diff --git a/src/mame/drivers/blitz68k.c b/src/mame/drivers/blitz68k.c index 1baed2b2f79..8ad14d9331f 100644 --- a/src/mame/drivers/blitz68k.c +++ b/src/mame/drivers/blitz68k.c @@ -2187,12 +2187,12 @@ ROM_START( cj3play ) ROM_REGION( 0x80000, "samples", 0 ) // 8 bit unsigned ROM_LOAD( "cjtripleply-cj_1.10-g.u50", 0x00000, 0x80000, CRC(8129f700) SHA1(fc09e1e4694757b08570cc46c9536340fbce0ded) ) - ROM_REGION( 0x117, "plds", 0 ) - ROM_LOAD( "gal16v8d_vdp.u15", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_vdo.u53", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_ck2.u64", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_ck1.u69", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_dec.u70", 0x000, 0x117, NO_DUMP ) + ROM_REGION( 0x117, "plds", 0 ) + ROM_LOAD( "gal16v8d_vdp.u15", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_vdo.u53", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_ck2.u64", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_ck1.u69", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_dec.u70", 0x000, 0x117, NO_DUMP ) ROM_END /************************************************************************************************************* @@ -2247,12 +2247,12 @@ ROM_START( cjffruit ) ROM_REGION( 0x80000, "samples", 0 ) // 8 bit unsigned ROM_LOAD( "cjfunfruit-cj_1.13-g.u50", 0x00000, 0x80000, CRC(5fb53d3e) SHA1(f4a37b00a9417440685d198f1375b615848e7fb6) ) - ROM_REGION( 0x117, "plds", 0 ) - ROM_LOAD( "gal16v8d_vdp.u15", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_vdo.u53", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_ck2.u64", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_ck1.u69", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_dec.u70", 0x000, 0x117, NO_DUMP ) + ROM_REGION( 0x117, "plds", 0 ) + ROM_LOAD( "gal16v8d_vdp.u15", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_vdo.u53", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_ck2.u64", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_ck1.u69", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_dec.u70", 0x000, 0x117, NO_DUMP ) ROM_END /************************************************************************************************************* @@ -2310,14 +2310,14 @@ ROM_START( deucesw2 ) ROM_REGION( 0x20000, "samples", 0 ) // 8 bit unsigned ROM_LOAD( "cb2wild-ah-2.02f-k.u54", 0x00000, 0x20000, CRC(1eea618b) SHA1(65f3513d1a93a8afbfaeff27ebea5f0b5348e54b) ) - ROM_REGION( 0x117, "plds", 0 ) - ROM_LOAD( "gal16v8d_vdp.u23", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_ck2.u62", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_vdo.u65", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_ck1.u70", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_irq.u80", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_dec.u83", 0x000, 0x117, NO_DUMP ) - ROM_LOAD( "gal16v8d_pia.u86", 0x000, 0x117, NO_DUMP ) + ROM_REGION( 0x117, "plds", 0 ) + ROM_LOAD( "gal16v8d_vdp.u23", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_ck2.u62", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_vdo.u65", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_ck1.u70", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_irq.u80", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_dec.u83", 0x000, 0x117, NO_DUMP ) + ROM_LOAD( "gal16v8d_pia.u86", 0x000, 0x117, NO_DUMP ) ROM_END /************************************************************************************************************* diff --git a/src/mame/drivers/igs009.c b/src/mame/drivers/igs009.c index c3d29c78140..51f4c664f42 100644 --- a/src/mame/drivers/igs009.c +++ b/src/mame/drivers/igs009.c @@ -1,8 +1,8 @@ /*************************************************************************** - -= IGS009 Based Games =- + -= IGS009 Based Games =- - driver by Luca Elia + driver by Luca Elia and David Haywood CPU : Z180 Sound : M6295 + YM2413 @@ -13,6 +13,13 @@ NVRAM : Battery for main RAM The interesting part is the background tilemap, that is designed specifically for simulating the nine reels of a slot machine. +---------------------------------------------------------------------- +Year Game Manufacturer Notes +---------------------------------------------------------------------- +1995? Jingle Bell IGS +1998 Grand Prix '98 Romtec 1 reel gfx rom is bad +---------------------------------------------------------------------- + ***************************************************************************/ #include "emu.h" @@ -269,7 +276,6 @@ static VIDEO_START(gp98) state->m_gp98_reel2_tilemap->set_scroll_cols(128); state->m_gp98_reel3_tilemap->set_scroll_cols(128); state->m_gp98_reel4_tilemap->set_scroll_cols(128); - } @@ -507,42 +513,98 @@ static INPUT_PORTS_START( jingbell ) PORT_DIPNAME( 0x02, 0x00, "W-Up Bonus" ) PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // it's shown in attract mode - PORT_DIPUNKNOWN( 0x04, 0x04 ) - PORT_DIPUNKNOWN( 0x08, 0x08 ) - PORT_DIPUNKNOWN( 0x10, 0x10 ) - PORT_DIPUNKNOWN( 0x20, 0x20 ) - PORT_DIPUNKNOWN( 0x40, 0x40 ) - PORT_DIPUNKNOWN( 0x80, 0x80 ) + PORT_DIPNAME( 0x04, 0x04, "Min Bet" ) + PORT_DIPSETTING( 0x04, "1" ) + PORT_DIPSETTING( 0x00, "8" ) + PORT_DIPNAME( 0x08, 0x08, "Spin Speed" ) + PORT_DIPSETTING( 0x08, "Slow" ) + PORT_DIPSETTING( 0x00, "Quick" ) + PORT_DIPNAME( 0x10, 0x00, "Strip Girl" ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, "Payout Mode" ) + PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x00, "Auto" ) + PORT_DIPNAME( 0xc0, 0xc0, "Player's Panel" ) + PORT_DIPSETTING( 0x00, "Type A" ) + PORT_DIPSETTING( 0xc0, "Type A" ) + PORT_DIPSETTING( 0x80, "Type B" ) + PORT_DIPSETTING( 0x40, "Type C" ) PORT_START("DSW2") - PORT_DIPUNKNOWN( 0x01, 0x01 ) - PORT_DIPUNKNOWN( 0x02, 0x02 ) - PORT_DIPUNKNOWN( 0x04, 0x04 ) - PORT_DIPUNKNOWN( 0x08, 0x08 ) - PORT_DIPUNKNOWN( 0x10, 0x10 ) - PORT_DIPUNKNOWN( 0x20, 0x20 ) - PORT_DIPUNKNOWN( 0x40, 0x40 ) - PORT_DIPUNKNOWN( 0x80, 0x80 ) + PORT_DIPNAME( 0x07, 0x07, "Main Game Rate (%)" ) + PORT_DIPSETTING( 0x07, "89" ) + PORT_DIPSETTING( 0x06, "90" ) + PORT_DIPSETTING( 0x05, "91" ) + PORT_DIPSETTING( 