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https://github.com/holub/mame
synced 2025-07-01 16:19:38 +03:00
chihiro.cpp: store up to 1024 primitive vertices for easier debugging (nw)
This commit is contained in:
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c4451bdc89
commit
6f8d4d4061
@ -394,6 +394,7 @@ public:
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colorformat_rendertarget = NV2A_COLOR_FORMAT::A8R8G8B8;
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bytespixel_rendertarget = 4;
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clear_rendertarget.set(0, 0, 639, 479);
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primitive_type = NV2A_BEGIN_END::STOP;
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antialias_control = 0;
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rendertarget = nullptr;
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depthbuffer = nullptr;
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@ -514,10 +515,16 @@ public:
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int rectangle_pitch;
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void *buffer;
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} texture[4];
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NV2A_BEGIN_END primitive_type;
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int primitives_count;
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int indexesleft_count;
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int indexesleft_first;
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UINT32 indexesleft[8];
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UINT32 indexesleft[1024]; // vertex indices sent by the software to the 3d accelerator
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int vertex_count;
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unsigned int vertex_first;
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vertex_nv vertex_software[1024+2]; // vertex attributes sent by the software to the 3d accelerator
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vertex_t vertex_xy[1024+2]; // vertex attributes computed by the 3d accelerator
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struct {
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float variable_A[4]; // 0=R 1=G 2=B 3=A
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float variable_B[4];
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@ -2197,9 +2197,9 @@ int nv2a_renderer::read_vertices_0x1800(address_space & space, vertex_nv *destin
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for (m = 0; m < limit; m++) {
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if (indexesleft_count == 0) {
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data = space.read_dword(address);
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i = (indexesleft_first + indexesleft_count) & 7;
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indexesleft[i] = data & 0xffff;
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indexesleft[(i + 1) & 7] = (data >> 16) & 0xffff;
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i = indexesleft_first + indexesleft_count;
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indexesleft[i & 1023] = data & 0xffff;
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indexesleft[(i + 1) & 1023] = (data >> 16) & 0xffff;
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indexesleft_count = indexesleft_count + 2;
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address += 4;
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c++;
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@ -2211,7 +2211,7 @@ int nv2a_renderer::read_vertices_0x1800(address_space & space, vertex_nv *destin
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}
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b = b >> 1;
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}
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indexesleft_first = (indexesleft_first + 1) & 7;
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indexesleft_first = (indexesleft_first + 1) & 1023;
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indexesleft_count--;
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}
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return (int)c;
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@ -2231,8 +2231,8 @@ int nv2a_renderer::read_vertices_0x1808(address_space & space, vertex_nv *destin
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for (m = 0; m < limit; m++) {
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if (indexesleft_count == 0) {
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data = space.read_dword(address);
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i = (indexesleft_first + indexesleft_count) & 7;
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indexesleft[i] = data;
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i = indexesleft_first + indexesleft_count;
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indexesleft[i & 1023] = data;
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indexesleft_count = indexesleft_count + 1;
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address += 4;
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c++;
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@ -2244,7 +2244,7 @@ int nv2a_renderer::read_vertices_0x1808(address_space & space, vertex_nv *destin
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}
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b = b >> 1;
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}
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indexesleft_first = (indexesleft_first + 1) & 7;
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indexesleft_first = (indexesleft_first + 1) & 1023;
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indexesleft_count--;
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}
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return (int)c;
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@ -2543,21 +2543,22 @@ int nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UIN
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printf("A:%08X MTHD:%08X D:%08X\n\r",address,maddress,data);
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#endif
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if (maddress == 0x17fc) {
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vertex_count = 0;
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vertex_first = 0;
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indexesleft_count = 0;
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indexesleft_first = 0;
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primitives_count = 0;
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primitive_type = (NV2A_BEGIN_END)data;
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countlen--;
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}
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if (maddress == 0x1810) {
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// draw vertices
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int offset, count;
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NV2A_BEGIN_END type;
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UINT32 n;
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render_delegate renderspans;
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offset = data & 0xffffff;
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count = (data >> 24) & 0xff;
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type = (NV2A_BEGIN_END)channel[chanel][subchannel].object.method[0x17fc / 4];
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if (((channel[chanel][subchannel].object.method[0x1e60 / 4] & 7) > 0) && (combiner.used != 0)) {
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renderspans = render_delegate(FUNC(nv2a_renderer::render_register_combiners), this);
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}
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@ -2569,54 +2570,77 @@ int nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UIN
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#ifdef LOG_NV2A
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printf("vertex %d %d %d\n\r", type, offset, count);
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#endif
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if (type == NV2A_BEGIN_END::QUADS) {
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if (primitive_type == NV2A_BEGIN_END::QUADS) {
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for (n = 0; n <= count; n += 4) {
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vertex_nv vert[4];
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vertex_t xy[4];
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read_vertices_0x1810(space, vert, n + offset, 4);
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convert_vertices_poly(vert, xy, 4);
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render_polygon<4>(limits_rendertarget, renderspans, 4 + 4 * 2, xy); // 4 rgba, 4 texture units 2 uv
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read_vertices_0x1810(space, vertex_software + vertex_first, n + offset, 4);
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convert_vertices_poly(vertex_software + vertex_first, vertex_xy + vertex_first, 4);
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render_polygon<4>(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy + vertex_first); // 4 rgba, 4 texture units 2 uv
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vertex_first = (vertex_first + 4) & 1023;
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vertex_count = vertex_count + 4;
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wait();
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}
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}
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else if (type == NV2A_BEGIN_END::TRIANGLE_FAN) {
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vertex_nv vert[3];
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vertex_t xy[3];
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read_vertices_0x1810(space, vert, offset, 2);
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convert_vertices_poly(vert, xy, 2);
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count = count - 2;
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offset = offset + 2;
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for (n = 0; n <= count; n++) {
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read_vertices_0x1810(space, vert + (((n + 1) & 1) + 1), offset + n, 1);
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convert_vertices_poly(vert + (((n + 1) & 1) + 1), xy + (((n + 1) & 1) + 1), 1);
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render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, xy[0], xy[(~(n + 1) & 1) + 1], xy[((n + 1) & 1) + 1]);
