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https://github.com/holub/mame
synced 2025-04-25 17:56:43 +03:00
added prelim input/outputs, you can see it strobing the 7segleds
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@ -14,17 +14,22 @@
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#include "cnsector.lh"
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// master clock is cpu internal, the value below is an approximation
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#define MASTER_CLOCK (250000)
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class cnsector_state : public driver_device
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{
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public:
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cnsector_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag),
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m_maincpu(*this, "maincpu")
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m_maincpu(*this, "maincpu"),
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m_button_matrix(*this, "IN")
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{ }
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required_device<cpu_device> m_maincpu;
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required_ioport_array<5> m_button_matrix;
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UINT16 m_r;
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UINT16 m_o;
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DECLARE_READ8_MEMBER(read_k);
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@ -44,16 +49,31 @@ public:
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READ8_MEMBER(cnsector_state::read_k)
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{
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return 0;
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UINT8 k = 0;
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// read selected button rows
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for (int i = 0; i < 5; i++)
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if (m_o & (1 << i))
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k |= m_button_matrix[i]->read();
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return k;
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}
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WRITE16_MEMBER(cnsector_state::write_r)
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{
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m_r = data;
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// R0-R5: select digit
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for (int i = 0; i < 6; i++)
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output_set_digit_value(i, (data >> i & 1) ? m_o : 0);
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// R6-R9: direction leds
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for (int i = 6; i < 10; i++)
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output_set_lamp_value(i - 6, data >> i & 1);
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}
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WRITE16_MEMBER(cnsector_state::write_o)
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{
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// O0-O4: input mux
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// O0-O7: digit segments
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m_o = data;
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}
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@ -66,6 +86,35 @@ WRITE16_MEMBER(cnsector_state::write_o)
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***************************************************************************/
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static INPUT_PORTS_START( cnsector )
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PORT_START("IN.0") // O0
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_Q) // ? next
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_W) // ? left
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_E) // nc?
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_R) // ? range
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PORT_START("IN.1") // O1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_T) // ? aim
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_Y) // ? right
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_U) // nc?
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_I) // ?nc
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PORT_START("IN.2") // O2
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_O) // ? fire
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_A) // ? evasive
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_S) // nc?
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_D) // ? recall
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PORT_START("IN.3") // O3
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_F) // ? finder
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_G) // ? slow
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_H) // nc?
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_J) // ?nc
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PORT_START("IN.4") // O4
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_K) // ? teach
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_L) // ? fast
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_Z) // nc?
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD ) PORT_CODE(KEYCODE_X) // ? move
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INPUT_PORTS_END
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@ -78,10 +127,8 @@ INPUT_PORTS_END
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void cnsector_state::machine_start()
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{
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m_r = 0;
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m_o = 0;
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save_item(NAME(m_r));
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save_item(NAME(m_o));
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}
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@ -89,7 +136,7 @@ void cnsector_state::machine_start()
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static MACHINE_CONFIG_START( cnsector, cnsector_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", TMS0970, 250000)
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MCFG_CPU_ADD("maincpu", TMS0970, MASTER_CLOCK)
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MCFG_TMS1XXX_READ_K_CB(READ8(cnsector_state, read_k))
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MCFG_TMS1XXX_WRITE_O_CB(WRITE16(cnsector_state, write_o))
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MCFG_TMS1XXX_WRITE_R_CB(WRITE16(cnsector_state, write_r))
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@ -1,8 +1,54 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<!-- define elements -->
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<element name="digit" defstate="0">
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<led7seg><color red="1.0" green="0.25" blue="0.20" /></led7seg>
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</element>
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<element name="lamp" defstate="0">
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<disk state="1"><color red="1.0" green="0.25" blue="0.20" /></disk>
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<disk state="0"><color red="0.2" green="0.0" blue="0.0" /></disk>
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</element>
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<!-- build screen -->
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<view name="Internal Layout">
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<bounds left="0" right="200" top="0" bottom="200" />
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<bezel name="digit0" element="digit">
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<bounds x="0" y="0" width="10" height="15" />
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</bezel>
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<bezel name="digit1" element="digit">
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<bounds x="10" y="0" width="10" height="15" />
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</bezel>
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<bezel name="digit2" element="digit">
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<bounds x="20" y="0" width="10" height="15" />
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</bezel>
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<bezel name="digit3" element="digit">
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<bounds x="30" y="0" width="10" height="15" />
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</bezel>
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<bezel name="digit4" element="digit">
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<bounds x="40" y="0" width="10" height="15" />
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</bezel>
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<bezel name="digit5" element="digit">
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<bounds x="50" y="0" width="10" height="15" />
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</bezel>
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<bezel name="lamp0" element="lamp">
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<bounds x="20" y="20" width="5" height="5" />
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</bezel>
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<bezel name="lamp1" element="lamp">
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<bounds x="20" y="30" width="5" height="5" />
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</bezel>
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<bezel name="lamp2" element="lamp">
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<bounds x="30" y="25" width="5" height="5" />
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</bezel>
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<bezel name="lamp3" element="lamp">
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<bounds x="10" y="25" width="5" height="5" />
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</bezel>
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</view>
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</mamelayout>
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