new clones

Run and Gun (ver EAA 1993 9.10, prototype?) [caius, mastercello]

note,roms fail rom check, including a common rom that doesn't change between the sets, real hardware does the same, due to the date shown it could be a prototype.
This commit is contained in:
David Haywood 2015-07-13 15:54:34 +01:00
parent ec58b4b9ca
commit 6f6ab570ae
2 changed files with 48 additions and 0 deletions

View File

@ -6642,6 +6642,7 @@ mtlchampj // GX234 (c) 1993 (Japan)
mtlchampa // GX234 (c) 1993 (Japan) mtlchampa // GX234 (c) 1993 (Japan)
rungun // GX247 (c) 1993 (World) rungun // GX247 (c) 1993 (World)
runguna // GX247 (c) 1993 (World) runguna // GX247 (c) 1993 (World)
rungunb // GX247 (c) 1993 (World)
rungunu // GX247 (c) 1993 (US) rungunu // GX247 (c) 1993 (US)
rungunua // GX247 (c) 1993 (US) rungunua // GX247 (c) 1993 (US)
slmdunkj // GX247 (c) 1993 (Japan) slmdunkj // GX247 (c) 1993 (Japan)

View File

@ -484,6 +484,52 @@ ROM_START( runguna )
ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) ) ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END ROM_END
// This set fails the rom checks on 18n,16n and 21n even on real hardware but is clearly a different code revision to the above sets.
// The rom at 21N is the same between all sets so it failing makes very little sense.
// The date code places this at month before the other EAA sets, so maybe it's a prototype and the checksums in the ROM hadn't
// been finalized yet.
ROM_START( rungunb )
/* main program Europe Version AA 1993, 9.10 */
ROM_REGION( 0x300000, "maincpu", 0)
ROM_LOAD16_BYTE( "4.18n", 0x000000, 0x80000, CRC(d6515edb) SHA1(4c30c5df231945027a7d3c54e250b0a246ae3b17))
ROM_LOAD16_BYTE( "5.16n", 0x000001, 0x80000, CRC(f2f03eec) SHA1(081fd43b83e148694d34349b826bd02e0a1f85c9))
/* data (Guru 1 megabyte redump) */
ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
ROM_CONTINUE( 0x100000, 0x80000)
ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
ROM_CONTINUE( 0x100001, 0x80000)
/* sound program */
ROM_REGION( 0x030000, "soundcpu", 0 )
ROM_LOAD("1.13g", 0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) )
ROM_RELOAD( 0x010000, 0x20000 )
/* '936 tiles */
ROM_REGION( 0x400000, "gfx1", 0)
ROM_LOAD( "247-a13", 0x000000, 0x200000, CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
/* sprites */
ROM_REGION( 0x800000, "gfx2", 0)
ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
/* TTL text plane ("fix layer") */
ROM_REGION( 0x20000, "gfx3", 0)
ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
/* sound data */
ROM_REGION( 0x400000, "shared", 0)
ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
ROM_END
ROM_START( rungunu ) ROM_START( rungunu )
/* main program US Version AB 1993 10.12 */ /* main program US Version AB 1993 10.12 */
ROM_REGION( 0x300000, "maincpu", 0) ROM_REGION( 0x300000, "maincpu", 0)
@ -608,6 +654,7 @@ ROM_END
GAME( 1993, rungun, 0, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1993, rungun, 0, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1993, runguna, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1993, runguna, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1993, rungunb, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1993, rungunu, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver UAB 1993 10.12)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) // runs twice as fast as it should, broken inputs! GAME( 1993, rungunu, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver UAB 1993 10.12)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) // runs twice as fast as it should, broken inputs!
GAME( 1993, rungunua, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) // runs twice as fast as it should, broken inputs! broken attract! GAME( 1993, rungunua, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) // runs twice as fast as it should, broken inputs! broken attract!
GAME( 1993, slmdunkj, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) GAME( 1993, slmdunkj, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )