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sound: print verbose message if module doesn't support audio_latency option,
docs: small update, remove references to dsound
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@ -907,7 +907,7 @@ Split full screen image across monitors. Default is OFF (\-nouseallheads).
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.SS Sound options
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.\" *******************************************************
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.TP
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.B \-sound\fR [\fIsdl\fR|\fIportaudio\fR|\fIcoreaudio\fR|\fIdsound\fR|\fIxaudio2\fR|\fInone\fR]
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.B \-sound\fR [\fIsdl\fR|\fIportaudio\fR|\fIcoreaudio\fR|\fIwasapi\fR|\fIxaudio2\fR|\fInone\fR]
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Specifies which sound subsystem to use for audio output:
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.br
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\fBsdl\fR uses the Simple DirectMedia Layer audio output system
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@ -919,14 +919,15 @@ output and multiple audio APIs.
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\fBcoreaudio\fR uses the Core Audio API which supports low-latency
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output and AudioUnit effects (only available on macOS).
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.br
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\fBdsound\fR uses the DirectSound API (only available on Windows).
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\fBwasapi\fR uses the Windows Audio Session API (WASAPI) (only available
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on Windows).
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.br
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\fBxaudio2\fR uses the XAudio2 API which supports low-latency output
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(only available on Windows).
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.br
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\fBnone\fR produces no audio output.
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.br
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Default is 'dsound' on Windows, 'coreaudio' on macOS or 'sdl' on other
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Default is 'wasapi' on Windows, 'coreaudio' on macOS or 'sdl' on other
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platforms.
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.TP
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.B \-samplerate, \-srf \fIvalue
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@ -1937,9 +1937,9 @@ Core Performance Options
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half speed, and a *<factor>* of 2.0 means run at double speed. Note that
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changing this value affects sound playback as well, which will scale in
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pitch accordingly. A very low speed will introduce sound glitches, this
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can be prevented by increasing **-audio_latency**. The internal precision
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of the fraction is two decimal places, so a *<factor>* of ``1.002`` is
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rounded to ``1.00``.
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can be prevented by increasing the :ref:`audio latency
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<mame-commandline-audiolatency>`. The internal precision of the fraction is
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two decimal places, so a *<factor>* of ``1.002`` is rounded to ``1.00``.
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The default is ``1.0`` (normal speed).
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@ -2977,17 +2977,16 @@ Core Sound Options
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Specifies which sound module to use. Selecting ``none`` disables sound
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output and input altogether (sound hardware is still emulated).
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Available features, performance and latency vary between sound modules. The
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exact interpretation and useful range of the :ref:`latency option
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<mame-commandline-audiolatency>` varies between sound modules. You may have
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to change the value of the latency option if you change the sound module.
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Available features, performance and latency vary between sound modules.
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You may have to change the value of the :ref:`latency option
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<mame-commandline-audiolatency>` if you change the sound module.
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When using the ``sdl`` sound subsystem, the audio API to use may be selected
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by setting the *SDL_AUDIODRIVER* environment variable. Available audio APIs
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depend on the operating system. On Windows, it may be necessary to set
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``SDL_AUDIODRIVER=directsound`` if no sound output is produced by default.
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The default is ``dsound`` on Windows. On Mac, ``coreaudio`` is the default.
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The default is ``wasapi`` on Windows. On Mac, ``coreaudio`` is the default.
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On all other platforms, ``sdl`` is the default.
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Example:
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@ -3072,10 +3071,9 @@ Core Sound Options
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interruptions. A value of 0.0 will use the default for the selected sound
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module.
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The exact interpretation and useful range of values for this option depends
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on the selected sound module. You may need to change the value of this
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option if you change the sound module using the :ref:`sound option
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<mame-commandline-sound>`.
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You may need to change the value of this option if you change the sound module
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using the :ref:`sound option <mame-commandline-sound>`. This option is
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unsupported on sound modules ``pipewire``, ``pulse``, ``sdl``.
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The default is ``0.0``.
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@ -497,6 +497,9 @@ int sound_pipewire::init(osd_interface &osd, osd_options const &options)
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if(!m_core)
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return 1;
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if(options.audio_latency() > 0.0f)
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osd_printf_verbose("Sound: %s module does not support audio_latency option\n", name());
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pw_core_add_listener(m_core, &m_core_listener, &core_events, this);
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m_registry = pw_core_get_registry(m_core, PW_VERSION_REGISTRY, 0);
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@ -389,6 +389,9 @@ int sound_pulse::init(osd_interface &osd, osd_options const &options)
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if(m_generation >= 0x80000000)
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return 1;
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if(options.audio_latency() > 0.0f)
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osd_printf_verbose("Sound: %s module does not support audio_latency option\n", name());
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return 0;
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}
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@ -95,6 +95,9 @@ int sound_sdl::init(osd_interface &osd, const osd_options &options)
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char const *const audio_driver = SDL_GetCurrentAudioDriver();
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osd_printf_verbose("Audio: Driver is %s\n", audio_driver ? audio_driver : "not initialized");
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if(options.audio_latency() > 0.0f)
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osd_printf_verbose("Audio: %s module does not support audio_latency option\n", name());
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// Capture is not implemented in SDL2, and the enumeration
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// interface is different in SDL3
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int dev_count = SDL_GetNumAudioDevices(0);
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