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https://github.com/holub/mame
synced 2025-04-23 17:00:53 +03:00
add brightness levels to some led games (nw)
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@ -1331,6 +1331,8 @@ ROM_END
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The 1655-024 one came from an unbranded handheld, but comparison suggests that
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it's the 'prequel' of 1655A-033.
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The 1655-024 version looks and sounds the same as Conic "Electronic Football".
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***************************************************************************/
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class ttfball_state : public hh_pic16_state
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@ -1442,14 +1444,14 @@ static INPUT_PORTS_START( ttfballa )
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PORT_CONFSETTING( 0x00, "2" )
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PORT_START("FAKE") // fake port for left/right combination
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("P1 Left/Right")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Left/Right")
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INPUT_PORTS_END
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void ttfball_state::ttfball(machine_config &config)
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{
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/* basic machine hardware */
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PIC1655(config, m_maincpu, 1000000); // approximation - RC osc. R=27K(set 1) or 33K(set 2), C=68pF
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PIC1655(config, m_maincpu, 800000); // approximation - RC osc. R=27K(set 1) or 33K(set 2), C=68pF
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m_maincpu->read_a().set(FUNC(ttfball_state::read_a));
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m_maincpu->write_b().set(FUNC(ttfball_state::write_b));
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m_maincpu->read_c().set_constant(0xff);
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@ -1458,6 +1460,7 @@ void ttfball_state::ttfball(machine_config &config)
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(9, 11);
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m_display->set_segmask(0x7f, 0xff);
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m_display->set_bri_levels(0.003, 0.03); // player led is brighter
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config.set_default_layout(layout_ttfball);
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/* sound hardware */
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@ -3152,8 +3152,10 @@ ROM_END
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* lcd screen with custom segments, 1-bit sound
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This is the panorama version. There's also a tabletop version which is
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assumed to use the same ROM and a new wide screen version which is a
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different game.
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assumed to use the same ROM/LCD, and a new wide screen version which is
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a different game.
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The tabletop version was also licensed to Coleco.
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***************************************************************************/
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@ -137,8 +137,6 @@
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electronically (mpla is usually the default, opla is often custom)
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- unknown MCU clocks for some: TMS1000 RC curve is documented in the data manual,
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but not for newer ones (rev. E or TMS1400 MCUs). TMS0970/0980 osc. is on-die.
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- some of the games rely on the fact that faster/longer strobed leds appear brighter,
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eg. tc4/h2hfootb(offense), bankshot(cue ball), f3in1(ball), ...
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- fake-press ON button when emulation starts for machines that have it on the button matrix
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(doesn't look like any relies on it though)
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- 7in1ss: in 2-player mode, game select and skill select can be configured after selecting a game?
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@ -1461,8 +1459,8 @@ static INPUT_PORTS_START( cqback )
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PORT_CONFSETTING( 0x01, DEF_STR( On ) ) // TP1-TP2
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PORT_START("FAKE") // fake port for left/right combination
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("P1 Left/Right")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Left/Right")
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INPUT_PORTS_END
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void cqback_state::cqback(machine_config &config)
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@ -1476,7 +1474,7 @@ void cqback_state::cqback(machine_config &config)
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(9, 11);
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m_display->set_segmask(0x1ff, 0xff);
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m_display->set_bri_levels(0.005, 0.03); // offense leds are brighter
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m_display->set_bri_levels(0.003, 0.03); // offense leds are brighter
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config.set_default_layout(layout_cqback);
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/* sound hardware */
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@ -1508,7 +1506,7 @@ ROM_END
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* 2*SN75492N LED display drivers, 9-digit LED grid, 1-bit sound
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LED electronic football game. To distinguish between offense and defense,
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offense blips (should) appear brighter. The hardware is similar to cqback.
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offense blips appear brighter. The hardware is similar to cqback.