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else if (primitive_type == NV2A_BEGIN_END::TRIANGLES) {
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for (n = 0; n <= count; n += 3) {
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read_vertices_0x1810(space, vertex_software + vertex_first, n + offset, 3);
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convert_vertices_poly(vertex_software + vertex_first, vertex_xy + vertex_first, 3);
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render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[vertex_first], vertex_xy[(vertex_first + 1) & 1023], vertex_xy[(vertex_first + 2) & 1023]); // 4 rgba, 4 texture units 2 uv
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vertex_first = (vertex_first + 3) & 1023;
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vertex_count = vertex_count + 3;
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wait();
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}
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}
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else if (type == NV2A_BEGIN_END::TRIANGLE_STRIP) {
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vertex_nv vert[4];
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vertex_t xy[4];
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read_vertices_0x1810(space, vert, offset, 2);
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convert_vertices_poly(vert, xy, 2);
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count = count - 2;
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offset = offset + 2;
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else if (primitive_type == NV2A_BEGIN_END::TRIANGLE_FAN) {
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if (vertex_count == 0) {
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read_vertices_0x1810(space, vertex_software + 1024, offset, 1);
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convert_vertices_poly(vertex_software + 1024, vertex_xy + 1024, 1);
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read_vertices_0x1810(space, vertex_software, offset + 1, 1);
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convert_vertices_poly(vertex_software, vertex_xy, 1);
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count = count - 2;
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offset = offset + 2;
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vertex_first = 1;
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vertex_count = 2;
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}
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// if software sends the vertices 0 1 2 3 4 5 6
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// hardware will draw triangles made by (0,1,2) (0,2,3) (0,3,4) (0,4,5) (0,5,6)
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for (n = 0; n <= count; n++) {
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read_vertices_0x1810(space, vert + ((n + 2) & 3), offset + n, 1);
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convert_vertices_poly(vert + ((n + 2) & 3), xy + ((n + 2) & 3), 1);
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render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, xy[((n & 1) + n) & 3], xy[((~n & 1) + n) & 3], xy[(2 + n) & 3]);
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read_vertices_0x1810(space, vertex_software + vertex_first, offset + n, 1);
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convert_vertices_poly(vertex_software + vertex_first, vertex_xy + vertex_first, 1);
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render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[1024], vertex_xy[(vertex_first - 1) & 1023], vertex_xy[vertex_first]);
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vertex_first = (vertex_first + 1) & 1023;
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vertex_count = vertex_count + 1;
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wait();
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}
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}
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else if (primitive_type == NV2A_BEGIN_END::TRIANGLE_STRIP) {
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// if software sends the vertices 0 1 2 3 4 5 6
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// hardware will draw triangles made by (0,1,2) (1,3,2) (2,3,4) (3,5,4) (4,5,6)
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if (vertex_count == 0) {
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read_vertices_0x1810(space, vertex_software, offset, 2);
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convert_vertices_poly(vertex_software, vertex_xy, 2);
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count = count - 2;
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offset = offset + 2;
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vertex_first = 2;
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vertex_count = 2;
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}
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for (n = 0; n <= count; n++) {
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read_vertices_0x1810(space, vertex_software + vertex_first, offset + n, 1);
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convert_vertices_poly(vertex_software + vertex_first, vertex_xy + vertex_first, 1);
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if ((vertex_count & 1) == 0)
