From 6d8365b2f3d6b59a9778d3d93bd563567ff121df Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Banaan=20Ananas?= Date: Tue, 26 Aug 2014 17:13:07 +0000 Subject: [PATCH] gamelist align as usual --- src/mame/drivers/m62.c | 44 +++++------ src/mame/drivers/system1.c | 146 ++++++++++++++++++------------------- 2 files changed, 95 insertions(+), 95 deletions(-) diff --git a/src/mame/drivers/m62.c b/src/mame/drivers/m62.c index 9e783174782..87d541c2584 100644 --- a/src/mame/drivers/m62.c +++ b/src/mame/drivers/m62.c @@ -2181,25 +2181,25 @@ DRIVER_INIT_MEMBER(m62_state,youjyudn) membank("bank1")->configure_entries(0, 2, memregion("maincpu")->base() + 0x10000, 0x4000); } -GAME( 1984, kungfum, 0, kungfum, kungfum, driver_device, 0, ROT0, "Irem", "Kung-Fu Master (World)", GAME_SUPPORTS_SAVE ) -GAME( 1984, kungfumd, kungfum, kungfum, kungfum, driver_device, 0, ROT0, "Irem (Data East USA license)", "Kung-Fu Master (US)", GAME_SUPPORTS_SAVE ) -GAME( 1984, spartanx, kungfum, kungfum, kungfum, driver_device, 0, ROT0, "Irem", "Spartan X (Japan)", GAME_SUPPORTS_SAVE ) -GAME( 1984, kungfub, kungfum, kungfum, kungfum, driver_device, 0, ROT0, "bootleg", "Kung-Fu Master (bootleg set 1)", GAME_SUPPORTS_SAVE ) -GAME( 1984, kungfub2, kungfum, kungfum, kungfum, driver_device, 0, ROT0, "bootleg", "Kung-Fu Master (bootleg set 2)", GAME_SUPPORTS_SAVE ) -GAME( 1984, battroad, 0, battroad, battroad, m62_state, battroad, ROT90, "Irem", "The Battle-Road", GAME_IMPERFECT_COLORS | GAME_SUPPORTS_SAVE ) -GAME( 1984, ldrun, 0, ldrun, ldrun, driver_device, 0, ROT0, "Irem (licensed from Broderbund)", "Lode Runner (set 1)", GAME_SUPPORTS_SAVE ) -GAME( 1984, ldruna, ldrun, ldrun, ldrun, driver_device, 0, ROT0, "Irem (licensed from Broderbund, Digital Controls license)", "Lode Runner (set 2)", GAME_SUPPORTS_SAVE ) -GAME( 1984, ldrun2, 0, ldrun2, ldrun2, m62_state, ldrun2, ROT0, "Irem (licensed from Broderbund)", "Lode Runner II - The Bungeling Strikes Back", GAME_SUPPORTS_SAVE ) /* Japanese version is called Bangeringu Teikoku No Gyakushuu */ -GAME( 1985, ldrun3, 0, ldrun3, ldrun3, driver_device, 0, ROT0, "Irem (licensed from Broderbund)", "Lode Runner III - The Golden Labyrinth", GAME_SUPPORTS_SAVE ) -GAME( 1985, ldrun3j, ldrun3, ldrun3, ldrun3, driver_device, 0, ROT0, "Irem (licensed from Broderbund)", "Lode Runner III - Majin No Fukkatsu (Japan)", GAME_SUPPORTS_SAVE ) -GAME( 1986, ldrun4, 0, ldrun4, ldrun4, m62_state, ldrun4, ROT0, "Irem (licensed from Broderbund)", "Lode Runner IV - Teikoku Karano Dasshutsu (Japan)", GAME_SUPPORTS_SAVE ) -GAME( 1985, lotlot, 0, lotlot, lotlot, driver_device, 0, ROT0, "Irem (licensed from Tokuma Shoten)", "Lot Lot", GAME_SUPPORTS_SAVE ) -GAME( 1986, kidniki, 0, kidniki, kidniki, m62_state, kidniki, ROT0, "Irem", "Kid Niki - Radical Ninja (World)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) -GAME( 1986, kidnikiu, kidniki, kidniki, kidniki, m62_state, kidniki, ROT0, "Irem (Data East USA license)", "Kid Niki - Radical Ninja (US)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) -GAME( 1986, yanchamr, kidniki, kidniki, kidniki, m62_state, kidniki, ROT0, "Irem", "Kaiketsu Yanchamaru (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) -GAME( 1987, lithero, kidniki, kidniki, kidniki, m62_state, kidniki, ROT0, "bootleg", "Little Hero", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) -GAME( 1985, spelunkr, 0, spelunkr, spelunkr, m62_state, spelunkr, ROT0, "Irem (licensed from Broderbund)", "Spelunker", GAME_SUPPORTS_SAVE ) -GAME( 1985, spelunkrj,spelunkr, spelunkr, spelunkr, m62_state, spelunkr, ROT0, "Irem (licensed from Broderbund)", "Spelunker (Japan)", GAME_SUPPORTS_SAVE ) -GAME( 1986, spelunk2, 0, spelunk2, spelunk2, m62_state, spelunk2, ROT0, "Irem (licensed from Broderbund)", "Spelunker II", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) -GAME( 1986, youjyudn, 0, youjyudn, youjyudn, m62_state, youjyudn, ROT270, "Irem", "Youjyuden (Japan)", GAME_SUPPORTS_SAVE ) -GAME( 1985, horizon, 0, horizon, horizon, driver_device, 0, ROT0, "Irem", "Horizon (Irem)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1984, kungfum, 0, kungfum, kungfum, driver_device, 0, ROT0, "Irem", "Kung-Fu Master (World)", GAME_SUPPORTS_SAVE ) +GAME( 1984, kungfumd, kungfum, kungfum, kungfum, driver_device, 0, ROT0, "Irem (Data East USA license)", "Kung-Fu Master (US)", GAME_SUPPORTS_SAVE ) +GAME( 1984, spartanx, kungfum, kungfum, kungfum, driver_device, 0, ROT0, "Irem", "Spartan X (Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1984, kungfub, kungfum, kungfum, kungfum, driver_device, 0, ROT0, "bootleg", "Kung-Fu Master (bootleg set 1)", GAME_SUPPORTS_SAVE ) +GAME( 1984, kungfub2, kungfum, kungfum, kungfum, driver_device, 0, ROT0, "bootleg", "Kung-Fu Master (bootleg set 2)", GAME_SUPPORTS_SAVE ) +GAME( 1984, battroad, 0, battroad, battroad, m62_state, battroad, ROT90, "Irem", "The Battle-Road", GAME_IMPERFECT_COLORS | GAME_SUPPORTS_SAVE ) +GAME( 1984, ldrun, 0, ldrun, ldrun, driver_device, 0, ROT0, "Irem (licensed from Broderbund)", "Lode Runner (set 1)", GAME_SUPPORTS_SAVE ) +GAME( 1984, ldruna, ldrun, ldrun, ldrun, driver_device, 0, ROT0, "Irem (licensed from Broderbund, Digital Controls Inc. license)", "Lode Runner (set 2)", GAME_SUPPORTS_SAVE ) +GAME( 1984, ldrun2, 0, ldrun2, ldrun2, m62_state, ldrun2, ROT0, "Irem (licensed from Broderbund)", "Lode Runner II - The Bungeling Strikes Back", GAME_SUPPORTS_SAVE ) /* Japanese version is called Bangeringu Teikoku No Gyakushuu */ +GAME( 1985, ldrun3, 0, ldrun3, ldrun3, driver_device, 0, ROT0, "Irem (licensed from Broderbund)", "Lode Runner III - The Golden Labyrinth", GAME_SUPPORTS_SAVE ) +GAME( 1985, ldrun3j, ldrun3, ldrun3, ldrun3, driver_device, 0, ROT0, "Irem (licensed from Broderbund)", "Lode Runner III - Majin No Fukkatsu (Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1986, ldrun4, 0, ldrun4, ldrun4, m62_state, ldrun4, ROT0, "Irem (licensed from Broderbund)", "Lode Runner IV - Teikoku Karano Dasshutsu (Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1985, lotlot, 0, lotlot, lotlot, driver_device, 0, ROT0, "Irem (licensed from Tokuma Shoten)", "Lot Lot", GAME_SUPPORTS_SAVE ) +GAME( 1986, kidniki, 0, kidniki, kidniki, m62_state, kidniki, ROT0, "Irem", "Kid Niki - Radical Ninja (World)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1986, kidnikiu, kidniki, kidniki, kidniki, m62_state, kidniki, ROT0, "Irem (Data East USA license)", "Kid Niki - Radical Ninja (US)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1986, yanchamr, kidniki, kidniki, kidniki, m62_state, kidniki, ROT0, "Irem", "Kaiketsu Yanchamaru (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1987, lithero, kidniki, kidniki, kidniki, m62_state, kidniki, ROT0, "bootleg", "Little Hero", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1985, spelunkr, 0, spelunkr, spelunkr, m62_state, spelunkr, ROT0, "Irem (licensed from Broderbund)", "Spelunker", GAME_SUPPORTS_SAVE ) +GAME( 1985, spelunkrj,spelunkr, spelunkr, spelunkr, m62_state, spelunkr, ROT0, "Irem (licensed from Broderbund)", "Spelunker (Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1986, spelunk2, 0, spelunk2, spelunk2, m62_state, spelunk2, ROT0, "Irem (licensed from Broderbund)", "Spelunker II", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1986, youjyudn, 0, youjyudn, youjyudn, m62_state, youjyudn, ROT270, "Irem", "Youjyuden (Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1985, horizon, 