diff --git a/src/mame/dynax/ddenlovr.cpp b/src/mame/dynax/ddenlovr.cpp index 08a158e424c..b801e0ba4a1 100644 --- a/src/mame/dynax/ddenlovr.cpp +++ b/src/mame/dynax/ddenlovr.cpp @@ -8626,100 +8626,100 @@ static INPUT_PORTS_START( daimyojn ) PORT_INCLUDE( mahjong_matrix_2p_bet_wup ) PORT_START("DSW1") - MAHJONG_PAYOUT_RATE(0, "DIP-SW1:1,2,3,4") // PAY OUT RATE - PORT_DIPNAME( 0x30, 0x00, "Odds Rate" ) PORT_DIPLOCATION("DIP-SW1:5,6") // ODDS RATE - PORT_DIPSETTING( 0x30, "1 2 4 8 12 16 24 32" ) // changing this doesn't affect the displayed table, although the manual says it should - game bug or emulation bug? - PORT_DIPSETTING( 0x20, "1 2 4 8 12 16 24 32" ) - PORT_DIPSETTING( 0x10, "1 2 4 8 12 16 24 32" ) - PORT_DIPSETTING( 0x00, "1 2 4 8 12 16 24 32" ) - PORT_DIPNAME( 0xc0, 0x40, "Maximum Bet" ) PORT_DIPLOCATION("DIP-SW1:7,8") // BET MAX + MAHJONG_PAYOUT_RATE(0, "DIP-SW1:1,2,3,4") // PAY OUT RATE + PORT_DIPNAME( 0x30, 0x00, "Odds Rate" ) PORT_DIPLOCATION("DIP-SW1:5,6") // ODDS RATE no effect in "Credits with timer" mode, always uses 1 2 4 8 12 16 24 32 + PORT_DIPSETTING( 0x30, "1 2 4 8 12 16 24 32" ) + PORT_DIPSETTING( 0x00, "1 2 3 5 8 15 30 50" ) + PORT_DIPSETTING( 0x20, "2 3 6 8 12 15 30 50" ) + PORT_DIPSETTING( 0x10, "1 2 3 5 10 25 50 100" ) + PORT_DIPNAME( 0xc0, 0x40, "Maximum Bet" ) PORT_DIPLOCATION("DIP-SW1:7,8") // BET MAX PORT_DIPSETTING( 0xc0, "1" ) PORT_DIPSETTING( 0x80, "5" ) PORT_DIPSETTING( 0x40, "10" ) PORT_DIPSETTING( 0x00, "20" ) PORT_START("DSW2") - MAHJONG_COINAGE(0, "DIP-SW2:1,2") // COIN RATE - PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DIP-SW2:3") // OFF固定 - PORT_DIPNAME( 0x38, 0x38, "Minimum Bet" ) PORT_DIPLOCATION("DIP-SW2:4,5,6") // if set higher than the maximum bet, the maximum bet will be used - PORT_DIPSETTING( 0x38, "1" ) // レート1 - PORT_DIPSETTING( 0x30, "2" ) // レート2 - PORT_DIPSETTING( 0x28, "3" ) // レート3 - PORT_DIPSETTING( 0x20, "4" ) // レート4 - PORT_DIPSETTING( 0x18, "5" ) // レート5 - PORT_DIPSETTING( 0x10, "6" ) // レート6 - PORT_DIPSETTING( 0x08, "7" ) // レート7 - PORT_DIPSETTING( 0x00, "8" ) // レート8 - PORT_DIPNAME( 0xc0, 0x00, "Payout?" ) PORT_DIPLOCATION("DIP-SW2:7,8") // FIXME: correct this when a better manual image is found + MAHJONG_COINAGE(0, "DIP-SW2:1,2") // COIN RATE + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DIP-SW2:3") // OFF固定 + PORT_DIPNAME( 0x38, 0x38, "Minimum Bet" ) PORT_DIPLOCATION("DIP-SW2:4,5,6") // if set higher than the maximum bet, the maximum bet will be used + PORT_DIPSETTING( 0x38, "1" ) // レート1 + PORT_DIPSETTING( 0x30, "2" ) // レート2 + PORT_DIPSETTING( 0x28, "3" ) // レート3 + PORT_DIPSETTING( 0x20, "4" ) // レート4 + PORT_DIPSETTING( 0x18, "5" ) // レート5 + PORT_DIPSETTING( 0x10, "6" ) // レート6 + PORT_DIPSETTING( 0x08, "7" ) // レート7 + PORT_DIPSETTING( 0x00, "8" ) // レート8 + PORT_DIPNAME( 0xc0, 0x00, "Payout?" ) PORT_DIPLOCATION("DIP-SW2:7,8") // FIXME: correct this when a better manual image is found PORT_DIPSETTING( 0xc0, "300" ) PORT_DIPSETTING( 0x80, "500" ) PORT_DIPSETTING( 0x40, "700" ) PORT_DIPSETTING( 0x00, "1000" ) PORT_START("DSW3") - PORT_DIPNAME( 0x07, 0x04, "Bonus Point Cycle" ) PORT_DIPLOCATION("DIP-SW3:1,2,3") - PORT_DIPSETTING( 0x07, "None" ) // 無 - PORT_DIPSETTING( 0x06, "First time only" ) // 初回のみ - PORT_DIPSETTING( 0x05, "Every 300 coins" ) // 300コイン毎 - PORT_DIPSETTING( 0x04, "Every 500 coins" ) // 500コイン毎 - PORT_DIPSETTING( 0x03, "Every 700 coins" ) // 700コイン毎 - PORT_DIPSETTING( 0x02, "Every 1000 coins" ) // 1000コイン毎 + PORT_DIPNAME( 0x07, 0x04, "Bonus Point Cycle" ) PORT_DIPLOCATION("DIP-SW3:1,2,3") // ボーナスポイントの周期設定 + PORT_DIPSETTING( 0x07, "None" ) // 無 + PORT_DIPSETTING( 0x06, "First time only" ) // 初回のみ + PORT_DIPSETTING( 0x05, "Every 300 coins" ) // 300コイン毎 + PORT_DIPSETTING( 0x04, "Every 500 coins" ) // 500コイン毎 + PORT_DIPSETTING( 0x03, "Every 700 coins" ) // 700コイン毎 + PORT_DIPSETTING( 0x02, "Every 1000 coins" ) // 1000コイン毎 // PORT_DIPSETTING( 0x01, "Every 1000 coins" ) // PORT_DIPSETTING( 0x00, "Every 1000 coins" ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR(Unknown ) ) PORT_DIPLOCATION("DIP-SW3:4") - PORT_DIPSETTING( 0x08, "1" ) - PORT_DIPSETTING( 0x00, "2" ) - PORT_DIPNAME( 0x10, 0x00, DEF_STR(Unknown) ) PORT_DIPLOCATION("DIP-SW3:5") - PORT_DIPSETTING( 0x10, DEF_STR(Off) ) - PORT_DIPSETTING( 0x00, DEF_STR(On) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR(Unknown) ) PORT_DIPLOCATION("DIP-SW3:6") - PORT_DIPSETTING( 0x20, DEF_STR(Off) ) - PORT_DIPSETTING( 0x00, DEF_STR(On) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR(Unknown) ) PORT_DIPLOCATION("DIP-SW3:7") + PORT_DIPNAME( 0x08, 0x08, "Yakuman Chances Per Cycle" ) PORT_DIPLOCATION("DIP-SW3:4") // 役満チャンスの回数設定周期毎に + PORT_DIPSETTING( 0x08, "1" ) // 1回 + PORT_DIPSETTING( 0x00, "2" ) // 2回 + PORT_DIPNAME( 0x10, 0x00, "Allow Sanbaiman as Yakuman Chance" ) PORT_DIPLOCATION("DIP-SW3:5") // 役満チャンスとしての三倍満の許可 + PORT_DIPSETTING( 0x10, DEF_STR(No) ) // 不許可 + PORT_DIPSETTING( 0x00, DEF_STR(Yes) ) // 許可 + PORT_DIPNAME( 0x20, 0x20, "Super Time Trial Frequency" ) PORT_DIPLOCATION("DIP-SW3:6") // スーパータイムトライルの出没率 + PORT_DIPSETTING( 0x20, DEF_STR(Normal) ) // 通常 + PORT_DIPSETTING( 0x00, "Somewhat common" ) // やや多い + PORT_DIPNAME( 0x40, 0x40, DEF_STR(Unknown) ) PORT_DIPLOCATION("DIP-SW3:7") PORT_DIPSETTING( 0x40, DEF_STR(Off) ) PORT_DIPSETTING( 0x00, DEF_STR(On) ) - PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "DIP-SW3:8") // OFF固定 + PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "DIP-SW3:8") // OFF固定 PORT_START("DSW4") - PORT_DIPNAME( 0x01, 0x01, DEF_STR(Service_Mode) ) PORT_DIPLOCATION("DIP-SW4:1") // モード - PORT_DIPSETTING( 0x01, DEF_STR(Off) ) // FIXME: illegible - PORT_DIPSETTING( 0x00, DEF_STR(On) ) // テストモード - PORT_DIPNAME( 0x02, 0x00, "Don Den Button" ) PORT_DIPLOCATION("DIP-SW4:2") // F.FLOP機能ボタン変更 - PORT_DIPSETTING( 0x02, "Start" ) // スタート - PORT_DIPSETTING( 0x00, "Flip Flop" ) // F/F - PORT_DIPNAME( 0x04, 0x00, "Last Chance" ) PORT_DIPLOCATION("DIP-SW4:3") // ラストチャンスの有無 - PORT_DIPSETTING( 0x04, DEF_STR(Off) ) // 無 - PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 - PORT_DIPNAME( 0x08, 0x00, "Auto Reach" ) PORT_DIPLOCATION("DIP-SW4:4") // オートリーチの有無 - PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無 - PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 - PORT_DIPNAME( 0x10, 0x00, "Double Bet" ) PORT_DIPLOCATION("DIP-SW4:5") // W-BET機能 - PORT_DIPSETTING( 0x10, DEF_STR(Off) ) // 無 - PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 - PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DIP-SW4:6") // OFF固定 - PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DIP-SW4:7") // OFF固定 - PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "DIP-SW4:8") // OFF固定 + PORT_DIPNAME( 0x01, 0x01, DEF_STR(Service_Mode) ) PORT_DIPLOCATION("DIP-SW4:1") // モード + PORT_DIPSETTING( 0x01, DEF_STR(Off) ) // 通常ゲーム + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // テストモード + PORT_DIPNAME( 0x02, 0x00, "Don Den Button" ) PORT_DIPLOCATION("DIP-SW4:2") // F.FLOP機能ボタン変更 + PORT_DIPSETTING( 0x02, "Start" ) // スタート + PORT_DIPSETTING( 0x00, "Flip Flop" ) // F/F + PORT_DIPNAME( 0x04, 0x00, "Last Chance" ) PORT_DIPLOCATION("DIP-SW4:3") // ラストチャンスの有無 + PORT_DIPSETTING( 0x04, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0x08, 0x00, "Auto Reach" ) PORT_DIPLOCATION("DIP-SW4:4") // オートリーチの有無 + PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0x10, 0x00, "Double Bet" ) PORT_DIPLOCATION("DIP-SW4:5") // W-BET機能 + PORT_DIPSETTING( 0x10, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DIP-SW4:6") // OFF固定 + PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DIP-SW4:7") // OFF固定 + PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "DIP-SW4:8") // OFF固定 