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render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[(vertex_first - 2) & 1023], vertex_xy[(vertex_first - 1) & 1023], vertex_xy[vertex_first]);
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else
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render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[(vertex_first - 2) & 1023], vertex_xy[vertex_first], vertex_xy[(vertex_first - 1) & 1023]);
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vertex_first = (vertex_first + 1) & 1023;
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vertex_count = vertex_count + 1;
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wait();
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}
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}
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else {
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machine().logerror("Unsupported primitive %d for method 0x1810\n", type);
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machine().logerror("Unsupported primitive %d for method 0x1810\n", primitive_type);
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}
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countlen--;
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}
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if ((maddress == 0x1800) || (maddress == 0x1808)) {
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NV2A_BEGIN_END type;
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UINT32 n;
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render_delegate renderspans;
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int mult;
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@ -2636,116 +2660,140 @@ int nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UIN
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// vertices are selected from the vertex buffer using an array of indexes
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// each dword after 1800 contains two 16 bit index values to select the vartices
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// each dword after 1808 contains a 32 bit index value to select the vartices
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type = (NV2A_BEGIN_END)channel[chanel][subchannel].object.method[0x17fc / 4];
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if (type == NV2A_BEGIN_END::QUADS) {
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if (primitive_type == NV2A_BEGIN_END::QUADS) {
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while (1) {
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vertex_nv vert[4];
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vertex_t xy[4];
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int c;
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if ((countlen * mult + indexesleft_count) < 4)
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break;
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if (mult == 1)
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c = read_vertices_0x1808(space, vert, address, 4);
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c = read_vertices_0x1808(space, vertex_software + vertex_first, address, 4);
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else
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c = read_vertices_0x1800(space, vert, address, 4);
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c = read_vertices_0x1800(space, vertex_software + vertex_first, address, 4);
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address = address + c * 4;
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countlen = countlen - c;
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convert_vertices_poly(vert, xy, 4);
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render_polygon<4>(limits_rendertarget, renderspans, 4 + 4 * 2, xy); // 4 rgba, 4 texture units 2 uv
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convert_vertices_poly(vertex_software + vertex_first, vertex_xy + vertex_first, 4);
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render_polygon<4>(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy + vertex_first); // 4 rgba, 4 texture units 2 uv
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vertex_first = (vertex_first + 4) & 1023;
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vertex_count = vertex_count + 4;
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wait();
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}
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}
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else if (type == NV2A_BEGIN_END::TRIANGLE_FAN) {
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if ((countlen * mult + indexesleft_count) >= 3) {
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vertex_nv vert[3];
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vertex_t xy[3];
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int c, count;
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else if (primitive_type == NV2A_BEGIN_END::TRIANGLE_FAN) {
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int required, c, count;
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if (mult == 1)
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c = read_vertices_0x1808(space, vert, address, 2);
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else
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c = read_vertices_0x1800(space, vert, address, 2);
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convert_vertices_poly(vert, xy, 2);