0, horizon, horizon, driver_device, 0, ROT0, "Irem", "Horizon (Irem)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) diff --git a/src/mame/drivers/system1.c b/src/mame/drivers/system1.c index bdd1a3b9244..9a74bd79f73 100644 --- a/src/mame/drivers/system1.c +++ b/src/mame/drivers/system1.c @@ -4847,83 +4847,83 @@ DRIVER_INIT_MEMBER(system1_state,shtngmst) *************************************/ /* PPI-based System 1 */ -GAME( 1983, starjack, 0, sys1ppis, starjack, system1_state, bank00, ROT270, "Sega", "Star Jacker (Sega)", GAME_SUPPORTS_SAVE ) +GAME( 1983, starjack, 0, sys1ppis, starjack, system1_state, bank00, ROT270, "Sega", "Star Jacker (Sega)", GAME_SUPPORTS_SAVE ) GAME( 1983, starjacks, starjack, sys1ppis, starjacks, system1_state, bank00, ROT270, "Sega (Stern Electronics license)", "Star Jacker (Stern Electronics)", GAME_SUPPORTS_SAVE ) -GAME( 1983, upndown, 0, sys1ppi, upndown, system1_state, nprinces, ROT270, "Sega", "Up'n Down (315-5030)", GAME_SUPPORTS_SAVE ) -GAME( 1983, upndownu, upndown, sys1ppi, upndown, system1_state, bank00, ROT270, "Sega", "Up'n Down (not encrypted)", GAME_SUPPORTS_SAVE ) -GAME( 1983, regulus, 0, sys1ppi, regulus, system1_state, regulus, ROT270, "Sega", "Regulus (315-5033, Rev A.)", GAME_SUPPORTS_SAVE ) -GAME( 1983, reguluso, regulus, sys1ppi, reguluso, system1_state, regulus, ROT270, "Sega", "Regulus (315-5033)", GAME_SUPPORTS_SAVE ) -GAME( 1983, regulusu, regulus, sys1ppi, regulus, system1_state, bank00, ROT270, "Sega", "Regulus (not encrypted)", GAME_SUPPORTS_SAVE ) -GAME( 1984, mrviking, 0, sys1ppis, mrviking, system1_state, mrviking, ROT270, "Sega", "Mister Viking (315-5041)", GAME_SUPPORTS_SAVE ) -GAME( 1984, mrvikingj, mrviking, sys1ppis, mrvikingj, system1_state, mrviking, ROT270, "Sega", "Mister Viking (315-5041, Japan)", GAME_SUPPORTS_SAVE ) -GAME( 1984, swat, 0, sys1ppi, swat, system1_state, swat, ROT270, "Coreland / Sega", "SWAT (315-5048)", GAME_SUPPORTS_SAVE ) -GAME( 1984, flickyo, flicky, sys1ppi, flicky, system1_state, flicky, ROT0, "Sega", "Flicky (64k Version, System 1, 315-5051, set 1)", GAME_SUPPORTS_SAVE ) -GAME( 1984, flickys1, flicky, sys1ppi, flickys1, system1_state, flicky, ROT0, "Sega", "Flicky (64k Version, System 1, 315-5051, set 2)", GAME_SUPPORTS_SAVE ) -GAME( 1984, wmatch, 0, sys1ppis, wmatch, system1_state, wmatch, ROT270, "Sega", "Water Match (315-5064)", GAME_SUPPORTS_SAVE ) -GAME( 1984, bullfgt, 0, sys1ppi, bullfgt, system1_state, bullfgtj, ROT0, "Coreland / Sega", "Bullfight (315-5065)", GAME_SUPPORTS_SAVE ) -GAME( 1985, nprinces, seganinj, sys1ppi, seganinj, system1_state, flicky, ROT0, "bootleg?", "Ninja Princess (315-5051, 64k Ver. bootleg?)", GAME_SUPPORTS_SAVE ) -GAME( 1985, nprincesu, seganinj, sys1ppi, seganinj, system1_state, bank00, ROT0, "Sega", "Ninja Princess (64k Ver. not encrypted)", GAME_SUPPORTS_SAVE ) -GAME( 1986, wboy2, wboy, sys1ppi, wboy, system1_state, wboy2, ROT0, "Escape (Sega license)", "Wonder Boy (set 2, 315-5178)", GAME_SUPPORTS_SAVE ) -GAME( 1986, wboy2u, wboy, sys1ppi, wboy, system1_state, bank00, ROT0, "Escape (Sega license)", "Wonder Boy (set 2, not encrypted)", GAME_SUPPORTS_SAVE ) -GAME( 1986, wbdeluxe, wboy, sys1ppi, wbdeluxe, system1_state, bank00, ROT0, "Escape (Sega license)", "Wonder Boy Deluxe", GAME_SUPPORTS_SAVE ) -GAME( 1986, nob, 0, nobm, nob, system1_state, nob, ROT270, "Coreland / Data East Corporation", "Noboranka (Japan)", GAME_SUPPORTS_SAVE ) -GAME( 1986, nobb, nob, nob, nob, system1_state, nobb, ROT270, "bootleg (Game Electronics)", "Noboranka (Japan, bootleg)", GAME_SUPPORTS_SAVE ) +GAME( 1983, upndown, 0, sys1ppi, upndown, system1_state, nprinces, ROT270, "Sega", "Up'n Down (315-5030)", GAME_SUPPORTS_SAVE ) +GAME( 