From 6c65ccb0b55bb01e1bbd935964d62e51f819cb2f Mon Sep 17 00:00:00 2001 From: angelosa Date: Tue, 25 Apr 2017 22:19:17 +0200 Subject: [PATCH] Note update (nw) --- src/mame/drivers/ksayakyu.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/mame/drivers/ksayakyu.cpp b/src/mame/drivers/ksayakyu.cpp index 8c4846940ec..3e67efdd53d 100644 --- a/src/mame/drivers/ksayakyu.cpp +++ b/src/mame/drivers/ksayakyu.cpp @@ -10,8 +10,7 @@ TODO: - sprite glitches (sometimes) .. missing vertical flip flag? <- (*) - sound cpu int freq (timer ? $a010 writes ?) -(*) this looks a BTANB, when the player slide the relative sand drawing is made with the text tilemap and it's virtually impossible -to fix it without breaking anything else. -AS +(*) this was caused by flip Y being hooked up as bit 6 in text videoram attribute. -AS M6100097A