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address = address + c * 4;
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countlen = countlen - c;
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count = countlen * mult + indexesleft_count;
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for (n = 1; n <= count; n++) {
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required = 1;
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if (vertex_count == 0)
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required = 3;
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if ((countlen * mult + indexesleft_count) >= required) {
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if (vertex_count == 0) {
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if (mult == 1)
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c = read_vertices_0x1808(space, vert + ((n & 1) + 1), address, 1);
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c = read_vertices_0x1808(space, vertex_software + 1024, address, 1);
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else
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c = read_vertices_0x1800(space, vert + ((n & 1) + 1), address, 1);
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convert_vertices_poly(vert + ((n & 1) + 1), xy + ((n & 1) + 1), 1);
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c = read_vertices_0x1800(space, vertex_software + 1024, address, 1);
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convert_vertices_poly(vertex_software + 1024, vertex_xy + 1024, 1);
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address = address + c * 4;
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countlen = countlen - c;
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render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, xy[0], xy[(~n & 1) + 1], xy[(n & 1) + 1]);
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if (mult == 1)
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c = read_vertices_0x1808(space, vertex_software, address, 1);
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else
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c = read_vertices_0x1800(space, vertex_software, address, 1);
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convert_vertices_poly(vertex_software, vertex_xy, 1);
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address = address + c * 4;
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countlen = countlen - c;
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vertex_first = 1;
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vertex_count = 2;
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}
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count = countlen * mult + indexesleft_count;
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// if software sends the vertices 0 1 2 3 4 5 6
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// hardware will draw triangles made by (0,1,2) (0,2,3) (0,3,4) (0,4,5) (0,5,6)
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for (n = 1; n <= count; n++) {
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if (mult == 1)
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c = read_vertices_0x1808(space, vertex_software + vertex_first, address, 1);
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else
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c = read_vertices_0x1800(space, vertex_software + vertex_first, address, 1);
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convert_vertices_poly(vertex_software + vertex_first, vertex_xy + vertex_first, 1);
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address = address + c * 4;
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countlen = countlen - c;
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render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[1024], vertex_xy[(vertex_first - 1) & 1023], vertex_xy[vertex_first]);
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vertex_first = (vertex_first + 1) & 1023;
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vertex_count = vertex_count + 1;
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wait();
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}
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}
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}
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else if (type == NV2A_BEGIN_END::TRIANGLES) {
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else if (primitive_type == NV2A_BEGIN_END::TRIANGLES) {
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while (1) {
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vertex_nv vert[3];
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vertex_t xy[3];
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int c;
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if ((countlen * mult + indexesleft_count) < 3)
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break;
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if (mult == 1)
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c = read_vertices_0x1808(space, vert, address, 3);
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c = read_vertices_0x1808(space, vertex_software + vertex_first, address, 3);
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else
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c = read_vertices_0x1800(space, vert, address, 3);
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c = read_vertices_0x1800(space, vertex_software + vertex_first, address, 3);
