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Fixed video register comment layout, no credit please
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@ -1540,32 +1540,31 @@ static void hng64_drawtilemap(running_machine* machine, bitmap_t *bitmap, const
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* Video Regs Format
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* ------------------
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*
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* UINT32 | Bits | Use
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* | 3322 2222 2222 1111 1111 11 |
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* -------+-1098-7654-3210-9876-5432-1098-7654-3210-+----------------
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* 0 | ---- -C-- ---- -??Z ---- ---- ---- ---- | unknown (scroll control?) C = Global Complex zoom, ? = Always Set?, Z = Global Zoom Disable?
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0000 0011 - road edge alt 1
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0000 0111 - road edge alt 2
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* UINT32 | Bytes | Use
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* -------+-76543210-+----------------
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* 1 | xxxx---- | looks like it's 0001 most (all) of the time - turns off in buriki intro
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* 1 | ----oooo | unknown - always seems to be 0000 (fatfurwa)
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* 2 | xxxx---- | tilemap0 per layer flags
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* 2 | ----xxxx | tilemap1 per layer flags
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* 3 | xxxx---- | tilemap2 per layer flags
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* 3 | ----xxxx | tilemap3 per layer flags
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* 4 | xxxx---- | tilemap0 offset into tilemap RAM?
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* 4 | ----xxxx | tilemap1 offset into tilemap RAM
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* 5 | xxxx---- | tilemap3 offset into tilemap RAM
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* 5 | ----xxxx | tilemap4 offset into tilemap RAM?
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* 6 | oooooooo | unknown - always seems to be 000001ff (fatfurwa)
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* 7 | oooooooo | unknown - always seems to be 000001ff (fatfurwa)
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* 8 | oooooooo | unknown - always seems to be 80008000 (fatfurwa)
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* 9 | oooooooo | unknown - always seems to be 00000000 (fatfurwa)
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* a | oooooooo | unknown - always seems to be 00000000 (fatfurwa)
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* b | mmmmmmmm | auto animation mask for tilemaps, - use these bits from the original tile number
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* c | xxxxxxxx | auto animation bits for tilemaps, - merge in these bits to auto animate the tilemap
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* d | oooooooo | not used ??
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* e | oooooooo | not used ??
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* 1 | xxxx xxxx xxxx xxxx ---- ---- ---- ---- | looks like it's 0001 most (all) of the time - turns off in buriki intro
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* 1 | ---- ---- ---- ---- oooo oooo oooo oooo | unknown - always seems to be 0000 (fatfurwa)
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* 2 | xxxx xxxx xxxx xxxx ---- ---- ---- ---- | tilemap0 per layer flags
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* 2 | ---- ---- ---- ---- xxxx xxxx xxxx xxxx | tilemap1 per layer flags
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* 3 | xxxx xxxx xxxx xxxx ---- ---- ---- ---- | tilemap2 per layer flags
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* 3 | ---- ---- ---- ---- xxxx xxxx xxxx xxxx | tilemap3 per layer flags
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* 4 | xxxx xxxx xxxx xxxx ---- ---- ---- ---- | tilemap0 offset into tilemap RAM?
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* 4 | ---- ---- ---- ---- xxxx xxxx xxxx xxxx | tilemap1 offset into tilemap RAM
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* 5 | xxxx xxxx xxxx xxxx ---- ---- ---- ---- | tilemap3 offset into tilemap RAM
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* 5 | ---- ---- ---- ---- xxxx xxxx xxxx xxxx | tilemap4 offset into tilemap RAM?
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* 6 | oooo oooo oooo oooo oooo oooo oooo oooo | unknown - always seems to be 000001ff (fatfurwa)
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* 7 | oooo oooo oooo oooo oooo oooo oooo oooo | unknown - always seems to be 000001ff (fatfurwa)
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* 8 | oooo oooo oooo oooo oooo oooo oooo oooo | unknown - always seems to be 80008000 (fatfurwa)
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* 9 | oooo oooo oooo oooo oooo oooo oooo oooo | unknown - always seems to be 00000000 (fatfurwa)
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* a | oooo oooo oooo oooo oooo oooo oooo oooo | unknown - always seems to be 00000000 (fatfurwa)
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* b | mmmm mmmm mmmm mmmm mmmm mmmm mmmm mmmm | auto animation mask for tilemaps, - use these bits from the original tile number
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* c | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx | auto animation bits for tilemaps, - merge in these bits to auto animate the tilemap
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* d | oooo oooo oooo oooo oooo oooo oooo oooo | not used ??
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* e | oooo oooo oooo oooo oooo oooo oooo oooo | not used ??
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per tile regs (0x2/0x3)
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