PORT_START("DSW5") - MAHJONG_NOTE_CREDITS(0, "DIP-SW1:9", "DSW2", 0) // NOTE RATE - PORT_DIPNAME( 0x02, 0x02, DEF_STR(Flip_Screen) ) PORT_DIPLOCATION("DIP-SW1:10") + MAHJONG_NOTE_CREDITS(0, "DIP-SW1:9", "DSW2", 0) // NOTE RATE + PORT_DIPNAME( 0x02, 0x02, DEF_STR(Flip_Screen) ) PORT_DIPLOCATION("DIP-SW1:10") PORT_DIPSETTING( 0x02, DEF_STR(Off) ) PORT_DIPSETTING( 0x00, DEF_STR(On) ) - PORT_DIPNAME( 0x0c, 0x08, DEF_STR(Unknown) ) PORT_DIPLOCATION("DIP-SW2:9,10") // FIXME: illegible - PORT_DIPSETTING( 0x0c, "A?" ) // FIXME: illegible - PORT_DIPSETTING( 0x08, "B?" ) // FIXME: illegible - PORT_DIPSETTING( 0x04, "C?" ) // FIXME: illegible - PORT_DIPSETTING( 0x00, "D?" ) // FIXME: illegible - PORT_DIPNAME( 0x10, 0x10, "Game Style" ) PORT_DIPLOCATION("DIP-SW3:9") // ゲームスタイル - PORT_DIPSETTING( 0x10, "Credits" ) // クレジット - PORT_DIPSETTING( 0x00, "Credits with timer" ) // クレジットタイマー - PORT_DIPNAME( 0x20, 0x20, "Game Start Method" ) PORT_DIPLOCATION("DIP-SW3:10") // ゲームスタート時のスタート方式 - PORT_DIPSETTING( 0x20, DEF_STR(Normal) ) // FIXME: illegible - PORT_DIPSETTING( 0x00, "Automatic minimum bet" ) // FIXME: illegible - when SW3:9 is set to Credits with timer, you can only take the minimum bet by pressing start - PORT_DIPNAME( 0x40, 0x40, "Game Mode" ) PORT_DIPLOCATION("DIP-SW4:9") // タイプ設定 - PORT_DIPSETTING( 0x40, "Coin Pool" ) // コインプール + PORT_DIPNAME( 0x0c, 0x08, DEF_STR(Unknown) ) PORT_DIPLOCATION("DIP-SW2:9,10") // FIXME: illegible + PORT_DIPSETTING( 0x0c, "A?" ) // FIXME: illegible + PORT_DIPSETTING( 0x08, "B?" ) // FIXME: illegible + PORT_DIPSETTING( 0x04, "C?" ) // FIXME: illegible + PORT_DIPSETTING( 0x00, "D?" ) // FIXME: illegible + PORT_DIPNAME( 0x10, 0x10, "Game Style" ) PORT_DIPLOCATION("DIP-SW3:9") // ゲームスタイル + PORT_DIPSETTING( 0x10, "Credits" ) // クレジット + PORT_DIPSETTING( 0x00, "Credits with timer" ) // クレジットタイマー + PORT_DIPNAME( 0x20, 0x20, "Game Start Method" ) PORT_DIPLOCATION("DIP-SW3:10") // ゲームスタート時のスタート方式 + PORT_DIPSETTING( 0x20, DEF_STR(Normal) ) // 通常 + PORT_DIPSETTING( 0x00, "Automatic minimum bet" ) // FIXME: illegible - when SW3:9 is set to Credits with timer, you can only take the minimum bet by pressing start + PORT_DIPNAME( 0x40, 0x40, "Game Mode" ) PORT_DIPLOCATION("DIP-SW4:9") // タイプ設定 + PORT_DIPSETTING( 0x40, "Coin Pool" ) // コインプール PORT_DIPSETTING( 0x00, "Medal/Credits with timer" ) - PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "DIP-SW4:10") // OFF固定 + PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "DIP-SW4:10") // OFF固定 PORT_START("BET") PORT_DIPNAME( 0x40, 0x40, "Bets?" )