1983, upndownu, upndown, sys1ppi, upndown, system1_state, bank00, ROT270, "Sega", "Up'n Down (not encrypted)", GAME_SUPPORTS_SAVE ) +GAME( 1983, regulus, 0, sys1ppi, regulus, system1_state, regulus, ROT270, "Sega", "Regulus (315-5033, Rev A.)", GAME_SUPPORTS_SAVE ) +GAME( 1983, reguluso, regulus, sys1ppi, reguluso, system1_state, regulus, ROT270, "Sega", "Regulus (315-5033)", GAME_SUPPORTS_SAVE ) +GAME( 1983, regulusu, regulus, sys1ppi, regulus, system1_state, bank00, ROT270, "Sega", "Regulus (not encrypted)", GAME_SUPPORTS_SAVE ) +GAME( 1984, mrviking, 0, sys1ppis, mrviking, system1_state, mrviking, ROT270, "Sega", "Mister Viking (315-5041)", GAME_SUPPORTS_SAVE ) +GAME( 1984, mrvikingj, mrviking, sys1ppis, mrvikingj, system1_state, mrviking, ROT270, "Sega", "Mister Viking (315-5041, Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1984, swat, 0, sys1ppi, swat, system1_state, swat, ROT270, "Coreland / Sega", "SWAT (315-5048)", GAME_SUPPORTS_SAVE ) +GAME( 1984, flickyo, flicky, sys1ppi, flicky, system1_state, flicky, ROT0, "Sega", "Flicky (64k Version, System 1, 315-5051, set 1)", GAME_SUPPORTS_SAVE ) +GAME( 1984, flickys1, flicky, sys1ppi, flickys1, system1_state, flicky, ROT0, "Sega", "Flicky (64k Version, System 1, 315-5051, set 2)", GAME_SUPPORTS_SAVE ) +GAME( 1984, wmatch, 0, sys1ppis, wmatch, system1_state, wmatch, ROT270, "Sega", "Water Match (315-5064)", GAME_SUPPORTS_SAVE ) +GAME( 1984, bullfgt, 0, sys1ppi, bullfgt, system1_state, bullfgtj, ROT0, "Coreland / Sega", "Bullfight (315-5065)", GAME_SUPPORTS_SAVE ) +GAME( 1985, nprinces, seganinj, sys1ppi, seganinj, system1_state, flicky, ROT0, "bootleg?", "Ninja Princess (315-5051, 64k Ver. bootleg?)", GAME_SUPPORTS_SAVE ) +GAME( 1985, nprincesu, seganinj, sys1ppi, seganinj, system1_state, bank00, ROT0, "Sega", "Ninja Princess (64k Ver. not encrypted)", GAME_SUPPORTS_SAVE ) +GAME( 1986, wboy2, wboy, sys1ppi, wboy, system1_state, wboy2, ROT0, "Escape (Sega license)", "Wonder Boy (set 2, 315-5178)", GAME_SUPPORTS_SAVE ) +GAME( 1986, wboy2u, wboy, sys1ppi, wboy, system1_state, bank00, ROT0, "Escape (Sega license)", "Wonder Boy (set 2, not encrypted)", GAME_SUPPORTS_SAVE ) +GAME( 1986, wbdeluxe, wboy, sys1ppi, wbdeluxe, system1_state, bank00, ROT0, "Escape (Sega license)", "Wonder Boy Deluxe", GAME_SUPPORTS_SAVE ) +GAME( 1986, nob, 0, nobm, nob, system1_state, nob, ROT270, "Coreland / Data East Corporation", "Noboranka (Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1986, nobb, nob, nob, nob, system1_state, nobb, ROT270, "bootleg (Game Electronics)", "Noboranka (Japan, bootleg)", GAME_SUPPORTS_SAVE ) /* PIO-based System 1 */ -GAME( 1984, flicky, 0, sys1pio, flicky, system1_state, flicky, ROT0, "Sega", "Flicky (128k Version, System 2, 315-5051)", GAME_SUPPORTS_SAVE ) -GAME( 1984, flickys2, flicky, sys1pio, flickys2, system1_state, bank00, ROT0, "Sega", "Flicky (128k Version, System 2, not encrypted)", GAME_SUPPORTS_SAVE ) -GAME( 1984, thetogyu, bullfgt, sys1pio, bullfgt, system1_state, bullfgtj, ROT0, "Coreland / Sega", "The Togyu (315-5065, Japan)", GAME_SUPPORTS_SAVE ) -GAME( 1984, spatter, 0, sys1pios, spatter, system1_state, spatter, ROT0, "Sega", "Spatter", GAME_SUPPORTS_SAVE ) -GAME( 1984, ssanchan, spatter, sys1pios, spatter, system1_state, spatter, ROT0, "Sega", "Sanrin San Chan (Japan)", GAME_SUPPORTS_SAVE ) -GAME( 1985, pitfall2, 0, sys1pio, pitfall2, system1_state, pitfall2, ROT0, "Sega", "Pitfall II (315-5093)", GAME_SUPPORTS_SAVE ) -GAME( 1985, pitfall2a, pitfall2, sys1pio, pitfall2, system1_state, pitfall2, ROT0, "Sega", "Pitfall II (315-5093, Flicky Conversion)", GAME_SUPPORTS_SAVE ) -GAME( 1985, pitfall2u, pitfall2, sys1pio, pitfall2u, system1_state, bank00, ROT0, "Sega", "Pitfall II (not