mirror of
https://github.com/holub/mame
synced 2025-07-03 00:56:03 +03:00
added seawolf/seawolf2 internal artwork
This commit is contained in:
parent
af31c4864c
commit
70864ba1c8
@ -1,18 +1,176 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="overlay">
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<rect>
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<bounds left="0" top="0" right="4" bottom="3" />
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<color red="1" green="1" blue="1" />
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<color red="0.25" green="0.5" blue="1" />
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</rect>
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</element>
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<!-- define periscope lamps -->
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<element name="lamp_1" defstate="0">
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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</disk>
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<text string="1">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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<element name="lamp_2" defstate="0">
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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</disk>
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<text string="2">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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<element name="lamp_3" defstate="0">
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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</disk>
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<text string="3">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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<element name="lamp_4" defstate="0">
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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</disk>
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<text string="4">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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<element name="lamp_ready" defstate="0">
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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<bounds x="0" y="0" width="1" height="1" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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<bounds x="0" y="0" width="1" height="1" />
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</disk>
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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<bounds x="1.5" y="0" width="1" height="1" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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<bounds x="1.5" y="0" width="1" height="1" />
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</disk>
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<rect state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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<bounds x="0.5" y="0" width="1.5" height="1" />
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</rect>
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<rect state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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<bounds x="0.5" y="0" width="1.5" height="1" />
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</rect>
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<text string="READY">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="2.5" height="0.6" />
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</text>
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</element>
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<element name="lamp_reload" defstate="0">
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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<bounds x="0" y="0" width="1" height="1" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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<bounds x="0" y="0" width="1" height="1" />
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</disk>
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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<bounds x="1.5" y="0" width="1" height="1" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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<bounds x="1.5" y="0" width="1" height="1" />
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</disk>
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<rect state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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<bounds x="0.5" y="0" width="1.5" height="1" />
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</rect>
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<rect state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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<bounds x="0.5" y="0" width="1.5" height="1" />
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</rect>
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<text string="RELOAD">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="2.5" height="0.6" />
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</text>
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</element>
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<!-- NOTE: does not include explosion lamps yet -->
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<view name="Lamps + Color Overlay">
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<bounds left="0" top="-90" right="400" bottom="300" />
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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<bounds left="0" top="0" right="400" bottom="300" />
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</screen>
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<overlay name="overlay" element="overlay">
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<bounds left="0" top="0" right="4" bottom="3" />
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<bounds left="0" top="0" right="400" bottom="300" />
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</overlay>
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<bezel name="TORP_LAMP_1" element="lamp_1">
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<bounds x="117.5" y="-80" width="30" height="30" />
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</bezel>
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<bezel name="TORP_LAMP_2" element="lamp_2">
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<bounds x="162.5" y="-80" width="30" height="30" />
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</bezel>
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<bezel name="TORP_LAMP_3" element="lamp_3">
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<bounds x="207.5" y="-80" width="30" height="30" />
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</bezel>
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<bezel name="TORP_LAMP_4" element="lamp_4">
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<bounds x="252.5" y="-80" width="30" height="30" />
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</bezel>
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<bezel name="READY_LAMP" element="lamp_ready">
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<bounds x="117.5" y="-40" width="75" height="30" />
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</bezel>
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<bezel name="RELOAD_LAMP" element="lamp_reload">
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<bounds x="207.5" y="-40" width="75" height="30" />
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</bezel>
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</view>
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<view name="Color Overlay">
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<screen index="0">
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<bounds left="0" top="0" right="400" bottom="300" />
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</screen>
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<overlay name="overlay" element="overlay">
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<bounds left="0" top="0" right="400" bottom="300" />
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</overlay>
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</view>
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</mamelayout>
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@ -1,18 +1,180 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="overlay">
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<rect>
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<bounds left="0" top="0" right="4" bottom="3" />
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<color red="1" green="1" blue="1" />
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</rect>
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<!-- define periscope lamps -->
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<element name="lamp_1" defstate="0">
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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</disk>
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<text string="1">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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<view name="Lamps + Color Overlay">
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<element name="lamp_2" defstate="0">
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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</disk>
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<text string="2">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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<element name="lamp_3" defstate="0">
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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</disk>
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<text string="3">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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<element name="lamp_4" defstate="0">
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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</disk>
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<text string="4">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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<element name="lamp_ready" defstate="0">
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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<bounds x="0" y="0" width="1" height="1" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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<bounds x="0" y="0" width="1" height="1" />
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</disk>
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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<bounds x="1.5" y="0" width="1" height="1" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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<bounds x="1.5" y="0" width="1" height="1" />
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</disk>
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<rect state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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<bounds x="0.5" y="0" width="1.5" height="1" />
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</rect>
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<rect state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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<bounds x="0.5" y="0" width="1.5" height="1" />
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</rect>
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<text string="READY">
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||||
<color red="0.0" green="0.0" blue="0.0" />
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||||
<bounds x="0" y="0.2" width="2.5" height="0.6" />
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||||
</text>
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||||
</element>
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||||
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<element name="lamp_reload" defstate="0">
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||||
<disk state="1">
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||||
<color red="1.0" green="0.25" blue="0.10" />
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<bounds x="0" y="0" width="1" height="1" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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<bounds x="0" y="0" width="1" height="1" />
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</disk>
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<disk state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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<bounds x="1.5" y="0" width="1" height="1" />
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</disk>
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<disk state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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<bounds x="1.5" y="0" width="1" height="1" />
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</disk>
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<rect state="1">
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<color red="1.0" green="0.25" blue="0.10" />
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<bounds x="0.5" y="0" width="1.5" height="1" />
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</rect>
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<rect state="0">
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<color red="0.25" green="0.05" blue="0.0" />
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<bounds x="0.5" y="0" width="1.5" height="1" />
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</rect>
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||||
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||||
<text string="RELOAD">
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||||
<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="2.5" height="0.6" />
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||||
</text>
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||||
</element>
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||||
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<!-- NOTE: does not include explosion lamps yet -->
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<view name="Periscope Lamps">
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||||
<bounds left="0" top="0" right="400" bottom="390" />
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<screen index="0">
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||||
<bounds left="0" top="0" right="4" bottom="3" />
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<bounds left="0" top="0" right="400" bottom="300" />
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</screen>
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||||
<overlay name="overlay" element="overlay">
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<bounds left="0" top="0" right="4" bottom="3" />
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</overlay>
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||||
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<!-- player 1 is right -->
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||||
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<bezel name="lamp3" element="lamp_1">
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<bounds x="225" y="310" width="30" height="30" />
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||||
</bezel>
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<bezel name="lamp4" element="lamp_2">
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<bounds x="270" y="310" width="30" height="30" />
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</bezel>
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||||
<bezel name="lamp5" element="lamp_3">
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||||
<bounds x="315" y="310" width="30" height="30" />
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</bezel>
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<bezel name="lamp6" element="lamp_4">
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||||
<bounds x="360" y="310" width="30" height="30" />
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</bezel>
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||||
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<bezel name="lamp2" element="lamp_ready">
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||||
<bounds x="225" y="350" width="75" height="30" />
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||||
</bezel>
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||||
<bezel name="lamp1" element="lamp_reload">
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||||
<bounds x="315" y="350" width="75" height="30" />
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</bezel>
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||||
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<!-- player 2 is left -->
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<bezel name="lamp10" element="lamp_1">
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<bounds x="10" y="310" width="30" height="30" />
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</bezel>
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||||
<bezel name="lamp11" element="lamp_2">
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||||
<bounds x="55" y="310" width="30" height="30" />
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</bezel>
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||||
<bezel name="lamp12" element="lamp_3">
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||||
<bounds x="100" y="310" width="30" height="30" />
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</bezel>
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||||
<bezel name="lamp13" element="lamp_4">
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||||
<bounds x="145" y="310" width="30" height="30" />
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</bezel>
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||||
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||||
<bezel name="lamp9" element="lamp_ready">
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||||
<bounds x="10" y="350" width="75" height="30" />
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||||
</bezel>
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||||
<bezel name="lamp8" element="lamp_reload">
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||||
<bounds x="100" y="350" width="75" height="30" />
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||||
</bezel>
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||||
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||||
</view>
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||||
</mamelayout>
|
||||
|
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