108 LOCKBUSTER PR1108 LOCKBUSTER SOUNDS11 -GAME( 200?, sc4lockb ,0, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4lockba ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4lockbb ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4lockbc ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4lockbd ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4lockbe ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4lockbf ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4lockbg ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lockb ,0, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lockba ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lockbb ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lockbc ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lockbd ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lockbe ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lockbf ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lockbg ,sc4lockb, sc4, sc4, sc4_state, sc4lockb, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4lkbcl_reel_configs[6] = { @@ -26255,19 +26258,19 @@ DRIVER_INIT_MEMBER(sc4_state,sc4lkbcl_mbus) // PR1321 CLUB LOCKBUSTER PR1321 CLUB LOCKBUSTER SOUNDS11 -GAME( 200?, sc4lkbcl ,0, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4lkbclb ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4lkbcle ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4lkbclg ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lkbcl ,0, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lkbclb ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lkbcle ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lkbclg ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1321 CLUB LOCKBUSTER CLUB LOCKBUSTER CLUB PR1321 CLUB LOCKBUSTER SOUNDS11 -GAME( 200?, sc4lkbclh ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl_mbus, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (311 Club, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4lkbcli ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl_mbus, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (311 Club, set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lkbclh ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl_mbus, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (311 Club, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lkbcli ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl_mbus, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (311 Club, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1321 CLUB LOCKBUSTER EURO PR1321 CLUB LOCKBUSTER SOUNDS11 -GAME( 200?, sc4lkbcla ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4lkbclc ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lkbcla ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lkbclc ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1321 CLUB LOCKBUSTER FERRY PR1321 CLUB LOCKBUSTER SOUNDS11 -GAME( 200?, sc4lkbcld ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4lkbclf ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lkbcld ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lkbclf ,sc4lkbcl, sc4, sc4, sc4_state, sc4lkbcl, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4lotrf_reel_configs[6] = @@ -26287,17 +26290,17 @@ DRIVER_INIT_MEMBER(sc4_state,sc4lotrf) } // PR1115 LORD OF THE RINGS PR1115 L O T RINGS SOUNDS11 -GAME( 200?, sc4lotrf ,0, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotrfa ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lotrf ,0, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotrfa ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1115 LORD OF THE RINGS ISS 2 PR1115 L O T RINGS SOUNDS11 -GAME( 200?, sc4lotrfb ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotrfc ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotrfd ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotrfe ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotrff ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotrfg ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotrt ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // these were marked LOTR Trilogy and paired with different (wrong, now oprhaned, sound roms) -GAME( 200?, sc4lotrta ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lotrfb ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotrfc ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotrfd ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotrfe ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotrff ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotrfg ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotrt ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // these were marked LOTR Trilogy and paired with different (wrong, now oprhaned, sound roms) +GAMEL( 200?, sc4lotrta ,sc4lotrf, sc4, sc4, sc4_state, sc4lotrf, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4lotr2_reel_configs[6] = @@ -26323,21 +26326,21 @@ DRIVER_INIT_MEMBER(sc4_state,sc4lotr2_mbus) } // PR1315 TWO TOWERS PR1313 TWO TOWERS SOUNDS11 -GAME( 200?, sc4lotr2 ,0, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotr2a ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotr2b ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotr2c ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotr2d ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotr2e ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotr2j ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotr2k ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotr2l ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotr2m ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lotr2 ,0, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotr2a ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotr2b ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotr2c ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotr2d ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotr2e ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotr2j ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotr2k ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotr2l ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotr2m ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1315 TWO TOWERS PR1313 TWO TOWERS SOUNDS11 TWO TOWERS S.SITE -GAME( 200?, sc4lotr2f ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotr2g ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotr2h ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotr2i ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lotr2f ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotr2g ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotr2h ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotr2i ,sc4lotr2, sc4, sc4, sc4_state, sc4lotr2_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ltr2c_reel_configs[6] = { @@ -26363,19 +26366,19 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ltr2c_mbus) // PR1420 CLUB LOTR TWO TOWERS PR1420 CLUB TWOTOWERS SOUNDS11 -GAME( 200?, sc4ltr2c ,0, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ltr2ca ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ltr2cb ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ltr2cc ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4ltr2cd ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4ltr2ce ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4ltr2cf ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4ltr2cg ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ltr2c ,0, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ltr2ca ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ltr2cb ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ltr2cc ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ltr2cd ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ltr2ce ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ltr2cf ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ltr2cg ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1420 CLUB LOTR TWO TOWERS PR1420 CLUB TWOTOWERS SOUNDS11 CLUB TWO TOWERS -GAME( 200?, sc4ltr2ch ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4ltr2ci ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4ltr2cj ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4ltr2ck ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ltr2ch ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ltr2ci ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ltr2cj ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ltr2ck ,sc4ltr2c, sc4, sc4, sc4_state, sc4ltr2c_mbus, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4luck7tb_reel_configs[6] = { @@ -26413,13 +26416,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4luck7) // PR2085 LUCKY SEVENS LUCKY SOUNDS -GAME( 200?, sc4luck7 ,0, sc4, sc4, sc4_state, sc4luck7tb, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (Top Box)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4luck7 ,0, sc4, sc4, sc4_state, sc4luck7tb, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (Top Box)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 -GAME( 200?, sc4luck7a ,sc4luck7, sc4, sc4, sc4_state, sc4luck7, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4luck7b ,sc4luck7, sc4, sc4, sc4_state, sc4luck7, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4luck7c ,sc4luck7, sc4, sc4, sc4_state, sc4luck7, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4luck7a ,sc4luck7, sc4, sc4, sc4_state, sc4luck7, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luck7b ,sc4luck7, sc4, sc4, sc4_state, sc4luck7, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luck7c ,sc4luck7, sc4, sc4, sc4_state, sc4luck7, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2085 LUCKY SEVENS LUCKY SEVENS ARCADE LUCKY SOUNDS LUCKY SEVENS -GAME( 200?, sc4luck7d ,sc4luck7, sc4, sc4, sc4_state, sc4luck7, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4luck7d ,sc4luck7, sc4, sc4, sc4_state, sc4luck7, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4luckb_reel_configs[6] = { @@ -26444,40 +26447,40 @@ DRIVER_INIT_MEMBER(sc4_state,sc4luckb_mbus) } // PR1033 CASINO LUCKY BALLS PR1033 LUCKY BALLS SOUNDS11 -GAME( 200?, sc4luckb ,0, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckba ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbb ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbc ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbd ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbe ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbf ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbg ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbh ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbi ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbj ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbk ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbl ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbm ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbn ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbo ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbp ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbt ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbu ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbv ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbw ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbx ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckb1 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckb2 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckb3 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckb4 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4luckb ,0, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckba ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbb ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbc ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbd ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbe ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbf ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbg ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbh ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbi ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbj ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbk ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbl ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbm ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbn ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbo ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbp ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbt ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbu ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbv ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbw ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbx ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckb1 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckb2 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckb3 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckb4 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1033 CASINO LUCKY BALLS PR1033 LUCKY BALLS SOUNDS11 LUCKY BALLS ARCADE -GAME( 200?, sc4luckbq ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbr ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbs ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckby ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4luckbz ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing -GAME( 200?, sc4luckb0 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4luckbq ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbr ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbs ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckby ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4luckbz ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing +GAMEL( 200?, sc4luckb0 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb_mbus, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4magic_reel_configs[6] = { @@ -26497,10 +26500,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4magic) // PR2520 MAGIC POUND ABOUT V1.0 MAGICPOUNDABOUTSND MAGIC POUNDABOUT -GAME( 200?, sc4magic ,0, sc4, sc4, sc4_state, sc4magic, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4magica ,sc4magic, sc4, sc4, sc4_state, sc4magic, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4magicb ,sc4magic, sc4, sc4, sc4_state, sc4magic, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4magicc ,sc4magic, sc4, sc4, sc4_state, sc4magic, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4magic ,0, sc4, sc4, sc4_state, sc4magic, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magica ,sc4magic, sc4, sc4, sc4_state, sc4magic, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magicb ,sc4magic, sc4, sc4, sc4_state, sc4magic, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magicc ,sc4magic, sc4, sc4, sc4_state, sc4magic, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4maxim_reel_configs[6] = { @@ -26519,14 +26522,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4maxim) } // PR2019 MAXIMUS CASH MAX SOUNDS MAXIMUS CASH -GAME( 200?, sc4maxim ,0, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4maxima ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4maximb ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4maximc ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4maximd ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4maxime ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4maximf ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4maximg ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4maxim ,0, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4maxima ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4maximb ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4maximc ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4maximd ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4maxime ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4maximf ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4maximg ,sc4maxim, sc4, sc4, sc4_state, sc4maxim, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -26554,21 +26557,21 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mgrm) } // PR1132 CASINO MONEY GO ROUND PR1132 MONEY GO ROUND SOUNDS11 -GAME( 200?, sc4mgr ,0, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4mgra ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4mgrh ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4mgri ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mgr ,0, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mgra ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mgrh ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mgri ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1132 CASINO MONEY GO ROUND PR1132 MONEY GO ROUND SOUNDS11 MONEY GO ROUND S.SITE -GAME( 200?, sc4mgrb ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4mgrc ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4mgrd ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4mgre ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4mgrf ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4mgrg ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4mgrj ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4mgrk ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4mgrl ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4mgrm ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mgrb ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mgrc ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mgrd ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mgre ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mgrf ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mgrg ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mgrj ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mgrk ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mgrl ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mgrm ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4mspid_reel_configs[6] = { @@ -26593,21 +26596,21 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mspid_mbus) } // PR1325 CASINO MONEY SPIDER PR1325 MONEYSPIDER SOUNDS11 -GAME( 200?, sc4mspid ,0, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4mspida ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4mspidb ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4mspidc ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4mspidd ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4mspide ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4mspidf ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4mspidg ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4mspidj ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4mspidk ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4mspidl ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4mspidm ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mspid ,0, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mspida ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mspidb ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mspidc ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mspidd ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mspide ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mspidf ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mspidg ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mspidj ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mspidk ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mspidl ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mspidm ,sc4mspid, sc4, sc4, sc4_state, sc4mspid, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1325 CASINO MONEY SPIDER MONEY SPIDER ARCADE PR1325 MONEYSPIDER SOUNDS11 -GAME( 200?, sc4mspidh ,sc4mspid, sc4, sc4, sc4_state, sc4mspid_mbus, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4mspidi ,sc4mspid, sc4, sc4, sc4_state, sc4mspid_mbus, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mspidh ,sc4mspid, sc4, sc4, sc4_state, sc4mspid_mbus, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mspidi ,sc4mspid, sc4, sc4, sc4_state, sc4mspid_mbus, ROT0, "BFM","Casino Money Spider (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4msclb_reel_configs[6] = { @@ -26626,14 +26629,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4msclb) } // PR1040 MONEY SPINNER PR1040 MON S CLUB SOUNDS11 -GAME( 200?, sc4msclb ,0, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4msclba ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4msclbb ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4msclbc ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4msclbd ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4msclbe ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4msclbf ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4msclbg ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4msclb ,0, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4msclba ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4msclbb ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4msclbc ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4msclbd ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4msclbe ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4msclbf ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4msclbg ,sc4msclb, sc4, sc4, sc4_state, sc4msclb, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4mtb_reel_configs[6] = { @@ -26652,18 +26655,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mtb) } // PR6803 MONEY TO BURN PR6803 BURN SOUNDS11 -GAME( 200?, sc4mtb ,0, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtba ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbb ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbe ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbf ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbg ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbj ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mtb ,0, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtba ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbb ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbe ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbf ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbg ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbj ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR4603 MONEY TO BURN SP98 PR6803 BURN SOUNDS11 -GAME( 200?, sc4mtbc ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbd ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbh ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbi ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mtbc ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbd ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbh ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbi ,sc4mtb, sc4, sc4, sc4_state, sc4mtb, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4mtbcl_reel_configs[6] = { @@ -26683,22 +26686,22 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mtbcl) // PR6932 CLUB MONEY TO BURN PR6932 BURN SOUNDS11 -GAME( 200?, sc4mtbcl ,0, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbcla ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbclb ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbclc ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbcld ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbcle ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbclf ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbclg ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbclh ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbcli ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbclj ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbclk ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbcll ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbclm ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbcln ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) -GAME( 200?, sc4mtbclo ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mtbcl ,0, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbcla ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbclb ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbclc ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbcld ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbcle ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbclf ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbclg ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbclh ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbcli ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbclj ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbclk ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbcll ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbclm ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbcln ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mtbclo ,sc4mtbcl, sc4, sc4, sc4_state, sc4mtbcl, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4monob_reel_configs[6] = { @@ -26718,20 +26721,20 @@ DRIVER_INIT_MEMBER(sc4_state,sc4monob) // PR2121 MONOPOLY MPLY SOUNDS MONOPOLY -GAME( 200?, sc4monob ,0, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4monoba ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4monobb ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4monobc ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4monobd ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4monobe ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4monobf ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4monobg ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4monobh ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4monobi ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4monobj ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4monobk ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4monobl ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4monobm ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4monob ,0, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monoba ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monobb ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monobc ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monobd ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monobe ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monobf ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monobg ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monobh ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monobi ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monobj ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monobk ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monobl ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monobm ,sc4monob, sc4, sc4, sc4_state, sc4monob, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -26751,8 +26754,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mono5) m_reel_setup = sc4mono5_reel_configs; } -GAME( 200?, sc4mono5 ,0, sc4, sc4, sc4_state, sc4mono5, ROT0, "Mazooma","Monopoly 5 (PR7089, MONF) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR7089 MONO 5 MONO SOUNDS MONOPOLY -GAME( 200?, sc4mono5a ,sc4mono5, sc4, sc4, sc4_state, sc4mono5, ROT0, "Mazooma","Monopoly 5 (PR7089, MONF) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR7089 MONO 5 MONO SOUNDS MONOPOLY +GAMEL( 200?, sc4mono5 ,0, sc4, sc4, sc4_state, sc4mono5, ROT0, "Mazooma","Monopoly 5 (PR7089, MONF) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7089 MONO 5 MONO SOUNDS MONOPOLY +GAMEL( 200?, sc4mono5a ,sc4mono5, sc4, sc4, sc4_state, sc4mono5, ROT0, "Mazooma","Monopoly 5 (PR7089, MONF) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7089 MONO 5 MONO SOUNDS MONOPOLY static const stepper_interface* sc4monoa_reel_configs[6] = { @@ -26778,26 +26781,26 @@ DRIVER_INIT_MEMBER(sc4_state,sc4monoa_mbus) m_reel_setup = sc4monoa_reel_configs; } -GAME( 200?, sc4monoa ,0, sc4, sc4, sc4_state, sc4monoa_mbus, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2122 MONOPOLY MONOPOLY TRIPLE ARCADE MONO SOUNDS MONOPOLY -GAME( 200?, sc4monoaa ,sc4monoa, sc4, sc4, sc4_state, sc4monoa_mbus, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4monoad ,sc4monoa, sc4, sc4, sc4_state, sc4monoa_mbus, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4monoae ,sc4monoa, sc4, sc4, sc4_state, sc4monoa_mbus, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4monoaf ,sc4monoa, sc4, sc4, sc4_state, sc4monoa_mbus, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4monoag ,sc4monoa, sc4, sc4, sc4_state, sc4monoa_mbus, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // ^^ +GAMEL( 200?, sc4monoa ,0, sc4, sc4, sc4_state, sc4monoa_mbus, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2122 MONOPOLY MONOPOLY TRIPLE ARCADE MONO SOUNDS MONOPOLY +GAMEL( 200?, sc4monoaa ,sc4monoa, sc4, sc4, sc4_state, sc4monoa_mbus, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4monoad ,sc4monoa, sc4, sc4, sc4_state, sc4monoa_mbus, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4monoae ,sc4monoa, sc4, sc4, sc4_state, sc4monoa_mbus, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4monoaf ,sc4monoa, sc4, sc4, sc4_state, sc4monoa_mbus, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4monoag ,sc4monoa, sc4, sc4, sc4_state, sc4monoa_mbus, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ // PAY UNIT ERR 17 -GAME( 200?, sc4monoab ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4monoac ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4monoah ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4monoai ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4monoaj ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4monoak ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4monoab ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4monoac ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4monoah ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4monoai ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4monoaj ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4monoak ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ -GAME( 200?, sc4monoal ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )// PR2122 MONOPOLY MONOPOLY TRIPLE ARCADE MONOPOLY TRIPLE -GAME( 200?, sc4monoam ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4monoan ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING )// PR2122 MONOPOLY MONO SOUNDS MONOPOLY -GAME( 200?, sc4monoao ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4monoap ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4monoaq ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4monoal ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// PR2122 MONOPOLY MONOPOLY TRIPLE ARCADE MONOPOLY TRIPLE +GAMEL( 200?, sc4monoam ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4monoan ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// PR2122 MONOPOLY MONO SOUNDS MONOPOLY +GAMEL( 200?, sc4monoao ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4monoap ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4monoaq ,sc4monoa, sc4, sc4, sc4_state, sc4monoa, ROT0, "Mazooma","Monopoly Triple (PR2122, MOTR) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ static const stepper_interface* sc4monop_reel_configs[6] = { @@ -26815,8 +26818,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4monop) m_reel_setup = sc4monop_reel_configs; } -GAME( 200?, sc4monop ,sc4monoa, sc4, sc4, sc4_state, sc4monop, ROT0, "Mazooma","Monopoly Triple (PR2056, TBOX) (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE -GAME( 200?, sc4monopa ,sc4monoa, sc4, sc4, sc4_state, sc4monop, ROT0, "Mazooma","Monopoly Triple (PR2056, TBOX) (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE +GAMEL( 200?, sc4monop ,sc4monoa, sc4, sc4, sc4_state, sc4monop, ROT0, "Mazooma","Monopoly Triple (PR2056, TBOX) (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE +GAMEL( 200?, sc4monopa ,sc4monoa, sc4, sc4, sc4_state, sc4monop, ROT0, "Mazooma","Monopoly Triple (PR2056, TBOX) (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE static const stepper_interface* sc4mondx_reel_configs[6] = @@ -26840,45 +26843,45 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mondx) // So which Top Box roms should thse use? Why do some play without one? // Waits for Top Box -GAME( 200?, sc4mondxd ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MONOPOLY TRIPLE -GAME( 200?, sc4mondxg ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4mondxd ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MONOPOLY TRIPLE +GAMEL( 200?, sc4mondxg ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // Plays without Top Box -GAME( 200?, sc4mondxe ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// PR2202 MONOPOLY MONOPOLY TRIPLE MAZ MONOPOLY DELUXE -GAME( 200?, sc4mondxf ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4mondxe ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// PR2202 MONOPOLY MONOPOLY TRIPLE MAZ MONOPOLY DELUXE +GAMEL( 200?, sc4mondxf ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.1) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // Waits for Top Box -GAME( 200?, sc4mondx ,0, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MPDX SOUNDS MONOPOLY -GAME( 200?, sc4mondxa ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4mondx ,0, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MPDX SOUNDS MONOPOLY +GAMEL( 200?, sc4mondxa ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // Plays without Top Box -GAME( 200?, sc4mondxb ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4mondxc ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4mondxb ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4mondxc ,sc4mondx, sc4, sc4, sc4_state, sc4mondx, ROT0, "Mazooma","Monopoly Deluxe (PR2202, MPDX 1.0) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // I think this is different to the above, this is GM** (Grand Monopoly?) -GAME( 200?, sc4mcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 1)", GAME_NOT_WORKING ) // PR2354 MONOPOLY CASINO MONOPOLY TRIPLE MAZ MONO SOUNDS MONOPOLY -GAME( 200?, sc4mcasm ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 2)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mcasn ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 3)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mcaso ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 4)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mcasp ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 5)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mcasq ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 6)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mcasr ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 7)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mcass ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 8)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mcast ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 9)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mcasv ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 10)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4mcasw ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 11)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4mcasx ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 12)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4mcasy ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 13)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4mcasz ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 14)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4mcas0 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 15)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4mcas1 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 16)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4mcas2 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 17)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4mcas3 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 18)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4mcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2354 MONOPOLY CASINO MONOPOLY TRIPLE MAZ MONO SOUNDS MONOPOLY +GAMEL( 200?, sc4mcasm ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4mcasn ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4mcaso ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4mcasp ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4mcasq ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4mcasr ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4mcass ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4mcast ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4mcasv ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4mcasw ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4mcasx ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4mcasy ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4mcasz ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4mcas0 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4mcas1 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4mcas2 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 17)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4mcas3 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (GMBU, set 18)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ // these have a different internal code compared to the PR2056 sets above which strongly indicates they're for the 'GMBU' sets above -GAME( 200?, sc4mcask ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (GMTB, Top Box, set 1)", GAME_NOT_WORKING ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE -GAME( 200?, sc4mcasu ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (GMTB, Top Box, set 2)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mcas4 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (GMTB, Top Box, set 3)", GAME_NOT_WORKING ) // ^^ +GAMEL( 200?, sc4mcask ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (GMTB, Top Box, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE +GAMEL( 200?, sc4mcasu ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (GMTB, Top Box, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4mcas4 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (GMTB, Top Box, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ @@ -26901,16 +26904,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mont) // PR2510 MONTEGO PAY LOWTECHSND MONTEGO PAY -GAME( 200?, sc4mont ,0, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4monta ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4montb ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4montc ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4montd ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4monte ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4montf ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4montg ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4month ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4monti ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mont ,0, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monta ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4montb ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4montc ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4montd ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monte ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4montf ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4montg ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4month ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monti ,sc4mont, sc4, sc4, sc4_state, sc4mont, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4mou_reel_configs[6] = @@ -26930,9 +26933,9 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mou) } // PR2523 MOVE ON UP V1.0 MOVEONUPSND MOVE ON UP -GAME( 200?, sc4mou ,0, sc4, sc4, sc4_state, sc4mou, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4moua ,sc4mou, sc4, sc4, sc4_state, sc4mou, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4moub ,sc4mou, sc4, sc4, sc4_state, sc4mou, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mou ,0, sc4, sc4, sc4_state, sc4mou, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4moua ,sc4mou, sc4, sc4, sc4_state, sc4mou, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4moub ,sc4mou, sc4, sc4, sc4_state, sc4mou, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4nmtj_reel_configs[6] = { @@ -26951,11 +26954,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4nmtj) } // PR2171 NEVER MIND JPS NMTJ SOUNDS NEVER MIND JPS -GAME( 200?, sc4nmtj ,0, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (011)", GAME_NOT_WORKING ) -GAME( 200?, sc4nmtja ,sc4nmtj, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (014, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4nmtjc ,sc4nmtj, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (014, set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4nmtjb ,sc4nmtj, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (044, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4nmtjd ,sc4nmtj, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (044, set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4nmtj ,0, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (011)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nmtja ,sc4nmtj, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (014, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nmtjc ,sc4nmtj, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (014, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nmtjb ,sc4nmtj, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (044, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nmtjd ,sc4nmtj, sc4, sc4, sc4_state, sc4nmtj, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (044, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4oyf_reel_configs[6] = { @@ -26974,8 +26977,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4oyf) } // PR1310 AWP OFF YOUR FACE PR1310 OFF YOUR FACE SOUNDS11 -GAME( 200?, sc4oyf ,0, sc4, sc4, sc4_state, sc4oyf, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4oyfa ,sc4oyf, sc4, sc4, sc4_state, sc4oyf, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4oyf ,0, sc4, sc4, sc4_state, sc4oyf, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4oyfa ,sc4oyf, sc4, sc4, sc4_state, sc4oyf, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4opses_reel_configs[6] = @@ -26995,8 +26998,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4opses) } // PR1106 OPEN SESAME PR1106 OPEN SESAME SOUNDS11 -GAME( 200?, sc4opses ,0, sc4, sc4, sc4_state, sc4opses, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4opsesa ,sc4opses, sc4, sc4, sc4_state, sc4opses, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4opses ,0, sc4, sc4, sc4_state, sc4opses, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4opsesa ,sc4opses, sc4, sc4, sc4_state, sc4opses, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pacqp_reel_configs[6] = @@ -27017,9 +27020,9 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pacqp) // PR7072 PAC MAN PACP SOUNDS PAC-MAN -GAME( 200?, sc4pacqp ,0, sc4, sc4, sc4_state, sc4pacqp, ROT0, "QPS","Pac Man (PR7072, QPAC) (QPS) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pacqpa ,sc4pacqp, sc4, sc4, sc4_state, sc4pacqp, ROT0, "QPS","Pac Man (PR7072, QPAC) (QPS) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4pacqpb ,sc4pacqp, sc4, sc4, sc4_state, sc4pacqp, ROT0, "QPS","Pac Man (PR7072, QPAC) (QPS) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pacqp ,0, sc4, sc4, sc4_state, sc4pacqp, ROT0, "QPS","Pac Man (PR7072, QPAC) (QPS) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pacqpa ,sc4pacqp, sc4, sc4, sc4_state, sc4pacqp, ROT0, "QPS","Pac Man (PR7072, QPAC) (QPS) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pacqpb ,sc4pacqp, sc4, sc4, sc4_state, sc4pacqp, ROT0, "QPS","Pac Man (PR7072, QPAC) (QPS) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pacmn_reel_configs[6] = { @@ -27038,9 +27041,9 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pacmn) } // PR7026 PACMAN PACMAN SOUNDS -GAME( 200?, sc4pacmn ,0, sc4, sc4, sc4_state, sc4pacmn, ROT0, "Mazooma","Pac Man (PR7026, PMAN) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // this set doesn't start, CPU ends up dead? - needs valid jackpot / stake keys -GAME( 200?, sc4pacmna ,sc4pacmn, sc4, sc4, sc4_state, sc4pacmn, ROT0, "Mazooma","Pac Man (PR7026, PMAN) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4pacmnb ,sc4pacmn, sc4, sc4, sc4_state, sc4pacmn, ROT0, "Mazooma","Pac Man (PR7026, PMAN) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pacmn ,0, sc4, sc4, sc4_state, sc4pacmn, ROT0, "Mazooma","Pac Man (PR7026, PMAN) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // this set doesn't start, CPU ends up dead? - needs valid jackpot / stake keys +GAMEL( 200?, sc4pacmna ,sc4pacmn, sc4, sc4, sc4_state, sc4pacmn, ROT0, "Mazooma","Pac Man (PR7026, PMAN) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pacmnb ,sc4pacmn, sc4, sc4, sc4_state, sc4pacmn, ROT0, "Mazooma","Pac Man (PR7026, PMAN) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4paccs_reel_configs[6] = { @@ -27065,19 +27068,19 @@ DRIVER_INIT_MEMBER(sc4_state,sc4paccs_mbus) } // PR7049CASINO PACMAN PACMAN SOUNDS -GAME( 200?, sc4paccs ,0, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4paccsa ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4paccsb ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4paccsc ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4paccsd ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4paccse ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4paccsf ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4paccsg ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4paccsj ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4paccsk ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4paccsl ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4paccsh ,sc4paccs, sc4, sc4, sc4_state, sc4paccs_mbus, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4paccsi ,sc4paccs, sc4, sc4, sc4_state, sc4paccs_mbus, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4paccs ,0, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4paccsa ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4paccsb ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4paccsc ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4paccsd ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4paccse ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4paccsf ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4paccsg ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4paccsj ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4paccsk ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4paccsl ,sc4paccs, sc4, sc4, sc4_state, sc4paccs, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4paccsh ,sc4paccs, sc4, sc4, sc4_state, sc4paccs_mbus, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4paccsi ,sc4paccs, sc4, sc4, sc4_state, sc4paccs_mbus, ROT0, "Mazooma","Pac Man Casino (PR7049, PACL) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4paccl_reel_configs[6] = { @@ -27096,10 +27099,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4paccl) } // PR2018 PACMAN CLUB CLUB PACMAN SOUNDS PACMAN C L U B -GAME( 200?, sc4paccl ,0, sc4, sc4, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4paccla ,sc4paccl, sc4, sc4, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4pacclb ,sc4paccl, sc4, sc4, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4pacclc ,sc4paccl, sc4, sc4, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4paccl ,0, sc4, sc4, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4paccla ,sc4paccl, sc4, sc4, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pacclb ,sc4paccl, sc4, sc4, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pacclc ,sc4paccl, sc4, sc4, sc4_state, sc4paccl, ROT0, "Mazooma","Pac Man Club (PR2018, CPAC) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pacpl_reel_configs[6] = { @@ -27118,15 +27121,15 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pacpl) } // PR7058 PACMAN PACP SOUNDS PACMAN PLUS -GAME( 200?, sc4pacpl ,0, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pacpla ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4pacplb ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4pacplc ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4pacpld ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4pacple ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4pacplf ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4pacplg ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4pacplh ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pacpl ,0, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pacpla ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pacplb ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pacplc ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pacpld ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pacple ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pacplf ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pacplg ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pacplh ,sc4pacpl, sc4, sc4, sc4_state, sc4pacpl, ROT0, "Mazooma","Pac Man Plus (PR7058, PACP) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pmani_reel_configs[6] = @@ -27147,8 +27150,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pmani) // REEL 4 ERR 24 // PR2031 PACMANIA ANIA SOUNDS PACMANIA -GAME( 200?, sc4pmani ,0, sc4, sc4, sc4_state, sc4pmani, ROT0, "Mazooma","Pac Mania (PR2031, ANIA) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pmania ,sc4pmani, sc4, sc4, sc4_state, sc4pmani, ROT0, "Mazooma","Pac Mania (PR2031, ANIA) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pmani ,0, sc4, sc4, sc4_state, sc4pmani, ROT0, "Mazooma","Pac Mania (PR2031, ANIA) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pmania ,sc4pmani, sc4, sc4, sc4_state, sc4pmani, ROT0, "Mazooma","Pac Mania (PR2031, ANIA) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4party_reel_configs[6] = { @@ -27167,7 +27170,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4party) } // PR7151 PARTY TIME 1.02 95008113 G PARTYTIME SOUNDS11 -GAME( 200?, sc4party ,0, sc4, sc4, sc4_state, sc4party, ROT0, "Nova","Party Time (German) (PR7151, GPTM) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4party ,0, sc4, sc4, sc4_state, sc4party, ROT0, "Nova","Party Time (German) (PR7151, GPTM) (Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pgold_reel_configs[6] = @@ -27187,12 +27190,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pgold) } // PR1012 PHARAOH'S GOLD PR1012 PHARAOHS GOLD SOUNDS11 -GAME( 200?, sc4pgold ,0, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pgolda ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4pgoldb ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4pgoldc ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4pgoldd ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4pgoldf ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pgold ,0, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pgolda ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pgoldb ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pgoldc ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pgoldd ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pgoldf ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -27213,11 +27216,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ppclb) } // PR2236 CLUB PINK PANTHER 411 CLUBPINKPANTHERSND CLUB PINKPANTHER -GAME( 200?, sc4ppclb ,0, sc4, sc4, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // also in a set marked 'Pink Pannther Think Pink' -GAME( 200?, sc4ppclbb ,sc4ppclb, sc4, sc4, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ppclb ,0, sc4, sc4, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // also in a set marked 'Pink Pannther Think Pink' +GAMEL( 200?, sc4ppclbb ,sc4ppclb, sc4, sc4, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2236 CLUB PINK PANTHER 412 CLUBPINKPANTHERSND CLUB PINKPANTHER -GAME( 200?, sc4ppclba ,sc4ppclb, sc4, sc4, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppclbc ,sc4ppclb, sc4, sc4, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ppclba ,sc4ppclb, sc4, sc4, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppclbc ,sc4ppclb, sc4, sc4, sc4_state, sc4ppclb, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pipe_reel_configs[6] = { @@ -27237,8 +27240,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pipe) // PR2110 PIPING HOT PIPE SOUNDS PIPING HOT -GAME( 200?, sc4pipe ,0, sc4, sc4, sc4_state, sc4pipe, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pipea ,sc4pipe, sc4, sc4, sc4_state, sc4pipe, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pipe ,0, sc4, sc4, sc4_state, sc4pipe, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pipea ,sc4pipe, sc4, sc4, sc4_state, sc4pipe, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4plumb_reel_configs[6] = { @@ -27258,14 +27261,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4plumb) // QPS142 CLUB PLUMB CRAZY 413 CLUBPLUMBCRAZYSND CLUB PLUMB CRAZY -GAME( 200?, sc4plumb ,0, sc4, sc4, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4plumba ,sc4plumb, sc4, sc4, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4plumb ,0, sc4, sc4, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4plumba ,sc4plumb, sc4, sc4, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // QPS142 CLUB PLUMB CRAZY 411 CLUBPLUMBCRAZYSND CLUB PLUMB CRAZY -GAME( 200?, sc4plumbb ,sc4plumb, sc4, sc4, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4plumbc ,sc4plumb, sc4, sc4, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4plumbb ,sc4plumb, sc4, sc4, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4plumbc ,sc4plumb, sc4, sc4, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // QPS142 CLUB PLUMB CRAZY 412 CLUBPLUMBCRAZYSND CLUB PLUMB CRAZY -GAME( 200?, sc4plumbd ,sc4plumb, sc4, sc4, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4plumbe ,sc4plumb, sc4, sc4, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4plumbd ,sc4plumb, sc4, sc4, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4plumbe ,sc4plumb, sc4, sc4, sc4_state, sc4plumb, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4polem_reel_configs[6] = @@ -27288,11 +27291,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4polem) // these are sensitive to the inputs, eg for sc4polemd 3:2 and 3:3 MUST be on or the CPU will crash again even if you reset after the initial MEMORY RESET // I don't know how to boot the other sets, they also show different codes for each set (buggy startup code?) // PR7009 POLE POSITION POLE POSITION SOUNDS -GAME( 200?, sc4polem ,0, sc4, sc4, sc4_state, sc4polem, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4polema ,sc4polem, sc4, sc4, sc4_state, sc4polem, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4polemb ,sc4polem, sc4, sc4, sc4_state, sc4polem, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4polemc ,sc4polem, sc4, sc4, sc4_state, sc4polem, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4polemd ,sc4polem, sc4, sc4, sc4_state, sc4polem, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4polem ,0, sc4, sc4, sc4_state, sc4polem, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4polema ,sc4polem, sc4, sc4, sc4_state, sc4polem, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4polemb ,sc4polem, sc4, sc4, sc4_state, sc4polem, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4polemc ,sc4polem, sc4, sc4, sc4_state, sc4polem, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4polemd ,sc4polem, sc4, sc4, sc4_state, sc4polem, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4polic_reel_configs[6] = @@ -27313,11 +27316,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4polic) // PR2514 POLICE SQUID V1.0 POLICESQUIDSND POLICE SQUID -GAME( 200?, sc4polic ,0, sc4, sc4, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4policb ,sc4polic, sc4, sc4, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4polic ,0, sc4, sc4, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4policb ,sc4polic, sc4, sc4, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2514 POLICE SQUID V2.0 POLICESQUIDSND POLICE SQUID -GAME( 200?, sc4polica ,sc4polic, sc4, sc4, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4policc ,sc4polic, sc4, sc4, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4polica ,sc4polic, sc4, sc4, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4policc ,sc4polic, sc4, sc4, sc4_state, sc4polic, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4potsh_reel_configs[6] = @@ -27338,8 +27341,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4potsh) // QPS143 POT SHOT V1.0 POTSHOTSND POT SHOT -GAME( 200?, sc4potsh ,0, sc4, sc4, sc4_state, sc4potsh, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4potsha ,sc4potsh, sc4, sc4, sc4_state, sc4potsh, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4potsh ,0, sc4, sc4, sc4_state, sc4potsh, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4potsha ,sc4potsh, sc4, sc4, sc4_state, sc4potsh, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pogbl_reel_configs[6] = @@ -27359,12 +27362,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pogbl) } // PR3083 CLUB POTS OF GOLD POTS OF GOLD CLUB PR3082 C POTS OF GOLD SOUNDS11 POTS OF GOLD -GAME( 200?, sc4pogbl ,0, sc4, sc4, sc4_state, sc4pogbl, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pogbla ,sc4pogbl, sc4, sc4, sc4_state, sc4pogbl, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4pogblb ,sc4pogbl, sc4, sc4, sc4_state, sc4pogbl, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4pogblc ,sc4pogbl, sc4, sc4, sc4_state, sc4pogbl, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4pogbld ,sc4pogbl, sc4, sc4, sc4_state, sc4pogbl, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4pogble ,sc4pogbl, sc4, sc4, sc4_state, sc4pogbl, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pogbl ,0, sc4, sc4, sc4_state, sc4pogbl, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pogbla ,sc4pogbl, sc4, sc4, sc4_state, sc4pogbl, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pogblb ,sc4pogbl, sc4, sc4, sc4_state, sc4pogbl, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pogblc ,sc4pogbl, sc4, sc4, sc4_state, sc4pogbl, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pogbld ,sc4pogbl, sc4, sc4, sc4_state, sc4pogbl, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pogble ,sc4pogbl, sc4, sc4, sc4_state, sc4pogbl, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pwrsg_reel_configs[6] = { @@ -27384,10 +27387,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pwrsg) // PR2053 POWERSURGE SURGESND POWERSURGE -GAME( 200?, sc4pwrsg ,0, sc4, sc4, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pwrsga ,sc4pwrsg, sc4, sc4, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4pwrsgb ,sc4pwrsg, sc4, sc4, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4pwrsgc ,sc4pwrsg, sc4, sc4, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pwrsg ,0, sc4, sc4, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwrsga ,sc4pwrsg, sc4, sc4, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwrsgb ,sc4pwrsg, sc4, sc4, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwrsgc ,sc4pwrsg, sc4, sc4, sc4_state, sc4pwrsg, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pir_reel_configs[6] = { @@ -27407,14 +27410,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pir) // PR1303 THE PRIZE IS RIGHT PR1303 T PRIZE I R SOUNDS11 -GAME( 200?, sc4pir ,0, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pira ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4pirb ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4pirc ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4pird ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4pire ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4pirf ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4pirg ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pir ,0, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pira ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pirb ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pirc ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pird ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pire ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pirf ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pirg ,sc4pir, sc4, sc4, sc4_state, sc4pir, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pen1_reel_configs[6] = @@ -27435,11 +27438,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pen1) // PR6914 PUBLIC ENEMY PR6914 PUBLIC ENEMY SOUNDS11 PUBLIC ENEMY -GAME( 200?, sc4pen1 ,0, sc4, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pen1a ,sc4pen1, sc4, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4pen1b ,sc4pen1, sc4, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4pen1c ,sc4pen1, sc4, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4pen1d ,sc4pen1, sc4, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pen1 ,0, sc4, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pen1a ,sc4pen1, sc4, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pen1b ,sc4pen1, sc4, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pen1c ,sc4pen1, sc4, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pen1d ,sc4pen1, sc4, sc4, sc4_state, sc4pen1, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4qmodo_reel_configs[6] = { @@ -27458,11 +27461,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4qmodo) } // QUAZZI MO' DOUGH..........QUAZZSND....... (no standard header) -GAME( 200?, sc4qmodo , 0, sc4, sc4, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4qmodoa ,sc4qmodo, sc4, sc4, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4qmodob ,sc4qmodo, sc4, sc4, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4qmodoc ,sc4qmodo, sc4, sc4, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4qmodod ,sc4qmodo, sc4, sc4, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4qmodo , 0, sc4, sc4, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4qmodoa ,sc4qmodo, sc4, sc4, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4qmodob ,sc4qmodo, sc4, sc4, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4qmodoc ,sc4qmodo, sc4, sc4, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4qmodod ,sc4qmodo, sc4, sc4, sc4_state, sc4qmodo, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4quidr_reel_configs[6] = { @@ -27481,10 +27484,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4quidr) } -GAME( 200?, sc4quidr ,0, sc4, sc4, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4quidra ,sc4quidr, sc4, sc4, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4quidrb ,sc4quidr, sc4, sc4, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4quidrc ,sc4quidr, sc4, sc4, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4quidr ,0, sc4, sc4, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quidra ,sc4quidr, sc4, sc4, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quidrb ,sc4quidr, sc4, sc4, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quidrc ,sc4quidr, sc4, sc4, sc4_state, sc4quidr, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4rdrag_reel_configs[6] = { @@ -27504,11 +27507,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rdrag) // PR2542 RED DRAGON 011 REDDRAGONSND RED DRAGON -GAME( 200?, sc4rdrag ,0, sc4, sc4, sc4_state, sc4rdrag, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rdraga ,sc4rdrag, sc4, sc4, sc4_state, sc4rdrag, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rdrag ,0, sc4, sc4, sc4_state, sc4rdrag, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rdraga ,sc4rdrag, sc4, sc4, sc4_state, sc4rdrag, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2542 RED DRAGON 021 REDDRAGONSND RED DRAGON -GAME( 200?, sc4rdragc ,sc4rdrag, sc4, sc4, sc4_state, sc4rdrag, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rdragf ,sc4rdrag, sc4, sc4, sc4_state, sc4rdrag, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rdragc ,sc4rdrag, sc4, sc4, sc4_state, sc4rdrag, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rdragf ,sc4rdrag, sc4, sc4, sc4_state, sc4rdrag, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4rdrcl_reel_configs[6] = @@ -27528,10 +27531,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rdrcl) } // QPS160 CLUB RED DRAGON 411 CLUBREDDRAGONSND CLUB RED DRAGON -GAME( 200?, sc4rdrcl ,0, sc4, sc4, sc4_state, sc4rdrcl, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rdrclb ,sc4rdrcl, sc4, sc4, sc4_state, sc4rdrcl, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rdrcl ,0, sc4, sc4, sc4_state, sc4rdrcl, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rdrclb ,sc4rdrcl, sc4, sc4, sc4_state, sc4rdrcl, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // QPS160 CLUB RED DRAGON 412 CLUBREDDRAGONSND CLUB RED DRAGON -GAME( 200?, sc4rdrcla ,sc4rdrcl, sc4, sc4, sc4_state, sc4rdrcl, ROT0, "Qps","Red Dragon Club (412) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rdrcla ,sc4rdrcl, sc4, sc4, sc4_state, sc4rdrcl, ROT0, "Qps","Red Dragon Club (412) (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4relcz_reel_configs[6] = @@ -27552,10 +27555,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4relcz) // PR1015 REELY CRAZY PR1015 REELY CRAZY SOUNDS11 -GAME( 200?, sc4relcz ,0, sc4, sc4, sc4_state, sc4relcz, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4relcza ,sc4relcz, sc4, sc4, sc4_state, sc4relcz, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4relczb ,sc4relcz, sc4, sc4, sc4_state, sc4relcz, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4relczc ,sc4relcz, sc4, sc4, sc4_state, sc4relcz, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4relcz ,0, sc4, sc4, sc4_state, sc4relcz, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4relcza ,sc4relcz, sc4, sc4, sc4_state, sc4relcz, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4relczb ,sc4relcz, sc4, sc4, sc4_state, sc4relcz, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4relczc ,sc4relcz, sc4, sc4, sc4_state, sc4relcz, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4rotc_reel_configs[6] = @@ -27576,11 +27579,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rotc) // PR2132 RETURN OF THE COUNT ROTC SOUNDS THE COUNT -GAME( 200?, sc4rotc ,0, sc4, sc4, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rotca ,sc4rotc, sc4, sc4, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4rotcb ,sc4rotc, sc4, sc4, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4rotcc ,sc4rotc, sc4, sc4, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4rotcd ,sc4rotc, sc4, sc4, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rotc ,0, sc4, sc4, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rotca ,sc4rotc, sc4, sc4, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rotcb ,sc4rotc, sc4, sc4, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rotcc ,sc4rotc, sc4, sc4, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rotcd ,sc4rotc, sc4, sc4, sc4_state, sc4rotc, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4rich_reel_configs[6] = { @@ -27599,19 +27602,19 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rich) } // PR7118 RICH GEEZER PR7118 RICH GEEZER SOUNDS11 -GAME( 200?, sc4rich ,0, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4richa ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4richb ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4richc ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4richd ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4riche ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4richf ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4richg ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4richh ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4richi ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4richj ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4richk ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4richl ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rich ,0, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4richa ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4richb ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4richc ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4richd ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4riche ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4richf ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4richg ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4richh ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4richi ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4richj ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4richk ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4richl ,sc4rich, sc4, sc4, sc4_state, sc4rich, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4rttt_reel_configs[6] = @@ -27638,12 +27641,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rttt_mbus) // PR2089 RISE TO THE TOP RISE SOUNDS RISE TO THE TOP -GAME( 200?, sc4rttt ,0, sc4, sc4, sc4_state, sc4rttt, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rttta ,sc4rttt, sc4, sc4, sc4_state, sc4rttt, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4rtttb ,sc4rttt, sc4, sc4, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4rtttc ,sc4rttt, sc4, sc4, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4rtttd ,sc4rttt, sc4, sc4, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4rttte ,sc4rttt, sc4, sc4, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rttt ,0, sc4, sc4, sc4_state, sc4rttt, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rttta ,sc4rttt, sc4, sc4, sc4_state, sc4rttt, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rtttb ,sc4rttt, sc4, sc4, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rtttc ,sc4rttt, sc4, sc4, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rtttd ,sc4rttt, sc4, sc4, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rttte ,sc4rttt, sc4, sc4, sc4_state, sc4rttt_mbus, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4roksc_reel_configs[6] = { @@ -27662,11 +27665,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4roksc) } // PR2527 ROCKET SCIENCE V1.1 ROCKETSCIENCESND ROCKET SCIENCE -GAME( 200?, sc4roksc ,0, sc4, sc4, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rokscb ,sc4roksc, sc4, sc4, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4roksc ,0, sc4, sc4, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rokscb ,sc4roksc, sc4, sc4, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2527 ROCKET SCIENCE 011 ROCKETSCIENCESND ROCKET SCIENCE -GAME( 200?, sc4roksca ,sc4roksc, sc4, sc4, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rokscc ,sc4roksc, sc4, sc4, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4roksca ,sc4roksc, sc4, sc4, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rokscc ,sc4roksc, sc4, sc4, sc4_state, sc4roksc, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4blast_reel_configs[6] = { @@ -27686,14 +27689,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4blast) // only starts 2nd time (requires valid ram?) // PR2539 BLAST OFF011 ROCKETSCIENCESND BLAST OFF -GAME( 200?, sc4blast ,0, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4blastb ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4blast ,0, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4blastb ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2539 BLAST OFF041 ROCKETSCIENCESND BLAST OFF -GAME( 200?, sc4blasta ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4blastc ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4blasta ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4blastc ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2539 BLAST OFF 042 ROCKETSCIENCESND BLAST OFF -GAME( 200?, sc4blastd ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4blaste ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4blastd ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4blaste ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -27715,17 +27718,17 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rogds) // PR2060 ROGAN DOSH ROGANSND ROGAN DOSH -GAME( 200?, sc4rogds ,0, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rogdsa ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4rogdsb ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4rogdsc ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rogds ,0, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rogdsa ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rogdsb ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rogdsc ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2060 ROGAN DOSH V1.6 ROGANSND ROGAN DOSH -GAME( 200?, sc4rogdse ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v1.6) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rogdse ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v1.6) (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2060 ROGAN DOSH V2.0 ROGANSND ROGAN DOSH -GAME( 200?, sc4rogdsd ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rogdsf ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rogdsd ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rogdsf ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2060 ROGAN DOSH V2.1 ROGANSND ROGAN DOSH -GAME( 200?, sc4rogdsg ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v2.1) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rogdsg ,sc4rogds, sc4, sc4, sc4_state, sc4rogds, ROT0, "Qps","Rogan Dosh (v2.1) (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4rt_reel_configs[6] = @@ -27746,11 +27749,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rt) // PR2034 ROLLING THUNDER ROL SOUNDS ROLLING THUNDER -GAME( 200?, sc4rt ,0, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rta ,sc4rt, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4rtb ,sc4rt, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4rtc ,sc4rt, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4rtd ,sc4rt, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rt ,0, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rta ,sc4rt, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rtb ,sc4rt, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rtc ,sc4rt, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rtd ,sc4rt, sc4, sc4, sc4_state, sc4rt, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4broll_reel_configs[6] = { @@ -27771,10 +27774,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4broll) // missing sound roms, doesn't play, same game code and sound ident as Rolling Thunder? // PR2034 BANK ROLL ROL SOUNDS BANK ROLL -GAME( 200?, sc4broll ,0, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4brolla ,sc4broll, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4brollb ,sc4broll, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4brollc ,sc4broll, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4broll ,0, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4brolla ,sc4broll, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4brollb ,sc4broll, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4brollc ,sc4broll, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -27797,10 +27800,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rbank) // PR1111 ROYAL BANKER PR1111 ROYLEBANKER SOUNDS11 -GAME( 200?, sc4rbank ,0, sc4, sc4, sc4_state, sc4rbank, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rbanka ,sc4rbank, sc4, sc4, sc4_state, sc4rbank, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4rbankb ,sc4rbank, sc4, sc4, sc4_state, sc4rbank, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4rbankc ,sc4rbank, sc4, sc4, sc4_state, sc4rbank, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rbank ,0, sc4, sc4, sc4_state, sc4rbank, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rbanka ,sc4rbank, sc4, sc4, sc4_state, sc4rbank, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rbankb ,sc4rbank, sc4, sc4, sc4_state, sc4rbank, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rbankc ,sc4rbank, sc4, sc4, sc4_state, sc4rbank, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4royle_reel_configs[6] = @@ -27820,21 +27823,21 @@ DRIVER_INIT_MEMBER(sc4_state,sc4royle) } // PR1102 ROYLEFAMILY PR1102 ROYLEFAMILY SOUNDS11 -GAME( 200?, sc4royle ,0, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4roylea ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4royleb ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4roylec ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4royled ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4roylee ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4royleh ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4roylei ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4royle ,0, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4roylea ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4royleb ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4roylec ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4royled ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4roylee ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4royleh ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4roylei ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1102 ROYLEFAMILY REV2 PR1102 ROYLEFAMILY SOUNDS11 -GAME( 200?, sc4roylef ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4royleg ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4roylej ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4roylek ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4roylel ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4roylem ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4roylef ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4royleg ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4roylej ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4roylek ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4roylel ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4roylem ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4srrmz_reel_configs[6] = @@ -27860,29 +27863,29 @@ DRIVER_INIT_MEMBER(sc4_state,sc4srrmz_mbus) } // PR7141 SHAKE RATTLE ROLL LINE SOUNDS * SHAKE RATT ROLL -GAME( 200?, sc4srrmz ,0, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll (Mazooma) (Scorpion 4) (Top Box)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4srrmz ,0, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll (Mazooma) (Scorpion 4) (Top Box)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7079CASINO SHAKE RATTLE AND ROL PR7079,Casino SHAKE RATTLE AND ROLL, LINE SOUNDS ROCK AND ROLL -GAME( 200?, sc4srrmza ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrmzb ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrmzc ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrmze ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4srrmza ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrmzb ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrmzc ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrmze ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7079CASINO SHAKE RATTLE AND ROL PR7079,Casino SHAKE RATTLE AND ROLL, LINE SOUNDS ROCK AND ROLL (the same as some of the above.. ) -GAME( 200?, sc4srrca ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrcaa ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrcab ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrcac ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrcad ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrcae ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4srrca ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrcaa ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrcab ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrcac ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrcad ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrcae ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7079CASINO SHAKE RATTLE AND ROL SHAK RATTLE ROLL ARCADE PR7079,Casino SHAKE RATTLE AND ROLL, LINE SOUNDS -GAME( 200?, sc4srrmzd ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrmzf ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrmzg ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrmzh ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrmzi ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrmzj ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrmzk ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrmzl ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrmzm ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4srrmzd ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrmzf ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrmzg ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrmzh ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrmzi ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrmzj ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrmzk ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrmzl ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrmzm ,sc4srrmz, sc4, sc4, sc4_state, sc4srrmz_mbus, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4sidsp_reel_configs[6] = @@ -27903,10 +27906,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4sidsp) // PR2117 SIDE SPLITTER SSPT SOUNDS SIDE SPLITTER -GAME( 200?, sc4sidsp ,0, sc4, sc4, sc4_state, sc4sidsp, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4sidspa ,sc4sidsp, sc4, sc4, sc4_state, sc4sidsp, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4sidspb ,sc4sidsp, sc4, sc4, sc4_state, sc4sidsp, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4sidspc ,sc4sidsp, sc4, sc4, sc4_state, sc4sidsp, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4sidsp ,0, sc4, sc4, sc4_state, sc4sidsp, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sidspa ,sc4sidsp, sc4, sc4, sc4_state, sc4sidsp, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sidspb ,sc4sidsp, sc4, sc4, sc4_state, sc4sidsp, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sidspc ,sc4sidsp, sc4, sc4, sc4_state, sc4sidsp, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4sirpz_reel_configs[6] = { @@ -27926,10 +27929,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4sirpz) // PR2004CASINO SIR PRIZE LINE SOUNDS SIR PRIZE 8 + -GAME( 200?, sc4sirpz ,0, sc4, sc4, sc4_state, sc4sirpz, ROT0, "Mazooma","Sir Prize (PR2004, SIRV) (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) // 7:0 and 7:1 must be turned ON to boot this +GAMEL( 200?, sc4sirpz ,0, sc4, sc4, sc4_state, sc4sirpz, ROT0, "Mazooma","Sir Prize (PR2004, SIRV) (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 7:0 and 7:1 must be turned ON to boot this // PR7079CASINO SIR PRIZE PR7079,Casino SIR PRIZE, LINE SOUNDS SIR PRIZE -GAME( 200?, sc4sirpza ,sc4sirpz, sc4, sc4, sc4_state, sc4sirpz, ROT0, "Mazooma","Sir Prize (PR7079, SIRP) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4sirpzb ,sc4sirpz, sc4, sc4, sc4_state, sc4sirpz, ROT0, "Mazooma","Sir Prize (PR7079, SIRP) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4sirpza ,sc4sirpz, sc4, sc4, sc4_state, sc4sirpz, ROT0, "Mazooma","Sir Prize (PR7079, SIRP) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sirpzb ,sc4sirpz, sc4, sc4, sc4_state, sc4sirpz, ROT0, "Mazooma","Sir Prize (PR7079, SIRP) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4smk7_reel_configs[6] = { @@ -27949,7 +27952,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4smk7) // PR6924 SMOKIN SEVENS PR6924 SMOKIN SEVENS SOUNDS11 -GAME( 200?, sc4smk7 ,0, sc4, sc4, sc4_state, sc4smk7, ROT0, "BFM","Smoking 7's (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4smk7 ,0, sc4, sc4, sc4_state, sc4smk7, ROT0, "BFM","Smoking 7's (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4srr_reel_configs[6] = { @@ -27969,10 +27972,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4srr) // PR1105 SNAKE RATTLE 'N' ROLL PR1105 SNAKERR SOUNDS11 -GAME( 200?, sc4srr ,0, sc4, sc4, sc4_state, sc4srr, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4srra ,sc4srr, sc4, sc4, sc4_state, sc4srr, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrb ,sc4srr, sc4, sc4, sc4_state, sc4srr, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4srrc ,sc4srr, sc4, sc4, sc4_state, sc4srr, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4srr ,0, sc4, sc4, sc4_state, sc4srr, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srra ,sc4srr, sc4, sc4, sc4_state, sc4srr, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrb ,sc4srr, sc4, sc4, sc4_state, sc4srr, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4srrc ,sc4srr, sc4, sc4, sc4_state, sc4srr, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4slc_reel_configs[6] = { @@ -27997,22 +28000,22 @@ DRIVER_INIT_MEMBER(sc4_state,sc4slc_mbus) } // PR1423 CLUB SNAKES N LADDERS PR1423 CSNK SOUNDS11 SNAKES N LADDERS -GAME( 2003, sc4slc ,0, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 2003, sc4slcb ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 2003, sc4slcc ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 2003, sc4slce ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 2003, sc4slci ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 2003, sc4slcm ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 2003, sc4slcn ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAMEL( 2003, sc4slc ,0, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4slcb ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4slcc ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4slce ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4slci ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4slcm ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4slcn ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1423 CLUB SNAKES N LADDERS SNAKES N LADDERS CLUB PR1423 CSNK SOUNDS11 SNAKES N LADDERS -GAME( 2003, sc4slca ,sc4slc, sc4, sc4, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 2003, sc4slcd ,sc4slc, sc4, sc4, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 2003, sc4slcf ,sc4slc, sc4, sc4, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 2003, sc4slcg ,sc4slc, sc4, sc4, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 2003, sc4slcj ,sc4slc, sc4, sc4, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 2003, sc4slck ,sc4slc, sc4, sc4, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 2003, sc4slcl ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) -GAME( 2003, sc4slch ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 2003, sc4slca ,sc4slc, sc4, sc4, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4slcd ,sc4slc, sc4, sc4, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4slcf ,sc4slc, sc4, sc4, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4slcg ,sc4slc, sc4, sc4, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4slcj ,sc4slc, sc4, sc4, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4slck ,sc4slc, sc4, sc4, sc4_state, sc4slc_mbus, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4slcl ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4slch ,sc4slc, sc4, sc4, sc4_state, sc4slc, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4solgl_reel_configs[6] = @@ -28032,10 +28035,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4solgl) } // PR1010 SOLID GOLD PR1010 SOLID GOLD SOUNDS11 -GAME( 200?, sc4solgl ,0, sc4, sc4, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4solgla ,sc4solgl, sc4, sc4, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4solglb ,sc4solgl, sc4, sc4, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4solglc ,sc4solgl, sc4, sc4, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4solgl ,0, sc4, sc4, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4solgla ,sc4solgl, sc4, sc4, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4solglb ,sc4solgl, sc4, sc4, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4solglc ,sc4solgl, sc4, sc4, sc4_state, sc4solgl, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4sace_reel_configs[6] = { @@ -28055,8 +28058,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4sace) // PR2509 SPACE ACE V2.2 SPACESND SPACE ACE -GAME( 200?, sc4sace ,0, sc4, sc4, sc4_state, sc4sace, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4sacea ,sc4sace, sc4, sc4, sc4_state, sc4sace, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4sace ,0, sc4, sc4, sc4_state, sc4sace, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sacea ,sc4sace, sc4, sc4, sc4_state, sc4sace, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4sbust_reel_configs[6] = @@ -28077,8 +28080,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4sbust) // PR2506 SPACEBUSTER BUSTERSND SPACEBUSTER -GAME( 200?, sc4sbust ,0, sc4, sc4, sc4_state, sc4sbust, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4sbusta ,sc4sbust, sc4, sc4, sc4_state, sc4sbust, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4sbust ,0, sc4, sc4, sc4_state, sc4sbust, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sbusta ,sc4sbust, sc4, sc4, sc4_state, sc4sbust, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4starp_reel_configs[6] = @@ -28099,18 +28102,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4starp) // PR6805 STARPRIZE PR6805 STARPRIZE SOUNDS -GAME( 200?, sc4starp ,0, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4starpa ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4starpb ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4starpc ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4starpd ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4starpe ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4starpf ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4starpg ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4starph ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4starpi ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4starpj ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4starpk ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4starp ,0, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4starpa ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4starpb ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4starpc ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4starpd ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4starpe ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4starpf ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4starpg ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4starph ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4starpi ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4starpj ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4starpk ,sc4starp, sc4, sc4, sc4_state, sc4starp, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4stirc_reel_configs[6] = @@ -28130,17 +28133,17 @@ DRIVER_INIT_MEMBER(sc4_state,sc4stirc) } // PR2005 STIR CRAZY STIR SOUNDS STIR CRAZY -GAME( 200?, sc4stirc ,0, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4stirca ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4stircb ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4stircc ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4stircd ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4stirce ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4stircf ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4stircg ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4stirch ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4stirci ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4stircj ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4stirc ,0, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stirca ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stircb ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stircc ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stircd ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stirce ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stircf ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stircg ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stirch ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stirci ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stircj ,sc4stirc, sc4, sc4, sc4_state, sc4stirc, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4strk_reel_configs[6] = @@ -28160,18 +28163,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4strk) } // PR2167CASINO THE STREAK PR7017,CASINO STREAK, STRK SOUNDS THE STREAK -GAME( 200?, sc4strk ,0, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4strka ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4strkb ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4strkc ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4strkd ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4strke ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4strkf ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4strkg ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4strkh ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4strki ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4strkj ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4strkk ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4strk ,0, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strka ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strkb ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strkc ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strkd ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strke ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strkf ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strkg ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strkh ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strki ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strkj ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strkk ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4tristtb_reel_configs[6] = { @@ -28207,33 +28210,33 @@ DRIVER_INIT_MEMBER(sc4_state,sc4trist) } // PR2188 TRIPLE STREAK STR3 SOUNDS " THE STREAK -GAME( 200?, sc4trist ,0, sc4, sc4, sc4_state, sc4tristtb, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4trista ,sc4trist, sc4, sc4, sc4_state, sc4tristtb, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4trist ,0, sc4, sc4, sc4_state, sc4tristtb, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4trista ,sc4trist, sc4, sc4, sc4_state, sc4tristtb, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2167CASINO THE STREAK PR7017,CASINO STREAK, STR3 SOUNDS THE STREAK -GAME( 200?, sc4tristb ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristc ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristd ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4triste ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristf ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristg ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristh ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristi ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristj ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristk ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristl ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristm ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristn ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristo ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristp ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristq ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristr ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) -GAME( 200?, sc4trists ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristt ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristu ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristv ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristw ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristx ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) -GAME( 200?, sc4tristy ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4tristb ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristc ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristd ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4triste ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristf ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristg ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristh ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristi ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristj ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristk ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristl ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristm ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristn ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristo ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristp ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristq ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristr ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4trists ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristt ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 19)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristu ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 20)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristv ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 21)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristw ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 22)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristx ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 23)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tristy ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 24)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4sahed_reel_configs[6] = @@ -28253,9 +28256,9 @@ DRIVER_INIT_MEMBER(sc4_state,sc4sahed) } // PRxxxx STREAKS AHEAD V1.0 STREAKSSND STREAKS AHEAD -GAME( 200?, sc4sahed ,0, sc4, sc4, sc4_state, sc4sahed, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4saheda ,sc4sahed, sc4, sc4, sc4_state, sc4sahed, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4sahedb ,sc4sahed, sc4, sc4, sc4_state, sc4sahed, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4sahed ,0, sc4, sc4, sc4_state, sc4sahed, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4saheda ,sc4sahed, sc4, sc4, sc4_state, sc4sahed, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sahedb ,sc4sahed, sc4, sc4, sc4_state, sc4sahed, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4strx_reel_configs[6] = { @@ -28275,10 +28278,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4strx) // PR1114 STRIKE X PR1114 STRIKX SOUNDS11 -GAME( 200?, sc4strx ,0, sc4, sc4, sc4_state, sc4strx, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4strxa ,sc4strx, sc4, sc4, sc4_state, sc4strx, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4strxb ,sc4strx, sc4, sc4, sc4_state, sc4strx, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4strxc ,sc4strx, sc4, sc4, sc4_state, sc4strx, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4strx ,0, sc4, sc4, sc4_state, sc4strx, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strxa ,sc4strx, sc4, sc4, sc4_state, sc4strx, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strxb ,sc4strx, sc4, sc4, sc4_state, sc4strx, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strxc ,sc4strx, sc4, sc4, sc4_state, sc4strx, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -28305,10 +28308,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4suscl_mbus) } // PR2357 CLUB SUITS U SIR SUITS U SIR CLUB CLUB SUIT SOUNDS -GAME( 200?, sc4suscl ,0, sc4, sc4, sc4_state, sc4suscl, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4susclb ,sc4suscl, sc4, sc4, sc4_state, sc4suscl, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4susclc ,sc4suscl, sc4, sc4, sc4_state, sc4suscl_mbus, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4suscla ,sc4suscl, sc4, sc4, sc4_state, sc4suscl_mbus, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4suscl ,0, sc4, sc4, sc4_state, sc4suscl, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4susclb ,sc4suscl, sc4, sc4, sc4_state, sc4suscl, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4susclc ,sc4suscl, sc4, sc4, sc4_state, sc4suscl_mbus, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4suscla ,sc4suscl, sc4, sc4, sc4_state, sc4suscl_mbus, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4s6c_reel_configs[6] = @@ -28328,13 +28331,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4s6c) } // PR6834 SUPER 6 FIXED 65% PR6834 SSIX SOUNDS11 -GAME( 200?, sc4s6c ,0, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4s6cb ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4s6c ,0, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4s6cb ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6834 SUPER 6 PR6834 SSIX SOUNDS11 -GAME( 200?, sc4s6ca ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4s6cc ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4s6cd ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4s6ce ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4s6ca ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4s6cc ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4s6cd ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4s6ce ,sc4s6c, sc4, sc4, sc4_state, sc4s6c, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -28361,17 +28364,17 @@ DRIVER_INIT_MEMBER(sc4_state,sc4taekw_mbus) } // PR2515 TAE KWON DOUGH TAEKWONSND TAE KWON DOUGH -GAME( 200?, sc4taekw ,0, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4taekwa ,sc4taekw, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4taekwb ,sc4taekw, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4taekwg ,sc4taekw, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4taekwh ,sc4taekw, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4taekwi ,sc4taekw, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4taekwj ,sc4taekw, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4taekwc ,sc4taekw, sc4, sc4, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4taekwd ,sc4taekw, sc4, sc4, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4taekwe ,sc4taekw, sc4, sc4, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4taekwf ,sc4taekw, sc4, sc4, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4taekw ,0, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4taekwa ,sc4taekw, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4taekwb ,sc4taekw, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4taekwg ,sc4taekw, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4taekwh ,sc4taekw, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4taekwi ,sc4taekw, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4taekwj ,sc4taekw, sc4, sc4, sc4_state, sc4taekw, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4taekwc ,sc4taekw, sc4, sc4, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4taekwd ,sc4taekw, sc4, sc4, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4taekwe ,sc4taekw, sc4, sc4, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4taekwf ,sc4taekw, sc4, sc4, sc4_state, sc4taekw_mbus, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4taknt_reel_configs[6] = @@ -28391,8 +28394,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4taknt) } // PR1302 AWP TAKE NOTE PR1302 TAKE NOTE SOUNDS11 -GAME( 200?, sc4taknt ,0, sc4, sc4, sc4_state, sc4taknt, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4taknta ,sc4taknt, sc4, sc4, sc4_state, sc4taknt, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4taknt ,0, sc4, sc4, sc4_state, sc4taknt, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4taknta ,sc4taknt, sc4, sc4, sc4_state, sc4taknt, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4takcl_reel_configs[6] = { @@ -28418,20 +28421,20 @@ DRIVER_INIT_MEMBER(sc4_state,sc4takcl_mbus) // PR1323 CLUB TAKE NOTE PR1323 CNOT SOUNDS11 -GAME( 200?, sc4takcl ,0, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4takcld ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4takcli ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4takclj ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4takcl ,0, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4takcld ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4takcli ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4takclj ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1323 CLUB TAKE NOTE CLUB TAKE NOTE CLUB PR1323 CNOT SOUNDS11 -GAME( 200?, sc4takclg ,sc4takcl, sc4, sc4, sc4_state, sc4takcl_mbus, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4takclh ,sc4takcl, sc4, sc4, sc4_state, sc4takcl_mbus, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4takclg ,sc4takcl, sc4, sc4, sc4_state, sc4takcl_mbus, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4takclh ,sc4takcl, sc4, sc4, sc4_state, sc4takcl_mbus, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1323 CLUB TAKE NOTE 500 PR1323 CNOT SOUNDS11 -GAME( 200?, sc4takcla ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club 500 (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4takcla ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club 500 (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1323 CLUB TAKE NOTE FERRY PR1323 CNOT SOUNDS11 -GAME( 200?, sc4takclb ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4takclc ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4takcle ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4takclf ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4takclb ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4takclc ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4takcle ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4takclf ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4tetri_reel_configs[6] = { @@ -28450,18 +28453,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4tetri) } // PR7077 TETRIS TETR SOUNDS -GAME( 200?, sc4tetri ,0, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4tetria ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4tetrib ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4tetric ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4tetrid ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4tetrie ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4tetrif ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4tetrig ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4tetrih ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4tetrii ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4tetrij ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4tetrik ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4tetri ,0, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tetria ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tetrib ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tetric ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tetrid ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tetrie ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tetrif ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tetrig ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tetrih ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tetrii ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tetrij ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tetrik ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4tic2_reel_configs[6] = @@ -28488,23 +28491,23 @@ DRIVER_INIT_MEMBER(sc4_state,sc4tic2_mbus) // PR7060CASINO TICTACTWO TTTWO SOUNDS TIC TAC TWO -GAME( 200?, sc4tic2 ,0, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2a ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2b ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2c ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2d ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2e ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2f ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2g ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2n ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2o ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4tic2 ,0, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2a ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2b ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2c ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2d ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2e ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2f ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2g ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2n ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2o ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7060CASINO TICTACTWO TIC TAC TWO ARCADE TTTWO SOUNDS TIC TAC TWO -GAME( 200?, sc4tic2i ,sc4tic2, sc4, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2j ,sc4tic2, sc4, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2k ,sc4tic2, sc4, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2h ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2l ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4tic2m ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4tic2i ,sc4tic2, sc4, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2j ,sc4tic2, sc4, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2k ,sc4tic2, sc4, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2h ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2l ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tic2m ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4tbana_reel_configs[6] = @@ -28526,8 +28529,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4tbana) // PR1110 TOP BANANA PR1110 TOP BANANA SOUNDS11 -GAME( 200?, sc4tbana ,0, sc4, sc4, sc4_state, sc4tbana, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4tbanaa ,sc4tbana, sc4, sc4, sc4_state, sc4tbana, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4tbana ,0, sc4, sc4, sc4_state, sc4tbana, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tbanaa ,sc4tbana, sc4, sc4, sc4_state, sc4tbana, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4tgear_reel_configs[6] = { @@ -28547,14 +28550,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4tgear) // REEL 4 ERR 24 // PR7062 TOP GEARS GEARS SOUNDS TOP GEARS -GAME( 200?, sc4tgear ,0, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4tgeara ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4tgearb ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4tgearc ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4tgeard ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4tgeare ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4tgearf ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4tgearg ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4tgear ,0, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tgeara ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tgearb ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tgearc ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tgeard ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tgeare ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tgearf ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tgearg ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4tload_reel_configs[6] = @@ -28575,7 +28578,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4tload) // PR2112 TOP LOADER LOAD SOUNDS TOP LOADER -GAME( 200?, sc4tload ,0, sc4, sc4, sc4_state, sc4tload, ROT0, "Mazooma","Top Loader (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4tload ,0, sc4, sc4, sc4_state, sc4tload, ROT0, "Mazooma","Top Loader (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ticlb_reel_configs[6] = @@ -28595,11 +28598,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ticlb) } // PR6832 TREASURE ISLAND FIXED 65% PR6832 TRES SOUNDS11 -GAME( 200?, sc4ticlb ,0, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ticlbb ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ticlb ,0, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) +GAMEL( 200?, sc4ticlbb ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) // PR6832 TREASURE ISLAND PR6832 TRES SOUNDS11 -GAME( 200?, sc4ticlba ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ticlbc ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ticlba ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) +GAMEL( 200?, sc4ticlbc ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) static const stepper_interface* sc4ttomb_reel_configs[6] = { @@ -28619,10 +28622,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ttomb) } // PR1305 TREASURE TOMB PR1305 TRES TOMB SOUNDS11 / HIT SHOT -GAME( 200?, sc4ttomb ,0, sc4, sc4, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ttomba ,sc4ttomb, sc4, sc4, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ttombb ,sc4ttomb, sc4, sc4, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ttombc ,sc4ttomb, sc4, sc4, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ttomb ,0, sc4, sc4, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttomba ,sc4ttomb, sc4, sc4, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttombb ,sc4ttomb, sc4, sc4, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttombc ,sc4ttomb, sc4, sc4, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4tridn_reel_configs[6] = @@ -28642,8 +28645,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4tridn) } // PR2103 THE TRIDENT TRID SOUNDS THE TRIDENT -GAME( 200?, sc4tridn ,0, sc4, sc4, sc4_state, sc4tridn, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4tridna ,sc4tridn, sc4, sc4, sc4_state, sc4tridn, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4tridn ,0, sc4, sc4, sc4_state, sc4tridn, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tridna ,sc4tridn, sc4, sc4, sc4_state, sc4tridn, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4tri7tb_reel_configs[6] = { @@ -28685,31 +28688,31 @@ DRIVER_INIT_MEMBER(sc4_state,sc4tri7_mbus) // PR1328 TRIPLE 7'S PR1328 TRIPLE 7S SOUNDS11 TRIPLE 7'S ABOVE -GAME( 200?, sc4tri7 ,0, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) // ABUV -GAME( 200?, sc4tri7a ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7m ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7n ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7v ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7w ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7f ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // SEVN -GAME( 200?, sc4tri7g ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7h ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7i ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7j ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7k ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7l ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7o ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7p ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7q ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7r ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7s ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7t ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7u ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4tri7 ,0, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ABUV +GAMEL( 200?, sc4tri7a ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7m ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7n ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7v ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7w ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7f ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // SEVN +GAMEL( 200?, sc4tri7g ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7h ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7i ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7j ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7k ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7l ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7o ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7p ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7q ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7r ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7s ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7t ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7u ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1328 TRIPLE 7'S PR1328 TRIPLE 7S SOUNDS11 SEVENS ABOVE ARCADE TRIPLE 7'S ABOVE -GAME( 200?, sc4tri7b ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7c ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7d ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4tri7e ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4tri7b ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7c ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7d ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tri7e ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4tub_reel_configs[6] = @@ -28730,10 +28733,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4tub) // PR1103 TUBULAR BELLS PR1103 TUBULAR BELLS SOUNDS11 -GAME( 200?, sc4tub ,0, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4tuba ,sc4tub, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4tubb ,sc4tub, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4tubc ,sc4tub, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4tub ,0, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tuba ,sc4tub, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tubb ,sc4tub, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tubc ,sc4tub, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -28760,17 +28763,17 @@ DRIVER_INIT_MEMBER(sc4_state,sc4vrgcl_mbus) } // PR1037 CLUB VERY RICH GEEZER PR1037 RICH SOUNDS11 VERY RICH GEEZER -GAME( 200?, sc4vrgcl ,0, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4vrgcla ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4vrgclb ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4vrgclc ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4vrgcld ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4vrgcle ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4vrgclf ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4vrgclg ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4vrgcl ,0, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vrgcla ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vrgclb ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vrgclc ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vrgcld ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vrgcle ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vrgclf ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vrgclg ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1037 CLUB VERY RICH GEEZER VERY RICH GEEZER CLUB PR1037 RICH SOUNDS11 VERY RICH GEEZER -GAME( 200?, sc4vrgclh ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4vrgcli ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4vrgclh ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vrgcli ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4vmclb_reel_configs[6] = { @@ -28790,9 +28793,9 @@ DRIVER_INIT_MEMBER(sc4_state,sc4vmclb) // / PR7132 CLUB VIVA MEXICO PR7132 VIVA SOUNDS11 VIVA MEXICO -GAME( 200?, sc4vmclb ,0, sc4, sc4, sc4_state, sc4vmclb, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4vmclba ,sc4vmclb, sc4, sc4, sc4_state, sc4vmclb, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4vmclbb ,sc4vmclb, sc4, sc4, sc4_state, sc4vmclb, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4vmclb ,0, sc4, sc4, sc4_state, sc4vmclb, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vmclba ,sc4vmclb, sc4, sc4, sc4_state, sc4vmclb, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vmclbb ,sc4vmclb, sc4, sc4, sc4_state, sc4vmclb, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4waw_reel_configs[6] = @@ -28813,13 +28816,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4waw) // Reel 4 is strange ERR24 // PR7065 WET 'N' WILD WILD SOUNDS WET 'N' WILD -GAME( 200?, sc4waw ,0, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4wawa ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4wawb ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4wawc ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4wawd ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4wawe ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4wawf ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4waw ,0, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wawa ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wawb ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wawc ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wawd ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wawe ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wawf ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4leg_reel_configs[6] = @@ -28839,14 +28842,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4leg) } // PR7120 WHO WANTS TO BE A LEGIONNAIRE PR7120 LEGIONNAIRE SOUNDS11 -GAME( 200?, sc4leg ,0, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4lega ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4legb ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4legc ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4legd ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4lege ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4legf ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4legg ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4leg ,0, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lega ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4legb ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4legc ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4legd ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lege ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4legf ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4legg ,sc4leg, sc4, sc4, sc4_state, sc4leg, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cleg_reel_configs[6] = { @@ -28871,14 +28874,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cleg_mbus) } // PR1038 CLUB WHO WANTS TO BE A LEGIONNAIRE PR1038 CLUB WWTBAL SOUNDS11 -GAME( 200?, sc4legcb ,0, sc4, sc4, sc4_state, sc4cleg, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4legcba ,sc4legcb, sc4, sc4, sc4_state, sc4cleg, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4legcbb ,sc4legcb, sc4, sc4, sc4_state, sc4cleg, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4legcbc ,sc4legcb, sc4, sc4, sc4_state, sc4cleg, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4legcb ,0, sc4, sc4, sc4_state, sc4cleg, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4legcba ,sc4legcb, sc4, sc4, sc4_state, sc4cleg, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4legcbb ,sc4legcb, sc4, sc4, sc4_state, sc4cleg, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4legcbc ,sc4legcb, sc4, sc4, sc4_state, sc4cleg, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // Alarms through startup, doesn't start game // PR1038 CLUB WHO WANTS TO BE A LEGIONNAIRE WWTB LEGIONNAIRE CLUB PR1038 CLUB WWTBAL SOUNDS11 -GAME( 200?, sc4legcbd ,sc4legcb, sc4, sc4, sc4_state, sc4cleg_mbus, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4legcbe ,sc4legcb, sc4, sc4, sc4_state, sc4cleg_mbus, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4legcbd ,sc4legcb, sc4, sc4, sc4_state, sc4cleg_mbus, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4legcbe ,sc4legcb, sc4, sc4, sc4_state, sc4cleg_mbus, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4wspin_reel_configs[6] = { @@ -28898,11 +28901,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4wspin) // QPS162 WIN SPINNER Arcade Version 011 WINSPINNERSND WIN SPINNER -GAME( 200?, sc4wspin ,0, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4wspinc ,sc4wspin, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4wspin ,0, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wspinc ,sc4wspin, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // QPS162 WIN SPINNER SP Arcade Version 011 WINSPINNERSND WIN SPINNER -GAME( 200?, sc4wspinb ,sc4wspin, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4wspind ,sc4wspin, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4wspinb ,sc4wspin, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wspind ,sc4wspin, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4wwys_reel_configs[6] = { @@ -28921,8 +28924,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4wwys) } // PR1301 WIN WHEN YOUR SPINNING PR1301 WIN W Y S SOUNDS11 -GAME( 200?, sc4wwys ,0, sc4, sc4, sc4_state, sc4wwys, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4wwysa ,sc4wwys, sc4, sc4, sc4_state, sc4wwys, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4wwys ,0, sc4, sc4, sc4_state, sc4wwys, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wwysa ,sc4wwys, sc4, sc4, sc4_state, sc4wwys, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4winsptb_reel_configs[6] = { @@ -28958,47 +28961,47 @@ DRIVER_INIT_MEMBER(sc4_state,sc4winsp) } // PR2526 WINNING SPIN TOP BOX WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winsp ,0, sc4, sc4, sc4_state, sc4winsptb, ROT0, "Qps","Winning Spin Top Box (PR2526, WSPT) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4winsp ,0, sc4, sc4, sc4_state, sc4winsptb, ROT0, "Qps","Winning Spin Top Box (PR2526, WSPT) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2526 WINNING SPIN TOP BOX WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winsp0 ,sc4winsp, sc4, sc4, sc4_state, sc4winsptb, ROT0, "Qps","Winning Spin Top Box (PR2526, WSPT) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // was in a Win Spinner set, but probably belongs here +GAMEL( 200?, sc4winsp0 ,sc4winsp, sc4, sc4, sc4_state, sc4winsptb, ROT0, "Qps","Winning Spin Top Box (PR2526, WSPT) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // was in a Win Spinner set, but probably belongs here // PR2546 WINNING SPIN Bingo Version011 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspa ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4winsph ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4winspa ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winsph ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2546 WINNING SPIN Bingo Version 012 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspe ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspl ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspq ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspw ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4winspe ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspl ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspq ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspw ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2546 WINNING SPIN Arcade Version011 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspd ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspk ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4winspd ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspk ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2546 WINNING SPIN Arcade Version 012 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspt ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspz ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4winspt ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspz ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2546 WINNING SPIN Version 021 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspb ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspi ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4winspb ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspi ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2546 WINNING SPIN Version 022 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspf ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspm ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspr ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspx ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4winspf ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspm ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspr ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspx ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2546 WINNING SPIN Version 031 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspc ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspj ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4winspc ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspj ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2546 WINNING SPIN Version 032 WINNINGSPINSND WINNING SPIN -GAME( 200?, sc4winspg ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspn ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4winsps ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspy ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4winspg ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspn ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winsps ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspy ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2546 WINNING SPIN Arcade Version 061 WINNINGSPINSND WINNING SPIN // these can be booted -GAME( 200?, sc4winspo ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspu ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4winspo ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspu ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2546 WINNING SPIN Arcade Version 062 WINNINGSPINSND WINNING SPIN // these can be booted -GAME( 200?, sc4winspp ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4winspv ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4winspp ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4winspv ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4wondw_reel_configs[6] = { @@ -29017,8 +29020,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4wondw) } // PR1318 WONDER WHEEL PR1314 WONDER WHEEL SOUNDS11 -GAME( 200?, sc4wondw ,0, sc4, sc4, sc4_state, sc4wondw, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4wondwa ,sc4wondw, sc4, sc4, sc4_state, sc4wondw, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4wondw ,0, sc4, sc4, sc4_state, sc4wondw, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wondwa ,sc4wondw, sc4, sc4, sc4_state, sc4wondw, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4xmark_reel_configs[6] = { @@ -29037,8 +29040,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4xmark) } // PR1116 X MARKS THE SPOT PR1116 X MARKS THE SPOT SOUNDS11 -GAME( 200?, sc4xmark ,0, sc4, sc4, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4xmarka ,sc4xmark, sc4, sc4, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4xmark ,0, sc4, sc4, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4xmarka ,sc4xmark, sc4, sc4, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -29059,14 +29062,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4blokq) } // PR2025 BLOCK BUSTER BUSTERSND BLOCK BUSTER -GAME( 200?, sc4blokq ,0, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4blokqa ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4blokqb ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4blokqc ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4blokqd ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4blokqe ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4blokq ,0, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4blokqa ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4blokqb ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4blokqc ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4blokqd ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4blokqe ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2025 BLOCK BUSTER BUSTERSND BLOCK BUSTER (same as sc4blokq ?) -GAME( 200?, sc4bbust ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Mazooma","Blockbuster (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bbust ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Mazooma","Blockbuster (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4clbtm_reel_configs[6] = @@ -29087,12 +29090,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4clbtm) // PR7131 CLUB TEMPTATION PR7131 TEMPTATION SOUNDS11 -GAME( 200?, sc4clbtm ,0, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4clbtma ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4clbtmb ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4clbtmc ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4clbtmd ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4clbtme ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4clbtm ,0, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) +GAMEL( 200?, sc4clbtma ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) +GAMEL( 200?, sc4clbtmb ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) +GAMEL( 200?, sc4clbtmc ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) +GAMEL( 200?, sc4clbtmd ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) +GAMEL( 200?, sc4clbtme ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4_dmd ) static const stepper_interface* sc4onup_reel_configs[6] = { @@ -29111,8 +29114,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4onup) } // PR2076 ON THE UP HYPE SOUNDS ON THE UP -GAME( 200?, sc4onup ,0, sc4, sc4, sc4_state, sc4onup, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4onupa ,sc4onup, sc4, sc4, sc4_state, sc4onup, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4onup ,0, sc4, sc4, sc4_state, sc4onup, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4onupa ,sc4onup, sc4, sc4, sc4_state, sc4onup, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hyper_reel_configs[6] = { @@ -29131,8 +29134,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hyper) } // PR2053 HYPERACTIVEL HYPE SOUNDS HYPERACTIVE -GAME( 200?, sc4hyper ,0, sc4, sc4, sc4_state, sc4hyper, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hypera ,sc4hyper, sc4, sc4, sc4_state, sc4hyper, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hyper ,0, sc4, sc4, sc4_state, sc4hyper, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hypera ,sc4hyper, sc4, sc4, sc4_state, sc4hyper, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pglcl_reel_configs[6] = @@ -29151,15 +29154,15 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pglcl) m_reel_setup = sc4pglcl_reel_configs; } // PR1623 PHARAOHS GOLD PHARAOHS GOLD CLUB PR1623 CLASS PHAR GOLD SOUNDS11 -GAME( 200?, sc4pglcl ,0, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PAY UNIT ERR 17 -GAME( 200?, sc4pglcla ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4pglclb ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4pglclc ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4pglcld ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4pglcle ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4pglclf ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4pglclg ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4pglclh ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pglcl ,0, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 +GAMEL( 200?, sc4pglcla ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pglclb ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pglclc ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pglcld ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pglcle ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pglclf ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pglclg ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pglclh ,sc4pglcl, sc4, sc4, sc4_state, sc4pglcl, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4po8_reel_configs[6] = { @@ -29185,26 +29188,26 @@ DRIVER_INIT_MEMBER(sc4_state,sc4po8_mbus) // PR2530 PIECES OF EIGHT V1.0 PIECESOFEIGHTSND PIECES OF EIGHT -GAME( 200?, sc4po8 ,0, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4po8e ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4po8f ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4po8 ,0, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4po8e ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4po8f ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2530 PIECES OF EIGHT V1.1 PIECESOFEIGHTSND PIECES OF EIGHT -GAME( 200?, sc4po8a ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4po8b ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4po8g ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4po8h ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4po8a ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4po8b ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4po8g ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4po8h ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2530 PIECES OF EIGHT 011 PIECESOFEIGHTSND PIECES OF EIGHT -GAME( 200?, sc4po8c ,sc4po8, sc4, sc4, sc4_state, sc4po8_mbus, ROT0, "Qps","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4po8m ,sc4po8, sc4, sc4, sc4_state, sc4po8_mbus, ROT0, "QPS","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4po8c ,sc4po8, sc4, sc4, sc4_state, sc4po8_mbus, ROT0, "Qps","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4po8m ,sc4po8, sc4, sc4, sc4_state, sc4po8_mbus, ROT0, "QPS","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2530 PIECES OF EIGHT 012 PIECESOFEIGHTSND PIECES OF EIGHT -GAME( 200?, sc4po8i ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4po8k ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4po8i ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4po8k ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2530 PIECES OF EIGHT 041 PIECESOFEIGHTSND PIECES OF EIGHT -GAME( 200?, sc4po8d ,sc4po8, sc4, sc4, sc4_state, sc4po8_mbus, ROT0, "Qps","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4po8n ,sc4po8, sc4, sc4, sc4_state, sc4po8_mbus, ROT0, "QPS","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4po8d ,sc4po8, sc4, sc4, sc4_state, sc4po8_mbus, ROT0, "Qps","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4po8n ,sc4po8, sc4, sc4, sc4_state, sc4po8_mbus, ROT0, "QPS","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2530 PIECES OF EIGHT 042 PIECESOFEIGHTSND PIECES OF EIGHT -GAME( 200?, sc4po8j ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4po8l ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4po8j ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4po8l ,sc4po8, sc4, sc4, sc4_state, sc4po8, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -29227,16 +29230,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4adjb) // PR3039 AWP ANT N DECS JIGGY BANK S4 PR3009 JIGGY BANK SOUNDS11 JIGGY BANK S.SITE -GAME( 200?, sc4adjb ,0, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4adjba ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4adjbb ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4adjbc ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4adjbd ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4adjbe ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4adjbf ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4adjbg ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4adjbh ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4adjbi ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4adjb ,0, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adjba ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adjbb ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adjbc ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adjbd ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adjbe ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adjbf ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adjbg ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adjbh ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adjbi ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4adwta_reel_configs[6] = { @@ -29255,8 +29258,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4adwta) } // PR1940 AWP ANT N DECS WTAD S4 PR1940 ADSNT SHOWTIME SOUNDS11 ANTNDECSWTAD S.SITE -GAME( 200?, sc4adwta ,0, sc4, sc4, sc4_state, sc4adwta, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4adwtaa ,sc4adwta, sc4, sc4, sc4_state, sc4adwta, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4adwta ,0, sc4, sc4, sc4_state, sc4adwta, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adwtaa ,sc4adwta, sc4, sc4, sc4_state, sc4adwta, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4a40_reel_configs[6] = { @@ -29275,10 +29278,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4a40) } // PR2200 AROUND THE BOARD AROU SOUNDS AROUND THE BOARD -GAME( 200?, sc4a40 ,0, sc4, sc4, sc4_state, sc4a40, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4a40a ,sc4a40, sc4, sc4, sc4_state, sc4a40, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4a40b ,sc4a40, sc4, sc4, sc4_state, sc4a40, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4a40c ,sc4a40, sc4, sc4, sc4_state, sc4a40, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4a40 ,0, sc4, sc4, sc4_state, sc4a40, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4a40a ,sc4a40, sc4, sc4, sc4_state, sc4a40, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4a40b ,sc4a40, sc4, sc4, sc4_state, sc4a40, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4a40c ,sc4a40, sc4, sc4, sc4_state, sc4a40, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4a40cl_reel_configs[6] = { @@ -29297,10 +29300,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4a40cl) } // PR2154 CLUB AROUND BOAR CLB AROUND BOARD CLUB AROU SOUNDS -GAME( 200?, sc4a40cl ,0, sc4, sc4, sc4_state, sc4a40cl, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4a40cla ,sc4a40cl, sc4, sc4, sc4_state, sc4a40cl, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4a40clb ,sc4a40cl, sc4, sc4, sc4_state, sc4a40cl, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4a40clc ,sc4a40cl, sc4, sc4, sc4_state, sc4a40cl, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4a40cl ,0, sc4, sc4, sc4_state, sc4a40cl, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4a40cla ,sc4a40cl, sc4, sc4, sc4_state, sc4a40cl, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4a40clb ,sc4a40cl, sc4, sc4, sc4_state, sc4a40cl, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4a40clc ,sc4a40cl, sc4, sc4, sc4_state, sc4a40cl, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bantm_reel_configs[6] = @@ -29320,10 +29323,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bantm) } // PR2301 BANTAM OF THE OPERA BANTAM SOUNDS BANTAMOFTHEOPERA -GAME( 200?, sc4bantm ,0, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bantma ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4bantmb ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4bantmc ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bantm ,0, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bantma ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bantmb ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bantmc ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bar7_reel_configs[6] = @@ -29343,14 +29346,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bar7) } // PR1433 BAR7S PR1433 BAR SEVENS SOUNDS11 -GAME( 200?, sc4bar7 ,0, sc4, sc4, sc4_state, sc4bar7, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bar7a ,sc4bar7, sc4, sc4, sc4_state, sc4bar7, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bar7 ,0, sc4, sc4, sc4_state, sc4bar7, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bar7a ,sc4bar7, sc4, sc4, sc4_state, sc4bar7, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // INIT COMMS (optional top box for above maybe?) // PR1438 BAR7S PR1436 TRIPLE CASINO SOUNDS11 -GAME( 200?, sc4bar7b ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bar7c ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4bar7d ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4bar7e ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bar7b ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bar7c ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bar7d ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bar7e ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (Top Box?, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4batl_reel_configs[6] = { @@ -29370,8 +29373,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4batl) // PR1724 AWP BATTLESHIPS AND CRUISERS S4 PR1704 B AND C SOUNDS11 BATTLESHIPSCRUIS S.SITE -GAME( 200?, sc4batl ,0, sc4, sc4, sc4_state, sc4batl, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4batla ,sc4batl, sc4, sc4, sc4_state, sc4batl, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4batl ,0, sc4, sc4, sc4_state, sc4batl, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4batla ,sc4batl, sc4, sc4, sc4_state, sc4batl, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bull_reel_configs[6] = @@ -29391,10 +29394,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bull) } // PR1722 AWP BULLSEYE SCORP4 PR1702 BULLSEYE SOUNDS11 BULLSEYE S.SITE -GAME( 200?, sc4bull ,0, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bulla ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4bullb ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4bullc ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bull ,0, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bulla ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bullb ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bullc ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bullcs_reel_configs[6] = { @@ -29413,10 +29416,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bullcs) } // PR1740 AWP BULLSEYE CLASSIC SCORP4 PR1702 BULLSEYE SOUNDS11 BULLSEYE CLASSIC S.SITE -GAME( 200?, sc4bulcs ,0, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bulcsa ,sc4bulcs, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4bulcsb ,sc4bulcs, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4bulcsc ,sc4bulcs, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bulcs ,0, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bulcsa ,sc4bulcs, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bulcsb ,sc4bulcs, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bulcsc ,sc4bulcs, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4butch_reel_configs[6] = { @@ -29436,14 +29439,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4butch) // PR1930 AWP BUTCH CASHIDY AND THE SUNDANCE QUID S4 PR1910 B C AND THE S Q SOUNDS11 BUTCH N SUNDANCE S.SITE -GAME( 200?, sc4butch ,0, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4butcha ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4butchb ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4butchc ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4butchd ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4butche ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4butchf ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4butchg ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4butch ,0, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4butcha ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4butchb ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4butchc ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4butchd ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4butche ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4butchf ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4butchg ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cabin_reel_configs[6] = @@ -29463,20 +29466,20 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cabin) } // PR2209 CABIN FEVER CABF SOUNDS CABIN FEVER -GAME( 200?, sc4cabin ,0, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cabina ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cabinb ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cabinc ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cabind ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cabine ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4cabinf ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4cabing ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4cabinh ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4cabini ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4cabinj ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4cabink ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4cabinl ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4cabinm ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cabin ,0, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cabina ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cabinb ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cabinc ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cabind ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cabine ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cabinf ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cabing ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cabinh ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cabini ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cabinj ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cabink ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cabinl ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cabinm ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cari_reel_configs[6] = { @@ -29495,12 +29498,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cari) } // PR2326 CARIBBEAN CASH CABC SOUNDS CARIBBEAN CASH -GAME( 200?, sc4cari ,0, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4caria ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4carib ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4caric ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4carid ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4carie ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cari ,0, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4caria ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4carib ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4caric ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4carid ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4carie ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cariq_reel_configs[6] = @@ -29521,14 +29524,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cariq) // these lack identification strings, and it's not the same game as above -GAME( 200?, sc4cariq ,0, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cariqa ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cariqb ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cariqc ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cariqd ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cariqe ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4cariqf ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4cariqg ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cariq ,0, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cariqa ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cariqb ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cariqc ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cariqd ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cariqe ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cariqf ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cariqg ,sc4cariq, sc4, sc4, sc4_state, sc4cariq, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cblas_reel_configs[6] = { @@ -29548,8 +29551,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cblas) // PR1683 BLAS14 -GAME( 200?, sc4cblas ,0, sc4, sc4, sc4_state, sc4cblas, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cblasa ,sc4cblas, sc4, sc4, sc4_state, sc4cblas, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cblas ,0, sc4, sc4, sc4_state, sc4cblas, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cblasa ,sc4cblas, sc4, sc4, sc4_state, sc4cblas, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4casxt_reel_configs[6] = @@ -29569,12 +29572,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4casxt) } // PR2338 XTRAVAGANZA XTRV SOUNDS XTRAVAGANZA -GAME( 200?, sc4casxt ,0, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4casxta ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4casxtb ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4casxtc ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4casxtd ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4casxte ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4casxt ,0, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4casxta ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4casxtb ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4casxtc ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4casxtd ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4casxte ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4chavi_reel_configs[6] = { @@ -29594,14 +29597,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4chavi) // PR1731 AWP CHAV IT SCORP4 PR1711 CHAV IT SOUNDS11 CHAV IT S.SITE -GAME( 200?, sc4chavi ,0, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavia ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavib ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavic ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavid ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavie ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavif ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavig ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4chavi ,0, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavia ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavib ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavic ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavid ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavie ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavif ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavig ,sc4chavi, sc4, sc4, sc4_state, sc4chavi, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4chavy_reel_configs[6] = { @@ -29621,14 +29624,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4chavy) // PR2305 CHAVVY CHASE CHVY SOUNDS -GAME( 200?, sc4chavy ,0, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavya ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavyb ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavyc ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavyd ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavye ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavyf ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4chavyg ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4chavy ,0, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavya ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavyb ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavyc ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavyd ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavye ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavyf ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chavyg ,sc4chavy, sc4, sc4, sc4_state, sc4chavy, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cmani_reel_configs[6] = @@ -29649,8 +29652,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cmani) // PR1308 COLOUR MANIA PR1308 COLOUR MAN SOUNDS11 -GAME( 200?, sc4cmani ,0, sc4, sc4, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cmania ,sc4cmani, sc4, sc4, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cmani ,0, sc4, sc4, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cmania ,sc4cmani, sc4, sc4, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ctl_reel_configs[6] = @@ -29670,22 +29673,22 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ctl) } // PR1109 AWP COP THE LOT PR1109 CTLOT SOUNDS11 -GAME( 200?, sc4ctl ,0, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ctla ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ctlb ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ctlc ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4ctld ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4ctle ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ctl ,0, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ctla ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ctlb ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ctlc ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ctld ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ctle ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR3035 AWP COPS AND ROBBERS SAFE CRACKER S4 PR3005 SAFE CRACKER SOUNDS11 SAFE CRACKER S.SITE -GAME( 200?, sc4crsc ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4crsca ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4crscb ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4crscc ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4crscd ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4crsce ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4crscf ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4crscg ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crsc ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crsca ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crscb ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crscc ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crscd ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crsce ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crscf ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crscg ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4coro_reel_configs[6] = @@ -29705,14 +29708,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4coro) } // PR2252 CORONATION ST CORRY SOUNDS CORONATION ST -GAME( 200?, sc4coro ,0, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4coroa ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4corof ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4corog ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4coroj ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4corok ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4corol ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4corom ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4coro ,0, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4coroa ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4corof ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4corog ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4coroj ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4corok ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4corol ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4corom ,sc4coro, sc4, sc4, sc4_state, sc4coro, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4corod_reel_configs[6] = @@ -29754,16 +29757,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4corotb) // PR2249 CORONATION ST Arcade Version 012 COROST_TRIPLE SOUNDS CORONATION ST // PAY UINT ERR 17 -GAME( 200?, sc4coroc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (Arcade Version 012) (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4coroh ,sc4coroc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (Arcade Version 012) (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4coroc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (Arcade Version 012) (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4coroh ,sc4coroc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (Arcade Version 012) (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // P_2_4_ _O_O_A_I_N_S_ _i_g_ _e_s_o_ _1_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _O_O_T_T_I_L_ _O_N_S_ _ _ _ _ _ _ _C_R_N_T_O_ _S_ _ _ _ -GAME( 200?, sc4coron ,sc4coroc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (Bingo Version ?1) (PR2?4?) (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) // incomplete pair, was in 'show me the money' set 'Bingo Version' is a guess +GAMEL( 200?, sc4coron ,sc4coroc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (Bingo Version ?1) (PR2?4?) (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pair, was in 'show me the money' set 'Bingo Version' is a guess // PR2249 CORONATION STREET CORS MAZ COROST_TRIPLE SOUNDS -GAME( 200?, sc4corod ,sc4coroc, sc4, sc4, sc4_state, sc4corod, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4coroi ,sc4coroc, sc4, sc4, sc4_state, sc4corod, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4corod ,sc4coroc, sc4, sc4, sc4_state, sc4corod, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4coroi ,sc4coroc, sc4, sc4, sc4_state, sc4corod, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2526 CORONATION ST TOP BOX COROST_TRIPLE SOUNDS CORONATION ST -GAME( 200?, sc4corotb ,sc4coroc, sc4, sc4, sc4_state, sc4corotb, ROT0, "Mazooma","Coronation Street Triple Top Box (PR2526, CSTB) (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4corotba ,sc4coroc, sc4, sc4, sc4_state, sc4corotb, ROT0, "Mazooma","Coronation Street Triple Top Box (PR2526, CSTB) (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4corotb ,sc4coroc, sc4, sc4, sc4_state, sc4corotb, ROT0, "Mazooma","Coronation Street Triple Top Box (PR2526, CSTB) (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4corotba ,sc4coroc, sc4, sc4, sc4_state, sc4corotb, ROT0, "Mazooma","Coronation Street Triple Top Box (PR2526, CSTB) (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4corcl_reel_configs[6] = { @@ -29783,8 +29786,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4corcl) // PR2383 CLUBCORONATIONSTREET CLUBCORONATIONST CLUB CCORO SOUNDS CLUB CORO ST -GAME( 200?, sc4corcl ,0, sc4, sc4, sc4_state, sc4corcl, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4corcla ,sc4corcl, sc4, sc4, sc4_state, sc4corcl, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4corcl ,0, sc4, sc4, sc4_state, sc4corcl, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4corcla ,sc4corcl, sc4, sc4, sc4_state, sc4corcl, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4count_reel_configs[6] = { @@ -29803,8 +29806,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4count) } // PR1929 AWP COUNTDOWN S4 PR1909 COUNTDOWN SOUNDS11 COUNTDOWN S.SITE -GAME( 200?, sc4count ,0, sc4, sc4, sc4_state, sc4count, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4counta ,sc4count, sc4, sc4, sc4_state, sc4count, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4count ,0, sc4, sc4, sc4_state, sc4count, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4counta ,sc4count, sc4, sc4, sc4_state, sc4count, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -29825,31 +29828,67 @@ DRIVER_INIT_MEMBER(sc4_state,sc4dnd) } -INPUT_PORTS_START( sc4dnd ) - PORT_INCLUDE( sc4_raw ) - SC4_STANDARD_BLANK_DIPS - SC4_STANDARD_STAKE_KEY - SC4_STANDARD_PERCENT_KEY - SC4_STANDARD_SYSBUTS - - PORT_MODIFY("IN-1") - PORT_CANCEL(0x01) - PORT_HOLD1(0x02) - PORT_HOLD2(0x04) - PORT_HOLD3(0x08) - PORT_HOLD4(0x10) - - PORT_MODIFY("IN-2") - PORT_CUSTOMSC4_1(0x01, "Cstake") - PORT_CUSTOMSC4_2(0x02, "Collect") - PORT_CUSTOMSC4_3(0x04, "Transfer") - PORT_REFILL(0x08) - PORT_STARTBTN(0x10) - - PORT_MODIFY("IN-8") - PORT_CUSTOMSC4_4(0x01, "No Deal") - PORT_CUSTOMSC4_5(0x02, "Deal") - PORT_CUSTOMSC4_6(0x04, "C Or B") +INPUT_PORTS_START( sc4dnd ) // this structure is generated + PORT_INCLUDE( sc4_base ) + PORT_MODIFY("IN-1") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("cancel") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("hold 1") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("hold 2") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("hold 3") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("hold 4") + PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("hpunit") + // 0x0100 - "hoplow" // known extended input, mapping not understood + PORT_MODIFY("IN-2") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("cstake") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("colect") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("transf") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("refill") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_NAME("start") + PORT_MODIFY("IN-3") + // 0x0004 - "stk 4" // standard input (expected here) + // 0x0008 - "stk 2" // standard input (expected here) + // 0x0010 - "stk 3" // standard input (expected here) + PORT_MODIFY("IN-5") + // 0x0001 - "priz4" // standard input (expected here) + // 0x0002 - "priz3" // standard input (expected here) + // 0x0004 - "priz2" // standard input (expected here) + // 0x0008 - "priz1" // standard input (expected here) + PORT_MODIFY("IN-6") + // 0x0001 - "perc1" // standard input (expected here) + // 0x0002 - "perc2" // standard input (expected here) + // 0x0004 - "perc3" // standard input (expected here) + // 0x0008 - "perc4" // standard input (expected here) + PORT_MODIFY("IN-8") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON13 ) PORT_NAME("nodeal") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON14 ) PORT_NAME("deal") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON15 ) PORT_NAME("c or b") + PORT_MODIFY("IN-16") + // 0x0001 - "dil1" // standard input (motherboard) + // 0x0002 - "dil2" // standard input (motherboard) + // 0x0004 - "dil3" // standard input (motherboard) + // 0x0008 - "dil4" // standard input (motherboard) + // 0x0010 - "dil5" // standard input (motherboard) + // 0x0100 - "top up" // known extended input, mapping not understood + PORT_MODIFY("IN-17") + // 0x0001 - "dil6" // standard input (motherboard) + // 0x0002 - "dil7" // standard input (motherboard) + // 0x0004 - "dil8" // standard input (motherboard) + // 0x0008 - "dil9" // standard input (motherboard) + // 0x0010 - "dil10" // standard input (motherboard) + PORT_MODIFY("IN-18") + // 0x0001 - "dil11" // standard input (motherboard) + // 0x0002 - "dil12" // standard input (motherboard) + // 0x0004 - "dil13" // standard input (motherboard) + // 0x0008 - "dil14" // standard input (motherboard) + // 0x0010 - "dil15" // standard input (motherboard) + PORT_MODIFY("IN-19") + // 0x0001 - "dil16" // standard input (motherboard) + PORT_MODIFY("IN-20") + // 0x0001 - "grnbut" // standard input (motherboard) + // 0x0002 - "dorlok" // standard input (expected here) + // 0x0004 - "serdor" // standard input (expected here) + // 0x0008 - "cshdor" // standard input (expected here) + // 0x0010 - "hopdmp" // standard input (expected here) INPUT_PORTS_END INPUT_PORTS_START( sc4dnd25 ) @@ -29910,12 +29949,12 @@ INPUT_PORTS_START( sc4dndcs5 ) INPUT_PORTS_END // PR1967 AWP CLASSIC DEAL OR NO DEAL S4 PR1907 DEAL OR NO DEAL SOUNDS11 -GAME( 200?, sc4dndcs ,0, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)", GAME_NOT_WORKING ) // CLDD 211 -GAME( 200?, sc4dndcsb ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)", GAME_NOT_WORKING ) // CLDD 211 -GAME( 200?, sc4dndcsa ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", GAME_NOT_WORKING ) // CLDD 212 -GAME( 200?, sc4dndcsc ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", GAME_NOT_WORKING ) // CLDD 212 -GAME( 200?, sc4dndcsd ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)", GAME_NOT_WORKING ) // CLDD 215 -GAME( 200?, sc4dndcse ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)", GAME_NOT_WORKING ) // CLDD 215 +GAMEL( 200?, sc4dndcs ,0, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CLDD 211 +GAMEL( 200?, sc4dndcsb ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CLDD 211 +GAMEL( 200?, sc4dndcsa ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CLDD 212 +GAMEL( 200?, sc4dndcsc ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CLDD 212 +GAMEL( 200?, sc4dndcsd ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CLDD 215 +GAMEL( 200?, sc4dndcse ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CLDD 215 static const stepper_interface* sc4dndbb_reel_configs[6] = { @@ -29949,16 +29988,16 @@ INPUT_PORTS_END // PR3229 AWP DEAL OR NO DEAL BREAK THE BANK SCORP4 PR3209 BREAK THE BANK SOUNDS11 -GAME( 200?, sc4dndbb ,0, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)", GAME_NOT_WORKING ) // CRBE 471 -GAME( 200?, sc4dndbbb ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)", GAME_NOT_WORKING ) // CRBE 471 -GAME( 200?, sc4dndbba ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)", GAME_NOT_WORKING ) // CRBE 472 -GAME( 200?, sc4dndbbc ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)", GAME_NOT_WORKING ) // CRBE 472 -GAME( 200?, sc4dndbbd ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)", GAME_NOT_WORKING ) // CRBE 473 -GAME( 200?, sc4dndbbg ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)", GAME_NOT_WORKING ) // CRBE 473 -GAME( 200?, sc4dndbbe ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)", GAME_NOT_WORKING ) // CRBE 571 -GAME( 200?, sc4dndbbh ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)", GAME_NOT_WORKING ) // CRBE 571 -GAME( 200?, sc4dndbbf ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", GAME_NOT_WORKING ) // CRBE 572 -GAME( 200?, sc4dndbbi ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", GAME_NOT_WORKING )// CRBE 572 +GAMEL( 200?, sc4dndbb ,0, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRBE 471 +GAMEL( 200?, sc4dndbbb ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRBE 471 +GAMEL( 200?, sc4dndbba ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRBE 472 +GAMEL( 200?, sc4dndbbc ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRBE 472 +GAMEL( 200?, sc4dndbbd ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRBE 473 +GAMEL( 200?, sc4dndbbg ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRBE 473 +GAMEL( 200?, sc4dndbbe ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRBE 571 +GAMEL( 200?, sc4dndbbh ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRBE 571 +GAMEL( 200?, sc4dndbbf ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRBE 572 +GAMEL( 200?, sc4dndbbi ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// CRBE 572 static const stepper_interface* sc4dndcl_reel_configs[6] = { @@ -29976,33 +30015,65 @@ DRIVER_INIT_MEMBER(sc4_state,sc4dndcl) m_reel_setup = sc4dndcl_reel_configs; } -INPUT_PORTS_START( sc4dndcl ) - PORT_INCLUDE( sc4_raw ) - SC4_STANDARD_BLANK_DIPS - SC4_STANDARD_STAKE_KEY - SC4_STANDARD_PERCENT_KEY - SC4_STANDARD_SYSBUTS - - PORT_MODIFY("IN-1") - PORT_CANCEL(0x01) - PORT_HOLD1(0x02) - PORT_HOLD2(0x04) - PORT_HOLD3(0x08) - PORT_HOLD4(0x10) - - PORT_MODIFY("IN-2") - PORT_CUSTOMSC4_1(0x01, "ST / Collect") - PORT_CUSTOMSC4_2(0x02, "Ch Game") - PORT_CUSTOMSC4_3(0x04, "Transfer") - PORT_REFILL(0x08) - PORT_CUSTOMSC4_4(0x10, "Exchange") - - PORT_MODIFY("IN-8") - PORT_STARTBTN(0x01) - PORT_CUSTOMSC4_5(0x02, "Gam FT") - PORT_CUSTOMSC4_6(0x04, "No Deal") - PORT_CUSTOMSC4_7(0x08, "Tk Nud") - PORT_CUSTOMSC4_8(0x10, "Deal") +INPUT_PORTS_START( sc4dndcl ) // this structure is generated + PORT_INCLUDE( sc4_base ) + PORT_MODIFY("IN-1") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("cancel") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("hold1") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("hold2") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("hold3") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("hold4") + // 0x0100 - "hopfit" // known extended input, mapping not understood + PORT_MODIFY("IN-2") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("st/col") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("ch gme") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("trnsfr") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("refill") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_NAME("exchng") + PORT_MODIFY("IN-3") + // 0x0004 - "stk 4" // standard input (expected here) + // 0x0008 - "stk 3" // standard input (expected here) + // 0x0010 - "stk 2" // standard input (expected here) + PORT_MODIFY("IN-4") + // 0x0100 - "hoplow" // known extended input, mapping not understood + PORT_MODIFY("IN-5") + // 0x0001 - "priz4" // standard input (expected here) + // 0x0002 - "priz3" // standard input (expected here) + // 0x0004 - "priz2" // standard input (expected here) + // 0x0008 - "priz1" // standard input (expected here) + PORT_MODIFY("IN-8") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON13 ) PORT_NAME("start") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON14 ) PORT_NAME("gam ft") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON15 ) PORT_NAME("nodeal") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON16 ) PORT_NAME("tk nud") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON17 ) PORT_NAME("deal") + PORT_MODIFY("IN-16") + // 0x0001 - "dil 1" // standard input (motherboard) + // 0x0002 - "dil 2" // standard input (motherboard) + // 0x0004 - "dil 3" // standard input (motherboard) + // 0x0008 - "dil 4" // standard input (motherboard) + // 0x0010 - "dil 5" // standard input (motherboard) + // 0x0100 - "top up" // known extended input, mapping not understood + PORT_MODIFY("IN-17") + // 0x0001 - "dil 6" // standard input (motherboard) + // 0x0002 - "dil 7" // standard input (motherboard) + // 0x0004 - "dil 8" // standard input (motherboard) + // 0x0008 - "dil 9" // standard input (motherboard) + // 0x0010 - "dil10" // standard input (motherboard) + PORT_MODIFY("IN-18") + // 0x0001 - "dil11" // standard input (motherboard) + // 0x0002 - "dil12" // standard input (motherboard) + // 0x0004 - "dil13" // standard input (motherboard) + // 0x0008 - "dil14 OR perc1" // standard input (motherboard) + // 0x0010 - "dil15 OR perc2" // standard input (motherboard) + PORT_MODIFY("IN-19") + // 0x0001 - "dil16 OR perc3" // standard input (motherboard) + PORT_MODIFY("IN-20") + // 0x0001 - "grnbut" // standard input (motherboard) + // 0x0002 - "dorlok" // standard input (expected here) + // 0x0004 - "topdor" // standard input (expected here) + // 0x0008 - "botdor" // standard input (expected here) + // 0x0010 - "hopdmp" // standard input (expected here) INPUT_PORTS_END INPUT_PORTS_START( sc4dndcl250 ) @@ -30020,14 +30091,14 @@ INPUT_PORTS_START( sc4dndcl500 ) INPUT_PORTS_END // PR1949 CLUB DEAL OR NO DEAL DEAL OR NO DEAL CLUB PR1949 DEAL O N D SOUNDS11 -GAME( 200?, sc4dndclc ,sc4dndcl, sc4, sc4dndcl, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", GAME_NOT_WORKING ) // DNDL 181 CLUB $500 (no key req?) -GAME( 200?, sc4dndclg ,sc4dndcl, sc4, sc4dndcl, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", GAME_NOT_WORKING ) // DNDL 181 CLUB $500 (no key req?) -GAME( 200?, sc4dndcla ,sc4dndcl, sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", GAME_NOT_WORKING ) // DNDL 212 CLUB ?500 -GAME( 200?, sc4dndcle ,sc4dndcl, sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", GAME_NOT_WORKING ) // DNDL 212 CLUB ?500 -GAME( 200?, sc4dndcl ,0, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", GAME_NOT_WORKING ) // DNDL 313 CLUB ?250 -GAME( 200?, sc4dndcld ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", GAME_NOT_WORKING ) // DNDL 313 CLUB ?250 -GAME( 200?, sc4dndclb ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", GAME_NOT_WORKING ) // DNDL 391 CLUB ?250 -GAME( 200?, sc4dndclf ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", GAME_NOT_WORKING ) // DNDL 391 CLUB ?250 +GAMEL( 200?, sc4dndclc ,sc4dndcl, sc4, sc4dndcl, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNDL 181 CLUB $500 (no key req?) +GAMEL( 200?, sc4dndclg ,sc4dndcl, sc4, sc4dndcl, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNDL 181 CLUB $500 (no key req?) +GAMEL( 200?, sc4dndcla ,sc4dndcl, sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNDL 212 CLUB ?500 +GAMEL( 200?, sc4dndcle ,sc4dndcl, sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNDL 212 CLUB ?500 +GAMEL( 200?, sc4dndcl ,0, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNDL 313 CLUB ?250 +GAMEL( 200?, sc4dndcld ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNDL 313 CLUB ?250 +GAMEL( 200?, sc4dndclb ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNDL 391 CLUB ?250 +GAMEL( 200?, sc4dndclf ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNDL 391 CLUB ?250 static const stepper_interface* sc4dnddd_reel_configs[6] = { @@ -30045,33 +30116,68 @@ DRIVER_INIT_MEMBER(sc4_state,sc4dnddd) m_reel_setup = sc4dnddd_reel_configs; } -INPUT_PORTS_START( sc4dnddd ) - PORT_INCLUDE( sc4_raw ) - SC4_STANDARD_BLANK_DIPS - SC4_STANDARD_STAKE_KEY - SC4_STANDARD_PERCENT_KEY - SC4_STANDARD_SYSBUTS - - PORT_MODIFY("IN-1") - PORT_CANCEL(0x01) - PORT_HOLD1(0x02) - PORT_HOLD2(0x04) - PORT_HOLD3(0x08) - PORT_CUSTOMSC4_1(0x10, "Collect") - - PORT_MODIFY("IN-2") - PORT_CUSTOMSC4_2(0x01, "Ch Stk") - PORT_CUSTOMSC4_3(0x02, "Transfer") - PORT_STARTBTN(0x04) - PORT_REFILL(0x08) - /* 0x10 unmapped */ - - PORT_MODIFY("IN-8") - PORT_CUSTOMSC4_4(0x01, "C or B") - PORT_CUSTOMSC4_5(0x02, "Pl Don") - PORT_CUSTOMSC4_6(0x04, "No Deal") - PORT_CUSTOMSC4_7(0x08, "Deal") - PORT_CUSTOMSC4_8(0x10, "Tk Str") +INPUT_PORTS_START( sc4dnddd ) // this structure is generated + PORT_INCLUDE( sc4_base ) + PORT_MODIFY("IN-1") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("cancel") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("hold 1") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("hold 2") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("hold 3") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("collec") + PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("hpunit") + // 0x0100 - "hoplow" // known extended input, mapping not understood + PORT_MODIFY("IN-2") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("ch stk") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("transf") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("start") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("refill") + PORT_MODIFY("IN-3") + // 0x0004 - "stk 4" // standard input (expected here) + // 0x0008 - "stk 3" // standard input (expected here) + // 0x0010 - "stk 2" // standard input (expected here) + PORT_MODIFY("IN-5") + // 0x0001 - "priz4" // standard input (expected here) + // 0x0002 - "priz3" // standard input (expected here) + // 0x0004 - "priz2" // standard input (expected here) + // 0x0008 - "priz1" // standard input (expected here) + PORT_MODIFY("IN-6") + // 0x0001 - "perc1" // standard input (expected here) + // 0x0002 - "perc2" // standard input (expected here) + // 0x0004 - "perc3" // standard input (expected here) + // 0x0008 - "perc4" // standard input (expected here) + PORT_MODIFY("IN-8") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON13 ) PORT_NAME("c or b") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON14 ) PORT_NAME("pl don") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON15 ) PORT_NAME("no dea") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON16 ) PORT_NAME("deal") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON17 ) PORT_NAME("tk str") + PORT_MODIFY("IN-16") + // 0x0001 - "dil1" // standard input (motherboard) + // 0x0002 - "dil2" // standard input (motherboard) + // 0x0004 - "dil3" // standard input (motherboard) + // 0x0008 - "dil4" // standard input (motherboard) + // 0x0010 - "dil5" // standard input (motherboard) + // 0x0100 - "top up" // known extended input, mapping not understood + PORT_MODIFY("IN-17") + // 0x0001 - "dil6" // standard input (motherboard) + // 0x0002 - "dil7" // standard input (motherboard) + // 0x0004 - "dil8" // standard input (motherboard) + // 0x0008 - "dil9" // standard input (motherboard) + // 0x0010 - "dil10" // standard input (motherboard) + PORT_MODIFY("IN-18") + // 0x0001 - "dil11" // standard input (motherboard) + // 0x0002 - "dil12" // standard input (motherboard) + // 0x0004 - "dil13" // standard input (motherboard) + // 0x0008 - "dil14" // standard input (motherboard) + // 0x0010 - "dil15" // standard input (motherboard) + PORT_MODIFY("IN-19") + // 0x0001 - "dil16" // standard input (motherboard) + PORT_MODIFY("IN-20") + // 0x0001 - "grnbut" // standard input (motherboard) + // 0x0002 - "dorlok" // standard input (expected here) + // 0x0004 - "serdor" // standard input (expected here) + // 0x0008 - "cshdor" // standard input (expected here) + // 0x0010 - "hopdmp" // standard input (expected here) INPUT_PORTS_END INPUT_PORTS_START( sc4dnddd35 ) @@ -30090,14 +30196,14 @@ INPUT_PORTS_END // PR3235 AWP DEAL OR NO DEAL DOUBLE S4 PR3215 DOND DOUBLE SOUNDS11 DOUBLE DOND S.SITE -GAME( 200?, sc4dnddd ,0, sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)", GAME_NOT_WORKING ) // DDNO 471 -GAME( 200?, sc4dndddd ,sc4dnddd, sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)", GAME_NOT_WORKING ) // DDNO 471 -GAME( 200?, sc4dnddda ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)", GAME_NOT_WORKING ) // DDNO 571 -GAME( 200?, sc4dnddde ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)", GAME_NOT_WORKING ) // DDNO 571 -GAME( 200?, sc4dndddb ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)", GAME_NOT_WORKING ) // DDNO 572 -GAME( 200?, sc4dndddf ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)", GAME_NOT_WORKING ) // DDNO 572 -GAME( 200?, sc4dndddc ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", GAME_NOT_WORKING ) // DDNO 573 -GAME( 200?, sc4dndddg ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", GAME_NOT_WORKING ) // DDNO 573 +GAMEL( 200?, sc4dnddd ,0, sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DDNO 471 +GAMEL( 200?, sc4dndddd ,sc4dnddd, sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DDNO 471 +GAMEL( 200?, sc4dnddda ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DDNO 571 +GAMEL( 200?, sc4dnddde ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DDNO 571 +GAMEL( 200?, sc4dndddb ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DDNO 572 +GAMEL( 200?, sc4dndddf ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DDNO 572 +GAMEL( 200?, sc4dndddc ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DDNO 573 +GAMEL( 200?, sc4dndddg ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DDNO 573 static const stepper_interface* sc4dndhf_reel_configs[6] = { @@ -30114,33 +30220,67 @@ DRIVER_INIT_MEMBER(sc4_state,sc4dndhf) DRIVER_INIT_CALL(sc4mbus); m_reel_setup = sc4dndhf_reel_configs; } - -INPUT_PORTS_START( sc4dndhff ) - PORT_INCLUDE( sc4_raw ) - SC4_STANDARD_BLANK_DIPS - SC4_STANDARD_STAKE_KEY - SC4_STANDARD_PERCENT_KEY - SC4_STANDARD_SYSBUTS - - PORT_MODIFY("IN-1") - PORT_CANCEL(0x01) - PORT_CUSTOMSC4_1(0x02, "Collect") - PORT_HOLD1(0x04) - PORT_HOLD2(0x08) - PORT_HOLD3(0x10) - - PORT_MODIFY("IN-2") - PORT_CUSTOMSC4_2(0x01, "Stake") - PORT_CUSTOMSC4_3(0x02, "Transfer") - PORT_STARTBTN(0x04) - PORT_REFILL(0x08) - /* 0x10 unmapped */ - - PORT_MODIFY("IN-8") - PORT_CUSTOMSC4_4(0x01, "Autonudge") - PORT_CUSTOMSC4_5(0x02, "No Deal") - PORT_CUSTOMSC4_6(0x04, "Play D") - PORT_CUSTOMSC4_7(0x08, "Deal") +INPUT_PORTS_START( sc4dndhff ) // this structure is generated + PORT_INCLUDE( sc4_base ) + PORT_MODIFY("IN-1") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("cancel") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("collct") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("hold 1") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("hold 2") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("hold 3") + PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("hpunit") + // 0x0100 - "hoplow" // known extended input, mapping not understood + PORT_MODIFY("IN-2") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("stake") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("transf") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("start") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("refill") + PORT_MODIFY("IN-3") + // 0x0004 - "stk 4" // standard input (expected here) + // 0x0008 - "stk 3" // standard input (expected here) + // 0x0010 - "stk 2" // standard input (expected here) + PORT_MODIFY("IN-5") + // 0x0001 - "priz4" // standard input (expected here) + // 0x0002 - "priz3" // standard input (expected here) + // 0x0004 - "priz2" // standard input (expected here) + // 0x0008 - "priz1" // standard input (expected here) + PORT_MODIFY("IN-6") + // 0x0001 - "perc1" // standard input (expected here) + // 0x0002 - "perc2" // standard input (expected here) + // 0x0004 - "perc3" // standard input (expected here) + // 0x0008 - "perc4" // standard input (expected here) + PORT_MODIFY("IN-8") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON13 ) PORT_NAME("autonu") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON14 ) PORT_NAME("nodeal") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON15 ) PORT_NAME("play d") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON16 ) PORT_NAME("deal") + PORT_MODIFY("IN-16") + // 0x0001 - "dil1" // standard input (motherboard) + // 0x0002 - "dil2" // standard input (motherboard) + // 0x0004 - "dil3" // standard input (motherboard) + // 0x0008 - "dil4" // standard input (motherboard) + // 0x0010 - "dil5" // standard input (motherboard) + // 0x0100 - "htopup" // known extended input, mapping not understood + PORT_MODIFY("IN-17") + // 0x0001 - "dil6" // standard input (motherboard) + // 0x0002 - "dil7" // standard input (motherboard) + // 0x0004 - "dil8" // standard input (motherboard) + // 0x0008 - "dil9" // standard input (motherboard) + // 0x0010 - "dil10" // standard input (motherboard) + PORT_MODIFY("IN-18") + // 0x0001 - "dil11" // standard input (motherboard) + // 0x0002 - "dil12" // standard input (motherboard) + // 0x0004 - "dil13" // standard input (motherboard) + // 0x0008 - "dil14" // standard input (motherboard) + // 0x0010 - "dil15" // standard input (motherboard) + PORT_MODIFY("IN-19") + // 0x0001 - "dil16" // standard input (motherboard) + PORT_MODIFY("IN-20") + // 0x0001 - "grnbut" // standard input (motherboard) + // 0x0002 - "dorlok" // standard input (expected here) + // 0x0004 - "serdor" // standard input (expected here) + // 0x0008 - "cshdor" // standard input (expected here) + // 0x0010 - "hopdmp" // standard input (expected here) INPUT_PORTS_END @@ -30159,19 +30299,19 @@ INPUT_PORTS_START( sc4dndhf70 ) INPUT_PORTS_END // PR3038 DEAL OR NO DEAL HALL OF FAME SCORP4 PR3008 HALL OF FAME SOUNDS11 HALL OF FAME S.SITE -GAME( 200?, sc4dndhff ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)", GAME_NOT_WORKING ) // DNHA 471 -GAME( 200?, sc4dndhfh ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)", GAME_NOT_WORKING ) // DNHA 471 -GAME( 200?, sc4dndhfg ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)", GAME_NOT_WORKING ) // DNHA 472 -GAME( 200?, sc4dndhfi ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)", GAME_NOT_WORKING ) // DNHA 472 -GAME( 200?, sc4dndhf ,0, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)", GAME_NOT_WORKING ) // DNHA 473 -GAME( 200?, sc4dndhfa ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)", GAME_NOT_WORKING ) // DNHA 473 -GAME( 200?, sc4dndhfj ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)", GAME_NOT_WORKING ) // DNHA 476 -GAME( 200?, sc4dndhfb ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)", GAME_NOT_WORKING ) // DNHA 477 -GAME( 200?, sc4dndhfd ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)", GAME_NOT_WORKING ) // DNHA 477 -GAME( 200?, sc4dndhfc ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", GAME_NOT_WORKING ) // DNHA 571 -GAME( 200?, sc4dndhfe ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", GAME_NOT_WORKING ) // DNHA 571 -GAME( 200?, sc4dndhfk ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)", GAME_NOT_WORKING ) // error 51 (bad rom?) -GAME( 200?, sc4dndhfl ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)", GAME_NOT_WORKING ) // error 51 (bad rom?) +GAMEL( 200?, sc4dndhff ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNHA 471 +GAMEL( 200?, sc4dndhfh ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNHA 471 +GAMEL( 200?, sc4dndhfg ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNHA 472 +GAMEL( 200?, sc4dndhfi ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNHA 472 +GAMEL( 200?, sc4dndhf ,0, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNHA 473 +GAMEL( 200?, sc4dndhfa ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNHA 473 +GAMEL( 200?, sc4dndhfj ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNHA 476 +GAMEL( 200?, sc4dndhfb ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNHA 477 +GAMEL( 200?, sc4dndhfd ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNHA 477 +GAMEL( 200?, sc4dndhfc ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNHA 571 +GAMEL( 200?, sc4dndhfe ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DNHA 571 +GAMEL( 200?, sc4dndhfk ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // error 51 (bad rom?) +GAMEL( 200?, sc4dndhfl ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // error 51 (bad rom?) static const stepper_interface* sc4dndys_reel_configs[6] = { @@ -30206,10 +30346,10 @@ INPUT_PORTS_END // PR3227 AWP DEAL OR NO DEAL ITS YOUR SHOW SCORP4 PR3207 ITS YOUR SHOW SOUNDS11 ITS YOUR SHOW S.SITE -GAME( 200?, sc4dndys ,0, sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)", GAME_NOT_WORKING ) // DOBO 571 -GAME( 200?, sc4dndysb ,sc4dndys, sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", GAME_NOT_WORKING ) // DOBO 571 -GAME( 200?, sc4dndysa ,sc4dndys, sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)", GAME_NOT_WORKING ) // DOBO 474 -GAME( 200?, sc4dndysc ,sc4dndys, sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)", GAME_NOT_WORKING ) // DOBO 474 +GAMEL( 200?, sc4dndys ,0, sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DOBO 571 +GAMEL( 200?, sc4dndysb ,sc4dndys, sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DOBO 571 +GAMEL( 200?, sc4dndysa ,sc4dndys, sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DOBO 474 +GAMEL( 200?, sc4dndysc ,sc4dndys, sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DOBO 474 static const stepper_interface* sc4dndlp_reel_configs[6] = { @@ -30237,12 +30377,12 @@ INPUT_PORTS_END // PR3212 AWP DEAL OR NO DEAL LETS PLAY DEAL OR NO DEAL SCORP4 PR3212 LETS PLAY DOND SOUNDS11 LETS PLAY DOND S.SITE -GAME( 200?, sc4dndlp ,0, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)", GAME_NOT_WORKING )// LPDN 571 -GAME( 200?, sc4dndlpc ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)", GAME_NOT_WORKING )// LPDN 571 -GAME( 200?, sc4dndlpa ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)", GAME_NOT_WORKING )// LPDN 572 -GAME( 200?, sc4dndlpd ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)", GAME_NOT_WORKING )// LPDN 572 -GAME( 200?, sc4dndlpb ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", GAME_NOT_WORKING )// LPDN 573 -GAME( 200?, sc4dndlpe ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", GAME_NOT_WORKING )// LPDN 573 +GAMEL( 200?, sc4dndlp ,0, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// LPDN 571 +GAMEL( 200?, sc4dndlpc ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// LPDN 571 +GAMEL( 200?, sc4dndlpa ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// LPDN 572 +GAMEL( 200?, sc4dndlpd ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// LPDN 572 +GAMEL( 200?, sc4dndlpb ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// LPDN 573 +GAMEL( 200?, sc4dndlpe ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// LPDN 573 static const stepper_interface* sc4dndra_reel_configs[6] = { @@ -30275,12 +30415,12 @@ INPUT_PORTS_START( sc4dndra70 ) INPUT_PORTS_END // PR3221 AWP DEAL OR NO DEAL RED ALERT SCORP4 PR3201 DOND RED ALERT SOUNDS11 RED ALERT S.SITE -GAME( 200?, sc4dndra ,0, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)", GAME_NOT_WORKING ) // REDT 471 -GAME( 200?, sc4dndraa ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)", GAME_NOT_WORKING ) // REDT 471 -GAME( 200?, sc4dndrab ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)", GAME_NOT_WORKING ) // REDT 474 -GAME( 200?, sc4dndrad ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)", GAME_NOT_WORKING ) // REDT 474 -GAME( 200?, sc4dndrac ,sc4dndra, sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", GAME_NOT_WORKING ) // REDT 572 -GAME( 200?, sc4dndrae ,sc4dndra, sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", GAME_NOT_WORKING ) // REDT 572 +GAMEL( 200?, sc4dndra ,0, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // REDT 471 +GAMEL( 200?, sc4dndraa ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // REDT 471 +GAMEL( 200?, sc4dndrab ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // REDT 474 +GAMEL( 200?, sc4dndrad ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // REDT 474 +GAMEL( 200?, sc4dndrac ,sc4dndra, sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // REDT 572 +GAMEL( 200?, sc4dndrae ,sc4dndra, sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // REDT 572 static const stepper_interface* sc4dndbd_reel_configs[6] = { @@ -30314,12 +30454,12 @@ INPUT_PORTS_END // PR3230 AWP DEAL OR NO DEAL THE BIG DEAL SCORP4 PR3210 THE BIG DEAL SOUNDS11 THE BIG DEAL S.SITE -GAME( 200?, sc4dndbd ,0, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)", GAME_NOT_WORKING ) // BGDA 471 -GAME( 200?, sc4dndbda ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)", GAME_NOT_WORKING ) // BGDA 471 -GAME( 200?, sc4dndbdb ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)", GAME_NOT_WORKING ) // BGDA 472 -GAME( 200?, sc4dndbdd ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)", GAME_NOT_WORKING ) // BGDA 472 -GAME( 200?, sc4dndbdc ,sc4dndbd, sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", GAME_NOT_WORKING ) // BGDA 571 -GAME( 200?, sc4dndbde ,sc4dndbd, sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", GAME_NOT_WORKING ) // BGDA 571 +GAMEL( 200?, sc4dndbd ,0, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BGDA 471 +GAMEL( 200?, sc4dndbda ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BGDA 471 +GAMEL( 200?, sc4dndbdb ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BGDA 472 +GAMEL( 200?, sc4dndbdd ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BGDA 472 +GAMEL( 200?, sc4dndbdc ,sc4dndbd, sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BGDA 571 +GAMEL( 200?, sc4dndbde ,sc4dndbd, sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BGDA 571 static const stepper_interface* sc4dndbr_reel_configs[6] = { @@ -30353,14 +30493,14 @@ INPUT_PORTS_END // PR3041 AWP DEAL OR NO DEAL THE BIG REDS S4 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE -GAME( 200?, sc4dndbr ,0, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)", GAME_NOT_WORKING ) // BIGD 471 -GAME( 200?, sc4dndbrb ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)", GAME_NOT_WORKING ) // BIGD 471 -GAME( 200?, sc4dndbra ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)", GAME_NOT_WORKING ) // BIGD 472 -GAME( 200?, sc4dndbrc ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)", GAME_NOT_WORKING ) // BIGD 472 -GAME( 200?, sc4dndbrd ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)", GAME_NOT_WORKING ) // BIGD 475 -GAME( 200?, sc4dndbrf ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)", GAME_NOT_WORKING ) // BIGD 475 -GAME( 200?, sc4dndbre ,sc4dndbr, sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", GAME_NOT_WORKING ) // BIGD 571 -GAME( 200?, sc4dndbrg ,sc4dndbr, sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", GAME_NOT_WORKING ) // BIGD 571 +GAMEL( 200?, sc4dndbr ,0, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BIGD 471 +GAMEL( 200?, sc4dndbrb ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BIGD 471 +GAMEL( 200?, sc4dndbra ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BIGD 472 +GAMEL( 200?, sc4dndbrc ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BIGD 472 +GAMEL( 200?, sc4dndbrd ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BIGD 475 +GAMEL( 200?, sc4dndbrf ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BIGD 475 +GAMEL( 200?, sc4dndbre ,sc4dndbr, sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BIGD 571 +GAMEL( 200?, sc4dndbrg ,sc4dndbr, sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BIGD 571 static const stepper_interface* sc4dndcc_reel_configs[6] = { @@ -30394,13 +30534,13 @@ INPUT_PORTS_END // PR3047 AWP DEAL OR NO DEAL THE CRAZY CHAIR SCORP4 PR3017 CRAZY CHAIR SOUNDS11 CRAZY CHAIR S.SITE -GAME( 200?, sc4dndcc ,0, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)", GAME_NOT_WORKING ) // CRZR 471 -GAME( 200?, sc4dndccb ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)", GAME_NOT_WORKING ) // CRZR 471, incomplete pairing -GAME( 200?, sc4dndcca ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)", GAME_NOT_WORKING ) // CRZR 474 -GAME( 200?, sc4dndccc ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)", GAME_NOT_WORKING ) // CRZR 475 -GAME( 200?, sc4dndcce ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)", GAME_NOT_WORKING ) // CRZR 475 -GAME( 200?, sc4dndccd ,sc4dndcc, sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", GAME_NOT_WORKING ) // CRZR 571 -GAME( 200?, sc4dndccf ,sc4dndcc, sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", GAME_NOT_WORKING ) // CRZR 571 +GAMEL( 200?, sc4dndcc ,0, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRZR 471 +GAMEL( 200?, sc4dndccb ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRZR 471, incomplete pairing +GAMEL( 200?, sc4dndcca ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRZR 474 +GAMEL( 200?, sc4dndccc ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRZR 475 +GAMEL( 200?, sc4dndcce ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRZR 475 +GAMEL( 200?, sc4dndccd ,sc4dndcc, sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRZR 571 +GAMEL( 200?, sc4dndccf ,sc4dndcc, sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CRZR 571 static const stepper_interface* sc4dnddw_reel_configs[6] = { @@ -30418,29 +30558,97 @@ DRIVER_INIT_MEMBER(sc4_state,sc4dnddw) m_reel_setup = sc4dnddw_reel_configs; } +INPUT_PORTS_START( sc4dnddw ) // this structure is generated + PORT_INCLUDE( sc4_base ) + PORT_MODIFY("IN-1") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("cancel") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("hold 1") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("hold 2") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("hold 3") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("collec") + PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("hpunit") + // 0x0100 - "hoplow" // known extended input, mapping not understood + PORT_MODIFY("IN-2") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("exchan") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("ch stk") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("transf") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("refill") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_NAME("start") + PORT_MODIFY("IN-3") + // 0x0004 - "stk 4" // standard input (expected here) + // 0x0008 - "stk 3" // standard input (expected here) + // 0x0010 - "stk 2" // standard input (expected here) + PORT_MODIFY("IN-5") + // 0x0001 - "priz4" // standard input (expected here) + // 0x0002 - "priz3" // standard input (expected here) + // 0x0004 - "priz2" // standard input (expected here) + // 0x0008 - "priz1" // standard input (expected here) + PORT_MODIFY("IN-6") + // 0x0001 - "perc1" // standard input (expected here) + // 0x0002 - "perc2" // standard input (expected here) + // 0x0004 - "perc3" // standard input (expected here) + // 0x0008 - "perc4" // standard input (expected here) + PORT_MODIFY("IN-8") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON13 ) PORT_NAME("bankit") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON14 ) PORT_NAME("p deal") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON15 ) PORT_NAME("streak") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON16 ) PORT_NAME("l deal") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON17 ) PORT_NAME("m deal") + PORT_MODIFY("IN-9") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON19 ) PORT_NAME("r deal") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON20 ) PORT_NAME("dond") + PORT_MODIFY("IN-16") + // 0x0001 - "dil1" // standard input (motherboard) + // 0x0002 - "dil2" // standard input (motherboard) + // 0x0004 - "dil3" // standard input (motherboard) + // 0x0008 - "dil4" // standard input (motherboard) + // 0x0010 - "dil5" // standard input (motherboard) + // 0x0100 - "top up" // known extended input, mapping not understood + PORT_MODIFY("IN-17") + // 0x0001 - "dil6" // standard input (motherboard) + // 0x0002 - "dil7" // standard input (motherboard) + // 0x0004 - "dil8" // standard input (motherboard) + // 0x0008 - "dil9" // standard input (motherboard) + // 0x0010 - "dil10" // standard input (motherboard) + PORT_MODIFY("IN-18") + // 0x0001 - "dil11" // standard input (motherboard) + // 0x0002 - "dil12" // standard input (motherboard) + // 0x0004 - "dil13" // standard input (motherboard) + // 0x0008 - "dil14" // standard input (motherboard) + // 0x0010 - "dil15" // standard input (motherboard) + PORT_MODIFY("IN-19") + // 0x0001 - "dil16" // standard input (motherboard) + PORT_MODIFY("IN-20") + // 0x0001 - "grnbut" // standard input (motherboard) + // 0x0002 - "dorlok" // standard input (expected here) + // 0x0004 - "serdor" // standard input (expected here) + // 0x0008 - "cshdor" // standard input (expected here) + // 0x0010 - "hopdmp" // standard input (expected here) +INPUT_PORTS_END + INPUT_PORTS_START( sc4dnddw35 ) - PORT_INCLUDE( sc4_base ) + PORT_INCLUDE( sc4dnddw ) PORT_MODIFY("IN-5") PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key SC4_JACKPOT_KEY_SETTINGS INPUT_PORTS_END INPUT_PORTS_START( sc4dnddw70 ) - PORT_INCLUDE( sc4_base ) + PORT_INCLUDE( sc4dnddw ) PORT_MODIFY("IN-5") PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key SC4_JACKPOT_KEY_SETTINGS INPUT_PORTS_END // PR3043 AWP THE DEAL WHEEL S4 PR3202 THE DEAL WHEEL SOUNDS11 THE DEAL WHEEL S.SITE -GAME( 200?, sc4dnddw ,0, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)", GAME_NOT_WORKING ) // DOFN 471 -GAME( 200?, sc4dnddwb ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)", GAME_NOT_WORKING ) // DOFN 471 -GAME( 200?, sc4dnddwa ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)", GAME_NOT_WORKING ) // DOFN 473 -GAME( 200?, sc4dnddwc ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)", GAME_NOT_WORKING ) // DOFN 473 -GAME( 200?, sc4dnddwd ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)", GAME_NOT_WORKING ) // DOFN 475 -GAME( 200?, sc4dnddwf ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)", GAME_NOT_WORKING ) // DOFN 475 -GAME( 200?, sc4dnddwe ,sc4dnddw, sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", GAME_NOT_WORKING ) // DOFN 572 -GAME( 200?, sc4dnddwg ,sc4dnddw, sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", GAME_NOT_WORKING ) // DOFN 572 +GAMEL( 200?, sc4dnddw ,0, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dnddw ) // DOFN 471 +GAMEL( 200?, sc4dnddwb ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dnddw ) // DOFN 471 +GAMEL( 200?, sc4dnddwa ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dnddw ) // DOFN 473 +GAMEL( 200?, sc4dnddwc ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dnddw ) // DOFN 473 +GAMEL( 200?, sc4dnddwd ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dnddw ) // DOFN 475 +GAMEL( 200?, sc4dnddwf ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dnddw ) // DOFN 475 +GAMEL( 200?, sc4dnddwe ,sc4dnddw, sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dnddw ) // DOFN 572 +GAMEL( 200?, sc4dnddwg ,sc4dnddw, sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dnddw ) // DOFN 572 static const stepper_interface* sc4dnddf_reel_configs[6] = { @@ -30473,12 +30681,12 @@ INPUT_PORTS_START( sc4dnddf70 ) INPUT_PORTS_END // PR3044 AWP DEAL OR NO DEAL THE DREAM FACTORY SCORP4 PR3014 DREAM FACTORY SOUNDS11 DREAM FACTORY S.SITE -GAME( 200?, sc4dnddf ,0, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)", GAME_NOT_WORKING ) // TDFC 471 -GAME( 200?, sc4dnddfa ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)", GAME_NOT_WORKING ) // TDFC 471, incomplete pairing -GAME( 200?, sc4dnddfb ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)", GAME_NOT_WORKING ) // TDFC 475 -GAME( 200?, sc4dnddfd ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)", GAME_NOT_WORKING ) // TDFC 475 -GAME( 200?, sc4dnddfc ,sc4dnddf, sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", GAME_NOT_WORKING ) // TDFC 571 -GAME( 200?, sc4dnddfe ,sc4dnddf, sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", GAME_NOT_WORKING ) // TDFC 571 +GAMEL( 200?, sc4dnddf ,0, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TDFC 471 +GAMEL( 200?, sc4dnddfa ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TDFC 471, incomplete pairing +GAMEL( 200?, sc4dnddfb ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TDFC 475 +GAMEL( 200?, sc4dnddfd ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TDFC 475 +GAMEL( 200?, sc4dnddfc ,sc4dnddf, sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TDFC 571 +GAMEL( 200?, sc4dnddfe ,sc4dnddf, sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TDFC 571 static const stepper_interface* sc4dndpg_reel_configs[6] = { @@ -30512,12 +30720,12 @@ INPUT_PORTS_END // PR3240 AWP DEAL OR NO DEAL THE PERFECT GAME SCORP4 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE -GAME( 200?, sc4dndpg ,0, sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)", GAME_NOT_WORKING ) // TPGB 471 -GAME( 200?, sc4dndpgc ,sc4dndpg, sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)", GAME_NOT_WORKING ) // TPBG 471 -GAME( 200?, sc4dndpga ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)", GAME_NOT_WORKING ) // TPGB 571 -GAME( 200?, sc4dndpgd ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)", GAME_NOT_WORKING ) // TPGB 571 -GAME( 200?, sc4dndpgb ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", GAME_NOT_WORKING ) // TPGB 572 -GAME( 200?, sc4dndpge ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", GAME_NOT_WORKING ) // TPGB 572 +GAMEL( 200?, sc4dndpg ,0, sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TPGB 471 +GAMEL( 200?, sc4dndpgc ,sc4dndpg, sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TPBG 471 +GAMEL( 200?, sc4dndpga ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TPGB 571 +GAMEL( 200?, sc4dndpgd ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TPGB 571 +GAMEL( 200?, sc4dndpgb ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TPGB 572 +GAMEL( 200?, sc4dndpge ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TPGB 572 static const stepper_interface* sc4dndtp_reel_configs[6] = { @@ -30535,28 +30743,90 @@ DRIVER_INIT_MEMBER(sc4_state,sc4dndtp) m_reel_setup = sc4dndtp_reel_configs; } +INPUT_PORTS_START( sc4dndtp ) // this structure is generated + PORT_INCLUDE( sc4_base ) + PORT_MODIFY("IN-1") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("cancel") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("hold 1") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("hold 2") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("hold 3") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("ch stk") + PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("hpunit") + // 0x0100 - "hoplow" // known extended input, mapping not understood + PORT_MODIFY("IN-2") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("exchng") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("trnsfr") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("start") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("refill") + PORT_MODIFY("IN-3") + // 0x0004 - "stk 4" // standard input (expected here) + // 0x0008 - "stk 3" // standard input (expected here) + // 0x0010 - "stk 2" // standard input (expected here) + PORT_MODIFY("IN-5") + // 0x0001 - "priz4" // standard input (expected here) + // 0x0002 - "priz3" // standard input (expected here) + // 0x0004 - "priz2" // standard input (expected here) + // 0x0008 - "priz1" // standard input (expected here) + PORT_MODIFY("IN-6") + // 0x0001 - "perc1" // standard input (expected here) + // 0x0002 - "perc2" // standard input (expected here) + // 0x0004 - "perc3" // standard input (expected here) + // 0x0008 - "perc4" // standard input (expected here) + PORT_MODIFY("IN-8") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON13 ) PORT_NAME("nodeal") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON14 ) PORT_NAME("dond") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON15 ) PORT_NAME("deal") + PORT_MODIFY("IN-16") + // 0x0001 - "dil1" // standard input (motherboard) + // 0x0002 - "dil2" // standard input (motherboard) + // 0x0004 - "dil3" // standard input (motherboard) + // 0x0008 - "dil4" // standard input (motherboard) + // 0x0010 - "dil5" // standard input (motherboard) + // 0x0100 - "top up" // known extended input, mapping not understood + PORT_MODIFY("IN-17") + // 0x0001 - "dil6" // standard input (motherboard) + // 0x0002 - "dil7" // standard input (motherboard) + // 0x0004 - "dil8" // standard input (motherboard) + // 0x0008 - "dil9" // standard input (motherboard) + // 0x0010 - "dil10" // standard input (motherboard) + PORT_MODIFY("IN-18") + // 0x0001 - "dil11" // standard input (motherboard) + // 0x0002 - "dil12" // standard input (motherboard) + // 0x0004 - "dil13" // standard input (motherboard) + // 0x0008 - "dil14" // standard input (motherboard) + // 0x0010 - "dil15" // standard input (motherboard) + PORT_MODIFY("IN-19") + // 0x0001 - "dil16" // standard input (motherboard) + PORT_MODIFY("IN-20") + // 0x0001 - "grnbut" // standard input (motherboard) + // 0x0002 - "dorlok" // standard input (expected here) + // 0x0004 - "serdor" // standard input (expected here) + // 0x0008 - "cshdor" // standard input (expected here) + // 0x0010 - "hopdmp" // standard input (expected here) +INPUT_PORTS_END + INPUT_PORTS_START( sc4dndtp35 ) - PORT_INCLUDE( sc4_base ) + PORT_INCLUDE( sc4dndtp ) PORT_MODIFY("IN-5") PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key SC4_JACKPOT_KEY_SETTINGS INPUT_PORTS_END // PR3033 AWP DOND THE POWER 5 SCORP4 PR3033 POWER FIVE SOUNDS11 DOND THE POWER 5 S.SITE -GAME( 200?, sc4dndtp ,0, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)", GAME_NOT_WORKING ) // TPRV 411 -GAME( 200?, sc4dndtpe ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)", GAME_NOT_WORKING ) // TPRV 411 -GAME( 200?, sc4dndtpa ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)", GAME_NOT_WORKING ) // TPRV 412 -GAME( 200?, sc4dndtpf ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)", GAME_NOT_WORKING ) // TPRV 412 -GAME( 200?, sc4dndtpb ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)", GAME_NOT_WORKING ) // TPRV 413 -GAME( 200?, sc4dndtpg ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)", GAME_NOT_WORKING ) // TPRV 413 -GAME( 200?, sc4dndtpc ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)", GAME_NOT_WORKING ) // TPRV 414 EEPROM error (bad rom?) (botched release?) -GAME( 200?, sc4dndtph ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)", GAME_NOT_WORKING ) // TPRV 414 EEPROM error (bad rom?) (botched release?) -GAME( 200?, sc4dndtpd ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)", GAME_NOT_WORKING ) // TPRV 415 -GAME( 200?, sc4dndtpi ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)", GAME_NOT_WORKING )// TPRV 415 -GAME( 200?, sc4dndtpl ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)", GAME_NOT_WORKING )// TPRV 416 -GAME( 200?, sc4dndtpm ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)", GAME_NOT_WORKING )// TPRV 416 -GAME( 200?, sc4dndtpj ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)", GAME_NOT_WORKING )// TPRV 41A -GAME( 200?, sc4dndtpk ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", GAME_NOT_WORKING )// TPRV 41A +GAMEL( 200?, sc4dndtp ,0, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp ) // TPRV 411 +GAMEL( 200?, sc4dndtpe ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp ) // TPRV 411 +GAMEL( 200?, sc4dndtpa ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp ) // TPRV 412 +GAMEL( 200?, sc4dndtpf ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp ) // TPRV 412 +GAMEL( 200?, sc4dndtpb ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp ) // TPRV 413 +GAMEL( 200?, sc4dndtpg ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp ) // TPRV 413 +GAMEL( 200?, sc4dndtpc ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp ) // TPRV 414 EEPROM error (bad rom?) (botched release?) +GAMEL( 200?, sc4dndtph ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp ) // TPRV 414 EEPROM error (bad rom?) (botched release?) +GAMEL( 200?, sc4dndtpd ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp ) // TPRV 415 +GAMEL( 200?, sc4dndtpi ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp )// TPRV 415 +GAMEL( 200?, sc4dndtpl ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp )// TPRV 416 +GAMEL( 200?, sc4dndtpm ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp )// TPRV 416 +GAMEL( 200?, sc4dndtpj ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp )// TPRV 41A +GAMEL( 200?, sc4dndtpk ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_sc4dndtp )// TPRV 41A static const stepper_interface* sc4dndww_reel_configs[6] = @@ -30584,12 +30854,12 @@ INPUT_PORTS_END // PR3006 AWP DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE -GAME( 200?, sc4dndww ,0, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)", GAME_NOT_WORKING ) // TWOH 411 -GAME( 200?, sc4dndwwb ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)", GAME_NOT_WORKING ) // TWOH 411 -GAME( 200?, sc4dndwwa ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)", GAME_NOT_WORKING ) // TWOH 412 -GAME( 200?, sc4dndwwe ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)", GAME_NOT_WORKING ) // TWOH 412 -GAME( 200?, sc4dndwwc ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", GAME_NOT_WORKING ) // TWOH 415 -GAME( 200?, sc4dndwwd ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", GAME_NOT_WORKING ) // TWOH 415 +GAMEL( 200?, sc4dndww ,0, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TWOH 411 +GAMEL( 200?, sc4dndwwb ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TWOH 411 +GAMEL( 200?, sc4dndwwa ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TWOH 412 +GAMEL( 200?, sc4dndwwe ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TWOH 412 +GAMEL( 200?, sc4dndwwc ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TWOH 415 +GAMEL( 200?, sc4dndwwd ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // TWOH 415 static const stepper_interface* sc4dndcw_reel_configs[6] = { @@ -30616,10 +30886,10 @@ INPUT_PORTS_END // PR3027 AWP CLASSIC DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE -GAME( 200?, sc4dndcw ,0, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)", GAME_NOT_WORKING ) // CWOH 271 -GAME( 200?, sc4dndcwb ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)", GAME_NOT_WORKING ) // CWOH 271 -GAME( 200?, sc4dndcwa ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", GAME_NOT_WORKING ) // CWOH 272 -GAME( 200?, sc4dndcwc ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", GAME_NOT_WORKING ) // CWOH 272 +GAMEL( 200?, sc4dndcw ,0, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CWOH 271 +GAMEL( 200?, sc4dndcwb ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CWOH 271 +GAMEL( 200?, sc4dndcwa ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CWOH 272 +GAMEL( 200?, sc4dndcwc ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // CWOH 272 static const stepper_interface* sc4dndtr_reel_configs[6] = { @@ -30646,8 +30916,8 @@ INPUT_PORTS_END // PR3329 DOND THINK RED S4 PR3304 THINK RED SOUNDS11 THINK RED S.SITE -GAME( 200?, sc4dndtr ,0, sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", GAME_NOT_WORKING ) // THRE 571 -GAME( 200?, sc4dndtra ,sc4dndtr, sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", GAME_NOT_WORKING ) // THRE 571 +GAMEL( 200?, sc4dndtr ,0, sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // THRE 571 +GAMEL( 200?, sc4dndtra ,sc4dndtr, sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // THRE 571 static const stepper_interface* sc4dndwb_reel_configs[6] = { @@ -30673,14 +30943,14 @@ INPUT_PORTS_START( sc4dndwb35 ) INPUT_PORTS_END // PR1982 AWP DEAL OR NO DEAL WHATS IN YOUR BOX SCORP4 PR1962 WHATS IN Y BOX SOUNDS11 WHATS IN YOUR BX S.SITE -GAME( 200?, sc4dndwb ,0, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)", GAME_NOT_WORKING ) // WIYX 412 -GAME( 200?, sc4dndwbb ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)", GAME_NOT_WORKING ) // WIYX 412 -GAME( 200?, sc4dndwba ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)", GAME_NOT_WORKING ) // WIYX 414 -GAME( 200?, sc4dndwbc ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)", GAME_NOT_WORKING ) // WIYX 414 -GAME( 200?, sc4dndwbd ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)", GAME_NOT_WORKING ) // WIYX 415 -GAME( 200?, sc4dndwbe ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)", GAME_NOT_WORKING ) // WIYX 415 -GAME( 200?, sc4dndwbf ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", GAME_NOT_WORKING ) // WIYX 419 -GAME( 200?, sc4dndwbg ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", GAME_NOT_WORKING ) // WIYX 419 +GAMEL( 200?, sc4dndwb ,0, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // WIYX 412 +GAMEL( 200?, sc4dndwbb ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // WIYX 412 +GAMEL( 200?, sc4dndwba ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // WIYX 414 +GAMEL( 200?, sc4dndwbc ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // WIYX 414 +GAMEL( 200?, sc4dndwbd ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // WIYX 415 +GAMEL( 200?, sc4dndwbe ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // WIYX 415 +GAMEL( 200?, sc4dndwbf ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // WIYX 419 +GAMEL( 200?, sc4dndwbg ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // WIYX 419 static const stepper_interface* sc4dndbe_reel_configs[6] = { @@ -30713,20 +30983,20 @@ INPUT_PORTS_START( sc4dndbe35 ) INPUT_PORTS_END // PR1935 AWP DEAL OR NO DEAL BEAT THE BANKER S4 PR1915 BEAT THE BANKER SOUNDS11 BEAT THE BANKER S.SITE -GAME( 200?, sc4dndbe ,0, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)", GAME_NOT_WORKING ) // DBTK 012 -GAME( 200?, sc4dndbec ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)", GAME_NOT_WORKING ) // DBTK 012 -GAME( 200?, sc4dndbeg ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)", GAME_NOT_WORKING ) // DBTK 013 -GAME( 200?, sc4dndbek ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)", GAME_NOT_WORKING ) // DBTK 013 -GAME( 200?, sc4dndbeh ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)", GAME_NOT_WORKING ) // DBTK 014 -GAME( 200?, sc4dndbel ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)", GAME_NOT_WORKING ) // DBTK 014 -GAME( 200?, sc4dndbeb ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)", GAME_NOT_WORKING ) // DBTK 422 -GAME( 200?, sc4dndbed ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)", GAME_NOT_WORKING ) // DBTK 422 -GAME( 200?, sc4dndbee ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)", GAME_NOT_WORKING ) // DBTK 423 -GAME( 200?, sc4dndbei ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)", GAME_NOT_WORKING ) // DBTK 423 -GAME( 200?, sc4dndbef ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)", GAME_NOT_WORKING ) // DBTK 425 -GAME( 200?, sc4dndbej ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)", GAME_NOT_WORKING ) // DBTK 425 -GAME( 200?, sc4dndbem ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", GAME_NOT_WORKING ) // DBTK 426 -GAME( 200?, sc4dndben ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", GAME_NOT_WORKING ) // DBTK 426 +GAMEL( 200?, sc4dndbe ,0, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 012 +GAMEL( 200?, sc4dndbec ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 012 +GAMEL( 200?, sc4dndbeg ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 013 +GAMEL( 200?, sc4dndbek ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 013 +GAMEL( 200?, sc4dndbeh ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 014 +GAMEL( 200?, sc4dndbel ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 014 +GAMEL( 200?, sc4dndbeb ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 422 +GAMEL( 200?, sc4dndbed ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 422 +GAMEL( 200?, sc4dndbee ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 423 +GAMEL( 200?, sc4dndbei ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 423 +GAMEL( 200?, sc4dndbef ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 425 +GAMEL( 200?, sc4dndbej ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 425 +GAMEL( 200?, sc4dndbem ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 426 +GAMEL( 200?, sc4dndben ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // DBTK 426 static const stepper_interface* sc4dndbc_reel_configs[6] = { @@ -30753,8 +31023,8 @@ INPUT_PORTS_END // PR3337 AWP DEAL OR NO DEAL BOX CLEVER SCORP4 PR3312 DOND BOXCLEVER SOUNDS11 BOX CLEVER S.SITE -GAME( 200?, sc4dndbc ,0, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", GAME_NOT_WORKING ) // BOXR 571 -GAME( 200?, sc4dndbca ,sc4dndbc, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", GAME_NOT_WORKING ) // BOXR 571 +GAMEL( 200?, sc4dndbc ,0, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BOXR 571 +GAMEL( 200?, sc4dndbca ,sc4dndbc, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // BOXR 571 static const stepper_interface* sc4dmine_reel_configs[6] = { @@ -30774,12 +31044,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4dmine) // PR1307 AWP DIAMOND MINE PR1307 DIAM MINE SOUNDS11 -GAME( 200?, sc4dmine ,0, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4dminea ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4dmineb ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4dminec ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4dmined ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4dminee ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dmine ,0, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dminea ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dmineb ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dminec ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dmined ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dminee ,sc4dmine, sc4, sc4, sc4_state, sc4dmine, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ddosh_reel_configs[6] = @@ -30806,33 +31076,33 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ddosh_mbus) // saw a crash on exit with this game, why? // PR1309 AWP DOCTOR DOSH PR1309 DOCTOR DOSH SOUNDS11 -GAME( 200?, sc4ddosh ,0, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddosha ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddoshb ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddoshc ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddoshd ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddoshe ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddoshl ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddoshm ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddoshn ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddosho ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ddosh ,0, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddosha ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddoshb ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddoshc ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddoshd ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddoshe ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddoshl ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddoshm ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddoshn ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddosho ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1309 AWP DOCTOR DOSH PR1309 DOCTOR DOSH SOUNDS11 DOCTOR DOSH S.SITE -GAME( 200?, sc4ddoshf ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddoshg ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddoshh ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddoshi ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddoshj ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) -GAME( 200?, sc4ddoshk ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ddoshf ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddoshg ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddoshh ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddoshi ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddoshj ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ddoshk ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // board positions & steppa feature don't light anything, investigate (might only be a problem in demo mode?) // PR1736 AWP DOUGH HO HO S4 PR1716 DOUGH HO HO SOUNDS11 DOUGH HO HO S.SITE -GAME( 200?, sc4dhh ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4dhha ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4dhhb ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4dhhc ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4dhhd ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4dhhe ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dhh ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dhha ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dhhb ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dhhc ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dhhd ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dhhe ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4dough_reel_configs[6] = { @@ -30851,8 +31121,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4dough) } // PR1615 AWP DOUGH SELECTA SCORP4 PR1615 DOUGH SELECTA SOUNDS11 DOUGH SELECTA S.SITE -GAME( 200?, sc4dough ,0, sc4, sc4, sc4_state, sc4dough, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4dougha ,sc4dough, sc4, sc4, sc4_state, sc4dough, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dough ,0, sc4, sc4, sc4_state, sc4dough, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dougha ,sc4dough, sc4, sc4, sc4_state, sc4dough, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4emmer_reel_configs[6] = { @@ -30872,10 +31142,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4emmer) // PR2313 EMMERDALE EMMR SOUNDS EMMERDALE -GAME( 200?, sc4emmer ,0, sc4, sc4, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4emmera ,sc4emmer, sc4, sc4, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4emmerb ,sc4emmer, sc4, sc4, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4emmerc ,sc4emmer, sc4, sc4, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4emmer ,0, sc4, sc4, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4emmera ,sc4emmer, sc4, sc4, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4emmerb ,sc4emmer, sc4, sc4, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4emmerc ,sc4emmer, sc4, sc4, sc4_state, sc4emmer, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4evol_reel_configs[6] = @@ -30895,14 +31165,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4evol) } // PR2135 EVOLUTION EVOL SOUNDS EVOLUTION -GAME( 200?, sc4evol ,0, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4evola ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4evolb ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4evolc ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4evold ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4evole ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4evolf ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4evolg ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4evol ,0, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4evola ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4evolb ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4evolc ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4evold ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4evole ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4evolf ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4evolg ,sc4evol, sc4, sc4, sc4_state, sc4evol, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4fguy_reel_configs[6] = { @@ -30935,12 +31205,12 @@ INPUT_PORTS_START( sc4fguy70 ) INPUT_PORTS_END // PR3233 AWP FAMILY GUY S4 PR3213 FAMILY GUY SOUNDS11 FAMILY GUY S.SITE -GAME( 200?, sc4fguy ,0, sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // FAMY 471 -GAME( 200?, sc4fguyb ,sc4fguy, sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // FAMY 471 -GAME( 200?, sc4fguya ,sc4fguy, sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // FAMY 572 -GAME( 200?, sc4fguyc ,sc4fguy, sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // FAMY 572 -GAME( 200?, sc4fguyd ,sc4fguy, sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4fguye ,sc4fguy, sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fguy ,0, sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // FAMY 471 +GAMEL( 200?, sc4fguyb ,sc4fguy, sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // FAMY 471 +GAMEL( 200?, sc4fguya ,sc4fguy, sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // FAMY 572 +GAMEL( 200?, sc4fguyc ,sc4fguy, sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // FAMY 572 +GAMEL( 200?, sc4fguyd ,sc4fguy, sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fguye ,sc4fguy, sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4fbspn_reel_configs[6] = { @@ -30959,10 +31229,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fbspn) } // PR1721 AWP FAT BOY SPIN SCORP4 PR1701 FAT BOY SPIN SOUNDS11 FAT BOY SPIN S.SITE -GAME( 200?, sc4fbspn ,0, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fbspna ,sc4fbspn, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4fbspnb ,sc4fbspn, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4fbspnc ,sc4fbspn, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fbspn ,0, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fbspna ,sc4fbspn, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fbspnb ,sc4fbspn, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fbspnc ,sc4fbspn, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4fmj_reel_configs[6] = @@ -30982,10 +31252,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fmj) } // PR2328 FULL METAL JACKPOT FULLM SOUNDS F METAL JACKPOT -GAME( 200?, sc4fmj ,0, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fmja ,sc4fmj, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4fmjb ,sc4fmj, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4fmjc ,sc4fmj, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fmj ,0, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fmja ,sc4fmj, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fmjb ,sc4fmj, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fmjc ,sc4fmj, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4gd_reel_configs[6] = @@ -31005,14 +31275,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gd) } // PR1016 GOLD DIGGER PR1016 GOLD DIGGER SOUNDS11 -GAME( 200?, sc4gd ,0, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gda ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdb ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdc ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdd ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4gde ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdf ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdg ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gd ,0, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gda ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdb ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdc ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdd ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gde ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdf ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdg ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4gdclb_reel_configs[6] = { @@ -31032,18 +31302,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gdclb) // PR1137 CLUB GOLD DIGGER PR1137 GOLDD CL SOUNDS11 -GAME( 200?, sc4gdclb ,0, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdclba ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdclbb ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdclbc ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdclbd ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdclbe ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdclbf ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdclbg ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdclbh ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdclbi ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdclbj ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4gdclbk ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gdclb ,0, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdclba ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdclbb ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdclbc ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdclbd ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdclbe ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdclbf ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdclbg ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdclbh ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdclbi ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdclbj ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gdclbk ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4gbcas_reel_configs[6] = { @@ -31063,10 +31333,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gbcas) // this one is a variation of lucky balls // PR1034 CASINO GOLDEN BALLS PR1034 GOLDEN BALLS SOUNDS11 -GAME( 200?, sc4gbcas ,0, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Casino Golden Balls (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gbcasa ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Casino Golden Balls (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4gbcasb ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Casino Golden Balls (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4gbcasc ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Casino Golden Balls (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gbcas ,0, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Casino Golden Balls (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gbcasa ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Casino Golden Balls (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gbcasb ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Casino Golden Balls (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gbcasc ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Casino Golden Balls (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4gball_reel_configs[6] = @@ -31087,10 +31357,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gball) // this is a football themed game... // PR1604 AWP GOLDEN BALLS PR1604 GOLDEN BALLS SOUNDS12 GOLDEN BALLS S.SITE -GAME( 200?, sc4gball ,0, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gballa ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4gballb ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4gballc ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gball ,0, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gballa ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gballb ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gballc ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4gunp_reel_configs[6] = { @@ -31109,14 +31379,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4gunp) } // PR3046 AWP THE GUNPOWDER SLOT S4 PR3016 GUNPOWDER SLOT SOUNDS11 GUNPOWDER SLOT S.SITE -GAME( 200?, sc4gunp ,0, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gunpa ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4gunpb ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4gunpc ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4gunpd ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4gunpe ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4gunpf ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4gunpg ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gunp ,0, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gunpa ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gunpb ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gunpc ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gunpd ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gunpe ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gunpf ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gunpg ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hapnt_reel_configs[6] = { @@ -31135,12 +31405,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hapnt) } // PR1306 AWP HAPPY NOTES PR1306 HAPPY NOTES SOUNDS11 -GAME( 200?, sc4hapnt ,0, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hapnta ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4hapntb ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4hapntc ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4hapntd ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4hapnte ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hapnt ,0, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hapnta ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hapntb ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hapntc ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hapntd ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hapnte ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hntcs_reel_configs[6] = { @@ -31166,27 +31436,27 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hntcs) } // PR1327 CASINO HAPPY NOTES HAPPY NOTES S.SITE PR1327 CAS_HAPPY_NOTES SOUNDS11 -GAME( 200?, sc4hntcs ,0, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsa ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsb ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsc ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hntcs ,0, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsa ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsb ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsc ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1327 CASINO HAPPY NOTES PR1327 CAS_HAPPY_NOTES SOUNDS11 -GAME( 200?, sc4hntcsd ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcse ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsf ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsg ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsh ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsi ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsj ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsk ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsl ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsm ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsn ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcso ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsp ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsq ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcsr ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) -GAME( 200?, sc4hntcss ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hntcsd ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcse ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsf ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsg ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsh ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsi ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsj ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsk ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsl ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsm ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsn ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcso ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsp ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsq ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcsr ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hntcss ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -31194,18 +31464,18 @@ GAME( 200?, sc4hntcss ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM"," // PR1419 AWP HELLS BELLS PR1402 HELLS BELLS SOUNDS11 -GAME( 200?, sc4hellb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hellbb ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4hellbc ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4hellbd ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4hellbe ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4hellbf ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hellb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hellbb ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hellbc ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hellbd ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hellbe ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hellbf ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UINT ERR 17 // PR1419 AWP HELLS BELLS PR1402 HELLS BELLS SOUNDS11 HELLS BELLS S.SITE -GAME( 200?, sc4hellbg ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4hellbh ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4hellbi ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4hellbj ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hellbg ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hellbh ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hellbi ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hellbj ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hill_reel_configs[6] = { @@ -31224,8 +31494,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hill) } // PR1643 AWP HILLBILLIONAIRE SCORP4 PR1613 HILLBILLIONAIRE SOUNDS11 HILLBILLIONAIRE S.SITE -GAME( 200?, sc4hill ,0, sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hilla ,sc4hill, sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hill ,0, sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hilla ,sc4hill, sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hiss_reel_configs[6] = @@ -31245,14 +31515,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hiss) } // PR2176 HISSING QUID VIPA SOUNDS HISSING QUID -GAME( 200?, sc4hiss ,0, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hissa ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4hissb ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4hissc ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4hissd ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4hisse ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4hissf ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4hissg ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hiss ,0, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hissa ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hissb ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hissc ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hissd ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hisse ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hissf ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hissg ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hotrd_reel_configs[6] = @@ -31273,8 +31543,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hotrd) // PR1733 AWP HOT ROD SCORP4 PR1713 HOT ROD SOUNDS11 HOT ROD S.SITE -GAME( 200?, sc4hotrd ,0, sc4, sc4, sc4_state, sc4hotrd, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hotrda ,sc4hotrd, sc4, sc4, sc4_state, sc4hotrd, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hotrd ,0, sc4, sc4, sc4_state, sc4hotrd, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hotrda ,sc4hotrd, sc4, sc4, sc4_state, sc4hotrd, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hotsh_reel_configs[6] = { @@ -31293,8 +31563,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hotsh) } // PR3231 AWP HOT SHOT SCORP4 PR3211 HOT SHOT SOUNDS11 HOT SHOT S.SITE -GAME( 200?, sc4hotsh ,0, sc4, sc4, sc4_state, sc4hotsh, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hotsha ,sc4hotsh, sc4, sc4, sc4_state, sc4hotsh, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hotsh ,0, sc4, sc4, sc4_state, sc4hotsh, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hotsha ,sc4hotsh, sc4, sc4, sc4_state, sc4hotsh, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4hotwd_reel_configs[6] = @@ -31315,14 +31585,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4hotwd) // PR1311 HOT WAD PR1311 HOT WAD SOUNDS11 -GAME( 200?, sc4hotwd ,0, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4hotwda ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hotwd ,0, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hotwda ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 // PR1311 HOT WAD PR1311 HOT WAD SOUNDS11 2 HOT WAD S.SITE -GAME( 200?, sc4hotwdb ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4hotwdc ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4hotwdd ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4hotwde ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4hotwdb ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hotwdc ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hotwdd ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hotwde ,sc4hotwd, sc4, sc4, sc4_state, sc4hotwd, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4celeb_reel_configs[6] = @@ -31343,11 +31613,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4celeb) // PR1603 AWP IM A CELEBRITY PR1603 IM A CELEB SOUNDS11 IM A CELEBRITY S.SITE -GAME( 200?, sc4celeb ,0, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4celeba ,sc4celeb, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4celebb ,sc4celeb, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4celebc ,sc4celeb, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4celebd ,sc4celeb, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4celeb ,0, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4celeba ,sc4celeb, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4celebb ,sc4celeb, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4celebc ,sc4celeb, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4celebd ,sc4celeb, sc4, sc4, sc4_state, sc4celeb, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4inspn_reel_configs[6] = @@ -31367,8 +31637,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4inspn) } // PR2555 INNER SPIN V013 INNERSPINSND INNER SPIN -GAME( 200?, sc4inspn ,0, sc4, sc4, sc4_state, sc4inspn, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4inspna ,sc4inspn, sc4, sc4, sc4_state, sc4inspn, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4inspn ,0, sc4, sc4, sc4_state, sc4inspn, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4inspna ,sc4inspn, sc4, sc4, sc4_state, sc4inspn, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ijob_reel_configs[6] = @@ -31389,20 +31659,20 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ijob) // PR2366 AWP THE ITALIAN JOB S4 PR2366 THE ITALIAN JOB SOUNDS11 ITALIAN JOB S.SITE -GAME( 200?, sc4ijob ,0, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ijoba ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ijobb ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ijobc ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4ijobd ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4ijobe ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4ijobf ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4ijobg ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4ijobh ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4ijobi ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4ijobj ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4ijobk ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4ijobl ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4ijobm ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ijob ,0, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ijoba ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ijobb ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ijobc ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ijobd ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ijobe ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ijobf ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ijobg ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ijobh ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ijobi ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ijobj ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ijobk ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ijobl ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ijobm ,sc4ijob, sc4, sc4, sc4_state, sc4ijob, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ldvl_reel_configs[6] = { @@ -31421,10 +31691,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ldvl) } // PR2376 LITTLE DEVIL LDEVIL SOUNDS LITTLE DEVIL -GAME( 200?, sc4ldvl ,0, sc4, sc4, sc4_state, sc4ldvl, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ldvla ,sc4ldvl, sc4, sc4, sc4_state, sc4ldvl, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ldvlb ,sc4ldvl, sc4, sc4, sc4_state, sc4ldvl, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ldvlc ,sc4ldvl, sc4, sc4, sc4_state, sc4ldvl, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ldvl ,0, sc4, sc4, sc4_state, sc4ldvl, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ldvla ,sc4ldvl, sc4, sc4, sc4_state, sc4ldvl, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ldvlb ,sc4ldvl, sc4, sc4, sc4_state, sc4ldvl, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ldvlc ,sc4ldvl, sc4, sc4, sc4_state, sc4ldvl, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4lotrr_reel_configs[6] = @@ -31444,13 +31714,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4lotrr) } // PR1427 AWP RETURN OF THE KING PR1413 RETURN OF THE SOUNDS11 RETURN OF KING S.SITE -GAME( 200?, sc4lotrr ,0, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotrra ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotrrb ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotrrc ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lotrr ,0, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotrra ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotrrb ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotrrc ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 -GAME( 200?, sc4lotrrd ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4lotrre ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lotrrd ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lotrre ,sc4lotrr, sc4, sc4, sc4_state, sc4lotrr, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4manic_reel_configs[6] = { @@ -31469,14 +31739,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4manic) } // PR3034 AWP MANIC MINER SCORP4 PR3004 MANIC MINER SOUNDS11 MANIC MINER S.SITE -GAME( 200?, sc4manic ,0, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4manica ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4manicb ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4manicc ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4manicd ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4manice ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4manicf ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4manicg ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4manic ,0, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4manica ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4manicb ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4manicc ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4manicd ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4manice ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4manicf ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4manicg ,sc4manic, sc4, sc4, sc4_state, sc4manic, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4mmm_reel_configs[6] = { @@ -31496,14 +31766,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mmm) // PR2282 MENTALMONEYMONSTERS MMMO SOUNDS MONEY MONSTERS -GAME( 200?, sc4mmm ,0, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4mmma ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4mmmb ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4mmmc ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4mmmd ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4mmme ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4mmmf ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4mmmg ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mmm ,0, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mmma ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mmmb ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mmmc ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mmmd ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mmme ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mmmf ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mmmg ,sc4mmm, sc4, sc4, sc4_state, sc4mmm, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4mmad_reel_configs[6] = { @@ -31522,15 +31792,15 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mmad) } // PR2533 MONEY MADNESS MONM SOUNDS MONEY MADNESS -GAME( 200?, sc4mmad ,0, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4mmada ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4mmadb ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4mmadc ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mmad ,0, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mmada ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mmadb ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mmadc ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR0000 MONEY MADNESS MONM SOUNDS MONEY MADNESS (did Mazooma mess up this release? it has an invalid project code of PR0000, and 3 of the sets are missing their other half) -GAME( 200?, sc4mmadd ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4mmade ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // incomplete pairing -GAME( 200?, sc4mmadf ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // incomplete pairing -GAME( 200?, sc4mmadg ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // incomplete pairing +GAMEL( 200?, sc4mmadd ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mmade ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing +GAMEL( 200?, sc4mmadf ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing +GAMEL( 200?, sc4mmadg ,sc4mmad, sc4, sc4, sc4_state, sc4mmad, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing static const stepper_interface* sc4mdm_reel_configs[6] = @@ -31550,8 +31820,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mdm) } // PR3333 AWP MONOPOLY DOUBLE MONEY S4 PR3308 MPOLY D MONEY SOUNDS11 DOUBLE MONEY S.SITE -GAME( 200?, sc4mdm ,0, sc4, sc4, sc4_state, sc4mdm, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4mdma ,sc4mdm, sc4, sc4, sc4_state, sc4mdm, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mdm ,0, sc4, sc4, sc4_state, sc4mdm, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mdma ,sc4mdm, sc4, sc4, sc4_state, sc4mdm, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4mhn_reel_configs[6] = { @@ -31570,8 +31840,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mhn) } // PR2380 MONOPOLY HERE AND NOW MR2R SOUNDS NITH -GAME( 200?, sc4mhn ,0, sc4, sc4, sc4_state, sc4mhn, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4mhna ,sc4mhn, sc4, sc4, sc4_state, sc4mhn, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mhn ,0, sc4, sc4, sc4_state, sc4mhn, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mhna ,sc4mhn, sc4, sc4, sc4_state, sc4mhn, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4mhp_reel_configs[6] = @@ -31592,22 +31862,22 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mhp) // PR2345 AWP MONOPOLY HOT PROPERTY S4 PR2345 HOT PROPERTY SOUNDS11 HOT PROPERTY S.SITE -GAME( 200?, sc4mhp ,0, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // 471 -GAME( 200?, sc4mhpa ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // 472 -GAME( 200?, sc4mhpb ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // 271 -GAME( 200?, sc4mhpc ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // 471 -GAME( 200?, sc4mhpd ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // 472 -GAME( 200?, sc4mhpe ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // 271 -GAME( 200?, sc4mhpf ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // 475 -GAME( 200?, sc4mhpg ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // 571 -GAME( 200?, sc4mhph ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // 572 -GAME( 200?, sc4mhpi ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // 475 -GAME( 200?, sc4mhpj ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) // 571 -GAME( 200?, sc4mhpk ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) // 572 -GAME( 200?, sc4mhpl ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) // 411 -GAME( 200?, sc4mhpm ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) // 272 -GAME( 200?, sc4mhpn ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) // 272 -GAME( 200?, sc4mhpo ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mhp ,0, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 471 +GAMEL( 200?, sc4mhpa ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 472 +GAMEL( 200?, sc4mhpb ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 271 +GAMEL( 200?, sc4mhpc ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 471 +GAMEL( 200?, sc4mhpd ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 472 +GAMEL( 200?, sc4mhpe ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 271 +GAMEL( 200?, sc4mhpf ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 475 +GAMEL( 200?, sc4mhpg ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 571 +GAMEL( 200?, sc4mhph ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 572 +GAMEL( 200?, sc4mhpi ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 475 +GAMEL( 200?, sc4mhpj ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 571 +GAMEL( 200?, sc4mhpk ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 572 +GAMEL( 200?, sc4mhpl ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 411 +GAMEL( 200?, sc4mhpm ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 272 +GAMEL( 200?, sc4mhpn ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // 272 +GAMEL( 200?, sc4mhpo ,sc4mhp, sc4, sc4, sc4_state, sc4mhp, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4mmb_reel_configs[6] = { @@ -31627,8 +31897,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mmb) // PR1931 AWP MONOLOLY MONEY BAGS SCORP4 PR1911 MPOLY MONEYBAGS SOUNDS11 MONEYBAGS S.SITE -GAME( 200?, sc4mmb ,0, sc4, sc4, sc4_state, sc4mmb, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4mmba ,sc4mmb, sc4, sc4, sc4_state, sc4mmb, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mmb ,0, sc4, sc4, sc4_state, sc4mmb, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mmba ,sc4mmb, sc4, sc4, sc4_state, sc4mmb, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4mrh_reel_configs[6] = { @@ -31648,12 +31918,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mrh) // PR2363 RED HOT MONOP MONOPOLY ARCADE MONO SOUNDS MONOPOLY -GAME( 200?, sc4mrh ,0, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4mrha ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4mrhb ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4mrhc ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4mrhd ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4mrhe ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mrh ,0, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mrha ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mrhb ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mrhc ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mrhd ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mrhe ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4mr2r_reel_configs[6] = { @@ -31673,12 +31943,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4mr2r) // PR2329 MONOPOLY ROAD TO RICHES MR2R SOUNDS ROAD TO RICHES -GAME( 200?, sc4mr2r ,0, sc4, sc4, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4mr2ra ,sc4mr2r, sc4, sc4, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4mr2rb ,sc4mr2r, sc4, sc4, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4mr2rc ,sc4mr2r, sc4, sc4, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4mr2rd ,sc4mr2r, sc4, sc4, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4mr2re ,sc4mr2r, sc4, sc4, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4mr2r ,0, sc4, sc4, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mr2ra ,sc4mr2r, sc4, sc4, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mr2rb ,sc4mr2r, sc4, sc4, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mr2rc ,sc4mr2r, sc4, sc4, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mr2rd ,sc4mr2r, sc4, sc4, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mr2re ,sc4mr2r, sc4, sc4, sc4_state, sc4mr2r, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4nmare_reel_configs[6] = { @@ -31698,10 +31968,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4nmare) // PR3032 AWP NIGHTMARE ON ELM STREET S4 PR3002 ELM STREET SOUNDS11 NIGHTMARE ELM ST S.SITE -GAME( 200?, sc4nmare ,0, sc4, sc4, sc4_state, sc4nmare, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4nmarea ,sc4nmare, sc4, sc4, sc4_state, sc4nmare, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4nmareb ,sc4nmare, sc4, sc4, sc4_state, sc4nmare, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4nmarec ,sc4nmare, sc4, sc4, sc4_state, sc4nmare, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4nmare ,0, sc4, sc4, sc4_state, sc4nmare, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nmarea ,sc4nmare, sc4, sc4, sc4_state, sc4nmare, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nmareb ,sc4nmare, sc4, sc4, sc4_state, sc4nmare, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nmarec ,sc4nmare, sc4, sc4, sc4_state, sc4nmare, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4potp_reel_configs[6] = @@ -31722,23 +31992,23 @@ DRIVER_INIT_MEMBER(sc4_state,sc4potp) // PR1612 PICK OF THE PACK PR1612 PICK OF THE PACK SOUNDS11 PICK OF THE PACK S.SITE -GAME( 200?, sc4potp ,0, sc4, sc4, sc4_state, sc4potp, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4potpa ,sc4potp, sc4, sc4, sc4_state, sc4potp, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4potp ,0, sc4, sc4, sc4_state, sc4potp, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4potpa ,sc4potp, sc4, sc4, sc4_state, sc4potp, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2279 PINK PANTHER CLOUSEAUS REVENGE REVENGE QPS REVENGE SOUNDS -GAME( 200?, sc4ppcr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppcra ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppcrb ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppcrd ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppcre ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppcrf ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppcrg ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppcrh ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppcri ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppcrj ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ppcr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppcra ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppcrb ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppcrd ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppcre ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppcrf ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppcrg ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppcrh ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppcri ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppcrj ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2279 CLOUSEAU TOP BOX COROST_TRIPLE SOUNDS REVENGE TIME -GAME( 200?, sc4ppcrtb ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge Top Box (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ppcrtb ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge Top Box (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ppctc_reel_configs[6] = @@ -31759,28 +32029,28 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ppctc) // PR2407 AWP PINK PANTHER CRACK THE CODE SCORP4 PR2407 CRACK THE CODE SOUNDS11 CRACK THE CODE S.SITE -GAME( 200?, sc4ppctc ,0, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppctca ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppctcb ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppctcc ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppctcd ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppctce ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppctcf ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppctcg ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ppctc ,0, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppctca ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppctcb ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppctcc ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppctcd ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppctce ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppctcf ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppctcg ,sc4ppctc, sc4, sc4, sc4_state, sc4ppctc, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2330 PINK PANTHER DYM PINK PANTHER DYM QPS DYMT SOUNDS PINK PANTHER DYM - -GAME( 200?, sc4ppdym ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppdymb ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppdymc ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppdymd ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppdymf ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppdymg ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppdymh ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppdymi ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ppdym ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppdymb ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppdymc ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppdymd ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppdymf ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppdymg ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppdymh ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppdymi ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2333 PINK PANTHER TOP BOX DYMT SOUNDS ALL YOUR BASE -GAME( 200?, sc4ppdymtb ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ppdymtba ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ppdymtb ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppdymtba ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pony_reel_configs[6] = { @@ -31800,12 +32070,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pony) // PR1408 PONY EXPRESS PR1408 PONY EXPRESS SOUNDS11 PONY EXPRESS S.SITE -GAME( 200?, sc4pony ,0, sc4, sc4, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ponya ,sc4pony, sc4, sc4, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ponyb ,sc4pony, sc4, sc4, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ponyc ,sc4pony, sc4, sc4, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4ponyd ,sc4pony, sc4, sc4, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4ponye ,sc4pony, sc4, sc4, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // incomplete pairing +GAMEL( 200?, sc4pony ,0, sc4, sc4, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ponya ,sc4pony, sc4, sc4, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ponyb ,sc4pony, sc4, sc4, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ponyc ,sc4pony, sc4, sc4, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ponyd ,sc4pony, sc4, sc4, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ponye ,sc4pony, sc4, sc4, sc4_state, sc4pony, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing static const stepper_interface* sc4popey_reel_configs[6] = { @@ -31824,12 +32094,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4popey) } // PR2417 AWP POPEYE S4 PR2417 POPEYE SOUNDS11 POPEYE S.SITE -GAME( 200?, sc4popey ,0, sc4, sc4, sc4_state, sc4popey, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4popeya ,sc4popey, sc4, sc4, sc4_state, sc4popey, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4popeyb ,sc4popey, sc4, sc4, sc4_state, sc4popey, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4popeyc ,sc4popey, sc4, sc4, sc4_state, sc4popey, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4popeyd ,sc4popey, sc4, sc4, sc4_state, sc4popey, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4popeye ,sc4popey, sc4, sc4, sc4_state, sc4popey, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4popey ,0, sc4, sc4, sc4_state, sc4popey, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4popeya ,sc4popey, sc4, sc4, sc4_state, sc4popey, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4popeyb ,sc4popey, sc4, sc4, sc4_state, sc4popey, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4popeyc ,sc4popey, sc4, sc4, sc4_state, sc4popey, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4popeyd ,sc4popey, sc4, sc4, sc4_state, sc4popey, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4popeye ,sc4popey, sc4, sc4, sc4_state, sc4popey, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pwrbl_reel_configs[6] = @@ -31851,8 +32121,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pwrbl) // sequel to gamball, mechanical? // PR1614 AWP POWERBALL POWERBALL S.SITE PR1614 POWERBALL SOUNDS11 -GAME( 200?, sc4pwrbl ,0, sc4, sc4, sc4_state, sc4pwrbl, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pwrbla ,sc4pwrbl, sc4, sc4, sc4_state, sc4pwrbl, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pwrbl ,0, sc4, sc4, sc4_state, sc4pwrbl, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwrbla ,sc4pwrbl, sc4, sc4, sc4_state, sc4pwrbl, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4quidv_reel_configs[6] = @@ -31872,10 +32142,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4quidv) } // PR2342 QUID VICIOUS QUIDV SOUNDS QUID VICIOUS -GAME( 200?, sc4quidv ,0, sc4, sc4, sc4_state, sc4quidv, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4quidva ,sc4quidv, sc4, sc4, sc4_state, sc4quidv, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4quidvb ,sc4quidv, sc4, sc4, sc4_state, sc4quidv, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4quidvc ,sc4quidv, sc4, sc4, sc4_state, sc4quidv, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4quidv ,0, sc4, sc4, sc4_state, sc4quidv, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quidva ,sc4quidv, sc4, sc4, sc4_state, sc4quidv, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quidvb ,sc4quidv, sc4, sc4, sc4_state, sc4quidv, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quidvc ,sc4quidv, sc4, sc4, sc4_state, sc4quidv, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4rhx_reel_configs[6] = { @@ -31900,31 +32170,31 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rhx_mbus) } // PR2077 RED HOT X REDX SOUNDS RED HOT X -GAME( 200?, sc4rhx ,0, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxa ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxd ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxe ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxj ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxk ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // incomplete pairing -GAME( 200?, sc4rhxl ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxm ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rhx ,0, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxa ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxd ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxe ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxj ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxk ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing +GAMEL( 200?, sc4rhxl ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxm ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2077 RED HOT X RED HOT X ARCADE REDX SOUNDS RED HOT X -GAME( 200?, sc4rhxb ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxc ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxh ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxi ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxf ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxg ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxn ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxo ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxp ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxq ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxr ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxs ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxt ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxu ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxv ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxw ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rhxb ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxc ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxh ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxi ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxf ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxg ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxn ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxo ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxp ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxq ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxr ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 19)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxs ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 20)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxt ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 21)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxu ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 22)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxv ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 23)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxw ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 24)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4rhxcs_reel_configs[6] = @@ -31944,18 +32214,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rhxcs) } // PR2364 CASINO RED HOT X RED HOT X CRHX SOUNDS RED HOT X -GAME( 200?, sc4rhxcs ,0, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxcsa ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxcsb ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxcsc ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxcsd ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxcse ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rhxcs ,0, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxcsa ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxcsb ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxcsc ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxcsd ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxcse ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2056 RED HOT X CLUB REDX SOUNDS RED HOT X CLUB -GAME( 200?, sc4rhxcl ,0, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxcla ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxclb ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4rhxclc ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rhxcl ,0, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxcla ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxclb ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rhxclc ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -31976,10 +32246,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4redsq) } // PR2557 RED SQUARE REDS SOUNDS RED SQUARE -GAME( 200?, sc4redsq ,0, sc4, sc4, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4redsqa ,sc4redsq, sc4, sc4, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4redsqb ,sc4redsq, sc4, sc4, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4redsqc ,sc4redsq, sc4, sc4, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4redsq ,0, sc4, sc4, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4redsqa ,sc4redsq, sc4, sc4, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4redsqb ,sc4redsq, sc4, sc4, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4redsqc ,sc4redsq, sc4, sc4, sc4_state, sc4redsq, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4rosts_reel_configs[6] = @@ -32000,14 +32270,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rosts) // PR3256 CLUB RONNIE O SULLIVANS TOURNAMENT SCORP4 RONNIE OSULLIVAN CLUB PR3256 RONNIE O SOUNDS11 RONNIE SULLIVAN -GAME( 200?, sc4rosts ,0, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rostsa ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4rostsb ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4rostsc ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4rostsd ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4rostse ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4rostsf ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4rostsg ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rosts ,0, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rostsa ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rostsb ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rostsc ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rostsd ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rostse ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rostsf ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rostsg ,sc4rosts, sc4, sc4, sc4_state, sc4rosts, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4rovrt_reel_configs[6] = { @@ -32027,12 +32297,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rovrt) // PR2311 ROVERS RETURN ROVERS RETURN SOUNDS ROVERS RETURN -GAME( 200?, sc4rovrt ,0, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4rovrta ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4rovrtb ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4rovrtc ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4rovrtd ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4rovrte ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rovrt ,0, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rovrta ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rovrtb ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rovrtc ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rovrtd ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rovrte ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4showt_reel_configs[6] = { @@ -32052,13 +32322,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4showt) // PR3043 AWP SHOW TIME S4 PR3013 SHOWTIME SOUNDS11 SHOW TIME S.SITE -GAME( 200?, sc4showt ,0, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4showta ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4showtb ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4showtc ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4showtd ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4showte ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4showtf ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4showt ,0, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4showta ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4showtb ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4showtc ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4showtd ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4showte ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4showtf ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4spice_reel_configs[6] = @@ -32078,10 +32348,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4spice) } // PR1921 AWP SPICE IT UP SCORP4 PR1901 SPICE IT UP SOUNDS11 SPICE IT UP S.SITE -GAME( 200?, sc4spice ,0, sc4, sc4, sc4_state, sc4spice, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4spicea ,sc4spice, sc4, sc4, sc4_state, sc4spice, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4spiceb ,sc4spice, sc4, sc4, sc4_state, sc4spice, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4spicec ,sc4spice, sc4, sc4, sc4_state, sc4spice, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4spice ,0, sc4, sc4, sc4_state, sc4spice, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4spicea ,sc4spice, sc4, sc4, sc4_state, sc4spice, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4spiceb ,sc4spice, sc4, sc4, sc4_state, sc4spice, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4spicec ,sc4spice, sc4, sc4, sc4_state, sc4spice, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4sus_reel_configs[6] = { @@ -32100,14 +32370,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4sus) } // PR2255 SUITUSIR SUIT SOUNDS SUITS U SIR -GAME( 200?, sc4sus ,0, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4susc ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4susf ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4susg ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4sush ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4susi ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4susj ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4susk ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4sus ,0, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4susc ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4susf ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4susg ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sush ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4susi ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4susj ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4susk ,sc4sus, sc4, sc4, sc4_state, sc4sus, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4sslam_reel_configs[6] = { @@ -32126,8 +32396,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4sslam) } // PR3081 CLUB SUPER SLAM SUPER SLAM CLUB PR3080 SUPER SLAM SOUNDS11 -GAME( 200?, sc4sslam ,0, sc4, sc4, sc4_state, sc4sslam, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4sslama ,sc4sslam, sc4, sc4, sc4_state, sc4sslam, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4sslam ,0, sc4, sc4, sc4_state, sc4sslam, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sslama ,sc4sslam, sc4, sc4, sc4_state, sc4sslam, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4swbak_reel_configs[6] = @@ -32147,10 +32417,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4swbak) } // PR2235 SWITCHBACK SWBK SOUNDS SWITCHBACK -GAME( 200?, sc4swbak ,0, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4swbaka ,sc4swbak, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4swbakb ,sc4swbak, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4swbakc ,sc4swbak, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4swbak ,0, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4swbaka ,sc4swbak, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4swbakb ,sc4swbak, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4swbakc ,sc4swbak, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ttpie_reel_configs[6] = @@ -32171,15 +32441,15 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ttpie) // PR1714 AWP TAKE THE PIECE S4 PR1714 TAKE THE PIECE SOUNDS11 TAKETHEPIECE S.SITE -GAME( 200?, sc4ttpie ,0, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ttpiec ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ttpie ,0, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttpiec ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1734 AWP TAKE THE PIECE S4 PR1714 TAKE THE PIECE SOUNDS11 TAKETHEPIECE S.SITE -GAME( 200?, sc4ttpiea ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ttpieb ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4ttpied ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ttpiee ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4ttpief ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4ttpieg ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ttpiea ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttpieb ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttpied ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttpiee ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttpief ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttpieg ,sc4ttpie, sc4, sc4, sc4_state, sc4ttpie, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4typ_reel_configs[6] = @@ -32200,10 +32470,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4typ) // PR3031 AWP TAKE YOUR PICK S4 PR3001 TAKE YOUR PICK SOUNDS11 TAKE YOUR PICK S.SITE -GAME( 200?, sc4typ ,0, sc4, sc4, sc4_state, sc4typ, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4typa ,sc4typ, sc4, sc4, sc4_state, sc4typ, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4typb ,sc4typ, sc4, sc4, sc4_state, sc4typ, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4typc ,sc4typ, sc4, sc4, sc4_state, sc4typ, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4typ ,0, sc4, sc4, sc4_state, sc4typ, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4typa ,sc4typ, sc4, sc4, sc4_state, sc4typ, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4typb ,sc4typ, sc4, sc4, sc4_state, sc4typ, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4typc ,sc4typ, sc4, sc4, sc4_state, sc4typ, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4trail_reel_configs[6] = { @@ -32222,10 +32492,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4trail) } // PR2170 TRAIL BLAZER TRAB SOUNDS TRAIL BLAZER -GAME( 200?, sc4trail ,0, sc4, sc4, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4traila ,sc4trail, sc4, sc4, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4trailb ,sc4trail, sc4, sc4, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4trailc ,sc4trail, sc4, sc4, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4trail ,0, sc4, sc4, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4traila ,sc4trail, sc4, sc4, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4trailb ,sc4trail, sc4, sc4, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4trailc ,sc4trail, sc4, sc4, sc4_state, sc4trail, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4vivam_reel_configs[6] = @@ -32246,10 +32516,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4vivam) // PR6907 VIVA MEXICO PR6907 VIVA MEXICO SOUNDS11 -GAME( 200?, sc4vivam ,0, sc4, sc4, sc4_state, sc4vivam, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4vivama ,sc4vivam, sc4, sc4, sc4_state, sc4vivam, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4vivamb ,sc4vivam, sc4, sc4, sc4_state, sc4vivam, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4vivamc ,sc4vivam, sc4, sc4, sc4_state, sc4vivam, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4vivam ,0, sc4, sc4, sc4_state, sc4vivam, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vivama ,sc4vivam, sc4, sc4, sc4_state, sc4vivam, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vivamb ,sc4vivam, sc4, sc4, sc4_state, sc4vivam, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vivamc ,sc4vivam, sc4, sc4, sc4_state, sc4vivam, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4vivcs_reel_configs[6] = @@ -32272,16 +32542,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4vivcs) // PR6927 CASINO VIVA MEXICO PR6927 VIVAMEXICO SOUNDS11 // these do nothing.. -GAME( 200?, sc4vivcs ,0, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4vivcsa ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4vivcs ,0, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vivcsa ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6927 CASINO VIVA MEXICO PR6927 VIVAMEXICO SOUNDS21 // these boot -GAME( 200?, sc4vivcsb ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4vivcsc ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4vivcsd ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4vivcse ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4vivcsf ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4vivcsg ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4vivcsb ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vivcsc ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vivcsd ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vivcse ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vivcsf ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4vivcsg ,sc4vivcs, sc4, sc4, sc4_state, sc4vivcs, ROT0, "BFM","Casino Viva Mexico (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -32303,13 +32573,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bpb) } // PR1728 AWP BULLY'S PRIZE BOARD PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE -GAME( 200?, sc4bpb ,0, sc4, sc4, sc4_state, sc4bpb, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bpbc ,sc4bpb, sc4, sc4, sc4_state, sc4bpb, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bpb ,0, sc4, sc4, sc4_state, sc4bpb, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bpbc ,sc4bpb, sc4, sc4, sc4_state, sc4bpb, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1728 AWP BULLY'S PRIZE BOARD S4 PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE -GAME( 200?, sc4bpba ,sc4bpb, sc4, sc4, sc4_state, sc4bpb, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4bpbb ,sc4bpb, sc4, sc4, sc4_state, sc4bpb, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4bpbd ,sc4bpb, sc4, sc4, sc4_state, sc4bpb, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4bpbe ,sc4bpb, sc4, sc4, sc4_state, sc4bpb, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bpba ,sc4bpb, sc4, sc4, sc4_state, sc4bpb, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bpbb ,sc4bpb, sc4, sc4, sc4_state, sc4bpb, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bpbd ,sc4bpb, sc4, sc4, sc4_state, sc4bpb, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bpbe ,sc4bpb, sc4, sc4, sc4_state, sc4bpb, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bsp_reel_configs[6] = @@ -32329,15 +32599,15 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bsp) } // PR3040 AWP BULLYS STAR PRIZE SCORP4 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE -GAME( 200?, sc4bsp ,0, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bspa ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4bspb ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4bspc ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4bspd ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4bspg ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bsp ,0, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bspa ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bspb ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bspc ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bspd ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bspg ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR3042 AWP BULLYS STAR PRIZE SCORP4 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE -GAME( 200?, sc4bspe ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bspf ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bspe ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bspf ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4chain_reel_configs[6] = @@ -32358,10 +32628,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4chain) // PR1316 AWP CHAIN REACTION PR1312 CHAIN REACT SOUNDS11 -GAME( 200?, sc4chain ,0, sc4, sc4, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4chaina ,sc4chain, sc4, sc4, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4chainb ,sc4chain, sc4, sc4, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4chainc ,sc4chain, sc4, sc4, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4chain ,0, sc4, sc4, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chaina ,sc4chain, sc4, sc4, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chainb ,sc4chain, sc4, sc4, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chainc ,sc4chain, sc4, sc4, sc4_state, sc4chain, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4clown_reel_configs[6] = @@ -32382,27 +32652,27 @@ DRIVER_INIT_MEMBER(sc4_state,sc4clown) // PR1727 AWP CLOWN AROUND SCORP4 PR1707 CLOWN AROUND SOUNDS11 CLOWN AROUND S.SITE -GAME( 200?, sc4clown ,0, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4clowna ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4clownb ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4clownc ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4clownd ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4clowne ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4clownf ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4clowng ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4clown ,0, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clowna ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clownb ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clownc ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clownd ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clowne ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clownf ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clowng ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) /* wrong sound roms */ -GAME( 200?, sc4mowow ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2118 MONOPOLY WOTW WOTW SOUNDS MONOPOLY WOTW 8P -GAME( 200?, sc4mowowa ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mowowb ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mowowc ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^ +GAMEL( 200?, sc4mowow ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2118 MONOPOLY WOTW WOTW SOUNDS MONOPOLY WOTW 8P +GAMEL( 200?, sc4mowowa ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4mowowb ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4mowowc ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ -GAME( 200?, sc4mwwtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2389 WHEEL OF WEALTH WOWT SOUNDS WHEEL OF WEAL -GAME( 200?, sc4mwwtba ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mwwtbb ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4mwwtbc ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^ -GAME( 200?, sc4mwwtbd ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// ^^ +GAMEL( 200?, sc4mwwtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2389 WHEEL OF WEALTH WOWT SOUNDS WHEEL OF WEAL +GAMEL( 200?, sc4mwwtba ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4mwwtbb ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4mwwtbc ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ +GAMEL( 200?, sc4mwwtbd ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// ^^ static const stepper_interface* sc4bwow_reel_configs[6] = @@ -32421,8 +32691,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bwow) m_reel_setup = sc4bwow_reel_configs; } -GAME( 200?, sc4bwow ,0, sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 1)", GAME_NOT_WORKING ) // PR1726 AWP WHEEL OF WEALTH PR1706 WHEEL OF WEALTH SOUNDS11 WHEEL OF WEALTH S.SITE -GAME( 200?, sc4bwowa ,sc4bwow, sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 2)", GAME_NOT_WORKING ) // ^^ +GAMEL( 200?, sc4bwow ,0, sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1726 AWP WHEEL OF WEALTH PR1706 WHEEL OF WEALTH SOUNDS11 WHEEL OF WEALTH S.SITE +GAMEL( 200?, sc4bwowa ,sc4bwow, sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ static const stepper_interface* sc4nunsm_reel_configs[6] = @@ -32442,16 +32712,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4nunsm) } // PR2166 NUN N ROSES NANR SOUNDS NUNS N ROSES -GAME( 200?, sc4nunsm ,0, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4nunsmb ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4nunsmc ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4nunsmd ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4nunsme ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4nunsmf ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4nunsmg ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4nunsmh ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4nunsmi ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4nunsmj ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4nunsm ,0, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nunsmb ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nunsmc ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nunsmd ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nunsme ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nunsmf ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nunsmg ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nunsmh ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nunsmi ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nunsmj ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4acesh_reel_configs[6] = @@ -32471,10 +32741,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4acesh) } // PR2070 ACES HIGH ACEHI SOUNDS ACES HIGH -GAME( 200?, sc4acesh ,0, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4acesha ,sc4acesh, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4aceshb ,sc4acesh, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4aceshc ,sc4acesh, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4acesh ,0, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4acesha ,sc4acesh, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4aceshb ,sc4acesh, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4aceshc ,sc4acesh, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bed_reel_configs[6] = @@ -32495,12 +32765,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bed) // PR2094 BEDAZZLED BEDZ SOUNDS BEDAZZLED -GAME( 200?, sc4bed ,0, sc4, sc4, sc4_state, sc4bed, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4beda ,sc4bed, sc4, sc4, sc4_state, sc4bed, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4bedb ,sc4bed, sc4, sc4, sc4_state, sc4bed, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4bedc ,sc4bed, sc4, sc4, sc4_state, sc4bed, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4bedd ,sc4bed, sc4, sc4, sc4_state, sc4bed, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4bede ,sc4bed, sc4, sc4, sc4_state, sc4bed, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bed ,0, sc4, sc4, sc4_state, sc4bed, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4beda ,sc4bed, sc4, sc4, sc4_state, sc4bed, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bedb ,sc4bed, sc4, sc4, sc4_state, sc4bed, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bedc ,sc4bed, sc4, sc4, sc4_state, sc4bed, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bedd ,sc4bed, sc4, sc4, sc4_state, sc4bed, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bede ,sc4bed, sc4, sc4, sc4_state, sc4bed, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bedcl_reel_configs[6] = { @@ -32520,12 +32790,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bedcl) // PR2102 CLUB BEDAZZLED CBED SOUNDS CLUB BEDAZZLED -GAME( 200?, sc4bedcl ,0, sc4, sc4, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bedcl ,0, sc4, sc4, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2102 CLUB BEDAZZLED CLUB BEDAZZLED CLUB CBED SOUNDS CLUB BEDAZZLED -GAME( 200?, sc4bedcla ,sc4bedcl, sc4, sc4, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4bedclb ,sc4bedcl, sc4, sc4, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4bedclc ,sc4bedcl, sc4, sc4, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4bedcld ,sc4bedcl, sc4, sc4, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bedcla ,sc4bedcl, sc4, sc4, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bedclb ,sc4bedcl, sc4, sc4, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bedclc ,sc4bedcl, sc4, sc4, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bedcld ,sc4bedcl, sc4, sc4, sc4_state, sc4bedcl, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bblas_reel_configs[6] = { @@ -32550,13 +32820,13 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bblas_mbus) } // PR2083 BIG BLASTER BBST SOUNDS BIG BLASTER -GAME( 200?, sc4bblas ,0, sc4, sc4, sc4_state, sc4bblas, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bblasa ,sc4bblas, sc4, sc4, sc4_state, sc4bblas, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4bblasb ,sc4bblas, sc4, sc4, sc4_state, sc4bblas, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4bblasc ,sc4bblas, sc4, sc4, sc4_state, sc4bblas_mbus, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4bblasd ,sc4bblas, sc4, sc4, sc4_state, sc4bblas_mbus, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4bblase ,sc4bblas, sc4, sc4, sc4_state, sc4bblas_mbus, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4bblasf ,sc4bblas, sc4, sc4, sc4_state, sc4bblas_mbus, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bblas ,0, sc4, sc4, sc4_state, sc4bblas, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bblasa ,sc4bblas, sc4, sc4, sc4_state, sc4bblas, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bblasb ,sc4bblas, sc4, sc4, sc4_state, sc4bblas, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bblasc ,sc4bblas, sc4, sc4, sc4_state, sc4bblas_mbus, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bblasd ,sc4bblas, sc4, sc4, sc4_state, sc4bblas_mbus, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bblase ,sc4bblas, sc4, sc4, sc4_state, sc4bblas_mbus, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bblasf ,sc4bblas, sc4, sc4, sc4_state, sc4bblas_mbus, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bankb_reel_configs[6] = @@ -32577,11 +32847,11 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bankb) // PR???? BANKETYBANK V1.0 BANKETYBANKSND BANKETY BANK -GAME( 200?, sc4bankb ,0, sc4, sc4, sc4_state, sc4bankb, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bankba ,sc4bankb, sc4, sc4, sc4_state, sc4bankb, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bankb ,0, sc4, sc4, sc4_state, sc4bankb, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bankba ,sc4bankb, sc4, sc4, sc4_state, sc4bankb, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR???? BANKETYBANK 011 BANKETYBANKSND BANKETY BANK -GAME( 200?, sc4bb ,sc4bankb, sc4, sc4, sc4_state, sc4bankb, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4bba ,sc4bankb, sc4, sc4, sc4_state, sc4bankb, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bb ,sc4bankb, sc4, sc4, sc4_state, sc4bankb, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bba ,sc4bankb, sc4, sc4, sc4_state, sc4bankb, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bobcl_reel_configs[6] = { @@ -32600,8 +32870,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bobcl) } // PR2298 CLUB BOBBY DAZZLER CLUB BOB DAZZLER CLUB CLUBBOBD SOUNDS -GAME( 200?, sc4bobcl ,0, sc4, sc4, sc4_state, sc4bobcl, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bobcla ,sc4bobcl, sc4, sc4, sc4_state, sc4bobcl, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bobcl ,0, sc4, sc4, sc4_state, sc4bobcl, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bobcla ,sc4bobcl, sc4, sc4, sc4_state, sc4bobcl, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4brksp_reel_configs[6] = { @@ -32620,8 +32890,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4brksp) } // PR2033 BREAK THE SPELL SPELL SOUNDS BREAK THE SPELL -GAME( 200?, sc4brksp ,0, sc4, sc4, sc4_state, sc4brksp, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4brkspa ,sc4brksp, sc4, sc4, sc4_state, sc4brksp, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4brksp ,0, sc4, sc4, sc4_state, sc4brksp, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4brkspa ,sc4brksp, sc4, sc4, sc4_state, sc4brksp, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bulcl_reel_configs[6] = { @@ -32640,16 +32910,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bulcl) } // PR1753 CLUB BULLSEYE BULLSEYE CLUB PR1751 BULLSEYE SOUNDS11 BULLSYE -GAME( 200?, sc4bulcl ,0, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4bulcla ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4bulclb ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4bulclc ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4bulcld ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4bulcle ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4bulclf ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4bulclg ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4bulclh ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4bulcli ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4bulcl ,0, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bulcla ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bulclb ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bulclc ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bulcld ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bulcle ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bulclf ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bulclg ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bulclh ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bulcli ,sc4bulcl, sc4, sc4, sc4_state, sc4bulcl, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4carry_reel_configs[6] = { @@ -32669,59 +32939,59 @@ DRIVER_INIT_MEMBER(sc4_state,sc4carry) // PR1113 CARRY ON WINNING PR1113 CARRY ON WINNING SOUNDS11 -GAME( 200?, sc4carry ,0, sc4, sc4, sc4_state, sc4carry, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4carrya ,sc4carry, sc4, sc4, sc4_state, sc4carry, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4carry ,0, sc4, sc4, sc4_state, sc4carry, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4carrya ,sc4carry, sc4, sc4, sc4_state, sc4carry, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1349 CLUB CASH BAZAAR PR1349 CLUB CASH BAZAAR SOUNDS11 -GAME( 200?, sc4cbaz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cbaza ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cbazb ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cbazc ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cbazd ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cbaze ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4cbazf ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4cbazg ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4cbazh ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4cbazi ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cbaz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cbaza ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cbazb ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cbazc ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cbazd ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cbaze ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cbazf ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cbazg ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cbazh ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cbazi ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // These alarm through startup and don't boot, are they missing something like a DMD? // PR1349 CLUB CASH BAZAAR CLUB CASH BAZAAR CLUB PR1349 CLUB CASH BAZAAR SOUNDS11 -GAME( 200?, sc4cbazj ,sc4cbaz, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4cbazk ,sc4cbaz, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cbazj ,sc4cbaz, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cbazk ,sc4cbaz, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2118 CASH ON THE LASH COTL SOUNDS CASH ON THE LASH -GAME( 200?, sc4clash ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4clasha ,sc4clash, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4clashb ,sc4clash, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4clashc ,sc4clash, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4clashd ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4clashe ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4clashf ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4clashg ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4clash ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clasha ,sc4clash, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clashb ,sc4clash, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clashc ,sc4clash, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clashd ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clashe ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clashf ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clashg ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1426 CASINO CRAZY FRUITS GOLD PR1426 CRAZY F GOLD SOUNDS11 CRAZY FRUIT GOLD S.SITE (set was marked as Casino Crazy Keys) -GAME( 200?, sc4cckey ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeya ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeyb ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeyc ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeyd ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeye ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeyf ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeyg ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeyh ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeyj ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeyi ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeyk ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeyl ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeym ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeyn ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) -GAME( 200?, sc4cckeyo ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cckey ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeya ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeyb ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeyc ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeyd ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeye ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeyf ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeyg ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeyh ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeyj ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeyi ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeyk ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeyl ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeym ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeyn ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cckeyo ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4clclo_reel_configs[6] = { @@ -32740,7 +33010,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4clclo) } // PR2383 CLUBCLOUSEAU CLUBCLOUSEAU CLUB CCLOU SOUNDS CLUB CLOSEAU -GAME( 200?, sc4clclo ,0, sc4, sc4, sc4_state, sc4clclo, ROT0, "QPS","Club Clouseau (QPS) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4clclo ,0, sc4, sc4, sc4_state, sc4clclo, ROT0, "QPS","Club Clouseau (QPS) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cjcl_reel_configs[6] = { @@ -32759,55 +33029,55 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cjcl) } // PR1621 CLUB COOL JEWELS PR1621 COOL SOUNDS11 CLUB COOL JEWELS CLUB -GAME( 200?, sc4cjcl ,0, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cjcla ,sc4cjcl, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cjclb ,sc4cjcl, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cjclc ,sc4cjcl, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cjcld ,sc4cjcl, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cjcle ,sc4cjcl, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4cjclf ,sc4cjcl, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cjcl ,0, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cjcla ,sc4cjcl, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cjclb ,sc4cjcl, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cjclc ,sc4cjcl, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cjcld ,sc4cjcl, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cjcle ,sc4cjcl, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cjclf ,sc4cjcl, sc4, sc4, sc4_state, sc4cjcl, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR3241 CLUB COPS AND ROBBERS PLATINUM SCORP4 COPS & ROBRS PLT CLUB PR3241 C N R PLATINUM SOUNDS11 COPS AND ROBBERS -GAME( 200?, sc4crcp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4crcpa ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4crcpc ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4crcpd ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4crcpe ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4crcpf ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4crcpg ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4crcph ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4crcpi ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4crcpj ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crcp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crcpa ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crcpc ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crcpd ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crcpe ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crcpf ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crcpg ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crcph ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crcpi ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crcpj ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1348 CLUB COPS AND ROBBERS GOLD PR1348 CCRG SOUNDS11 COPS AND ROBBERS -GAME( 2003, sc4crgc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgca ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcb ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcc ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcd ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgce ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcf ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcg ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgch ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgci ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcj ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgck ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcl ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcm ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgco ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcq ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgct ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcw ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) +GAMEL( 2003, sc4crgc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgca ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcb ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcc ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcd ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgce ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcf ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcg ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgch ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgci ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcj ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgck ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcl ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcm ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgco ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcq ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgct ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcw ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1348 CLUB COPS AND ROBBERS GOLD COPS & ROBRS GLD CLUB PR1348 CCRG SOUNDS11 COPS AND ROBBERS -GAME( 2003, sc4crgcr ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcu ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcn ,sc4crgc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcp ,sc4crgc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) +GAMEL( 2003, sc4crgcr ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcu ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcn ,sc4crgc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcp ,sc4crgc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1348 !500 CLUB COPS AND ROBBERS GOLD COPS & ROBRS GLD CLUB PR1348 CCRG SOUNDS11 COPS AND ROBBERS -GAME( 2003, sc4crgcs ,sc4crgc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) -GAME( 2003, sc4crgcv ,sc4crgc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) +GAMEL( 2003, sc4crgcs ,sc4crgc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 2003, sc4crgcv ,sc4crgc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -32829,12 +33099,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cfcla) } // PR1396 CLASSIC CRAZY FRUITS PR1396 CLSIC CRAZY FRUITS SND11 -GAME( 200?, sc4cfcla ,0, sc4, sc4, sc4_state, sc4cfcla, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfclab ,sc4cfcla, sc4, sc4, sc4_state, sc4cfcla, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfclac ,sc4cfcla, sc4, sc4, sc4_state, sc4cfcla, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfclad ,sc4cfcla, sc4, sc4, sc4_state, sc4cfcla, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfclae ,sc4cfcla, sc4, sc4, sc4_state, sc4cfcla, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfclaf ,sc4cfcla, sc4, sc4, sc4_state, sc4cfcla, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cfcla ,0, sc4, sc4, sc4_state, sc4cfcla, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfclab ,sc4cfcla, sc4, sc4, sc4_state, sc4cfcla, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfclac ,sc4cfcla, sc4, sc4, sc4_state, sc4cfcla, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfclad ,sc4cfcla, sc4, sc4, sc4_state, sc4cfcla, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfclae ,sc4cfcla, sc4, sc4, sc4_state, sc4cfcla, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfclaf ,sc4cfcla, sc4, sc4, sc4_state, sc4cfcla, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cfdu_reel_configs[6] = { @@ -32853,10 +33123,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cfdu) } // PR1107 CRAZY FRUITS DOWNUNDER PR1107 DOWN UNDER SOUNDS11 -GAME( 200?, sc4cfdu ,0, sc4, sc4, sc4_state, sc4cfdu, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfdua ,sc4cfdu, sc4, sc4, sc4_state, sc4cfdu, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfdub ,sc4cfdu, sc4, sc4, sc4_state, sc4cfdu, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfduc ,sc4cfdu, sc4, sc4, sc4_state, sc4cfdu, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cfdu ,0, sc4, sc4, sc4_state, sc4cfdu, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfdua ,sc4cfdu, sc4, sc4, sc4_state, sc4cfdu, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfdub ,sc4cfdu, sc4, sc4, sc4_state, sc4cfdu, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfduc ,sc4cfdu, sc4, sc4, sc4_state, sc4cfdu, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cfgcl_reel_configs[6] = @@ -32876,10 +33146,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cfgcl) } // PR1620 CLUB CRAZY FRUITS GOLD PR1620 CRAZY SOUNDS11 CRAZY FRUITS CLUB -GAME( 200?, sc4cfgcl ,0, sc4, sc4, sc4_state, sc4cfgcl, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfgcla ,sc4cfgcl, sc4, sc4, sc4_state, sc4cfgcl, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfgclb ,sc4cfgcl, sc4, sc4, sc4_state, sc4cfgcl, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cfgclc ,sc4cfgcl, sc4, sc4, sc4_state, sc4cfgcl, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cfgcl ,0, sc4, sc4, sc4_state, sc4cfgcl, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfgcla ,sc4cfgcl, sc4, sc4, sc4_state, sc4cfgcl, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfgclb ,sc4cfgcl, sc4, sc4, sc4_state, sc4cfgcl, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cfgclc ,sc4cfgcl, sc4, sc4, sc4_state, sc4cfgcl, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4derby_reel_configs[6] = @@ -32900,34 +33170,34 @@ DRIVER_INIT_MEMBER(sc4_state,sc4derby) // PR1006 DEMOLITION DERBY PR1006 DEMDERBY SOUNDS11 -GAME( 200?, sc4derby ,0, sc4, sc4, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4derbya ,sc4derby, sc4, sc4, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4derbyb ,sc4derby, sc4, sc4, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4derbyc ,sc4derby, sc4, sc4, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4derbyd ,sc4derby, sc4, sc4, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4derbye ,sc4derby, sc4, sc4, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4derby ,0, sc4, sc4, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4derbya ,sc4derby, sc4, sc4, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4derbyb ,sc4derby, sc4, sc4, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4derbyc ,sc4derby, sc4, sc4, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4derbyd ,sc4derby, sc4, sc4, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4derbye ,sc4derby, sc4, sc4, sc4_state, sc4derby, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2558 DOUBLE DIAMOND 011 DOUBLEDIAMONDSND DOUBLE DIAMOND -GAME( 200?, sc4dbldm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Diamond (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dbldm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Diamond (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1104 DYNAMITE PR1104 DYNAMITE SOUNDS11 -GAME( 200?, sc4dyna ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4dynaa ,sc4dyna, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dyna ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dynaa ,sc4dyna, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1017 EASY STREAK PR1017 EASY STREAK SOUNDS11 EASY STREAK -GAME( 200?, sc4easy ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4easya ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4easyb ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4easyc ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4easyd ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4easye ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4easyf ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4easy ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4easya ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4easyb ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4easyc ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4easyd ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4easye ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4easyf ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) //PROJECT NUMBER PR1955 CLUB MONEYBAGS MONEY BAGS CLUB PR1955 C M MONEYBAGS SOUNDS11 DEAL OR NO DEAL 5-10-20 10-20-30 20-30-50 30-50-100 -GAME( 200?, sc4clbmn ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4clbmna ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4clbmnb ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4clbmnc ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4clbmn ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clbmna ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clbmnb ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clbmnc ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4boomb_reel_configs[6] = @@ -32947,8 +33217,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4boomb) } //PROJECT NUMBER PR3332 AWP MONOPOLY BOOM OR BUST S4 PR3307 MPOLY BOOM OR B SOUNDS11 BOOM OR BUST S.SITE -GAME( 200?, sc4boomb ,0, sc4, sc4, sc4_state, sc4boomb, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4boomba ,sc4boomb, sc4, sc4, sc4_state, sc4boomb, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4boomb ,0, sc4, sc4, sc4_state, sc4boomb, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4boomba ,sc4boomb, sc4, sc4, sc4_state, sc4boomb, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -32970,21 +33240,21 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fever) // we have FEVER SOUNDS12 but it accepts those? // PR1007 FEVER PR1007 FEVER SOUNDS11 -GAME( 200?, sc4fever ,0, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4fevera ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4feverb ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4feverc ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4feverd ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4fevere ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4feverf ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4feverg ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4feverh ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4feverk ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4fever ,0, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fevera ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4feverb ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4feverc ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4feverd ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fevere ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4feverf ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4feverg ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4feverh ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4feverk ,sc4fever, sc4, sc4, sc4_state, sc4fever, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7054 POWER BALL POWERBALL SOUNDS -GAME( 200?, sc4pwrbq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Ball (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pwrbqa ,sc4pwrbq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Ball (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pwrbq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Ball (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwrbqa ,sc4pwrbq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Ball (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) /**********************************************************************************************************************************/ @@ -33009,8 +33279,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4aztec) } -GAME( 200?, sc4aztec ,0, sc4, sc4, sc4_state, sc4aztec, ROT0, "BFG / Eurocoin","Aztec Casino (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING )// PR1225 AZTEC CASINO -GAME( 200?, sc4azteca ,sc4aztec, sc4, sc4, sc4_state, sc4aztec, ROT0, "BFG / Eurocoin","Aztec (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // PR1215 AZTEC EURO +GAMEL( 200?, sc4aztec ,0, sc4, sc4, sc4_state, sc4aztec, ROT0, "BFG / Eurocoin","Aztec Casino (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 )// PR1225 AZTEC CASINO +GAMEL( 200?, sc4azteca ,sc4aztec, sc4, sc4, sc4_state, sc4aztec, ROT0, "BFG / Eurocoin","Aztec (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1215 AZTEC EURO static const stepper_interface* sc4helrd_reel_configs[6] = @@ -33030,8 +33300,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4helrd) } // PR1254 HELLRAISER ART12 95004326 HELLRAISER PR1254 -GAME( 200?, sc4helrd ,0, sc4, sc4, sc4_state, sc4helrd, ROT0, "BFM","Hellraiser (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4helrs ,sc4helrd, sc4, sc4, sc4_state, sc4helrd, ROT0, "BFM","Hellraiser (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4helrd ,0, sc4, sc4, sc4_state, sc4helrd, ROT0, "BFM","Hellraiser (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4helrs ,sc4helrd, sc4, sc4, sc4_state, sc4helrd, ROT0, "BFM","Hellraiser (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4heatw_reel_configs[6] = @@ -33053,7 +33323,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4heatw) // PR1216 HEATWAVE ART 12 95004287 HEATWAVE PR1156 -GAME( 200?, sc4heatw ,0, sc4, sc4, sc4_state, sc4heatw, ROT0, "BFM","Heatwave (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4heatw ,0, sc4, sc4, sc4_state, sc4heatw, ROT0, "BFM","Heatwave (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4colos_reel_configs[6] = @@ -33074,7 +33344,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4colos) // PR1208 COLOSSUS 95004235 COLOSSUS PR7155 COLOSSUS -GAME( 200?, sc4colos ,0, sc4, sc4, sc4_state, sc4colos, ROT0, "BFM","Colossus (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4colos ,0, sc4, sc4, sc4_state, sc4colos, ROT0, "BFM","Colossus (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4fevdt_reel_configs[6] = { @@ -33093,9 +33363,9 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fevdt) } // PR1202 FEVER 95004239 FEVER PR7157 -GAME( 200?, sc4fevdt ,0, sc4, sc4, sc4_state, sc4fevdt, ROT0, "BFM","Fever (PR1202) (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fevdta ,sc4fevdt, sc4, sc4, sc4_state, sc4fevdt, ROT0, "BFM","Fever (PR1202) (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4fevdtb ,sc4fevdt, sc4, sc4, sc4_state, sc4fevdt, ROT0, "BFM","Fever (PR1202) (Dutch) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fevdt ,0, sc4, sc4, sc4_state, sc4fevdt, ROT0, "BFM","Fever (PR1202) (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fevdta ,sc4fevdt, sc4, sc4, sc4_state, sc4fevdt, ROT0, "BFM","Fever (PR1202) (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fevdtb ,sc4fevdt, sc4, sc4, sc4_state, sc4fevdt, ROT0, "BFM","Fever (PR1202) (Dutch) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4fevnx_reel_configs[6] = { @@ -33114,8 +33384,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4fevnx) } // PR1216 FEVER ART12 95004318 FEVER T N PR1251 -GAME( 200?, sc4fevnx ,0, sc4, sc4, sc4_state, sc4fevnx, ROT0, "BFM","Fever The Next (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4fevnxa ,sc4fevnx, sc4, sc4, sc4_state, sc4fevnx, ROT0, "BFM","Fever The Next (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4fevnx ,0, sc4, sc4, sc4_state, sc4fevnx, ROT0, "BFM","Fever The Next (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fevnxa ,sc4fevnx, sc4, sc4, sc4_state, sc4fevnx, ROT0, "BFM","Fever The Next (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4game_reel_configs[6] = { @@ -33133,8 +33403,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4game) m_reel_setup = sc4game_reel_configs; } -GAME( 200?, sc4gamcs ,0, sc4, sc4, sc4_state, sc4game, ROT0, "BFM","The Game Casino (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // PR1224 THE GAME CASINO 95004285 THEGAME PR1153 -GAME( 200?, sc4game ,sc4gamcs, sc4, sc4, sc4_state, sc4game, ROT0, "BFM","The Game (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // PR1213 THE GAME 95004285 THEGAME PR1153 +GAMEL( 200?, sc4gamcs ,0, sc4, sc4, sc4_state, sc4game, ROT0, "BFM","The Game Casino (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1224 THE GAME CASINO 95004285 THEGAME PR1153 +GAMEL( 200?, sc4game ,sc4gamcs, sc4, sc4, sc4_state, sc4game, ROT0, "BFM","The Game (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1213 THE GAME 95004285 THEGAME PR1153 static const stepper_interface* sc4goud_reel_configs[6] = { @@ -33153,7 +33423,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4goud) } // PR1211 GOUDKOORTS 95004288 GOUDKOORTS PR1151 -GAME( 200?, sc4goud ,0, sc4, sc4, sc4_state, sc4goud, ROT0, "BFM","Goudkoorts (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4goud ,0, sc4, sc4, sc4_state, sc4goud, ROT0, "BFM","Goudkoorts (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4lasv_reel_configs[6] = @@ -33173,8 +33443,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4lasv) } // PR1209 LAS VEGAS 95004261 LASVEGAS PR7159 -GAME( 200?, sc4lasv ,0, sc4, sc4, sc4_state, sc4lasv, ROT0, "BFM","Las Vegas (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4lasva ,sc4lasv, sc4, sc4, sc4_state, sc4lasv, ROT0, "BFM","Las Vegas (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4lasv ,0, sc4, sc4, sc4_state, sc4lasv, ROT0, "BFM","Las Vegas (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lasva ,sc4lasv, sc4, sc4, sc4_state, sc4lasv, ROT0, "BFM","Las Vegas (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4miljo_reel_configs[6] = { @@ -33193,8 +33463,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4miljo) } -GAME( 200?, sc4miljo ,0, sc4, sc4, sc4_state, sc4miljo, ROT0, "BFM","Miljonairs (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR1217 MILJONAIRSART12 95004305 MILJONAIRE PR1157 -GAME( 200?, sc4milja ,sc4miljo, sc4, sc4, sc4_state, sc4miljo, ROT0, "BFM","Miljonairs Arcade (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // PR1223 MILJONAIRS 95004305 MILJONAIRE PR1157 +GAMEL( 200?, sc4miljo ,0, sc4, sc4, sc4_state, sc4miljo, ROT0, "BFM","Miljonairs (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1217 MILJONAIRSART12 95004305 MILJONAIRE PR1157 +GAMEL( 200?, sc4milja ,sc4miljo, sc4, sc4, sc4_state, sc4miljo, ROT0, "BFM","Miljonairs Arcade (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1223 MILJONAIRS 95004305 MILJONAIRE PR1157 static const stepper_interface* sc4paytm_reel_configs[6] = { @@ -33213,7 +33483,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4paytm) } // PR1205 PAY TIME 95004224 PAYTIME PR7156 PAY TIME -GAME( 200?, sc4paytm ,0, sc4, sc4, sc4_state, sc4paytm, ROT0, "BFM","Pay Time (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4paytm ,0, sc4, sc4, sc4_state, sc4paytm, ROT0, "BFM","Pay Time (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pglcs_reel_configs[6] = @@ -33233,9 +33503,9 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pglcs) } // PR1261 PHARAOH'S GOLD 95004316 CAS PHAR GOLD PR1261 -GAME( 200?, sc4pglcs ,0, sc4, sc4, sc4_state, sc4pglcs, ROT0, "BFM","Pharaoh's Gold Casino (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4pglcsa ,sc4pglcs, sc4, sc4, sc4_state, sc4pglcs, ROT0, "BFM","Pharaoh's Gold Casino (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4pglcsb ,sc4pglcs, sc4, sc4, sc4_state, sc4pglcs, ROT0, "BFM","Pharaoh's Gold Casino (Dutch) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4pglcs ,0, sc4, sc4, sc4_state, sc4pglcs, ROT0, "BFM","Pharaoh's Gold Casino (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pglcsa ,sc4pglcs, sc4, sc4, sc4_state, sc4pglcs, ROT0, "BFM","Pharaoh's Gold Casino (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pglcsb ,sc4pglcs, sc4, sc4, sc4_state, sc4pglcs, ROT0, "BFM","Pharaoh's Gold Casino (Dutch) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4redad_reel_configs[6] = { @@ -33255,8 +33525,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4redad) // PR1206 RED ALERT 95004266 REDALERT PR1051 -GAME( 200?, sc4redad ,0, sc4, sc4, sc4_state, sc4redad, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4redada ,sc4redad, sc4, sc4, sc4_state, sc4redad, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4redad ,0, sc4, sc4, sc4_state, sc4redad, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4redada ,sc4redad, sc4, sc4, sc4_state, sc4redad, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4rvlnx_reel_configs[6] = @@ -33277,7 +33547,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rvlnx) // PR1252 REVOLUTION NEXT 95004320 REVOLUTIONTN PR1252 -GAME( 200?, sc4rvlnx ,0, sc4, sc4, sc4_state, sc4rvlnx, ROT0, "BFM","Revolution The Next (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rvlnx ,0, sc4, sc4, sc4_state, sc4rvlnx, ROT0, "BFM","Revolution The Next (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4rvl_reel_configs[6] = { @@ -33297,7 +33567,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rvl) // PR1203 REVOLUTION 95004259 REVOLUTION PR7158 -GAME( 200?, sc4rvl ,0, sc4, sc4, sc4_state, sc4rvl, ROT0, "BFM","Revolution (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rvl ,0, sc4, sc4, sc4_state, sc4rvl, ROT0, "BFM","Revolution (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4rio_reel_configs[6] = { @@ -33316,7 +33586,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4rio) } // PR1222 RIO GRANDE 95004309 RIO GRANDE SOUNDS11 -GAME( 200?, sc4rio ,0, sc4, sc4, sc4_state, sc4rio, ROT0, "BFM","Rio Grande (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4rio ,0, sc4, sc4, sc4_state, sc4rio, ROT0, "BFM","Rio Grande (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4strbr_reel_configs[6] = @@ -33336,12 +33606,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4strbr) } // PR1219 STARS 'N BARS 95004290 STARSNBARS PR1159 -GAME( 200?, sc4strbr ,0, sc4, sc4, sc4_state, sc4strbr, ROT0, "BFM","Stars 'n' Bars (PR1219) (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4strbrb ,sc4strbr, sc4, sc4, sc4_state, sc4strbr, ROT0, "BFM","Stars 'n' Bars (PR1219) (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4strbr ,0, sc4, sc4, sc4_state, sc4strbr, ROT0, "BFM","Stars 'n' Bars (PR1219) (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strbrb ,sc4strbr, sc4, sc4, sc4_state, sc4strbr, ROT0, "BFM","Stars 'n' Bars (PR1219) (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1263 SNBA ART13 STARS 'N' BARS ARCADE - ART13 95004290 STARSNBARS PR1159 -GAME( 200?, sc4strbra ,sc4strbr, sc4, sc4, sc4_state, sc4strbr, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4strbrc ,sc4strbr, sc4, sc4, sc4_state, sc4strbr, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4strbrd ,sc4strbr, sc4, sc4, sc4_state, sc4strbr, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Dutch) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4strbra ,sc4strbr, sc4, sc4, sc4_state, sc4strbr, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strbrc ,sc4strbr, sc4, sc4, sc4_state, sc4strbr, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4strbrd ,sc4strbr, sc4, sc4, sc4_state, sc4strbr, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Dutch) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4twilt_reel_configs[6] = { @@ -33361,7 +33631,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4twilt) // PR1214 TWILIGHT 95004299 TWILIGHT PR1154 -GAME( 200?, sc4twilt ,0, sc4, sc4, sc4_state, sc4twilt, ROT0, "BFM","Twilight (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4twilt ,0, sc4, sc4, sc4_state, sc4twilt, ROT0, "BFM","Twilight (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4monsp_reel_configs[6] = @@ -33381,7 +33651,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4monsp) } // PR1218 MONEY SPINNER ART12 95004291 MONEYSPINNER PR1158 -GAME( 200?, sc4monsp ,0, sc4, sc4, sc4_state, sc4monsp, ROT0, "BFM","Money Spinner (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4monsp ,0, sc4, sc4, sc4_state, sc4monsp, ROT0, "BFM","Money Spinner (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ivply_reel_configs[6] = @@ -33402,7 +33672,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ivply) // PR1227 4PLAY ART13 95004313 4PLAY PR1227 -GAME( 200?, sc4ivply ,0, sc4, sc4, sc4_state, sc4ivply, ROT0, "BFM","4 Play (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ivply ,0, sc4, sc4, sc4_state, sc4ivply, ROT0, "BFM","4 Play (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ccc_reel_configs[6] = { @@ -33422,7 +33692,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ccc) // PR1221 CRISSCROSSCRAZY ART13 95004282 CRISSCROSS PR1161 -GAME( 200?, sc4ccc ,0, sc4, sc4, sc4_state, sc4ccc, ROT0, "BFM","Criss Cross Crazy (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ccc ,0, sc4, sc4, sc4_state, sc4ccc, ROT0, "BFM","Criss Cross Crazy (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4valqp_reel_configs[6] = { @@ -33441,7 +33711,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4valqp) } // PR2040E VALHALLA...PR2040 SOUNDS V1.... (non-standard header) -GAME( 200?, sc4valqp ,0, sc4, sc4, sc4_state, sc4valqp, ROT0, "Qps / Eurocoin","Valhalla (Dutch) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4valqp ,0, sc4, sc4, sc4_state, sc4valqp, ROT0, "Qps / Eurocoin","Valhalla (Dutch) (Qps) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4winxp_reel_configs[6] = @@ -33461,7 +33731,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4winxp) } // PR1207 WIN XPLOSION 95004265 WINXPLOSION PR1053 -GAME( 200?, sc4winxp ,0, sc4, sc4, sc4_state, sc4winxp, ROT0, "BFM","Win X-plosion (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4winxp ,0, sc4, sc4, sc4_state, sc4winxp, ROT0, "BFM","Win X-plosion (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4xcash_reel_configs[6] = @@ -33482,7 +33752,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4xcash) // PR1264 XTRA CASH ART13 XTRA CASH CASINO (LOTECH) - ART13 95004321 XTRACASH PR1264 -GAME( 200?, sc4xcash ,0, sc4, sc4, sc4_state, sc4xcash, ROT0, "BFM","Xtra Cash Casino (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4xcash ,0, sc4, sc4, sc4_state, sc4xcash, ROT0, "BFM","Xtra Cash Casino (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4helld_reel_configs[6] = { @@ -33502,7 +33772,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4helld) // PR1201 HELLS BELLS 95004211 HELLS BELLS PR6945 HELLS BELLS (non english?) -GAME( 200?, sc4helld ,0, sc4, sc4, sc4_state, sc4helld, ROT0, "BFM / Eurocoin","Hells Bells (PR1201) (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4helld ,0, sc4, sc4, sc4_state, sc4helld, ROT0, "BFM / Eurocoin","Hells Bells (PR1201) (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cashn_reel_configs[6] = { @@ -33522,7 +33792,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cashn) // PR2038E Dutch12 Cashanova (not a standard string) -GAME( 200?, sc4cashn ,0, sc4, sc4, sc4_state, sc4cashn, ROT0, "Mazooma / Eurocoin","Cashanova (Dutch) (Mazooma / Eurocoin) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4cashn ,0, sc4, sc4, sc4_state, sc4cashn, ROT0, "Mazooma / Eurocoin","Cashanova (Dutch) (Mazooma / Eurocoin) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4czfra_reel_configs[6] = @@ -33543,7 +33813,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4czfra) // PR1212 CRAZY FRUITS PR1152 CRAZY FRUITS SOUNDS11 -GAME( 200?, sc4czfra ,0, sc4, sc4, sc4_state, sc4czfra, ROT0, "BFM","Crazy Fruits (Dutch) (PR1212, CRAZ) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4czfra ,0, sc4, sc4, sc4_state, sc4czfra, ROT0, "BFM","Crazy Fruits (Dutch) (PR1212, CRAZ) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) /**********************************************************************************************************************************/ @@ -33569,7 +33839,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4polen) } // PR7012 GERMAN POLE POSITION PR7012 SOUNDS -GAME( 200?, sc4polen ,0, sc4, sc4, sc4_state, sc4polen, ROT0, "Nova","Pole Position (German) (PR7012, GPOS) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4polen ,0, sc4, sc4, sc4_state, sc4polen, ROT0, "Nova","Pole Position (German) (PR7012, GPOS) (Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4valnv_reel_configs[6] = @@ -33590,7 +33860,7 @@ DRIVER_INIT_MEMBER(sc4_state,sc4valnv) // PR7025 GERMAN VALHALLA 7025 VER1 SOUNDS -GAME( 200?, sc4valnv ,0, sc4, sc4, sc4_state, sc4valnv, ROT0, "Nova","Valhalla (German) (PR7025, GVAL) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4valnv ,0, sc4, sc4, sc4_state, sc4valnv, ROT0, "Nova","Valhalla (German) (PR7025, GVAL) (Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4wernr_reel_configs[6] = @@ -33610,8 +33880,8 @@ DRIVER_INIT_MEMBER(sc4_state,sc4wernr) } // PR7027 GERMAN WERNER PR7027 SOUNDS V1 -GAME( 200?, sc4wernr ,0, sc4, sc4, sc4_state, sc4wernr, ROT0, "Nova","Werner (German) (PR7027, GWER) (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4wrnlt ,sc4wernr, sc4, sc4, sc4_state, sc4wernr, ROT0, "Nova","Werner (German) (PR7027, GWER) (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4wernr ,0, sc4, sc4, sc4_state, sc4wernr, ROT0, "Nova","Werner (German) (PR7027, GWER) (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wrnlt ,sc4wernr, sc4, sc4, sc4_state, sc4wernr, ROT0, "Nova","Werner (German) (PR7027, GWER) (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) /**********************************************************************************************************************************/ @@ -33619,135 +33889,135 @@ GAME( 200?, sc4wrnlt ,sc4wernr, sc4, sc4, sc4_state, sc4wernr, ROT0, "Nova", /**********************************************************************************************************************************/ // not sure this is SC4, it crashes MAME and the addresses it accesses look strange -GAME( 200?, sc4milro ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Millionaires Row (Scorpion 4?)