encrypted)", GAME_SUPPORTS_SAVE ) -GAME( 1985, seganinj, 0, sys1pio, seganinj, system1_state, seganinj, ROT0, "Sega", "Sega Ninja (315-5102)", GAME_SUPPORTS_SAVE ) -GAME( 1985, seganinju, seganinj, sys1pio, seganinj, system1_state, bank00, ROT0, "Sega", "Sega Ninja (not encrypted)", GAME_SUPPORTS_SAVE ) -GAME( 1985, ninja, seganinj, sys1pio, seganinj, system1_state, seganinj, ROT0, "Sega", "Ninja (315-5102)", GAME_SUPPORTS_SAVE ) -GAME( 1985, nprinceso, seganinj, sys1pio, seganinj, system1_state, nprinces, ROT0, "Sega", "Ninja Princess (315-5098, 128k Ver.)", GAME_SUPPORTS_SAVE ) -GAME( 1985, nprincesb, seganinj, sys1pio, seganinj, system1_state, flicky, ROT0, "bootleg?", "Ninja Princess (315-5051?, 128k Ver. bootleg?)", GAME_SUPPORTS_SAVE ) -GAME( 1985, imsorry, 0, sys1pio, imsorry, system1_state, imsorry, ROT0, "Coreland / Sega", "I'm Sorry (315-5110, US)", GAME_SUPPORTS_SAVE ) -GAME( 1985, imsorryj, imsorry, sys1pio, imsorry, system1_state, imsorry, ROT0, "Coreland / Sega", "Gonbee no I'm Sorry (315-5110, Japan)", GAME_SUPPORTS_SAVE ) -GAME( 1985, teddybb, 0, sys1pio, teddybb, system1_state, teddybb, ROT0, "Sega", "TeddyBoy Blues (315-5115, New Ver.)", GAME_SUPPORTS_SAVE ) -GAME( 1985, teddybbo, teddybb, sys1pio, teddybb, system1_state, teddybb, ROT0, "Sega", "TeddyBoy Blues (315-5115, Old Ver.)", GAME_SUPPORTS_SAVE ) -GAME( 1985, teddybbobl, teddybb, sys1pio, teddybb, system1_state, teddybb, ROT0, "bootleg", "TeddyBoy Blues (Old Ver. bootleg)", GAME_SUPPORTS_SAVE ) -GAME( 1985, myhero, 0, sys1pio, myhero, system1_state, bank00, ROT0, "Coreland / Sega", "My Hero (US, not encrypted)", GAME_SUPPORTS_SAVE ) -GAME( 1985, sscandal, myhero, sys1pio, myhero, system1_state, myheroj, ROT0, "Coreland / Sega", "Seishun Scandal (315-5132, Japan)", GAME_SUPPORTS_SAVE ) -GAME( 1985, myherok, myhero, sys1pio, myhero, system1_state, myherok, ROT0, "Coreland / Sega", "My Hero (Korea)", GAME_SUPPORTS_SAVE ) -GAME( 1985, 4dwarrio, 0, sys1pio, 4dwarrio, system1_state, 4dwarrio, ROT0, "Coreland / Sega", "4-D Warriors (315-5162)", GAME_SUPPORTS_SAVE ) -GAME( 1986, raflesia, 0, sys1pio, raflesia, system1_state, 4dwarrio, ROT270, "Coreland / Sega", "Rafflesia (315-5162)", GAME_SUPPORTS_SAVE ) -GAME( 1986, wboy, 0, sys1pio, wboy, system1_state, wboy, ROT0, "Escape (Sega license)", "Wonder Boy (set 1, 315-5177)", GAME_SUPPORTS_SAVE ) -GAME( 1986, wboyo, wboy, sys1pio, wboy, system1_state, wboyo, ROT0, "Escape (Sega license)", "Wonder Boy (set 1, 315-5135)", GAME_SUPPORTS_SAVE ) -GAME( 1986, wboy3, wboy, sys1pio, wboy3, system1_state, wboyo, ROT0, "Escape (Sega license)", "Wonder Boy (set 3, 315-5135)", GAME_SUPPORTS_SAVE ) -GAME( 1986, wboy4, wboy, sys1pio, wboy, system1_state, 4dwarrio, ROT0, "Escape (Sega license)", "Wonder Boy (315-5162, 4-D Warriors Conversion)", GAME_SUPPORTS_SAVE ) -GAME( 1986, wboyu, wboy, sys1pio, wboyu, system1_state, bank00, ROT0, "Escape (Sega license)", "Wonder Boy (prototype?)", GAME_SUPPORTS_SAVE ) // appears to be a very early / unfinished version. -GAME( 1986, wboy5, wboy, sys1pio, wboy3, system1_state, wboyo, ROT0, "bootleg", "Wonder Boy (set 5, bootleg)", GAME_SUPPORTS_SAVE ) -GAME( 1986, wboyub, wboy, sys1pio, wboy, system1_state, wboyo, ROT0, "bootleg", "Wonder Boy (US bootleg)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) -GAME( 1987, blockgal, 0, sys1pio, blockgal, system1_state, blockgal, ROT90, "Sega / Vic Tokai","Block Gal (MC-8123B, 317-0029)", GAME_SUPPORTS_SAVE) +GAME( 1984, flicky, 0, sys1pio, flicky, system1_state, flicky, ROT0, "Sega", "Flicky (128k Version, System 2, 315-5051)", GAME_SUPPORTS_SAVE ) +GAME( 1984, flickys2, flicky, sys1pio, flickys2, system1_state, bank00, ROT0, "Sega", "Flicky (128k Version, System 2, not encrypted)", GAME_SUPPORTS_SAVE ) +GAME( 1984, thetogyu, bullfgt, sys1pio, bullfgt, system1_state, bullfgtj, ROT0, "Coreland / Sega", "The Togyu (315-5065, Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1984, spatter, 0, sys1pios, spatter, system1_state, spatter, ROT0, "Sega", "Spatter", GAME_SUPPORTS_SAVE ) +GAME( 1984, ssanchan, spatter, sys1pios, spatter, system1_state, spatter, ROT0, "Sega", "Sanrin San Chan (Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1985, pitfall2, 0, sys1pio, pitfall2, system1_state, pitfall2, ROT0, "Sega", "Pitfall II (315-5093)", GAME_SUPPORTS_SAVE ) +GAME( 1985, pitfall2a, pitfall2, sys1pio, pitfall2, system1_state, pitfall2, ROT0, "Sega", "Pitfall II (315-5093, Flicky Conversion)", GAME_SUPPORTS_SAVE ) +GAME( 1985, pitfall2u, pitfall2, sys1pio, pitfall2u, system1_state, bank00, ROT0, "Sega", "Pitfall II (not encrypted)", GAME_SUPPORTS_SAVE ) +GAME( 1985, seganinj, 0, sys1pio, seganinj, system1_state, seganinj, ROT0, "Sega", "Sega Ninja (315-5102)", GAME_SUPPORTS_SAVE ) +GAME( 1985, seganinju, seganinj, sys1pio, seganinj, system1_state, bank00, ROT0, "Sega", "Sega Ninja (not encrypted)", GAME_SUPPORTS_SAVE ) +GAME( 1985, ninja, seganinj, sys1pio, seganinj, system1_state, seganinj, ROT0, "Sega", "Ninja (315-5102)", GAME_SUPPORTS_SAVE ) +GAME( 1985, nprinceso, seganinj, sys1pio, seganinj, system1_state, nprinces, ROT0, "Sega", "Ninja Princess (315-5098, 128k Ver.)", GAME_SUPPORTS_SAVE ) +GAME( 1985, nprincesb, seganinj, sys1pio, seganinj, system1_state, flicky, ROT0, "bootleg?", "Ninja Princess (315-5051?, 128k Ver. bootleg?)", GAME_SUPPORTS_SAVE ) +GAME( 1985, imsorry, 0, sys1pio, imsorry, system1_state, imsorry, ROT0, "Coreland / Sega", "I'm Sorry (315-5110, US)", GAME_SUPPORTS_SAVE ) +GAME( 1985, imsorryj, imsorry, sys1pio, imsorry, system1_state, imsorry, ROT0, "Coreland / Sega", "Gonbee no I'm Sorry (315-5110, Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1985, teddybb, 0, sys1pio, teddybb, system1_state, teddybb, ROT0, "Sega", "TeddyBoy Blues (315-5115, New Ver.)", GAME_SUPPORTS_SAVE ) +GAME( 1985, teddybbo, teddybb, sys1pio, teddybb, system1_state, teddybb, ROT0, "Sega", "TeddyBoy Blues (315-5115, Old Ver.)", GAME_SUPPORTS_SAVE ) +GAME( 1985, teddybbobl, teddybb, sys1pio, teddybb, system1_state, teddybb, ROT0, "bootleg", "TeddyBoy Blues (Old Ver. bootleg)", GAME_SUPPORTS_SAVE ) +GAME( 1985, myhero, 0, sys1pio, myhero, system1_state, bank00, ROT0, "Coreland / Sega", "My Hero (US, not encrypted)", GAME_SUPPORTS_SAVE ) +GAME( 1985, sscandal, myhero, sys1pio, myhero, system1_state, myheroj, ROT0, "Coreland / Sega", "Seishun Scandal (315-5132, Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1985, myherok, myhero, sys1pio, myhero, system1_state, myherok, ROT0, "Coreland / Sega", "My Hero (Korea)", GAME_SUPPORTS_SAVE ) +GAME( 1985, 4dwarrio, 0, sys1pio, 4dwarrio, system1_state, 4dwarrio, ROT0, "Coreland / Sega", "4-D Warriors (315-5162)", GAME_SUPPORTS_SAVE ) +GAME( 1986, raflesia, 0, sys1pio, raflesia, system1_state, 4dwarrio, ROT270, "Coreland / Sega", "Rafflesia (315-5162)", GAME_SUPPORTS_SAVE ) +GAME( 1986, wboy, 0, sys1pio, wboy, system1_state, wboy, ROT0, "Escape (Sega license)", "Wonder Boy (set 1, 315-5177)", GAME_SUPPORTS_SAVE ) +GAME( 1986, wboyo, wboy, sys1pio, wboy, system1_state, wboyo, ROT0, "Escape (Sega license)", "Wonder Boy (set 1, 315-5135)", GAME_SUPPORTS_SAVE ) +GAME( 1986, wboy3, wboy, sys1pio, wboy3, system1_state, wboyo, ROT0, "Escape (Sega license)", "Wonder Boy (set 3, 315-5135)", GAME_SUPPORTS_SAVE ) +GAME( 1986, wboy4, wboy, sys1pio, wboy, system1_state, 4dwarrio, ROT0, "Escape (Sega license)", "Wonder Boy (315-5162, 4-D Warriors Conversion)", GAME_SUPPORTS_SAVE ) +GAME( 