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01697: sfa3, sfa3b, sfa3u, sfa3ur1: About the blue background in startup screen.
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@ -275,9 +275,6 @@ CPS2:
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* Sprites are currently lagged by one frame to keep sync with backgrounds. This causes
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sprites to stay on screen one frame longer (visable in VSAV attract mode).
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* The boot screen of some CPS2 games has a blue background instead of black,
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however that might be the correct behaviour.
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Marvel Vs. Capcom
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* Sometimes currupt gfx are displayed on the 32x32 layer as the screen flashes at the
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start of super combo moves. The problem seems to be due to tiles being fetched before
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@ -2441,7 +2438,21 @@ VIDEO_UPDATE( cps1 )
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/* Blank screen */
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fillbitmap(bitmap,0xbff,cliprect);
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if (cps_version == 1)
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{
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// CPS1 games use pen 0xbff as background color; this is used in 3wonders,
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// mtwins (explosion during attract), mercs (intermission).
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fillbitmap(bitmap,0xbff,cliprect);
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}
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else
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{
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// CPS2 apparently always force the background to black. Several games would
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// should a blue screen during boot if we used the same code as CPS1.
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// Maybe Capcom changed the background handling due to the problems that
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// it caused on several monitors (because the background extended into the
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// blanking area instead of going black, causing the monitor to clip).
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fillbitmap(bitmap,get_black_pen(screen->machine),cliprect);
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}
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cps1_render_stars(screen, bitmap,cliprect);
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