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https://github.com/holub/mame
synced 2025-04-23 00:39:36 +03:00
Patch up d3dhlsl as well (nw)
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parent
717e90b357
commit
6e64e3314a
@ -88,12 +88,12 @@ public:
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m_vid_surface->Release();
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}
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void record()
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void record(const char *name)
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{
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if (!m_initialized)
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return;
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m_avi_writer->record();
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m_avi_writer->record(name);
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}
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void save_frame()
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@ -231,7 +231,7 @@ void shaders::record_movie()
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}
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recorder = std::make_unique<movie_recorder>(*machine, d3d, snap_width, snap_height);
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recorder->record();
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recorder->record(downcast<windows_options &>(machine->options()).d3d_hlsl_write());
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recording_movie = true;
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}
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@ -160,6 +160,7 @@ const options_entry windows_options::s_option_entries[] =
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{ WINOPTION_HLSLPATH, "hlsl", OPTION_STRING, "path to hlsl files" },
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{ WINOPTION_HLSL_ENABLE";hlsl", "0", OPTION_BOOLEAN, "enables HLSL post-processing (PS3.0 required)" },
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{ WINOPTION_HLSL_OVERSAMPLING, "0", OPTION_BOOLEAN, "enables HLSL oversampling" },
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{ WINOPTION_HLSL_WRITE, nullptr, OPTION_STRING, "enables HLSL AVI writing (huge disk bandwidth suggested)" },
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{ WINOPTION_HLSL_SNAP_WIDTH, "2048", OPTION_STRING, "HLSL upscaled-snapshot width" },
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{ WINOPTION_HLSL_SNAP_HEIGHT, "1536", OPTION_STRING, "HLSL upscaled-snapshot height" },
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{ WINOPTION_SHADOW_MASK_TILE_MODE, "0", OPTION_INTEGER, "shadow mask tile mode (0 for screen based, 1 for source based)" },
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@ -29,6 +29,7 @@
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#define WINOPTION_HLSLPATH "hlslpath"
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#define WINOPTION_HLSL_ENABLE "hlsl_enable"
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#define WINOPTION_HLSL_OVERSAMPLING "hlsl_oversampling"
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#define WINOPTION_HLSL_WRITE "hlsl_write"
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#define WINOPTION_HLSL_SNAP_WIDTH "hlsl_snap_width"
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#define WINOPTION_HLSL_SNAP_HEIGHT "hlsl_snap_height"
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#define WINOPTION_SHADOW_MASK_TILE_MODE "shadow_mask_tile_mode"
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@ -129,6 +130,7 @@ public:
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const char *screen_post_fx_dir() const { return value(WINOPTION_HLSLPATH); }
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bool d3d_hlsl_enable() const { return bool_value(WINOPTION_HLSL_ENABLE); }
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bool d3d_hlsl_oversampling() const { return bool_value(WINOPTION_HLSL_OVERSAMPLING); }
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const char *d3d_hlsl_write() const { return value(WINOPTION_HLSL_WRITE); }
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int d3d_snap_width() const { return int_value(WINOPTION_HLSL_SNAP_WIDTH); }
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int d3d_snap_height() const { return int_value(WINOPTION_HLSL_SNAP_HEIGHT); }
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int screen_shadow_mask_tile_mode() const { return int_value(WINOPTION_SHADOW_MASK_TILE_MODE); }
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