0x04, "92" ) + PORT_DIPSETTING( 0x03, "93" ) + PORT_DIPSETTING( 0x02, "94" ) + PORT_DIPSETTING( 0x01, "95" ) + PORT_DIPSETTING( 0x00, "96" ) + PORT_DIPNAME( 0x38, 0x38, "W-Up Chance (%)" ) + PORT_DIPSETTING( 0x38, "93" ) + PORT_DIPSETTING( 0x30, "94" ) + PORT_DIPSETTING( 0x28, "95" ) + PORT_DIPSETTING( 0x20, "96" ) + PORT_DIPSETTING( 0x18, "97" ) + PORT_DIPSETTING( 0x10, "98" ) + PORT_DIPSETTING( 0x08, "99" ) + PORT_DIPSETTING( 0x00, "100" ) + PORT_DIPNAME( 0xc0, 0xc0, "Key In Limit" ) + PORT_DIPSETTING( 0xc0, "1k" ) + PORT_DIPSETTING( 0x80, "3k" ) + PORT_DIPSETTING( 0x40, "5k" ) + PORT_DIPSETTING( 0x00, "10k" ) PORT_START("DSW3") - PORT_DIPUNKNOWN( 0x01, 0x01 ) - PORT_DIPUNKNOWN( 0x02, 0x02 ) - PORT_DIPUNKNOWN( 0x04, 0x04 ) - PORT_DIPUNKNOWN( 0x08, 0x08 ) - PORT_DIPUNKNOWN( 0x10, 0x10 ) - PORT_DIPUNKNOWN( 0x20, 0x20 ) - PORT_DIPUNKNOWN( 0x40, 0x40 ) - PORT_DIPUNKNOWN( 0x80, 0x80 ) + PORT_DIPNAME( 0x07, 0x07, "Key In Rate" ) + PORT_DIPSETTING( 0x07, "1" ) + PORT_DIPSETTING( 0x06, "5" ) + PORT_DIPSETTING( 0x05, "10" ) + PORT_DIPSETTING( 0x04, "30" ) + PORT_DIPSETTING( 0x03, "50" ) + PORT_DIPSETTING( 0x02, "100" ) + PORT_DIPSETTING( 0x01, "200" ) + PORT_DIPSETTING( 0x00, "500" ) + PORT_DIPNAME( 0x38, 0x38, "Coin 1 Rate" ) + PORT_DIPSETTING( 0x38, "1" ) + PORT_DIPSETTING( 0x30, "2" ) + PORT_DIPSETTING( 0x28, "5" ) + PORT_DIPSETTING( 0x20, "10" ) + PORT_DIPSETTING( 0x18, "20" ) + PORT_DIPSETTING( 0x10, "25" ) + PORT_DIPSETTING( 0x08, "50" ) + PORT_DIPSETTING( 0x00, "100" ) + PORT_DIPNAME( 0xc0, 0xc0, "System Limit" ) + PORT_DIPSETTING( 0xc0, "5k" ) + PORT_DIPSETTING( 0x80, "10k" ) + PORT_DIPSETTING( 0x40, "30k" ) + PORT_DIPSETTING( 0x00, "50k" ) PORT_START("DSW4") - PORT_DIPUNKNOWN( 0x01, 0x01 ) - PORT_DIPUNKNOWN( 0x02, 0x02 ) - PORT_DIPUNKNOWN( 0x04, 0x04 ) - PORT_DIPUNKNOWN( 0x08, 0x08 ) - PORT_DIPUNKNOWN( 0x10, 0x10 ) - PORT_DIPUNKNOWN( 0x20, 0x20 ) - PORT_DIPUNKNOWN( 0x40, 0x40 ) - PORT_DIPUNKNOWN( 0x80, 0x80 ) + PORT_DIPNAME( 0x01, 0x01, "Min Play For Fever" ) + PORT_DIPSETTING( 0x01, "8" ) + PORT_DIPSETTING( 0x00, "16" ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, "16" ) + PORT_DIPSETTING( 0x00, "32" ) + PORT_DIPNAME( 0x1c, 0x1c, "Coin 2 Rate" ) + PORT_DIPSETTING( 0x1c, "1" ) + PORT_DIPSETTING( 0x18, "2" ) + PORT_DIPSETTING( 0x14, "5" ) + PORT_DIPSETTING( 0x10, "10" ) + PORT_DIPSETTING( 0x0c, "20" ) + PORT_DIPSETTING( 0x08, "40" ) + PORT_DIPSETTING( 0x04, "50" ) + PORT_DIPSETTING( 0x00, "100" ) + PORT_DIPNAME( 0x60, 0x60, "Key Out Rate" ) + PORT_DIPSETTING( 0x60, "1" ) + PORT_DIPSETTING( 0x40, "10" ) + PORT_DIPSETTING( 0x20, "50" ) + PORT_DIPSETTING( 0x00, "100" ) + PORT_DIPNAME( 0x80, 0x80, "Play Line" ) + PORT_DIPSETTING( 0x80, "8" ) + PORT_DIPSETTING( 0x00, "16" ) PORT_START("DSW5") PORT_DIPUNKNOWN( 0x01, 0x01 ) @@ -556,40 +618,40 @@ static INPUT_PORTS_START( jingbell ) PORT_START("SERVICE") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Memory Clear") // stats, memory + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Memory Clear") // stats, memory PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF,igs009_state,hopper_r, (void *)0 ) // hopper sensor PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Pay Out") PORT_SERVICE_NO_TOGGLE( 0x20, IP_ACTIVE_LOW ) // test (press during boot) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Records") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Records") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("COINS") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Key Down") // pays out PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("BUTTONS1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CODE(KEYCODE_V) PORT_NAME("Stop") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SLOT_STOP_ALL ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_START("BUTTONS2") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / H_Dup") - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Small") - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Bet / H_Dup") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / H_Dup") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Small") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Bet / D_Dup") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Bet / Dup") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Bet / Dup") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Big") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) @@ -626,8 +688,8 @@ static const gfx_layout layout_8x32x6 = }; static GFXDECODE_START( jingbell ) - GFXDECODE_ENTRY( "gfx1", 0, layout_8x32x6, 0, 16 ) - GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x6, 0, 16 ) + GFXDECODE_ENTRY( "reels", 0, layout_8x32x6, 0, 16 ) + GFXDECODE_ENTRY( "tiles", 0, layout_8x8x6, 0, 16 ) GFXDECODE_END static const gfx_layout tiles8x8_layout = @@ -637,7 +699,7 @@ static const gfx_layout tiles8x8_layout = 6, { RGN_FRAC(2,3)+0, RGN_FRAC(2,3)+1, RGN_FRAC(1,3)+0, RGN_FRAC(1,3)+1, RGN_FRAC(0,3)+0, RGN_FRAC(0,3)+1 }, { 8,10,12,14, 0, 2, 4, 6, }, - { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, + { STEP8(0,16) }, 16*8 }; @@ -648,13 +710,13 @@ static const gfx_layout tiles8x32_layout = 6, { RGN_FRAC(2,3)+0, RGN_FRAC(2,3)+1, RGN_FRAC(1,3)+0, RGN_FRAC(1,3)+1, RGN_FRAC(0,3)+0, RGN_FRAC(0,3)+1 }, { 8,10,12,14, 0, 2, 4, 6, }, - { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,8*16,9*16,10*16,11*16,12*16,13*16,14*16,15*16,16*16,17*16,18*16,19*16,20*16,21*16,22*16,23*16,24*16,25*16,26*16,27*16,28*16,29*16,30*16,31*16 }, + { STEP32(0,16) }, 32*16 }; static GFXDECODE_START( gp98 ) - GFXDECODE_ENTRY( "gfx1", 0, tiles8x32_layout, 0, 16 ) - GFXDECODE_ENTRY( "gfx2", 0, tiles8x8_layout, 0, 16 ) + GFXDECODE_ENTRY( "reels", 0, tiles8x32_layout, 0, 16 ) + GFXDECODE_ENTRY( "tiles", 0, tiles8x8_layout, 0, 16 ) GFXDECODE_END @@ -720,7 +782,7 @@ MACHINE_CONFIG_END /*************************************************************************** Jingle Bell -(C) 1998 IGS +(C) IGS ("COPYRIGHT 1995" in ROM, "FEB. 23 1998" on sticker) CPU: 1x HD64180RP8 (u18)(main) @@ -760,12 +822,12 @@ ROM_START( jingbell ) ROM_REGION( 