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known releases:
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- USA(1): Head to Head: Electronic Football
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@ -1593,8 +1591,8 @@ static INPUT_PORTS_START( h2hfootb )
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PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY
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PORT_START("FAKE") // fake port for left/right combination
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("P1 Left/Right")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Left/Right")
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INPUT_PORTS_END
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void h2hfootb_state::h2hfootb(machine_config &config)
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@ -1608,7 +1606,7 @@ void h2hfootb_state::h2hfootb(machine_config &config)
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(9, 9);
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m_display->set_segmask(0x1ff, 0x7f);
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m_display->set_bri_levels(0.005, 0.03); // offense leds are brighter
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m_display->set_bri_levels(0.003, 0.03); // offense leds are brighter
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config.set_default_layout(layout_h2hfootb);
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/* sound hardware */
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@ -2454,6 +2452,7 @@ void tc4_state::tc4(machine_config &config)
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(10, 9);
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m_display->set_segmask(0x3a0, 0x7f);
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m_display->set_bri_levels(0.005, 0.05); // offense leds are brighter
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config.set_default_layout(layout_tc4);
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/* sound hardware */
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@ -2575,7 +2574,7 @@ INPUT_PORTS_END
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void cnbaskb_state::cnbaskb(machine_config &config)
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{
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/* basic machine hardware */
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TMS1000(config, m_maincpu, 400000); // approximation - RC osc. R=39K, C=47pF
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TMS1000(config, m_maincpu, 375000); // approximation - RC osc. R=39K, C=47pF
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m_maincpu->k().set(FUNC(cnbaskb_state::read_k));
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m_maincpu->r().set(FUNC(cnbaskb_state::write_r));
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m_maincpu->o().set(FUNC(cnbaskb_state::write_o));
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@ -2583,6 +2582,7 @@ void cnbaskb_state::cnbaskb(machine_config &config)
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(9, 7);
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m_display->set_segmask(0x180, 0x7f);
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m_display->set_bri_levels(0.01, 0.1); // player led is brighter
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config.set_default_layout(layout_cnbaskb);
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/* sound hardware */
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@ -2701,7 +2701,7 @@ INPUT_PORTS_END
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void cmsport_state::cmsport(machine_config &config)
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{
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/* basic machine hardware */
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TMS1000(config, m_maincpu, 375000); // approximation - RC osc. R=47K, C=47pF
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TMS1000(config, m_maincpu, 350000); // approximation - RC osc. R=47K, C=47pF
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m_maincpu->k().set(FUNC(cmsport_state::read_k));
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m_maincpu->r().set(FUNC(cmsport_state::write_r));
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m_maincpu->o().set(FUNC(cmsport_state::write_o));
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@ -2709,6 +2709,7 @@ void cmsport_state::cmsport(machine_config &config)
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(9, 8);
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m_display->set_segmask(0x60, 0x7f);
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m_display->set_bri_levels(0.01, 0.1); // player led is brighter
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config.set_default_layout(layout_cmsport);
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/* sound hardware */
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@ -2828,8 +2829,8 @@ static INPUT_PORTS_START( cnfball )
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PORT_CONFSETTING( 0x00, "2" ) // professional
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PORT_START("FAKE") // fake port for left/right combination
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("P1 Left/Right")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Left/Right")
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INPUT_PORTS_END
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static const s16 cnfball_speaker_levels[4] = { 0, 0x7fff, -0x8000, 0 };
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@ -2837,7 +2838,7 @@ static const s16 cnfball_speaker_levels[4] = { 0, 0x7fff, -0x8000, 0 };
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void cnfball_state::cnfball(machine_config &config)
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{
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/* basic machine hardware */
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TMS1000(config, m_maincpu, 400000); // approximation - RC osc. R=39K, C=47pF
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TMS1000(config, m_maincpu, 350000); // approximation - RC osc. R=39K, C=47pF
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m_maincpu->k().set(FUNC(cnfball_state::read_k));
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m_maincpu->r().set(FUNC(cnfball_state::write_r));
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m_maincpu->o().set(FUNC(cnfball_state::write_o));
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@ -2846,6 +2847,7 @@ void cnfball_state::cnfball(machine_config &config)
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PWM_DISPLAY(config, m_display).set_size(10, 8+3);
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m_display->set_segmask(0xc3, 0x7f);
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m_display->set_segmask(0x38, 0xff); // only the middle 3 7segs have DP
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m_display->set_bri_levels(0.01, 0.1); // player led is brighter
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config.set_default_layout(layout_cnfball);
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/* sound hardware */
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@ -2878,6 +2880,8 @@ ROM_END
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* 9-digit LED grid, 1-bit sound
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This is a clone of Coleco's Quarterback, similar at hardware-level too.
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Unlike the other LED Football games, this one looks like it doesn't make
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the offense(player) leds brighter.