1986, wboyu, wboy, sys1pio, wboyu, system1_state, bank00, ROT0, "Escape (Sega license)", "Wonder Boy (prototype?)", GAME_SUPPORTS_SAVE ) // appears to be a very early / unfinished version. +GAME( 1986, wboy5, wboy, sys1pio, wboy3, system1_state, wboyo, ROT0, "bootleg", "Wonder Boy (set 5, bootleg)", GAME_SUPPORTS_SAVE ) +GAME( 1986, wboyub, wboy, sys1pio, wboy, system1_state, wboyo, ROT0, "bootleg", "Wonder Boy (US bootleg)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) +GAME( 1987, blockgal, 0, sys1pio, blockgal, system1_state, blockgal, ROT90, "Sega / Vic Tokai","Block Gal (MC-8123B, 317-0029)", GAME_SUPPORTS_SAVE) /* PIO-based System 1 with ROM banking */ -GAME( 1985, hvymetal, 0, sys1pio, hvymetal, system1_state, hvymetal, ROT0, "Sega", "Heavy Metal (315-5135)", GAME_SUPPORTS_SAVE ) -GAME( 1986, gardia, 0, sys1pio, gardia, system1_state, gardia, ROT270, "Coreland / Sega", "Gardia (317-0006)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE) -GAME( 1986, brain, 0, sys1pio, brain, system1_state, bank44, ROT0, "Coreland / Sega", "Brain", GAME_SUPPORTS_SAVE ) +GAME( 1985, hvymetal, 0, sys1pio, hvymetal, system1_state, hvymetal, ROT0, "Sega", "Heavy Metal (315-5135)", GAME_SUPPORTS_SAVE ) +GAME( 1986, gardia, 0, sys1pio, gardia, system1_state, gardia, ROT270, "Coreland / Sega", "Gardia (317-0006)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE) +GAME( 1986, brain, 0, sys1pio, brain, system1_state, bank44, ROT0, "Coreland / Sega", "Brain", GAME_SUPPORTS_SAVE ) /* System 2 */ -GAME( 1985, choplift, 0, sys2rowm, choplift, system1_state, choplift, ROT0, "Sega (licensed from Dan Gorlin)", "Choplifter (8751 315-5151)", GAME_SUPPORTS_SAVE ) -GAME( 1985, chopliftu, choplift, sys2row, choplift, system1_state, bank0c, ROT0, "Sega (licensed from Dan Gorlin)", "Choplifter (unprotected)", GAME_SUPPORTS_SAVE ) -GAME( 1985, chopliftbl, choplift, sys2row, choplift, system1_state, bank0c, ROT0, "bootleg", "Choplifter (bootleg)", GAME_SUPPORTS_SAVE ) -GAME( 1985, shtngmst, 0, sys2m, shtngmst, system1_state, shtngmst, ROT0, "Sega", "Shooting Master (8751 315-5159)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) -GAME( 1985, shtngmste, shtngmst, sys2m, shtngmst, system1_state, shtngmst, ROT0, "Sega / EVG", "Shooting Master (EVG, 8751 315-5159a)", GAME_SUPPORTS_SAVE ) -GAME( 1986, gardiab, gardia, sys2, gardia, system1_state, gardiab, ROT270, "bootleg", "Gardia (317-0007?, bootleg)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) -GAME( 1986, wboysys2, wboy, sys2, wboysys2, system1_state, wboysys2, ROT0, "Escape (Sega license)", "Wonder Boy (system 2)", GAME_SUPPORTS_SAVE ) -GAME( 1987, tokisens, 0, sys2, tokisens, system1_state, bank0c, ROT90, "Sega", "Toki no Senshi - Chrono Soldier", GAME_SUPPORTS_SAVE ) -GAME( 1987, wbml, 0, sys2, wbml, system1_state, wbml, ROT0, "Sega / Westone", "Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)", GAME_SUPPORTS_SAVE ) -GAME( 1987, wbmljo, wbml, sys2, wbml, system1_state, wbml, ROT0, "Sega / Westone", "Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043)", GAME_SUPPORTS_SAVE ) -GAME( 1987, wbmljb, wbml, sys2, wbml, system1_state, bootsys2, ROT0, "bootleg", "Wonder Boy in Monster Land (Japan bootleg)", GAME_SUPPORTS_SAVE ) -GAME( 1987, wbmlb, wbml, sys2, wbml, system1_state, bootsys2, ROT0, "bootleg", "Wonder Boy in Monster Land (English bootleg set 1)", GAME_SUPPORTS_SAVE) -GAME( 1987, wbmlbg, wbml, sys2, wbml, system1_state, bootsys2, ROT0, "bootleg (Galaxy Electronics)", "Wonder Boy in Monster Land (English bootleg set 2)", GAME_SUPPORTS_SAVE) -GAME( 1987, wbmlbge, wbml, sys2, wbml, system1_state, bootsys2, ROT0, "bootleg (Gecas)", "Wonder Boy in Monster Land (English bootleg set 3)", GAME_SUPPORTS_SAVE) -GAME( 