added seawolf/seawolf2 internal artwork

This commit is contained in:
Michaël Banaan Ananas 2012-10-14 12:08:03 +00:00
parent af31c4864c
commit 70864ba1c8
2 changed files with 333 additions and 13 deletions

View File

@ -1,18 +1,176 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="overlay">
<rect>
<bounds left="0" top="0" right="4" bottom="3" />
<color red="1" green="1" blue="1" />
<color red="0.25" green="0.5" blue="1" />
</rect>
</element>
<!-- define periscope lamps -->
<element name="lamp_1" defstate="0">
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
</disk>
<text string="1">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="1" height="0.6" />
</text>
</element>
<element name="lamp_2" defstate="0">
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
</disk>
<text string="2">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="1" height="0.6" />
</text>
</element>
<element name="lamp_3" defstate="0">
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
</disk>
<text string="3">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="1" height="0.6" />
</text>
</element>
<element name="lamp_4" defstate="0">
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
</disk>
<text string="4">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="1" height="0.6" />
</text>
</element>
<element name="lamp_ready" defstate="0">
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
<bounds x="0" y="0" width="1" height="1" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
<bounds x="0" y="0" width="1" height="1" />
</disk>
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
<bounds x="1.5" y="0" width="1" height="1" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
<bounds x="1.5" y="0" width="1" height="1" />
</disk>
<rect state="1">
<color red="1.0" green="0.25" blue="0.10" />
<bounds x="0.5" y="0" width="1.5" height="1" />
</rect>
<rect state="0">
<color red="0.25" green="0.05" blue="0.0" />
<bounds x="0.5" y="0" width="1.5" height="1" />
</rect>
<text string="READY">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="2.5" height="0.6" />
</text>
</element>
<element name="lamp_reload" defstate="0">
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
<bounds x="0" y="0" width="1" height="1" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
<bounds x="0" y="0" width="1" height="1" />
</disk>
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
<bounds x="1.5" y="0" width="1" height="1" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
<bounds x="1.5" y="0" width="1" height="1" />
</disk>
<rect state="1">
<color red="1.0" green="0.25" blue="0.10" />
<bounds x="0.5" y="0" width="1.5" height="1" />
</rect>
<rect state="0">
<color red="0.25" green="0.05" blue="0.0" />
<bounds x="0.5" y="0" width="1.5" height="1" />
</rect>
<text string="RELOAD">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="2.5" height="0.6" />
</text>
</element>
<!-- NOTE: does not include explosion lamps yet -->
<view name="Lamps + Color Overlay">
<bounds left="0" top="-90" right="400" bottom="300" />
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
<bounds left="0" top="0" right="400" bottom="300" />
</screen>
<overlay name="overlay" element="overlay">
<bounds left="0" top="0" right="4" bottom="3" />
<bounds left="0" top="0" right="400" bottom="300" />
</overlay>
<bezel name="TORP_LAMP_1" element="lamp_1">
<bounds x="117.5" y="-80" width="30" height="30" />
</bezel>
<bezel name="TORP_LAMP_2" element="lamp_2">
<bounds x="162.5" y="-80" width="30" height="30" />
</bezel>
<bezel name="TORP_LAMP_3" element="lamp_3">
<bounds x="207.5" y="-80" width="30" height="30" />
</bezel>
<bezel name="TORP_LAMP_4" element="lamp_4">
<bounds x="252.5" y="-80" width="30" height="30" />
</bezel>
<bezel name="READY_LAMP" element="lamp_ready">
<bounds x="117.5" y="-40" width="75" height="30" />
</bezel>
<bezel name="RELOAD_LAMP" element="lamp_reload">
<bounds x="207.5" y="-40" width="75" height="30" />
</bezel>
</view>
<view name="Color Overlay">
<screen index="0">
<bounds left="0" top="0" right="400" bottom="300" />
</screen>
<overlay name="overlay" element="overlay">
<bounds left="0" top="0" right="400" bottom="300" />
</overlay>
</view>
</mamelayout>