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known releases:
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- Hong Kong: Electronic Football II, Conic
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@ -2908,7 +2912,7 @@ void cnfball2_state::update_display()
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if (~m_r & 2)
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seg = (m_o << 7 & 0x300) | (m_o & 0xf9);
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m_display->matrix(m_r >> 1 & 0x1ff, seg);
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m_display->matrix(m_r >> 2 & 0x1ff, seg);
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}
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WRITE16_MEMBER(cnfball2_state::write_r)
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@ -2977,7 +2981,7 @@ static const u16 cnfball2_output_pla[0x20] =
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void cnfball2_state::cnfball2(machine_config &config)
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{
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/* basic machine hardware */
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TMS1100(config, m_maincpu, 375000); // approximation - RC osc. R=47K, C=47pF
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TMS1100(config, m_maincpu, 325000); // approximation - RC osc. R=47K, C=47pF
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m_maincpu->set_output_pla(cnfball2_output_pla);
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m_maincpu->k().set(FUNC(cnfball2_state::read_k));
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m_maincpu->r().set(FUNC(cnfball2_state::write_r));
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@ -3250,6 +3254,7 @@ void esoccer_state::esoccer(machine_config &config)
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(10, 7);
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m_display->set_segmask(0x300, 0x7f);
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m_display->set_bri_levels(0.01, 0.1); // player led is brighter
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config.set_default_layout(layout_esoccer);
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/* sound hardware */
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@ -4228,6 +4233,7 @@ void ebaskb2_state::ebaskb2(machine_config &config)
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(10, 7);
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m_display->set_segmask(0xf, 0x7f);
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m_display->set_bri_levels(0.01, 0.1); // ball carrier led is brighter
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config.set_default_layout(layout_ebaskb2);
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/* sound hardware */
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@ -4375,6 +4381,7 @@ void raisedvl_state::raisedvl(machine_config &config)
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(10, 7);
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m_display->set_segmask(7, 0x7f);
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m_display->set_bri_levels(0.01, 0.125); // ball is brighter
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config.set_default_layout(layout_raisedvl);
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/* sound hardware */
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@ -4656,6 +4663,7 @@ void f3in1_state::f3in1(machine_config &config)
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(10, 8);
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m_display->set_segmask(0x3c0, 0x7f);
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m_display->set_bri_levels(0.003, 0.05); // player led is brighter
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config.set_default_layout(layout_f3in1);
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/* sound hardware */
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@ -8238,6 +8246,9 @@ ROM_END
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3: Poison Pool
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4: Trick Shots
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BTANB: Some of the other (not cue) balls temporarily flash brighter sometimes,
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eg. the bottom one when they're placed. This happens on the real device.
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***************************************************************************/
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class bankshot_state : public hh_tms1k_state
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@ -8325,6 +8336,7 @@ void bankshot_state::bankshot(machine_config &config)
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(11, 8);
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m_display->set_bri_levels(0.01, 0.08); // cue ball is brigher
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config.set_default_layout(layout_bankshot);
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/* sound hardware */
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@ -8850,6 +8862,7 @@ void tcfball_state::tcfball(machine_config &config)