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address = address + c * 4;
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countlen = countlen - c;
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convert_vertices_poly(vert, xy, 3);
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render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, xy[0], xy[1], xy[2]); // 4 rgba, 4 texture units 2 uv
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convert_vertices_poly(vertex_software + vertex_first, vertex_xy + vertex_first, 3);
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render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[vertex_first], vertex_xy[(vertex_first + 1) & 1023], vertex_xy[(vertex_first + 2) & 1023]); // 4 rgba, 4 texture units 2 uv
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vertex_first = (vertex_first + 3) & 1023;
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vertex_count = vertex_count + 3;
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wait();
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}
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}
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else if (type == NV2A_BEGIN_END::TRIANGLE_STRIP) {
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if ((countlen * mult + indexesleft_count) >= 3) {
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vertex_nv vert[4];
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vertex_t xy[4];
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int c, count;
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else if (primitive_type == NV2A_BEGIN_END::TRIANGLE_STRIP) {
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int required, c, count;
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if (mult == 1)
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c = read_vertices_0x1808(space, vert, address, 2);
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else
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c = read_vertices_0x1800(space, vert, address, 2);
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convert_vertices_poly(vert, xy, 2);
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address = address + c * 4;
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countlen = countlen - c;
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required = 1;
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if (vertex_count == 0)
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required = 3;
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if ((countlen * mult + indexesleft_count) >= required) {
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// if software sends the vertices 0 1 2 3 4 5 6
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// hardware will draw triangles made by (0,1,2) (1,3,2) (2,3,4) (3,5,4) (4,5,6)
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if (vertex_count == 0) {
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if (mult == 1)
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c = read_vertices_0x1808(space, vertex_software, address, 2);
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else
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c = read_vertices_0x1800(space, vertex_software, address, 2);
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convert_vertices_poly(vertex_software, vertex_xy, 2);
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address = address + c * 4;
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countlen = countlen - c;
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vertex_first = 2;
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vertex_count = 2;
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}
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count = countlen * mult + indexesleft_count;
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for (n = 0; n < count; n++) {
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if (mult == 1)
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c = read_vertices_0x1808(space, vert + ((n + 2) & 3), address, 1);
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c = read_vertices_0x1808(space, vertex_software + vertex_first, address, 1);
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else
|
||||
c = read_vertices_0x1800(space, vert + ((n + 2) & 3), address, 1);
|
||||
c = read_vertices_0x1800(space, vertex_software + vertex_first, address, 1);
|
||||
address = address + c * 4;
|
||||
countlen = countlen - c;
|
||||
convert_vertices_poly(vert + ((n + 2) & 3), xy + ((n + 2) & 3), 1);
|
||||
if (xy[(n + 2) & 3].y > 293800000.0f)
|
||||
xy[(n + 2) & 3].y = xy[(n + 2) & 3].y + 1.0f;
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, xy[((n & 1) + n) & 3], xy[((~n & 1) + n) & 3], xy[(2 + n) & 3]);
|
||||
convert_vertices_poly(vertex_software + vertex_first, vertex_xy + vertex_first, 1);
|
||||
if ((vertex_count & 1) == 0)
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[(vertex_first - 2) & 1023], vertex_xy[(vertex_first - 1) & 1023], vertex_xy[vertex_first]);
|
||||
else
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[(vertex_first - 2) & 1023], vertex_xy[vertex_first], vertex_xy[(vertex_first - 1) & 1023]);
|
||||
vertex_first = (vertex_first + 1) & 1023;
|
||||
vertex_count = vertex_count + 1;
|
||||
wait();
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
machine().logerror("Unsupported primitive %d for method 0x1800/8\n", type);
|
||||