0x8000, "data", 0 ) ROM_LOAD( "jingle133i7.u43", 0x0000, 0x8000, CRC(a7affa15) SHA1(f9d33e32b57ad267d383e075663994e0af0b3016) ) - ROM_REGION( 0x30000, "gfx1", 0 ) + ROM_REGION( 0x30000, "reels", 0 ) ROM_LOAD( "jingle133i1.u17", 0x00000, 0x10000, CRC(cadd7910) SHA1(aa514ddb29c8c9a77478d56bea4ae71995fdd518) ) ROM_LOAD( "jingle133i2.u16", 0x10000, 0x10000, CRC(a9e1f5aa) SHA1(68d7f4e9e9a5bbce0904e406ee6fe82e9e52a9ba) ) ROM_LOAD( "jingle133i3.u15", 0x20000, 0x10000, CRC(865b7d3a) SHA1(c1dff3a27d747ee499aaee0c4468534f0249a3e5) ) - ROM_REGION( 0xc0000, "gfx2", 0 ) + ROM_REGION( 0xc0000, "tiles", 0 ) ROM_LOAD( "jingle133i4.u25", 0x00000, 0x40000, CRC(7aa1d344) SHA1(141e27df93cb35ab852d9022e0b08bd596f1186b) ) ROM_LOAD( "jingle133i5.u24", 0x40000, 0x40000, CRC(021261d1) SHA1(5b23f9bd818193c343f9f4c9317955b17efb8cfa) ) ROM_LOAD( "jingle133i6.u23", 0x80000, 0x40000, CRC(c40228fd) SHA1(4dc05337d64ed2b8d66fc5f0ca8ffbf96799f768) ) @@ -809,6 +871,39 @@ static DRIVER_INIT( jingbell ) rom[0x01f19] = 0x18; } +/*************************************************************************** + +Grand Prix '98 + +PCB Layout +---------- + +|-----------------------------------------| +| YM2413 DSW2 DSW4 | +| 3.579545MHz | +| Z180 DSW1 DSW3 | +| PAL | +| PRG | +| 12MHz | +|J 51 |-------| | +|A 6264 |PLCC84 | | +|M 50 |FPGA | | +|M | | | +|A 49 |-------| | +| | +| | +| | +| 6264 | +| | +| 62256 | +|-----------------------------------------| +Z180 @ 12MHz +YM2413 @ 3.579545MHz +VSync 60Hz +HSync 15.35kHz + +***************************************************************************/ + ROM_START( gp98 ) ROM_REGION( 0x20000, "maincpu", 0 ) ROM_LOAD( "prg", 0x00000, 0x20000, CRC(1c02b8cc) SHA1(b8a29cbd96581f8ae1c1028279b8ee703be29f5f) ) @@ -821,20 +916,19 @@ ROM_START( gp98 ) ROM_LOAD( "50", 0x080000, 0x80000, CRC(48f6190d) SHA1(b430131a258b4e2fc178ac0e3e3f0010a82eac65) ) ROM_LOAD( "51", 0x100000, 0x80000, CRC(30a2ef85) SHA1(38ea637acd83b175eccd2969ef21879265b88992) ) - ROM_REGION( 0xc0000, "gfx1", 0 ) + ROM_REGION( 0xc0000, "reels", 0 ) ROM_COPY( "tempgfx", 0x000000, 0x00000, 0x40000 ) ROM_COPY( "tempgfx", 0x080000, 0x40000, 0x40000 ) ROM_COPY( "tempgfx", 0x100000, 0x80000, 0x40000 ) - ROM_REGION( 0xc0000, "gfx2", 0 ) + ROM_REGION( 0xc0000, "tiles", 0 ) ROM_COPY( "tempgfx", 0x040000, 0x00000, 0x40000 ) ROM_COPY( "tempgfx", 0x0c0000, 0x40000, 0x40000 ) ROM_COPY( "tempgfx", 0x140000, 0x80000, 0x40000 ) - ROM_REGION( 0x40000, "oki", ROMREGION_ERASE00 ) - /* no OKI on this */ + // no OKI on this ROM_END -GAME( 1995?, jingbell, 0, jingbell, jingbell, jingbell, ROT0, "IGS", "Jingle Bell (Italy, V133I)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS | GAME_UNEMULATED_PROTECTION ) -GAME( 1998, gp98, 0, gp98, jingbell, 0, ROT0, "Romtec Co. Ltd", "Grand Prix '98",GAME_NOT_WORKING| GAME_NO_SOUND ) +GAME( 1995?, jingbell, 0, jingbell, jingbell, jingbell, ROT0, "IGS", "Jingle Bell (Italy, V133I)", 0 ) +GAME( 1998, gp98, 0, gp98, jingbell, 0, ROT0, "Romtec Co. Ltd", "Grand Prix '98 (V100K)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )