diff --git a/src/mame/drivers/airraid.cpp b/src/mame/drivers/airraid.cpp index d26d2ae59d7..f83067ca684 100644 --- a/src/mame/drivers/airraid.cpp +++ b/src/mame/drivers/airraid.cpp @@ -37,8 +37,6 @@ TODO: - cshooter/airraid gfx, obviously - is failgate a prototype? - - failgate usually doesn't play in-game bgm, comms/timing issue? - it does play if you overclock the main cpu ----------------------------------------------------------------------- @@ -209,7 +207,7 @@ TIMER_DEVICE_CALLBACK_MEMBER(airraid_state::scanline) if (scanline == 240) // updates scroll registers m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xd7); // Z80 - RST 10h - if (scanline == 250) // vblank-out irq + if (scanline == 0) // vblank-out irq m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xcf); // Z80 - RST 08h }