machine().logerror("Unsupported primitive %d for method 0x1800/8\n", primitive_type);
|
||||
countlen = 0;
|
||||
}
|
||||
while (countlen > 0) {
|
||||
data = space.read_dword(address);
|
||||
n = (indexesleft_first + indexesleft_count) & 7;
|
||||
n = indexesleft_first + indexesleft_count;
|
||||
if (mult == 2) {
|
||||
indexesleft[n] = data & 0xffff;
|
||||
indexesleft[(n + 1) & 7] = (data >> 16) & 0xffff;
|
||||
indexesleft[n & 1023] = data & 0xffff;
|
||||
indexesleft[(n + 1) & 1023] = (data >> 16) & 0xffff;
|
||||
indexesleft_count = indexesleft_count + 2;
|
||||
}
|
||||
else {
|
||||
indexesleft[n] = data;
|
||||
indexesleft[n & 1023] = data;
|
||||
indexesleft_count = indexesleft_count + 1;
|
||||
}
|
||||
address += 4;
|
||||
@ -2755,7 +2803,6 @@ int nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UIN
|
||||
}
|
||||
if (maddress == 0x1818) {
|
||||
int n;
|
||||
NV2A_BEGIN_END type;
|
||||
render_delegate renderspans;
|
||||
|
||||
if (((channel[chanel][subchannel].object.method[0x1e60 / 4] & 7) > 0) && (combiner.used != 0)) {
|
||||
@ -2771,71 +2818,12 @@ int nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UIN
|
||||
// then countlen number of dwords with 1818
|
||||
// end with 17fc primitive type 0
|
||||
// at 1760 16 words specify the vertex format:for each possible vertex attribute the number of components (0=not present) and type of each
|
||||
type = (NV2A_BEGIN_END)channel[chanel][subchannel].object.method[0x17fc / 4];
|
||||
if (type == NV2A_BEGIN_END::TRIANGLE_FAN) {
|
||||
vertex_nv vert[3];
|
||||
vertex_t xy[3];
|
||||
int c;
|
||||
|
||||
c = read_vertices_0x1818(space, vert, address, 2);
|
||||
convert_vertices_poly(vert, xy, 2);
|
||||
countlen = countlen - c;
|
||||
if (countlen < 0) {
|
||||
machine().logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
|
||||
countlen = 0;
|
||||
return 0;
|
||||
}
|
||||
address = address + c * 4;
|
||||
for (n = 1; countlen > 0; n++) {
|
||||
c = read_vertices_0x1818(space, vert + ((n & 1) + 1), address, 1);
|
||||
countlen = countlen - c;
|
||||
if (countlen < 0) {
|
||||
machine().logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
|
||||
countlen = 0;
|
||||
break;
|
||||
}
|
||||
address = address + c * 4;
|
||||
convert_vertices_poly(vert + ((n & 1) + 1), xy + ((n & 1) + 1), 1);
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, xy[0], xy[(~n & 1) + 1], xy[(n & 1) + 1]);
|
||||
wait();
|
||||
}
|
||||
}
|
||||
else if (type == NV2A_BEGIN_END::TRIANGLES) {
|
||||
if (primitive_type == NV2A_BEGIN_END::QUADS) {
|
||||
while (countlen > 0) {
|
||||
vertex_nv vert[3];
|
||||
vertex_t xy[3];
|
||||
int c;
|
||||
|
||||
c = read_vertices_0x1818(space, vert, address, 3);
|
||||
convert_vertices_poly(vert, xy, 3);
|
||||
countlen = countlen - c;
|
||||
if (countlen < 0) {
|
||||
machine().logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
|
||||
countlen = 0;
|
||||
break;
|
||||
}
|
||||
address = address + c * 3;
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, xy[0], xy[1], xy[2]); // 4 rgba, 4 texture units 2 uv
|
||||
wait();
|
||||
}
|
||||
}
|
||||
else if (type == NV2A_BEGIN_END::TRIANGLE_STRIP) {
|
||||
vertex_nv vert[4];
|
||||
vertex_t xy[4];
|
||||
int c;
|
||||
|
||||
c = read_vertices_0x1818(space, vert, address, 2);
|
||||
convert_vertices_poly(vert, xy, 2);
|
||||
countlen = countlen - c;
|
||||
if (countlen < 0) {
|
||||
machine().logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
|
||||
countlen = 0;
|
||||
return 0;
|
||||
}
|
||||
address = address + c * 4;
|
||||
for (n = 0; countlen > 0; n++) {
|
||||
c = read_vertices_0x1818(space, vert + ((n + 2) & 3), address, 1);
|
||||
convert_vertices_poly(vert + ((n + 2) & 3), xy + ((n + 2) & 3), 1);
|
||||
c = read_vertices_0x1818(space, vertex_software + vertex_first, address, 4);
|
||||
convert_vertices_poly(vertex_software + vertex_first, vertex_xy + vertex_first, 4);
|
||||
countlen = countlen - c;
|
||||
if (countlen < 0) {
|
||||
machine().logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
|
||||
@ -2843,36 +2831,17 @@ int nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UIN
|
||||
break;
|
||||
}
|
||||
address = address + c * 4;
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, xy[((n & 1) + n) & 3], xy[((~n & 1) + n) & 3], xy[(2 + n) & 3]);
|
||||
render_polygon<4>(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy); // 4 rgba, 4 texture units 2 uv
|
||||
vertex_first = (vertex_first + 4) & 1023;
|
||||
vertex_count = vertex_count + 4;
|
||||
wait();
|
||||
}
|
||||
}
|
||||
else if (type == NV2A_BEGIN_END::QUADS) {
|
||||
while (countlen > 0) {
|
||||
vertex_nv vert[4];
|
||||
vertex_t xy[4];
|
||||
int c;
|
||||
|
||||
c = read_vertices_0x1818(space, vert, address, 4);
|
||||
convert_vertices_poly(vert, xy, 4);
|
||||
countlen = countlen - c;
|
||||
if (countlen < 0) {
|
||||
machine().logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
|
||||
countlen = 0;
|
||||
break;
|
||||
}
|
||||
address = address + c * 4;
|
||||
render_polygon<4>(limits_rendertarget, renderspans, 4 + 4 * 2, xy); // 4 rgba, 4 texture units 2 uv
|
||||
wait();
|
||||
}
|
||||
}
|
||||
else if (type == NV2A_BEGIN_END::QUAD_STRIP) {
|
||||
vertex_nv vert[4];
|
||||
vertex_t xy[4];
|
||||
else if (primitive_type == NV2A_BEGIN_END::QUAD_STRIP) {
|
||||
int c;
|
||||
|
||||
c = read_vertices_0x1818(space, vert, address, 2);
|
||||
convert_vertices_poly(vert, xy, 2);
|
||||
c = read_vertices_0x1818(space, vertex_software, address, 2);
|
||||
convert_vertices_poly(vertex_software, vertex_xy, 2);
|
||||
countlen = countlen - c;