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PWM_DISPLAY(config, m_display).set_size(11, 8);
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m_display->set_segmask(0x77, 0x7f);
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m_display->set_segmask(0x08, 0xff); // R3 has DP
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m_display->set_bri_levels(0.003, 0.03); // offense leds are brighter
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config.set_default_layout(layout_tcfball);
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/* sound hardware */
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@ -11591,6 +11604,7 @@ void ss7in1_state::ss7in1(machine_config &config)
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(9, 8);
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m_display->set_segmask(0xf, 0x7f);
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m_display->set_bri_levels(0.005, 0.05); // player led is brighter
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config.set_default_layout(layout_7in1ss);
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/* sound hardware */
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@ -12075,6 +12089,7 @@ void ssports4_state::ssports4(machine_config &config)
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/* video hardware */
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PWM_DISPLAY(config, m_display).set_size(10, 9);
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m_display->set_segmask(0x303, 0x7f);
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m_display->set_bri_levels(0.003, 0.03); // offense leds are brighter
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config.set_default_layout(layout_ssports4);
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/* sound hardware */
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@ -451,8 +451,8 @@ static INPUT_PORTS_START( ssfball )
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Pass")
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PORT_START("FAKE") // fake port for left/right combination
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("P1 Left/Right")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Left/Right")
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INPUT_PORTS_END
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static const s16 ssfball_speaker_levels[] = { 0, 0x7fff, -0x8000, 0 };
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@ -1493,8 +1493,8 @@ static INPUT_PORTS_START( efball )
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Kick")
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PORT_START("FAKE") // fake port for left/right combination
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("P1 Left/Right")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Left/Right")
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INPUT_PORTS_END
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void efball_state::efball(machine_config &config)
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@ -9,7 +9,8 @@
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<element name="led" defstate="0">
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<disk state="0"><color red="0.1" green="0.025" blue="0.028" /></disk>
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<disk state="1"><color red="1.0" green="0.25" blue="0.28" /></disk>
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<disk state="1"><color red="0.5" green="0.125" blue="0.14" /></disk>
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<disk state="2"><color red="1.0" green="0.25" blue="0.28" /></disk>
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</element>
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@ -4,8 +4,8 @@
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<!-- define elements -->
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<element name="static_black"><rect><color red="0" green="0" blue="0" /></rect></element>
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<element name="static_bg"><rect><color red="0.16" green="0.04" blue="0.05" /></rect></element>
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<element name="disk_bg"><disk><color red="0.16" green="0.04" blue="0.05" /></disk></element>
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<element name="static_bg"><rect><color red="0.13" green="0.03" blue="0.04" /></rect></element>
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<element name="disk_bg"><disk><color red="0.13" green="0.03" blue="0.04" /></disk></element>
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<element name="static_white"><rect><color red="0.9" green="0.9" blue="0.9" /></rect></element>
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<element name="disk_white"><disk><color red="0.9" green="0.9" blue="0.9" /></disk></element>
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@ -16,6 +16,10 @@
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<bounds x="0.05" y="0.05" width="0.9" height="0.9" />
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</disk>
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<disk state="1">
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<color red="0.6" green="0.15" blue="0.17" />
|
||||