2009, wbmlvc, wbml, sys2, wbml, system1_state, bootsys2, ROT0, "Sega", "Wonder Boy in Monster Land (English, Virtual Console)", GAME_SUPPORTS_SAVE) -GAME( 1987, dakkochn, 0, sys2, dakkochn, system1_state, dakkochn, ROT0, "White Board", "DakkoChan House (MC-8123B, 317-5014)", GAME_SUPPORTS_SAVE ) -GAME( 1987, blockgalb, blockgal, sys2, blockgal, system1_state, bootleg, ROT90, "bootleg", "Block Gal (bootleg)", GAME_SUPPORTS_SAVE ) -GAME( 1988, ufosensi, 0, sys2row, ufosensi, system1_state, ufosensi, ROT0, "Sega", "Ufo Senshi Yohko Chan (MC-8123, 317-0064)", GAME_SUPPORTS_SAVE ) -GAME( 1988, ufosensib, ufosensi, sys2row, ufosensi, system1_state, bootsys2, ROT0, "bootleg", "Ufo Senshi Yohko Chan (bootleg, not encrypted)", GAME_SUPPORTS_SAVE ) +GAME( 1985, choplift, 0, sys2rowm, choplift, system1_state, choplift, ROT0, "Sega (licensed from Dan Gorlin)", "Choplifter (8751 315-5151)", GAME_SUPPORTS_SAVE ) +GAME( 1985, chopliftu, choplift, sys2row, choplift, system1_state, bank0c, ROT0, "Sega (licensed from Dan Gorlin)", "Choplifter (unprotected)", GAME_SUPPORTS_SAVE ) +GAME( 1985, chopliftbl, choplift, sys2row, choplift, system1_state, bank0c, ROT0, "bootleg", "Choplifter (bootleg)", GAME_SUPPORTS_SAVE ) +GAME( 1985, shtngmst, 0, sys2m, shtngmst, system1_state, shtngmst, ROT0, "Sega", "Shooting Master (8751 315-5159)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) +GAME( 1985, shtngmste, shtngmst, sys2m, shtngmst, system1_state, shtngmst, ROT0, "Sega / EVG", "Shooting Master (EVG, 8751 315-5159a)", GAME_SUPPORTS_SAVE ) +GAME( 1986, gardiab, gardia, sys2, gardia, system1_state, gardiab, ROT270, "bootleg", "Gardia (317-0007?, bootleg)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) +GAME( 1986, wboysys2, wboy, sys2, wboysys2, system1_state, wboysys2, ROT0, "Escape (Sega license)", "Wonder Boy (system 2)", GAME_SUPPORTS_SAVE ) +GAME( 1987, tokisens, 0, sys2, tokisens, system1_state, bank0c, ROT90, "Sega", "Toki no Senshi - Chrono Soldier", GAME_SUPPORTS_SAVE ) +GAME( 1987, wbml, 0, sys2, wbml, system1_state, wbml, ROT0, "Sega / Westone", "Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)", GAME_SUPPORTS_SAVE ) +GAME( 1987, wbmljo, wbml, sys2, wbml, system1_state, wbml, ROT0, "Sega / Westone", "Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043)", GAME_SUPPORTS_SAVE ) +GAME( 1987, wbmljb, wbml, sys2, wbml, system1_state, bootsys2, ROT0, "bootleg", "Wonder Boy in Monster Land (Japan bootleg)", GAME_SUPPORTS_SAVE ) +GAME( 1987, wbmlb, wbml, sys2, wbml, system1_state, bootsys2, ROT0, "bootleg", "Wonder Boy in Monster Land (English bootleg set 1)", GAME_SUPPORTS_SAVE) +GAME( 1987, wbmlbg, wbml, sys2, wbml, system1_state, bootsys2, ROT0, "bootleg (Galaxy Electronics)", "Wonder Boy in Monster Land (English bootleg set 2)", GAME_SUPPORTS_SAVE ) +GAME( 1987, wbmlbge, wbml, sys2, wbml, system1_state, bootsys2, ROT0, "bootleg (Gecas)", "Wonder Boy in Monster Land (English bootleg set 3)", GAME_SUPPORTS_SAVE ) +GAME( 2009, wbmlvc, wbml, sys2, wbml, system1_state, bootsys2, ROT0, "Sega", "Wonder Boy in Monster Land (English, Virtual Console)", GAME_SUPPORTS_SAVE ) +GAME( 1987, dakkochn, 0, sys2, dakkochn, system1_state, dakkochn, ROT0, "White Board", "DakkoChan House (MC-8123B, 317-5014)", GAME_SUPPORTS_SAVE ) +GAME( 1987, blockgalb, blockgal, sys2, blockgal, system1_state, bootleg, ROT90, "bootleg", "Block Gal (bootleg)", GAME_SUPPORTS_SAVE ) +GAME( 1988, ufosensi, 0, sys2row, ufosensi, system1_state, ufosensi, ROT0, "Sega", "Ufo Senshi Yohko Chan (MC-8123, 317-0064)", GAME_SUPPORTS_SAVE ) +GAME( 1988, ufosensib, ufosensi, sys2row, ufosensi, system1_state, bootsys2, ROT0, "bootleg", "Ufo Senshi Yohko Chan (bootleg, not encrypted)", GAME_SUPPORTS_SAVE )