View File

@ -1,18 +1,180 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="overlay">
<rect>
<bounds left="0" top="0" right="4" bottom="3" />
<color red="1" green="1" blue="1" />
</rect>
<!-- define periscope lamps -->
<element name="lamp_1" defstate="0">
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
</disk>
<text string="1">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="1" height="0.6" />
</text>
</element>
<view name="Lamps + Color Overlay">
<element name="lamp_2" defstate="0">
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
</disk>
<text string="2">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="1" height="0.6" />
</text>
</element>
<element name="lamp_3" defstate="0">
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
</disk>
<text string="3">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="1" height="0.6" />
</text>
</element>
<element name="lamp_4" defstate="0">
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
</disk>
<text string="4">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="1" height="0.6" />
</text>
</element>
<element name="lamp_ready" defstate="0">
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
<bounds x="0" y="0" width="1" height="1" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
<bounds x="0" y="0" width="1" height="1" />
</disk>
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
<bounds x="1.5" y="0" width="1" height="1" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
<bounds x="1.5" y="0" width="1" height="1" />
</disk>
<rect state="1">
<color red="1.0" green="0.25" blue="0.10" />
<bounds x="0.5" y="0" width="1.5" height="1" />
</rect>
<rect state="0">
<color red="0.25" green="0.05" blue="0.0" />
<bounds x="0.5" y="0" width="1.5" height="1" />
</rect>
<text string="READY">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="2.5" height="0.6" />
</text>
</element>
<element name="lamp_reload" defstate="0">
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
<bounds x="0" y="0" width="1" height="1" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
<bounds x="0" y="0" width="1" height="1" />
</disk>
<disk state="1">
<color red="1.0" green="0.25" blue="0.10" />
<bounds x="1.5" y="0" width="1" height="1" />
</disk>
<disk state="0">
<color red="0.25" green="0.05" blue="0.0" />
<bounds x="1.5" y="0" width="1" height="1" />
</disk>
<rect state="1">
<color red="1.0" green="0.25" blue="0.10" />
<bounds x="0.5" y="0" width="1.5" height="1" />
</rect>
<rect state="0">
<color red="0.25" green="0.05" blue="0.0" />
<bounds x="0.5" y="0" width="1.5" height="1" />
</rect>
<text string="RELOAD">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="2.5" height="0.6" />
</text>
</element>
<!-- NOTE: does not include explosion lamps yet -->
<view name="Periscope Lamps">
<bounds left="0" top="0" right="400" bottom="390" />
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
<bounds left="0" top="0" right="400" bottom="300" />
</screen>
<overlay name="overlay" element="overlay">
<bounds left="0" top="0" right="4" bottom="3" />
</overlay>
<!-- player 1 is right -->
<bezel name="lamp3" element="lamp_1">
<bounds x="225" y="310" width="30" height="30" />
</bezel>
<bezel name="lamp4" element="lamp_2">
<bounds x="270" y="310" width="30" height="30" />
</bezel>
<bezel name="lamp5" element="lamp_3">
<bounds x="315" y="310" width="30" height="30" />
</bezel>
<bezel name="lamp6" element="lamp_4">
<bounds x="360" y="310" width="30" height="30" />
</bezel>
<bezel name="lamp2" element="lamp_ready">
<bounds x="225" y="350" width="75" height="30" />
</bezel>
<bezel name="lamp1" element="lamp_reload">
<bounds x="315" y="350" width="75" height="30" />
</bezel>
<!-- player 2 is left -->
<bezel name="lamp10" element="lamp_1">
<bounds x="10" y="310" width="30" height="30" />
</bezel>
<bezel name="lamp11" element="lamp_2">
<bounds x="55" y="310" width="30" height="30" />
</bezel>
<bezel name="lamp12" element="lamp_3">
<bounds x="100" y="310" width="30" height="30" />
</bezel>
<bezel name="lamp13" element="lamp_4">
<bounds x="145" y="310" width="30" height="30" />
</bezel>
<bezel name="lamp9" element="lamp_ready">
<bounds x="10" y="350" width="75" height="30" />
</bezel>
<bezel name="lamp8" element="lamp_reload">
<bounds x="100" y="350" width="75" height="30" />
</bezel>
</view>
</mamelayout>