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4milro ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Millionaires Row (Scorpion 4?)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 // PR1611 AWP ANT AND DECS PR1611 ANT AND DECS SOUNDS11 ANT AND DECS S.SITE -GAME( 200?, sc4adsnt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4adsnta ,sc4adsnt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4adsnt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adsnta ,sc4adsnt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 // PR1411 AWP SNAKES AND LADDERS PR1411 SNAKES A L SOUNDS11 SNAKES & LADDERS S.SITE -GAME( 200?, sc4slad ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4slada ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4sladb ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4sladc ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4sladd ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4slade ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4sladf ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4sladg ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4sladh ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4slad ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4slada ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sladb ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sladc ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sladd ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4slade ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sladf ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sladg ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sladh ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 // PR2535 MAGIC CIRCLE STANDARD 011 MAGICSND -GAME( 200?, sc4magci ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4magcik ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4magci ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magcik ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2535 MAGIC CIRCLE STANDARD 021 MAGICSND -GAME( 200?, sc4magcia ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4magcil ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4magcia ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magcil ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2535 MAGIC CIRCLE STANDARD 031 MAGICSND -GAME( 200?, sc4magcib ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4magcim ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4magcib ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magcim ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2535 MAGIC CIRCLE STANDARD 012 MAGICSND -GAME( 200?, sc4magcic ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4magcin ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4magcid ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4magcio ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4magcic ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magcin ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magcid ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magcio ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) //P R2535 MAGIC CIRCLE STANDARD 022 MAGICSND -GAME( 200?, sc4magcie ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4magcip ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4magcie ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magcip ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2535 MAGIC CIRCLE STANDARD 032 MAGICSND -GAME( 200?, sc4magcif ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4magciq ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4magcif ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magciq ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2535 MAGIC CIRCLE STANDARD 013 MAGICSND -GAME( 200?, sc4magcig ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4magcir ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4magcig ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magcir ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2535 MAGIC CIRCLE STANDARD 014 MAGICSND -GAME( 200?, sc4magcih ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4magcis ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4magcih ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magcis ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2535 MAGIC CIRCLE STANDARD 024 MAGICSND -GAME( 200?, sc4magcii ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4magcit ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4magcii ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magcit ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2535 MAGIC CIRCLE STANDARD 034 MAGICSND -GAME( 200?, sc4magcij ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4magciu ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4magcij ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4magciu ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 // PR2544 DOUBLE CRAZY REELS 021 DCRZYSND -GAME( 200?, sc4dcrls ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4dcrlsf ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dcrls ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dcrlsf ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2544 DOUBLE CRAZY REELS 031 DCRZYSND -GAME( 200?, sc4dcrlsa ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4dcrlsg ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dcrlsa ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dcrlsg ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2544 DOUBLE CRAZY REELS 022 DCRZYSND -GAME( 200?, sc4dcrlsb ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4dcrlsh ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dcrlsb ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dcrlsh ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2544 DOUBLE CRAZY REELS 032 DCRZYSND -GAME( 200?, sc4dcrlsc ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4dcrlsi ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dcrlsc ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dcrlsi ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2544 DOUBLE CRAZY REELS 023 DCRZYSND -GAME( 200?, sc4dcrlsd ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4dcrlsj ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dcrlsd ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dcrlsj ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2544 DOUBLE CRAZY REELS 033 DCRZYSND -GAME( 200?, sc4dcrlse ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4dcrlsk ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4dcrlse ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4dcrlsk ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 // PR2564 GOLDEN SHOT Standard Version GOLDENSHOTLOTECHSND -GAME( 200?, sc4gshot ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gshotb ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gshot ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gshotb ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2564 GOLDEN SHOT Arcade Version GOLDENSHOTLOTECHSND -GAME( 200?, sc4gshota ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gshotc ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gshota ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gshotc ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 // PR1416 COOL JEWELS PR1416 COOL JEWELS SOUNDS11 COOL JEWELS S.SITE -GAME( 200?, sc4cj ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4cja ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4cjb ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4cjc ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4cjd ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing +GAMEL( 200?, sc4cj ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cja ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cjb ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cjc ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cjd ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing // PAY UNIT ERROR 17 // PR1638 AWP CROWN JEWELS PR1608 CROWN JEWELS SOUNDS11 CROWN JEWELS S.SITE -GAME( 200?, sc4crnjw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4crnjwa ,sc4crnjw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4crnjw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crnjwa ,sc4crnjw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 // PR1609 JACKPOT JOKERS PR1609 JACKPOT JOKERS SOUNDS11 JACKPOT JOKERS S.SITE -GAME( 200?, sc4jjok ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4jjoka ,sc4jjok, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4jjok ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjoka ,sc4jjok, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // fails to boot, like many of the Pole Position sets, probably needs some specific dips setting due to buggy code? // PR7008 CHUBBY DOES VEGAS VEGAS SOUNDS11 -GAME( 200?, sc4chub ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4chuba ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4chubb ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4chub ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chuba ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chubb ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PAY UNIT ERR 17 // PR1412 AWP COPS AND ROBBERS PR1412 COPS AND ROBBERS SOUNDS11 COPS AND ROBBERS S.SITE -GAME( 200?, sc4copsr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4copsra ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4copsrb ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4copsrc ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4copsrd ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4copsre ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4copsrf ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4copsrg ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4copsrh ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4copsri ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4copsr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4copsra ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4copsrb ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4copsrc ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4copsrd ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4copsre ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4copsrf ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4copsrg ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4copsrh ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4copsri ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // gives an 'init comms' countdown // PR1439 DIAMONDS & RUBIES PR1436 TRIPLE CASINO SOUNDS11 -GAME( 200?, sc4druby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4drubya ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4drubyb ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 3)", GAME_NOT_WORKING ) // incomplete pairing -GAME( 200?, sc4drubyc ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4drubyd ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 5)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4druby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4drubya ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4drubyb ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing +GAMEL( 200?, sc4drubyc ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4drubyd ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubies (Bellfruit) (Scorpion 4) (Top Box?, set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) /****************************************************************************************************************************************************************************************************************/ @@ -33780,18 +34050,18 @@ DRIVER_INIT_MEMBER(sc4_state,sc4abra) // missing sound roms // PR2540 ABRACADABRA ABRA SOUNDS ABRACADABRA -GAME( 200?, sc4abra ,0, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 1, 041)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4abraa ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 2, 041)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4abrab ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 3, 044)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4abrac ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 4, 044)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4abrad ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 5, 014)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4abrae ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 6, 014)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4abra ,0, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 1, 041)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4abraa ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 2, 041)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4abrab ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 3, 044)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4abrac ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 4, 044)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4abrad ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 5, 014)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4abrae ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 6, 014)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // bad / missing sound roms // PR7068 ALADDIN'S CAVE CAVE SOUNDS -GAME( 200?, sc4alad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4alada ,sc4alad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4alad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4alada ,sc4alad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -33814,20 +34084,20 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bigdl) // missing sound roms, doesn't play // PR2501 BIG DEAL BIGDEALSND BIG DEAL -GAME( 200?, sc4bigdl ,0, sc4, sc4, sc4_state, sc4bigdl, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bigdla ,sc4bigdl, sc4, sc4, sc4_state, sc4bigdl, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4bigdl ,0, sc4, sc4, sc4_state, sc4bigdl, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bigdla ,sc4bigdl, sc4, sc4, sc4_state, sc4bigdl, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // no sound roms, doesn't init properly (doesn't even attempt reel test) // PR7011 BLUE RINSE BRINSE SOUNDS -GAME( 200?, sc4blue ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bluea ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4blueb ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bluec ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4blued ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bluee ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4blue ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bluea ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4blueb ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bluec ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4blued ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bluee ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4brix_reel_configs[6] = @@ -33849,9 +34119,9 @@ DRIVER_INIT_MEMBER(sc4_state,sc4brix) // no sound roms // PR2023.GERMAN BRIX...........PR2023,German BRIX,......PR2023 SOUNDS V1 (non-standard header) -GAME( 200?, sc4brix ,0, sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4brixa ,sc4brix, sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4brixb ,sc4brix, sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4brix ,0, sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4brixa ,sc4brix, sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4brixb ,sc4brix, sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4bugs_reel_configs[6] = @@ -33873,10 +34143,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4bugs) // no sound roms // PR7109 BUGS MONEY PR7109 BUGS MONEY SOUNDS11 BUGS MONEY -GAME( 200?, sc4bugs ,0, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bugsa ,sc4bugs, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bugsb ,sc4bugs, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bugsc ,sc4bugs, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4bugs ,0, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bugsa ,sc4bugs, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bugsb ,sc4bugs, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bugsc ,sc4bugs, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cconx_reel_configs[6] = @@ -33915,15 +34185,15 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cconxd) // no sound roms // PR7038 CASH CONNEXION MTOM SOUNDS -GAME( 200?, sc4cconx ,0, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cconxa ,sc4cconx, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cconxb ,sc4cconx, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cconxc ,sc4cconx, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cconxd ,sc4cconx, sc4, sc4, sc4_state, sc4cconxd, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) // this one won't init without a 200 step reel +GAMEL( 200?, sc4cconx ,0, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cconxa ,sc4cconx, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cconxb ,sc4cconx, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cconxc ,sc4cconx, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cconxd ,sc4cconx, sc4, sc4, sc4_state, sc4cconxd, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // this one won't init without a 200 step reel // PR7029 MONEY TO MONEY MTOM SOUNDS -GAME( 200?, sc4m2m ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4m2ma ,sc4m2m, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4m2m ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4m2ma ,sc4m2m, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4ccrus_reel_configs[6] = @@ -33944,9 +34214,9 @@ DRIVER_INIT_MEMBER(sc4_state,sc4ccrus) // no sound roms (probably doesn't want cashanova, but check) // PR2006 CASH CRUSADERS CASH SOUNDS CASH CRUSADERS -GAME( 200?, sc4ccrus ,0, sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ccrusa ,sc4ccrus, sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ccrusb ,sc4ccrus, sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4ccrus ,0, sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ccrusa ,sc4ccrus, sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ccrusb ,sc4ccrus, sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4chand_reel_configs[6] = @@ -33967,10 +34237,10 @@ DRIVER_INIT_MEMBER(sc4_state,sc4chand) // no sound roms // PR7108 CASH IN HAND PR7108 CASH IN HAND SOUNDS11 CASH IN HAND -GAME( 200?, sc4chand ,0, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4chanda ,sc4chand, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4chandb ,sc4chand, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4chandc ,sc4chand, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4chand ,0, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chanda ,sc4chand, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chandb ,sc4chand, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4chandc ,sc4chand, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4cinv_reel_configs[6] = @@ -33992,16 +34262,16 @@ DRIVER_INIT_MEMBER(sc4_state,sc4cinv) // no sound roms // PR6809 CASHINVADERS PR6809 CASHINVADERS SOUNDS -GAME( 200?, sc4cinv ,0, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cinva ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cinvb ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cinvc ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cinvd ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cinve ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cinvf ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cinvg ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cinvh ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cinvi ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4cinv ,0, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cinva ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cinvb ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cinvc ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cinvd ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cinve ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cinvf ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cinvg ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cinvh ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cinvi ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4jjc_reel_configs[6] = @@ -34022,39 +34292,39 @@ DRIVER_INIT_MEMBER(sc4_state,sc4jjc) } // PR2152 JUMPIN JACK CASH JACK SOUNDS JUMPIN JACK CASH -GAME( 200?, sc4jjc ,0, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jjca ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jjcb ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jjcc ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jjcd ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jjce ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jjcf ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jjcg ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jjch ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jjci ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4jjc ,0, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjca ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjcb ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjcc ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjcd ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjce ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjcf ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjcg ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjch ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jjci ,sc4jjc, sc4, sc4, sc4_state, sc4jjc, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7103 JUNGLE BUCKS PR7103 JUNGLEBUCKS SOUNDS11 JUNGLE BUCKS -GAME( 200?, sc4jbuck ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jbucka ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jbuckb ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jbuckc ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jbuckd ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4jbuck ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jbucka ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jbuckb ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jbuckc ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jbuckd ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2161 KING KONG CASH 000 KKCSH SOUNDS KING KONG CASH -GAME( 200?, sc4kkong ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4kkonga ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4kkongb ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4kkongc ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4kkongd ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4kkonge ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4kkongf ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4kkongg ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4kkongh ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4kkongi ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4kkongj ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4kkong ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4kkonga ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4kkongb ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4kkongc ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4kkongd ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4kkonge ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4kkongf ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4kkongg ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4kkongh ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4kkongi ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4kkongj ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4knok_reel_configs[6] = { @@ -34091,12 +34361,12 @@ DRIVER_INIT_MEMBER(sc4_state,sc4knokb) // PR7061 KNOCKOUT KOUT SOUNDS -GAME( 200?, sc4knok ,0, sc4, sc4, sc4_state, sc4knok, ROT0, "Mazooma","Knockout (PR7061, KOUT) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4knoka ,sc4knok, sc4, sc4, sc4_state, sc4knok, ROT0, "Mazooma","Knockout (PR7061, KOUT) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4knok ,0, sc4, sc4, sc4_state, sc4knok, ROT0, "Mazooma","Knockout (PR7061, KOUT) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4knoka ,sc4knok, sc4, sc4, sc4_state, sc4knok, ROT0, "Mazooma","Knockout (PR7061, KOUT) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // I think this is a different game // PR2057 KNOCK OUT PKOT SOUNDS KNOCK OUT -GAME( 200?, sc4knokb ,sc4knok, sc4, sc4, sc4_state, sc4knokb, ROT0, "Mazooma","Knockout (PR2057, PKOT) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4knokc ,sc4knok, sc4, sc4, sc4_state, sc4knokb, ROT0, "Mazooma","Knockout (PR2057, PKOT) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4knokb ,sc4knok, sc4, sc4, sc4_state, sc4knokb, ROT0, "Mazooma","Knockout (PR2057, PKOT) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4knokc ,sc4knok, sc4, sc4, sc4_state, sc4knokb, ROT0, "Mazooma","Knockout (PR2057, PKOT) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) @@ -34117,36 +34387,36 @@ DRIVER_INIT_MEMBER(sc4_state,sc4maxcc) } // PR2130 CLUB MAXIMUS CASH MAXIMUS CASH CLUB CMAX SOUNDS MAXIMUS CASH -GAME( 200?, sc4maxcc ,0, sc4, sc4, sc4_state, sc4maxcc, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4maxcca ,sc4maxcc, sc4, sc4, sc4_state, sc4maxcc, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4maxccb ,sc4maxcc, sc4, sc4, sc4_state, sc4maxcc, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4maxccc ,sc4maxcc, sc4, sc4, sc4_state, sc4maxcc, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4maxcc ,0, sc4, sc4, sc4_state, sc4maxcc, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4maxcca ,sc4maxcc, sc4, sc4, sc4_state, sc4maxcc, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4maxccb ,sc4maxcc, sc4, sc4, sc4_state, sc4maxcc, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4maxccc ,sc4maxcc, sc4, sc4, sc4_state, sc4maxcc, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6904 MONEY BAGS PR6904 MONEY BAGS SOUNDS11 -GAME( 200?, sc4mbags ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4mbagsa ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4mbagsb ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4mbagsc ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4mbags ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mbagsa ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mbagsb ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mbagsc ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // sound roms are bad, missing first 0x10000 bytes with header // PR6938 TUTTI FRUTTI PR6938 FRUT SOUNDS11 TUTTI FRUTTI -GAME( 200?, sc4tfclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4tfclba ,sc4tfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4tfclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tfclba ,sc4tfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // doesn't like the sound rom we have even if the ID is right // PR7022 UP FOR GRABS GRAB SOUNDS -GAME( 200?, sc4ufg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ufga ,sc4ufg, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4ufg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ufga ,sc4ufg, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6819 UP FOT IT PR6819 UP FOR IT SOUNDS11 -GAME( 200?, sc4ufi ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ufia ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ufib ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ufic ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ufid ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ufie ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) // incomplete pairing +GAMEL( 200?, sc4ufi ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ufia ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ufib ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ufic ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ufid ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ufie ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing static const stepper_interface* sc4wadzl_reel_configs[6] = @@ -34166,110 +34436,110 @@ DRIVER_INIT_MEMBER(sc4_state,sc4wadzl) } // PR2052 WADZILLA WADZ SOUNDS WADZILLA -GAME( 200?, sc4wadzl ,0, sc4, sc4, sc4_state, sc4wadzl, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wadzla ,sc4wadzl, sc4, sc4, sc4_state, sc4wadzl, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4wadzl ,0, sc4, sc4, sc4_state, sc4wadzl, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wadzla ,sc4wadzl, sc4, sc4, sc4_state, sc4wadzl, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6812 WHO DARES WINS PR6812 WHO DARES WINS SOUNDS -GAME( 200?, sc4wdw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wdwa ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wdwb ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wdwc ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wdwd ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wdwe ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wdwf ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wdwg ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wdwh ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wdwi ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wdwj ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4wdw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wdwa ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wdwb ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wdwc ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wdwd ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wdwe ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wdwf ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wdwg ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wdwh ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wdwi ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wdwj ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7144 WILD BUNCH PR7144 CRAZY FRUITS SOUNDS11 -GAME( 200?, sc4wldbn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbna ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbnb ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbnc ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbnd ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbne ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbnf ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbni ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbnj ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbnk ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbnn ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbno ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbnp ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbnq ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4wldbn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbna ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbnb ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbnc ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbnd ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbne ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbnf ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbni ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbnj ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbnk ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbnn ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbno ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbnp ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbnq ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7144 WILD BUNCH PR7144 WILD BUNCH SOUNDS11 CAS WILD BUNCH S.SITE -GAME( 200?, sc4wldbng ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbnh ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbnl ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldbnm ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4wldbng ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbnh ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbnl ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldbnm ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7110 WILD THING PR7110 WILD THING SOUNDS11 -GAME( 200?, sc4wthng ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wthnga ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wthngb ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wthngc ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4wthng ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wthnga ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wthngb ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wthngc ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // does NOT want 'WILD SOUNDS' from 'PR7065 WET 'N' WILD' // PR7060CASINO WILDTHING WILD THING ARCADE WILD SOUNDS WILD THING -GAME( 200?, sc4wthnm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wthnma ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wthnmb ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wthnmc ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wthnmd ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wthnme ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wthnmf ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4wthnm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wthnma ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wthnmb ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wthnmc ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wthnmd ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wthnme ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wthnmf ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7060CASINO WILDTHING WILD SOUNDS WILD THING -GAME( 200?, sc4wtc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wtca ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wtcb ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wtcc ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wtcd ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wtce ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wtcf ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4wtc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wtca ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wtcb ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wtcc ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wtcd ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wtce ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wtcf ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // RNG ERR 99 // PR21xx SECTION 16 SECT SOUNDS SECTION 16 -GAME( 200?, sc4s16 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4s16a ,sc4s16, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4s16 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4s16a ,sc4s16, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // both of these are incomplete // P_O_E_T_N_M_E_ _R_0_1_B_A_K_G_L_ _._0_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _9_0_8_6_ _L_C_ _O_D_G_S_U_D_1_ -GAME( 200?, sc4bgold ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) // incomplete pairing -GAME( 200?, sc4bgolda ,sc4bgold, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // incomplete pairing +GAMEL( 200?, sc4bgold ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing +GAMEL( 200?, sc4bgolda ,sc4bgold, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing // no identifiaction string -GAME( 200?, sc4wag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma/Nova","Win-A-Gain (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4wag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma/Nova","WIN-10-Gain (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2170 BOBBY DAZZLER BOBD SOUNDS BOBBY DAZZLER -GAME( 200?, sc4bob ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4boba ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bobb ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bobc ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bobd ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bobe ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bobf ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bobg ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bobh ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bobi ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4bob ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4boba ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bobb ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bobc ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bobd ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bobe ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bobf ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bobg ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bobh ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bobi ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2230 CLUEDO CLUE SOUNDS CLUEDO -GAME( 200?, sc4clue ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cluea ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4clueb ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cluec ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4clued ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cluee ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cluef ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4clueg ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4clue ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cluea ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clueb ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cluec ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clued ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cluee ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cluef ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clueg ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2118 DUCKS OF HAZZARD DUCKSOFHAZZARDSND DUCKS OF HAZZARD -GAME( 200?, sc4ducks ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ducksa ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ducksb ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ducksc ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4ducks ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ducksa ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ducksb ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ducksc ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4glad_reel_configs[6] = { @@ -34288,20 +34558,20 @@ DRIVER_INIT_MEMBER(sc4_state,sc4glad) } // PR2255 GLADIATOR GLAD SOUNDS GLADIATOR -GAME( 200?, sc4glad ,0, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4glada ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4gladb ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4gladc ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4gladd ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4glade ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4gladf ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4gladg ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4glad ,0, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4glada ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gladb ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gladc ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gladd ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4glade ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gladf ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gladg ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1936 AWP HOT DOG SCORP4 PR1916 HOT DOG SOUNDS11 HOT DOG S.SITE -GAME( 200?, sc4hotdg ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4hotdga ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // incomplete pairing -GAME( 200?, sc4hotdgb ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4hotdgc ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4hotdg ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hotdga ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing +GAMEL( 200?, sc4hotdgb ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hotdgc ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4pp_reel_configs[6] = @@ -34322,44 +34592,44 @@ DRIVER_INIT_MEMBER(sc4_state,sc4pp) // doesn't like any of the sound roms we have // PR2562 PINK PANTHER PINK SOUNDS PINK PANTHER -GAME( 200?, sc4pp ,0, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ppa ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ppb ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ppc ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ppd ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4pp ,0, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppa ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppb ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppc ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppd ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2303 STRIKES AGAIN PPSA SOUNDS STRIKES AGAIN -GAME( 200?, sc4ppsag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ppsaga ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ppsagb ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ppsagc ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ppsagd ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ppsage ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ppsagf ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ppsagg ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ppsagh ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ppsagi ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4ppsag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppsaga ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppsagb ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppsagc ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppsagd ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppsage ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppsagf ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppsagg ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppsagh ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ppsagi ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1938 AWP POTS OF GOLD SCORP4 PR1918 POTS OF GOLD SOUNDS11 POTS OF GOLD S.SITE -GAME( 200?, sc4pog ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4poga ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pogb ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pogc ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pogd ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4poge ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pogf ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pogg ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND) -GAME( 200?, sc4pogh ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pogi ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4pog ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4poga ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pogb ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pogc ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pogd ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4poge ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pogf ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pogg ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pogh ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pogi ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2272 POWER PLAY PPLY SOUNDS -GAME( 200?, sc4pwrpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pwrpla ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pwrplb ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pwrplc ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4pwrpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwrpla ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwrplb ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwrplc ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4swywm_reel_configs[6] = @@ -34380,14 +34650,14 @@ DRIVER_INIT_MEMBER(sc4_state,sc4swywm) // PR2232 SPIN WHEN YOU'RE WINNING SPIN SOUNDS -GAME( 200?, sc4swywm ,0, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4swywma ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4swywmb ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4swywmc ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4swywmd ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4swywme ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4swywmf ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4swywmg ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4swywm ,0, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4swywma ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4swywmb ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4swywmc ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4swywmd ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4swywme ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4swywmf ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4swywmg ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) static const stepper_interface* sc4sumit_reel_configs[6] = { @@ -34407,418 +34677,418 @@ DRIVER_INIT_MEMBER(sc4_state,sc4sumit) // PR2176 SUMMIT UP SUMMIT SOUNDS SUMMIT UP (was in the Suits U Sir set) -GAME( 200?, sc4sumit ,0, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4sumita ,sc4sus, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4sumitb ,sc4sus, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4sumitc ,sc4sus, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4sumit ,0, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sumita ,sc4sus, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sumitb ,sc4sus, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sumitc ,sc4sus, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2211 TOP OF THE SHOTS TOTS SOUNDS TOP OF THE SHOTS -GAME( 200?, sc4tpsht ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4tpshta ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4tpshtb ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4tpshtc ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4tpshtd ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4tpshte ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4tpshtf ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4tpshtg ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4tpsht ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tpshta ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tpshtb ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tpshtc ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tpshtd ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tpshte ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tpshtf ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tpshtg ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // does not want the 'COTL SOUNDS' from Cash On The Lash // PR2118 ADRENALIN COTL SOUNDS ADRENALIN -GAME( 200?, sc4adren ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4adrena ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4adrenb ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4adrenc ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4adren ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adrena ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adrenb ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4adrenc ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // check if Side Splitter sound is correct // RNG ERROR 99 // PR21xx BINGO BELLE SSPT SOUNDS BINGO BELLE -GAME( 200?, sc4bingb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4bingba ,sc4bingb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4bingb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4bingba ,sc4bingb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2020 CASH ERUPTION ERUP SOUNDS CASH ERUPTION -GAME( 200?, sc4cerup ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Eruption (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4cerup ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Eruption (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2076 CASH EXPLOSION CEXP SOUNDS CASH EXPLSION -GAME( 200?, sc4cexpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cexpla ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cexplb ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cexplc ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cexplf ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cexplg ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4cexpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cexpla ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cexplb ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cexplc ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cexplf ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cexplg ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2120 CASH EXPLOSION CEXP SOUNDS CASH EXPLSION -GAME( 200?, sc4cexpld ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cexple ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4cexpld ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cexple ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2062 CASINO ROYALE CROY SOUNDS CASINO ROYALE -GAME( 200?, sc4casry ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4casryc ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4casry ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4casryc ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2075 CASINO ROYALE DUCRV46 CROY CROY SOUNDS CASINO ROYALE (Jumping Bean copyright?) -GAME( 200?, sc4casryd ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4casrye ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4casryd ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4casrye ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2073, CZECH CASINO ROYALE.......................CROY SOUNDS... (not standard header) -GAME( 200?, sc4casrya ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4casryb ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4casrya ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4casryb ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2237 CLUB CLUEDO CLUB CLUEDO CLUB CCLU SOUNDS CLUB CLUEDO -GAME( 200?, sc4clucl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4clucla ,sc4clucl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4clucl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4clucla ,sc4clucl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // half size sound rom, or missing a rom // PR2058 COUNT YER CASH PR2058 COUNT YER CASH SOUNDS11 -GAME( 200?, sc4cyc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cyca ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cycb ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cycc ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cycd ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4cyc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cyca ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cycb ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cycc ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cycd ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // half size sound rom, or missing a rom // PR2092 CLUB COUNT YER CASH COUNT YER CASH CLUB CLCC SOUNDS -GAME( 200?, sc4cyccl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cyccla ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cycclb ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4cycclc ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4cyccl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cyccla ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cycclb ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4cycclc ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // half size sound rom, or missing a rom // PR7017 THREE LIONS LION SOUNDS -GAME( 200?, sc4lions ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4lionsa ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4lionsb ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4lionsc ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4lionsd ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4lionse ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4lionsf ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4lions ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lionsa ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lionsb ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lionsc ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lionsd ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lionse ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4lionsf ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6984 VIVA MEXICO 1.30 95008095 VIVA MEXICO PR6984 -GAME( 200?, sc4vmnv ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4vmnv ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6984 VIVA MEXICO 1.00 95008095 VIVA MEXICO PR6984 -GAME( 200?, sc4vmnva ,sc4vmnv, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4vmnva ,sc4vmnv, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // wrong sound roms // PROJECT NUMBER PR7113 TEMPTATION PR7113 TEMPTATION SOUNDS11 -GAME( 200?, sc4tempt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND) -GAME( 200?, sc4tempta ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4temptb ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4temptc ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4temptd ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4tempte ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4temptf ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4temptg ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4tempt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tempta ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4temptb ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4temptc ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4temptd ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4tempte ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4temptf ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4temptg ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // half size sound rom, or missing a rom // PR7016 TAKE THE PISTE PISTE SOUNDS -GAME( 200?, sc4ttp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ttpa ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ttpb ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ttpc ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ttpd ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ttpe ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ttpf ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4ttp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttpa ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttpb ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttpc ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttpd ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttpe ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ttpf ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2206 STREAKX STRX SOUNDS SUPER STREAX -GAME( 200?, sc4supst ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4supsta ,sc4supst, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4supst ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4supsta ,sc4supst, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // NUMBER PR2024 STREET FIGHTER STRF SOUNDS STREET FIGHTER -GAME( 200?, sc4sf ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4sfa ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4sfb ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4sfc ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4sfd ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4sf ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sfa ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sfb ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sfc ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sfd ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2055.GERMAN MONOPOLY... (non-standard header) -GAME( 200?, sc4monod ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4monoda ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4monodb ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4monod ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monoda ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4monodb ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6806 MOTORWAY MAYHEM PR6806 MAYH SOUNDS11 -GAME( 200?, sc4motor ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4motora ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4motorb ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4motorc ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4motord ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4motore ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4motorf ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4motorg ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4motorh ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4motor ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4motora ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4motorb ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4motorc ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4motord ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4motore ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4motorf ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4motorg ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4motorh ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // sound roms are bad dumps // PR6915 stag night PR6915 STAG NIGHT SOUNDS11 -GAME( 200?, sc4stag ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4staga ,sc4stag, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4stag ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4staga ,sc4stag, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7016 HICKORY DICKORY DOSH HICKORY SOUNDS -GAME( 200?, sc4hdd ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4hddc ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4hddd ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4hdd ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hddc ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hddd ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7045 HICKORY DICKORY DOSH HICKORY SOUNDS -GAME( 200?, sc4hdda ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4hddb ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4hdde ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4hddf ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4hdda ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hddb ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hdde ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hddf ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2036 HYDE & STREAK HYDE SOUNDS HYDE & STREAK -GAME( 200?, sc4hyde ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4hydea ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4hydeb ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4hydec ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4hyde ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hydea ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hydeb ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4hydec ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // // does NOT want 'WILD SOUNDS' from 'PR7065 WET 'N' WILD' // PR2043 NUDGE IT WILD SOUNDS NUDGE IT -GAME( 200?, sc4nudit ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4nudit ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2043 NUDGE IT NGIT SOUNDS NUDGE IT -GAME( 200?, sc4nudita ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4nuditb ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4nudita ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4nuditb ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6908 OUTLAW PR6908 OUTLAW SOUNDS11 -GAME( 200?, sc4outlw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4outlwa ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4outlwb ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4outlwc ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4outlw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4outlwa ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4outlwb ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4outlwc ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7002 ROLLOVER JACKPOT PR7002 ROLLOVER SOUNDS -GAME( 200?, sc4rollo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4rolloa ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4rolloc ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4rollod ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4rollo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rolloa ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rolloc ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rollod ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7032 ROLLOVER JACKPOT PR7002 ROLLOVER SOUNDS -GAME( 200?, sc4rollob ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4rolloe ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4rollof ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4rollob ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rolloe ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rollof ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2086 ROUTE66 RT66 SOUNDS ROUTE 66 -GAME( 200?, sc4r66 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Route 66 (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4r66 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Route 66 (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2051 CLUB ROLLING THUNDER CLRT SOUNDS ROLLING THUNDER -GAME( 200?, sc4rtclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4rtclba ,sc4rtclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4rtclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rtclba ,sc4rtclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1031 CASINO ROLL ME OVER PR1031 ROLL ME OVER SOUNDS11 -GAME( 200?, sc4rmo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4rmoa ,sc4rmo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND) +GAMEL( 200?, sc4rmo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4rmoa ,sc4rmo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // doesn't like the sound rom (not sure why, they look OK and have correct header) // PR7044 GERMAN JIGGERY POKERY PR7044SND -GAME( 200?, sc4jiggn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Jiggery Pockery (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4jiggn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Jiggery Pockery (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // missing sound roms // PR7021 JIGGERY POKERY PR7021 SOUNDS -GAME( 200?, sc4jiggr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jiggra ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jiggrb ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jiggrc ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4jiggr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jiggra ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jiggrb ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jiggrc ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // doesn't like the sound roms we have (WILDJACK SOUNDS) // PR0000 WILD JACKPOTS WJPT SOUNDS WILD JACKPOTS -GAME( 200?, sc4wldjk ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldjka ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldjkb ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldjkc ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldjkd ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldjke ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldjkf ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4wldjkg ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4wldjk ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldjka ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldjkb ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldjkc ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldjkd ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldjke ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldjkf ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4wldjkg ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2096 JIVE MONEY JIVE SOUNDS JIVE MONEY -GAME( 200?, sc4jive ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2096) (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4jive ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2096) (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2160 JIVE MONEY JMON SOUNDS JIVE MONEY -GAME( 200?, sc4jivea ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jiveb ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jivec ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4jived ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4jivea ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jiveb ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jivec ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4jived ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // no sound roms // PR2164 CLUB MONOPOLY CLB MONOPOLY WOW CLUB CWOW SOUNDS CLUB MONOPOLOY -GAME( 200?, sc4mclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4mclba ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4mclbb ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4mclbc ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4mclbd ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4mclbe ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4mclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mclba ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mclbb ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mclbc ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mclbd ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4mclbe ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) -GAME( 200?, sc4monot ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2133MONOPOLY TTT MONOPOLY TTT MAZ MONL SOUNDS MONOPOLY -GAME( 200?, sc4monota ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // ^^ -GAME( 200?, sc4monotb ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) // ^^ -GAME( 200?, sc4monotc ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2133MONOPOLY TTT MONOPOLY TTT ARCADE MONL SOUNDS MONOPOLY +GAMEL( 200?, sc4monot ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2133MONOPOLY TTT MONOPOLY TTT MAZ MONL SOUNDS MONOPOLY +GAMEL( 200?, sc4monota ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4monotb ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4monotc ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2133MONOPOLY TTT MONOPOLY TTT ARCADE MONL SOUNDS MONOPOLY // WRONG SOUNDS, PAY UNIT ERR 17 -GAME( 200?, sc4cmon ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) // PR2133 CASINO MONOPOLY MONOPOLY ARCADE MONL SOUNDS MONOPOLY -GAME( 200?, sc4cmona ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // ^^ -GAME( 200?, sc4cmonb ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) // ^^ -GAME( 200?, sc4cmonc ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) // ^^ -GAME( 200?, sc4cmond ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) // ^^ -GAME( 200?, sc4cmone ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) // ^^ -GAME( 200?, sc4cmonf ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) // ^^ -GAME( 200?, sc4cmong ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) // ^^ -GAME( 200?, sc4cmonh ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) // ^^ -GAME( 200?, sc4cmoni ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) // ^^ +GAMEL( 200?, sc4cmon ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2133 CASINO MONOPOLY MONOPOLY ARCADE MONL SOUNDS MONOPOLY +GAMEL( 200?, sc4cmona ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4cmonb ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4cmonc ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4cmond ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4cmone ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4cmonf ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4cmong ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4cmonh ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4cmoni ,sc4cmon, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Monopoly (PR2133) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ // PR6810 POWER CRAZY PR6810 POWER SOUNDS11 -GAME( 200?, sc4pwcrz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pwcrza ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pwcrzb ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pwcrze ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pwcrzf ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) // incomplete pairing -GAME( 200?, sc4pwcrzg ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4pwcrz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwcrza ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwcrzb ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwcrze ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwcrzf ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // incomplete pairing +GAMEL( 200?, sc4pwcrzg ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR4610 POWER CRAZY SP98 PR6810 POWER SOUNDS11 -GAME( 200?, sc4pwcrzc ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pwcrzd ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pwcrzh ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4pwcrzi ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4pwcrzc ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwcrzd ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwcrzh ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4pwcrzi ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1191 QUARTERBACK QBCK SOUNDS QUARTERBACK -GAME( 200?, sc4quart ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4quarta ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4quart ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quarta ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // QUARTERBACK .PR2072.ITALIAN QUARTERBACK.. (non-standard header) -GAME( 200?, sc4quartb ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4quarte ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4quarti ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4quartk ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4quartb ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quarte ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quarti ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quartk ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // QUARTERBACK .PR2064.GERMAN QUARTERBACK.. (non-standard header) -GAME( 200?, sc4quartc ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4quartd ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4quartf ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4quartg ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4quarth ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4quartj ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4quartl ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4quartm ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4quartc ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quartd ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quartf ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quartg ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quarth ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quartj ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quartl ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4quartm ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6902 RED HOT IBIZA PR6902 IBIZ SOUNDS11 -GAME( 200?, sc4ibiza ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ibizaa ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ibizab ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ibizac ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ibizad ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ibizae ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ibizaf ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ibizag ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ibizah ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4ibizai ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4ibiza ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ibizaa ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ibizab ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ibizac ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ibizad ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ibizae ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ibizaf ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ibizag ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ibizah ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ibizai ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2037 REEL TO REEL RTOR SOUNDS REEL 2 REEL -GAME( 200?, sc4r2r ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4r2ra ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4r2rb ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4r2rc ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4r2r ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4r2ra ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4r2rb ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4r2rc ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2020 REVOLVER REV SOUNDS REVOLVER -GAME( 200?, sc4revo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4revoa ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4revob ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4revoc ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4revod ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4revoe ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4revo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4revoa ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4revob ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4revoc ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4revod ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4revoe ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7076 GERMAN SINBAD2001 PR7076,German SINBAD2001, PR7076 SOUNDS V1 -GAME( 200?, sc4s2k ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Sinbad 2000 (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4s2k ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Sinbad 2000 (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // half size sound roms // PR6905 SKY'S THE LIMIT PR6905 SKY'S THE LIMIT SOUNDS11 -GAME( 200?, sc4stl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4stla ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4stlb ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4stlc ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4stld ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4stle ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4stlf ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4stlg ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4stl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stla ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stlb ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stlc ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stld ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stle ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stlf ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4stlg ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // half size sound roms // PR2145 SOME LIKE IT HOT SLIH SOUNDS SOME LIKE IT HOT -GAME( 200?, sc4slih ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4sliha ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4slihb ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4slihc ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4slihd ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4slihe ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4slih ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sliha ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4slihb ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4slihc ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4slihd ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4slihe ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7055 SPLASH N GRAB GRAB SOUNDS -GAME( 200?, sc4splgb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4splgba ,sc4splgb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4splgb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4splgba ,sc4splgb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2044 CASINO SPREAD YOUR BET SBET SOUNDS SPREAD YOUR BET -GAME( 200?, sc4spred ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spread Your Bet (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4spred ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spread Your Bet (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6921 DIAMONDS AND RUBIES PR6921 DARB SOUNDS11 -GAME( 200?, sc4sdr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4sdrb ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4sdr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sdrb ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR6921 DIAMONDS AND RUBIES SP98 PR6921 DARB SOUNDS11 -GAME( 200?, sc4sdra ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4sdrc ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4sdra ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4sdrc ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2022 GERMAN CASHANOVA (not a standard string) -GAME( 200?, sc4cashg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Nova","Cashanova (German) (Mazooma / Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4cashg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Nova","Cashanova (German) (Mazooma / Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // bad sound roms // PR6906 CRAZY CASINO SP98 PR6906 CRCS SOUNDS11 -GAME( 200?, sc4crzcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4crzcsa ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4crzcsb ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4crzcsc ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4crzcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzcsa ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzcsb ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzcsc ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR7001 IT'S A CRAZY WORLD CRAZY WORLD SOUNDS -GAME( 200?, sc4crzwl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4crzwla ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4crzwlb ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4crzwlc ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4crzwld ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4crzwle ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4crzwlf ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4crzwlg ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4crzwl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzwla ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzwlb ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzwlc ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzwld ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzwle ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzwlf ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4crzwlg ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // no sound roms // PR6814 FOOTBALL CRAZY PR6814 FOOTBALL CRAZY SOUNDS -GAME( 200?, sc4fbcrz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4fbcrza ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4fbcrzb ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4fbcrzc ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4fbcrzd ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4fbcrze ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4fbcrzf ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4fbcrzg ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4fbcrzh ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4fbcrzi ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4fbcrz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fbcrza ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fbcrzb ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fbcrzc ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fbcrzd ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fbcrze ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fbcrzf ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fbcrzg ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fbcrzh ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4fbcrzi ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // no sound roms // PR6916 FROOTY BOOTY PR6916 FROOTY BOOTY SOUNDS11 FROOTY BOOTY -GAME( 200?, sc4frboo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4frbooa ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4frboob ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) -GAME( 200?, sc4frbooc ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) +GAMEL( 200?, sc4frboo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frbooa ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frboob ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4frbooc ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // no sound roms // not a fruit machine? coin pusher? -GAME( 200?, sc4gfev ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR20XX GOLD FEVER PUSHER GOLDFEVER SOUNDS GOLD FEVER -GAME( 200?, sc4gfeva ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2142 GOLD FEVER PUSHER USA GOLDFEVER SOUNDS GOLD FEVER -GAME( 200?, sc4gfevb ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, sc4db ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // PR2142 GOLD FEVER PUSHER USA GOLDFEVER SOUNDS GOLD FEVER +GAMEL( 200?, sc4gfev ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR20XX GOLD FEVER PUSHER GOLDFEVER SOUNDS GOLD FEVER +GAMEL( 200?, sc4gfeva ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2142 GOLD FEVER PUSHER USA GOLDFEVER SOUNDS GOLD FEVER +GAMEL( 200?, sc4gfevb ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, sc4db ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR2142 GOLD FEVER PUSHER USA GOLDFEVER SOUNDS GOLD FEVER // no sound roms // PR2125 GRAND BLASTER CASH GRAN SOUNDS GRAND BLASTER -GAME( 200?, sc4gcb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcba ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcbb ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcbc ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcbd ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcbe ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcbf ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcbg ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcbh ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcbi ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) -GAME( 200?, sc4gcbj ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4gcb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcba ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcbb ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcbc ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcbd ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcbe ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcbf ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcbg ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcbh ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcbi ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4gcbj ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) /****************************************************************************************************************************************************************************************************************/ /****************************************************************************************************************************************************************************************************************/ @@ -34832,16 +35102,16 @@ GAME( 200?, sc4gcbj ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","G /****************************************************************************************************************************************************************************************************************/ -GAME( 200?, ad4skill ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Skill Dice (BFM) (Scorpion 4 + Adder 4)", GAME_NOT_WORKING ) -GAME( 200?, ad4film ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 1)", GAME_NOT_WORKING ) // the 68k vectors differ from usual, but it contains the expected strings for an Adder 4 title. No main program roms tho? :/ -GAME( 200?, ad4filma ,ad4film, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 2)", GAME_NOT_WORKING ) // ^^ -GAME( 200?, ad4ctl ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, ad4ctla ,ad4ctl, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, ad4skill ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Skill Dice (BFM) (Scorpion 4 + Adder 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, ad4film ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // the 68k vectors differ from usual, but it contains the expected strings for an Adder 4 title. No main program roms tho? :/ +GAMEL( 200?, ad4filma ,ad4film, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // ^^ +GAMEL( 200?, ad4ctl ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, ad4ctla ,ad4ctl, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1036 CLUB COP THE LOT PR1036 CLOT SOUNDS11 COP THE LOT // shows nothing on the VFD, but boots (to very little) -GAME( 200?, sc4ctlcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) -GAME( 200?, sc4ctlcla ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ctlcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ctlcla ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) // PR1036 CLUB COP THE LOT COP THE LOT CLUB PR1036 CLOT SOUNDS11 COP THE LOT // shows nothing, but alarms, do these go with the ad4 video roms? -GAME( 200?, sc4ctlclb ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) -GAME( 200?, sc4ctlclc ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) +GAMEL( 200?, sc4ctlclb ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) +GAMEL( 200?, sc4ctlclc ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_CLICKABLE_ARTWORK, layout_bfm_sc4 ) diff --git a/src/mame/drivers/bfm_sc45_helper.c b/src/mame/drivers/bfm_sc45_helper.c index 41ce6fb4f4e..3f656173df2 100644 --- a/src/mame/drivers/bfm_sc45_helper.c +++ b/src/mame/drivers/bfm_sc45_helper.c @@ -123,6 +123,15 @@ int find_project_string(running_machine &machine, int addrxor, int mode) // find where the button definitions are in the ROM to make creating input ports easier for games using common test mode code // not ALL games have a comprehensive list, but enough do to make this a worthwile debugging aid. + +struct sc4inputinfo +{ + astring name; + bool used; +}; + +sc4inputinfo sc4inputs[32][16]; + bool compare_input_code(running_machine &machine, int addr) { UINT16 *src = (UINT16*)machine.root_device().memregion( "maincpu" )->base(); @@ -140,6 +149,19 @@ bool compare_input_code(running_machine &machine, int addr) int find_input_strings(running_machine &machine) { + for (int i = 0; i < 32; i++) + { + for (int j = 0; j < 16; j++) + { + char tempstr[32]; + sprintf(tempstr, "IN%d-%d", i, j); + + sc4inputs[i][j].name = tempstr; + sc4inputs[i][j].used = false; + } + } + + int foundat = -1; UINT32 startblock = 0; UINT32 endblock = 0; @@ -167,6 +189,7 @@ int find_input_strings(running_machine &machine) UINT16 portpos = rom[j + 0]; int port = (portpos & 0x1f); int pos = (portpos >> 5); + UINT16 unk2 = rom[j + 1]; UINT32 stringaddr = (rom[j + 2] << 16) | rom[j + 3]; @@ -187,6 +210,32 @@ int find_input_strings(running_machine &machine) } } + + tempstring.trimspace(); + tempstring.makelower(); + + + //if (pos <= 5) + { + if (sc4inputs[port][pos].used == false) + { + sc4inputs[port][pos].used = true; + sc4inputs[port][pos].name = tempstring; + } + else + { + printf("position already used?\n"); + + sc4inputs[port][pos].name.cat(" OR "); + sc4inputs[port][pos].name.cat(tempstring); + } + } + //else + //{ + // printf("invalid port position?\n"); + //} + + sc45helperlog("%s", tempstring.cstr()); @@ -198,12 +247,108 @@ int find_input_strings(running_machine &machine) } } + sc45helperlog("------------ INPUT STRUCTURE -----------------\n"); + + // i'm not sure exactly how many ports are valid for inputs, or if different + // hardware can also be connected to them, buttons typically map in + // ports 1,2, then jump to 8,9, and sometimes 10 (sc4dndys) + // some games appear to have mistakes in their tables (sc4dndclc claims the + // %age key maps over the dips?) + // dips are on the motherboard and the 16 switches appear mapped at 16,17,18,19 split 5-5-5-1 (I'm assuming this can't move) + // the green service mode button in port 20 is also on the motherboard (I'm assuming this can't move) + // + // sometimes an upper bit (0x100) is set for hopper related ports? + + int ignoreports[32][16] = + { + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { 1, 2, 3, 4, 5, 6, -1, -1, -4, -1, -1, -1, -1, -1, -1, -1, }, // port 1 + { 7, 8, 9, 10, 11, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 2 + { -1, -1, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -4, -1, -1, -1, -1, -1, -1, -1, }, + { -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { 13, 14, 15, 16, 17, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 8 + { 19, 20, 21, 22, 23, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 9 + { 25, 26, 27, 28, 29, 30, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 10 + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -3, -3, -3, -3, -3, -1, -1, -1, -4, -1, -1, -1, -1, -1, -1, -1, }, // port 16 + { -3, -3, -3, -3, -3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 17 + { -3, -3, -3, -3, -3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 18 + { -3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 19 + { -3, -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 20 + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, } + }; + + int buttons_used = 1; + + printf("INPUT_PORTS_START( %s ) // this structure is generated\n", machine.system().name); + printf(" PORT_INCLUDE( sc4_base )\n"); + + for (int i = 0; i < 32; i++) + { + int thisportused = 0; + + for (int j = 0; j < 16; j++) + { + if (sc4inputs[i][j].used == true) + { + if (thisportused == 0) + { + printf(" PORT_MODIFY(\"IN-%d\")\n", i); + thisportused = 1; + } + + if (ignoreports[i][j] > 0) + { + printf(" PORT_BIT( 0x%04x, IP_ACTIVE_HIGH, IPT_BUTTON%d ) PORT_NAME(\"%s\")\n", 1 << j, ignoreports[i][j], sc4inputs[i][j].name.cstr()); + buttons_used++; + } + else if (ignoreports[i][j] == -3) + { + printf(" // 0x%04x - \"%s\" // standard input (motherboard)\n", 1 << j, sc4inputs[i][j].name.cstr()); + } + else if (ignoreports[i][j] == -2) + { + printf(" // 0x%04x - \"%s\" // standard input (expected here)\n", 1 << j, sc4inputs[i][j].name.cstr()); + } + else if (ignoreports[i][j] == -1) + { + printf(" // 0x%04x - \"%s\" // unexpected here\n", 1 << j, sc4inputs[i][j].name.cstr()); + } + else if (ignoreports[i][j] == -4) + { + printf(" // 0x%04x - \"%s\" // known extended input, mapping not understood\n", 1 << j, sc4inputs[i][j].name.cstr()); + } + buttons_used++; + } + } + } + + printf("INPUT_PORTS_END\n"); + return foundat; } struct lampinfo { astring lampname; + astring lampname_alt; bool used; int x, y; int width, height; @@ -221,7 +366,7 @@ void set_clickable_temp(running_machine &machine, astring teststring, int clickp { for (int x = 0; x < 16; x++) { - if (!strcmp(teststring.cstr(), lamps[y][x].lampname.cstr())) + if (!strcmp(teststring.cstr(), lamps[y][x].lampname_alt.cstr())) { lamps[y][x].clickport = clickport; lamps[y][x].clickmask = clickmask; @@ -235,7 +380,29 @@ void set_clickable_temp(running_machine &machine, astring teststring, int clickp int find_lamp_strings(running_machine &machine) { - if (strcmp(machine.system().name, "sc4dnd")) + + int startblock = -1; + int endblock = -1; + + + if (!strcmp(machine.system().name, "sc4dnd")) + { + // these are for sc4dnd ONLY, need to work out how the code calculates them + startblock = 0x1cac0; + endblock = 0x1cf9a; + } + else if (!strcmp(machine.system().name, "sc4dndtp")) + { + startblock = 0x2175c; + endblock = 0x21cb4; + } + else if (!strcmp(machine.system().name, "sc4dnddw")) + { + startblock = 0x18a8e; + endblock = 0x18fc2; + } + + if (startblock == -1) return 0; @@ -266,9 +433,7 @@ int find_lamp_strings(running_machine &machine) - // these are for sc4dnd ONLY, need to work out how the code calculates them - int startblock = 0x1cac0; - int endblock = 0x1cf9a; + UINT16 *rom = (UINT16*)machine.root_device().memregion( "maincpu" )->base(); @@ -338,6 +503,25 @@ int find_lamp_strings(running_machine &machine) } } + sc45helperlog("\n\n"); + // print out some input text labels for specific rows + d = 0; + for (int y = 0; y < 6; y++) + { + int actualrows[] = { 1, 2, 8, 9, 10, 20 }; + int realy = actualrows[y]; + + for (int x = 0; x < 6; x++) + { + sc45helperlog("\n", realy,x,sc4inputs[realy][x].name.cstr()); + + } + } + sc45helperlog("\n"); + + + + // some stuff needed by the matrix layout sc45helperlog("\n"); sc45helperlog("\n"); @@ -359,6 +543,11 @@ int find_lamp_strings(running_machine &machine) sc45helperlog("\n"); sc45helperlog("\n"); sc45helperlog("\n"); + sc45helperlog("\n"); + sc45helperlog("\n"); + sc45helperlog("\n"); + sc45helperlog("\n"); + sc45helperlog("\n"); sc45helperlog("\n"); sc45helperlog("\n"); sc45helperlog("\n"); @@ -373,6 +562,24 @@ int find_lamp_strings(running_machine &machine) sc45helperlog("\n"); + // copy the button strings so we can modify some for easier comparisons + d = 0; + for (int y = 0; y < 16; y++) + { + for (int x = 0; x < 16; x++) + { + lamps[y][x].lampname_alt = lamps[y][x].lampname; + + if (!strcmp(lamps[y][x].lampname_alt.cstr(), "hold2/hi")) lamps[y][x].lampname_alt = "hold2"; + if (!strcmp(lamps[y][x].lampname_alt.cstr(), "hold3/lo")) lamps[y][x].lampname_alt = "hold3"; + if (!strcmp(lamps[y][x].lampname_alt.cstr(), "chg stake")) lamps[y][x].lampname_alt = "chnge stk"; + if (!strcmp(lamps[y][x].lampname_alt.cstr(), "canc/coll")) lamps[y][x].lampname_alt = "cancel"; + if (!strcmp(lamps[y][x].lampname_alt.cstr(), "start")) lamps[y][x].lampname_alt = "strt exch"; + + } + } + + // try to find some specific named elements and move them around d = 0; @@ -396,7 +603,7 @@ int find_lamp_strings(running_machine &machine) for (int x = 0; x < 16; x++) { - if (!strcmp(tempname2, lamps[y][x].lampname.cstr())) + if (!strcmp(tempname2, lamps[y][x].lampname_alt.cstr())) { //sc45helperlog("%s found\n", tempname2); lamps[y][x].draw_label = false; @@ -411,7 +618,7 @@ int find_lamp_strings(running_machine &machine) } else { - //printf("%s:%s:\n", tempname2, lamps[y][x].lampname.cstr()); + //printf("%s:%s:\n", tempname2, lamps[y][x].lampname_alt.cstr()); } } @@ -461,6 +668,23 @@ int find_lamp_strings(running_machine &machine) } } + // print out a simple matrix of some of the most common inputs, + d = 0; + for (int y = 0; y < 6; y++) + { + int actualrows[] = { 1, 2, 8, 9, 10, 20 }; + int realy = actualrows[y]; + + for (int x = 0; x < 6; x++) + { + sc45helperlog("\n", realy,x, realy, 1<\n", realy,x,realy,x, 180+x*20, 0+(y*20)-10, 19); + + d++; + } + } + sc45helperlog("\n"); // other layout debug stuff @@ -533,23 +757,69 @@ int find_lamp_strings(running_machine &machine) int find_reel_strings(running_machine &machine) { - if (strcmp(machine.system().name, "sc4dnd")) - return 0; - + int startblock = -1; + int endblock = -1; + + dynamic_array reelsizes; + // these are for sc4dnd ONLY, need to work out how the code calculates them // this list is 4 * 16 symbols for the regular reels, 12 symbols for the number spin, and 2 groups of 16 depending on jackpot/stake keys used for the prize reel // code that points at these is likely to be complex because it's conditional on the game code / mode.. - int reelsizes[] = { 16, 16, 16, 16, 12, 16, 16 }; + if (!strcmp(machine.system().name, "sc4dnd")) + { + reelsizes.append(16); + reelsizes.append(16); + reelsizes.append(16); + reelsizes.append(16); + reelsizes.append(12); + reelsizes.append(16); + reelsizes.append(16); + + startblock = 0x8d74c; + } + else if (!strcmp(machine.system().name, "sc4dndtp")) + { + reelsizes.append(16); + reelsizes.append(16); + reelsizes.append(16); + reelsizes.append(12); + reelsizes.append(16); + reelsizes.append(16); + reelsizes.append(16); + + startblock = 0x9d252; + } + else if (!strcmp(machine.system().name, "sc4dnddw")) + { + reelsizes.append(16); + reelsizes.append(16); + reelsizes.append(16); + reelsizes.append(12); + reelsizes.append(20); + reelsizes.append(20); + reelsizes.append(20); + + startblock = 0x9b8c8; + } + + int total_reel_symbols = 0; - for (int i = 0; i < 7; i++) + for (int i = 0; i < reelsizes.count(); i++) { total_reel_symbols += reelsizes[i]; } - int startblock = 0x8d74c; - int endblock = startblock + 4 * (total_reel_symbols); + endblock = startblock + 4 * (total_reel_symbols); + + + + if (startblock == -1) + return 0; + + + UINT16 *rom = (UINT16*)machine.root_device().memregion( "maincpu" )->base(); @@ -580,6 +850,10 @@ int find_reel_strings(running_machine &machine) } UINT32 stringaddr = (rom[j + 0] << 16) | rom[j + 1]; + stringaddr &= 0xfffff; + + if (stringaddr >= (0x10000 - 16)) + continue; //sc45helperlog("addr %08x ", stringaddr); diff --git a/src/mame/drivers/bfm_sc4h.c b/src/mame/drivers/bfm_sc4h.c index 2a94feab622..dc0d4f56638 100644 --- a/src/mame/drivers/bfm_sc4h.c +++ b/src/mame/drivers/bfm_sc4h.c @@ -2,9 +2,7 @@ Scorpion 4 Hardware Platform (c)1996 Bell Fruit Manufacturing - Skeleton Driver - - THIS DRIVER IS NOT WORKING + preliminary driver ----------------- @@ -23,9 +21,30 @@ This file contains the hardware emulation, for the supported sets see bfm_sc4.c - --- - note, if game says 'read meters' simply press CTRL then 'B' - I think we're stuck in some king of free play test mode so Start 1 will spin and give you credit + The hopper(s) are not currently emulated, many of the games can + be operated in 'Door Open' mode granting you free credits. + + Most games will show a RAM error on first boot due, after that they + will initialize their NVRAM. + + If 'Read Meters' is shown press the 'Cancel' button (this moves around + per game, so where it maps might not be obvious) Doing this will allow + the games to run in Door Open mode, pressing 'Start' (also moves around) + will allow you to test the game. Not all games have this feature. + + Pressing the service key ('Green Button') often allows test mode to be + entered, some games have more comprehensive tests than others. + + Various (poorly programmed) sets require specific Jackpot 'keys' etc. to + boot and won't even warn you if they're invalid, others allow you to + set options if keys are not present. (again the buttons to do so move + between games) + + Many games have missing sound roms, incorrect sound roms, or badly + dumped sound roms. We also have several dumps where only sound roms + are present. + + Many of the titles here were also released on the SC5 platform. */ @@ -36,11 +55,10 @@ #include "machine/68307.h" #include "machine/68340.h" #include "includes/bfm_sc45.h" -#include "bfm_sc4.lh" #include "video/awpvid.h" //DMD01 #include "cpu/m6809/m6809.h" -#include "sc4_dmd.lh" + UINT8 sc4_state::read_input_matrix(running_machine &machine, int row) @@ -554,7 +572,7 @@ UINT8 sc4_state::bfm_sc4_68307_porta_r(address_space &space, bool dedicated, UIN { int pc = space.device().safe_pc(); logerror("%08x bfm_sc4_68307_porta_r\n", pc); - return machine().rand(); + return 0xbb;// machine().rand(); } UINT16 sc4_state::bfm_sc4_68307_portb_r(address_space &space, bool dedicated, UINT16 line_mask) @@ -705,7 +723,7 @@ MACHINE_CONFIG_START( sc4, sc4_state ) MCFG_BFMBDA_ADD("vfd0",0) - MCFG_DEFAULT_LAYOUT(layout_bfm_sc4) +// MCFG_DEFAULT_LAYOUT(layout_bfm_sc4) MCFG_SOUND_ADD("ymz", YMZ280B, 16000000) // ?? Mhz MCFG_YMZ280B_IRQ_HANDLER(WRITELINE(sc4_state, bfm_sc4_irqhandler)) @@ -731,7 +749,7 @@ MACHINE_CONFIG_END MACHINE_CONFIG_DERIVED_CLASS( sc4dmd, sc4, sc4_state ) /* video hardware */ - MCFG_DEFAULT_LAYOUT(layout_sc4_dmd) + //MCFG_DEFAULT_LAYOUT(layout_sc4_dmd) MCFG_DEVICE_ADD("dm01", BF_DM01, 0) MCFG_BF_DM01_BUSY_CB(WRITELINE(sc4_state, bfmdm01_busy)) MCFG_CPU_ADD("matrix", M6809, 2000000 ) /* matrix board 6809 CPU at 2 Mhz ?? I don't know the exact freq.*/ @@ -924,7 +942,7 @@ INPUT_PORTS_START( sc4_raw ) // completley unmapped, but named inputs for all th PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_BIT( 0xffe0, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_START("IN-A") + PORT_START("IN-10") PORT_DIPNAME( 0x01, 0x00, "IN 10-0 (STRB 10 Data 0)" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) @@ -943,7 +961,7 @@ INPUT_PORTS_START( sc4_raw ) // completley unmapped, but named inputs for all th PORT_BIT( 0xffe0, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_START("IN-B") + PORT_START("IN-11") PORT_DIPNAME( 0x01, 0x00, "IN 11-0 (STRB 11 Data 0)" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) @@ -1066,21 +1084,21 @@ INPUT_PORTS_END INPUT_PORTS_START( sc4_base ) // just some fairly generic defaults we map to games where there isn't a specific mapping yet PORT_INCLUDE ( sc4_raw ) PORT_MODIFY("IN-1") - PORT_CANCEL(0x01) - PORT_HOLD1(0x02) - PORT_HOLD2(0x04) - PORT_HOLD3(0x08) - PORT_CUSTOMSC4_1(0x10, "Custom 1") - + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("IN1-0") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("IN1-1") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("IN1-2") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("IN1-3") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("IN1-4") + PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("IN1-5") PORT_MODIFY("IN-2") - PORT_CUSTOMSC4_2(0x01, "Custom 2") - PORT_CUSTOMSC4_3(0x02, "Custom 3") - PORT_CUSTOMSC4_4(0x04, "Custom 4") - PORT_CUSTOMSC4_5(0x08, "Custom 5") - PORT_CUSTOMSC4_6(0x10, "Custom 6") - - + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("IN2-0") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("IN2-1") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("IN2-2") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON10) PORT_NAME("IN2-3") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON11) PORT_NAME("IN2-4") + PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON12) PORT_NAME("IN2-5") + PORT_MODIFY("IN-3") PORT_DIPNAME( 0x04, 0x00, "IN 3-2 (STK 4 3.2)" ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) @@ -1120,6 +1138,29 @@ INPUT_PORTS_START( sc4_base ) // just some fairly generic defaults we map to gam PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + PORT_MODIFY("IN-8") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON13) PORT_NAME("IN8-0") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON14) PORT_NAME("IN8-1") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON15) PORT_NAME("IN8-2") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON16) PORT_NAME("IN8-3") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON17) PORT_NAME("IN8-4") + PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON18) PORT_NAME("IN8-5") + + PORT_MODIFY("IN-9") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON19) PORT_NAME("IN9-0") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON20) PORT_NAME("IN9-1") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON21) PORT_NAME("IN9-2") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON22) PORT_NAME("IN9-3") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON23) PORT_NAME("IN9-4") + PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON24) PORT_NAME("IN9-5") + + PORT_MODIFY("IN-10") + PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_BUTTON25) PORT_NAME("IN10-0") + PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_BUTTON26) PORT_NAME("IN10-1") + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_BUTTON27) PORT_NAME("IN10-2") + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_BUTTON28) PORT_NAME("IN10-3") + PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON29) PORT_NAME("IN10-4") + PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON30) PORT_NAME("IN10-5") PORT_MODIFY("IN-20") PORT_BIT(0x0001, IP_ACTIVE_HIGH, IPT_SERVICE1) PORT_NAME("Green Button") diff --git a/src/mame/includes/bfm_sc45.h b/src/mame/includes/bfm_sc45.h index 0c991f43420..01f61397797 100644 --- a/src/mame/includes/bfm_sc45.h +++ b/src/mame/includes/bfm_sc45.h @@ -67,8 +67,8 @@ public: m_io8(*this, "IN-7"), m_io9(*this, "IN-8"), m_io10(*this, "IN-9"), - m_io11(*this, "IN-A"), - m_io12(*this, "IN-B") + m_io11(*this, "IN-10"), + m_io12(*this, "IN-11") { m_chk41addr = -1; m_dochk41 = false; @@ -603,63 +603,6 @@ INPUT_PORTS_EXTERN( sc4_raw ); PORT_DIPSETTING( 0x0e, "14" ) \ PORT_DIPSETTING( 0x0f, "15" ) -// just use macros for these for now, makes changing them later easier. -#define PORT_HOLD1( bits ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Hold1") PORT_CODE(KEYCODE_A) - -#define PORT_HOLD2( bits ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Hold2") PORT_CODE(KEYCODE_S) - -#define PORT_HOLD3( bits ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_NAME("Hold3") PORT_CODE(KEYCODE_D) - -#define PORT_HOLD4( bits ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON12 ) PORT_NAME("Hold4") PORT_CODE(KEYCODE_F) - -#define PORT_HOLD5( bits ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON13 ) PORT_NAME("Hold5") PORT_CODE(KEYCODE_G) - -#define PORT_HOLD6( bits ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON14 ) PORT_NAME("Hold6") PORT_CODE(KEYCODE_H) - -#define PORT_HOLD7( bits ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON15 ) PORT_NAME("Hold7") PORT_CODE(KEYCODE_J) - -#define PORT_CANCEL( bits ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_POKER_CANCEL ) PORT_NAME("Cancel") PORT_CODE(KEYCODE_2) - -#define PORT_STARTBTN( bits ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("Start") - -#define PORT_REFILL( bits ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Refill") - -#define PORT_CUSTOMSC4_1( bits, name ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME(name) PORT_CODE(KEYCODE_Z) - -#define PORT_CUSTOMSC4_2( bits, name ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME(name) PORT_CODE(KEYCODE_X) - -#define PORT_CUSTOMSC4_3( bits, name ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME(name) PORT_CODE(KEYCODE_C) - -#define PORT_CUSTOMSC4_4( bits, name ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME(name) PORT_CODE(KEYCODE_V) - -#define PORT_CUSTOMSC4_5( bits, name ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME(name) PORT_CODE(KEYCODE_B) - -#define PORT_CUSTOMSC4_6( bits, name ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME(name) PORT_CODE(KEYCODE_N) - -#define PORT_CUSTOMSC4_7( bits, name ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME(name) PORT_CODE(KEYCODE_M) - -#define PORT_CUSTOMSC4_8( bits, name ) \ - PORT_BIT( bits, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME(name) PORT_CODE(KEYCODE_COMMA) - - - #define SC4_STANDARD_STAKE_KEY \ PORT_MODIFY("IN-3") /* the Stake key */ \ diff --git a/src/mame/layout/sc4dnd.lay b/src/mame/layout/sc4dnd.lay index cdce4d2d9ff..e035ff81091 100644 --- a/src/mame/layout/sc4dnd.lay +++ b/src/mame/layout/sc4dnd.lay @@ -277,6 +277,45 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -297,6 +336,11 @@ + + + + + @@ -845,6 +889,78 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/mame/layout/sc4dnddw.lay b/src/mame/layout/sc4dnddw.lay new file mode 100644 index 00000000000..bfaf580c813 --- /dev/null +++ b/src/mame/layout/sc4dnddw.lay @@ -0,0 +1,1278 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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