<bounds x="0.05" y="0.05" width="0.9" height="0.9" />
|
||||
</disk>
|
||||
<disk state="2">
|
||||
<color red="1.0" green="0.24" blue="0.27" />
|
||||
<bounds x="0.05" y="0.05" width="0.9" height="0.9" />
|
||||
</disk>
|
||||
|
@ -9,7 +9,8 @@
|
||||
|
||||
<element name="led" defstate="0">
|
||||
<disk state="0"><color red="0.1" green="0.025" blue="0.028" /></disk>
|
||||
<disk state="1"><color red="1.0" green="0.25" blue="0.28" /></disk>
|
||||
<disk state="1"><color red="0.5" green="0.125" blue="0.14" /></disk>
|
||||
<disk state="2"><color red="1.0" green="0.25" blue="0.28" /></disk>
|
||||
</element>
|
||||
|
||||
|
||||
|
@ -14,7 +14,8 @@
|
||||
|
||||
<element name="led" defstate="0">
|
||||
<disk state="0"><color red="0.1" green="0.025" blue="0.028" /></disk>
|
||||
<disk state="1"><color red="1.0" green="0.25" blue="0.28" /></disk>
|
||||
<disk state="1"><color red="0.5" green="0.125" blue="0.14" /></disk>
|
||||
<disk state="2"><color red="1.0" green="0.25" blue="0.28" /></disk>
|
||||
</element>
|
||||
|
||||
<element name="text_time"><text string="TIME"><color red="0.8" green="0.8" blue="0.8" /></text></element>
|
||||
|
@ -37,7 +37,8 @@
|
||||
</element>
|
||||
<element name="seg" defstate="0">
|
||||
<rect state="0"><color red="0.13" green="0.0325" blue="0.0338" /></rect>
|
||||
<rect state="1"><color red="1.0" green="0.25" blue="0.26" /></rect>
|
||||
<rect state="1"><color red="0.5" green="0.125" blue="0.13" /></rect>
|
||||
<rect state="2"><color red="1.0" green="0.25" blue="0.26" /></rect>
|
||||
</element>
|
||||
|
||||
|
||||
|
@ -20,7 +20,8 @@
|
||||
|
||||
<element name="led" defstate="0">
|
||||
<disk state="0"><color red="0.12" green="0.022" blue="0.025" /></disk>
|
||||
<disk state="1"><color red="1.0" green="0.2" blue="0.25" /></disk>
|
||||
<disk state="1"><color red="0.5" green="0.1" blue="0.125" /></disk>
|
||||
<disk state="2"><color red="1.0" green="0.2" blue="0.25" /></disk>
|
||||
</element>
|
||||
|
||||
|
||||
|
@ -18,7 +18,8 @@
|
||||
|
||||
<element name="led" defstate="0">
|
||||
<disk state="0"><color red="0.2" green="0.04" blue="0.046" /></disk>
|
||||
<disk state="1"><color red="1.0" green="0.2" blue="0.23" /></disk>
|
||||
<disk state="1"><color red="0.6" green="0.11" blue="0.12" /></disk>
|
||||
<disk state="2"><color red="1.0" green="0.2" blue="0.23" /></disk>
|
||||
</element>
|
||||
|
||||
|
||||
|
@ -9,7 +9,8 @@
|
||||
|
||||
<element name="led" defstate="0">
|
||||
<disk state="0"><color red="0.1" green="0.025" blue="0.028" /></disk>
|
||||
<disk state="1"><color red="1.0" green="0.25" blue="0.28" /></disk>
|
||||
<disk state="1"><color red="0.5" green="0.125" blue="0.14" /></disk>
|
||||
<disk state="2"><color red="1.0" green="0.25" blue="0.28" /></disk>
|
||||
</element>
|
||||
|
||||
|
||||
|
@ -9,7 +9,8 @@
|
||||
|
||||
<element name="led" defstate="0">
|
||||
<disk state="0"><color red="0.14" green="0.02" blue="0.03" /></disk>
|
||||
<disk state="1"><color red="1.0" green="0.20" blue="0.22" /></disk>
|
||||
<disk state="1"><color red="0.6" green="0.12" blue="0.13" /></disk>
|
||||
<disk state="2"><color red="1.0" green="0.20" blue="0.22" /></disk>
|
||||
</element>
|
||||
|
||||
|
||||
|
@ -16,6 +16,10 @@
|
||||
<bounds x="0.25" y="0.25" width="0.5" height="0.5" />
|
||||
</disk>
|
||||
<disk state="1">
|
||||
<color red="0.5" green="0.125" blue="0.14" />
|
||||
<bounds x="0.25" y="0.25" width="0.5" height="0.5" />
|
||||
</disk>
|
||||
<disk state="2">
|
||||
<color red="1.0" green="0.25" blue="0.28" />
|
||||
<bounds x="0.25" y="0.25" width="0.5" height="0.5" />
|
||||
</disk>
|
||||
|
@ -16,6 +16,10 @@
|
||||
<bounds x="0.25" y="0.25" width="0.5" height="0.5" />
|
||||
</disk>
|
||||
<disk state="1">
|
||||
<color red="0.5" green="0.125" blue="0.14" />
|
||||
<bounds x="0.25" y="0.25" width="0.5" height="0.5" />
|
||||
</disk>
|
||||
<disk state="2">
|
||||
<color red="1.0" green="0.25" blue="0.28" />
|
||||
<bounds x="0.25" y="0.25" width="0.5" height="0.5" />
|
||||
</disk>
|
||||
|
@ -37,7 +37,8 @@
|
||||
</element>
|
||||
<element name="seg" defstate="0">
|
||||
<rect state="0"><color red="0.13" green="0.0325" blue="0.0338" /></rect>
|
||||
<rect state="1"><color red="1.0" green="0.25" blue="0.26" /></rect>
|
||||
<rect state="1"><color red="0.5" green="0.125" blue="0.13" /></rect>
|
||||
<rect state="2"><color red="1.0" green="0.25" blue="0.26" /></rect>
|
||||
</element>
|
||||
|
||||
|
||||
|
@ -37,7 +37,8 @@
|
||||
</element>
|
||||
<element name="seg" defstate="0">
|
||||
<rect state="0"><color red="0.13" green="0.0325" blue="0.0338" /></rect>
|
||||
<rect state="1"><color red="1.0" green="0.25" blue="0.26" /></rect>
|
||||
<rect state="1"><color red="0.5" green="0.125" blue="0.13" /></rect>
|
||||
<rect state="2"><color red="1.0" green="0.25" blue="0.26" /></rect>
|
||||
</element>
|
||||
|
||||
|
||||
|
@ -37,7 +37,8 @@
|
||||
</element>
|
||||
<element name="seg" defstate="0">
|
||||
<rect state="0"><color red="0.13" green="0.0325" blue="0.0338" /></rect>
|
||||
<rect state="1"><color red="1.0" green="0.25" blue="0.26" /></rect>
|
||||
<rect state="1"><color red="0.5" green="0.125" blue="0.13" /></rect>
|
||||
<rect state="2"><color red="1.0" green="0.25" blue="0.26" /></rect>
|
||||
</element>
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user