|
||||
if (countlen < 0) {
|
||||
machine().logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
|
||||
@ -2881,8 +2850,8 @@ int nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UIN
|
||||
}
|
||||
address = address + c * 4;
|
||||
for (n = 0; countlen > 0; n += 2) {
|
||||
c = read_vertices_0x1818(space, vert + ((n + 2) & 3), address + ((n + 2) & 3), 2);
|
||||
convert_vertices_poly(vert + ((n + 2) & 3), xy + ((n + 2) & 3), 2);
|
||||
c = read_vertices_0x1818(space, vertex_software + ((n + 2) & 3), address + ((n + 2) & 3), 2);
|
||||
convert_vertices_poly(vertex_software + ((n + 2) & 3), vertex_xy + ((n + 2) & 3), 2);
|
||||
countlen = countlen - c;
|
||||
if (countlen < 0) {
|
||||
machine().logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
|
||||
@ -2890,13 +2859,107 @@ int nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UIN
|
||||
return 0;
|
||||
}
|
||||
address = address + c * 4;
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, xy[n & 3], xy[(n + 1) & 3], xy[(n + 2) & 3]);
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, xy[(n + 2) & 3], xy[(n + 1) & 3], xy[(n + 3) & 3]);
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[n & 3], vertex_xy[(n + 1) & 3], vertex_xy[(n + 2) & 3]);
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[(n + 2) & 3], vertex_xy[(n + 1) & 3], vertex_xy[(n + 3) & 3]);
|
||||
wait();
|
||||
}
|
||||
}
|
||||
else if (primitive_type == NV2A_BEGIN_END::TRIANGLE_FAN) {
|
||||
int c;
|
||||
|
||||
if (vertex_count == 0) {
|
||||
c = read_vertices_0x1818(space, vertex_software + 1024, address, 1);
|
||||
convert_vertices_poly(vertex_software + 1024, vertex_xy + 1024, 1);
|
||||
countlen = countlen - c;
|
||||
address = address + c * 4;
|
||||
c = read_vertices_0x1818(space, vertex_software, address, 1);
|
||||
convert_vertices_poly(vertex_software, vertex_xy, 1);
|
||||
countlen = countlen - c;
|
||||
if (countlen < 0) {
|
||||
machine().logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
|
||||
countlen = 0;
|
||||
return 0;
|
||||
}
|
||||
address = address + c * 4;
|
||||
vertex_first = 1;
|
||||
vertex_count = 2;
|
||||
}
|
||||
// if software sends the vertices 0 1 2 3 4 5 6
|
||||
// hardware will draw triangles made by (0,1,2) (0,2,3) (0,3,4) (0,4,5) (0,5,6)
|
||||
while (countlen > 0) {
|
||||
c = read_vertices_0x1818(space, vertex_software + vertex_first, address, 1);
|
||||
countlen = countlen - c;
|
||||
if (countlen < 0) {
|
||||
machine().logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
|
||||
countlen = 0;
|
||||
break;
|
||||
}
|
||||
address = address + c * 4;
|
||||
convert_vertices_poly(vertex_software + vertex_first, vertex_xy + vertex_first, 1);
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[1024], vertex_xy[(vertex_first - 1) & 1023], vertex_xy[vertex_first]);
|
||||
vertex_first = (vertex_first + 1) & 1023;
|
||||
vertex_count = vertex_count + 1;
|
||||
wait();
|
||||
}
|
||||
}
|
||||
else if (primitive_type == NV2A_BEGIN_END::TRIANGLES) {
|
||||
while (countlen > 0) {
|
||||
int c;
|
||||
|
||||
c = read_vertices_0x1818(space, vertex_software + vertex_first, address, 3);
|
||||
convert_vertices_poly(vertex_software + vertex_first, vertex_xy + vertex_first, 3);
|
||||
countlen = countlen - c;
|
||||
if (countlen < 0) {
|
||||
machine().logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
|
||||
countlen = 0;
|
||||
break;
|
||||
}
|
||||
address = address + c * 4;
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[vertex_first], vertex_xy[(vertex_first + 1) & 1023], vertex_xy[(vertex_first + 2) & 1023]); // 4 rgba, 4 texture units 2 uv
|
||||
vertex_first = (vertex_first + 3) & 1023;
|
||||
vertex_count = vertex_count + 3;
|
||||
wait();
|
||||
}
|
||||
}
|
||||
else if (primitive_type == NV2A_BEGIN_END::TRIANGLE_STRIP) {
|
||||
int c;
|
||||
|
||||
// if software sends the vertices 0 1 2 3 4 5 6
|
||||
// hardware will draw triangles made by (0,1,2) (1,3,2) (2,3,4) (3,5,4) (4,5,6)
|
||||
if (vertex_count == 0) {
|
||||
c = read_vertices_0x1818(space, vertex_software, address, 2);
|
||||
convert_vertices_poly(vertex_software, vertex_xy, 2);
|
||||
countlen = countlen - c;
|
||||
if (countlen < 0) {
|
||||
machine().logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
|
||||
countlen = 0;
|
||||
return 0;
|
||||
}
|
||||
address = address + c * 4;
|
||||
vertex_first = 2;
|
||||
vertex_count = 2;
|
||||
}
|
||||
while (countlen > 0) {
|
||||
c = read_vertices_0x1818(space, vertex_software + vertex_first, address, 1);
|
||||
convert_vertices_poly(vertex_software + vertex_first, vertex_xy + vertex_first, 1);
|
||||
countlen = countlen - c;
|
||||
if (countlen < 0) {
|
||||
machine().logerror("Method 0x1818 missing %d words to draw a complete primitive\n", -countlen);
|
||||
countlen = 0;
|
||||
break;
|
||||
}
|
||||
address = address + c * 4;
|
||||
if ((vertex_count & 1) == 0)
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[(vertex_first - 2) & 1023], vertex_xy[(vertex_first - 1) & 1023], vertex_xy[vertex_first]);
|
||||
else
|
||||
render_triangle(limits_rendertarget, renderspans, 4 + 4 * 2, vertex_xy[(vertex_first - 2) & 1023], vertex_xy[vertex_first], vertex_xy[(vertex_first - 1) & 1023]);
|
||||
vertex_first = (vertex_first + 1) & 1023;
|
||||
vertex_count = vertex_count + 1;
|
||||
wait();
|
||||
}
|
||||
}
|
||||
else {
|
||||
machine().logerror("Unsupported primitive %d for method 0x1818\n", type);
|
||||
machine().logerror("Unsupported primitive %d for method 0x1818\n", primitive_type);
|
||||
countlen = 0;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user