new WORKING clones (#6115)

* new WORKING clones
-------
GunNail (location test) [CPsystem3, trap15]

(I'll do a blog post about it shortly)

* (nw)
This commit is contained in:
David Haywood 2020-01-01 00:29:48 +00:00 committed by ajrhacker
parent be44a65638
commit 6f5920635f
2 changed files with 53 additions and 0 deletions

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@ -124,6 +124,29 @@ remaps button 2 and 3 to button 1, so you can't enter the above sequence.
---
'gunnailp' observed differences (from notes by trap15)
- Different introduction scene
- Many unique enemy types that ended up unused
- Tweaked enemy attack patterns
- Tweaked boss behavior and attack patterns
- Dramatically different stages (and only 7 of them):
- Stage 1: Became Stage 5, very different layouts
- Stage 2: Became Stage 7, with mostly slight enemy layout changes
- Stage 3: Became Stage 6, almost the same as final
- Stage 4: Stayed as Stage 4, with very minor enemy layout changes
- Stage 5: Entirely unique stage, majorly reworked to become final Stage 2
- Stage 6: Became Stage 3, many enemy layout changes
- Stage 7: Entirely unique stage, majorly reworked to become final Stage 1
- No ending, instead loops forever
- Loop has extremely fast bullets
- The difficulty seems the same on all loops
- Player's blue shot has a wider maximum and minimum spread
- Player's main shot hitbox is symmetrical and wider than final
- When the hitbox was shrunk for the final, it was only shrunk in one direction, making it extended to the right
---
Questions / Notes
'manybloc' :
@ -6639,6 +6662,34 @@ ROM_START( gunnail )
ROM_LOAD( "10_82s123.u96", 0x0200, 0x0020, CRC(c60103c8) SHA1(dfb05b704bb5e1f75f5aaa4fa36e8ddcc905f8b6) ) /* unknown */
ROM_END
ROM_START( gunnailp )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD16_WORD_SWAP( "3.u132", 0x00000, 0x80000, CRC(93570f03) SHA1(54fb203b5bfceb0ac86627bff3e67863f460fe73) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Code for NMK004 CPU */
ROM_LOAD( "92077_2.u101", 0x00000, 0x10000, CRC(cd4e55f8) SHA1(92182767ca0ec37ec4949bd1a88c2efdcdcb60ed) )
ROM_REGION( 0x020000, "fgtile", 0 )
ROM_LOAD( "1.u21", 0x000000, 0x020000, CRC(bdf427e4) SHA1(e9cd178d1d9e2ed72f0fb013385d935f334b8fe3) ) /* 8x8 tiles */
ROM_REGION( 0x100000, "bgtile", 0 )
ROM_LOAD( "92077-4.u19", 0x000000, 0x100000, CRC(a9ea2804) SHA1(14dbdb3c7986db5e44dc7c5be6fcf39f3d1e50b0) ) /* 16x16 tiles */
ROM_REGION( 0x200000, "sprites", 0 )
ROM_LOAD16_WORD_SWAP( "92077-7.u134", 0x000000, 0x200000, CRC(d49169b3) SHA1(565ff7725dd6ace79b55706114132d8d867e81a9) ) /* Sprites */
ROM_REGION( 0x080000, "oki1", 0 ) /* OKIM6295 samples */
ROM_LOAD( "92077-5.u56", 0x00000, 0x80000, CRC(feb83c73) SHA1(b44e9d20b4af02e218c4bc875d66a7d6b8551cae) ) /* 0x20000 - 0x80000 banked */
ROM_REGION( 0x080000, "oki2", 0 ) /* OKIM6295 samples */
ROM_LOAD( "92077-6.u57", 0x00000, 0x80000, CRC(6d133f0d) SHA1(8a5e6e27a297196f20e4de0d060f1188115809bb) ) /* 0x20000 - 0x80000 banked */
ROM_REGION( 0x0220, "proms", 0 )
ROM_LOAD( "8_82s129.u35", 0x0000, 0x0100, CRC(4299776e) SHA1(683d14d2ace14965f0fcfe0f0540c1b77d2cece5) ) /* unknown */
ROM_LOAD( "9_82s135.u72", 0x0100, 0x0100, CRC(633ab1c9) SHA1(acd99fcca41eaab7948ca84988352f1d7d519c61) ) /* unknown */
ROM_LOAD( "10_82s123.u96", 0x0200, 0x0020, CRC(c60103c8) SHA1(dfb05b704bb5e1f75f5aaa4fa36e8ddcc905f8b6) ) /* unknown */
ROM_END
// bootleg board labeled 'GT ELEKTRONIK 16.04.93' with only 1 OKI and no NMK custom chips. Only sprites and bgtile ROMs are identical to the original.
ROM_START( gunnailb )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
@ -8420,6 +8471,7 @@ GAME( 1992, macross, 0, macross, macross, nmk16_state, init_
GAME( 1993, gunnail, 0, gunnail, gunnail, nmk16_state, init_nmk, ROT270, "NMK / Tecmo", "GunNail (28th May. 1992)", 0 ) // Tecmo is displayed only when set to Japan
GAME( 1992, gunnailb, gunnail, gunnailb, gunnail, nmk16_state, init_gunnailb, ROT270, "bootleg", "GunNail (bootleg)", MACHINE_NO_SOUND ) // different sound hardware not hooked up
GAME( 1992, gunnailp, gunnail, gunnail, gunnail, nmk16_state, init_nmk, ROT270, "NMK", "GunNail (location test)", MACHINE_NO_SOUND ) // still has the 28th May. 1992 string, so unlikely that was the release date for either version.
// a 1992 version of Gunnail exists, see https://www.youtube.com/watch?v=tf15Wz0zUiA 3:10; is this bootleg version 'gunnailb'?
GAME( 1993, macross2, 0, macross2, macross2, nmk16_state, init_banked_audiocpu, ROT0, "Banpresto", "Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II", MACHINE_NO_COCKTAIL )

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@ -31377,6 +31377,7 @@ grdnstrmj // (c) 1998 (Japan)
grdnstrmk // (c) 1998 (Korea)
grdnstrmv // (c) 1998 Apples Industries license
gunnail // (c) 1993 NMK / Tecmo
gunnailp // (c) 1992 NMK
gunnailb // bootleg
hachamf // (c) 1991 NMK
hachamfa // (c) 1991 NMK